multi_manager
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Important:This entity counts as an edict; use logic_relay instead.


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CMultiManager |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager
is a logical entity available in Half-Life: Source and
Half-Life Deathmatch: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in
Source.

Keyvalues
- Name (targetname) <string> [ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused. - <Any other entity's targetname> <float>
- The entity targetnames to be used by this
multi_manager
. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist. This is equivalent to firing their Use input with the specified delay[confirm]. Note:These keyvalues must be added manually without smart edit.
Inputs
- Use / Trigger <void>
- Fires this entity's OnTrigger output and also uses specified targets with their specified delays.
Outputs
- OnTrigger
- !activator = activator of Trigger input
!caller = this entity
Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]