De/List of base entities: Difference between revisions

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'''ai'''
'''[ai] K.I.-Entities '''
* [[ai_speechfilter]]
* [[ai_speechfilter]]
'''ambient'''
'''[ambient] Ambient'''
* [[ambient_generic]]
* [[ambient_generic]]
'''color'''
'''[color] Farben'''
* [[Color correction (entity)|color_correction]]
* [[Color correction (entity)|color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]
'''cycler'''
'''[cycler] Zyklen'''
* [[cycler]]
* [[cycler]]
'''env'''
'''[env] Umgebung'''
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
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* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
'''filter'''
'''[filter] Filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_mass_greater]]
* [[filter_activator_mass_greater]]
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* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
'''func'''
'''[func] Funktionen'''
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_areaportalwindow]]
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* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water_analog]]
* [[func_water_analog]]
'''game'''
'''[game] Spieleigenschaften'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
'''gibshooter'''
'''[gibshooter] GibsErzeuger'''
* [[gibshooter]]
* [[gibshooter]]
'''hammer'''
'''[hammer] Hammereditor'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
'''info'''
'''[info] Informationen'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_target]]
* [[info_target]]
* [[info_teleport_destination]]
* [[info_teleport_destination]]
'''infodecal'''
'''[infodecal]'''
* [[infodecal]]
* [[infodecal]]
'''keyframe'''
'''[keyframe]'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
'''light'''
'''[light] Licht'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_environment]]
* [[light_spot]]
* [[light_spot]]
'''logic'''
'''[logic] Logik'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_auto]]
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* [[logic_relay]]
* [[logic_relay]]
* [[logic_timer]]
* [[logic_timer]]
'''material'''
'''[material] Material'''
* [[material_modify_control]]
* [[material_modify_control]]
'''math'''
'''[math] Mathematik'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
'''momentary'''
'''[momentary]'''
* [[momentary_rot_button]]
* [[momentary_rot_button]]
'''move'''
'''[move] Bewegung'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
* [[move_track]]
* [[move_track]]
'''npc'''
'''[npc] NonPlayer Characters'''
* [[npc_furniture]]
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_template_maker]]
* [[npc_template_maker]]
'''path'''
'''[path] Pfade'''
* [[path_track]]
* [[path_track]]
'''phys'''
'''[phys] Physik'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraint]]
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* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
'''point'''
'''[point] Punktelemente'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_velocitysensor]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol]]
'''prop'''
'''[prop] Requisiten'''
* [[prop_detail]]
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
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* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_static]]
* [[prop_static]]
'''shadow'''
'''[shadow] Schatten'''
* [[shadow_control]]
* [[shadow_control]]
'''sky'''
'''[sky] Himmel'''
* [[sky_camera]]
* [[sky_camera]]
'''tanktrain'''
'''[tanktrain]'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
'''test'''
'''[test]'''
* [[test_traceline]]
* [[test_traceline]]
'''trigger'''
'''[trigger] Umschalter'''
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
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* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_wind]]
* [[trigger_wind]]
'''vgui'''
'''[vgui]'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
'''water'''
'''[water] Wasser'''
* [[water_lod_control]]
* [[water_lod_control]]
'''worldspawn'''
'''[worldspawn]'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}

Revision as of 06:41, 5 September 2011

Template:Otherlang2 Template:Otherlang2 This is a complete list of all Source base entities.

[ai] K.I.-Entities

[ambient] Ambient

[color] Farben

[cycler] Zyklen

[env] Umgebung

[filter] Filter

[func] Funktionen

[game] Spieleigenschaften

[gibshooter] GibsErzeuger

[hammer] Hammereditor

[info] Informationen

[infodecal]

[keyframe]

[light] Licht

[logic] Logik

[material] Material

[math] Mathematik

[momentary]

[move] Bewegung

[npc] NonPlayer Characters

[path] Pfade

[phys] Physik

[point] Punktelemente

[prop] Requisiten

[shadow] Schatten

[sky] Himmel

[tanktrain]

[test]

[trigger] Umschalter

[vgui]

[water] Wasser

[worldspawn]

See also