List of HL2 entities: Difference between revisions

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m (Sorted list according to first letter. (Too sore fingers to sort it in perfect order.))
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This is a complete list of all [[HL2]] entities.
This is a complete list of all [[HL2]] entities.


[[prop_combine_ball]]
[[trigger_weapon_dissolve]]
[[trigger_weapon_strip]]
[[npc_turret_floor]]
[[npc_missiledefense]]
[[npc_antlionguard]]
[[npc_crow]]
[[npc_seagull]]
[[npc_pigeon]]
[[npc_ichthyosaur]]
[[npc_headcrab_black]]
[[npc_bullseye]]
[[npc_citizen]]
[[npc_launcher]]
[[env_headcrabcanister]]
[[npc_spotlight]]
[[npc_strider]]
[[npc_helicopter]]
[[npc_heli_avoidsphere]]
[[npc_heli_avoidbox]]
[[npc_zombie]]
[[npc_cscanner]]
[[npc_mortarsynth]]
[[npc_metropolice]]
[[npc_monk]]
[[npc_kleiner]]
[[npc_breen]]
[[generic_actor]]
  [[ai_ally_manager]]
  [[ai_ally_manager]]
[[ai_changetarget]]
[[ai_citizen_response_system]]
[[ai_goal_actbusy]]
[[ai_goal_assault]]
[[ai_goal_follow]]
  [[ai_goal_lead]]
  [[ai_goal_lead]]
  [[ai_goal_lead_weapon]]
  [[ai_goal_lead_weapon]]
[[ai_goal_follow]]
  [[ai_goal_standoff]]
  [[ai_goal_standoff]]
  [[ai_goal_police]]
  [[ai_goal_police]]
[[assault_rallypoint]]
[[assault_assaultpoint]]
[[ai_goal_assault]]
[[ai_goal_actbusy]]
[[ai_changetarget]]
  [[ai_script_conditions]]
  [[ai_script_conditions]]
[[ai_citizen_response_system]]
[[func_healthcharger]]
[[func_vehicleclip]]
[[func_lookdoor]]
[[func_tanklaser]]
[[func_tankairboatgun]]
[[func_tankapcrocket]]
[[func_tankmortar]]
[[func_tankphyscannister]]
[[item_ammo_pistol]]
[[item_ammo_pistol_large]]
[[item_ammo_smg1]]
[[item_ammo_smg1_large]]
[[item_ammo_ar2]]
[[item_ammo_ar2_large]]
[[item_ammo_357]]
[[item_ammo_357_large]]
[[item_ammo_crossbow]]
[[item_box_buckshot]]
[[item_rpg_round]]
[[item_ammo_smg1_grenade]]
[[item_battery]]
[[item_healthkit]]
[[item_healthvial]]
[[item_ammo_ar2_altfire]]
[[item_suit]]
[[weapon_crowbar]]
[[weapon_stunstick]]
[[weapon_pistol]]
[[weapon_ar2]]
[[weapon_rpg]]
[[weapon_smg1]]
[[weapon_357]]
[[weapon_crossbow]]
[[weapon_shotgun]]
[[weapon_frag]]
[[weapon_bugbait]]
[[weapon_alyxgun]]
[[weapon_annabelle]]
[[trigger_rpgfire]]
[[trigger_vphysics_motion]]
[[point_bugbait]]
[[path_corner_crash]]
[[player_weaponstrip]]
[[player_speedmod]]
[[logic_choreographed_scene]]
  [[ai_sound]]
  [[ai_sound]]
[[env_rotorwash]]
[[env_ar2explosion]]
[[env_starfield]]
[[env_flare]]
[[env_muzzleflash]]
[[env_terrainmorph]]
[[func_monitor]]
[[prop_vehicle_driveable]]
[[point_apc_controller]]
[[prop_vehicle_jeep]]
[[vehicle_viewcontroller]]
[[prop_vehicle_airboat]]
[[prop_vehicle_cannon]]
[[phys_constraintsystem]]
[[script_intro]]


[[info_npc_spawn_destination]]
[[worldspawn]]
  [[ambient_generic]]
  [[ambient_generic]]
[[env_zoom]]
 
