List of base entities: Difference between revisions

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This is a complete list of all Source base entities.
This is a complete list of all Source base entities.


==Player vision control==
__NOTOC__
*[[env_zoom]]
*[[env_fade]]
*[[env_tonemap_controller]]
*[[env_shake]]


==Sounds==
{{ColumnBox|count=4|
*[[ambient_generic]]
==== ai====
*[[env_microphone]]
* [[ai_speechfilter]]
 
==== ambient====
==Visual effects==
* [[ambient_generic]]
*[[env_particlelight]]
==== color====
*[[env_sun]]
* [[color_correction]]
*[[env_lightglow]]
* [[color_correction_volume]]
*[[env_beam]]
==== cycler====
*[[env_blood]]
* [[cycler]]
*[[env_spark]]
==== env====
*[[point_tesla]]
* [[env_beam]]
*[[env_dustpuff]]
* [[env_beverage]]
*[[func_smokevolume]]
* [[env_blood]]
*[[func_dustcloud]]
* [[env_bubbles]]
 
* [[env_credits]]
==Templates==
* [[env_cubemap]]
*[[info_npc_spawn_destination]]  
* [[env_dustpuff]]
* [[env_effectscript]]
==Triggers==
* [[env_embers]]
*[[env_player_surface_trigger]]
* [[env_entity_igniter]]
 
* [[env_entity_maker]]
==Physics==
* [[env_explosion]]
*[[env_physimpact]]
* [[env_fade]]
*[[env_physexplosion]]
* [[env_fire]]
 
* [[env_firesensor]]
==Misc==
* [[env_firesource]]
*[[worldspawn]]
* [[env_fog_controller]]
*[[game_ragdoll_manager]]
* [[env_funnel]]
*[[env_beverage]]
* [[env_hudhint]]
 
* [[env_laser]]
==Game control==
* [[env_lightglow]]
*[[game_score]]
* [[env_message]]
*[[point_servercommand]]
* [[env_microphone]]
*[[point_clientcommand]]
* [[env_particle_performance_monitor]]
 
* [[env_particlelight]]
==Lights==
* [[env_particlescript]]
*[[point_spotlight]]
* [[env_physexplosion]]
 
* [[env_physimpact]]
==Controls==
* [[env_player_surface_trigger]]
*[[func_button]]
* [[env_projectedtexture]]
*[[momentary_rot_button]]
* [[env_rotorshooter]]
 
* [[env_rotorwash_emitter]]
==Fire==
* [[env_screeneffect]]
*[[env_firesource]]
* [[env_screenoverlay]]
*[[env_entity_igniter]]
* [[env_shake]]
 
* [[env_shooter]]
==Cameras==
* [[env_smokestack]]
*[[point_viewcontrol]]
* [[env_smoketrail]]
 
* [[env_soundscape]]
==Movers==
* [[env_soundscape_proxy]]
*[[func_rotating]]
* [[env_soundscape_triggerable]]
 
* [[env_spark]]
==Logic==
* [[env_splash]]
*[[logic_auto]]
* [[env_sprite]]
*[[logic_compare]]
* [[env_sprite_oriented]]
*[[logic_branch]]
* [[env_spritetrail]]
*[[logic_case]]
* [[env_steam]]
*[[logic_multicompare]]
* [[env_sun]]
*[[logic_relay]]
* [[env_texturetoggle]]
 
* [[env_tonemap_controller]]
==Unsorted==
* [[env_viewpunch]]
[[func_ladderendpoint]]
* [[env_wind]]
[[info_ladder_dismount]]
* [[env_zoom]]
[[cycler]]
==== filter====
 
* [[filter_activator_class]]
[[env_shooter]]
* [[filter_activator_mass_greater]]
[[env_rotorshooter]]
* [[filter_activator_name]]
[[env_soundscape_proxy]]
* [[filter_damage_type]]
[[env_wind]]
* [[filter_enemy]]
[[game_player_equip]]
* [[filter_multi]]
[[point_message]]
==== func====
 
