List of Portal 2 console commands and variables
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The following is a list of Portal 2 console commands and variables listed in alphabetical order.
Note:Retrieved September 20th, 2012, Version 2.0.0.1
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
- 3462 total console commands and variables.
Cvar list
_
Command | Default Value | Flags | Description |
---|---|---|---|
_autosave | cmd | Autosave | |
_autosavedangerous | cmd | AutoSaveDangerous | |
_bugreporter_restart | cmd | Restarts bug reporter .dll | |
_fov | 0 | , "cl" | Automates fov command to server. |
_record | cmd | Record a demo incrementally. | |
_resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
_restart | cmd | Shutdown and restart the engine. |
A
Command | Default Value | Flags | Description |
---|---|---|---|
addip | cmd | Add an IP address to the ban list. | |
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | , "a" | |
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_reset_nodes | cmd | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_actbusy_search_time | 10 | , "sv" | |
ai_auto_contact_solver | 1 | , "sv" | |
ai_block_damage | 0 | , "sv" | |
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_actbusy | 0 | , "sv", "cheat" | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: |
ai_debug_assault | 0 | , "sv" | |
ai_debug_avoidancebounds | 0 | , "sv" | |
ai_debug_directnavprobe | 0 | , "sv" | |
ai_debug_doors | 0 | , "sv" | |
ai_debug_dyninteractions | 0 | , "sv" | Debug the NPC dynamic interaction system. |
ai_debug_efficiency | 0 | , "sv" | |
ai_debug_enemies | 0 | , "sv" | |
ai_debug_enemyfinders | 0 | , "sv" | |
ai_debug_eventresponses | 0 | , "sv" | Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. |
ai_debug_expressions | 0 | , "sv" | Show random expression decisions for NPCs. |
ai_debug_follow | 0 | , "sv" | |
ai_debug_loners | 0 | , "sv" | |
ai_debug_looktargets | 0 | , "sv" | |
ai_debug_los | 0 | , "sv", "cheat" | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_nav | 0 | , "sv" | |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_ragdoll_magnets | 0 | , "sv" | |
ai_debug_shoot_positions | 0 | , "cheat", "rep", "cl" | |
ai_debug_speech | 0 | , "sv" | |
ai_debug_squads | 0 | , "sv" | |
ai_debug_think_ticks | 0 | , "sv" | |
ai_debugscriptconditions | 0 | , "sv" | |
ai_default_efficient | 0 | , "sv" | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
ai_drawbattlelines | 0 | , "sv", "cheat" | |
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
ai_dump_hints | cmd | ||
ai_ef_hate_npc_duration | 1 | , "sv" | |
ai_ef_hate_npc_frequency | 5 | , "sv" | |
ai_efficiency_override | 0 | , "sv" | |
ai_enable_fear_behavior | 1 | , "sv" | |
ai_expression_frametime | 0 | , "sv" | Maximum frametime to still play background expressions. |
ai_expression_optimization | 0 | , "sv" | Disable npc background expressions when you can't see them. |
ai_fear_player_dist | 720 | , "sv" | |
ai_find_lateral_cover | 1 | , "sv" | |
ai_find_lateral_los | 1 | , "sv" | |
ai_follow_use_points | 1 | , "sv" | |
ai_follow_use_points_when_moving | 1 | , "sv" | |
ai_force_serverside_ragdoll | 0 | , "sv" | |
ai_frametime_limit | 50 | , "sv" | frametime limit for min efficiency AIE_NORMAL (in sec's). |
ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | |
ai_inhibit_spawners | 0 | , "sv", "cheat" | |
ai_lead_time | 0 | , "sv" | |
ai_LOS_mode | 0 | , "sv", "rep" | |
ai_moveprobe_debug | 0 | , "sv" | |
ai_moveprobe_jump_debug | 0 | , "sv" | |
ai_moveprobe_usetracelist | 0 | , "sv" | |
ai_nav_debug_experimental_pathing | 0 | , "sv" | Draw paths tried during search for bodysnatcher pathing |
ai_navigator_generate_spikes | 0 | , "sv" | |
ai_navigator_generate_spikes_strength | 8 | , "sv" | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
ai_no_local_paths | 0 | , "sv" | |
ai_no_node_cache | 0 | , "sv" | |
ai_no_select_box | 0 | , "sv" | |
ai_no_steer | 0 | , "sv" | |
ai_no_talk_delay | 0 | , "sv" | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
ai_norebuildgraph | 0 | , "sv" | |
ai_path_adjust_speed_on_immediate_turns | 1 | , "sv" | |
ai_path_insert_pause_at_est_end | 1 | , "sv" | |
ai_path_insert_pause_at_obstruction | 1 | , "sv" | |
ai_post_frame_navigation | 0 | , "sv" | |
ai_radial_max_link_dist | 512 | , "sv" | |
ai_reaction_delay_alert | 0 | , "sv" | |
ai_reaction_delay_idle | 0 | , "sv" | |
ai_rebalance_thinks | 1 | , "sv" | |
ai_report_task_timings_on_limit | 0 | , "a", "sv" | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_sequence_debug | 0 | , "sv" | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
ai_setupbones_debug | 0 | , "sv" | Shows that bones that are setup every think |
ai_shot_bias | 1 | , "sv" | |
ai_shot_bias_max | 1 | , "rep", "cl" | |
ai_shot_bias_min | -1 | , "rep", "cl" | |
ai_shot_stats | 0 | , "sv" | |
ai_shot_stats_term | 1000 | , "sv" | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | |
ai_show_hull_attacks | 0 | , "sv" | |
ai_show_node | cmd | Highlight the specified node | |
ai_show_think_tolerance | 0 | , "sv" | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
ai_simulate_task_overtime | 0 | , "sv" | |
ai_spread_cone_focus_time | 0 | , "sv" | |
ai_spread_defocused_cone_multiplier | 3 | , "sv" | |
ai_spread_pattern_focus_time | 0 | , "sv" | |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
ai_strong_optimizations | 0 | , "sv" | |
ai_strong_optimizations_no_checkstand | 0 | , "sv" | |
ai_task_pre_script | 0 | , "sv" | |
ai_test_los | cmd | Test AI LOS from the player's POV | |
ai_test_moveprobe_ignoresmall | 0 | , "sv" | |
ai_think_limit_label | 0 | , "a", "sv" | |
ai_use_clipped_paths | 1 | , "sv" | |
ai_use_efficiency | 1 | , "sv" | |
ai_use_frame_think_limits | 1 | , "sv" | |
ai_use_think_optimizations | 1 | , "sv" | |
ai_use_visibility_cache | 1 | , "sv" | |
ai_vehicle_avoidance | 1 | , "sv", "cheat" | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
air_density | cmd | Changes the density of air for drag computations. | |
alias | cmd | Alias a command. | |
+alt1 | cmd | , "cl" | |
-alt1 | cmd | , "cl" | |
+alt2 | cmd | , "cl" | |
-alt2 | cmd | , "cl" | |
anim_3wayblend | 1 | , "rep", "cl" | Toggle the 3-way animation blending code. |
anim_showmainactivity | 0 | , "cheat", "cl" | Show the idle, walk, run, and/or sprint activities. |
askconnect_accept | cmd | Accept a redirect request by the server. | |
asw_engine_finished_building_map | cmd | Notify engine that we've finished building a map | |
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | cmd | ||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | cmd | ||
+attack | cmd | , "cl" | |
-attack | cmd | , "cl" | |
+attack2 | cmd | , "cl" | |
-attack2 | cmd | , "cl" | |
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
autoaim_max_deflect | 0 | , "sv" | |
autoaim_max_dist | 2160 | , "sv" | |
autosave | cmd | Autosave | |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd |
B
Command | Default Value | Flags | Description |
---|---|---|---|
+back | cmd | ||
-back | cmd | ||
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
bench_end | cmd | Ends gathering of info. | |
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
bind_osx | cmd | Bind a key for OSX only. | |
BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
bink_dump_precached_movies | cmd | Dumps information about all precached Bink movies | |
bink_mat_queue_mode | 1 | Update bink on mat queue thread if mat_queue_mode is on (if turned off, always update bink on main thread; may cause stalls!) | |
bink_preload_videopanel_movies | 1 | , "cl" | Preload Bink movies used by VideoPanel. |
bink_try_load_vmt | 0 | Try and load a VMT with the same name as the BIK file to override settings | |
bink_use_preallocated_scratch_texture | 1 | Use a pre-allocated VTF instead of creating a new one and deleting it for every texture update. Gameconsole only. | |
blackbox | 1 | ||
blackbox_dump | cmd | Dump the contents of the blackbox | |
blackbox_record | cmd | Record an entry into the blackbox | |
BlendBonesMode | 2 | , "rep", "cl" | |
blink_duration | 0 | , "cl" | How many seconds an eye blink will last. |
blobs_paused | 0 | , "cheat", "rep", "cl" | |
bot | cmd | Add a bot. | |
bot_command | cmd | <bot name> <command string...>. Sends specified command on behalf of specified bot | |
bot_defend | 0 | , "sv" | Set to a team number, and that team will all keep their combat shields raised. |
bot_dontmove | 0 | , "sv", "cheat" | |
bot_equip | cmd | Generate an item and have the bot equip it. Format: bot_equip <bot name> <item name> | |
bot_flipout | 0 | , "sv" | When on, all bots fire their guns. |
bot_follow | 0 | , "sv", "cheat" | When on, bot will follow the player. |
bot_following_distance | 200 | , "sv", "cheat" | distance that bot will follow the player. |
bot_forceattack2 | 0 | , "sv" | When firing, use attack2. |
bot_forceattackon | 0 | , "sv" | When firing, don't tap fire, hold it down. |
bot_forcefireweapon | 0 | , "sv" | Force bots with the specified weapon to fire. |
bot_jump | 0 | , "sv", "cheat" | Force all bots to repeatedly jump. |
bot_kill | cmd | <bot id>. Kills bot. | |
bot_look | 0 | , "sv", "cheat" | When on, bot will look at what the player is looking. |
bot_mimic | 0 | , "sv" | Bot uses usercmd of player by index. |
bot_mimic_yaw_offset | 180 | , "sv" | Offsets the bot yaw. |
bot_randomnames | 0 | , "sv", "cheat" | |
bot_refill | cmd | Refill all bot ammo counts | |
bot_requestswap | 0 | , "sv", "cheat" | Force bot to request swap weapon from player. |
bot_selectweapon | cmd | ||
bot_selectweaponslot | -1 | , "sv", "cheat" | set to weapon slot that bot should switch to. |
bot_selectweaponsubtype | -1 | , "sv", "cheat" | set to weapon subtype that bot should switch to. |
bot_taunt | 0 | , "sv", "cheat" | Force all bots to repeatedly taunt. |
bot_teleport | cmd | Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll | |
