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List of VTMB Entities: Difference between revisions

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{{back | Vampire The Masquerade - Bloodlines Level Creation}}
{{Back |Vampire: The Masquerade Bloodlines Level Creation}}{{vtmb topicon}}
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This page contains a list of all of the entities that can be found within [[Vampire The Masquerade - Bloodlines | VtMB]] [[FGD]] files but may be incomplete and therefore not finalised due to the nature of its creation through the hard work of the community, with many entities still lacking information regarding entity parameters with more. The vampire.fgd file contains most of the custom entities in the game and also includes all of the other fgd files as the main file, where vampire-adds.fgd contains entities which are not used in the game itself but should be compatiable and workable with the engine without any problems. vampire-base.fgd functions similar to [[List of base entities|base.fgd]] and the entities within it can also be found in all other source engine games, except for those located in vampire-broken.fgd as they are non-frunctional or disabled in-game.


== vampire.fgd ==
== [[vampire-base.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
'''aiscripted'''
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
'''env'''
* [[env_beam]]
* [[env_cubemap]]
* [[env_fade]]
* [[env_fog_controller]]
* [[env_laser]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_shake]]
* [[env_shooter]]
* [[env_spark]]
* [[env_sprite]]
* [[env_steam]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_name]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustmotes]]
* [[func_illusionary]]
* [[func_ladder]]
* [[func_lod]]
* [[func_monitor]]
* [[func_movelinear]]
* [[func_physbox]]
* [[func_pushable]]
* [[func_rotating]]
'''game'''
* [[game_text]]
'''info'''
* [[info_hint]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_node]]
* [[info_node_link]]
* [[info_player_start]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_auto]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_relay]]
* [[logic_timer]]
'''math'''
* [[math_counter]]
'''move'''
* [[move_rope]]
'''npc'''
* [[npc_maker]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_thruster]]
'''point'''
* [[point_teleport]]
'''prop'''
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_physics]]
* [[prop_ragdoll]]
* [[prop_static]]
'''scripted'''
* [[scripted_sequence]]
'''sky'''
* [[sky_camera]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_push]]
* [[trigger_teleport]]
'''worldspawn'''
* [[worldspawn]]
}}
 
== [[vampire.fgd]] ==
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''aiscripted'''
'''aiscripted'''
Line 32: Line 138:
* [[game_sign]]
* [[game_sign]]
'''hud'''
'''hud'''
* [[hud_timer]]
* [[hud_timer_(Vampire_The_Masquerade_-_Bloodlines)|hud_timer]]
'''inspection'''
'''inspection'''
* [[inspection_brush]]
* [[inspection_brush]]
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* [[point_target]]
* [[point_target]]
'''prop'''
'''prop'''
* [[prop_button]]
* [[Prop_button_(Vampire_The_Masquerade_-_Bloodlines)|prop_button]]
* [[prop_clockhand]]
* [[prop_clockhand]]
* [[prop_destructable]]
* [[prop_destructable]]
Line 388: Line 494:
}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
'''point'''
'''point'''
* [[point_camera]]
* [[point_camera]]


== vampire-adds.fgd ==
== [[vampire-adds.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''hud'''
'''hud'''
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}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
Line 485: Line 591:
}}
}}


== vampire-base.fgd ==
== [[vampire-broken.fgd]] ==
=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
'''aiscripted'''
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
'''env'''
* [[env_beam]]
* [[env_cubemap]]
* [[env_fade]]
* [[env_fog_controller]]
* [[env_laser]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_shake]]
* [[env_shooter]]
* [[env_spark]]
* [[env_sprite]]
* [[env_steam]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_name]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustmotes]]
* [[func_illusionary]]
* [[func_ladder]]
* [[func_lod]]
* [[func_monitor]]
* [[func_movelinear]]
* [[func_physbox]]
* [[func_pushable]]
* [[func_rotating]]
'''game'''
* [[game_text]]
'''info'''
* [[info_hint]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_node]]
* [[info_node_link]]
* [[info_player_start]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_auto]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_relay]]
* [[logic_timer]]
'''math'''
* [[math_counter]]
'''move'''
* [[move_rope]]
'''npc'''
* [[npc_maker]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_thruster]]
'''point'''
* [[point_teleport]]
'''prop'''
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_physics]]
* [[prop_ragdoll]]
* [[prop_static]]
'''scripted'''
* [[scripted_sequence]]
'''sky'''
* [[sky_camera]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_push]]
* [[trigger_teleport]]
'''worldspawn'''
* [[worldspawn]]
}}
 
