List of Ricochet: Source entities: Difference between revisions

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(Created page with "__NOTOC__Category:Entity lists {{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}. {{note|This list contains only FGD entitie...")
 
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__NOTOC__[[Category:Entity lists]]
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
{{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}.
{{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}.
{{note|This list contains only FGD entities.}}
{{note|This list contains only FGD entities.}}


{{ColumnBox|count=4|
{{ColumnBox|count=4|
===ai_*===
==ai_*==
*{{ent|ai_speechfilter}}
*{{ent|ai_speechfilter}}


===ambient_*===
==ambient_*==
*{{ent|ambient_generic}}
*{{ent|ambient_generic}}


===color_*===
==color_*==
*{{ent|color_correction}}
*{{ent|color_correction}}
*{{ent|color_correction_volume}}
*{{ent|color_correction_volume}}


===env_*===
==env_*==
*{{ent|env_beam}}
*{{ent|env_beam}}
*{{ent|env_beverage}}
*{{ent|env_beverage}}
Line 66: Line 66:
*{{ent|env_zoom}}
*{{ent|env_zoom}}


===func_*===
==func_*==
*{{ent|func_areaportal}}
*{{ent|func_areaportal}}
*{{ent|func_areaportalwindow}}
*{{ent|func_areaportalwindow}}
Line 103: Line 103:
*{{ent|func_water_analog}}
*{{ent|func_water_analog}}


===game_*===
==game_*==
*{{ent|game_end}}
*{{ent|game_end}}
*{{ent|game_gib_manager}}
*{{ent|game_gib_manager}}
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*{{ent|game_zone_player}}
*{{ent|game_zone_player}}


===info_*===
==info_*==
*{{ent|info_camera_link}}
*{{ent|info_camera_link}}
*{{ent|info_constraint_anchor}}
*{{ent|info_constraint_anchor}}
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*{{ent|info_tutorial_proxy}}
*{{ent|info_tutorial_proxy}}


===item_*===
==item_*==
*{{ent|item_powerup}}
*{{ent|item_powerup}}


===light_*===
==light_*==
*{{ent|light_dynamic}}
*{{ent|light_dynamic}}
*{{ent|light_environment}}
*{{ent|light_environment}}
*{{ent|light_spot}}
*{{ent|light_spot}}


===logic_*===
==logic_*==
*{{ent|logic_auto}}
*{{ent|logic_auto}}
*{{ent|logic_autosave}}
*{{ent|logic_autosave}}
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*{{ent|logic_timer}}
*{{ent|logic_timer}}


===material_*===
==material_*==
*{{ent|material_modify_control}}
*{{ent|material_modify_control}}


===math_*===
==math_*==
*{{ent|math_colorblend}}
*{{ent|math_colorblend}}
*{{ent|math_counter}}
*{{ent|math_counter}}
*{{ent|math_remap}}
*{{ent|math_remap}}


===momentary_*===
==momentary_*==
*{{ent|momentary_rot_button}}
*{{ent|momentary_rot_button}}


===npc_*===
==npc_*==
*{{ent|npc_furniture}}
*{{ent|npc_furniture}}
*{{ent|npc_template_maker}}
*{{ent|npc_template_maker}}


===path_*===
==path_*==
*{{ent|path_track}}
*{{ent|path_track}}


===phys_*===
==phys_*==
*{{ent|phys_ballsocket}}
*{{ent|phys_ballsocket}}
*{{ent|phys_constraint}}
*{{ent|phys_constraint}}
Line 206: Line 206:
*{{ent|phys_torque}}
*{{ent|phys_torque}}


===physics_*===
==physics_*==
*{{ent|physics_cannister}}
*{{ent|physics_cannister}}


===point_*===
==point_*==
*{{ent|point_anglesensor}}
*{{ent|point_anglesensor}}
*{{ent|point_angularvelocitysensor}}
*{{ent|point_angularvelocitysensor}}
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*{{ent|point_viewcontrol}}
*{{ent|point_viewcontrol}}


===prop_*===
==prop_*==
*{{ent|prop_detail}}
*{{ent|prop_detail}}
*{{ent|prop_door_rotating}}
*{{ent|prop_door_rotating}}
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*{{ent|prop_static}}
*{{ent|prop_static}}


===shadow_*===
==shadow_*==
*{{ent|shadow_control}}
*{{ent|shadow_control}}


===sky_*===
==sky_*==
*{{ent|sky_camera}}
*{{ent|sky_camera}}


===tanktrain_*===
==tanktrain_*==
*{{ent|tanktrain_ai}}
*{{ent|tanktrain_ai}}
*{{ent|tanktrain_aitarget}}
*{{ent|tanktrain_aitarget}}


===test_*===
==test_*==
*{{ent|test_traceline}}
*{{ent|test_traceline}}


===trigger_*===
==trigger_*==
*{{ent|trigger_autosave}}
*{{ent|trigger_autosave}}
*{{ent|trigger_changelevel}}
*{{ent|trigger_changelevel}}
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*{{ent|trigger_wind}}
*{{ent|trigger_wind}}


===vgui_*===
==vgui_*==
*{{ent|vgui_screen}}
*{{ent|vgui_screen}}


===water_*===
==water_*==
*{{ent|water_lod_control}}
*{{ent|water_lod_control}}


===weapon_*===
==weapon_*==
*{{ent|weapon_disc}}
*{{ent|weapon_disc}}


=== Unincluded ===
== Unincluded ==
*{{ent|cycler}}
*{{ent|cycler}}
*{{ent|gibshooter}}
*{{ent|gibshooter}}

Latest revision as of 11:02, 2 March 2024

Ricochet: Source This is a list of all Ricochet: Source entities that can be placed through Hammer Hammer.

Note.pngNote:This list contains only FGD entities.

ai_*

ambient_*

color_*

env_*

func_*

game_*

info_*

item_*

light_*

logic_*

material_*

math_*

momentary_*

npc_*

path_*

phys_*

physics_*

point_*

prop_*

shadow_*

sky_*

tanktrain_*

test_*

trigger_*

vgui_*

water_*

weapon_*

Unincluded