List of No More Room In Hell Entities
This page lists all entities in No More Room In Hell.
nmrih.fgd
bow
chopper
firearms
- fa_1022
- fa_1022_25mag
- fa_1911
- fa_500a
- fa_870
- fa_cz858
- fa_fnfal
- fa_glock17
- fa_jae700
- fa_m16a4
- fa_m16a4_carryhandle
- fa_m92fs
- fa_mac10
- fa_mkiii
- fa_mp5a3
- fa_sako85
- fa_sako85_ironsights
- fa_sks
- fa_sks_nobayo
- fa_superx3
- fa_sv10
- fa_sw686
- fa_winchester1892
func
- func_ff_blocker
- func_nav_blocker
- func_nmrih_extractionzone
- func_no_zombie_spawn
- func_safe_zone
- func_safe_zone_extension
- func_zombie_spawn
info
instant
item
- item_bandages
- item_first_aid
- item_gene_therapy
- item_glowstick
- item_health
- item_inventory_box
- item_maglite
- item_pills
- item_walkietalkie
explosive
melee
- me_abrasivesaw
- me_axe_fire
- me_bat_metal
- me_chainsaw
- me_cleaver
- me_crowbar
- me_etool
- me_fubar
- me_hatchet
- me_kitknife
- me_machete
- me_pickaxe
- me_pipe_lead
- me_shovel
- me_sledge
- me_wrench
music
nmrih
- nmrih_barricade
- nmrih_extract_point
- nmrih_extract_preview
- nmrih_game_state
- nmrih_health_station
- nmrih_health_station_location
- nmrih_interactive_screen
- nmrih_safezone_supply
- nmrih_objective_boundary
npc
overlord
prop
random
trigger
- trigger_allplayer
- trigger_keypad
- trigger_infect
- trigger_nofalldamage
- trigger_progress_use
- trigger_progress_weapon
- trigger_weapon
tool
walkie
wave
Modified
prop
- prop_dynamic, prop_dynamic_override, prop_physics, and prop_physics_override added glowing keyvalues and IO
func
- func_ladder is usable
UnModified Base Entities
ai
ambient
color
cycler
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
prop
- prop_detail
- prop_door_rotating
- prop_dynamic_ornament
- prop_physics_multiplayer
- prop_ragdoll
- prop_static
script
shadow
sky
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn