Logical entity

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Logical entity is a entity that has no visual component and whose position in the map doesn't affect its functionality in any way. They affect the game, creating or adding to various environmental and game controlling systems, such as AI managers, math counters and choreography.

In FGD they are defined using either @PointClass or @FilterClass and thus in Hammer placed by Hammer Entity Tool.

In-game they are usually subclasses of CLogicalEntity but not always (for example logic_auto, logic_script, logic_choreographed_scene)

Examples

Map properties

Entities that can be thought of as additional properties of the map and only one should exist.

Event detectors

Fires outputs based on some conditions occurring in-game like round starting, map loading for the first time or in certain gamemode.

Game controlling systems

Note.pngNote:Many are spawned automatically by the game

I/O logic

See also:  Logic gate

Filters

See also:  Filters

Speech

Other

See also