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Template:This is a

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This template is used on many pages and changes may be widely noticed.

Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage.
Consider discussing changes on the talk page before implementing them.

Additional info:
Over 2500+ pages using this template.

This is a {{{1}}} available in all Source Source games.

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This template uses a Testcases subpage
You can test how this page looks with it's different skins and parsers.

This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.

Parameters and Examples

*: Necessary parameters.

Parameter Description Example Preview
*{{{1}}} The type of the object need to describe. The following types are available:

Entities:

Console Variables, Commands, QC Commands:

Miscellaneous:

  • Custom (You can specify the type yourself. See examples)
Note.pngNote:Template will not add entity categories and change titles when using non-entity type (such as console variable).
{{this is a|''incredible entity''}}
{{this is a|brush entity|engine=GoldSrc}}
{{this is a|console variable|name=sv_cheats}}
{{this is a|pixel shader|name=LightmappedGeneric}}
This is a incredible entity available in all Source Source games.
This is a brush entity available in all GoldSrc GoldSrc games.
sv_cheats is a console variable available in all Source Source games.
LightmappedGeneric is a pixel shader available in all Source Source games.
{{{shader}}}
{{{shader1}}}~{{{shader5}}}
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders.
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 MP|game1=Garry's Mod}}
$lightmap is a material shader parameter for the VertexLitGeneric shader available in Source 2013 Multiplayer Source 2013 Multiplayer and Garry's Mod Garry's Mod.
{{{dx}}} Add DirectX levels inline text.

Available versions:

  • DirectX 8 - dx8
  • DirectX 9 (SM 2.0)- dx9
  • DirectX 9.0c (SM 3.0) - dx95 or dx90c
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}

{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}

{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
$lightwarptexture (DX8) is a material shader parameter for the VertexLitGeneric shader available in all Source Source games since Source 2006 Source 2006.

$lightwarptexture (DX9 SM2) is a material shader parameter for the VertexLitGeneric shader available in all Source Source games since Source 2006 Source 2006.

$lightwarptexture (DX9+ SM3) is a material shader parameter for the VertexLitGeneric shader available in all Source Source games since Source 2006 Source 2006.
{{{engine}}}
{{{engine1}}}
{{{engine2}}}
Which engine the subject belongs to.
Icon-Important.pngImportant:To add multiple engines, please use parameter {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
{{this is a|point entity|engine=GoldSrc|engine1=Source}}
{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}}
This is a point entity available in all GoldSrc GoldSrc and Source Source games.
This is a point entity available in all GoldSrc GoldSrc, Source Source, and Source 2 Source 2 games.
{{{except}}} This is available in all other games except this one.
Note.pngNote:Works without {{{game}}}.
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}}
func_monitor is a brush entity available in all Source Source games except Left 4 Dead series Left 4 Dead series.
{{{since}}} This is available since this game.
Note.pngNote:Works without {{{game}}}.
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start is a point entity available in all GoldSrc GoldSrc games since Half-Life Half-Life.
{{{name}}} The name of the subject. It will change the title of a page. The default value is "This". You can specify it to 0 to remove the entity name.
{{this is a|point entity|name=info_player_start}}
info_player_start is a point entity available in all Source Source games.
{{{series}}} The series that the subject is available in.
{{this is a|brush entity|series=Counter-Strike}}
This is a brush entity available in Counter-Strike: SourceCounter-Strike: Global Offensive Counter-Strike series.
{{{game}}} The game that the subject is available in.
Note.pngNote:Works without {{{series}}}.
{{this is a|path entity|game=Team Fortress 2}}
This is a path entity available in Team Fortress 2 Team Fortress 2.
{{{notitlechange}}} You can prevent title-changing from the template by using this parameter. Used in the /doc page.
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start is a point entity available in all GoldSrc GoldSrc games since Half-Life Half-Life.
{{{internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|internal=1}}
This is an internal entity available in all Source Source games.
{{{cut}}} If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page.
{{this is a|cut=1|internal=1|entity}}
This is a cut internal entity available in all Source Source games.
{{{sprite}}} The icon of the entity:
  • If 1 is specified, the template will find the entity icon file based on the entity name (parameter {{{1}}}). (Follow the format of [[File:<entity name>.png]] to find)
  • If it is a custom value, the template will find the entity icon file according to the specified value.
    Note.pngNote:File suffix name is required!
{{this is a|point entity|name=logic_script|sprite=1}}
Logic script.png
logic_script is a point entity available in all Source Source games.
{{{icon}}} Make the game icon appear left-aligned.
  • If 1 is specified, the template will use {{{game}}} instead.
  • If it is a custom value, you need to enter the full name of the game. (Case sensitive)
  • If 0 is specified or the parameter is unused, the icon will appears in the text. (See the examples above.)
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}}
Left 4 Dead series info_survivor_position is a point entity available in Left 4 Dead series Left 4 Dead series.
{{{game1}}} ~ {{{game5}}} If this is available in multiple games, use these parameters to describe.
Note.pngNote:Once you have used the {{{game1}}}, the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.
Note.pngNote:Works without {{{series}}}.
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2 |game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}}
{{this is a|point entity|name=info_survivor_position|game=Left 4 Dead|game1=Left 4 Dead 2}}
info_survivor_position is a point entity available in Left 4 Dead Left 4 Dead and Left 4 Dead 2 Left 4 Dead 2.
{{{nocat}}} Don't place any categories.
{{this is a|point entity|name=info_player_start|nocat=1}}
N/A
{{{except-multi}}} Similar to {{{except}}}, but can specify multiple games simultaneously.
Note.pngNote:Unsupport placing categories.
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}}
1 is a point entity available in all Source Source games except Left 4 DeadHalf-Life 2Counter-Strike: Global Offensive.