User talk:Andreasen

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Archive 1

You know who

While I appricate you trying to be a voice of civilty I really think he is not mature enough to be in a public place like this and does not seem to be respecting the rules or mending his ways. He instead seems set in the process of only insulting people and adding nothing of worth. While an apology is great thing I would be more inclined to hold my current judgment untill he realizes its appropriate for him to do it himself. If not much happens towards improvement I'd have no problem with a ban.

and hell its messy in here, how bout some fall? cleaning. --Angry Beaver 20:32, 7 Sep 2006 (PDT)

No matter how immature he might be, he seemed to take offence when he was corrected, so the only constructive solution is to say that we didn't mean to offend him. Calling people problem posters and banning them will only serve to hurt and provoke them even more, so that's just making things worse. People quick to respond with hostility are often this way because they have been treated this way before, and assume people are hostile toward them. If anything they need to be bonded with. If we show that we respect him as a person, he will have no reason to disrespect us. I'm personally strongly against destructive methods, because those will just hurt people and make their state worse.
Yes, it could use some cleaning, or archiving perhaps. Thank you for pointing that out. --Andreasen 21:14, 7 Sep 2006 (PDT)

Nutty links

That was too funny, thanks bro. --wisemx 16:48, 9 Sep 2006 (PDT)

Your busted map

"Unexpected symbol", huh? You know that VMF files are just text files, right? One possibility could be that something got corrupted in the text file, and Hammer can no longer parse it correctly. Try opening the VMF up in a text editor and browsing through for anything that looks out of place. The format is pretty easy to read, so it shouldn't be too hard to tell if a { has become something it shouldn't be, or something like that.

It'll probably take a while because VMF files are huge, but you could use the equivalent of the cordon tool. (Save a backup.) Delete the first half of the brushes and see if it still wont load. Delete the second half of the brushes and see if you still have the error. Then do the same on the half that does have the error, and you can hone in on the problem quickly.

P.S. Shouldn't your question be on the Help Desk? ;) --Giles 03:19, 10 Sep 2006 (PDT)

I'm not 100% sure where to put things. I figured it was a bug that hasn't been reported previously. (I checked the net and these bugs seem rare.) I'm thinking that it's either some random corruption, or it has to do with Hammer having problems with buffering for long entity names. (The longest name was something like "template.oblivious.zombie1.pathtrack1".) I'll check things out now. I figure I can always reverse-compile the BSP to get the last valid map. I just want to figure out what has happened so it doesn't happen to someone else. --Andreasen 09:30, 10 Sep 2006 (PDT)
A sigh of relief later, I found the problem to be that I used quote characters within a keyvalue argument. I removed them and the map works again. --Andreasen 11:14, 10 Sep 2006 (PDT)

Gahh!!! Thank you!

Thanks for templating my vip and physics articles, though I was editing the physics one using the templates you showed on the vip one. To my dismay I saw you got it finished before I did. Curse you! and thank you!Nfpartridge 11:21, 12 Sep 2006 (PDT)

I told you earlier that I was going to finish the two articles to warn about making edits to them. You're welcome, but I see it more like just another "mandatory" improvement to the wiki, rather than doing a favour. I knew which templates to use, so I had to show you. --Andreasen 11:31, 12 Sep 2006 (PDT)
Indeed they are much improved --Nfpartridge 11:35, 12 Sep 2006 (PDT)

Timmmmmme Mr. Andreassen...

I thought you didn't have much time but you are spending some time now on the VDC :P --dutchmega 06:37, 13 Sep 2006 (PDT)

Yes, well every day I keep telling myself that this is the last day that I'm going to work on the wiki for awhile, but for now I've got time to spend anyway. It has to do with me working on a map in Hammer: I always have to consult the wiki each day, discovering things that could be explained better, and every day I also get new ideas for improvement as I browse models and functions. ...but really, I'm on "vacation". =P --Andreasen 12:49, 13 Sep 2006 (PDT)

The cops?

