trigger_environmental_audio
trigger_environmental_audio
is a brush entity available in Vampire: The Masquerade - Bloodlines. A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was using as part of env_soundscape
entity).
Key Values
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden
(StartHidden)
<choices> - Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Start Disabled
(StartDisabled)
<choices> - If "Yes" the entity starts disabled.
Value Description 0 No 1 Yes
- DSP Room Type
(room_type)
<choices> - DSP preset that creates any sound effects like echo, reverb, etc.
Value Description 0 Normal (Off) 1 Generic (Auto) 2 Metal Small 3 Metal Medium 4 Metal Large 5 Tunnel Small 6 Tunnel Medium 7 Tunnel Large 8 Chamber Small 9 Chamber Medium 10 Chamber Large 11 Bright Small 12 Bright Medium 13 Bright Large 14 Water 1 15 Water 2 16 Water 3 17 Concrete Small 18 Concrete Medium 19 Concrete Large 20 Big 1 21 Big 2 22 Big 3 23 Cavern Small 24 Cavern Medium 25 Cavern Large 26 Weirdo 1 27 Weirdo 2 28 Weirdo 3 102 ROOM EMPTY SMALL BRIGHT 103 ROOM EMPTY HUGE DULL 104 ROOM DIFFUSE SMALL BRIGHT 105 ROOM DIFFUSE HUGE DULL 106 DUCT EMPTY SMALL BRIGHT 107 DUCT EMPTY HUGE DULL 108 DUCT DIFFUSE SMALL BRIGHT 109 DUCT DIFFUSE HUGE DULL 110 HALL EMPTY SMALL BRIGHT 111 HALL EMPTY HUGE DULL 112 HALL DIFFUSE SMALL BRIGHT 113 HALL DIFFUSE HUGE DULL 114 TUNNEL EMPTY SMALL BRIGHT 115 TUNNEL EMPTY HUGE DULL 116 TUNNEL DIFFUSE SMALL BRIGHT 117 TUNNEL DIFFUSE HUGE DULL 118 STREET EMPTY SMALL BRIGHT 119 STREET EMPTY HUGE DULL 120 STREET DIFFUSE SMALL BRIGHT 121 STREET DIFFUSE HUGE DULL 122 ALLEY EMPTY SMALL BRIGHT 123 ALLEY EMPTY HUGE DULL 124 ALLEY DIFFUSE SMALL BRIGHT 125 ALLEY DIFFUSE HUGE DULL 126 COURTYARD EMPTY SMALL BRIGHT 127 COURTYARD EMPTY HUGE DULL 128 COURTYARD DIFFUSE SMALL BRIGHT 129 COURTYARD DIFFUSE HUGE DULL 130 OPENSPACE EMPTY SMALL BRIGHT 131 OPENSPACE EMPTY HUGE DULL 132 OPENSPACE DIFFUSE SMALL BRIGHT 133 OPENSPACE DIFFUSE HUGE DULL 134 TUNNEL EMPTY HUGE DULL
Inputs
Parentname:
SetParent
<string>- Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment
<string>- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset
<string>- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
- Toggle the enabled/disabled status of this entity.
ToggleFlagClient
- Toggle client's ability to use this trigger.
ToggleFlagNPC
- Toggle NPC's ability to use this trigger.
EnableFlagClient
- EnableFlagClient.
EnableFlagNPC
- Enable NPC's ability to use this trigger.
DisableFlagClient
- Disable client's ability to use this trigger.
DisableFlagNPC
- Disable NPC's ability to use this trigger.
ScriptHide
- Hide entity by specific python script.
ScriptUnhide
- Spawn entity by specific python script if it was hided.
Outputs
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
- Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.