info_map_parameters
		
		
		
		
		
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 Note:The reason is stored in the round_end GameEvent.
Note:The reason is stored in the round_end GameEvent.
		
	

 

This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
|  Class hierarchy | 
|---|
| CMapInfo | 
|  mapinfo.cpp | 
info_map_parameters  is a   logical entity  available in 
 Counter-Strike series.
 Counter-Strike series. 
This entity determines the C4 explosion radius and the teams that are allowed to buy.
 Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
 Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in  Deathmatch; and the bots' maximum vision distance.
 Deathmatch; and the bots' maximum vision distance.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons. Default 0. Can be overridden with sv_buy_status_override. Can be overridden with sv_buy_status_override.
- Everyone
- Counter-terrorists only
- Terrorists only
- Nobody
 
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default 500.
- Pet Population (petpopulation)  <float> (only in  ) )
- Determines the target population of pets (chicken). Note:Chickens won't spawn automatically unless the map has a Navigation Mesh. Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm)  <boolean> (only in  ) )
- Set to Yesif the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns)  <boolean> (only in  ) )
- Set to Yesif you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance)  <float> (only in  ) )
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz)  <boolean> (only in  ) )
- Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices>
- Ends the round after 5 seconds with the reason you specify.  Tip:(only in Tip:(only in ) You can also use game_round_end. ) You can also use game_round_end.
| Value | Winner | Reason | 
|---|---|---|
| 0 | Terrorists | Target_Bombed | 
| 1 | Counter-terrorists | VIP_Escaped | 
| 2 | Terrorists | VIP_Assassinated | 
| 3 | Terrorists | Terrorists_Escaped | 
| 4 | Counter-terrorists | CTs_PreventEscape | 
| 5 | Counter-terrorists | Escaping_Terrorists_Neutralized | 
| 6 | Counter-terrorists | Bomb_Defused | 
| 7 | Counter-terrorists | CTs_Win | 
| 8 | Terrorists | Terrorists_Win | 
| 9 | Draw | Round_Draw | 
| 10 | Counter-terrorists | All_Hostages_Rescued | 
| 11 | Counter-terrorists | Target_Saved | 
| 12 | Terrorists | Hostages_Not_Rescued | 
| 13 | Counter-terrorists | Terrorists_Not_Escaped | 
| 14 | Terrorists | VIP_Not_Escaped | 
| 15 | Draw | Game_Commencing | 
 Note:The reason is stored in the round_end GameEvent.
Note:The reason is stored in the round_end GameEvent.























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