bot_throw | 0 | , "sv", "cheat" | When on, bot will throw current weapon. |
bounce_paint_color | -23296 | , "rep", "cl" | Color for bounce paint |
bounce_paint_min_speed | 500 | , "cheat", "rep", "cl" | For tweaking how high bounce paint launches the player. |
bounce_paint_wall_jump_upward_speed | 275 | , "cheat", "rep", "cl" | The upward velocity added when bouncing off a wall |
box | cmd | Draw a debug box. | |
+break | cmd | , "cl" | |
-break | cmd | , "cl" | |
breakable_disable_gib_limit | 0 | , "sv" | |
breakable_multiplayer | 1 | , "sv" | |
buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window | 30 | , "a" | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | , "a" | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | , "a" | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | , "a" | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
budget_panel_height | 384 | , "a" | height in pixels of the budget panel |
budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | , "a" | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | , "a" | enable/disable averages in the budget panel |
budget_show_history | 1 | , "a" | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | , "a" | enable/disable peaks in the budget panel |
budget_toggle_group | cmd | Turn a budget group on/off | |
bug | cmd | Show the bug reporting UI. | |
bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
bugreporter_console_bytes | 15000 | Max # of console bytes to put into bug report body (full text still attached). | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
bugreporter_snapshot_delay | 15 | Frames to delay before taking snapshot | |
bugreporter_uploadasync | 0 | , "a" | Upload attachments asynchronously |
bugreporter_username | 0 | , "a" | Username to use for bugreporter |
buildcubemaps | cmd | Rebuild cubemaps. | |
building_cubemaps | 0 | Indicates we're building cubemaps | |
buildmodelforworld | cmd | buildmodelforworld |
C
Command | Default Value | Flags | Description |
---|---|---|---|
c_maxdistance | 200 | , "a", "cl" | |
c_maxpitch | 90 | , "a", "cl" | |
c_maxyaw | 135 | , "a", "cl" | |
c_mindistance | 30 | , "a", "cl" | |
c_minpitch | 0 | , "a", "cl" | |
c_minyaw | -135 | , "a", "cl" | |
c_orthoheight | 100 | , "a", "cl" | |
c_orthowidth | 100 | , "a", "cl" | |
c_thirdpersonshoulder | 0 | , "a", "cl" | |
c_thirdpersonshoulderaimdist | 120 | , "a", "cl" | |
c_thirdpersonshoulderdist | 40 | , "a", "cl" | |
c_thirdpersonshoulderheight | 5 | , "a", "cl" | |
c_thirdpersonshoulderoffset | 20 | , "a", "cl" | |
cache_print | cmd | cache_print [section] Print out contents of cache memory. | |
cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | |
cam_collision | 1 | , "a", "cl" | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | cmd | Tells camera to change modes | |
cam_idealdelta | 4 | , "a", "cl" | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | , "a", "cl" | |
cam_idealdistright | 0 | , "a", "cl" | |
cam_idealdistup | 0 | , "a", "cl" | |
cam_ideallag | 4 | , "a", "cl" | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | , "a", "cl" | |
cam_idealyaw | 0 | , "a", "cl" | |
cam_showangles | 0 | , "cheat", "cl" | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | , "a", "cl" | |
+camdistance | cmd | , "cl" | |
-camdistance | cmd | , "cl" | |
+camin | cmd | , "cl" | |
-camin | cmd | , "cl" | |
+cammousemove | cmd | , "cl" | |
-cammousemove | cmd | , "cl" | |
camortho | cmd | Switch to orthographic camera. | |
+camout | cmd | , "cl" | |
-camout | cmd | , "cl" | |
+campitchdown | cmd | , "cl" | |
-campitchdown | cmd | , "cl" | |
+campitchup | cmd | , "cl" | |
-campitchup | cmd | , "cl" | |
+camyawleft | cmd | , "cl" | |
-camyawleft | cmd | , "cl" | |
+camyawright | cmd | , "cl" | |
-camyawright | cmd | , "cl" | |
cancelselect | cmd | ||
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cast_ray_paint | cmd | Test paint | |
catapult_physics_drag_boost | 2 | , "rep", "cl" | |
cc_captiontrace | 1 | , "cl" | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | cmd | Emits a closed caption | |
cc_findsound | cmd | Searches for soundname which emits specified text. | |
cc_flush | cmd | Flushes async'd captions. | |
cc_lang | 0 | , "a", "cl" | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | , "a", "cl" | Close caption linger time. |
cc_minvisibleitems | 1 | , "cl" | Minimum number of caption items to show. |
cc_norepeat | 5 | , "sv" | In multiplayer games, don't repeat captions more often than this many seconds. |
cc_predisplay_time | 0 | , "a", "cl" | Close caption delay before showing caption. |
cc_random | cmd | Emits a random caption | |
cc_sentencecaptionnorepeat | 4 | , "cl" | How often a sentence can repeat. |
cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |
cc_showmissing | 0 | , "rep", "cl" | Show missing closecaption entries. |
cc_subtitles | 0 | , "a", "cl" | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
centerview | cmd | ||
ch_createairboat | cmd | Spawn airboat in front of the player. | |
ch_createjeep | cmd | Spawn jeep in front of the player. | |
change_portalgun_linkage_id | cmd | Changes the portal linkage ID for the portal gun held by the commanding player. Give it three numbers to cycle through a range | |
changelevel | cmd | Change server to the specified map | |
changelevel2 | cmd | Transition to the specified map in single player | |
cheap_captions_fadetime | 0 | , "cl" | |
cheap_captions_test | 0 | , "cl" | |
chet_debug_idle | 0 | , "a", "sv" | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
choreo_spew_filter | 0 | , "rep", "cl" | Spew choreo. Use a sub-string or * to display all events. |
cl_aggregate_particles | 1 | , "cl" | |
cl_allowdownload | 1 | , "a" | Client downloads customization files |
cl_allowupload | 1 | , "a" | Client uploads customization files |
cl_ambient_light_disableentities | 0 | , "cl" | Disable map ambient light entities. |
cl_anglespeedkey | 0 | , "cl" | |
cl_auto_taunt_pip | 1 | , "a", "cl" | |
cl_autowepswitch | 1 | , "a", "user", "cl" | Automatically switch to picked up weapons (if more powerful) |
cl_backspeed | 175 | , "cheat", "cl" | |
cl_blobulator_freezing_max_metaball_radius | 12 | , "cl" | Setting this can create more complex surfaces on large hitboxes at the cost of performance. |
cl_blur_test | 0 | , "cl" | Blurs entities that have had their photo taken |
cl_blurClearAlpha | 0 | , "cl" | 0-255, but 0 has errors at the moment |
cl_blurDebug | 0 | , "cl" | |
cl_blurPasses | 1 | , "cl" | |
cl_blurTapSize | 0 | , "cl" | |
cl_bob | 0 | , "cl" | |
cl_bobcycle | 0 | , "cl" | |
cl_bobup | 0 | , "cl" | |
cl_brushfastpath | 1 | , "cheat", "cl" | |
cl_burninggibs | 0 | , "cl" | A burning player that gibs has burning gibs. |
cl_camera_follow_bone_index | -2 | , "cheat", "cl" | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_camera_minimal_photos | 1 | , "cl" | Draw just the targetted entity when taking a camera photo |
cl_chat_active | 0 | , "cl" | |
cl_chatfilters | 31 | , "a", "cl" | Stores the chat filter settings |
cl_class | 0 | , "a", "user", "cl" | Default class when joining a game |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_correction | 1 | , "cheat" | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | , "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | , "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | , "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | , "cheat" | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | , "cheat" | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | , "a", "user" | Max number of command packets sent to server per second |
cl_colorfastpath | 0 | , "cl" | |
cl_communitycoop_progress_throttle_rate | 0 | , "cl" | |
cl_coop_ping_indicator_scale | 64 | , "cl" | |
cl_customsounds | 0 | , "cl" | Enable customized player sound playback |
cl_debug_paint_ammo_bar | 0 | , "cheat", "cl" | |
cl_debugoverlaysthroughportals | 0 | , "cl" | |
cl_debugrumble | 0 | , "a", "cl" | Turn on rumble debugging spew |
cl_demoviewoverride | 0 | , "cl" | Override view during demo playback |
cl_detail_multiplier | 1 | , "cheat", "cl" | extra details to create |
cl_detaildist | 400 | , "cl" | Distance at which detail props are no longer visible |
cl_detailfade | 150 | , "cl" | Distance across which detail props fade in |
cl_disable_ragdolls | 0 | , "cheat", "cl" | |
cl_disable_splitscreen_cpu_level_cfgs_in_pip | 1 | , "cl" | |
cl_disable_survey_panel | 0 | , "a", "rep", "cl" | |
cl_disable_water_render_targets | 0 | , "cl" | |
cl_downloadfilter | 0 | , "a" | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_paint_bomb_with_blobs | 1 | , "cl" | |
cl_draw_projected_wall_with_paint | 1 | , "cl" | |
cl_drawhud | 1 | , "cheat", "cl" | Enable the rendering of the hud |
cl_drawleaf | -1 | , "cheat", "cl" | |
cl_drawmaterial | 0 | , "cheat", "cl" | Draw a particular material over the frame |
cl_drawmonitors | 1 | , "cl" | |
cl_drawshadowtexture | 0 | , "cheat", "cl" | |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
cl_dumpplayer | cmd | Dumps info about a player | |
cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
cl_ejectbrass | 1 | , "cl" | |
cl_enable_remote_splitscreen | 0 | , "cl" | Allows viewing of nonlocal players in a split screen fashion |
cl_energy_ball_start_fade_time | 8 | , "cheat", "cl" | |
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | , "cheat" | For debugging, draw entity states to console |
cl_extrapolate | 1 | , "cheat", "cl" | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | , "cheat", "cl" | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | , "cheat", "cl" | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | , "cl" | |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
cl_flushentitypacket | 0 | , "cheat" | For debugging. Force the engine to flush an entity packet. |
cl_footer_no_auto_shrink | 0 | , "cl" | Prevents shrinking the font when it would wrap. |
