VMF Updater

From Valve Developer Community
Jump to: navigation, search


This article or section is a stub. You can help by adding to it.

Under construction icon-blue.png
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page

VMF Updater VMF Updater a program that fixes map sources files. Useful for porting GoldSrc GoldSrc and Half-Life 2 Half-Life 2'Beta maps.


  • Automatically replaces missing textures, models and skyboxes with ones from the beta;
  • Fixes "black" brushes and models;
  • Updates HL1 entities to HL2 ones and sets Inputs/Outputs automatically.
  • Automatically adds Inputs/Outputs
  • Moves keyvalues from entitie's axis into MoveDir keyvalue for func_button, func_door and some other entities
  • Replaces env_sound for working env_soundscape with proper keyvalues
  • Adds correct SOLID keyvalue for prop_static entity
  • Adds correct MoveSound keyvalues for func_tractrain
  • Moves values from "mass" keyvalue into "massScale" keyvalue, supported by the engine
  • Replaces npcweapon_mp5k with weapon_smg1 for npc_metropolice
  • Fixes sound names that were ranamed since 2001 for func_door_rotating and ambient_generic
  • This script was written on LUA, so you can easily edit it at your discretion.


  1. Unzip the VMF Updater folder from this archive
  2. Run VMFUpdater.exe, press Load File and select the .vmf file you want to fix
  3. Press Update and wait for a few seconds
  4. Save the fixed file, don't forget to append ".vmf"


Blank image.pngTodo:

External links