List of VTMB Entities: Difference between revisions

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{{back | Vampire The Masquerade - Bloodlines Level Creation}}
{{Back | Vampire The Masquerade - Bloodlines Level Creation}}
{{DISPLAYTITLE: Vampire: The Masquerade - Bloodlines - List of Entities}}
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This page contains a list of all of the entities that can be found within [[Vampire The Masquerade - Bloodlines | VtMB]] [[FGD]] files but may be incomplete and therefore not finalised due to the nature of its creation through the hard work of the community, with many entities still lacking information regarding entity parameters with more. The vampire.fgd file contains most of the custom entities found within the game and also includes all of the other fgd files as the main fgd file used in hammer, where vampire-adds.fgd contains entities which are not used in the game itself but should more or less be compatiable and workable with the engine without any mayor problems. vampire-base.fgd functions similar to [[List of base entities|base.fgd]] and the entities within it can too be found in all other source engine games, except for those excluded to vampire-broken.fgd as they are non-frunctional or disabled in game.


{{note|Some entities contained within the game may have changed functionality compared to their counterparts found within other source engine games.}}
== [[vampire-base.fgd]] ==
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
'''aiscripted'''
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
'''env'''
* [[env_beam]]
* [[env_cubemap]]
* [[env_fade]]
* [[env_fog_controller]]
* [[env_laser]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_shake]]
* [[env_shooter]]
* [[env_spark]]
* [[env_sprite]]
* [[env_steam]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_name]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustmotes]]
* [[func_illusionary]]
* [[func_ladder]]
* [[func_lod]]
* [[func_monitor]]
* [[func_movelinear]]
* [[func_physbox]]
* [[func_pushable]]
* [[func_rotating]]
'''game'''
* [[game_text]]
'''info'''
* [[info_hint]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_node]]
* [[info_node_link]]
* [[info_player_start]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_auto]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_relay]]
* [[logic_timer]]
'''math'''
* [[math_counter]]
'''move'''
* [[move_rope]]
'''npc'''
* [[npc_maker]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_thruster]]
'''point'''
* [[point_teleport]]
'''prop'''
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_physics]]
* [[prop_ragdoll]]
* [[prop_static]]
'''scripted'''
* [[scripted_sequence]]
'''sky'''
* [[sky_camera]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_push]]
* [[trigger_teleport]]
'''worldspawn'''
* [[worldspawn]]
}}


== vampire.fgd ==
== [[vampire.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''aiscripted'''
'''aiscripted'''
Line 390: Line 495:
}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
'''point'''
'''point'''
* [[point_camera]]
* [[point_camera]]


== vampire-adds.fgd ==
== [[vampire-adds.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''hud'''
'''hud'''
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}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
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}}
}}


== vampire-base.fgd ==
== [[vampire-broken.fgd]] ==
=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
'''aiscripted'''
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
'''env'''
* [[env_beam]]
* [[env_cubemap]]
* [[env_fade]]
* [[env_fog_controller]]
* [[env_laser]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_shake]]
* [[env_shooter]]
* [[env_spark]]
* [[env_sprite]]
* [[env_steam]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_name]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustmotes]]
* [[func_illusionary]]
* [[func_ladder]]
* [[func_lod]]
* [[func_monitor]]
* [[func_movelinear]]
* [[func_physbox]]
* [[func_pushable]]
* [[func_rotating]]
'''game'''
* [[game_text]]
'''info'''
* [[info_hint]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_node]]
* [[info_node_link]]
* [[info_player_start]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_auto]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_relay]]
* [[logic_timer]]
'''math'''
* [[math_counter]]
'''move'''
* [[move_rope]]
'''npc'''
* [[npc_maker]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_thruster]]
'''point'''
* [[point_teleport]]
'''prop'''
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_physics]]
* [[prop_ragdoll]]
* [[prop_static]]
'''scripted'''
* [[scripted_sequence]]
'''sky'''
* [[sky_camera]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_push]]
* [[trigger_teleport]]
'''worldspawn'''
* [[worldspawn]]
}}
 
== vampire-broken.fgd ==
=== [[Half-Life 2]] shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''env'''
'''env'''

Revision as of 09:52, 10 August 2021

Vampire The Masquerade - Bloodlines Level Creation


vampire-base.fgd

Half-Life 2 shared entities.

aiscripted

ambient

env

filter

func

game

info

infodecal

keyframe

light

logic

math

move

npc

phys

point

prop

scripted

sky

trigger

worldspawn

vampire.fgd

Vampire The Masquerade - Bloodlines specific entities.

aiscripted

ambient

camera

env

events

filter

func

game

hud

inspection

intresting

info

item (armor)

item (disciplines)

item (equipment)

item (questline items)

item (keys)

item (selling items)

item (collectable items)

item (occult items)

item (research books)

item (other items)

item (weapons)

item (unused weapons)

item (locks)

logic

mover

npc

trigger

params

phys

point

prop

security

Half-Life 2 shared entities.

point

vampire-adds.fgd

Vampire The Masquerade - Bloodlines specific entities.

hud

npc

prop

Half-Life 2 shared entities.

ai

env

func

game

info

keyframe

logic

math

momentary

monster

move

npc

path

phys

physics

player

point

scripted

trigger

vampire-broken.fgd

Half-Life 2 shared entities.

env

func

misc

trigger

Non-FGD