cl_footer_no_auto_wrap | 0 | , "cl" | Prevents shrinking the font when it would wrap. |
cl_forcepreload | 0 | , "a" | Whether we should force preloading. |
cl_forwardspeed | 175 | , "cheat", "cl" | |
cl_foundry_ShowEntityHighlights | 1 | , "cl" | |
cl_fov | 90 | , "cl" | Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_group_paint_impact_effects | 1 | , "rep", "cl" | |
cl_idealpitchscale | 0 | , "a", "cl" | |
cl_ignore_vpk_assocation | 0 | , "a", "cl" | Do not ask to set vpk assocation |
cl_ignorepackets | 0 | , "cheat" | Force client to ignore packets (for debugging). |
cl_interp | 0 | , "user", "cl" | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | , "cl" | Disable interpolation list optimizations. |
cl_interp_npcs | 0 | , "cl" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | , "user", "cl" | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_jiggle_bone_debug | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | , "cheat", "cl" | |
cl_jiggle_bone_sanity | 1 | , "cl" | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_lagcomp_errorcheck | 0 | , "cl" | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | , "user", "cl" | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | , "user" | Language (from Steam API) |
cl_leafsystemvis | 0 | , "cheat", "cl" | |
cl_leveloverview | 0 | , "cheat", "cl" | |
cl_leveloverviewmarker | 0 | , "cheat", "cl" | |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
cl_logofile | 0 | , "a" | Spraypoint logo decal. |
cl_maxrenderable_dist | 3000 | , "cheat", "cl" | Max distance from the camera at which things will be rendered |
cl_minimal_rtt_shadows | 1 | , "a", "cl" | |
cl_modelfastpath | 1 | , "cl" | |
cl_modemanager_reload | cmd | Reloads the panel metaclasses for vgui screens. | |
cl_mouseenable | 1 | , "cl" | |
cl_mouselook | 1 | , "a", "user", "cl", "ss" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mouselook2 | 1 | , "a", "user", "cl", "ss_added" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mouselook_roll_compensation | 1 | , "cl" | In Portal and Paint, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen. |
cl_npc_speedmod_intime | 0 | , "a", "cl" | |
cl_npc_speedmod_outtime | 1 | , "a", "cl" | |
cl_observercrosshair | 1 | , "a", "cl" | |
cl_overdraw_test | 0 | , "cheat", "numeric", "cl" | |
cl_paintable_projected_wall_texture_wrap_rate | 64 | , "cl" | |
cl_panelanimation | cmd | blank for all panels>. | |
cl_particle_batch_mode | 1 | , "cl" | |
cl_particle_fallback_base | 3 | , "cl" | Base for falling back to cheaper effects under load. |
cl_particle_fallback_multiplier | 2 | , "cl" | Multiplier for falling back to cheaper effects under load. |
cl_particle_max_count | 0 | , "cl" | |
cl_particle_retire_cost | 0 | , "cheat", "cl" | |
cl_particle_sim_fallback_base_multiplier | 5 | , "cl" | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time |
cl_particle_sim_fallback_threshold_ms | 6 | , "cl" | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
cl_particles_dump_effects | cmd | ||
cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
cl_particles_show_bbox | 0 | , "cheat", "cl" | |
cl_particles_show_controlpoints | 0 | , "cheat", "cl" | |
cl_pclass | 0 | , "cheat", "cl" | Dump entity by prediction classname. |
cl_pdump | -1 | , "cheat", "cl" | Dump info about this entity to screen. |
cl_photo_disable_model_alpha_writes | 1 | , "a", "cl" | Disallows the target entity in photos from writing to the photo's alpha channel |
cl_phys_block_dist | 1 | , "cl" | |
cl_phys_block_fraction | 0 | , "cl" | |
cl_phys_maxticks | 2 | , "cl" | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
cl_phys_show_active | 0 | , "cheat", "cl" | |
cl_phys_timescale | 1 | , "cheat", "cl" | Sets the scale of time for client-side physics (ragdolls) |
cl_physicsshadowupdate_render | 0 | , "cl" | |
cl_pitchdown | 89 | , "cheat", "cl" | |
cl_pitchspeed | 225 | , "cl" | |
cl_pitchup | 89 | , "cheat", "cl" | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_player_fullupdate_predicted_origin_fix | 1 | , "cl" | |
cl_playermodel | 0 | , "a", "user", "server_can_execute", "cl" | Default Player Model |
cl_playerspraydisable | 0 | , "a", "cl" | Disable player sprays. |
cl_portal_camera_orientation_acceleration_rate | 1000 | , "cl" | |
cl_portal_camera_orientation_max_speed | 375 | , "cl" | |
cl_portal_camera_orientation_rate | 480 | , "cl" | |
cl_portal_camera_orientation_rate_base | 45 | , "cl" | |
cl_portal_ghost_use_render_bound | 1 | , "cl" | |
cl_portal_projectile_delay_mp | 0 | , "cheat", "cl" | |
cl_portal_projectile_delay_sp | 0 | , "cheat", "cl" | |
cl_portal_teleportation_interpolation_fixup_method | 1 | , "cl" | 0 = transform history only, 1 = insert discontinuity transform |
cl_portal_use_new_dissolve | 1 | , "cheat", "cl" | Use new dissolve effect |
cl_portalgun_beam_size | 0 | , "cl" | |
cl_portalgun_effects_max_alpha | 32 | , "cl" | |
cl_portalgun_effects_min_alpha | 16 | , "cl" | |
cl_portalgun_effects_min_size | 2 | , "cl" | |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_doresetlatch | 1 | , "cl" | |
cl_pred_error_verbose | 0 | , "cl" | Show more field info when spewing prediction errors. |
cl_pred_optimize | 2 | , "cl" | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 0 | , "user", "cl" | Perform client side prediction. |
cl_predict_basetoggles | 1 | , "cl" | |
cl_predict_catapults | 1 | , "cl" | |
cl_predict_motioncontrol | 0 | , "cl" | |
cl_predict_portal_placement | 1 | , "cl" | Controls whether we attempt to compensate for lag by predicting portal placement on the client when playing multiplayer. |
cl_predict_projected_entities | 1 | , "cl" | |
cl_predicted_movement_uses_uninterpolated_physics | 1 | , "cl" | |
cl_prediction_error_timestamps | 0 | , "cl" | |
cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
cl_predictionlist | 0 | , "cheat", "cl" | Show which entities are predicting |
cl_predictphysics | 0 | , "cl" | Use a prediction-friendly physics interface on the client |
cl_predictweapons | 1 | , "user", "cl" | Perform client side prediction of weapon effects. |
cl_projected_wall_projection_speed | 150 | , "cl" | |
cl_projectedbridge_aabbhack | 0 | , "cl" | When predicting projected bridges, the spatial partition AABB encompasses all AABB's for outstanding collideables |
cl_quick_join_panel_accel | 0 | , "cl" | Acceleration for the y position of the panel when items are added or removed. |
cl_quick_join_panel_fakecount | -1 | , "cl" | |
cl_quick_join_panel_tall | 18 | , "cl" | The spacing between panels. |
cl_quick_join_scroll_max | 4 | , "cl" | Max players shown in the friend scrolling ticker. |
cl_quick_join_scroll_offset | 16 | , "cl" | Offset of the friend scrolling ticker from the title. |
cl_quick_join_scroll_rate | 90 | , "cl" | Rate of the friend scrolling ticker. |
cl_quick_join_scroll_start | 1 | , "cl" | Number of players available to start friend scrolling ticker. |
cl_race_checkpoint_active_color | -13198377 | , "cl" | |
cl_race_checkpoint_inactive_color | -931301 | , "cl" | |
cl_ragdoll_collide | 0 | , "cl" | |
cl_ragdoll_gravity | 386 | , "cheat", "cl" | Sets the gravity client-side ragdolls |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_report_soundpatch | cmd | reports client-side sound patch count | |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_resend_timeout | 60 | Total time allowed for the client to resend the 'connect' attempt | |
cl_resetportalledplayerinterp | 0 | , "cl" | |
cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones | |
cl_rosette_debug | 0 | , "cl" | |
cl_rosette_gamepad_expand_time | 0 | , "cl" | |
cl_rosette_gamepad_lockin_time | 0 | , "cl" | |
cl_rosette_line_inner_radius | 25 | , "cl" | |
cl_rosette_line_outer_radius | 45 | , "cl" | |
cl_rumblescale | 1 | , "a", "cl", "ss" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_rumblescale2 | 1 | , "a", "cl", "ss_added" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_screenshotname | 0 | Custom Screenshot name | |
cl_SetupAllBones | 0 | , "cl" | |
cl_shadowtextureoverlaysize | 256 | , "cheat", "cl" | |
cl_shadowupdatespacing | 10 | , "cl" | |
cl_show_bounds_errors | 0 | , "cl" | |
cl_show_splashes | 1 | , "cl" | |
cl_showanimstate_activities | 1 | , "cheat", "cl" | Show activities in the (client) animation state display. |
cl_showbackpackrarities | 0 | , "a", "cl" | Show item rarities within the backpack. |
cl_ShowBoneSetupEnts | 0 | , "cl" | Show which entities are having their bones setup each frame. |
cl_showcomplexfrustum | 0 | , "cl" | |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | , "cl" | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | , "cheat" | Print event firing info in the console |
cl_showfps | 0 | , "cl" | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) |
cl_showhelp | 1 | , "a", "user", "cl" | Set to 0 to not show on-screen help |
cl_showpausedimage | 1 | , "cl" | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | 1 | , "a" | Allow plugins to display messages to you |
cl_showpos | 0 | , "cl" | Draw current position at top of screen |
cl_ShowSunVectors | 0 | , "cl" | |
cl_showtextmsg | 1 | , "cl" | Enable/disable text messages printing on the screen. |
cl_sidespeed | 175 | , "cheat", "cl" | |
cl_simdbones | 0 | , "rep", "cl" | Use SIMD bone setup. |
cl_skip_player_render_in_main_view | 1 | , "a", "cl" | |
cl_skipfastpath | 0 | , "cheat", "cl" | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | , "cheat" | Set to 1 to skip any models that don't go through the model fast path |
cl_smooth | 1 | , "cl" | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | , "cl" | Smooth client's view after prediction error over this many seconds |
cl_sos_test_get_opvar | cmd | ||
cl_sos_test_set_opvar | cmd | ||
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
cl_soundemitter_reload | cmd | Flushes the sounds.txt system | |
