hud_timer
hud_timer
is a point entity available in Synergy. It displays a countdown timer on every player's HUD and fires an output once reaching zero.
Tip:This is the same HUD element used during the "Waiting for Players" event before level transitions.
Contents
Keyvalues
Tip:Try to keep the text under ~25 characters, otherwise it may protrude out of the HUD's frame. (ends will not be visible)
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Start
<integer>- Start the timer with a specified duration of seconds.
Stop
- Stop the timer instantly, without triggering the OnTimer output.
Change
<integer>- Update the timer time - value is added to current timer time; allows positive and negative values.
Outputs
OnTimer
- Fired when the timer reaches zero.