Category talk:Source Base Entities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 3: | Line 3: | ||
They are in alphabetical order by classname, and those indented are brush-based entities. | They are in alphabetical order by classname, and those indented are brush-based entities. | ||
<!-- | <!-- | ||
{{todo|add the <code><nowiki>{{FGD_base}}</nowiki></code> template to all these pages}} | {{todo|add the <code><nowiki>{{FGD_base}}</nowiki></code> template to all these pages}} | ||
--> | --> | ||
#[[ai_speechfilter]] | |||
#[[ambient_generic]] | |||
# -- [[color_correction_volume]] | |||
#[[cycler]] | |||
#[[env_beam]] | |||
#[[env_beverage]] | |||
#[[env_blood]] | |||
# -- [[env_bubbles]] | |||
#[[env_credits]] | |||
#[[env_cubemap]] | |||
#[[env_dustpuff]] | |||
#[[env_effectscript]] | |||
# -- [[env_embers]] | |||
#[[env_entity_igniter]] | |||
#[[env_entity_maker]] | |||
#[[env_explosion]] | |||
#[[env_fade]] | |||
#[[env_fire]] | |||
#[[env_firesensor]] | |||
#[[env_firesource]] | |||
#[[env_fog_controller]] | |||
#[[env_funnel]] | |||
#[[env_hudhint]] | |||
#[[env_laser]] | |||
#[[env_lightglow]] | |||
#[[env_message]] | |||
#[[env_microphone]] | |||
#[[env_particle_performance_monitor]] | |||
#[[env_projectedtexture]] | |||
#[[env_particlelight]] | |||
#[[env_particlescript]] | |||
#[[env_physexplosion]] | |||
#[[env_physimpact]] | |||
#[[env_player_surface_trigger]] | |||
#[[env_rotorwash_emitter]] | |||
#[[env_rotorshooter]] | |||
#[[env_screenoverlay]] | |||
#[[env_screeneffect]] | |||
#[[env_shake]] | |||
#[[env_shooter]] | |||
#[[env_smokestack]] | |||
#[[env_smoketrail]] | |||
#[[env_soundscape]] | |||
#[[env_soundscape_proxy]] | |||
#[[env_soundscape_triggerable]] | |||
#[[env_spark]] | |||
#[[env_splash]] | |||
#[[env_sprite]] | |||
#[[env_sprite_oriented]] | |||
#[[env_spritetrail]] | |||
#[[env_steam]] | |||
#[[env_sun]] | |||
#[[env_texturetoggle]] | |||
#[[env_tonemap_controller]] | |||
#[[env_wind]] | |||
#[[env_zoom]] | |||
#[[filter_activator_mass_greater]] | |||
#[[filter_activator_class]] | |||
#[[filter_activator_name]] | |||
#[[filter_enemy]] | |||
#[[filter_damage_type]] | |||
#[[filter_multi]] | |||
# -- [[func_areaportal]] | |||
# -- [[func_areaportalwindow]] | |||
# -- [[func_breakable]] | |||
# -- [[func_breakable_surf]] | |||
# -- [[func_brush]]b | |||
# -- [[func_button]] | |||
# -- [[func_clip_vphysics]] | |||
# -- [[func_conveyor]] | |||
# -- [[func_detail]] | |||
# -- [[func_door]] | |||
# -- [[func_door_rotating]] | |||
# -- [[func_dustcloud]] | |||
# -- [[func_dustmotes]] | |||
# -- [[func_guntarget]] | |||
# -- [[func_illusionary]] | deprecated: use [[func_brush]] | |||
#[[func_ladderendpoint]] | |||
# -- [[func_lod]] | |||
# -- [[func_movelinear]] | |||
# -- [[func_occluder]] | |||
# -- [[func_physbox]] | |||
# -- [[func_platrot]] | |||
# -- [[func_precipitation]] | |||
# -- [[func_reflective_glass]] | |||
# -- [[func_rot_button]] | |||
# -- [[func_rotating]] | |||
# -- [[func_tanktrain]] | |||
# [[func_tanktrain_ai]] | |||
# [[func_tanktrain_aitarget]] | |||
# -- [[func_smokevolume]] | |||
# -- [[func_trackautochange]] | |||
# -- [[func_trackchange]] | |||
# -- [[func_tracktrain]] | |||
# -- [[func_traincontrols]] | |||
#[[func_useableladder]] | |||
# -- [[func_viscluster]] | |||
# -- [[func_wall]] | deprecated: use [[func_brush]] | |||
# -- [[func_wall_toggle]] | deprecated: use [[func_brush]] | |||
# -- [[func_water_analog]] | |||
# -- [[func_water]] | |||
#[[game_end]] | |||
#[[game_gib_manager]] | |||
#[[game_player_equip]] | |||