cl_soundfile | 0 | , "a" | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_mode | 1 | , "user", "server_can_execute", "cl" | spectator mode |
cl_spewscriptintro | 0 | , "sv" | |
cl_sporeclipdistance | 512 | , "cheat", "cl" | |
cl_ss_origin | cmd | print origin in script format | |
cl_sun_decay_rate | 0 | , "cheat", "cl" | |
cl_sunlight_depthbias | 0 | , "cl" | |
cl_sunlight_ortho_size | 0 | , "cheat", "cl" | Set to values greater than 0 for ortho view render projections. |
cl_support_vpk_assocation | 0 | , "a", "cl" | Whether vpk associations are enabled for this mod |
cl_survey_panel_dont_submit_answers | 0 | , "cl" | |
cl_taunt_finish_rotate_cam | 1 | , "cheat", "cl" | |
cl_taunt_finish_speed | 0 | , "cheat", "cl" | |
cl_team | 0 | , "a", "user", "cl" | Default team when joining a game |
cl_threaded_bone_setup | 0 | , "cl" | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_init | 0 | , "cl" | |
cl_timeout | 30 | , "a" | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tlucfastpath | 1 | , "cl" | |
cl_tracer_whiz_distance | 72 | , "cl" | |
cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
cl_updaterate | 20 | , "a", "user" | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | cmd | Updates visibility bits. | |
cl_upspeed | 320 | , "cheat", "cl" | |
cl_use_simd_bones | 1 | , "rep", "cl" | 1 use SIMD bones 0 use scalar bones. |
cl_useoldswapportalvisibilitycode | 0 | , "cl" | |
cl_vertical_elevator_fix | 1 | , "cl" | |
cl_view | cmd | Set the view entity index. | |
cl_viewmodelsclonedasworld | 1 | , "cl" | |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_winddir | 0 | , "cheat", "cl" | Weather effects wind direction angle |
cl_windspeed | 0 | , "cheat", "cl" | Weather effects wind speed scalar |
cl_wpn_sway_interp | 0 | , "cl" | |
cl_wpn_sway_scale | 1 | , "cheat", "cl" | |
cl_yawspeed | 210 | , "cl" | |
clear | cmd | Clear all console output. | |
clear_anim_cache | cmd | Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). | |
clear_debug_overlays | cmd | clears debug overlays | |
clientport | 27005 | Host game client port | |
closecaption | 0 | , "a", "user" | Enable close captioning. |
cm_community_debug_spew | 0 | , "cl" | |
cm_filter_quickplay_with_history | 1 | , "cheat", "cl" | Tells the client if it should filter maps in QuickPlay mode with history queue. |
cm_fix_orphaned_files | 0 | , "cl" | |
cm_open_vote_dialog | cmd | Opens the map voting dialog for testing purposes | |
cm_play_intro_video | 0 | , "a", "cl" | |
cm_reset_vo_progress | cmd | Reset the progress of the PeTI storyline. | |
cmd | cmd | Forward command to server. | |
cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
collision_shake_amp | 0 | , "sv" | |
collision_shake_freq | 0 | , "sv" | |
collision_shake_time | 0 | , "sv" | |
collision_test | cmd | Tests collision system | |
colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
+commandermousemove | cmd | , "cl" | |
-commandermousemove | cmd | , "cl" | |
commentary | 0 | , "sv" | Desired commentary mode state. |
commentary_available | 1 | , "sv" | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | ||
commentary_finishnode | cmd | ||
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 1 | , "a" | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
con_trace | 0 | Print console text to low level printout. | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to specified server. | |
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | , "nf" | Cooperative play. |
coop_impact_velocity_threshold | 250 | , "cheat", "rep", "cl" | |
+coop_ping | cmd | ||
-coop_ping | cmd | ||
cpu_level | 1 | CPU Level - Default: High | |
crash | cmd | Cause the engine to crash (Debug!!) | |
create_flashlight | cmd | ||
creditsdone | cmd | ||
crosshair | 1 | , "a", "cl" | |
curve_bias | 0 | , "sv" | |
cvarlist | cmd | Show the list of convars/concommands. |
D
Command | Default Value | Flags | Description |
---|---|---|---|
das_max_z_trace_length | 100000 | Maximum height of player and still test for adsp | |
das_process_overhang_spaces | 1 | ||
datacachesize | 32 | Size in MB. | |
dbg_demofile | 0 | ||
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | |
deathmatch | 0 | , "nf" | Running a deathmatch server. |
debug_fixmyposition | cmd | Runs FindsClosestPassableSpace() on player. | |
debug_materialmodifycontrol | 0 | , "sv" | |
debug_materialmodifycontrol_client | 0 | , "cl" | |
debug_mouse | 20 | , "cl" | |
debug_overlay_fullposition | 0 | , "sv" | |
debug_paint_client_blobs | 0 | , "cl" | |
debug_paint_impact_effects | 0 | , "rep", "cl" | |
debug_paint_sprayer_cone | 0 | , "cheat", "rep", "cl" | |
debug_paintable_projected_wall | 0 | , "rep", "cl" | |
debug_paintbomb_explosion | 0 | , "sv", "cheat" | |
debug_physimpact | 0 | , "sv" | |
debug_pitch_limit | 0 | , "cl" | |
debug_player_paint_shoot_pos | 0 | , "sv" | |
debug_projected_wall_drawing | 0 | , "cl" | |
debug_touchlinks | 0 | , "sv" | Spew touch link activity |
debug_viewmodel_grabcontroller | 0 | , "cheat", "rep", "cl" | |
debug_visibility_monitor | 0 | , "sv", "cheat" | |
debugportalcollideables | cmd | Dump all CPhysCollides for all portals to the debug overlay | |
debugsystemui | cmd | Show/hide the debug system UI. | |
decalfrequency | 10 | , "sv", "nf" | |
default_fov | 90 | , "cheat", "cl" | |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
demo_debug | 0 | Demo debug info. | |
demo_enabledemos | 1 | Enable recording demos (must be set true before loading a map) | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | , "cheat" | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | Show/hide the demo player UI. | |
demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
+demoui2 | cmd | , "norecord" | Bring the advanced demo player UI (demoui2) to foreground. |
-demoui2 | cmd | , "norecord" | Send the advanced demo player UI (demoui2) to background. |
developer | 0 | Set developer message level | |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences | cmd | Show all convars which are not at their default values. | |
disable_static_prop_loading | 0 | , "cheat" | If non-zero when a map loads, static props won't be loaded |
disconnect | cmd | Disconnect game from server. | |
disp_dynamic | 0 | ||
disp_list_all_collideable | cmd | List all collideable displacements | |
dispcoll_drawplane | 0 | , "sv" | |
display_elapsedtime | cmd | Displays how much time has elapsed since the game started | |
display_game_events | 0 | , "cheat" | |
displayportalplayerstats | cmd | Displays current level stats for portals placed, steps taken, and seconds taken. | |
displaysoundlist | 0 | , "sv" | |
dlight_debug | cmd | Creates a dlight in front of the player | |
draw_paint_client_blobs | 0 | , "cl" | |
draw_paint_isosurface | 1 | , "cl" | |
draw_paint_splat_particles | 1 | , "rep", "cl" | |
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dropprimary | cmd | dropprimary: Drops the primary weapon of the player. | |
dsp_automatic | 0 | , "demo" | |
dsp_db_min | 80 | , "demo" | |
dsp_db_mixdrop | 0 | , "demo" | |
dsp_dist_max | 1440 | , "cheat", "demo" | |
dsp_dist_min | 0 | , "cheat", "demo" | |
dsp_enhance_stereo | 0 | , "a" | |
dsp_facingaway | 0 | , "demo" | |
dsp_mix_max | 0 | , "demo" | |
dsp_mix_min | 0 | , "demo" | |
dsp_off | 0 | , "cheat" | |
dsp_player | 0 | , "demo", "server_can_execute" | |
dsp_reload | cmd | ||
dsp_room | 1 | , "demo" | |
dsp_slow_cpu | 0 | , "a", "demo" | |
dsp_spatial | 40 | , "demo" | |
dsp_speaker | 50 | , "demo" | |
dsp_vol_2ch | 1 | , "demo" | |
dsp_vol_4ch | 0 | , "demo" | |
dsp_vol_5ch | 0 | , "demo" | |
dsp_volume | 0 | , "a", "demo" | |
dsp_water | 14 | , "demo" | |
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning | 0 | Print data table warnings? | |
dtwatchclass | 0 | Watch all fields encoded with this table. | |
dtwatchdecode | 1 | When watching show decode. | |
dtwatchencode | 1 | When watching show encode. | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
+duck | cmd | , "cl" | |
-duck | cmd | , "cl" | |
dump_entity_sizes | cmd | Print sizeof(entclass) | |
dump_globals | cmd | Dump all global entities/states | |
dump_particlemanifest | cmd | Dump the list of particles loaded. | |
dumpentityfactories | cmd | Lists all entity factory names. | |
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
dumpstringtables | cmd | Print string tables to console. |
E
Command | Default Value | Flags | Description |
---|---|---|---|
echo | cmd | Echo text to console. | |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
enable_debug_overlays | 1 | , "sv", "cheat" | Enable rendering of debug overlays |
enable_skeleton_draw | 0 | , "cheat", "cl" | Render skeletons in wireframe |
endmovie | cmd | Stop recording movie frames. | |
english | 1 | , "user", "cl" | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |
ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create | cmd | Creates an entity of the given type where the player is looking. | |
ent_create_paint_bomb_erase | cmd | Creates a paint bomb with the erase paint paint power | |
ent_create_paint_bomb_jump | cmd | Creates a paint bomb with the jump paint paint power | |
ent_create_paint_bomb_portal | cmd | Creates a paint bomb with the portal paint paint power | |
ent_create_paint_bomb_speed | cmd | Creates a paint bomb with the speed paint paint power | |
ent_create_portal_companion_cube | cmd | Creates a companion cube where the player is looking. | |
ent_create_portal_reflector_cube | cmd | Creates a laser reflector cube cube where the player is looking. | |
ent_create_portal_weighted_antique | cmd | Creates an antique cube where the player is looking. | |
ent_create_portal_weighted_cube | cmd | Creates a standard cube where the player is looking. | |
ent_create_portal_weighted_sphere | cmd | Creates a weighted sphere where the player is looking. | |
ent_debugkeys | 0 | , "sv" | |
ent_dump | cmd | Usage: ent_dump <entity name> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
