Category talk:Source Base Entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
Line 3: Line 3:


They are in alphabetical order by classname, and those indented are brush-based entities.
They are in alphabetical order by classname, and those indented are brush-based entities.
<!--
<!--
{{todo|add the <code><nowiki>{{FGD_base}}</nowiki></code> template to all these pages}}
{{todo|add the <code><nowiki>{{FGD_base}}</nowiki></code> template to all these pages}}
-->
-->


*[[ai_speechfilter]]
#[[ai_speechfilter]]
*[[ambient_generic]]
#[[ambient_generic]]
:* [[color_correction_volume]]
# -- [[color_correction_volume]]
*[[cycler]]
#[[cycler]]
*[[env_beam]]
#[[env_beam]]
*[[env_beverage]]
#[[env_beverage]]
*[[env_blood]]
#[[env_blood]]
:* [[env_bubbles]]
# -- [[env_bubbles]]
*[[env_credits]]
#[[env_credits]]
*[[env_cubemap]]
#[[env_cubemap]]
*[[env_dustpuff]]
#[[env_dustpuff]]
*[[env_effectscript]]
#[[env_effectscript]]
:* [[env_embers]]
# -- [[env_embers]]
*[[env_entity_igniter]]
#[[env_entity_igniter]]
*[[env_entity_maker]]
#[[env_entity_maker]]
*[[env_explosion]]
#[[env_explosion]]
*[[env_fade]]
#[[env_fade]]
*[[env_fire]]
#[[env_fire]]
*[[env_firesensor]]
#[[env_firesensor]]
*[[env_firesource]]
#[[env_firesource]]
*[[env_fog_controller]]
#[[env_fog_controller]]
*[[env_funnel]]
#[[env_funnel]]
*[[env_hudhint]]
#[[env_hudhint]]
*[[env_laser]]
#[[env_laser]]
*[[env_lightglow]]
#[[env_lightglow]]
*[[env_message]]
#[[env_message]]
*[[env_microphone]]
#[[env_microphone]]
*[[env_particle_performance_monitor]]  
#[[env_particle_performance_monitor]]  
*[[env_projectedtexture]]
#[[env_projectedtexture]]
*[[env_particlelight]]
#[[env_particlelight]]
*[[env_particlescript]]
#[[env_particlescript]]
*[[env_physexplosion]]
#[[env_physexplosion]]
*[[env_physimpact]]
#[[env_physimpact]]
*[[env_player_surface_trigger]]
#[[env_player_surface_trigger]]
*[[env_rotorwash_emitter]]
#[[env_rotorwash_emitter]]
*[[env_rotorshooter]]
#[[env_rotorshooter]]
*[[env_screenoverlay]]
#[[env_screenoverlay]]
*[[env_screeneffect]]
#[[env_screeneffect]]
*[[env_shake]]
#[[env_shake]]
*[[env_shooter]]
#[[env_shooter]]
*[[env_smokestack]]
#[[env_smokestack]]
*[[env_smoketrail]]
#[[env_smoketrail]]
*[[env_soundscape]]
#[[env_soundscape]]
*[[env_soundscape_proxy]]
#[[env_soundscape_proxy]]
*[[env_soundscape_triggerable]]
#[[env_soundscape_triggerable]]
*[[env_spark]]
#[[env_spark]]
*[[env_splash]]
#[[env_splash]]
*[[env_sprite]]
#[[env_sprite]]
*[[env_sprite_oriented]]
#[[env_sprite_oriented]]
*[[env_spritetrail]]
#[[env_spritetrail]]
*[[env_steam]]
#[[env_steam]]
*[[env_sun]]
#[[env_sun]]
*[[env_texturetoggle]]
#[[env_texturetoggle]]
*[[env_tonemap_controller]]
#[[env_tonemap_controller]]
*[[env_wind]]
#[[env_wind]]
*[[env_zoom]]
#[[env_zoom]]
*[[filter_activator_mass_greater]]
#[[filter_activator_mass_greater]]
*[[filter_activator_class]]
#[[filter_activator_class]]
*[[filter_activator_name]]
#[[filter_activator_name]]
