List of Ricochet: Source entities: Difference between revisions
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Note:This list contains only FGD entities.
(Created page with "__NOTOC__Category:Entity lists {{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}. {{note|This list contains only FGD entitie...") |
Thunder4ik (talk | contribs) m (clean up) |
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__NOTOC__[[Category:Entity lists]] | [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] | ||
{{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}. | {{ricosrc}} This is a list of all {{ricosrc|3}} entities that can be placed through {{hammer|4}}. | ||
{{note|This list contains only FGD entities.}} | {{note|This list contains only FGD entities.}} | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==ai_*== | |||
*{{ent|ai_speechfilter}} | *{{ent|ai_speechfilter}} | ||
==ambient_*== | |||
*{{ent|ambient_generic}} | *{{ent|ambient_generic}} | ||
==color_*== | |||
*{{ent|color_correction}} | *{{ent|color_correction}} | ||
*{{ent|color_correction_volume}} | *{{ent|color_correction_volume}} | ||
==env_*== | |||
*{{ent|env_beam}} | *{{ent|env_beam}} | ||
*{{ent|env_beverage}} | *{{ent|env_beverage}} | ||
Line 66: | Line 66: | ||
*{{ent|env_zoom}} | *{{ent|env_zoom}} | ||
==func_*== | |||
*{{ent|func_areaportal}} | *{{ent|func_areaportal}} | ||
*{{ent|func_areaportalwindow}} | *{{ent|func_areaportalwindow}} | ||
Line 103: | Line 103: | ||
*{{ent|func_water_analog}} | *{{ent|func_water_analog}} | ||
==game_*== | |||
*{{ent|game_end}} | *{{ent|game_end}} | ||
*{{ent|game_gib_manager}} | *{{ent|game_gib_manager}} | ||
Line 115: | Line 115: | ||
*{{ent|game_zone_player}} | *{{ent|game_zone_player}} | ||
==info_*== | |||
*{{ent|info_camera_link}} | *{{ent|info_camera_link}} | ||
*{{ent|info_constraint_anchor}} | *{{ent|info_constraint_anchor}} | ||
Line 146: | Line 146: | ||
*{{ent|info_tutorial_proxy}} | *{{ent|info_tutorial_proxy}} | ||
==item_*== | |||
*{{ent|item_powerup}} | *{{ent|item_powerup}} | ||
==light_*== | |||
*{{ent|light_dynamic}} | *{{ent|light_dynamic}} | ||
*{{ent|light_environment}} | *{{ent|light_environment}} | ||
*{{ent|light_spot}} | *{{ent|light_spot}} | ||
==logic_*== | |||
*{{ent|logic_auto}} | *{{ent|logic_auto}} | ||
*{{ent|logic_autosave}} | *{{ent|logic_autosave}} | ||
Line 170: | Line 170: | ||
*{{ent|logic_timer}} | *{{ent|logic_timer}} | ||
==material_*== | |||
*{{ent|material_modify_control}} | *{{ent|material_modify_control}} | ||
==math_*== | |||
*{{ent|math_colorblend}} | *{{ent|math_colorblend}} | ||
*{{ent|math_counter}} | *{{ent|math_counter}} | ||
*{{ent|math_remap}} | *{{ent|math_remap}} | ||
==momentary_*== | |||
*{{ent|momentary_rot_button}} | *{{ent|momentary_rot_button}} | ||
==npc_*== | |||
*{{ent|npc_furniture}} | *{{ent|npc_furniture}} | ||
*{{ent|npc_template_maker}} | *{{ent|npc_template_maker}} | ||
==path_*== | |||
*{{ent|path_track}} | *{{ent|path_track}} | ||
==phys_*== | |||
*{{ent|phys_ballsocket}} | *{{ent|phys_ballsocket}} | ||
*{{ent|phys_constraint}} | *{{ent|phys_constraint}} | ||
Line 206: | Line 206: | ||
*{{ent|phys_torque}} | *{{ent|phys_torque}} | ||
==physics_*== | |||
*{{ent|physics_cannister}} | *{{ent|physics_cannister}} | ||
==point_*== | |||
*{{ent|point_anglesensor}} | *{{ent|point_anglesensor}} | ||
*{{ent|point_angularvelocitysensor}} | *{{ent|point_angularvelocitysensor}} | ||
Line 225: | Line 225: | ||
*{{ent|point_viewcontrol}} | *{{ent|point_viewcontrol}} | ||
==prop_*== | |||
*{{ent|prop_detail}} | *{{ent|prop_detail}} | ||
*{{ent|prop_door_rotating}} | *{{ent|prop_door_rotating}} | ||
Line 237: | Line 237: | ||
*{{ent|prop_static}} | *{{ent|prop_static}} | ||
==shadow_*== | |||
*{{ent|shadow_control}} | *{{ent|shadow_control}} | ||
==sky_*== | |||
*{{ent|sky_camera}} | *{{ent|sky_camera}} | ||
==tanktrain_*== | |||
*{{ent|tanktrain_ai}} | *{{ent|tanktrain_ai}} | ||
*{{ent|tanktrain_aitarget}} | *{{ent|tanktrain_aitarget}} | ||
==test_*== | |||
*{{ent|test_traceline}} | *{{ent|test_traceline}} | ||
==trigger_*== | |||
*{{ent|trigger_autosave}} | *{{ent|trigger_autosave}} | ||
*{{ent|trigger_changelevel}} | *{{ent|trigger_changelevel}} | ||
Line 272: | Line 272: | ||
*{{ent|trigger_wind}} | *{{ent|trigger_wind}} | ||
==vgui_*== | |||
*{{ent|vgui_screen}} | *{{ent|vgui_screen}} | ||
==water_*== | |||
*{{ent|water_lod_control}} | *{{ent|water_lod_control}} | ||
==weapon_*== | |||
*{{ent|weapon_disc}} | *{{ent|weapon_disc}} | ||
== Unincluded == | |||
*{{ent|cycler}} | *{{ent|cycler}} | ||
*{{ent|gibshooter}} | *{{ent|gibshooter}} |
Latest revision as of 11:02, 2 March 2024
This is a list of all Ricochet: Source entities that can be placed through
Hammer.

ai_*
ambient_*
color_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
func_*
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_rotating
- func_rot_button
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_wall
- func_wall_toggle
- func_water_analog
game_*
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
info_*
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_player_deathmatch
- info_player_spectator
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_ricochet
- info_target
- info_teleport_destination
- info_tutorial_proxy
item_*
light_*
logic_*
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
material_*
math_*
momentary_*
npc_*
path_*
phys_*
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics_*
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_hurt
- point_message
- point_playermoveconstraint
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
prop_*
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow_*
sky_*
tanktrain_*
test_*
trigger_*
- trigger_autosave
- trigger_changelevel
- trigger_discreturn
- trigger_fall
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_jump
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind