传送门2—实体列表
base.fgd
参见基础实体列表
halflife2.fgd
参见半条命2实体列表
portal.fgd
参见传送门实体列表
portal2.fgd
env - 环境类
filter - 过滤类
func - 功能类
info - 信息类
- info_coop_spawn
- info_landmark_entry
- info_landmark_exit
- info_paint_sprayer
- info_placement_helper
- info_player_ping_detector
- info_target
- info_target_personality_sphere
item - 物品类
linked
logic - 逻辑类
NPC
paint
point - 点类
多人模式
prop - 道具类
- prop_button
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_override
- prop_physics_paintable
- prop_testchamber_door
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
- prop_weighted_cube
trigger - 触发器类
vgui - 界面类
worldspawn
Unimplemented FGD entities
Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.
AI类
env - 环境类
func - 功能类
- func_detail
- func_camera_target
- func_instance
- func_instance_origin
- func_instance_parms
- func_lookdoor
- func_viscluster
info - 信息类
- info_lighting
- info_lighting_relative
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_teleporter_countdown
item - 物品类
logic - 逻辑类
move - 移动类
NPC类
point - 点类
prop - 道具类
weapon - 武器类
Undocumented map entities
Entities used in the official BSP map files that are undefined in the official FGD. These will most likely work in-game, but require custom FGD code for Hammer.
Undocumented engine entities
Entities dumped by the dumpentityfactories
console command that don't exist in any official FGD or map. Some may be non-functional or buggy.
_ - 通用类
AI类
base - 基础类
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler - 循环类
ent - 实体类
entityflame
env - 环境类
- env_beverage
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_fizzler_effects
- env_glow
- env_gunfire
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
filter - 过滤类
func - 功能类
- func_detail_blocker
- func_fish_pool
- func_ladderendpoint
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_train
- func_useableladder
- func_water
- futbol_catcher
grenade
handle
info - 信息类
- info_ladder_dismount
- info_player_deathmatch
- info_player_teamspawn
- info_remarkable
- info_vehicle_groundspawn
item - 物品类
NPC类
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_grenade_frag
- npc_handgrenade
- npc_hover_turret
- npc_newnpc
- npc_vehicledriver
physics - 物理类
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player - 玩家类
point - 点类
portal - 传送门类
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalsimulator_collisionentity
predicted - 预测类
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
prop - 道具类
- prop_energy_ball
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_personality_sphere
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_sphere
- prop_talker
simple_physics - 简单物理类
target - 目标类
test - 测试类
trigger - 触发器类
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_portal_button
- trigger_rpgfire
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_waterydeath
- trigger_weapon_dissolve
vgui - 界面类
weapon - 武器类
- weapon_cubemap
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[其他类]
- aitesthull
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- event_queue_saveload_proxy
- exploding_futbol_catcher
- fish
- fizzler_multiorigin_sound_player
- floorturret_tipcontroller
- funCBaseFlex
- gib
- hl2_gamerules
- instanced_scripted_scene
- light_glspot
- logic_proximity
- model_studio
- momentary_door
- monster_furniture
- mortarshell
- multisource
- paint_stream
- path_corner_crash
- phys_bone_follower
- raggib
- rocket_turret_projectile
- rope_anchor
- scene_manager
- scripted_scene
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- te_tester
- team_manager
- viewmodel
- waterbullet
- wearable_item
- window_pane
- world_items