#[[game_player_team]] | |||
#[[game_ragdoll_manager]] | |||
#[[game_score]] | |||
#[[game_text]] | |||
#[[game_ui]] | |||
#[[game_weapon_manager]] | |||
# -- [[game_zone_player]] | |||
#[[gibshooter]] | |||
#[[info_camera_link]] | |||
#[[info_constraint_anchor]] | |||
#[[info_hint]] | |||
#[[info_intermission]] | |||
#[[info_ladder_dismount]] | |||
#[[info_landmark]] | |||
#[[info_lighting]] | |||
#[[info_mass_center]] | |||
#[[info_no_dynamic_shadow]] | |||
#[[info_node]] | |||
#[[info_node_air]] | |||
#[[info_node_air_hint]] | |||
#[[info_node_climb]] | |||
#[[info_node_hint]] | |||
#[[info_node_link]] | |||
#[[info_node_link_controller]] | |||
#[[info_npc_spawn_destination]] | |||
#[[info_null]] | |||
#[[info_overlay]] | |||
#[[info_overlay_transition]] | |||
#[[info_particle_system]] | |||
#[[info_player_start]] | |||
#[[info_projecteddecal]] | |||
#[[info_radial_link_controller]] | |||
#[[info_target]] | |||
#[[info_teleport_destination]] | deprecated: use [[info_target]] | |||
#[[infodecal]] | |||
#[[keyframe_rope]] | |||
#[[keyframe_track]] | |||
#[[light]] | |||
#[[light_dynamic]] | |||
#[[light_environment]] | |||
#[[light_spot]] | |||
#[[logic_auto]] | |||
#[[logic_autosave]] | |||
#[[logic_active_autosave]] | |||
#[[logic_branch]] | |||
#[[logic_branch_listener]] | |||
#[[logic_case]] | |||
#[[logic_collision_pair]] | |||
#[[logic_compare]] | |||
#[[logic_lineto]] | |||
#[[logic_measure_movement]] | |||
#[[logic_multicompare]] | |||
#[[logic_navigation]] | |||
#[[logic_relay]] | |||
#[[logic_timer]] | |||
#[[material_modify_control]] | |||
#[[math_colorblend]] | |||
#[[math_counter]] | |||
#[[math_remap]] | |||
# -- [[momentary_rot_button]] | |||
#[[move_keyframed]] | |||
#[[move_rope]] | |||
#[[move_track]] | |||
#[[npc_template_maker]] | |||
#[[npc_furniture]] | |||
#[[npc_puppet]] | |||
#[[path_track]] | |||
#[[phys_ballsocket]] | |||
#[[phys_constraint]] | |||
#[[phys_constraintsystem]] | |||
#[[phys_convert]] | |||
#[[phys_hinge]] | |||
#[[phys_keepupright]] | |||
#[[phys_lengthconstraint]] | |||
#[[phys_magnet]] | |||
#[[phys_motor]] | |||
#[[phys_pulleyconstraint]] | |||
#[[phys_ragdollconstraint]] | |||
#[[phys_ragdollmagnet]] | |||
#[[phys_slideconstraint]] | |||
#[[phys_spring]] | |||
#[[phys_thruster]] | |||
#[[phys_torque]] | |||
#[[physics_cannister]] | |||
#[[point_anglesensor]] | |||
#[[point_angularvelocitysensor]] | |||
#[[point_antlion_repellant]] | |||
#[[point_bonusmaps_accessor]] | |||
#[[point_clientcommand]] | |||
#[[point_devshot_camera]] | |||
#[[point_enable_motion_fixup]] | |||
#[[point_gamestats_counter]] | |||
#[[point_hurt]] | |||
#[[point_message]] | |||
#[[point_playermoveconstraint]] | |||
#[[point_proximity_sensor]] | |||
#[[point_posecontroller]] | |||
#[[point_servercommand]] | |||
#[[point_spotlight]] | |||
#[[point_teleport]] | |||
#[[point_template]] | |||
#[[point_tesla]] | |||
#[[point_viewcontrol]] | |||
#[[point_velocitysensor]] | |||
#[[prop_detail]] | |||
#[[prop_door_rotating]] | |||
#[[prop_dynamic]] | |||
#[[prop_dynamic_ornament]] | |||
#[[prop_dynamic_override]] | |||
#[[prop_physics]] | |||
#[[prop_physics_multiplayer]] | |||
#[[prop_physics_override]] | |||
#[[prop_ragdoll]] | |||
#[[prop_static]] | |||
#[[shadow_control]] | |||
#[[sky_camera]] | |||
#[[tanktrain_ai]] | |||
#[[tanktrain_aitarget]] | deprecated use [[ai_changetarget]] | |||
#[[test_traceline]] | |||
