List of HL2 entities: Difference between revisions
		
		
		
		
		
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| m (Sorted list according to first letter. (Too sore fingers to sort it in perfect order.)) | |||
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| This is a complete list of all [[HL2]] entities. | This is a complete list of all [[HL2]] entities. | ||
|   [[ai_ally_manager]] |   [[ai_ally_manager]] | ||
|  [[ai_changetarget]] | |||
|  [[ai_citizen_response_system]] | |||
|  [[ai_goal_actbusy]] | |||
|  [[ai_goal_assault]] | |||
|  [[ai_goal_follow]] | |||
|   [[ai_goal_lead]] |   [[ai_goal_lead]] | ||
|   [[ai_goal_lead_weapon]] |   [[ai_goal_lead_weapon]] | ||
|   [[ai_goal_standoff]] |   [[ai_goal_standoff]] | ||
|   [[ai_goal_police]] |   [[ai_goal_police]] | ||
|   [[ai_script_conditions]] |   [[ai_script_conditions]] | ||
|   [[ai_sound]] |   [[ai_sound]] | ||
|   [[ambient_generic]] |   [[ambient_generic]] | ||
|   [[assault_rallypoint]] | |||
|   [[assault_assaultpoint]] | |||
|   [[ | |||
|   [[ | |||
|   [[cycler]] |   [[cycler]] | ||
|  [[env_ar2explosion]] | |||
|   [[env_beam]] |   [[env_beam]] | ||
|   [[env_beverage]] |   [[env_beverage]] | ||
|   [[env_blood]] |   [[env_blood]] | ||
|  [[env_credits]] | |||
|  [[env_dustpuff]] | |||
|  [[env_entity_igniter]] | |||
|  [[env_fade]] | |||
|  [[env_firesource]] | |||
|  [[env_flare]] | |||
|  [[env_headcrabcanister]] | |||
|  [[env_lightglow]] | |||
|  [[env_microphone]] | |||
|  [[env_muzzleflash]] | |||
|  [[env_particlelight]] | |||
|   [[env_physexplosion]] |   [[env_physexplosion]] | ||
|   [[env_physimpact]] |   [[env_physimpact]] | ||
|   [[ |   [[env_player_surface_trigger]] | ||
|   [[ |   [[env_rotorshooter]] | ||
|  [[env_rotorwash]] | |||
|   [[env_shake]] |   [[env_shake]] | ||
|   [[env_shooter]] |   [[env_shooter]] | ||
|   [[env_soundscape_proxy]] |   [[env_soundscape_proxy]] | ||
|   [[env_spark]] |   [[env_spark]] | ||
|  [[env_starfield]] | |||
|  [[env_sun]] | |||
|  [[env_terrainmorph]] | |||
|  [[env_tonemap_controller]] | |||
|  [[env_zoom]] | |||
|   [[env_wind]] |   [[env_wind]] | ||
|  [[filter_multi]] | |||
|  [[filter_activator_name]] | |||
|  [[func_breakable_surf]] | |||
|  [[func_button]] | |||
|  [[func_detail]] | |||
|  [[func_dustcloud]] | |||
|  [[func_guntarget]] | |||
|  [[func_healthcharger]] | |||
|  [[func_illusionary]] | |||
|  [[func_ladderendpoint]] | |||
|  [[func_lookdoor]] | |||
|  [[func_monitor]] | |||
|  [[func_occluder]] | |||
|  [[func_physbox]] | |||
|  [[func_rotating]] | |||
|  [[func_smokevolume]] | |||
|  [[func_trackchange]] | |||
|  [[func_tanklaser]] | |||
|  [[func_tankairboatgun]] | |||
|  [[func_tankapcrocket]] | |||
|  [[func_tankmortar]] | |||
|  [[func_tankphyscannister]] | |||
|  [[func_tanktrain]] | |||
|  [[func_traincontrols]] | |||
|  [[func_vehicleclip]] | |||
|   [[game_player_equip]] |   [[game_player_equip]] | ||
|  [[game_ragdoll_manager]] | |||
|   [[game_score]] |   [[game_score]] | ||
|   [[game_ui]] |   [[game_ui]] | ||
|   [[game_zone_player]] |   [[game_zone_player]] | ||
|   [[ | |||
|   [[generic_actor]] | |||
|  [[info_ladder_dismount]] | |||
|  [[info_mass_center]] | |||
|  [[info_npc_spawn_destination]] | |||
|   [[info_no_dynamic_shadow]] |   [[info_no_dynamic_shadow]] | ||
|  [[info_null]] | |||
|  [[info_node_air_hint]] | |||
|  [[info_node_climb]] | |||
|  [[info_node_hint]] | |||
|   [[info_player_start]] |   [[info_player_start]] | ||
|   [[info_target]] |   [[info_target]] | ||
|   [[info_teleport_destination]] |   [[info_teleport_destination]] | ||
|   [[ |   [[infodecal]] | ||
|   [[ | |||
|   [[ |  [[item_ammo_357]] | ||
|   [[ |  [[item_ammo_357_large]] | ||
|   [[ |  [[item_ammo_ar2]] | ||
|  [[item_ammo_ar2_large]] | |||
|  [[item_ammo_crossbow]] | |||
|  [[item_ammo_pistol]] | |||
|  [[item_ammo_pistol_large]] | |||
|  [[item_ammo_smg1]] | |||
|  [[item_ammo_smg1_large]] | |||
|  [[item_ammo_smg1_grenade]] | |||
|  [[item_battery]] | |||
|  [[item_box_buckshot]] | |||
|  [[item_rpg_round]] | |||