*[[filter_enemy]]
#[[filter_enemy]]
*[[filter_damage_type]]
#[[filter_damage_type]]
*[[filter_multi]]
#[[filter_multi]]
:* [[func_areaportal]]
# -- [[func_areaportal]]
:* [[func_areaportalwindow]]
# -- [[func_areaportalwindow]]
:* [[func_breakable]]
# -- [[func_breakable]]
:* [[func_breakable_surf]]
# -- [[func_breakable_surf]]
:* [[func_brush]]b
# -- [[func_brush]]b
:* [[func_button]]
# -- [[func_button]]
:* [[func_clip_vphysics]]
# -- [[func_clip_vphysics]]
:* [[func_conveyor]]
# -- [[func_conveyor]]
:* [[func_detail]]
# -- [[func_detail]]
:* [[func_door]]
# -- [[func_door]]
:* [[func_door_rotating]]
# -- [[func_door_rotating]]
:* [[func_dustcloud]]
# -- [[func_dustcloud]]
:* [[func_dustmotes]]
# -- [[func_dustmotes]]
:* [[func_guntarget]]
# -- [[func_guntarget]]
:* [[func_illusionary]] | deprecated: use [[func_brush]]
# -- [[func_illusionary]] | deprecated: use [[func_brush]]
*[[func_ladderendpoint]]
#[[func_ladderendpoint]]
:* [[func_lod]]
# -- [[func_lod]]
:* [[func_movelinear]]
# -- [[func_movelinear]]
:* [[func_occluder]]
# -- [[func_occluder]]
:* [[func_physbox]]
# -- [[func_physbox]]
:* [[func_platrot]]
# -- [[func_platrot]]
:* [[func_precipitation]]
# -- [[func_precipitation]]
:* [[func_reflective_glass]]
# -- [[func_reflective_glass]]
:* [[func_rot_button]]
# -- [[func_rot_button]]
:* [[func_rotating]]
# -- [[func_rotating]]
:* [[func_tanktrain]]
# -- [[func_tanktrain]]
* [[func_tanktrain_ai]]
# [[func_tanktrain_ai]]
* [[func_tanktrain_aitarget]]
# [[func_tanktrain_aitarget]]
:* [[func_smokevolume]]
# -- [[func_smokevolume]]
:* [[func_trackautochange]]
# -- [[func_trackautochange]]
:* [[func_trackchange]]
# -- [[func_trackchange]]
:* [[func_tracktrain]]
# -- [[func_tracktrain]]
:* [[func_traincontrols]]
# -- [[func_traincontrols]]
*[[func_useableladder]]
#[[func_useableladder]]
:* [[func_viscluster]]
# -- [[func_viscluster]]
:* [[func_wall]] | deprecated: use [[func_brush]]
# -- [[func_wall]] | deprecated: use [[func_brush]]
:* [[func_wall_toggle]] | deprecated: use [[func_brush]]
# -- [[func_wall_toggle]] | deprecated: use [[func_brush]]
:* [[func_water_analog]]
# -- [[func_water_analog]]
:* [[func_water]]
# -- [[func_water]]
*[[game_end]]
#[[game_end]]
*[[game_gib_manager]]
#[[game_gib_manager]]
*[[game_player_equip]]
#[[game_player_equip]]
*[[game_player_team]]
#[[game_player_team]]
*[[game_ragdoll_manager]]
#[[game_ragdoll_manager]]
*[[game_score]]
#[[game_score]]
*[[game_text]]
#[[game_text]]
*[[game_ui]]
#[[game_ui]]
*[[game_weapon_manager]]
#[[game_weapon_manager]]
:* [[game_zone_player]]
# -- [[game_zone_player]]
*[[gibshooter]]
#[[gibshooter]]
*[[info_camera_link]]
#[[info_camera_link]]
*[[info_constraint_anchor]]
#[[info_constraint_anchor]]
*[[info_hint]]
#[[info_hint]]
*[[info_intermission]]
#[[info_intermission]]
*[[info_ladder_dismount]]
#[[info_ladder_dismount]]
*[[info_landmark]]
#[[info_landmark]]
*[[info_lighting]]
#[[info_lighting]]
*[[info_mass_center]]
#[[info_mass_center]]