== vampire-broken.fgd ==
=== [[Half-Life 2]] shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''env'''
'''env'''
Line 613: Line 612:
}}
}}


[[Category: Vampire: The Masquerade - Bloodlines]][[Category:Entities]][[Category:Level Design]]
== Non-FGD ==
{{ColumnBox | count=4 |
* [[activity_copy_prop]]
* [[ai_hint]]
* [[ai_network]]
* [[aitesthull]]
* [[auspex_aura]]
* [[beam]]
* [[bodyque]]
* [[camera_animated]]
* [[camera_track]]
* [[debug_entity]]
* [[dynamic_prop]]
* [[entityflame]]
* [[disc_particle]]
* [[env_glow]]
* [[env_steamjet]]
* [[env_swarm_bats]]
* [[filter_base]]
* [[flame_cluster]]
* [[func_plat]]
* [[func_wall]]
* [[funCBaseFlex]]
* [[gib]]
* [[gravity_pellet]]
* [[grenade]]
* [[info_constraint_anchor]]
* [[info_intermission]]
* [[info_player_deathmatch]]
* [[instanced_scripted_scene]]
* [[light_glspot]]
* [[logic_proximity]]
* [[momentary_door]]
* [[multisource]]
* [[npc_crow]]
* [[npc_generic_bathack]]
* [[npc_TestBaseHumanoid]]
* [[npc_VTest]]
* [[npc_VPlaceholder]]
* [[npc_VChangBros]]
* [[npc_VCombatman]]
* [[npc_VMercurio]]
* [[npc_VMoleman]]
* [[npc_sabbat]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[player]]
* [[player_manager]]
* [[player_pickup]]
* [[playerevents]]
* [[prop_base]]
* [[prop_model_state]]
* [[prop_ragdoll_special]]
* [[raggib]]
* [[scripted_scene]]
* [[sheriff_teleport_bats]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[soundent]]
* [[speaker]]
* [[tectonic]]
* [[te_tester]]
* [[test_traceline]]
* [[trigger]]
* [[trigger_brush]]
* [[vampire_skill]]
* [[vampireprojectile]]
* [[vampireprojectile_mingxiaospit]]
* [[vdisciplineprojectile]]
* [[viewmodel]]
* [[weapon_physcannon]]
* [[window_pane]]
* [[worldevents]]
}}
 
[[Category:Vampire: The Masquerade Bloodlines]]
 
[[Category:Level Design]]
[[Category:Entities by game]]

Latest revision as of 15:22, 2 May 2025

Vampire: The Masquerade – Bloodlines Level Creation


vampire-base.fgd

Half-Life 2 shared entities.

aiscripted

ambient

env

filter

func

game

info

infodecal

keyframe

light

logic

math

move

npc

phys

point

prop

scripted

sky

trigger

worldspawn

vampire.fgd

Vampire The Masquerade - Bloodlines specific entities.

aiscripted

ambient

camera

env

events

filter

func

game

hud

inspection

intresting

info

item (armor)

item (disciplines)

item (equipment)

item (questline items)

item (keys)

item (selling items)

item (collectable items)

item (occult items)

item (research books)

item (other items)

item (weapons)

item (unused weapons)

item (locks)

logic

mover

npc

trigger

params

phys

point

prop

security

Half-Life 2 shared entities.

point

vampire-adds.fgd

Vampire The Masquerade - Bloodlines specific entities.

hud

npc

prop

Half-Life 2 shared entities.

ai

env

func

game

info

keyframe

logic

math

momentary

monster

move

npc

path

phys

physics

player

point

scripted

trigger

vampire-broken.fgd

Half-Life 2 shared entities.

env

func

misc

trigger

Non-FGD