[[env_particlelight]]
  [[assault_rallypoint]]
[[env_sun]]
  [[assault_assaultpoint]]
[[game_ragdoll_manager]]
 
[[env_lightglow]]
[[env_fade]]
  [[env_player_surface_trigger]]
  [[env_tonemap_controller]]
[[func_ladderendpoint]]
[[info_ladder_dismount]]
  [[cycler]]
  [[cycler]]
[[env_ar2explosion]]
  [[env_beam]]
  [[env_beam]]
  [[env_beverage]]
  [[env_beverage]]
  [[env_blood]]
  [[env_blood]]
[[env_credits]]
[[env_dustpuff]]
[[env_entity_igniter]]
[[env_fade]]
[[env_firesource]]
[[env_flare]]
[[env_headcrabcanister]]
[[env_lightglow]]
[[env_microphone]]
[[env_muzzleflash]]
[[env_particlelight]]
  [[env_physexplosion]]
  [[env_physexplosion]]
  [[env_physimpact]]
  [[env_physimpact]]
  [[env_firesource]]
  [[env_player_surface_trigger]]
  [[env_entity_igniter]]
  [[env_rotorshooter]]
[[env_rotorwash]]
  [[env_shake]]
  [[env_shake]]
  [[env_shooter]]
  [[env_shooter]]
[[env_rotorshooter]]
  [[env_soundscape_proxy]]
  [[env_soundscape_proxy]]
  [[env_spark]]
  [[env_spark]]
[[env_starfield]]
[[env_sun]]
[[env_terrainmorph]]
[[env_tonemap_controller]]
[[env_zoom]]
  [[env_wind]]
  [[env_wind]]
[[filter_multi]]
[[filter_activator_name]]
[[func_breakable_surf]]
[[func_button]]
[[func_detail]]
[[func_dustcloud]]
[[func_guntarget]]
[[func_healthcharger]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lookdoor]]
[[func_monitor]]
[[func_occluder]]
[[func_physbox]]
[[func_rotating]]
[[func_smokevolume]]
[[func_trackchange]]
[[func_tanklaser]]
[[func_tankairboatgun]]
[[func_tankapcrocket]]
[[func_tankmortar]]
[[func_tankphyscannister]]
[[func_tanktrain]]
[[func_traincontrols]]
[[func_vehicleclip]]
  [[game_player_equip]]
  [[game_player_equip]]
[[game_ragdoll_manager]]
  [[game_score]]
  [[game_score]]
[[point_message]]
[[point_spotlight]]
[[point_tesla]]
[[point_servercommand]]
  [[game_ui]]
  [[game_ui]]
  [[game_zone_player]]
  [[game_zone_player]]
  [[infodecal]]
 
  [[generic_actor]]
 
[[info_ladder_dismount]]
[[info_mass_center]]
[[info_npc_spawn_destination]]
  [[info_no_dynamic_shadow]]
  [[info_no_dynamic_shadow]]
[[info_null]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
  [[info_player_start]]
  [[info_player_start]]
[[info_null]]
  [[info_target]]
  [[info_target]]
  [[info_teleport_destination]]
  [[info_teleport_destination]]
  [[info_node_hint]]
  [[infodecal]]
  [[info_node_air_hint]]
 
  [[info_node_climb]]
[[item_ammo_357]]
  [[shadow_control]]
[[item_ammo_357_large]]
  [[func_rotating]]
[[item_ammo_ar2]]
[[item_ammo_ar2_large]]
[[item_ammo_crossbow]]
[[item_ammo_pistol]]
[[item_ammo_pistol_large]]
[[item_ammo_smg1]]
[[item_ammo_smg1_large]]
[[item_ammo_smg1_grenade]]
[[item_battery]]
[[item_box_buckshot]]
[[item_rpg_round]]
  [[item_healthkit]]
  [[item_healthvial]]
  [[item_ammo_ar2_altfire]]
  [[item_suit]]
 
  [[keyframe_track]]
  [[keyframe_track]]
[[move_keyframed]]
 
