De/List of base entities: Difference between revisions

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'''[ai] K.I.'''
'''[ai] K.I.'''
* [[ai_speechfilter]]
*{{L|ai_speechfilter|de}}
'''[ambient] Ambient'''
'''[ambient] Ambient'''
* [[ambient_generic]]
*{{L|ambient_generic|de}}
'''[color] Farben'''
'''[color] Farben'''
* [[Color correction (entity)|color_correction]]
*{{L|Color correction (entity)|color_correction|de}}
* [[color_correction_volume]]
*{{L|color_correction_volume|de}}
'''[cycler] Zyklen'''
'''[cycler] Zyklen'''
* [[cycler]]
*{{L|cycler|de}}
'''[env] Umgebung'''
'''[env] Umgebung'''
* [[env_beam]]
*{{L|env_beam|de}}
* [[env_beverage]]
*{{L|env_beverage|de}}
* [[env_blood]]
*{{L|env_blood|de}}
* [[env_bubbles]]
*{{L|env_bubbles|de}}
* [[env_credits]]
*{{L|env_credits|de}}
* [[env_cubemap]]
*{{L|env_cubemap|de}}
* [[env_dustpuff]]
*{{L|env_dustpuff|de}}
* [[env_effectscript]]
*{{L|env_effectscript|de}}
* [[env_embers]]
*{{L|env_embers|de}}
* [[env_entity_igniter]]
*{{L|env_entity_igniter|de}}
* [[env_entity_maker]]
*{{L|env_entity_maker|de}}
* [[env_explosion]]
*{{L|env_explosion|de}}
* [[env_fade]]
*{{L|env_fade|de}}
* [[env_fire]]
*{{L|env_fire|de}}
* [[env_firesensor]]
*{{L|env_firesensor|de}}
* [[env_firesource]]
*{{L|env_firesource|de}}
* [[env_fog_controller]]
*{{L|env_fog_controller|de}}
* [[env_funnel]]
*{{L|env_funnel|de}}
* [[env_hudhint]]
*{{L|env_hudhint|de}}
* [[env_laser]]
*{{L|env_laser|de}}
* [[env_lightglow]]
*{{L|env_lightglow|de}}
* [[env_message]]
*{{L|env_message|de}}
* [[env_microphone]]
*{{L|env_microphone|de}}
* [[env_particle_performance_monitor]]
*{{L|env_particle_performance_monitor|de}}
* [[env_particlelight]]
*{{L|env_particlelight|de}}
* [[env_particlescript]]
*{{L|env_particlescript|de}}
* [[env_physexplosion]]
*{{L|env_physexplosion|de}}
* [[env_physimpact]]
*{{L|env_physimpact|de}}
* [[env_player_surface_trigger]]
*{{L|env_player_surface_trigger|de}}
* [[env_projectedtexture]]
*{{L|env_projectedtexture|de}}
* [[env_rotorshooter]]
*{{L|env_rotorshooter|de}}
* [[env_rotorwash_emitter]]
*{{L|env_rotorwash_emitter|de}}
* [[env_screeneffect]]
*{{L|env_screeneffect|de}}
* [[env_screenoverlay]]
*{{L|env_screenoverlay|de}}
* [[env_shake]]
*{{L|env_shake|de}}
* [[env_shooter]]
*{{L|env_shooter|de}}
* [[env_smokestack]]
*{{L|env_smokestack|de}}
* [[env_smoketrail]]
*{{L|env_smoketrail|de}}
* [[env_soundscape]]
*{{L|env_soundscape|de}}
* [[env_soundscape_proxy]]
*{{L|env_soundscape_proxy|de}}
* [[env_soundscape_triggerable]]
*{{L|env_soundscape_triggerable|de}}
* [[env_spark]]
*{{L|env_spark|de}}
* [[env_splash]]
*{{L|env_splash|de}}
* [[env_sprite]]
*{{L|env_sprite|de}}
* [[env_sprite_oriented]]
*{{L|env_sprite_oriented|de}}
* [[env_spritetrail]]
*{{L|env_spritetrail|de}}
* [[env_steam]]
*{{L|env_steam|de}}
* [[env_sun]]
*{{L|env_sun|de}}
* [[env_texturetoggle]]