Why did the cops take your HD? Also, nowadays I think it's a good idea to backup stuff online... Everywhere available and they have more professional backup-solutions --dutchmega 05:44, 15 Sep 2006 (PDT)

Oh.. and put some contact-information on your userpage... --dutchmega 05:45, 15 Sep 2006 (PDT)
I don't want to in any way associate a Valve community with rumours of criminal behavior, because it would always upset some moral guardian somewhere, so I'm keeping the details to myself, and I'd also like to keep contacts here non-personal to prevent favourism and other involvement of personal problems, sorry. --Andreasen 14:26, 15 Sep 2006 (PDT)

Gangwars Pages

  • First off, sorry about all the editing and such, I'm not to sure how to use wikipedia that well. I think I have it all fixed though.*

I'm not sure how you are organizing your User Talk page, so I'll leave that for you. Gangwars is dead, Gangwars 2 that is. We just couldn't get any help like a coder, so it died. Gangwars 1 has already been released and is a completed game, so it should not be marked as dead. They should be kept for those looking for the mod and/or information pertaining to it. Did they really take up that much room? Personally I feel someone got the feeling that they needed to "make a difference" on wikipedia...but I guess that's how wikipedia works and thrives. I'm sure there are people who run to their computers as soon as they see something important on the news. Not referring to you, I'm glad you sent me a message about the mod pages being deleted. Thank You.
--TheRecreator 19:34, 9 Oct 2006 (PDT)

Well the message was more concerning the cause of death, because this will help to get a perspective on major causes of mod failures, so that future modteams can stay clear of mod pitfalls, and make sure that they have everything that's needed. A "cause of death" will also provide hope - for instance the note I just put up might inspire coders to apply on helping out with the mod. You never know. --Andreasen 15:20, 10 Oct 2006 (PDT)
Thank You
--TheRecreator 19:46, 11 Oct 2006 (PDT)


sure you can do it yourself, it's the special scanner seen in one map in hl2 carrying hoppers—ts2do 10:35, 15 Oct 2006 (PDT)

Oh, it is the exact same version? Okay. I'll get on it if I can find time then. =) --Andreasen 13:53, 15 Oct 2006 (PDT)


my icons are included in my fgd is it wrong to have them there?—ts2do 17:26, 21 Oct 2006 (PDT)

Well... ...yeah. It might just be me, but I think the icons should show what the standard SDK icons look like, so that users doesn't have to download a third party upgrade to recognize the icons from the wiki in Hammer. To me the icons aren't there just to illustrate the entity with just any picture. --Andreasen 18:27, 21 Oct 2006 (PDT)
What icons are you guys talking about i didnt notice any new ones just that entitys like Path_track has a picture now.--Gear 01:13, 22 Oct 2006 (PDT)
We're talking about that icon and some other icons that's not a part of the original SDK. --Andreasen 13:01, 22 Oct 2006 (PDT)

ah okay and as for the question below some weird formatting error occured on your page dont know why though.--Gear 14:20, 22 Oct 2006 (PDT)

The ts2do FGD

Do you know how to properly use the new FGD i seem to not be using it right is it me or are we not able to use new models from EP1 like for instance the some of the machinery in the citadel. Cant remeber the name but you can shoot a ar2 ball at it and it grabs it and uses its power to restore an energy bridge.

Also what are the correct FGD's to use i have downloaded both, older and newer.--Gear 03:18, 22 Oct 2006 (PDT)

well if you read FGD it tells you exactly what the files do. they don't give content and they don't affect in game. they simply detial Hammer's ability to talk to it. and always use the newer ones :) --Angry Beaver 14:27, 22 Oct 2006 (PDT)
It's really strange that Valve doesn't patch the Episode One SDK to be enabled automatically. --Andreasen 16:49, 22 Oct 2006 (PDT)

Yeah that is strange, I also asked this question because i had noticed that in MINERVA metastasis 3 the Ballsocket models where used and some other models from within the Core Room of the Citadel in EP1.How exactly did Adam get the new Models?--Gear 16:51, 22 Oct 2006 (PDT)

If you still don't know, ts2do has provided a download at the end of the FGD article that I guess upgrades the content to Episode One content. If that doesn't work, there's some kind of a command that is supposed to enable Episode One content, but I'm too tired right now to look it up. Ts2do knows about it if his download doesn't work. I don't have these models myself, although I recently purchased Episode One. --Andreasen 18:59, 22 Oct 2006 (PDT)

