env_fog
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Class hierarchy |
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CClientFog |
cbase.h triggers.cpp |
env_fog
is a point entity available in Counter-Strike, Counter-Strike: Condition Zero, Condition Zero Deleted Scenes, and Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
Key values
- Fog Color (R G B) (rendercolor) <color255>
- This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".
- Start distance (startdist) <integer> (only in )
- This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
- End distance (enddist) <integer> (only in )
- This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
- Start distance (fogStartDistance) <integer> (only in , & )
- Distance where the fog begins to appear.
- Stop distance (fogStopDistance) <integer> (only in , & )
- Distance where the fog ends to appear.
- Fog density (density) <integer> (only in , & )
- Density of the fog.
Flags
Categories:
- Counter-Strike entities
- Counter-Strike point entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Deathmatch Classic entities
- Deathmatch Classic point entities
- GoldSrc base entities
- GoldSrc base point entities