info_player_equip
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Tip:One instance of this entity can be used as the 'base' equipment -- the starting equipment when the level begins. Other instances can be Enabled to include other items found later in the level.
Note:Weapons alone spawn with a full loaded clip of ammo, but none in reserve. (ex. weapon_frag gives a single grenade, use ammo_grenade to give additional grenades)
info_player_equip is a logical entity available in
Synergy. It manages the players' equipment.
Entity description
Entity that will give players any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip. The Enabled/Disabled states control whether or not players will spawn with its contents, they can still receive it with EquipPlayer and EquipAllPlayers Inputs, however.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- StartDisabled ([todo internal name (i)]) <choices>
- Whether players who spawn will receive its contents.
- 0 : Start Disabled.
- 1 : Start Enabled.
Equipment Options
Items
| Key | Value | Memo |
|---|---|---|
| item_suit | 0/1 | H.E.V. Suit |
| item_armor | 1-100 | H.E.V. Suit's Powerarmor |
Half-Life 2 Weapons
| Key | Value |
|---|---|
| weapon_crowbar | 0/1 |
| weapon_stunstick | 0/1 |
| weapon_pistol | 0/1 |
| weapon_357 | 0/1 |
| weapon_smg1 | 0/1 |
| weapon_ar2 | 0/1 |
| weapon_shotgun | 0/1 |
| weapon_crossbow | 0/1 |
| weapon_frag | 0/1 |
| weapon_rpg | 0/1 |
| weapon_slam | 0/1 |
| weapon_physcannon | 0/1 |
Synergy Weapons
| Key | Value |
|---|---|
| weapon_deagle | 0/1 |
| weapon_mp5k | 0/1 |
| weapon_mg1 | 0/1 |
Ammo (x = number of additional clips)
| Key | Recommended Value |
|---|---|
| ammo_pistol | 18x |
| ammo_357 | 6x |
| ammo_smg1 | 45x |
| ammo_smg1_grenade | 0-3 |
| ammo_ar2 | 30x |
| ammo_ar2altfire | 0-3 |
| ammo_buckshot | 6x |
| ammo_xbowbolt | 1x |
| ammo_grenade | 0-4 |
| ammo_rpg_round | 0-3 |
| ammo_slam | 0-3 |
Inputs
- Enable
- All players who respawn while this entity is Enabled will receive its equipment.
- Disable
- Players will not receive its equipment on respawn.
- EquipPlayer
- Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
- EquipAllPlayers
- Equip every living player with the items contained in this entity, even if this entity is disabled.