hud_timer
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hud_timer
is a point entity available in Synergy. It displays a countdown timer on every player's HUD and fires an output once reaching zero.
Tip:This is the same HUD element used during the "Waiting for Players" event before level transitions.
Keyvalues
Tip:Try to keep the text under ~25 characters, otherwise it may protrude out of the HUD's frame. (ends will not be visible)
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Start <integer>
- Start the timer with a specified duration of seconds.
- Stop
- Stop the timer instantly, without triggering the OnTimer output.
- Change <integer>
- Update the timer time - value is added to current timer time; allows positive and negative values.
Outputs
- OnTimer
- Fired when the timer reaches zero.