ent_messages_draw | 0 | , "sv", "cheat" | Visualizes all entity input/output activity. |
ent_name | cmd | ||
ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | |
ent_setang | cmd | Set entity angles | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |
ent_setpos | cmd | Move entity to position | |
ent_show_contexts | 0 | , "sv" | Show entity contexts in ent_text display |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | |
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | |
envmap | cmd | ||
er_colwidth | 100 | ||
er_graphwidthfrac | 0 | ||
er_maxname | 14 | ||
erase_color | 0 | , "rep", "cl" | Color for erase |
erase_visual_color | -1 | , "rep", "cl" | Color for erase that is rendered |
escape | cmd | Escape key pressed. | |
exec | cmd | Execute script file. | |
execifexists | cmd | Execute script file if file exists. | |
exit | cmd | Exit the engine. | |
explode | cmd | Kills the player with explosive damage | |
explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
exploding_futbol_end_color | -16749825 | , "sv", "cheat" | The ending color of the exploding futbol, before it starts the final explode sequence. |
exploding_futbol_explode_on_fizzle | 0 | , "sv", "cheat" | If the exploding futbol should explode when it fizzles. |
exploding_futbol_explosion_damage | 25 | , "sv", "cheat" | The damage of the explosion for the exploding futbol. |
exploding_futbol_explosion_damage_falloff | 0 | , "sv", "cheat" | The percentage of damage taken at the edge of the explosion. |
exploding_futbol_explosion_debug | 0 | , "sv", "cheat" | Debug the explosion of the exploding futbol. |
exploding_futbol_explosion_magnitude | 0 | , "sv", "cheat" | The magnitude of the explosion for the exploding futbol. |
exploding_futbol_explosion_radius | 200 | , "sv", "cheat" | The radius of the explosion for the exploding futbol. |
exploding_futbol_flash_duration | 1 | , "sv", "cheat" | The flash duration of the exploding futbol, right before it explodes. |
exploding_futbol_flash_end_color | -16776961 | , "sv", "cheat" | The final color of the exploding futbol, right before it explodes. |
exploding_futbol_flash_start_color | -16711681 | , "sv", "cheat" | The start color for the futbol flashing before it explodes. |
exploding_futbol_flash_start_time | 3 | , "sv", "cheat" | The time before the futbol explodes when it start to flash. |
exploding_futbol_hit_breakables | 1 | , "sv", "cheat" | If the exploding futbol should hit breakable entities. |
exploding_futbol_phys_mag | 100 | , "sv", "cheat" | Magnitude of physics force for an exploding futbol |
exploding_futbol_phys_rad | 45 | , "sv", "cheat" | Magnitude of physics force for an exploding futbol |
exploding_futbol_physics_punt_player | 1 | , "sv", "cheat" | Physically perturb the player when the explosion hits them |
exploding_futbol_start_color | -1 | , "sv", "cheat" | The starting color of the exploding futbol. |
exploding_futbol_use_cooldown_time | 0 | , "sv", "cheat" | The cooldown time for the use key after the player picks up the futbol. |
F
Command | Default Value | Flags | Description |
---|---|---|---|
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
fast_fogvolume | 0 | ||
fast_poly_convert | 1 | ||
fast_teleport_enable | 1 | , "sv" | |
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | ||
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | ||
filesystem_unbuffered_io | 1 | ||
filesystem_use_overlapped_io | 1 | ||
find | cmd | Find concommands with the specified string in their name/help text. | |
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
findflags | cmd | Find concommands by flags. | |
fire_absorbrate | 3 | , "sv" | |
fire_dmgbase | 1 | , "sv" | |
fire_dmginterval | 1 | , "sv" | |
fire_dmgscale | 0 | , "sv" | |
fire_energy_ball | cmd | Fires a test energy ball out of your face | |
fire_extabsorb | 5 | , "sv" | |
fire_extscale | 12 | , "sv" | |
fire_growthrate | 1 | , "sv" | |
fire_heatscale | 1 | , "sv" | |
fire_incomingheatscale | 0 | , "sv" | |
fire_maxabsorb | 50 | , "sv" | |
fire_rocket_projectile | cmd | Fires a rocket turret projectile from the player's eyes for testing. | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
fish_debug | 0 | , "cheat", "cl" | Show debug info for fish |
fish_dormant | 0 | , "sv", "cheat", "rep" | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression | 0 | , "sv" | |
flex_looktime | 5 | , "sv" | |
flex_maxawaytime | 1 | , "sv" | |
flex_maxplayertime | 7 | , "sv" | |
flex_minawaytime | 0 | , "sv" | |
flex_minplayertime | 5 | , "sv" | |
flex_rules | 1 | , "cl" | Allow flex animation rules to run. |
flex_smooth | 1 | , "cl" | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | , "sv" | |
flush | cmd | Flush unlocked cache memory. | |
flush_locked | cmd | Flush unlocked and locked cache memory. | |
fog_color | -1 | , "cheat", "cl" | |
fog_colorskybox | -1 | , "cheat", "cl" | |
fog_enable | 1 | , "cheat", "cl" | |
fog_enable_water_fog | 1 | , "cheat" | |
fog_enableskybox | 1 | , "cheat", "cl" | |
fog_end | -1 | , "cheat", "cl" | |
fog_endskybox | -1 | , "cheat", "cl" | |
fog_hdrcolorscale | -1 | , "cheat", "cl" | |
fog_hdrcolorscaleskybox | -1 | , "cheat", "cl" | |
fog_maxdensity | -1 | , "cheat", "cl" | |
fog_maxdensityskybox | -1 | , "cheat", "cl" | |
fog_override | 0 | , "cheat", "cl" | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | , "cheat", "cl" | |
fog_startskybox | -1 | , "cheat", "cl" | |
fog_volume_debug | 0 | , "sv" | If enabled, prints diagnostic information about the current fog volume |
fogui | cmd | Show/hide fog control UI. | |
force_audio_english | 0 | , "a" | Keeps track of whether we're forcing english in a localized language. |
force_centerview | cmd | ||
forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
+forward | cmd | , "cl" | |
-forward | cmd | , "cl" | |
foundry_engine_get_mouse_control | cmd | Give the engine control of the mouse. | |
foundry_engine_release_mouse_control | cmd | Give the control of the mouse back to Hammer. | |
foundry_select_entity | cmd | Select the entity under the crosshair or select entities with the specified name. | |
foundry_sync_hammer_view | cmd | Move Hammer's 3D view to the same position as the engine's 3D view. | |
foundry_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
fov_desired | 90 | , "a", "user", "cl" | Sets the base field-of-view. |
fps_max | 300 | Frame rate limiter | |
fps_max_splitscreen | 300 | Frame rate limiter, splitscreen | |
free_pass_peek_debug | 0 | , "sv" | |
fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
fs_enable_stats | 0 | ||
fs_fios_cancel_prefetches | cmd | Cancels all the prefetches in progress. | |
fs_fios_flush_cache | cmd | Flushes the FIOS HDD cache. | |
fs_fios_prefetch_file | cmd | Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. | |
fs_fios_prefetch_file_in_pack | cmd | Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers | |
fs_fios_print_prefetches | cmd | Displays all the prefetches currently in progress. | |
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during map load | |
fs_report_sync_opens_callstack | 0 | 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. | |
fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
fs_warning_level | cmd | Set the filesystem warning level. | |
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces | 15 | , "a", "rep", "cl" | |
func_break_reduction_factor | 0 | , "sv" | |
func_breakdmg_bullet | 0 | , "sv" | |
func_breakdmg_club | 1 | , "sv" | |
func_breakdmg_explosive | 1 | , "sv" | |
futbol_shooter_distance_from_target | 64 | , "sv", "cheat" | |
futbol_shooter_target_height_offset | 0 | , "sv", "cheat" | |
futbol_shooter_target_reticule_enabled | 0 | , "sv", "cheat" | |
fx_glass_velocity_cap | 0 | , "cl" | Maximum downwards speed of shattered glass particles |
fx_new_sparks | 1 | , "sv", "cheat" | Use new style sparks. |
G
Command | Default Value | Flags | Description |
---|---|---|---|
g15_dumpplayer | cmd | Spew player data. | |
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
g15_update_msec | 250 | , "a", "cl" | Logitech G-15 Keyboard update interval. |
g_ai_threadedgraphbuild | 0 | , "sv" | If true, use experimental threaded node graph building. |
g_debug_angularsensor | 0 | , "sv", "cheat" | |
g_debug_constraint_sounds | 0 | , "sv", "cheat" | Enable debug printing about constraint sounds. |
g_debug_doors | 0 | , "sv" | |
g_debug_npc_vehicle_roles | 0 | , "sv" | |
g_debug_physcannon | 0 | , "cheat", "rep", "cl" | |
g_debug_ragdoll_removal | 0 | , "cheat", "rep", "cl" | |
g_debug_ragdoll_visualize | 0 | , "cheat", "cl" | |
g_debug_trackpather | 0 | , "sv", "cheat" | |
g_debug_transitions | 0 | , "sv" | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_turret | 0 | , "sv" | |
g_debug_vehiclebase | 0 | , "sv", "cheat" | |
g_debug_vehicledriver | 0 | , "sv", "cheat" | |
g_debug_vehicleexit | 0 | , "sv", "cheat" | |
g_debug_vehiclesound | 0 | , "sv", "cheat" | |
g_Language | 0 | , "rep", "cl" | |
g_ragdoll_fadespeed | 600 | , "cl" | |
g_ragdoll_important_maxcount | 2 | , "rep", "cl" | |
g_ragdoll_lvfadespeed | 100 | , "cl" | |
g_ragdoll_maxcount | 8 | , "rep", "cl" | |
gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
gameinstructor_enable | 1 | , "a", "cl" | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | , "cheat", "cl" | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
gameinstructor_save_restore_lessons | 1 | , "cheat", "cl" | Set to 0 to disable save/load of open lesson opportunities in single player. |
gameinstructor_start_sound_cooldown | 4 | , "cl" | Number of seconds forced between similar lesson start sounds. |
gameinstructor_verbose | 0 | , "cheat", "cl" | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | , "cheat", "cl" | Display more verbose information for lessons have this name. |
gamestats_file_output_directory | 0 | , "sv" | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath |
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
