Gameinfo.txt/Half-Life 2: Calamity

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From: Half-Life 2 Half-Life 2: Calamity

gameinfo.txt
txt
"GameInfo" { // This is what shows up in the 'Third Party Games' area of the Steam games list. game "Half-Life 2: Calamity" title "Half-Life 2: Calamity" type singleplayer_only developer "Bobby Cardona" developer_url "http://www.interlopers.net/portfolios/17227" icon "resource/icon" FileSystem { SteamAppId 215 // GCF for Source SDK Base ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { Game |gameinfo_path|. Game sourcetest Game hl2 } } }