List of James Bond 007: Nightfire entities
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This is a list of all James Bond 007: Nightfire entities that can be placed through Gearcraft
Note:This list contains only FGD entities.
aiscripted_*
ambient_*
ammo_*
- ammo_bondmine
- ammo_commando
- ammo_darts
- ammo_flashgrenade
- ammo_fraggrenade
- ammo_grenadelauncher
- ammo_kowloon
- ammo_mp9
- ammo_p99
- ammo_pdw90
- ammo_raptor
- ammo_rocketlauncher
- ammo_shotgun
- ammo_smokegrenade
- ammo_sniper
- ammo_up11
button_*
ctf_*
cycler_*
enemy_*
- enemy_attackcopter
- enemy_generic
- enemy_helicopter
- enemy_ninja
- enemy_scubasteve
- enemy_searchlight
- enemy_searchlight_target
- enemy_sentry
- enemy_videocamera
- enemy_videocamera_target
- enemy_yakuza_driver
entity_*
env_*
- env_beam
- env_blood
- env_bubbles
- env_deathcamera
- env_explosion
- env_fade
- env_fog
- env_global
- env_glow
- env_laser
- env_message
- env_rain
- env_render
- env_scoring
- env_shake
- env_shooter
- env_snow
- env_sound
- env_spark
- env_sprite
- env_virtualexplosion
func_*
- func_balancebeam
- func_breakable
- func_button
- func_characterclip
- func_climbable
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_handoverhand
- func_huggable
- func_illusionary
- func_ladder
- func_ledgehang
- func_modeltrainclip
- func_monsterclip
- func_pathtruck_clip
- func_pathvehicle_clip
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_ropeclimb
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
gadget_*
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_aievent
- info_camera
- info_camera_node
- info_camera_viewnode
- info_ctfdetect
- info_ctfspawn
- infodecal
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_picture_target
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_snow
- info_target
- info_teleport_destination
item_*
- item_armor_plate
- item_armor_vest
- item_breakable
- item_ctfaccelerator
- item_ctfbackpack
- item_ctfbase
- item_ctfflag
- item_ctflongjump
- item_ctfportablebattery
- item_ctfregeneration
- item_ctfspeed
- item_drivetarget
- item_generic
- item_grappletarget
- item_lasertarget
- item_locktarget
- item_padlock
- item_scubasuit
- item_security
- item_space_suit
light_*
momentary_*
multi_*
npc_*
particle_*
path_*
physics_*
player_*
scripted_*
target_*
trigger_*
- trigger_acfiremissile
- trigger_auto
- trigger_autosave
- trigger_bit_counter
- trigger_bit
- trigger_bondmoment
- trigger_bondsecret
- trigger_camera
- trigger_cdaudio
- trigger_changecharacter
- trigger_changelevel
- trigger_changesequence
- trigger_changetarget
- trigger_counter
- trigger_ctfgeneric
- trigger_endcinematic
- trigger_endgame
- trigger_endsection
- trigger_gravity
- trigger_hudmessage
- trigger_hurt
- trigger_multiple
- trigger_new_hurt
- trigger_objective
- trigger_once
- trigger_pathcamera
- trigger_playerfreeze
- trigger_playmovie
- trigger_push
- trigger_random
- trigger_relay
- trigger_sneak
- trigger_teleport
- trigger_to_first
- trigger_togglehud
- trigger_transition
virtual_*
weapon_*
- weaponbag
- weapon_bondmine
- weapon_commando
- weapon_flashgrenade
- weapon_fraggrenade
- weapon_frinesi
- weapon_grapple
- weapon_grenadelauncher
- weapon_kowloon
- weapon_l96a1
- weapon_l96a1_winter
- weapon_lighter
- weapon_mp9
- weapon_mp9_silenced
- weapon_pda
- weapon_pdw90
- weapon_pen
- weapon_pp9
- weapon_qworm
- weapon_raptor
- weapon_rocketlauncher
- weapon_ronin
- weapon_smokegrenade
- weapon_taser
- weapon_up11
- weapon_watch