camera_cinematic
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Warning:The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade - Bloodlines.
camera_cinematic
is a point entity available in Vampire: The Masquerade - Bloodlines.

Used for cineastic camera shots.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <choices>
- Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Camera Shot Name (shotname) <vcamerashot>
- The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.
- Point to Player (point_player) <choices>
- Unknown yet...
Value Description 0 Yes 1 No
- Start Entity (startent) <target_destination.>
- The name that other entities refer to this entity by.
- End Entity (endent) <targetname>
- Entity that camera ends moving to.
- Target Entity 1 (target1) <targetname>
- Camera target entity 1.
- Target Entity 2 (target2) <targetname>
- Camera target entity 2.
- Animation Name (animname) <string>
- Unknown yet. Supported by source code but never used in game.
Inputs
- StartShot
- Starts this camera shot.
- EndShot
- Ends this camera shot.
Outputs
- OnCameraBegin
- Fired when the camera scene starts.
- OnCameraComplete
- Fired when the camera scene ends.
Flags
- Flag 1 (unknown yet) : [1]
- Flag 2 (unknown yet) : [2]
- Flag 4 (unknown yet) : [4]