*[[info_no_dynamic_shadow]]
#[[info_no_dynamic_shadow]]
*[[info_node]]
#[[info_node]]
*[[info_node_air]]
#[[info_node_air]]
*[[info_node_air_hint]]
#[[info_node_air_hint]]
*[[info_node_climb]]
#[[info_node_climb]]
*[[info_node_hint]]
#[[info_node_hint]]
*[[info_node_link]]
#[[info_node_link]]
*[[info_node_link_controller]]
#[[info_node_link_controller]]
*[[info_npc_spawn_destination]]
#[[info_npc_spawn_destination]]
*[[info_null]]
#[[info_null]]
*[[info_overlay]]
#[[info_overlay]]
*[[info_overlay_transition]]
#[[info_overlay_transition]]
*[[info_particle_system]]
#[[info_particle_system]]
*[[info_player_start]]
#[[info_player_start]]
*[[info_projecteddecal]]
#[[info_projecteddecal]]
*[[info_radial_link_controller]]
#[[info_radial_link_controller]]
*[[info_target]]
#[[info_target]]
*[[info_teleport_destination]] | deprecated: use [[info_target]]
#[[info_teleport_destination]] | deprecated: use [[info_target]]
*[[infodecal]]
#[[infodecal]]
*[[keyframe_rope]]
#[[keyframe_rope]]
*[[keyframe_track]]
#[[keyframe_track]]
*[[light]]
#[[light]]
*[[light_dynamic]]
#[[light_dynamic]]
*[[light_environment]]
#[[light_environment]]
*[[light_spot]]
#[[light_spot]]
*[[logic_auto]]
#[[logic_auto]]
*[[logic_autosave]]
#[[logic_autosave]]
*[[logic_active_autosave]]
#[[logic_active_autosave]]
*[[logic_branch]]
#[[logic_branch]]
*[[logic_branch_listener]]
#[[logic_branch_listener]]
*[[logic_case]]
#[[logic_case]]
*[[logic_collision_pair]]
#[[logic_collision_pair]]
*[[logic_compare]]
#[[logic_compare]]
*[[logic_lineto]]
#[[logic_lineto]]
*[[logic_measure_movement]]
#[[logic_measure_movement]]
*[[logic_multicompare]]
#[[logic_multicompare]]
*[[logic_navigation]]
#[[logic_navigation]]
*[[logic_relay]]
#[[logic_relay]]
*[[logic_timer]]
#[[logic_timer]]
*[[material_modify_control]]
#[[material_modify_control]]
*[[math_colorblend]]
#[[math_colorblend]]
*[[math_counter]]
#[[math_counter]]
*[[math_remap]]
#[[math_remap]]
:* [[momentary_rot_button]]
# -- [[momentary_rot_button]]
*[[move_keyframed]]
#[[move_keyframed]]
*[[move_rope]]
#[[move_rope]]
*[[move_track]]
#[[move_track]]
*[[npc_template_maker]]
#[[npc_template_maker]]
*[[npc_furniture]]
#[[npc_furniture]]
*[[npc_puppet]]
#[[npc_puppet]]
*[[path_track]]
#[[path_track]]
*[[phys_ballsocket]]
#[[phys_ballsocket]]
*[[phys_constraint]]
#[[phys_constraint]]
*[[phys_constraintsystem]]
#[[phys_constraintsystem]]
*[[phys_convert]]
#[[phys_convert]]
*[[phys_hinge]]
#[[phys_hinge]]
*[[phys_keepupright]]
#[[phys_keepupright]]
*[[phys_lengthconstraint]]
#[[phys_lengthconstraint]]
*[[phys_magnet]]
#[[phys_magnet]]
*[[phys_motor]]
#[[phys_motor]]
*[[phys_pulleyconstraint]]
#[[phys_pulleyconstraint]]
*[[phys_ragdollconstraint]]
#[[phys_ragdollconstraint]]
*[[phys_ragdollmagnet]]
#[[phys_ragdollmagnet]]
*[[phys_slideconstraint]]
#[[phys_slideconstraint]]
*[[phys_spring]]
#[[phys_spring]]
*[[phys_thruster]]
#[[phys_thruster]]
*[[phys_torque]]
#[[phys_torque]]
