camera_cinematic
camera_cinematic
is a point entity available in Vampire: The Masquerade - Bloodlines. Used for cineastic camera shots.
Contents
Key Values
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden
(StartHidden)
<choices> - Don't spawn the entity while the script command didn't sent.
Value Description 0 Yes 1 No
- Camera Shot Name
(shotname)
<vcamerashot> - The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.
- Point to Player
(point_player)
<choices> - Unknown yet...
Value Description 0 Yes 1 No
- Start Entity
(startent)
<target_destination.> - The name that other entities refer to this entity by.
- End Entity
(endent)
<targetname> - Entity that camera ends moving to.
- Target Entity 1
(target1)
<targetname> - Camera target entity 1.
- Target Entity 2
(target2)
<targetname> - Camera target entity 2.
- Animation Name
(animname)
<string> - Unknown yet. Supported by source code but never used in game.
Inputs
StartShot
- Starts this camera shot.
EndShot
- Ends this camera shot.
Outputs
OnCameraBegin
- Fired when the camera scene starts.
OnCameraComplete
- Fired when the camera scene ends.
Flags
Flag 1 (unknown yet) : [1]
Flag 2 (unknown yet) : [2]
Flag 4 (unknown yet) : [4]