De/List of base entities: Difference between revisions
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'''[ai] K.I.''' | '''[ai] K.I.''' | ||
* | *{{L|ai_speechfilter|de}} | ||
'''[ambient] Ambient''' | '''[ambient] Ambient''' | ||
* | *{{L|ambient_generic|de}} | ||
'''[color] Farben''' | '''[color] Farben''' | ||
* | *{{L|Color correction (entity)|color_correction|de}} | ||
* | *{{L|color_correction_volume|de}} | ||
'''[cycler] Zyklen''' | '''[cycler] Zyklen''' | ||
* | *{{L|cycler|de}} | ||
'''[env] Umgebung''' | '''[env] Umgebung''' | ||
* | *{{L|env_beam|de}} | ||
* | *{{L|env_beverage|de}} | ||
* | *{{L|env_blood|de}} | ||
* | *{{L|env_bubbles|de}} | ||
* | *{{L|env_credits|de}} | ||
* | *{{L|env_cubemap|de}} | ||
* | *{{L|env_dustpuff|de}} | ||
* | *{{L|env_effectscript|de}} | ||
* | *{{L|env_embers|de}} | ||
* | *{{L|env_entity_igniter|de}} | ||
* | *{{L|env_entity_maker|de}} | ||
* | *{{L|env_explosion|de}} | ||
* | *{{L|env_fade|de}} | ||
* | *{{L|env_fire|de}} | ||
* | *{{L|env_firesensor|de}} | ||
* | *{{L|env_firesource|de}} | ||
* | *{{L|env_fog_controller|de}} | ||
* | *{{L|env_funnel|de}} | ||
* | *{{L|env_hudhint|de}} | ||
* | *{{L|env_laser|de}} | ||
* | *{{L|env_lightglow|de}} | ||
* | *{{L|env_message|de}} | ||
* | *{{L|env_microphone|de}} | ||
* | *{{L|env_particle_performance_monitor|de}} | ||
* | *{{L|env_particlelight|de}} | ||
* | *{{L|env_particlescript|de}} | ||
* | *{{L|env_physexplosion|de}} | ||
* | *{{L|env_physimpact|de}} | ||
* | *{{L|env_player_surface_trigger|de}} | ||
* | *{{L|env_projectedtexture|de}} | ||
* | *{{L|env_rotorshooter|de}} | ||
* | *{{L|env_rotorwash_emitter|de}} | ||
* | *{{L|env_screeneffect|de}} | ||
* | *{{L|env_screenoverlay|de}} | ||
* | *{{L|env_shake|de}} | ||
* | *{{L|env_shooter|de}} | ||
* | *{{L|env_smokestack|de}} | ||
* | *{{L|env_smoketrail|de}} | ||
* | *{{L|env_soundscape|de}} | ||
* | *{{L|env_soundscape_proxy|de}} | ||
* | *{{L|env_soundscape_triggerable|de}} | ||
* | *{{L|env_spark|de}} | ||
* | *{{L|env_splash|de}} | ||
* | *{{L|env_sprite|de}} | ||
* | *{{L|env_sprite_oriented|de}} | ||
* | *{{L|env_spritetrail|de}} | ||
* | *{{L|env_steam|de}} | ||
* | *{{L|env_sun|de}} | ||
* | *{{L|env_texturetoggle|de}} | ||
* | *{{L|env_tonemap_controller|de}} | ||
* | *{{L|env_viewpunch|de}} | ||
* | *{{L|env_wind|de}} | ||
* | *{{L|env_zoom|de}} | ||
'''[filter] Filter''' | '''[filter] Filter''' | ||
* | *{{L|filter_activator_class|de}} | ||
* | *{{L|filter_activator_mass_greater|de}} | ||
* | *{{L|filter_activator_name|de}} | ||
* | *{{L|filter_damage_type|de}} | ||
* | *{{L|filter_enemy|de}} | ||
* | *{{L|filter_multi|de}} | ||
'''[func] Funktionen''' | '''[func] Funktionen''' | ||
* | *{{L|func_areaportal|de}} | ||
* | *{{L|func_areaportalwindow|de}} | ||
* | *{{L|func_breakable|de}} | ||