gameui_xbox | 0 | ||
getpos | cmd | dump position and angles to the console | |
getpos_exact | cmd | dump origin and angles to the console | |
give | cmd | Give item to player. Arguments: <item_name> | |
give_me_a_point | cmd | Give yourself a point | |
give_portalgun | cmd | Equips the player with a single portal portalgun. Arguments: none | |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
gl_clear | 0 | , "cl" | |
gl_clear_randomcolor | 0 | , "cheat", "cl" | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_event_log_enabled | 0 | , "sv", "cheat" | Enables the global event log system |
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
glow_outline_effect_enable | 1 | , "cheat", "cl" | Enable entity outline glow effects. |
glow_outline_width | 6 | , "cheat", "cl" | Width of glow outline effect in screen space. |
god | cmd | Toggle. Player becomes invulnerable. | |
gpu_level | 0 | GPU Level - Default: High | |
gpu_mem_level | 1 | Memory Level - Default: High | |
+graph | cmd | , "cl" | |
-graph | cmd | , "cl" | |
+grenade1 | cmd | , "cl" | |
-grenade1 | cmd | , "cl" | |
+grenade2 | cmd | , "cl" | |
-grenade2 | cmd | , "cl" | |
groundlist | cmd | Display ground entity list <index> |
H
Command | Default Value | Flags | Description |
---|---|---|---|
hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
heartbeat | cmd | Force heartbeat of master servers | |
help | cmd | Find help about a convar/concommand. | |
hideconsole | cmd | Hide the console. | |
hidehud | 0 | , "cheat", "cl" | |
hidepanel | cmd | Hides a viewport panel <name> | |
hl2_episodic | 0 | , "rep", "cl" | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_print_frame_times | 0 | ||
host_profile | 0 | ||
host_runframe_input_parcelremainder | 1 | ||
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_sleep | 0 | , "cheat" | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_threaded_sound | 0 | Run the sound on a thread (independent of mix) | |
host_timescale | 1 | , "cheat", "rep" | Prescale the clock by this amount. |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
hostfile | 0 | , "sv" | The HOST file to load. |
hostip | -1062731264.000 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hot_potato_end_color | -16749825 | , "sv", "cheat" | The ending color of the hot potato, before it starts the final explode sequence. |
hot_potato_explode_on_fizzle | 0 | , "sv", "cheat" | If the hot potato should explode when it fizzles. |
hot_potato_explosion_damage | 25 | , "sv", "cheat" | The damage of the explosion for the hot potato. |
hot_potato_explosion_damage_falloff | 0 | , "sv", "cheat" | The percentage of damage taken at the edge of the explosion. |
hot_potato_explosion_debug | 0 | , "sv", "cheat" | Debug the explosion of the hot potato. |
hot_potato_explosion_magnitude | 0 | , "sv", "cheat" | The magnitude of the explosion for the hot potato. |
hot_potato_explosion_radius | 200 | , "sv", "cheat" | The radius of the explosion for the hot potato. |
hot_potato_flash_duration | 1 | , "sv", "cheat" | The flash duration of the hot potato, right before it explodes. |
hot_potato_flash_end_color | -16776961 | , "sv", "cheat" | The final color of the hot potato, right before it explodes. |
hot_potato_flash_start_color | -16711681 | , "sv", "cheat" | The start color for the hot potato flashing before it explodes. |
hot_potato_flash_start_time | 3 | , "sv", "cheat" | The time before the hot potato explodes when it start to flash. |
hot_potato_hit_breakables | 1 | , "sv", "cheat" | If the hot potato should hit breakable entities. |
hot_potato_phys_mag | 100 | , "sv", "cheat" | Magnitude of physics force for an hot potato |
hot_potato_phys_rad | 45 | , "sv", "cheat" | Magnitude of physics force for an hot potato |
hot_potato_physics_punt_player | 1 | , "sv", "cheat" | Physically perturb the player when the explosion hits them |
hot_potato_start_color | -1 | , "sv", "cheat" | The starting color of the hot potato. |
hot_potato_use_cooldown_time | 0 | , "sv", "cheat" | The cooldown time for the use key after the player picks up the hot potato. |
hover_turret_break_dist | 10 | , "sv" | |
hud_autoaim_method | 1 | , "cl" | |
hud_autoaim_scale_icon | 0 | , "cl" | |
hud_autoreloadscript | 0 | , "cl" | Automatically reloads the animation script each time one is ran |
hud_draw_active_reticle | 0 | , "cl" | |
hud_draw_fixed_reticle | 1 | , "a", "cl" | |
hud_drawhistory_time | 5 | , "cl" | |
hud_fastswitch | 0 | , "a", "cl" | |
hud_magnetism | 0 | , "cl" | |
hud_quickinfo | 1 | , "a", "cl" | |
hud_quickinfo_swap | 0 | , "a", "cl" | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_reticle_alpha_speed | 700 | , "cl" | |
hud_reticle_maxalpha | 255 | , "cl" | |
hud_reticle_minalpha | 125 | , "cl" | |
hud_reticle_scale | 1 | , "cl" | |
hud_saytext_time | 12 | , "cl" | |
hud_set_challenge_font_color | cmd | Set a new font color for challenge stats. | |
hud_show_control_helper | 0 | , "cl" | |
hud_subtitles | cmd | Plays the Subtitles: <filename> | |
hud_takesshots | 0 | , "a", "cl" | Auto-save a scoreboard screenshot at the end of a map. |
hunk_print_allocations | cmd | ||
hunk_track_allocation_types | 1 | , "cheat" | |
hurtme | cmd | Hurts the player. Arguments: <health to lose> |
I
Command | Default Value | Flags | Description |
---|---|---|---|
ice_falling_damage_scale | 0 | , "sv" | |
impulse | cmd | ||
in_forceuser | 0 | , "cheat" | Force user input to this split screen player. |
in_usekeyboardsampletime | 1 | , "cl" | Use keyboard sample time smoothing. |
incrementvar | cmd | Increment specified convar value. | |
invnext | cmd | ||
invprev | cmd | ||
ip | 0 | Overrides IP for multihomed hosts | |
item_enable_dynamic_loading | 1 | , "rep", "cl" | Enable/disable dynamic streaming of econ content. |
item_show_whitelistable_definitions | cmd | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. |
J
Command | Default Value | Flags | Description |
---|---|---|---|
+jlook | cmd | ||
-jlook | cmd | ||
joy_accel_filter | 0 | , "cl" | |
joy_accelmax | 4 | , "a", "cl" | |
joy_accelscale | 3 | , "a", "cl" | |
joy_advanced | 1 | , "a", "cl" | |
joy_advaxisr | 4 | , "a", "cl" | |
joy_advaxisu | 0 | , "a", "cl" | |
joy_advaxisv | 0 | , "a", "cl" | |
joy_advaxisx | 3 | , "a", "cl" | |
joy_advaxisy | 1 | , "a", "cl" | |
joy_advaxisz | 2 | , "a", "cl" | |
joy_autoaimdampen | 0 | , "a", "user", "cl" | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | , "a", "cl" | The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint | 0 | , "cl" | Automatically sprint when moving with an analog joystick |
joy_axisbutton_threshold | 0 | , "a" | Analog axis range before a button press is registered. |
joy_cfg_custom | cmd | ||
joy_cfg_custom_bindingsA | 0 | , "a", "cl", "ss" | |
joy_cfg_custom_bindingsA2 | 0 | , "a", "cl", "ss_added" | |
joy_cfg_custom_bindingsB | 0 | , "a", "cl", "ss" | |
joy_cfg_custom_bindingsB2 | 0 | , "a", "cl", "ss_added" | |
joy_cfg_preset | 1 | , "a", "cl", "ss" | |
joy_cfg_preset2 | 1 | , "a", "cl", "ss_added" | |
joy_circle_correct | 1 | , "a", "cl" | |
joy_deadzone_mode | 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. | |
joy_diagonalpov | 0 | , "a", "cl" | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | , "a", "cl" | |
joy_forwardsensitivity | -1 | , "a", "cl" | |
joy_forwardthreshold | 0 | , "a", "cl" | |
joy_invertx | 0 | , "a", "cl", "ss" | Whether to invert the X axis of the joystick for looking. |
joy_invertx2 | 0 | , "a", "cl", "ss_added" | Whether to invert the X axis of the joystick for looking. |
joy_inverty | 0 | , "a", "cl", "ss" | Whether to invert the Y axis of the joystick for looking. |
joy_inverty2 | 0 | , "a", "cl", "ss_added" | Whether to invert the Y axis of the joystick for looking. |
joy_legacy | 0 | , "a", "cl", "ss" | Turn on/off 'Legacy' mapping for control sticks. |
joy_legacy2 | 0 | , "a", "cl", "ss_added" | Turn on/off 'Legacy' mapping for control sticks. |
joy_lookspin_default | 0 | , "cl" | |
joy_lowend | 0 | , "a", "cl" | |
joy_lowmap | 0 | , "a", "cl" | |
joy_movement_stick | 0 | , "a", "cl", "ss" | Which stick controls movement (0 is left stick) |
joy_movement_stick2 | 0 | , "a", "cl", "ss_added" | Which stick controls movement (0 is left stick) |
joy_name | 0 | , "a", "cl" | |
joy_no_accel_jump | 0 | , "a", "cl" | |
joy_pegged | 0 | , "cl" | |
joy_pitchsensitivity | 1 | , "a", "cl", "ss" | |
joy_pitchsensitivity2 | 1 | , "a", "cl", "ss_added" | |
joy_pitchsensitivity_default | 0 | , "cl" | |
joy_pitchthreshold | 0 | , "a", "cl" | |
joy_response_look | 1 | , "a", "cl" | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_move | 5 | , "a", "cl" | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_response_move_vehicle | 6 | , "cl" | |
joy_sensitive_step0 | 0 | , "a", "cl" | |
joy_sensitive_step1 | 0 | , "a", "cl" | |
joy_sensitive_step2 | 0 | , "a", "cl" | |
joy_sidesensitivity | 1 | , "a", "cl" | |
joy_sidethreshold | 0 | , "a", "cl" | |
joy_variable_frametime | 1 | , "cl" | |
joy_vehicle_turn_lowend | 0 | , "cl" | |
joy_vehicle_turn_lowmap | 0 | , "cl" | |
joy_vibration | 1 | , "a", "cl", "ss" | Controller vibration. |
joy_vibration2 | 1 | , "a", "cl", "ss_added" | Controller vibration. |
joy_virtual_peg | 0 | , "cl" | |
joy_wingmanwarrior_centerhack | 0 | , "a" | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | , "a", "cl" | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 1 | , "cl" | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | |
joy_yawsensitivity | -1 | , "a", "cl", "ss" | |
joy_yawsensitivity2 | -1 | , "a", "cl", "ss_added" | |
joy_yawsensitivity_default | -1 | , "cl" | |
joy_yawthreshold | 0 | , "a", "cl" | |
joyadvancedupdate | cmd | ||
joystick | 1 | , "a", "cl" | True if the joystick is enabled, false otherwise. |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
jpeg_quality | 90 | jpeg screenshot quality. | |
+jump | cmd | ||
-jump | cmd |
K
Command | Default Value | Flags | Description |
