ambient_soundscheme
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ambient_soundscheme
is a point entity available in Vampire: The Masquerade - Bloodlines. This is an env_soundscape-similar entity to control sound in an area. The active soundscheme at any time is the last one that had line-of-sight to the player, and was within the radius.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <choices>
- Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Start Enabled (start_enabled) <choices>
Value Description 0 No 1 Yes
- Sound Scheme File (scheme_file) <vsndscheme>
- The name of the Sound Scheme to use.
- Corresponds to an entry in the 'sound/schemes/<name>.txt' file.
- If you are using a custom scheme file (not presented in list) - please, use the full moddir-relative paths, like 'sound/Schemes/MyScheme.txt'.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Kill
- Removes this entity from the world.
- FadeIn
- Fades the sound up to full volume over a specified number of seconds, with a range from 0 to 100 seconds.
- FadeOut
- Fades the sound to silence over a specified number of seconds, with a range from 0 to 100 seconds.
- FadeOutKill
- Fades entity during given time and then removes this from world.
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.