*{{L|env_texturetoggle|de}}
* [[env_tonemap_controller]]
*{{L|env_tonemap_controller|de}}
* [[env_viewpunch]]
*{{L|env_viewpunch|de}}
* [[env_wind]]
*{{L|env_wind|de}}
* [[env_zoom]]
*{{L|env_zoom|de}}
'''[filter] Filter'''
'''[filter] Filter'''
* [[filter_activator_class]]
*{{L|filter_activator_class|de}}
* [[filter_activator_mass_greater]]
*{{L|filter_activator_mass_greater|de}}
* [[filter_activator_name]]
*{{L|filter_activator_name|de}}
* [[filter_damage_type]]
*{{L|filter_damage_type|de}}
* [[filter_enemy]]
*{{L|filter_enemy|de}}
* [[filter_multi]]
*{{L|filter_multi|de}}
'''[func] Funktionen'''
'''[func] Funktionen'''
* [[func_areaportal]]
*{{L|func_areaportal|de}}
* [[func_areaportalwindow]]
*{{L|func_areaportalwindow|de}}
* [[func_breakable]]
*{{L|func_breakable|de}}
* [[func_breakable_surf]]
*{{L|func_breakable_surf|de}}
* [[func_brush]]
*{{L|func_brush|de}}
* [[func_button]]
*{{L|func_button|de}}
* [[func_clip_vphysics]]
*{{L|func_clip_vphysics|de}}
* [[func_conveyor]]
*{{L|func_conveyor|de}}
* [[func_detail]]
*{{L|func_detail|de}}
* [[func_door]]
*{{L|func_door|de}}
* [[func_door_rotating]]
*{{L|func_door_rotating|de}}
* [[func_dustcloud]]
*{{L|func_dustcloud|de}}
* [[func_dustmotes]]
*{{L|func_dustmotes|de}}
* [[func_fish_pool]]
*{{L|func_fish_pool|de}}
* [[func_guntarget]]
*{{L|func_guntarget|de}}
* [[func_illusionary]]
*{{L|func_illusionary|de}}
* [[func_instance]]
*{{L|func_instance|de}}
* [[func_instance_parms]]
*{{L|func_instance_parms|de}}
* [[func_ladderendpoint]]
*{{L|func_ladderendpoint|de}}
* [[func_lod]]
*{{L|func_lod|de}}
* [[func_movelinear]]
*{{L|func_movelinear|de}}
* [[func_occluder]]
*{{L|func_occluder|de}}
* [[func_physbox]]
*{{L|func_physbox|de}}
* [[func_platrot]]
*{{L|func_platrot|de}}
* [[func_precipitation]]
*{{L|func_precipitation|de}}
* [[func_reflective_glass]]
*{{L|func_reflective_glass|de}}
* [[func_rot_button]]
*{{L|func_rot_button|de}}
* [[func_rotating]]
*{{L|func_rotating|de}}
* [[func_smokevolume]]
*{{L|func_smokevolume|de}}
* [[func_tanktrain]]
*{{L|func_tanktrain|de}}
* [[func_trackautochange]]
*{{L|func_trackautochange|de}}
* [[func_trackchange]]
*{{L|func_trackchange|de}}
* [[func_tracktrain]]
*{{L|func_tracktrain|de}}
* [[func_traincontrols]]
*{{L|func_traincontrols|de}}
* [[func_useableladder]]
*{{L|func_useableladder|de}}
* [[func_viscluster]]
*{{L|func_viscluster|de}}
* [[func_wall]]
*{{L|func_wall|de}}
* [[func_wall_toggle]]
*{{L|func_wall_toggle|de}}
* [[func_water_analog]]
*{{L|func_water_analog|de}}
'''[game] Spieleigenschaften'''
'''[game] Spieleigenschaften'''
* [[game_end]]
*{{L|game_end|de}}
* [[game_gib_manager]]
*{{L|game_gib_manager|de}}
* [[game_player_equip]]
*{{L|game_player_equip|de}}
* [[game_player_team]]
*{{L|game_player_team|de}}
* [[game_ragdoll_manager]]
*{{L|game_ragdoll_manager|de}}
* [[game_score]]
*{{L|game_score|de}}
* [[game_text]]