---|---|---|---|
kdtree_test | cmd | Tests spatial partition for entities queries. | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kill | cmd | Kills the player with generic damage | |
killserver | cmd | Shutdown the server. | |
killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
+klook | cmd | ||
-klook | cmd |
L
Command | Default Value | Flags | Description |
---|---|---|---|
lastinv | cmd | ||
+leaderboard | cmd | Display in game leaderboard | |
-leaderboard | cmd | Hide in game leaderboard | |
leaderboard_duplicate_entries | 1 | , "cheat", "cl" | |
leaderboard_force_rank_show_interval | 10 | , "cl" | |
leaderboard_open | cmd | Activate main leaderboard | |
+left | cmd | , "cl" | |
-left | cmd | , "cl" | |
light_crosshair | cmd | Show texture color at crosshair | |
lightcache_maxmiss | 2 | , "cheat" | |
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
linefile | cmd | Parses map leak data from .lin file | |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listmodels | cmd | List loaded models. | |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
load | cmd | Load a saved game. | |
loader_defer_non_critical_jobs | 0 | ||
loader_dump_table | cmd | ||
loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | |
loader_throttle_io | 1 | ||
locator_background_border_color | 1075847168.000 | , "cl" | The default color for the border. |
locator_background_border_thickness | 3 | , "cl" | How many pixels the background borders the left and right. |
locator_background_color | -2147483648 | , "cl" | The default color for the background. |
locator_background_shift_x | 0 | , "cl" | How many pixels the background is shifted right. |
locator_background_shift_y | 0 | , "cl" | How many pixels the background is shifted down. |
locator_background_style | 0 | , "cl" | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
locator_background_thickness_x | 12 | , "cl" | How many pixels the background borders the left and right. |
locator_background_thickness_y | 12 | , "cl" | How many pixels the background borders the top and bottom. |
locator_fade_time | 0 | , "cl" | Number of seconds it takes for a lesson to fully fade in/out. |
locator_icon_max_size_non_ss | 1 | , "cl" | Minimum scale of the icon on the screen |
locator_icon_min_size_non_ss | 1 | , "cl" | Minimum scale of the icon on the screen |
locator_lerp_rest | 0 | , "cl" | Number of seconds before moving from the center. |
locator_lerp_speed | 5 | , "cl" | Speed that static lessons move along the Y axis. |
locator_lerp_time | 1 | , "cl" | Number of seconds to lerp before reaching final destination |
locator_pulse_time | 1 | , "cl" | Number of seconds to pulse after changing icon or position |
locator_split_len | 0 | , "cheat", "cl" | |
locator_split_maxwide_percent | 0 | , "cheat", "cl" | |
locator_start_at_crosshair | 0 | , "cl" | Start position at the crosshair instead of the top middle of the screen. |
locator_target_offset_x | 0 | , "cl" | How many pixels to offset the locator from the target position. |
locator_target_offset_y | 0 | , "cl" | How many pixels to offset the locator from the target position. |
locator_topdown_style | 0 | , "cl" | Topdown games set this to handle distance and offscreen location differently. |
log | cmd | off >. | |
log_color | cmd | Set the color of a logging channel. | |
log_dumpchannels | cmd | Dumps information about all logging channels. | |
log_flags | cmd | Set the flags on a logging channel. | |
log_level | cmd | Set the spew level of a logging channel. | |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
+lookdown | cmd | , "cl" | |
-lookdown | cmd | , "cl" | |
+lookspin | cmd | , "cl" | |
-lookspin | cmd | , "cl" | |
lookspring | 0 | , "a", "cl" | |
lookstrafe | 0 | , "a", "cl" | |
+lookup | cmd | , "cl" | |
-lookup | cmd | , "cl" | |
loopsingleplayermaps | 0 | , "sv", "cheat", "rep" | |
lservercfgfile | 0 | , "sv" |
M
Command | Default Value | Flags | Description |
---|---|---|---|
m_customaccel | 0 | , "a", "cl" | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, |
m_customaccel_exponent | 1 | , "a", "cl" | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | , "a", "cl" | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | , "a", "cl" | Custom mouse acceleration value. |
m_forward | 1 | , "a", "cl" | Mouse forward factor. |
m_mouseaccel1 | 0 | , "a", "cl" | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | , "a", "cl" | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | , "a", "cl" | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
m_pitch | 0 | , "a", "cl", "ss" | Mouse pitch factor. |
m_pitch2 | 0 | , "a", "cl", "ss_added" | Mouse pitch factor. |
m_rawinput | 0 | , "a", "cl" | Use Raw Input for mouse input. |
m_side | 0 | , "a", "cl" | Mouse side factor. |
m_yaw | 0 | , "a", "cl" | Mouse yaw factor. |
map | cmd | Start playing on specified map. | |
map_background | cmd | Runs a map as the background to the main menu. | |
map_commentary | cmd | Start playing, with commentary, on a specified map. | |
map_edit | cmd | ||
map_noareas | 0 | Disable area to area connection testing. | |
map_wants_save_disable | 0 | , "cheat" | |
mapcyclefile | 0 | , "sv" | Name of the .txt file used to cycle the maps on multiplayer servers |
maps | cmd | Displays list of maps. | |
mat_aaquality | 0 | ||
mat_accelerate_adjust_exposure_down | 3 | , "cheat", "cl" | |
mat_alternatefastclipalgorithm | 1 | ||
mat_ambient_light_b | 0 | ||
mat_ambient_light_g | 0 | ||
mat_ambient_light_r | 0 | ||
mat_aniso_disable | 0 | , "cheat" | NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
mat_antialias | 0 | ||
mat_autoexposure_max | 2 | , "cl" | |
mat_autoexposure_max_multiplier | 1 | , "cl" | |
mat_autoexposure_min | 0 | , "cl" | |
mat_bloom_scalefactor_scalar | 0 | , "cl" | |
mat_bloomamount_rate | 0 | , "cheat", "cl" | |
mat_bloomscale | 1 | , "cl" | |
mat_blur_b | 0 | , "cl" | |
mat_blur_g | 0 | , "cl" | |
mat_blur_r | 0 | , "cl" | |
mat_bufferprimitives | 1 | ||
mat_bumpbasis | 0 | , "cheat" | |
mat_bumpmap | 0 | ||
mat_camerarendertargetoverlaysize | 128 | , "cheat", "cl" | |
mat_clipz | 1 | , "cl" | |
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |
mat_colcorrection_editor | 0 | ||
mat_colcorrection_forceentitiesclientside | 0 | , "cheat", "cl" | Forces color correction entities to be updated on the client |
mat_compressedtextures | 1 | ||
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | Display the name of the material under the crosshair | |
mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
mat_debug | cmd | Activates debugging spew for a specific material. | |
mat_debug_bloom | 0 | , "cheat", "cl" | |
mat_debug_postprocessing_effects | 0 | , "cl" | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | , "cheat" | |
mat_debugdepth | 0 | ||
mat_debugdepthmode | 0 | ||
mat_debugdepthval | 128 | ||
mat_debugdepthvalmax | 256 | ||
mat_defaultlightmap | 1 | Default brightness for lightmaps where none have been created in the level. | |
mat_depth_blur_focal_distance_override | -1 | ||
mat_depth_blur_strength_override | -1 | ||
mat_depthbias_shadowmap | 0 | ||
mat_detail_tex | 1 | ||
mat_diffuse | 1 | ||
mat_disable_bloom | 0 | , "cl" | |
mat_disable_fancy_blending | 0 | ||
mat_displacementmap | 1 | , "cheat" | |
mat_do_not_shrink_dynamic_vb | 0 | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. | |
mat_dof_enabled | 1 | , "cl" | |
mat_dof_far_blur_depth | 1000 | , "cl" | |
mat_dof_far_blur_radius | 5 | , "cl" | |
mat_dof_far_focus_depth | 250 | , "cl" | |
mat_dof_max_blur_radius | 10 | ||
mat_dof_near_blur_depth | 20 | , "cl" | |
mat_dof_near_blur_radius | 10 | , "cl" | |
mat_dof_near_focus_depth | 100 | , "cl" | |
mat_dof_override | 0 | , "cl" | |
mat_dof_quality | 0 | ||
mat_drawflat | 0 | , "cheat" | |
mat_drawTexture | 0 | , "cl" | Enable debug view texture |
mat_drawTextureScale | 1 | , "cl" | Debug view texture scale |
mat_drawTitleSafe | 0 | Enable title safe overlay | |
mat_drawwater | 1 | , "cheat", "cl" | |
mat_dynamic_tonemapping | 1 | , "cheat" | |
mat_dynamiclightmaps | 0 | , "cheat" | |
mat_dynamicPaintmaps | 0 | , "cheat" | |
mat_edit | cmd | Bring up the material under the crosshair in the editor | |
mat_envmapsize | 128 | ||
mat_envmaptgasize | 32 | ||
mat_excludetextures | 0 | ||
mat_exposure_center_region_x | 0 | , "cheat", "cl" | |
mat_exposure_center_region_y | 0 | , "cheat", "cl" | |
mat_fastclip | 0 | , "cheat" | |
mat_fastnobump | 0 | , "cheat" | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate | 0 | , "cheat" | |
mat_filterlightmaps | 1 | ||
mat_filtertextures | 1 | ||
mat_force_bloom | 0 | , "cheat", "cl" | |
mat_force_tonemap_scale | 0 | , "cheat" | |
mat_forceaniso | 1 | ||
mat_forcedynamic | 0 | , "cheat" | |
mat_forcehardwaresync | 1 | ||
mat_frame_sync_enable | 1 | , "cheat" | |
mat_frame_sync_force_texture | 0 | , "cheat" | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | , "cl" | |
mat_fullbright | 0 | , "cheat" | |
mat_glidnarb | 0 | ||
mat_grain_enable | 0 | , "cl" | |
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
mat_hdr_level | 2 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
mat_hdr_manual_tonemap_rate | 0 | , "cl" | |
mat_hdr_tonemapscale | 1 | , "sv", "cheat" | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
mat_hdr_uncapexposure | 0 | , "cheat", "cl" | |
mat_hsv | 0 | , "cheat", "cl" | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | , "cheat" | Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what |
mat_leafvis_draw_mask | 3 | A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an | |
mat_leafvis_freeze | 0 | If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement. | |
mat_leafvis_update_every_frame | 0 | Updates leafvis debug render every frame (expensive) | |
mat_levelflush | 1 | ||
mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
mat_loadtextures | 1 | , "cheat" | |
mat_local_contrast_edge_scale_override | -1000 | ||
