This article relates to the game "Vampire: The Masquerade – Bloodlines". Click here for more information.

List of VTMB Entities: Difference between revisions

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{{back | Vampire The Masquerade - Bloodlines Level Creation}}
{{Back |Vampire: The Masquerade Bloodlines Level Creation}}{{vtmb topicon}}
__NOTOC__
__NOTOC__
{{wip}}
 
== vampire.fgd ==
== [[vampire-base.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
'''aiscripted'''
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
'''env'''
* [[env_beam]]
* [[env_cubemap]]
* [[env_fade]]
* [[env_fog_controller]]
* [[env_laser]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_shake]]
* [[env_shooter]]
* [[env_spark]]
* [[env_sprite]]
* [[env_steam]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_name]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustmotes]]
* [[func_illusionary]]
* [[func_ladder]]
* [[func_lod]]
* [[func_monitor]]
* [[func_movelinear]]
* [[func_physbox]]
* [[func_pushable]]
* [[func_rotating]]
'''game'''
* [[game_text]]
'''info'''
* [[info_hint]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_node]]
* [[info_node_link]]
* [[info_player_start]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_auto]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_relay]]
* [[logic_timer]]
'''math'''
* [[math_counter]]
'''move'''
* [[move_rope]]
'''npc'''
* [[npc_maker]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_thruster]]
'''point'''
* [[point_teleport]]
'''prop'''
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_physics]]
* [[prop_ragdoll]]
* [[prop_static]]
'''scripted'''
* [[scripted_sequence]]
'''sky'''
* [[sky_camera]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_push]]
* [[trigger_teleport]]
'''worldspawn'''
* [[worldspawn]]
}}
 
== [[vampire.fgd]] ==
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''aiscripted'''
'''aiscripted'''
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* [[func_elevator]]
* [[func_elevator]]
* [[func_particle]]
* [[func_particle]]
* [[func_keyframed_mover]]
'''game'''
* [[game_sign]]
'''hud'''
'''hud'''
* [[hud_timer]]
* [[hud_timer_(Vampire_The_Masquerade_-_Bloodlines)|hud_timer]]
'''inspection'''
'''inspection'''
* [[inspection_brush]]
* [[inspection_brush]]
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* [[item_w_rem_m_700_bach]]
* [[item_w_rem_m_700_bach]]
* [[item_w_zombie_fists]]
* [[item_w_zombie_fists]]
'''item (locks)'''
* [[item_container_lock]]
'''logic'''
* [[logic_case_toggle]]
* [[logic_npc_condition]]
* [[logic_squad_condition]]
* [[logic_pythoncheck]]
* [[logic_visibility_test]]
'''mover'''
* [[mover_keyframe]]
'''npc'''
* [[npc_BaseVampAI]]
* [[npc_maker_fleshpile]]
* [[npc_maker_zombie]]
* [[npc_payphone]]
* [[npc_VAndreiBlood]]
* [[npc_VAsianVampire]]
* [[npc_VBach]]
* [[npc_VBrujah]]
* [[npc_VCamera]]
* [[npc_VCameraSecurity]]
* [[npc_VChangBrosBlade]]
* [[npc_VChangBrosClaw]]
* [[npc_VCop]]
* [[npc_VDialogPedestrian]]
* [[npc_VDog]]
* [[npc_VGargoyle]]
* [[npc_VGhoulCroucher]]
* [[npc_VHengeyokai]]
* [[npc_VHuman]]
* [[npc_VHumanCombatant]]
* [[npc_VHumanCombatPatrol]]
* [[npc_VLasombra]]
* [[npc_VManBat]]
* [[npc_VMingXiao]]
* [[npc_VNewscaster]]
* [[npc_VPedestrian]]
* [[npc_VProneDialog]]
* [[npc_VRat]]
* [[npc_VSabbatGunman]]
* [[npc_VSabbatLeader]]
* [[npc_VScurrying]]
* [[npc_VSheriffMan]]
* [[npc_VTaxiDriver]]
* [[npc_VTzimisce]]
* [[npc_VTzimisceHeadClaw]]
* [[npc_VTzimisceRunner]]
* [[npc_VVampire]]
* [[npc_VVampireBoss]]
* [[npc_VWerewolf]]
* [[npc_VYukie]]
* [[npc_VZombie]]
'''trigger'''
* [[trigger_bomb_site]]
* [[trigger_checkvolume]]
* [[trigger_discipline_context]]
* [[trigger_electric_bugaloo]]
* [[trigger_environmental_audio]]
* [[trigger_inventory_check]]
* [[trigger_player_activity_level]]
* [[trigger_small_hull]]
* [[trigger_stealth_mod]]
* [[trigger_werewolf_zone]]
'''params'''
'''params'''
* [[params_explosion]]
* [[params_explosion]]
* [[params_particle]]
* [[params_particle]]
'''phys'''
* [[phys_animlink]]
'''point'''
'''point'''
* [[point_explosion]]
* [[point_explosion]]
* [[point_target]]
* [[point_target]]
'''prop'''
'''prop'''
* [[prop_button]]
* [[Prop_button_(Vampire_The_Masquerade_-_Bloodlines)|prop_button]]
* [[prop_clockhand]]
* [[prop_destructable]]
* [[prop_doorknob]]
* [[prop_doorknob_electronic]]
* [[prop_hacking]]
* [[prop_haunted]]
* [[prop_keypad]]
* [[prop_largehull_ignore]]
* [[prop_mover]]
* [[prop_padlock]]
* [[prop_physics_contested]]
* [[prop_radio]]
* [[prop_sign]]
* [[prop_slashable]]
* [[prop_switch]]
'''security'''
'''security'''
* [[security_camera]]
* [[security_camera]]
}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
'''point'''
'''point'''
* [[point_camera]]
* [[point_camera]]


