Ricochet: Source

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This multiplayer mod for Half-Life 2 is currently in alpha development.

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Ricochet: Source Ricochet: Source is a third party mod whose aim is to port Valve's Ricochet over to the Source engine (Source 2006 Source 2006), and hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole.

Totally third party

Ricochet: Source is a third party modification, and is not developed by it's original creator Valve Software. The mod will be free but will require Half-Life 2 and Source SDK Base to play. Ricochet: Source is developed on a licensed version of the Half-Life 2: Deathmatch source code (Not fully licensed).

Project status

The mod is in a healthy state. There are some bugs but most of the Ricochet functionality is coded in.

Development

Various teams were involved in the development of this project. But the most global success was with the old team, as in fact they created the basis for the next projects-followers of Ricochet: Source.

The 2006 team

  • Laurence "LozH" Herbert - Leading.
  • Jimmy "denzil" Headdon - Planning, Development and Assets.
  • Chris "RomeoJGuy" Harris - [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode.
  • Bill "jb55" Casarin - [Code] Fall, Spawn protection.
  • Jesse "SideEffect" LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.
  • Kai "SkaveRat" de Haan - [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2.
  • Brittany "Pezzle" Pezzillo - [Concept Art] Concept art work (internal).

The 2009 team

  • Christopher "cyoung" Young - Leading, mapping, modelling.
  • Dyaln "Miniati" - Mapping, skinning.
  • Klein - Mapping.

Timeline

  • (06) => Domain and server setup.
  • (06) => Initial LUA coding in [[Garry's Mod]9. This was done to see how aspects of Ricochet such as the jump would handle in Source.
  • (06) => Development forums setup (private).
  • (06) => Denzil from Black Mesa Source joins the mod, helps me out with planning development of the mod in an organized fashion.
  • (06) => Two Subversion servers are setup. One to host the compiled game files and one to host the uncompiled source code.
  • (06) => SkaveRat joins. Does some initial mapping in Half-Life 2: Deathmatch.
  • (06) => Several concept art pieces are completed by Pezzel.
  • (06) => RomeoJGuy (Coding) and SideEffect (Modeling) join.
  • (06) => Website opens.
  • (06 - Late) => Project steams ahead, a lot of work done, many strange and odd ideas planned, many fun alpha tests occur.
  • (06 - Christmas) => Project begins to slow, some team members disappear. Site is pulled down.
  • (07 - New Year) => Most members are gone. Project halted.
  • (07 - June) => Project restarted.
  • (07 - July) => Alpha released to SupportWiki translation team.
  • (09 - December) => Project resumed with new team.
  • (10 - January) => Alpha 1.1 released.

See also

External links


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