trigger_jump
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trigger_jump
is a brush entity available in Ricochet. This is the entity that is used to throw the player between the various pads.
Keyvalues
- Height (height) <integer>
- Height of the jump; default 150 if absent or zero.
Be careful! If you set this value too low, players may not reach their target.
- Target (target) <string>
- The jump pad's destination. The game handles the speed/gravity calculations automatically.