* [[func_areaportal]]
[[game_ui]]
* [[func_areaportalwindow]]
[[game_zone_player]]
* [[func_breakable]]
[[infodecal]]
* [[func_breakable_surf]]
[[info_no_dynamic_shadow]]
* [[func_brush]]
[[info_player_start]]
* [[func_button]]
[[info_null]]
* [[func_clip_vphysics]]
[[info_target]]
* [[func_conveyor]]
[[info_teleport_destination]]
* [[func_detail]]
[[info_node_hint]]
* [[func_door]]
[[info_node_air_hint]]
* [[func_door_rotating]]
[[info_node_climb]]
* [[func_dustcloud]]
[[shadow_control]]
* [[func_dustmotes]]
[[keyframe_track]]
* [[func_fish_pool]]
[[move_keyframed]]
* [[func_guntarget]]
[[move_track]]
* [[func_illusionary]]
[[move_rope]]
* [[func_instance]]
* [[func_instance_parms]]
[[logic_collision_pair]]
* [[func_ladderendpoint]]
[[math_remap]]
* [[func_lod]]
[[logic_lineto]]
* [[func_movelinear]]
[[logic_autosave]]
* [[func_occluder]]
[[point_template]]
* [[func_physbox]]
[[filter_multi]]
* [[func_platrot]]
[[filter_activator_name]]
* [[func_precipitation]]
[[point_anglesensor]]
* [[func_reflective_glass]]
[[point_teleport]]
* [[func_rot_button]]
[[point_hurt]]
* [[func_rotating]]
[[func_physbox]]
* [[func_smokevolume]]
[[physics_cannister]]
* [[func_tanktrain]]
[[info_mass_center]]
* [[func_trackautochange]]
[[phys_hinge]]
* [[func_trackchange]]
[[phys_ballsocket]]
* [[func_tracktrain]]
[[phys_pulleyconstraint]]
* [[func_traincontrols]]
[[phys_ragdollconstraint]]
* [[func_useableladder]]
[[phys_torque]]
* [[func_viscluster]]
[[phys_magnet]]
* [[func_wall]]
[[prop_detail]]
* [[func_wall_toggle]]
[[prop_dynamic]]
* [[func_water_analog]]
[[prop_physics_multiplayer]]
==== game====
[[func_occluder]]
* [[game_end]]
[[func_breakable_surf]]
* [[game_gib_manager]]
[[func_detail]]
* [[game_player_equip]]
[[func_illusionary]]
* [[game_player_team]]
[[func_guntarget]]
* [[game_ragdoll_manager]]
[[func_trackchange]]
* [[game_score]]
[[func_tanktrain]]
* [[game_text]]
[[func_traincontrols]]
* [[game_ui]]
[[tanktrain_ai]]
* [[game_weapon_manager]]
[[path_track]]
* [[game_zone_player]]
[[trigger_changelevel]]
==== gibshooter====
[[trigger_gravity]]
* [[gibshooter]]
[[trigger_soundscape]]
==== hammer====
[[trigger_remove]]
* [[hammer_updateignorelist]]
[[trigger_once]]
==== info====
[[trigger_look]]
* [[info_camera_link]]
[[trigger_impact]]
* [[info_constraint_anchor]]
[[trigger_transition]]
* [[info_hint]]
[[water_lod_control]]
* [[info_intermission]]
[[logic_measure_movement]]
* [[info_ladder_dismount]]
[[env_credits]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_mass_center]]
* [[info_no_dynamic_shadow]]
* [[info_node]]
* [[info_node_air]]
* [[info_node_air_hint]]
* [[info_node_climb]]
* [[info_node_hint]]
* [[info_node_link]]
* [[info_node_link_controller]]
* [[info_npc_spawn_destination]]
* [[info_null]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_particle_system]]
* [[info_player_start]]
* [[info_projecteddecal]]
* [[info_radial_link_controller]]
* [[info_target]]
* [[info_teleport_destination]]
==== infodecal====
* [[infodecal]]
==== keyframe====
* [[keyframe_rope]]
* [[keyframe_track]]
==== light====
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
==== logic====
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_autosave]]
* [[logic_branch]]
* [[logic_branch_listener]]
* [[logic_case]]
* [[logic_collision_pair]]
* [[logic_compare]]
* [[logic_lineto]]
* [[logic_measure_movement]]
* [[logic_multicompare]]
* [[logic_navigation]]
* [[logic_playerproxy]]
* [[logic_relay]]
* [[logic_timer]]
==== material====
* [[material_modify_control]]
==== math====
* [[math_colorblend]]
* [[math_counter]]
* [[math_remap]]
==== momentary====
* [[momentary_rot_button]]
==== move====
* [[move_keyframed]]
* [[move_rope]]
* [[move_track]]
==== npc====
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_template_maker]]
==== path====
* [[path_track]]
==== phys====
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraintsystem]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_keepupright]]
* [[phys_lengthconstraint]]
* [[phys_magnet]]
* [[phys_motor]]
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_ragdollmagnet]]
* [[phys_slideconstraint]]
* [[phys_spring]]
* [[phys_thruster]]
* [[phys_torque]]
==== physics====
* [[physics_cannister]]
==== point====
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_bonusmaps_accessor]]
* [[point_clientcommand]]
* [[point_devshot_camera]]
* [[point_enable_motion_fixup]]
* [[point_gamestats_counter]]
* [[point_hurt]]
* [[point_message]]
* [[point_playermoveconstraint]]
* [[point_posecontroller]]
* [[point_proximity_sensor]]
* [[point_servercommand]]
* [[point_spotlight]]
* [[point_teleport]]
* [[point_template]]
* [[point_tesla]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
==== prop====
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_dynamic_override]]
* [[prop_physics]]
* [[prop_physics_multiplayer]]
* [[prop_physics_override]]
* [[prop_ragdoll]]
* [[prop_static]]
==== shadow====
* [[shadow_control]]
==== sky====
* [[sky_camera]]
==== tanktrain====
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
==== test====
* [[test_traceline]]
==== trigger====
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_gravity]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_playermovement]]
* [[trigger_proximity]]
* [[trigger_push]]
* [[trigger_remove]]
* [[trigger_serverragdoll]]
* [[trigger_soundscape]]
* [[trigger_teleport]]
* [[trigger_transition]]
* [[trigger_wind]]
==== vgui====
* [[vgui_screen]]
* [[vgui_slideshow_display]]
==== water====
* [[water_lod_control]]
==== worldspawn====
* [[worldspawn]]
}}


==See also==
==See also==

Revision as of 10:13, 14 June 2011

This is a complete list of all Source base entities.


ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

See also