Okay thanks i try to figur it out cause i had noticed that in the Model Broswer witin Hammer it says episodic besides HL2 and All MOD. But the strange thing is its empty.--Gear 19:41, 22 Oct 2006 (PDT)


Thanks for pointing that out - noob cannon lol 18:46, 25 Nov 2006 (PST)

Whitespace between sections

Extra whitespace using linefeeds should not be added between sections. The site-wide CSS for the section headers already contains extra space before each section, and if it should be increased it should be done in the CSS, if at all. It should definitely not be done in using linefeeds in the wiki text. This style is clearly established within the body of existing articles on the site. --JeffLane 13:45, 16 Sep 2007 (PDT)

Oh, I had no idea that it mattered. I wrote those linefeeds to make editing easier on the eyes. Could I at least write one single linefeed above each headline? Otherwise, the edit text will just become one single mass. --Andreasen 13:55, 16 Sep 2007 (PDT)
I'm referring to pages like Areaportal tutorial. The extra linefeeds creating space between the end of the section head and the beginning of the next one. I noticed that you've started doing this on your recent edits. The CSS already provides for this. (like in this very Talk page for example). If you're talking about an extra linefeed after a section head to make the wiki text clearer in edit mode, that's entirely optional, since it doesn't affect the page presentation. --JeffLane 14:41, 16 Sep 2007 (PDT)
Also, on that page, the "What is an areaportal?" section is unnecessary -- the existing article title makes it redundant. I've slowly been removing "Overview" or "Introduction" headings out of articles as I edit. They are generally a by-product of our old HTML-based documentation pages. --JeffLane 14:47, 16 Sep 2007 (PDT)
Okay, as someone who's forgotten all about CSS terms, with "section headers" I first thought you refered to "section headlines" (as in "titles"), which is something else. I now realized that you're talking about double linefeeds between one section of text and another. Okay, I won't use double linefeeds between sections, and won't write "Overview" titles in the beginning of articles. Check. --Andreasen 15:09, 16 Sep 2007 (PDT)


You wrote this: "

Note.png Note: When saving the prefab don't forget to add .vmf to the filename or the prefab won't show up. You can browse to the prefabs folder and manually add .vmf to the filename when you forget to add it


I can't find anything wrong when testing this: Hammer adds the extention automatically, and has no problems when inserting it in any way. I'm removing that part, assuming you were wrong. --Andreasen 08:29, 21 Sep 2007 (PDT)

It doesn't do that for me, if I don't add .vmf manualy it won't show up. I don't know if it matters if you create it in a official game or when hammer is lauched for a 3rd party mod, only tried it in mods so far.--Bluestrike 10:30, 26 Sep 2007 (PDT)

(I copy pasted this from my page in case you would not check back, this way you should get a new msg notification on the wiki)
(Thank you for copying this to my user talk page - I rarely watch other talk pages.) It seems we have tracked down some kind of a bug. I altered the Prefab page accordingly. I'm thinking it may be an OS issue. I use Windows XP. Are you using another version? Are you encountering having to add file extensions when using other programs as well? --Andreasen 03:13, 21 Oct 2007 (PDT)
I don't have this problem in any other application, only hammer. I use winxp (profesional edition).--Bluestrike 03:34, 21 Oct 2007 (PDT)


Well, I imagine there has to be some value in the other rendering modes - while it is unclear what that value is, and it might have something to do with some of Valve's obscure entity setups - but I felt that saying those were the only "proper" rendering modes was making an (unnecessary) value judgment for the reader. It's like saying "Don't use carve" at the top of the Carve tool article: it's something the user should decide for herself. Besides, I think my revision still gets the same essential meaning across, but with less words: use these render modes. --Campaignjunkie (talk) 18:08, 12 Feb 2008 (PST)

Then you have to explain sprite alpha too, so, uh, fine, do whatever! --Campaignjunkie (talk) 21:02, 13 Feb 2008 (PST)