User:NOUG4AT/Sandbox

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Just gallery

Useful lines

Replace all with needed info without "

Template for FGD Files:

FGD for {{gametemplate|4}}.
== FGD ==
{{textfile|fgd}}
{{codeblock|src="NAME OF YOUR FGD".fgd|lang=fgd|<!--
--><nowiki>"YOUR FGD HERE"
</nowiki>}}
[[Category:"NAME OF YOUR GAME"]]
[[Category:Level Design]]
[[Category:FGD]]

Also add one of the following categories:

FOR ENTITIES!!!

{{KV|||}}
{{KV|||}}
{{KV|||}}
{{KV|||}}
{{KV|||}}
{{KV|||}}


:{| class=standard-table
!| Value || Description
|-
| 0 || 
|-
| 1 || 
|-
| 2 || 
|}

Template for Gameinfo Files:

 

From: 
{{codeblock|src=gameinfo.txt|lang=txt|<nowiki>

</nowiki>}}
[[Category:]]
[[Category:Gameinfo]]

Hot lines

Path

{{path|<nowiki>
"YOUR TEXT HERE"
</nowiki>}}

Codeblock

{{codeblock|lang=vmt|src=YOUR CODE|<nowiki>
YOUR WORDS
</nowiki>}}


Unfinished

planned

todo

Porting from goldsource to source - topics and ideas.

  1. Adding section about adding models reflection with $envmap.
  2. Programming (adding new npc classes, edit relationship, for rookies)
  3. Adding reflections for usual textures (brushes, etc)
  4. Translucent of models... Using various shaders (Unlitgeneric -> $model 1)

Documentation Maps --Porting poligons (geometry) --Porting entities --Porting Scripts --Fixing Issues

Porting models Programming -Trying

.......................

etc

Sequence

Altough these actions can be performed in any sequence. Here is a recommended list:

  • Get the map sources and other files.
  • Convert models.
  • Convert textures (world, sky, models) and configure them.
  • Fix the map source after decompilation.
  • Fix map issues (textures, geometry) → convert to vmf.
  • Update outdated entities.
  • Add new entities (if desired).
  • Compile the final file.


Projects

Mods

Games

Models

NPCS

Weapons

Textures

Animated

GoldSrc GoldSrc source code

Porting

Entities
Monsters
Weapons

Recreating

Entities
Monsters
Weapons

GoldSrc GoldSrc scripts

GUI

HUD

Examples of script and code algorithms

Goldsource mechanisms in source

Port to various games on source

Team Fortress 2

Counter-Strike: Global Offensive

  • info_player_start → info_player_terrorist
  • info_player_deathmatch → info_player_counterterrorist

Counter-Strike: Source

Garry's Mod

Half-Life 2

Momentum

Port from various games on goldsource

Half-Life 1 (Vanilla)

  • info_player_deathmatch → info_player_start
  • env_glow → env_sprite

Counter-Strike 1.6 (and early versions)

  • cycler_sprite → prop
  • cycler → prop

Cry of Fear

  • env_model → prop

Team Fortress: Classic

James Bond 007: Nightfire

Programming

Foundations

Using Wikipedia icon ChatGPT

Tests

ERR
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Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
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Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell
ERR
Empty.png
Gabe Newell CEO of Valve10:05, 26 September 2010 (UTC)
I'm Gabe Newell