*{{L|game_text|de}}
* [[game_ui]]
*{{L|game_ui|de}}
* [[game_weapon_manager]]
*{{L|game_weapon_manager|de}}
* [[game_zone_player]]
*{{L|game_zone_player|de}}
'''[gibshooter] GibsErzeuger'''
'''[gibshooter] GibsErzeuger'''
* [[gibshooter]]
*{{L|gibshooter|de}}
'''[hammer] Hammereditor'''
'''[hammer] Hammereditor'''
* [[hammer_updateignorelist]]
*{{L|hammer_updateignorelist|de}}
'''[info] Informationen'''
'''[info] Informationen'''
* [[info_camera_link]]
*{{L|info_camera_link|de}}
* [[info_constraint_anchor]]
*{{L|info_constraint_anchor|de}}
* [[info_hint]]
*{{L|info_hint|de}}
* [[info_intermission]]
*{{L|info_intermission|de}}
* [[info_ladder_dismount]]
*{{L|info_ladder_dismount|de}}
* [[info_landmark]]
*{{L|info_landmark|de}}
* [[info_lighting]]
*{{L|info_lighting|de}}
* [[info_mass_center]]
*{{L|info_mass_center|de}}
* [[info_no_dynamic_shadow]]
*{{L|info_no_dynamic_shadow|de}}
* [[info_node]]
*{{L|info_node|de}}
* [[info_node_air]]
*{{L|info_node_air|de}}
* [[info_node_air_hint]]
*{{L|info_node_air_hint|de}}
* [[info_node_climb]]
*{{L|info_node_climb|de}}
* [[info_node_hint]]
*{{L|info_node_hint|de}}
* [[info_node_link]]
*{{L|info_node_link|de}}
* [[info_node_link_controller]]
*{{L|info_node_link_controller|de}}
* [[info_npc_spawn_destination]]
*{{L|info_npc_spawn_destination|de}}
* [[info_null]]
*{{L|info_null|de}}
* [[info_overlay]]
*{{L|info_overlay|de}}
* [[info_overlay_transition]]
*{{L|info_overlay_transition|de}}
* [[info_particle_system]]
*{{L|info_particle_system|de}}
* [[info_player_start]]
*{{L|info_player_start|de}}
* [[info_projecteddecal]]
*{{L|info_projecteddecal|de}}
* [[info_radial_link_controller]]
*{{L|info_radial_link_controller|de}}
* [[info_target]]
*{{L|info_target|de}}
* [[info_teleport_destination]]
*{{L|info_teleport_destination|de}}
'''[infodecal]'''
'''[infodecal]'''
* [[infodecal]]
*{{L|infodecal|de}}
'''[keyframe]'''
'''[keyframe]'''
* [[keyframe_rope]]
*{{L|keyframe_rope|de}}
* [[keyframe_track]]
*{{L|keyframe_track|de}}
'''[light] Licht'''
'''[light] Licht'''
* [[light]]
*{{L|light|de}}
* [[light_dynamic]]
*{{L|light_dynamic|de}}
* [[light_environment]]
*{{L|light_environment|de}}
* [[light_spot]]
*{{L|light_spot|de}}
'''[logic] Logik'''
'''[logic] Logik'''
* [[logic_active_autosave]]
*{{L|logic_active_autosave|de}}
* [[logic_auto]]
*{{L|logic_auto|de}}
* [[logic_autosave]]
*{{L|logic_autosave|de}}
* [[logic_branch]]
*{{L|logic_branch|de}}
* [[logic_branch_listener]]
*{{L|logic_branch_listener|de}}
* [[logic_case]]
*{{L|logic_case|de}}
* [[logic_collision_pair]]
*{{L|logic_collision_pair|de}}
* [[logic_compare]]
*{{L|logic_compare|de}}
* [[logic_lineto]]
*{{L|logic_lineto|de}}
* [[logic_measure_movement]]
*{{L|logic_measure_movement|de}}
* [[logic_multicompare]]
*{{L|logic_multicompare|de}}
* [[logic_navigation]]
*{{L|logic_navigation|de}}
* [[logic_playerproxy]]