[[move_track]]
[[move_rope]]
[[func_button]]
[[momentary_rot_button]]
[[func_smokevolume]]
[[func_dustcloud]]
[[env_dustpuff]]
  [[logic_auto]]
  [[logic_auto]]
  [[point_viewcontrol]]
  [[logic_autosave]]
[[logic_compare]]
  [[logic_branch]]
  [[logic_branch]]
  [[logic_case]]
  [[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_measure_movement]]
  [[logic_multicompare]]
  [[logic_multicompare]]
[[logic_lineto]]
  [[logic_relay]]
  [[logic_relay]]
[[logic_collision_pair]]
 
[[env_microphone]]
  [[math_remap]]
  [[math_remap]]
  [[logic_lineto]]
 
  [[logic_autosave]]
[[momentary_rot_button]]
  [[point_template]]
 
  [[filter_multi]]
[[move_keyframed]]
  [[filter_activator_name]]
[[move_track]]
  [[point_anglesensor]]
[[move_rope]]
  [[point_teleport]]
 
  [[point_hurt]]
  [[npc_antlionguard]]
  [[func_physbox]]
  [[npc_breen]]
  [[npc_bullseye]]
  [[npc_citizen]]
  [[npc_crow]]
  [[npc_cscanner]]
  [[npc_helicopter]]
  [[npc_heli_avoidsphere]]
  [[npc_heli_avoidbox]]
[[npc_missiledefense]]
[[npc_turret_floor]]
[[npc_seagull]]
[[npc_pigeon]]
[[npc_ichthyosaur]]
[[npc_headcrab_black]]
[[npc_launcher]]
[[npc_spotlight]]
[[npc_strider]]
[[npc_mortarsynth]]
[[npc_metropolice]]
[[npc_monk]]
[[npc_kleiner]]
[[npc_zombie]]
 
[[path_corner_crash]]
[[path_track]]
 
  [[physics_cannister]]
  [[physics_cannister]]
  [[info_mass_center]]
 
  [[phys_constraintsystem]]
  [[phys_hinge]]
  [[phys_hinge]]
  [[phys_ballsocket]]
  [[phys_ballsocket]]
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  [[phys_torque]]
  [[phys_torque]]
  [[phys_magnet]]
  [[phys_magnet]]
[[player_weaponstrip]]
[[player_speedmod]]
[[point_anglesensor]]
[[point_apc_controller]]
[[point_bugbait]]
[[point_hurt]]
[[point_message]]
[[point_servercommand]]
[[point_spotlight]]
[[point_teleport]]
[[point_template]]
[[point_tesla]]
[[point_viewcontrol]]
[[prop_combine_ball]]
  [[prop_detail]]
  [[prop_detail]]
  [[prop_dynamic]]
  [[prop_dynamic]]
  [[prop_physics_multiplayer]]
  [[prop_physics_multiplayer]]
  [[func_occluder]]
  [[prop_vehicle_airboat]]
  [[func_breakable_surf]]
  [[prop_vehicle_cannon]]
  [[func_detail]]
  [[prop_vehicle_driveable]]
  [[func_illusionary]]
  [[prop_vehicle_jeep]]
  [[func_guntarget]]
 
[[func_trackchange]]
  [[script_intro]]
  [[func_tanktrain]]
 
[[func_traincontrols]]
  [[shadow_control]]
 
  [[tanktrain_ai]]
  [[tanktrain_ai]]
[[path_track]]
 
  [[trigger_changelevel]]
  [[trigger_changelevel]]
  [[trigger_gravity]]
  [[trigger_gravity]]
Line 207: Line 215:
  [[trigger_impact]]
  [[trigger_impact]]
  [[trigger_transition]]
  [[trigger_transition]]
[[trigger_rpgfire]]
[[trigger_vphysics_motion]]
[[trigger_weapon_dissolve]]
[[trigger_weapon_strip]]
[[vehicle_viewcontroller]]
  [[water_lod_control]]
  [[water_lod_control]]
  [[logic_measure_movement]]
 
  [[env_credits]]
[[weapon_357]]
[[weapon_alyxgun]]
[[weapon_annabelle]]
[[weapon_ar2]]
  [[weapon_bugbait]]
  [[weapon_crossbow]]
[[weapon_crowbar]]
[[weapon_frag]]
[[weapon_pistol]]
[[weapon_rpg]]
[[weapon_shotgun]]
[[weapon_smg1]]
[[weapon_stunstick]]
 
[[worldspawn]]
 