*[[physics_cannister]]
#[[physics_cannister]]
*[[point_anglesensor]]
#[[point_anglesensor]]
*[[point_angularvelocitysensor]]
#[[point_angularvelocitysensor]]
*[[point_antlion_repellant]]
#[[point_antlion_repellant]]
*[[point_bonusmaps_accessor]]
#[[point_bonusmaps_accessor]]
*[[point_clientcommand]]
#[[point_clientcommand]]
*[[point_devshot_camera]]
#[[point_devshot_camera]]
*[[point_enable_motion_fixup]]
#[[point_enable_motion_fixup]]
*[[point_gamestats_counter]]
#[[point_gamestats_counter]]
*[[point_hurt]]
#[[point_hurt]]
*[[point_message]]
#[[point_message]]
*[[point_playermoveconstraint]]
#[[point_playermoveconstraint]]
*[[point_proximity_sensor]]
#[[point_proximity_sensor]]
*[[point_posecontroller]]
#[[point_posecontroller]]
*[[point_servercommand]]
#[[point_servercommand]]
*[[point_spotlight]]
#[[point_spotlight]]
*[[point_teleport]]
#[[point_teleport]]
*[[point_template]]
#[[point_template]]
*[[point_tesla]]
#[[point_tesla]]
*[[point_viewcontrol]]
#[[point_viewcontrol]]
*[[point_velocitysensor]]
#[[point_velocitysensor]]
*[[prop_detail]]
#[[prop_detail]]
*[[prop_door_rotating]]
#[[prop_door_rotating]]
*[[prop_dynamic]]
#[[prop_dynamic]]
*[[prop_dynamic_ornament]]
#[[prop_dynamic_ornament]]
*[[prop_dynamic_override]]
#[[prop_dynamic_override]]
*[[prop_physics]]
#[[prop_physics]]
*[[prop_physics_multiplayer]]
#[[prop_physics_multiplayer]]
*[[prop_physics_override]]
#[[prop_physics_override]]
*[[prop_ragdoll]]
#[[prop_ragdoll]]
*[[prop_static]]
#[[prop_static]]
*[[shadow_control]]
#[[shadow_control]]
*[[sky_camera]]
#[[sky_camera]]
*[[tanktrain_ai]]
#[[tanktrain_ai]]
*[[tanktrain_aitarget]] | deprecated use [[ai_changetarget]]
#[[tanktrain_aitarget]] | deprecated use [[ai_changetarget]]
*[[test_traceline]]
#[[test_traceline]]
:* [[trigger_autosave]]
# -- [[trigger_autosave]]
:* [[trigger_changelevel]]
# -- [[trigger_changelevel]]
:* [[trigger_gravity]]
# -- [[trigger_gravity]]
:* [[trigger_hurt]]
# -- [[trigger_hurt]]
:* [[trigger_impact]]
# -- [[trigger_impact]]
:* [[trigger_look]]
# -- [[trigger_look]]
:* [[trigger_multiple]]
# -- [[trigger_multiple]]
:* [[trigger_once]]
# -- [[trigger_once]]
:* [[trigger_playermovement]]
# -- [[trigger_playermovement]]
:* [[trigger_proximity]]
# -- [[trigger_proximity]]
:* [[trigger_push]]
# -- [[trigger_push]]
:* [[trigger_remove]]
# -- [[trigger_remove]]
:* [[trigger_soundscape]]
# -- [[trigger_soundscape]]
:* [[trigger_serverragdoll]]
# -- [[trigger_serverragdoll]]
:* [[trigger_teleport]]
# -- [[trigger_teleport]]
:* [[trigger_transition]]
# -- [[trigger_transition]]
:* [[trigger_wind]]
# -- [[trigger_wind]]
*[[vgui_screen]]
#[[vgui_screen]]
*[[vgui_slideshow_display]]
#[[vgui_slideshow_display]]
*[[water_lod_control]]
#[[water_lod_control]]
:* [[worldspawn]]
# -- [[worldspawn]]
 
Last updated by [[User:Beeswax|Beeswax]] 17:30, 6 Apr 2008 (PDT)

Revision as of 17:30, 6 April 2008

Entity checklist

This is a list of all the entities described in base.fgd.