*{{L|logic_playerproxy|de}}
* [[logic_relay]]
*{{L|logic_relay|de}}
* [[logic_timer]]
*{{L|logic_timer|de}}
'''[material] Material'''
'''[material] Material'''
* [[material_modify_control]]
*{{L|material_modify_control|de}}
'''[math] Mathematik'''
'''[math] Mathematik'''
* [[math_colorblend]]
*{{L|math_colorblend|de}}
* [[math_counter]]
*{{L|math_counter|de}}
* [[math_remap]]
*{{L|math_remap|de}}
'''[momentary]'''
'''[momentary]'''
* [[momentary_rot_button]]
*{{L|momentary_rot_button|de}}
'''[move] Bewegung'''
'''[move] Bewegung'''
* [[move_keyframed]]
*{{L|move_keyframed|de}}
* [[move_rope]]
*{{L|move_rope|de}}
* [[move_track]]
*{{L|move_track|de}}
'''[npc] NonPlayer Characters'''
'''[npc] NonPlayer Characters'''
* [[npc_furniture]]
*{{L|npc_furniture|de}}
* [[npc_puppet]]
*{{L|npc_puppet|de}}
* [[npc_template_maker]]
*{{L|npc_template_maker|de}}
'''[path] Pfade'''
'''[path] Pfade'''
* [[path_track]]
*{{L|path_track|de}}
'''[phys] Physik'''
'''[phys] Physik'''
* [[phys_ballsocket]]
*{{L|phys_ballsocket|de}}
* [[phys_constraint]]
*{{L|phys_constraint|de}}
* [[phys_constraintsystem]]
*{{L|phys_constraintsystem|de}}
* [[phys_convert]]
*{{L|phys_convert|de}}
* [[phys_hinge]]
*{{L|phys_hinge|de}}
* [[phys_keepupright]]
*{{L|phys_keepupright|de}}
* [[phys_lengthconstraint]]
*{{L|phys_lengthconstraint|de}}
* [[phys_magnet]]
*{{L|phys_magnet|de}}
* [[phys_motor]]
*{{L|phys_motor|de}}
* [[phys_pulleyconstraint]]
*{{L|phys_pulleyconstraint|de}}
* [[phys_ragdollconstraint]]
*{{L|phys_ragdollconstraint|de}}
* [[phys_ragdollmagnet]]
*{{L|phys_ragdollmagnet|de}}
* [[phys_slideconstraint]]
*{{L|phys_slideconstraint|de}}
* [[phys_spring]]
*{{L|phys_spring|de}}
* [[phys_thruster]]
*{{L|phys_thruster|de}}
* [[phys_torque]]
*{{L|phys_torque|de}}
* [[physics_cannister]]
*{{L|physics_cannister|de}}
'''[point] Punktelemente'''
'''[point] Punktelemente'''
* [[point_anglesensor]]
*{{L|point_anglesensor|de}}
* [[point_angularvelocitysensor]]
*{{L|point_angularvelocitysensor|de}}
* [[point_bonusmaps_accessor]]
*{{L|point_bonusmaps_accessor|de}}
* [[point_clientcommand]]
*{{L|point_clientcommand|de}}
* [[point_devshot_camera]]
*{{L|point_devshot_camera|de}}
* [[point_enable_motion_fixup]]
*{{L|point_enable_motion_fixup|de}}
* [[point_gamestats_counter]]
*{{L|point_gamestats_counter|de}}
* [[point_hurt]]
*{{L|point_hurt|de}}
* [[point_message]]
*{{L|point_message|de}}
* [[point_playermoveconstraint]]
*{{L|point_playermoveconstraint|de}}
* [[point_posecontroller]]
*{{L|point_posecontroller|de}}
* [[point_proximity_sensor]]
*{{L|point_proximity_sensor|de}}
* [[point_servercommand]]
*{{L|point_servercommand|de}}
* [[point_spotlight]]
*{{L|point_spotlight|de}}
* [[point_teleport]]
*{{L|point_teleport|de}}
* [[point_template]]
*{{L|point_template|de}}
* [[point_tesla]]
*{{L|point_tesla|de}}
* [[point_velocitysensor]]
*{{L|point_velocitysensor|de}}
