lua_run

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Lua run.png

lua_run is a logical entity available in Garry's Mod Garry's Mod. It runs raw Lua code given to it in its keyvalues.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Code (Code) <string>
Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.
Warning.pngWarning:Using the quote symbol " in any text field of a Hammer Object Properties Dialog will lead to VMF corruption, fixable only by editing the VMF directly with a text editor and removing the added quote symbol.
PlacementTip.pngWorkaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Tip.pngTip:Using include() you can run external lua files. The function looks for files in 🖿\GarrysMod\garrysmod\addons\mapcontent\lua.
For example you could create a file named MyMapScript.lua at 🖿\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua, which could then be run in Hammer with include('MyMapScript.lua').

Flags

Run code on spawn : [1]

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.