trigger_jump
trigger_jump
is a brush entity available in Ricochet. This is the entity that is used to throw the player between the various pads.
Key Values
- Height
(height)
<integer> - Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
- Target
(target)
<string> - The jump pad's destination. The game handles the speed/gravity calculations automatically.