|   [[item_healthkit]] | |||
|   [[item_healthvial]] | |||
|   [[item_ammo_ar2_altfire]] | |||
|   [[item_suit]] | |||
|   [[keyframe_track]] |   [[keyframe_track]] | ||
|   [[logic_auto]] |   [[logic_auto]] | ||
|   [[ |   [[logic_autosave]] | ||
|   [[logic_branch]] |   [[logic_branch]] | ||
|   [[logic_case]] |   [[logic_case]] | ||
|  [[logic_choreographed_scene]] | |||
|  [[logic_collision_pair]] | |||
|  [[logic_compare]] | |||
|  [[logic_measure_movement]] | |||
|   [[logic_multicompare]] |   [[logic_multicompare]] | ||
|  [[logic_lineto]] | |||
|   [[logic_relay]] |   [[logic_relay]] | ||
|   [[math_remap]] |   [[math_remap]] | ||
|   [[ | |||
|   [[ |  [[momentary_rot_button]] | ||
|   [[ | |||
|   [[ |  [[move_keyframed]] | ||
|   [[ |  [[move_track]] | ||
|   [[ |  [[move_rope]] | ||
|   [[ | |||
|   [[ |   [[npc_antlionguard]] | ||
|   [[ |   [[npc_breen]] | ||
|   [[npc_bullseye]] | |||
|   [[npc_citizen]] | |||
|   [[npc_crow]] | |||
|   [[npc_cscanner]] | |||
|   [[npc_helicopter]] | |||
|   [[npc_heli_avoidsphere]] | |||
|   [[npc_heli_avoidbox]] | |||
|  [[npc_missiledefense]] | |||
|  [[npc_turret_floor]] | |||
|  [[npc_seagull]] | |||
|  [[npc_pigeon]] | |||
|  [[npc_ichthyosaur]] | |||
|  [[npc_headcrab_black]] | |||
|  [[npc_launcher]] | |||
|  [[npc_spotlight]] | |||
|  [[npc_strider]] | |||
|  [[npc_mortarsynth]] | |||
|  [[npc_metropolice]] | |||
|  [[npc_monk]] | |||
|  [[npc_kleiner]] | |||
|  [[npc_zombie]] | |||
|  [[path_corner_crash]] | |||
|  [[path_track]] | |||
|   [[physics_cannister]] |   [[physics_cannister]] | ||
|   [[ | |||
|   [[phys_constraintsystem]] | |||
|   [[phys_hinge]] |   [[phys_hinge]] | ||
|   [[phys_ballsocket]] |   [[phys_ballsocket]] | ||
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|   [[phys_torque]] |   [[phys_torque]] | ||
|   [[phys_magnet]] |   [[phys_magnet]] | ||
|  [[player_weaponstrip]] | |||
|  [[player_speedmod]] | |||
|  [[point_anglesensor]] | |||
|  [[point_apc_controller]] | |||
|  [[point_bugbait]] | |||
|  [[point_hurt]] | |||
|  [[point_message]] | |||
|  [[point_servercommand]] | |||
|  [[point_spotlight]] | |||
|  [[point_teleport]] | |||
|  [[point_template]] | |||
|  [[point_tesla]] | |||
|  [[point_viewcontrol]] | |||
|  [[prop_combine_ball]] | |||
|   [[prop_detail]] |   [[prop_detail]] | ||
|   [[prop_dynamic]] |   [[prop_dynamic]] | ||
|   [[prop_physics_multiplayer]] |   [[prop_physics_multiplayer]] | ||
|   [[ |   [[prop_vehicle_airboat]] | ||
|   [[ |   [[prop_vehicle_cannon]] | ||
|   [[ |   [[prop_vehicle_driveable]] | ||
|   [[ |   [[prop_vehicle_jeep]] | ||
|   [[ | |||
|   [[script_intro]] | |||
|   [[ | |||
|   [[shadow_control]] | |||
|   [[tanktrain_ai]] |   [[tanktrain_ai]] | ||
|   [[trigger_changelevel]] |   [[trigger_changelevel]] | ||
|   [[trigger_gravity]] |   [[trigger_gravity]] | ||
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|   [[trigger_impact]] |   [[trigger_impact]] | ||
|   [[trigger_transition]] |   [[trigger_transition]] | ||
|  [[trigger_rpgfire]] | |||
|  [[trigger_vphysics_motion]] | |||
|  [[trigger_weapon_dissolve]] | |||
|  [[trigger_weapon_strip]] | |||
|  [[vehicle_viewcontroller]] | |||
|   [[water_lod_control]] |   [[water_lod_control]] | ||
|   [[ | |||
|   [[ |  [[weapon_357]] | ||
|  [[weapon_alyxgun]] | |||
|  [[weapon_annabelle]] | |||
|  [[weapon_ar2]] | |||
|   [[weapon_bugbait]] | |||
|   [[weapon_crossbow]] | |||
|  [[weapon_crowbar]] | |||
|  [[weapon_frag]] | |||
|  [[weapon_pistol]] | |||
|  [[weapon_rpg]] | |||
|  [[weapon_shotgun]] | |||
|  [[weapon_smg1]] | |||
|  [[weapon_stunstick]] | |||
|  [[worldspawn]] | |||
| ==See also== | ==See also== | ||
| *[[List of base entities]] | * [[List of base entities]] | ||
| *[[List of HL2DM entities]] | * [[List of HL2DM entities]] | ||
| *[[List of CS:S entities]] | * [[List of CS:S entities]] | ||
| *[[List of DoD:S entities]] | * [[List of DoD:S entities]] | ||
| [[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 23:53, 11 April 2006
This is a complete list of all HL2 entities.
