De/List of base entities: Difference between revisions
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''[ai] K.I.-Entities ''' | ||
* [[ai_speechfilter]] | * [[ai_speechfilter]] | ||
'''ambient''' | '''[ambient] Ambient''' | ||
* [[ambient_generic]] | * [[ambient_generic]] | ||
'''color''' | '''[color] Farben''' | ||
* [[Color correction (entity)|color_correction]] | * [[Color correction (entity)|color_correction]] | ||
* [[color_correction_volume]] | * [[color_correction_volume]] | ||
'''cycler''' | '''[cycler] Zyklen''' | ||
* [[cycler]] | * [[cycler]] | ||
'''env''' | '''[env] Umgebung''' | ||
* [[env_beam]] | * [[env_beam]] | ||
* [[env_beverage]] | * [[env_beverage]] | ||
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* [[env_wind]] | * [[env_wind]] | ||
* [[env_zoom]] | * [[env_zoom]] | ||
'''filter''' | '''[filter] Filter''' | ||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_mass_greater]] | * [[filter_activator_mass_greater]] | ||
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* [[filter_enemy]] | * [[filter_enemy]] | ||
* [[filter_multi]] | * [[filter_multi]] | ||
'''func''' | '''[func] Funktionen''' | ||
* [[func_areaportal]] | * [[func_areaportal]] | ||
* [[func_areaportalwindow]] | * [[func_areaportalwindow]] | ||
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* [[func_wall_toggle]] | * [[func_wall_toggle]] | ||
* [[func_water_analog]] | * [[func_water_analog]] | ||
'''game''' | '''[game] Spieleigenschaften''' | ||
* [[game_end]] | * [[game_end]] | ||
* [[game_gib_manager]] | * [[game_gib_manager]] | ||
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* [[game_weapon_manager]] | * [[game_weapon_manager]] | ||
* [[game_zone_player]] | * [[game_zone_player]] | ||
'''gibshooter''' | '''[gibshooter] GibsErzeuger''' | ||
* [[gibshooter]] | * [[gibshooter]] | ||
'''hammer''' | '''[hammer] Hammereditor''' | ||
* [[hammer_updateignorelist]] | * [[hammer_updateignorelist]] | ||
'''info''' | '''[info] Informationen''' | ||
* [[info_camera_link]] | * [[info_camera_link]] | ||
* [[info_constraint_anchor]] | * [[info_constraint_anchor]] | ||
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* [[info_target]] | * [[info_target]] | ||
* [[info_teleport_destination]] | * [[info_teleport_destination]] | ||
'''infodecal''' | '''[infodecal]''' | ||
* [[infodecal]] | * [[infodecal]] | ||
'''keyframe''' | '''[keyframe]''' | ||
* [[keyframe_rope]] | * [[keyframe_rope]] | ||
* [[keyframe_track]] | * [[keyframe_track]] | ||
'''light''' | '''[light] Licht''' | ||
* [[light]] | * [[light]] | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
* [[light_environment]] | * [[light_environment]] | ||
* [[light_spot]] | * [[light_spot]] | ||
'''logic''' | '''[logic] Logik''' | ||
* [[logic_active_autosave]] | * [[logic_active_autosave]] | ||
* [[logic_auto]] | * [[logic_auto]] | ||
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* [[logic_relay]] | * [[logic_relay]] | ||
* [[logic_timer]] | * [[logic_timer]] | ||
'''material''' | '''[material] Material''' | ||
* [[material_modify_control]] | * [[material_modify_control]] | ||
'''math''' | '''[math] Mathematik''' | ||
* [[math_colorblend]] | * [[math_colorblend]] | ||
* [[math_counter]] | * [[math_counter]] | ||
* [[math_remap]] | * [[math_remap]] | ||
'''momentary''' | '''[momentary]''' | ||
* [[momentary_rot_button]] | * [[momentary_rot_button]] | ||
'''move''' | '''[move] Bewegung''' | ||
* [[move_keyframed]] | * [[move_keyframed]] | ||
* [[move_rope]] | * [[move_rope]] | ||
* [[move_track]] | * [[move_track]] | ||
'''npc''' | '''[npc] NonPlayer Characters''' | ||
* [[npc_furniture]] | * [[npc_furniture]] | ||
* [[npc_puppet]] | * [[npc_puppet]] | ||
* [[npc_template_maker]] | * [[npc_template_maker]] | ||
'''path''' | '''[path] Pfade''' | ||
* [[path_track]] | * [[path_track]] | ||
'''phys''' | '''[phys] Physik''' | ||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_constraint]] | * [[phys_constraint]] | ||
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* [[phys_thruster]] | * [[phys_thruster]] | ||
* [[phys_torque]] | * [[phys_torque]] | ||
* [[physics_cannister]] | * [[physics_cannister]] | ||
'''point''' | '''[point] Punktelemente''' | ||
* [[point_anglesensor]] | * [[point_anglesensor]] | ||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
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* [[point_velocitysensor]] | * [[point_velocitysensor]] | ||
* [[point_viewcontrol]] | * [[point_viewcontrol]] | ||
'''prop''' | '''[prop] Requisiten''' | ||
* [[prop_detail]] | * [[prop_detail]] | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
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* [[prop_ragdoll]] | * [[prop_ragdoll]] | ||
* [[prop_static]] | * [[prop_static]] | ||
'''shadow''' | '''[shadow] Schatten''' | ||
* [[shadow_control]] | * [[shadow_control]] | ||
'''sky''' | '''[sky] Himmel''' | ||
* [[sky_camera]] | * [[sky_camera]] | ||
'''tanktrain''' | '''[tanktrain]''' | ||
* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
* [[tanktrain_aitarget]] | * [[tanktrain_aitarget]] | ||
'''test''' | '''[test]''' | ||
* [[test_traceline]] | * [[test_traceline]] | ||
'''trigger''' | '''[trigger] Umschalter''' | ||
* [[trigger_autosave]] | * [[trigger_autosave]] | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
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* [[trigger_transition]] | * [[trigger_transition]] | ||
* [[trigger_wind]] | * [[trigger_wind]] | ||
'''vgui''' | '''[vgui]''' | ||
* [[vgui_screen]] | * [[vgui_screen]] | ||
* [[vgui_slideshow_display]] | * [[vgui_slideshow_display]] | ||
'''water''' | '''[water] Wasser''' | ||
* [[water_lod_control]] | * [[water_lod_control]] | ||
'''worldspawn''' | '''[worldspawn]''' | ||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | }} |
Revision as of 06:41, 5 September 2011
Template:Otherlang2 Template:Otherlang2 This is a complete list of all Source base entities.
[ai] K.I.-Entities
[ambient] Ambient
[color] Farben
[cycler] Zyklen
[env] Umgebung
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
[filter] Filter
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
[func] Funktionen
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
[game] Spieleigenschaften
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
[gibshooter] GibsErzeuger
[hammer] Hammereditor
[info] Informationen
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
[infodecal]
[keyframe]
[light] Licht
[logic] Logik
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
[material] Material
[math] Mathematik
[momentary]
[move] Bewegung
[npc] NonPlayer Characters
[path] Pfade
[phys] Physik
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
[point] Punktelemente
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
[prop] Requisiten
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
[shadow] Schatten
[sky] Himmel
[tanktrain]
[test]
[trigger] Umschalter
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
[vgui]
[water] Wasser
[worldspawn]