multi_manager
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Class hierarchy |
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CMultiManager |
hl1/hl1_ents.cpp |
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by logic_relay.
It has since been replaced by logic_relay.
multi_manager
is a point entity available in Half-Life: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in Source.
Important:This entity counts as an edict; use logic_relay instead.
Code:logic_relay is backwards compatible with Half-Life: Source's version of multi_manager; all KVs and I/O required for multi_manager perform the same function in logic_relay.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused.
Inputs
- Trigger <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]