They are in alphabetical order by classname, and those indented are brush-based entities.

  1. ai_speechfilter
  2. ambient_generic
  3. -- color_correction_volume
  4. cycler
  5. env_beam
  6. env_beverage
  7. env_blood
  8. -- env_bubbles
  9. env_credits
  10. env_cubemap
  11. env_dustpuff
  12. env_effectscript
  13. -- env_embers
  14. env_entity_igniter
  15. env_entity_maker
  16. env_explosion
  17. env_fade
  18. env_fire
  19. env_firesensor
  20. env_firesource
  21. env_fog_controller
  22. env_funnel
  23. env_hudhint
  24. env_laser
  25. env_lightglow
  26. env_message
  27. env_microphone
  28. env_particle_performance_monitor
  29. env_projectedtexture
  30. env_particlelight
  31. env_particlescript
  32. env_physexplosion
  33. env_physimpact
  34. env_player_surface_trigger
  35. env_rotorwash_emitter
  36. env_rotorshooter
  37. env_screenoverlay
  38. env_screeneffect
  39. env_shake
  40. env_shooter
  41. env_smokestack
  42. env_smoketrail
  43. env_soundscape
  44. env_soundscape_proxy
  45. env_soundscape_triggerable
  46. env_spark
  47. env_splash
  48. env_sprite
  49. env_sprite_oriented
  50. env_spritetrail
  51. env_steam
  52. env_sun
  53. env_texturetoggle
  54. env_tonemap_controller
  55. env_wind
  56. env_zoom
  57. filter_activator_mass_greater
  58. filter_activator_class
  59. filter_activator_name
  60. filter_enemy
  61. filter_damage_type
  62. filter_multi
  63. -- func_areaportal
  64. -- func_areaportalwindow
  65. -- func_breakable
  66. -- func_breakable_surf
  67. -- func_brushb
  68. -- func_button
  69. -- func_clip_vphysics
  70. -- func_conveyor
  71. -- func_detail
  72. -- func_door
  73. -- func_door_rotating
  74. -- func_dustcloud
  75. -- func_dustmotes
  76. -- func_guntarget
  77. -- func_illusionary | deprecated: use func_brush
  78. func_ladderendpoint
  79. -- func_lod
  80. -- func_movelinear
  81. -- func_occluder
  82. -- func_physbox
  83. -- func_platrot
  84. -- func_precipitation
  85. -- func_reflective_glass
  86. -- func_rot_button
  87. -- func_rotating
  88. -- func_tanktrain
  89. func_tanktrain_ai
  90. func_tanktrain_aitarget
  91. -- func_smokevolume
  92. -- func_trackautochange
  93. -- func_trackchange
  94. -- func_tracktrain
  95. -- func_traincontrols
  96. func_useableladder
  97. -- func_viscluster
  98. -- func_wall | deprecated: use func_brush
  99. -- func_wall_toggle | deprecated: use func_brush
  100. -- func_water_analog
  101. -- func_water
  102. game_end
  103. game_gib_manager
  104. game_player_equip
  105. game_player_team
  106. game_ragdoll_manager
  107. game_score
  108. game_text
  109. game_ui
  110. game_weapon_manager
  111. -- game_zone_player
  112. gibshooter
  113. info_camera_link
  114. info_constraint_anchor
  115. info_hint
  116. info_intermission
  117. info_ladder_dismount
  118. info_landmark
  119. info_lighting
  120. info_mass_center
  121. info_no_dynamic_shadow
  122. info_node
  123. info_node_air
  124. info_node_air_hint
  125. info_node_climb
