trigger_electric_bugaloo
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Warning:
trigger_electric_bugaloo
is a brush entity available in Vampire: The Masquerade - Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade - Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Dance trigger which used in clubs. Player (or other character) can dance by +USE if he's in it's volume.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <choices>
- Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Start Disabled (StartDisabled) <choices>
- If "Yes" the entity starts disabled.
Value Description 0 No 1 Yes
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
- ToggleFlagClient
- Toggle client's ability to use this trigger.
- ToggleFlagNPC
- Toggle NPC's ability to use this trigger.
- EnableFlagClient
- EnableFlagClient.
- EnableFlagNPC
- Enable NPC's ability to use this trigger.
- DisableFlagClient
- Disable client's ability to use this trigger.
- DisableFlagNPC
- Disable NPC's ability to use this trigger.
Outputs
- OnStartTouch
- Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
- OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
- OnUseBegin
- Determines what to do when using the entity began.
- OnUseEnd
- Determines what to do when using the entity over.