* | *{{L|func_breakable_surf|de}} | ||
* | *{{L|func_brush|de}} | ||
* | *{{L|func_button|de}} | ||
* | *{{L|func_clip_vphysics|de}} | ||
* | *{{L|func_conveyor|de}} | ||
* | *{{L|func_detail|de}} | ||
* | *{{L|func_door|de}} | ||
* | *{{L|func_door_rotating|de}} | ||
* | *{{L|func_dustcloud|de}} | ||
* | *{{L|func_dustmotes|de}} | ||
* | *{{L|func_fish_pool|de}} | ||
* | *{{L|func_guntarget|de}} | ||
* | *{{L|func_illusionary|de}} | ||
* | *{{L|func_instance|de}} | ||
* | *{{L|func_instance_parms|de}} | ||
* | *{{L|func_ladderendpoint|de}} | ||
* | *{{L|func_lod|de}} | ||
* | *{{L|func_movelinear|de}} | ||
* | *{{L|func_occluder|de}} | ||
* | *{{L|func_physbox|de}} | ||
* | *{{L|func_platrot|de}} | ||
* | *{{L|func_precipitation|de}} | ||
* | *{{L|func_reflective_glass|de}} | ||
* | *{{L|func_rot_button|de}} | ||
* | *{{L|func_rotating|de}} | ||
* | *{{L|func_smokevolume|de}} | ||
* | *{{L|func_tanktrain|de}} | ||
* | *{{L|func_trackautochange|de}} | ||
* | *{{L|func_trackchange|de}} | ||
* | *{{L|func_tracktrain|de}} | ||
* | *{{L|func_traincontrols|de}} | ||
* | *{{L|func_useableladder|de}} | ||
* | *{{L|func_viscluster|de}} | ||
* | *{{L|func_wall|de}} | ||
* | *{{L|func_wall_toggle|de}} | ||
* | *{{L|func_water_analog|de}} | ||
'''[game] Spieleigenschaften''' | '''[game] Spieleigenschaften''' | ||
* | *{{L|game_end|de}} | ||
* | *{{L|game_gib_manager|de}} | ||
* | *{{L|game_player_equip|de}} | ||
* | *{{L|game_player_team|de}} | ||
* | *{{L|game_ragdoll_manager|de}} | ||
* | *{{L|game_score|de}} | ||
* | *{{L|game_text|de}} | ||
* | *{{L|game_ui|de}} | ||
* | *{{L|game_weapon_manager|de}} | ||
* | *{{L|game_zone_player|de}} | ||
'''[gibshooter] GibsErzeuger''' | '''[gibshooter] GibsErzeuger''' | ||
* | *{{L|gibshooter|de}} | ||
'''[hammer] Hammereditor''' | '''[hammer] Hammereditor''' | ||
* | *{{L|hammer_updateignorelist|de}} | ||
'''[info] Informationen''' | '''[info] Informationen''' | ||
* | *{{L|info_camera_link|de}} | ||
* | *{{L|info_constraint_anchor|de}} | ||
* | *{{L|info_hint|de}} | ||
* | *{{L|info_intermission|de}} | ||
* | *{{L|info_ladder_dismount|de}} | ||
* | *{{L|info_landmark|de}} | ||
* | *{{L|info_lighting|de}} | ||
* | *{{L|info_mass_center|de}} | ||
* | *{{L|info_no_dynamic_shadow|de}} | ||
* | *{{L|info_node|de}} | ||
* | *{{L|info_node_air|de}} | ||
* | *{{L|info_node_air_hint|de}} | ||
* | *{{L|info_node_climb|de}} | ||
* | *{{L|info_node_hint|de}} | ||
* | *{{L|info_node_link|de}} | ||
* | *{{L|info_node_link_controller|de}} | ||
* | *{{L|info_npc_spawn_destination|de}} | ||
* | *{{L|info_null|de}} | ||
* | *{{L|info_overlay|de}} | ||
* | *{{L|info_overlay_transition|de}} | ||
* | *{{L|info_particle_system|de}} | ||
* | *{{L|info_player_start|de}} | ||
* | *{{L|info_projecteddecal|de}} | ||
* | *{{L|info_radial_link_controller|de}} | ||