* [[point_viewcontrol]]
*{{L|point_viewcontrol|de}}
'''[prop] Requisiten'''
'''[prop] Requisiten'''
* [[prop_detail]]
*{{L|prop_detail|de}}
* [[prop_door_rotating]]
*{{L|prop_door_rotating|de}}
* [[prop_dynamic]]
*{{L|prop_dynamic|de}}
* [[prop_dynamic_ornament]]
*{{L|prop_dynamic_ornament|de}}
* [[prop_dynamic_override]]
*{{L|prop_dynamic_override|de}}
* [[prop_physics]]
*{{L|prop_physics|de}}
* [[prop_physics_multiplayer]]
*{{L|prop_physics_multiplayer|de}}
* [[prop_physics_override]]
*{{L|prop_physics_override|de}}
* [[prop_ragdoll]]
*{{L|prop_ragdoll|de}}
* [[prop_static]]
*{{L|prop_static|de}}
'''[shadow] Schatten'''
'''[shadow] Schatten'''
* [[shadow_control]]
*{{L|shadow_control|de}}
'''[sky] Himmel'''
'''[sky] Himmel'''
* [[sky_camera]]
*{{L|sky_camera|de}}
'''[tanktrain]'''
'''[tanktrain]'''
* [[tanktrain_ai]]
*{{L|tanktrain_ai|de}}
* [[tanktrain_aitarget]]
*{{L|tanktrain_aitarget|de}}
'''[test]'''
'''[test]'''
* [[test_traceline]]
*{{L|test_traceline|de}}
'''[trigger] Umschalter'''
'''[trigger] Umschalter'''
* [[trigger_autosave]]
*{{L|trigger_autosave|de}}
* [[trigger_changelevel]]
*{{L|trigger_changelevel|de}}
* [[trigger_gravity]]
*{{L|trigger_gravity|de}}
* [[trigger_hurt]]
*{{L|trigger_hurt|de}}
* [[trigger_impact]]
*{{L|trigger_impact|de}}
* [[trigger_look]]
*{{L|trigger_look|de}}
* [[trigger_multiple]]
*{{L|trigger_multiple|de}}
* [[trigger_once]]
*{{L|trigger_once|de}}
* [[trigger_playermovement]]
*{{L|trigger_playermovement|de}}
* [[trigger_proximity]]
*{{L|trigger_proximity|de}}
* [[trigger_push]]
*{{L|trigger_push|de}}
* [[trigger_remove]]
*{{L|trigger_remove|de}}
* [[trigger_serverragdoll]]
*{{L|trigger_serverragdoll|de}}
* [[trigger_soundscape]]
*{{L|trigger_soundscape|de}}
* [[trigger_teleport]]
*{{L|trigger_teleport|de}}
* [[trigger_transition]]
*{{L|trigger_transition|de}}
* [[trigger_wind]]
*{{L|trigger_wind|de}}
'''[vgui]'''
'''[vgui]'''
* [[vgui_screen]]
*{{L|vgui_screen|de}}
* [[vgui_slideshow_display]]
*{{L|vgui_slideshow_display|de}}
'''[water] Wasser'''
'''[water] Wasser'''
* [[water_lod_control]]
*{{L|water_lod_control|de}}
'''[worldspawn]'''
'''[worldspawn]'''
* [[worldspawn]]
*{{L|worldspawn|de}}
}}
}}



Revision as of 14:00, 2 October 2018

Template:Otherlang2 This is a complete list of all Source base entities.

[ai] K.I.

[ambient] Ambient

[color] Farben

[cycler] Zyklen

[env] Umgebung

[filter] Filter

[func] Funktionen

[game] Spieleigenschaften

[gibshooter] GibsErzeuger

[hammer] Hammereditor

[info] Informationen

[infodecal]

[keyframe]

[light] Licht

[logic] Logik

[material] Material

[math] Mathematik

[momentary]

[move] Bewegung

[npc] NonPlayer Characters

[path] Pfade

[phys] Physik

[point] Punktelemente

[prop] Requisiten

[shadow] Schatten

[sky] Himmel

[tanktrain]

[test]

[trigger] Umschalter

[vgui]

[water] Wasser

[worldspawn]

See also