Category:Logical entities
		
		
		
		
		
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Subcategories
This category has the following 14 subcategories, out of 14 total.
0
- Source base logical entities (103 P)
 
B
- Black Mesa logical entities (24 P)
 
C
L
- Left 4 Dead 2 logical entities (12 P)
 - Left 4 Dead logical entities (empty)
 
P
- Portal 2 logical entities (5 P)
 
T
- Team Fortress 2 logical entities (27 P)
 
Pages in category "Logical entities"
The following 200 pages are in this category, out of 223 total.
(previous page) (next page)A
B
E
- Env cascade light
 - Env credits
 - Env debughistory
 - Env detail controller
 - Env dof controller
 - Env entity dissolver
 - Env fade
 - Env fog (GoldSrc)
 - Env fog controller
 - Env global
 - Env gravity
 - Env hudhint
 - Env introcredits
 - Env message
 - Env outtro stats
 - Env player surface trigger
 - Env player viewfinder
 - Env portal credits
 - Env ragdoll boogie
 - Env render (Half-Life: Source)
 - Env screeneffect
 - Env screenoverlay
 - Env skypaint
 - Env tilt
 - Env tonemap controller
 - Env tonemap controller ghost
 - Env tonemap controller infected
 - Env viewpunch
 - Env zoom
 - Escape route
 - Event queue saveload proxy
 
F
- Filter activator class
 - Filter activator context
 - Filter activator flag
 - Filter activator infected class
 - Filter activator mass greater
 - Filter activator model
 - Filter activator name
 - Filter activator team
 - Filter activator tfteam
 - Filter base
 - Filter combineball type
 - Filter damage class
 - Filter damage type
 - Filter enemy
 - Filter health
 - Filter melee damage
 - Filter multi
 - Filter player held
 - Filter tf bot has tag
 - Filter tf class
 - Filter tf condition
 - Filter tf damaged by weapon in slot
 - Filter tf player can cap
 - Floorturret tipcontroller
 - Func instance io proxy
 - Func instance parms
 - Func timescale
 
G
I
- Info camera link
 - Info director
 - Info dlightmap update
 - Info doddetect
 - Info gamemode
 - Info global settings
 - Info map parameters (Counter-Strike series)
 - Info map parameters (Left 4 Dead series)
 - Info map parameters versus
 - Info no dynamic shadow
 - Info overlay accessor
 - Info overlay transition
 - Info player equip
 - Info populator
 - Info spawn manager
 - Info stopallsounds
 - Info teleporter countdown
 - Info timescale controller
 - Info view parameters
 - Instanced scripted scene
 
L
- Light directional
 - Light environment
 - Logic achievement
 - Logic active autosave
 - Logic auto
 - Logic autosave
 - Logic branch
 - Logic branch listener
 - Logic case
 - Logic choreographed scene
 - Logic collision pair
 - Logic compare
 - Logic coop manager
 - Logic director query
 - Logic eventlistener
 - Logic eventlistener itemequip
 - Logic game event
 - Logic lineto
 - Logic measure movement
 - Logic multicompare
 - Logic navigation
 - Logic parent
 - Logic playerproxy
 - Logic random outputs
 - Logic relay
 - Logic scene list manager
 - Logic script
 - Logic timer
 - Logic timescale
 - Logic versus random
 - Lua run
 
M
P
- Phys constraintsystem
 - Phys convert
 - Physics npc solver
 - Player loadsaved
 - Player manager
 - Player speedmod
 - Player weaponstrip
 - Point bonusmaps accessor
 - Point broadcastclientcommand
 - Point clientcommand
 - Point gamestats counter
 - Point posecontroller
 - Point servercommand
 - Point surroundtest
 - Point weaponstrip
 - Portalmp gamerules
 - Postprocess controller