* | *{{L|info_target|de}} | ||
* | *{{L|info_teleport_destination|de}} | ||
'''[infodecal]''' | '''[infodecal]''' | ||
* | *{{L|infodecal|de}} | ||
'''[keyframe]''' | '''[keyframe]''' | ||
* | *{{L|keyframe_rope|de}} | ||
* | *{{L|keyframe_track|de}} | ||
'''[light] Licht''' | '''[light] Licht''' | ||
* | *{{L|light|de}} | ||
* | *{{L|light_dynamic|de}} | ||
* | *{{L|light_environment|de}} | ||
* | *{{L|light_spot|de}} | ||
'''[logic] Logik''' | '''[logic] Logik''' | ||
* | *{{L|logic_active_autosave|de}} | ||
* | *{{L|logic_auto|de}} | ||
* | *{{L|logic_autosave|de}} | ||
* | *{{L|logic_branch|de}} | ||
* | *{{L|logic_branch_listener|de}} | ||
* | *{{L|logic_case|de}} | ||
* | *{{L|logic_collision_pair|de}} | ||
* | *{{L|logic_compare|de}} | ||
* | *{{L|logic_lineto|de}} | ||
* | *{{L|logic_measure_movement|de}} | ||
* | *{{L|logic_multicompare|de}} | ||
* | *{{L|logic_navigation|de}} | ||
* | *{{L|logic_playerproxy|de}} | ||
* | *{{L|logic_relay|de}} | ||
* | *{{L|logic_timer|de}} | ||
'''[material] Material''' | '''[material] Material''' | ||
* | *{{L|material_modify_control|de}} | ||
'''[math] Mathematik''' | '''[math] Mathematik''' | ||
* | *{{L|math_colorblend|de}} | ||
* | *{{L|math_counter|de}} | ||
* | *{{L|math_remap|de}} | ||
'''[momentary]''' | '''[momentary]''' | ||
* | *{{L|momentary_rot_button|de}} | ||
'''[move] Bewegung''' | '''[move] Bewegung''' | ||
* | *{{L|move_keyframed|de}} | ||
* | *{{L|move_rope|de}} | ||
* | *{{L|move_track|de}} | ||
'''[npc] NonPlayer Characters''' | '''[npc] NonPlayer Characters''' | ||
* | *{{L|npc_furniture|de}} | ||
* | *{{L|npc_puppet|de}} | ||
* | *{{L|npc_template_maker|de}} | ||
'''[path] Pfade''' | '''[path] Pfade''' | ||
* | *{{L|path_track|de}} | ||
'''[phys] Physik''' | '''[phys] Physik''' | ||
* | *{{L|phys_ballsocket|de}} | ||
* | *{{L|phys_constraint|de}} | ||
* | *{{L|phys_constraintsystem|de}} | ||
* | *{{L|phys_convert|de}} | ||
* | *{{L|phys_hinge|de}} | ||
* | *{{L|phys_keepupright|de}} | ||
* | *{{L|phys_lengthconstraint|de}} | ||
* | *{{L|phys_magnet|de}} | ||
* | *{{L|phys_motor|de}} | ||
* | *{{L|phys_pulleyconstraint|de}} | ||
* | *{{L|phys_ragdollconstraint|de}} | ||
* | *{{L|phys_ragdollmagnet|de}} | ||
* | *{{L|phys_slideconstraint|de}} | ||
* | *{{L|phys_spring|de}} | ||
* | *{{L|phys_thruster|de}} | ||
* | *{{L|phys_torque|de}} | ||
* | *{{L|physics_cannister|de}} | ||
'''[point] Punktelemente''' | '''[point] Punktelemente''' | ||
* | *{{L|point_anglesensor|de}} | ||
* | *{{L|point_angularvelocitysensor|de}} | ||
* | *{{L|point_bonusmaps_accessor|de}} | ||
* | *{{L|point_clientcommand|de}} | ||
* | *{{L|point_devshot_camera|de}} | ||
* | *{{L|point_enable_motion_fixup|de}} | ||
* | *{{L|point_gamestats_counter|de}} | ||
* | *{{L|point_hurt|de}} | ||
* | *{{L|point_message|de}} | ||