ai_ally_manager ai_changetarget ai_citizen_response_system ai_goal_actbusy ai_goal_assault ai_goal_follow ai_goal_lead ai_goal_lead_weapon ai_goal_standoff ai_goal_police ai_script_conditions ai_sound
ambient_generic
assault_rallypoint assault_assaultpoint
cycler
env_ar2explosion env_beam env_beverage env_blood env_credits env_dustpuff env_entity_igniter env_fade env_firesource env_flare env_headcrabcanister env_lightglow env_microphone env_muzzleflash env_particlelight env_physexplosion env_physimpact env_player_surface_trigger env_rotorshooter env_rotorwash env_shake env_shooter env_soundscape_proxy env_spark env_starfield env_sun env_terrainmorph env_tonemap_controller env_zoom env_wind
filter_multi filter_activator_name
func_breakable_surf func_button func_detail func_dustcloud func_guntarget func_healthcharger func_illusionary func_ladderendpoint func_lookdoor func_monitor func_occluder func_physbox func_rotating func_smokevolume func_trackchange func_tanklaser func_tankairboatgun func_tankapcrocket func_tankmortar func_tankphyscannister func_tanktrain func_traincontrols func_vehicleclip
game_player_equip game_ragdoll_manager game_score game_ui game_zone_player
generic_actor
info_ladder_dismount info_mass_center info_npc_spawn_destination info_no_dynamic_shadow info_null info_node_air_hint info_node_climb info_node_hint info_player_start info_target info_teleport_destination infodecal
item_ammo_357 item_ammo_357_large item_ammo_ar2 item_ammo_ar2_large item_ammo_crossbow item_ammo_pistol item_ammo_pistol_large item_ammo_smg1 item_ammo_smg1_large item_ammo_smg1_grenade item_battery item_box_buckshot item_rpg_round item_healthkit item_healthvial item_ammo_ar2_altfire item_suit
keyframe_track
logic_auto logic_autosave logic_branch logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_measure_movement logic_multicompare logic_lineto logic_relay
math_remap
momentary_rot_button
move_keyframed move_track move_rope
npc_antlionguard npc_breen npc_bullseye npc_citizen npc_crow npc_cscanner npc_helicopter npc_heli_avoidsphere npc_heli_avoidbox npc_missiledefense npc_turret_floor npc_seagull npc_pigeon npc_ichthyosaur npc_headcrab_black npc_launcher npc_spotlight npc_strider npc_mortarsynth npc_metropolice npc_monk npc_kleiner npc_zombie
path_corner_crash path_track
physics_cannister
phys_constraintsystem phys_hinge phys_ballsocket phys_pulleyconstraint phys_ragdollconstraint phys_torque phys_magnet
player_weaponstrip player_speedmod
point_anglesensor point_apc_controller point_bugbait point_hurt point_message point_servercommand point_spotlight point_teleport point_template point_tesla point_viewcontrol
prop_combine_ball prop_detail prop_dynamic prop_physics_multiplayer prop_vehicle_airboat prop_vehicle_cannon prop_vehicle_driveable prop_vehicle_jeep
script_intro
shadow_control
tanktrain_ai
trigger_changelevel trigger_gravity trigger_soundscape trigger_remove trigger_once trigger_look trigger_impact trigger_transition trigger_rpgfire trigger_vphysics_motion trigger_weapon_dissolve trigger_weapon_strip
vehicle_viewcontroller
water_lod_control
weapon_357 weapon_alyxgun weapon_annabelle weapon_ar2 weapon_bugbait weapon_crossbow weapon_crowbar weapon_frag weapon_pistol weapon_rpg weapon_shotgun weapon_smg1 weapon_stunstick
worldspawn