camera_cinematic

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camera_cinematic is a point entity available in Vampire: The Masquerade - Bloodlines Vampire: The Masquerade - Bloodlines. Used for cineastic camera shots.

Key Values

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Hidden (StartHidden) <choices>
Don't spawn the entity while the script command didn't sent.
Value Description
0 Yes
1 No
Camera Shot Name (shotname) <vcamerashot>
The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.
Point to Player (point_player) <choices>
Unknown yet...
Value Description
0 Yes
1 No
Start Entity (startent) <target_destination.>
The name that other entities refer to this entity by.
End Entity (endent) <targetname>
Entity that camera ends moving to.
Target Entity 1 (target1) <targetname>
Camera target entity 1.
Target Entity 2 (target2) <targetname>
Camera target entity 2.
Animation Name (animname) <string>
Unknown yet. Supported by source code but never used in game.

Inputs

StartShot
Starts this camera shot.
EndShot
Ends this camera shot.

Outputs

OnCameraBegin
Fired when the camera scene starts.
OnCameraComplete
Fired when the camera scene ends.

Flags

Flag 1 (unknown yet) : [1]
Flag 2 (unknown yet) : [2]
Flag 4 (unknown yet) : [4]