  126. info_node_hint
  127. info_node_link
  128. info_node_link_controller
  129. info_npc_spawn_destination
  130. info_null
  131. info_overlay
  132. info_overlay_transition
  133. info_particle_system
  134. info_player_start
  135. info_projecteddecal
  136. info_radial_link_controller
  137. info_target
  138. info_teleport_destination | deprecated: use info_target
  139. infodecal
  140. keyframe_rope
  141. keyframe_track
  142. light
  143. light_dynamic
  144. light_environment
  145. light_spot
  146. logic_auto
  147. logic_autosave
  148. logic_active_autosave
  149. logic_branch
  150. logic_branch_listener
  151. logic_case
  152. logic_collision_pair
  153. logic_compare
  154. logic_lineto
  155. logic_measure_movement
  156. logic_multicompare
  157. logic_navigation
  158. logic_relay
  159. logic_timer
  160. material_modify_control
  161. math_colorblend
  162. math_counter
  163. math_remap
  164. -- momentary_rot_button
  165. move_keyframed
  166. move_rope
  167. move_track
  168. npc_template_maker
  169. npc_furniture
  170. npc_puppet
  171. path_track
  172. phys_ballsocket
  173. phys_constraint
  174. phys_constraintsystem
  175. phys_convert
  176. phys_hinge
  177. phys_keepupright
  178. phys_lengthconstraint
  179. phys_magnet
  180. phys_motor
  181. phys_pulleyconstraint
  182. phys_ragdollconstraint
  183. phys_ragdollmagnet
  184. phys_slideconstraint
  185. phys_spring
  186. phys_thruster
  187. phys_torque
  188. physics_cannister
  189. point_anglesensor
  190. point_angularvelocitysensor
  191. point_antlion_repellant
  192. point_bonusmaps_accessor
  193. point_clientcommand
  194. point_devshot_camera
  195. point_enable_motion_fixup
  196. point_gamestats_counter
  197. point_hurt
  198. point_message
  199. point_playermoveconstraint
  200. point_proximity_sensor
  201. point_posecontroller
  202. point_servercommand
  203. point_spotlight
  204. point_teleport
  205. point_template
  206. point_tesla
  207. point_viewcontrol
  208. point_velocitysensor
  209. prop_detail
  210. prop_door_rotating
  211. prop_dynamic
  212. prop_dynamic_ornament
  213. prop_dynamic_override
  214. prop_physics
  215. prop_physics_multiplayer
  216. prop_physics_override
  217. prop_ragdoll
  218. prop_static
  219. shadow_control
  220. sky_camera
  221. tanktrain_ai
  222. tanktrain_aitarget | deprecated use ai_changetarget
  223. test_traceline
  224. -- trigger_autosave
  225. -- trigger_changelevel
  226. -- trigger_gravity
  227. -- trigger_hurt
  228. -- trigger_impact
  229. -- trigger_look
  230. -- trigger_multiple
  231. -- trigger_once
  232. -- trigger_playermovement
  233. -- trigger_proximity
  234. -- trigger_push
  235. -- trigger_remove
  236. -- trigger_soundscape
  237. -- trigger_serverragdoll
  238. -- trigger_teleport
  239. -- trigger_transition
  240. -- trigger_wind
  241. vgui_screen
  242. vgui_slideshow_display
  243. water_lod_control
  244. -- worldspawn

Last updated by Beeswax 17:30, 6 Apr 2008 (PDT)