==See also==
==See also==
*[[List of base entities]]
* [[List of base entities]]
*[[List of HL2DM entities]]
* [[List of HL2DM entities]]
*[[List of CS:S entities]]
* [[List of CS:S entities]]
*[[List of DoD:S entities]]
* [[List of DoD:S entities]]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 23:53, 11 April 2006

This is a complete list of all HL2 entities.

ai_ally_manager
ai_changetarget
ai_citizen_response_system
ai_goal_actbusy
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_standoff
ai_goal_police
ai_script_conditions
ai_sound
ambient_generic
assault_rallypoint
assault_assaultpoint
cycler
env_ar2explosion
env_beam
env_beverage
env_blood
env_credits
env_dustpuff
env_entity_igniter
env_fade
env_firesource
env_flare
env_headcrabcanister
env_lightglow
env_microphone
env_muzzleflash
env_particlelight
env_physexplosion
env_physimpact
env_player_surface_trigger
env_rotorshooter
env_rotorwash
env_shake
env_shooter
env_soundscape_proxy
env_spark
env_starfield
env_sun
env_terrainmorph
env_tonemap_controller
env_zoom
env_wind
filter_multi
filter_activator_name
func_breakable_surf
func_button
func_detail
func_dustcloud
func_guntarget
func_healthcharger
func_illusionary
func_ladderendpoint
func_lookdoor
func_monitor
func_occluder
func_physbox
func_rotating
func_smokevolume
func_trackchange
func_tanklaser
func_tankairboatgun
func_tankapcrocket
func_tankmortar
func_tankphyscannister
func_tanktrain
func_traincontrols
func_vehicleclip
game_player_equip
game_ragdoll_manager
game_score
game_ui
game_zone_player
generic_actor
info_ladder_dismount
info_mass_center
info_npc_spawn_destination
info_no_dynamic_shadow
info_null
info_node_air_hint
info_node_climb
info_node_hint
info_player_start
info_target
info_teleport_destination
infodecal
item_ammo_357
item_ammo_357_large
item_ammo_ar2
item_ammo_ar2_large
item_ammo_crossbow
item_ammo_pistol
item_ammo_pistol_large
item_ammo_smg1
item_ammo_smg1_large
item_ammo_smg1_grenade
item_battery
item_box_buckshot
item_rpg_round
item_healthkit
item_healthvial
item_ammo_ar2_altfire
item_suit
keyframe_track
logic_auto
logic_autosave
logic_branch
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_measure_movement
logic_multicompare
logic_lineto
logic_relay
math_remap
momentary_rot_button
move_keyframed
move_track
move_rope
npc_antlionguard
npc_breen
npc_bullseye
npc_citizen
npc_crow
npc_cscanner
npc_helicopter
npc_heli_avoidsphere
npc_heli_avoidbox
npc_missiledefense
npc_turret_floor
npc_seagull
npc_pigeon
npc_ichthyosaur
npc_headcrab_black
npc_launcher
npc_spotlight
npc_strider
npc_mortarsynth
npc_metropolice
npc_monk
npc_kleiner
npc_zombie
path_corner_crash
path_track
physics_cannister
phys_constraintsystem
phys_hinge
phys_ballsocket
phys_pulleyconstraint
phys_ragdollconstraint
phys_torque
phys_magnet
player_weaponstrip
player_speedmod
point_anglesensor
point_apc_controller
point_bugbait
point_hurt
point_message
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_viewcontrol
prop_combine_ball
prop_detail
prop_dynamic
prop_physics_multiplayer
prop_vehicle_airboat
prop_vehicle_cannon
prop_vehicle_driveable
prop_vehicle_jeep
script_intro
shadow_control
tanktrain_ai
trigger_changelevel
trigger_gravity
trigger_soundscape
trigger_remove
trigger_once
trigger_look
trigger_impact
trigger_transition
trigger_rpgfire
trigger_vphysics_motion
trigger_weapon_dissolve
trigger_weapon_strip
vehicle_viewcontroller
water_lod_control
weapon_357
weapon_alyxgun
weapon_annabelle
weapon_ar2
weapon_bugbait
weapon_crossbow
weapon_crowbar
weapon_frag
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_stunstick
worldspawn


See also