* | *{{L|point_playermoveconstraint|de}} | ||
* | *{{L|point_posecontroller|de}} | ||
* | *{{L|point_proximity_sensor|de}} | ||
* | *{{L|point_servercommand|de}} | ||
* | *{{L|point_spotlight|de}} | ||
* | *{{L|point_teleport|de}} | ||
* | *{{L|point_template|de}} | ||
* | *{{L|point_tesla|de}} | ||
* | *{{L|point_velocitysensor|de}} | ||
* | *{{L|point_viewcontrol|de}} | ||
'''[prop] Requisiten''' | '''[prop] Requisiten''' | ||
* | *{{L|prop_detail|de}} | ||
* | *{{L|prop_door_rotating|de}} | ||
* | *{{L|prop_dynamic|de}} | ||
* | *{{L|prop_dynamic_ornament|de}} | ||
* | *{{L|prop_dynamic_override|de}} | ||
* | *{{L|prop_physics|de}} | ||
* | *{{L|prop_physics_multiplayer|de}} | ||
* | *{{L|prop_physics_override|de}} | ||
* | *{{L|prop_ragdoll|de}} | ||
* | *{{L|prop_static|de}} | ||
'''[shadow] Schatten''' | '''[shadow] Schatten''' | ||
* | *{{L|shadow_control|de}} | ||
'''[sky] Himmel''' | '''[sky] Himmel''' | ||
* | *{{L|sky_camera|de}} | ||
'''[tanktrain]''' | '''[tanktrain]''' | ||
* | *{{L|tanktrain_ai|de}} | ||
* | *{{L|tanktrain_aitarget|de}} | ||
'''[test]''' | '''[test]''' | ||
* | *{{L|test_traceline|de}} | ||
'''[trigger] Umschalter''' | '''[trigger] Umschalter''' | ||
* | *{{L|trigger_autosave|de}} | ||
* | *{{L|trigger_changelevel|de}} | ||
* | *{{L|trigger_gravity|de}} | ||
* | *{{L|trigger_hurt|de}} | ||
* | *{{L|trigger_impact|de}} | ||
* | *{{L|trigger_look|de}} | ||
* | *{{L|trigger_multiple|de}} | ||
* | *{{L|trigger_once|de}} | ||
* | *{{L|trigger_playermovement|de}} | ||
* | *{{L|trigger_proximity|de}} | ||
* | *{{L|trigger_push|de}} | ||
* | *{{L|trigger_remove|de}} | ||
* | *{{L|trigger_serverragdoll|de}} | ||
* | *{{L|trigger_soundscape|de}} | ||
* | *{{L|trigger_teleport|de}} | ||
* | *{{L|trigger_transition|de}} | ||
* | *{{L|trigger_wind|de}} | ||
'''[vgui]''' | '''[vgui]''' | ||
* | *{{L|vgui_screen|de}} | ||
* | *{{L|vgui_slideshow_display|de}} | ||
'''[water] Wasser''' | '''[water] Wasser''' | ||
* | *{{L|water_lod_control|de}} | ||
'''[worldspawn]''' | '''[worldspawn]''' | ||
* | *{{L|worldspawn|de}} | ||
}} | }} | ||
Revision as of 14:00, 2 October 2018
Template:Otherlang2 This is a complete list of all Source base entities.
[ai] K.I.
[ambient] Ambient
[color] Farben
[cycler] Zyklen
[env] Umgebung
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[filter] Filter
[func] Funktionen
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[game] Spieleigenschaften
[gibshooter] GibsErzeuger
[hammer] Hammereditor
[info] Informationen
[infodecal]
[keyframe]
[light] Licht
[logic] Logik
[material] Material
[math] Mathematik
[momentary]
[move] Bewegung
[npc] NonPlayer Characters
[path] Pfade
[phys] Physik
[point] Punktelemente
[prop] Requisiten
[shadow] Schatten
[sky] Himmel
[tanktrain]
[test]
[trigger] Umschalter
[vgui]
[water] Wasser
[worldspawn]