== vampire-adds.fgd ==
== [[vampire-adds.fgd]] ==
=== [[Vampire The Masquerade - Bloodlines]] specific entities. ===
=== Vampire The Masquerade - Bloodlines specific entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''hud'''
'''hud'''
Line 334: Line 524:
}}
}}


=== [[Half-Life 2]] shared entities. ===
=== Half-Life 2 shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''ai'''
'''ai'''
Line 401: Line 591:
}}
}}


== vampire-base.fgd ==
== [[vampire-broken.fgd]] ==
 
=== Half-Life 2 shared entities. ===
== vampire-broken.fgd ==
=== [[Half-Life 2]] shared entities. ===
{{ColumnBox | count=4 |
{{ColumnBox | count=4 |
'''env'''
'''env'''
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}}
}}


[[Category: Vampire: The Masquerade - Bloodlines]][[Category:Entities]][[Category:Level Design]]
== Non-FGD ==
{{ColumnBox | count=4 |
* [[activity_copy_prop]]
* [[ai_hint]]
* [[ai_network]]
* [[aitesthull]]
* [[auspex_aura]]
* [[beam]]
* [[bodyque]]
* [[camera_animated]]
* [[camera_track]]
* [[debug_entity]]
* [[dynamic_prop]]
* [[entityflame]]
* [[disc_particle]]
* [[env_glow]]
* [[env_steamjet]]
* [[env_swarm_bats]]
* [[filter_base]]
* [[flame_cluster]]
* [[func_plat]]
* [[func_wall]]
* [[funCBaseFlex]]
* [[gib]]
* [[gravity_pellet]]
* [[grenade]]
* [[info_constraint_anchor]]
* [[info_intermission]]
* [[info_player_deathmatch]]
* [[instanced_scripted_scene]]
* [[light_glspot]]
* [[logic_proximity]]
* [[momentary_door]]
* [[multisource]]
* [[npc_crow]]
* [[npc_generic_bathack]]
* [[npc_TestBaseHumanoid]]
* [[npc_VTest]]
* [[npc_VPlaceholder]]
* [[npc_VChangBros]]
* [[npc_VCombatman]]
* [[npc_VMercurio]]
* [[npc_VMoleman]]
* [[npc_sabbat]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[player]]
* [[player_manager]]
* [[player_pickup]]
* [[playerevents]]
* [[prop_base]]
* [[prop_model_state]]
* [[prop_ragdoll_special]]
* [[raggib]]
* [[scripted_scene]]
* [[sheriff_teleport_bats]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[soundent]]
* [[speaker]]
* [[tectonic]]
* [[te_tester]]
* [[test_traceline]]
* [[trigger]]
* [[trigger_brush]]
* [[vampire_skill]]
* [[vampireprojectile]]
* [[vampireprojectile_mingxiaospit]]
* [[vdisciplineprojectile]]
* [[viewmodel]]
* [[weapon_physcannon]]
* [[window_pane]]
* [[worldevents]]
}}
 
[[Category:Vampire: The Masquerade Bloodlines]]
 
[[Category:Level Design]]
[[Category:Entities by game]]

Latest revision as of 15:22, 2 May 2025

Vampire: The Masquerade – Bloodlines Level Creation


vampire-base.fgd

Half-Life 2 shared entities.

aiscripted

ambient

env

filter

func

game

info

infodecal

keyframe

light

logic

math

move

npc

phys

point

prop

scripted

sky

trigger

worldspawn

vampire.fgd

Vampire The Masquerade - Bloodlines specific entities.

aiscripted

ambient

camera

env

events

filter

func

game

hud

inspection

intresting

info

item (armor)

item (disciplines)

item (equipment)

item (questline items)

item (keys)

item (selling items)

item (collectable items)

item (occult items)

item (research books)

item (other items)

item (weapons)

item (unused weapons)

item (locks)

logic

mover

npc

trigger

params

phys

point

prop

security

Half-Life 2 shared entities.

point

vampire-adds.fgd

Vampire The Masquerade - Bloodlines specific entities.

hud

npc

prop

Half-Life 2 shared entities.

ai

env

func

game

info

keyframe

logic

math

momentary

monster

move

npc

path

phys

physics

player

point

scripted

trigger

vampire-broken.fgd

Half-Life 2 shared entities.

env

func

misc

trigger

Non-FGD