lua_run

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lua_run is a point entity available in Garry's Mod Garry's Mod.

lua_run
Lua run.png
TypePoint entity
EngineSource Source
AvailabilityGarry's Mod Garry's Mod
 

It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.
Icon-Bug.pngBug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
PlacementTip.pngWorkaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Note.pngFix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.
  [todo tested in?]
Tip.pngTip:Using include() you can run external lua files. The function looks for files in 🖿\GarrysMod\garrysmod\addons\mapcontent\lua.
For example you could create a file named MyMapScript.lua at 🖿\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua, which could then be run in Hammer with include('MyMapScript.lua').
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <string>
Run code that was passed as a variable.

Outputs

Stub

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