# -- [[trigger_autosave]] | |||
# -- [[trigger_changelevel]] | |||
# -- [[trigger_gravity]] | |||
# -- [[trigger_hurt]] | |||
# -- [[trigger_impact]] | |||
# -- [[trigger_look]] | |||
# -- [[trigger_multiple]] | |||
# -- [[trigger_once]] | |||
# -- [[trigger_playermovement]] | |||
# -- [[trigger_proximity]] | |||
# -- [[trigger_push]] | |||
# -- [[trigger_remove]] | |||
# -- [[trigger_soundscape]] | |||
# -- [[trigger_serverragdoll]] | |||
# -- [[trigger_teleport]] | |||
# -- [[trigger_transition]] | |||
# -- [[trigger_wind]] | |||
#[[vgui_screen]] | |||
#[[vgui_slideshow_display]] | |||
#[[water_lod_control]] | |||
# -- [[worldspawn]] | |||
Last updated by [[User:Beeswax|Beeswax]] 17:30, 6 Apr 2008 (PDT) |
Revision as of 17:30, 6 April 2008
Entity checklist
This is a list of all the entities described in base.fgd.
They are in alphabetical order by classname, and those indented are brush-based entities.
- ai_speechfilter
- ambient_generic
- -- color_correction_volume
- cycler
- env_beam
- env_beverage
- env_blood
- -- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- -- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_projectedtexture
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorwash_emitter
- env_rotorshooter
- env_screenoverlay
- env_screeneffect
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_wind
- env_zoom
- filter_activator_mass_greater
- filter_activator_class
- filter_activator_name
- filter_enemy
- filter_damage_type
- filter_multi
- -- func_areaportal
- -- func_areaportalwindow
- -- func_breakable
- -- func_breakable_surf
- -- func_brushb
- -- func_button
- -- func_clip_vphysics
- -- func_conveyor
- -- func_detail
- -- func_door
- -- func_door_rotating
- -- func_dustcloud
- -- func_dustmotes
- -- func_guntarget
- -- func_illusionary | deprecated: use func_brush
- func_ladderendpoint
- -- func_lod
- -- func_movelinear
- -- func_occluder
- -- func_physbox
- -- func_platrot
- -- func_precipitation
- -- func_reflective_glass
- -- func_rot_button
- -- func_rotating
- -- func_tanktrain
- func_tanktrain_ai
- func_tanktrain_aitarget
- -- func_smokevolume
- -- func_trackautochange
- -- func_trackchange
- -- func_tracktrain
- -- func_traincontrols
- func_useableladder
- -- func_viscluster
- -- func_wall | deprecated: use func_brush
- -- func_wall_toggle | deprecated: use func_brush
- -- func_water_analog
- -- func_water
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- -- game_zone_player
- gibshooter
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination | deprecated: use info_target
- infodecal
- keyframe_rope
- keyframe_track
- light
- light_dynamic
- light_environment
- light_spot
- logic_auto
- logic_autosave
- logic_active_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- -- momentary_rot_button
- move_keyframed
- move_rope
- move_track
- npc_template_maker
- npc_furniture
- npc_puppet
- path_track
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_proximity_sensor
- point_posecontroller
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
- point_velocitysensor
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
- shadow_control
- sky_camera
- tanktrain_ai
- tanktrain_aitarget | deprecated use ai_changetarget
- test_traceline
- -- trigger_autosave
- -- trigger_changelevel
- -- trigger_gravity
- -- trigger_hurt
- -- trigger_impact
- -- trigger_look
- -- trigger_multiple
- -- trigger_once
- -- trigger_playermovement
- -- trigger_proximity
- -- trigger_push
- -- trigger_remove
- -- trigger_soundscape
- -- trigger_serverragdoll
- -- trigger_teleport
- -- trigger_transition
- -- trigger_wind
- vgui_screen
- vgui_slideshow_display
- water_lod_control
- -- worldspawn
Last updated by Beeswax 17:30, 6 Apr 2008 (PDT)