Category talk:Source Base Entities
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Entity checklist
This is a list of all the entities described in base.fgd.
They are in alphabetical order by classname, and those indented are brush-based entities.
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_projectedtexture
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorwash_emitter
- env_rotorshooter
- env_screenoverlay
- env_screeneffect
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_wind
- env_zoom
- filter_activator_mass_greater
- filter_activator_class
- filter_activator_name
- filter_enemy
- filter_damage_type
- filter_multi
- func_viscluster
- func_wall | deprecated: use func_brush
- func_wall_toggle | deprecated: use func_brush
- func_water_analog
- func_water
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- gibshooter
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination | deprecated: use info_target
- infodecal
- keyframe_rope
- keyframe_track
- light
- light_dynamic
- light_environment
- light_spot
- logic_auto
- logic_autosave
- logic_active_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- move_keyframed
- move_rope
- move_track
- npc_template_maker
- npc_furniture
- npc_puppet
- path_track
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_proximity_sensor
- point_posecontroller
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
- point_velocitysensor
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
- shadow_control
- sky_camera
- tanktrain_ai
- tanktrain_aitarget | deprecated use ai_changetarget
- test_traceline