events_player
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events_player
is a point entity available in Vampire: The Masquerade - Bloodlines. Entity that use connections to define the events that happen to a player.
Note:May be only one on map.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <choices>
- Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Enabled (enabled) <choices>
- Turn entity state On or Off.
Value Description 0 No 1 Yes
Inputs
- SetSafeArea
- Sets area safety type.
- SetCopWaitArea
- Sets cop waiting area.
- SetCopGrace
- Sets cop grace.
- SetNosferatuTolerant
- Sets nosferatu-tolerant area.
- SetNoFrenzyArea
- Sets this area as frenzy-impossible.
- AIEnable
- Enables AI.
- HideCutsceneInterferingEntities
- ides cutscene-related interfering entities.
- UnhideCutsceneInterferingEntities
- Unhides cutscene-related interfering entities
- PlayEndCredits
- Show end-game credits.
- ClearDialogCombatTimers
- Clear dialog combat timers.
- SetParent
- Changes the entity's parent in the movement hierarchy.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- CopsOutside
- Fired when the cops outside.
- CopsComing
- Fired when the cops are coming.
- StartCopPursuitMode
- Fired when cop pursuit mode stars.
- EndCopPursuitMode
- Fired when cop pursuit mode ends.
- StartCopAlertMode
- Fired when cop alert mode starts.
- EndCopAlertMode
- Fired when cop alert mode ends.
- StartHunterPursuitMode
- Fired when hunter alert mode starts.
- EndHunterPursuitMode
- Fired when hunter alert mode ends.
- MasqueradeLevel1
- Fired when player's masquerade level reaches 1 point.
- MasqueradeLevel2
- Fired when player's masquerade level reaches 2 point.
- MasqueradeLevel3
- Fired when player's masquerade level reaches 3 point.
- MasqueradeLevel4
- Fired when player's masquerade level reaches 4 point.
- MasqueradeLevel5
- Fired when player's masquerade level reaches 5 point.
- MasqueradeLevelChanged
- Fired when player's masquerade level changed.
- PlayerHasNoBlood
- Fired when player needs blood.
- CombatMusicStart
- Fired when combat music starts playing.
- CombatMusicEnd
- Fired when combat music stops playing.
- AlertMusicStart
- Fired when alert music starts playing.
- AlertMusicEnd
- Fired when alert music stops playing.
- NormalMusicStart
- Fired when normal music starts playing.
- NormalMusicEnd
- Fired when normal music stops playing.