mat_local_contrast_enable | 0 | , "cl" | |
mat_local_contrast_midtone_mask_override | -1 | ||
mat_local_contrast_scale_override | 0 | ||
mat_local_contrast_vignette_end_override | -1 | ||
mat_local_contrast_vignette_start_override | -1 | ||
mat_lpreview_mode | -1 | , "cheat", "cl" | |
mat_luxels | 0 | , "cheat" | |
mat_max_worldmesh_vertices | 65536 | ||
mat_maxframelatency | 1 | ||
mat_measurefillrate | 0 | , "cheat" | |
mat_mipmaptextures | 1 | ||
mat_monitorgamma | 2 | , "a" | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_force_480_full_tv_range | 1 | ||
mat_monitorgamma_pwl2srgb | 1 | ||
mat_monitorgamma_tv_enabled | 0 | , "a" | |
mat_monitorgamma_tv_exp | 2 | ||
mat_monitorgamma_tv_range_max | 235 | ||
mat_monitorgamma_tv_range_min | 16 | ||
mat_monitorgamma_vganonpwlgamma | 2 | ||
mat_morphstats | 0 | , "cheat" | |
mat_motion_blur_enabled | 0 | ||
mat_motion_blur_falling_intensity | 1 | , "cl" | |
mat_motion_blur_falling_max | 20 | , "cl" | |
mat_motion_blur_falling_min | 8 | , "cl" | |
mat_motion_blur_forward_enabled | 1 | , "cl" | |
mat_motion_blur_percent_of_screen_max | 4 | ||
mat_motion_blur_rotation_intensity | 1 | , "cl" | |
mat_motion_blur_strength | 1 | , "cl" | |
mat_noise_enable | 0 | ||
mat_non_hdr_bloom_scalefactor | 0 | , "cl" | |
mat_norendering | 0 | , "cheat" | |
mat_normalmaps | 0 | , "cheat" | |
mat_normals | 0 | , "cheat" | |
mat_object_motion_blur_enable | 0 | , "cl" | |
mat_object_motion_blur_model_scale | 1 | , "cl" | |
mat_paint_enabled | 1 | ||
mat_parallaxmap | 1 | ||
mat_parallaxmapsamplesmax | 50 | ||
mat_parallaxmapsamplesmin | 12 | ||
mat_phong | 0 | ||
mat_picmip | 0 | ||
mat_postprocess_enable | 1 | , "cheat", "cl" | |
mat_postprocess_x | 4 | , "cl" | |
mat_postprocess_y | 1 | , "cl" | |
mat_powersavingsmode | 0 | , "a" | Power Savings Mode |
mat_print_top_model_vert_counts | 0 | Constantly print to screen the top N models as measured by total faces rendered this frame | |
mat_processtoolvars | 0 | ||
mat_proxy | 0 | , "cheat" | |
mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority | 1 | ||
mat_reducefillrate | 0 | ||
mat_reduceparticles | 0 | ||
mat_reloadallmaterials | cmd | Reloads all materials | |
mat_reloadmaterial | cmd | Reloads a single material | |
mat_reloadtextures | cmd | Reloads all textures | |
mat_remoteshadercompile | 0 | , "cheat" | |
mat_rendered_faces_count | 0 | , "cheat" | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re |
mat_rendered_faces_spew | cmd | 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count | |
mat_report_queue_status | 0 | ||
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_reversedepth | 0 | , "cheat" | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_screen_blur_override | -1 | ||
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadercount | cmd | display count of all shaders and reset that count | |
mat_shadowstate | 1 | ||
mat_show_histogram | 0 | , "cl" | |
mat_show_texture_memory_usage | 0 | , "cheat", "numeric" | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | , "cheat", "cl" | |
mat_showenvmapmask | 0 | ||
mat_showframebuffertexture | 0 | , "cheat", "cl" | |
mat_showlightmappage | -1 | , "cl" | |
mat_showlowresimage | 0 | , "cheat" | |
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
mat_showmiplevels | 0 | , "cheat" | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | cmd | Show used textures. | |
mat_showwatertextures | 0 | , "cheat", "cl" | |
mat_slopescaledepthbias_shadowmap | 3 | ||
mat_software_aa_blur_one_pixel_lines | 0 | , "cl" | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug | 0 | , "cl" | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |
mat_software_aa_edge_threshold | 1 | , "cl" | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
mat_software_aa_quality | 0 | , "cl" | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength | 0 | , "cl" | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
mat_software_aa_strength_vgui | 1 | , "cl" | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1 | , "cl" | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
mat_softwarelighting | 0 | ||
mat_softwareskin | 0 | , "cheat" | |
mat_specular | 0 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spew_long_frames | 0 | warn about frames that go over 66ms for CERT purposes. | |
mat_spewalloc | 0 | , "a" | |
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | , "cheat", "cl" | |
mat_suppress | cmd | Supress a material from drawing | |
mat_surfaceid | 0 | , "cheat" | |
mat_surfacemat | 0 | , "cheat" | |
mat_tessellation_accgeometrytangents | 0 | , "cheat" | |
mat_tessellation_cornertangents | 1 | , "cheat" | |
mat_tessellation_update_buffers | 1 | , "cheat" | |
mat_tessellationlevel | 6 | , "cheat" | |
mat_texture_limit | -1 | , "numeric" | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
+mat_texture_list | cmd | ||
-mat_texture_list | cmd | ||
mat_texture_list_all | 0 | , "numeric" | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texture_list_all_frames | 2 | How many frames to sample texture memory for all textures. | |
mat_texture_list_content_path | 0 | , "a" | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_texture_list_exclude | cmd | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
mat_texture_list_exclude_editing | 0 | ||
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
mat_texture_list_view | 1 | , "numeric" | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_tonemap_algorithm | 1 | , "cheat", "cl" | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemap_min_avglum | 3 | , "cheat", "cl" | |
mat_tonemap_percent_bright_pixels | 2 | , "cheat", "cl" | |
mat_tonemap_percent_target | 60 | , "cheat", "cl" | |
mat_tonemapping_occlusion_use_stencil | 0 | ||
mat_triplebuffered | 0 | This means we want triple buffering if we are fullscreen and vsync'd | |
mat_use_compressed_hdr_textures | 1 | ||
mat_viewportscale | 1 | , "cheat", "cl" | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_vignette_enable | 0 | ||
mat_vsync | 1 | Force sync to vertical retrace | |
mat_wateroverlaysize | 128 | , "cl" | |
mat_wireframe | 0 | , "cheat" | |
mat_yuv | 0 | , "cheat", "cl" | |
max_noisy_blobs_per_second | 5 | , "cheat", "rep", "cl" | |
max_sound_channels_per_paint_stream | 7 | , "cheat", "rep", "cl" | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
mem_compact | cmd | ||
mem_dump | cmd | Dump memory stats to text file. | |
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
mem_eat | cmd | ||
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
mem_force_flush_section | 0 | Cache section to restrict mem_force_flush | |
mem_incremental_compact | cmd | ||
mem_incremental_compact_rate | 0 | , "cheat" | Rate at which to attempt internal heap compation |
mem_level | 2 | Memory Level - Default: High | |
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |
mem_test | cmd | ||
mem_test_each_frame | 0 | Run heap check at end of every frame | |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
mem_test_quiet | 0 | Don't print stats when memtesting | |
mem_vcollide | cmd | Dumps the memory used by vcollides | |
mem_verify | cmd | Verify the validity of the heap | |
memory | cmd | Print memory stats. | |
min_adjusted_pitch_percentage | 0 | , "rep", "cl" | |
miniprofiler_dump | 0 | ||
minisave | cmd | Saves game (for current level only!) | |
mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
mm_debugprint | cmd | Show debug information about current matchmaking session | |
mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy | |
mm_dedicated_search_maxping | 150 | Longest preferred ping to dedicated servers for games | |
mm_dlc_debugprint | cmd | Shows information about dlc | |
mm_heartbeat_seconds | 300 | ||
mm_heartbeat_seconds_xlsp | 60 | ||
mm_heartbeat_timeout | 10 | ||
mm_heartbeat_timeout_legacy | 15 | ||
mm_matchmaking_dlcsquery | 2 | ||
mm_matchmaking_version | 9 | ||
mm_server_search_lan_ports | 27015 | , "a" | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_tu_string | 20110804 | ||
mod_check_vcollide | 0 | Check all vcollides on load | |
mod_dont_load_vertices | 0 | For the dedicated server, supress loading model vertex data | |
mod_forcedata | 1 | Forces all model file data into cache on model load. | |
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |
mod_load_anims_async | 0 | ||
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | |
mod_load_mesh_async | 0 | ||
mod_load_preload | 1 | Indicates how far ahead in seconds to preload animations. | |
mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | |
mod_load_vcollide_async | 0 | ||
mod_lock_mdls_on_load | 1 | ||
mod_lock_meshes_on_load | 1 | ||
mod_test_mesh_not_available | 0 | ||
mod_test_not_available | 0 | ||
mod_test_verts_not_available | 0 | ||
mod_touchalldata | 1 | Touch model data during level startup | |
mod_trace_load | 0 | ||
morph_debug | 0 | ||
morph_path | 7 | ||
mortar_visualize | 0 | , "sv" | |
motdfile | 0 | , "sv" | The MOTD file to load. |
+mouse_menu | cmd | , "cl" | Opens a menu while held |
-mouse_menu | cmd | , "cl" | Executes the highlighted button on the radial menu (if cl_fastradial is 1) |
+mouse_menu_playtest | cmd | Opens a menu while held | |
-mouse_menu_playtest | cmd | Executes the highlighted button on the radial menu (if cl_fastradial is 1) | |
+mouse_menu_taunt | cmd | Opens a menu while held | |
-mouse_menu_taunt | cmd | Executes the highlighted button on the radial menu (if cl_fastradial is 1) | |
+movedown | cmd | , "cl" | |
-movedown | cmd | , "cl" | |
+moveleft | cmd | , "cl" | |
-moveleft | cmd | , "cl" | |
+moveright | cmd | , "cl" | |
-moveright | cmd | , "cl" | |
+moveup | cmd | , "cl" | |
-moveup | cmd | , "cl" | |
move_during_ui | 1 | , "a", "cl" | Allows player movement while UI is visible. |
movement_anim_playback_minrate | 0 | , "cl" | |
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
movie_volume_scale | 1 | ||
mp_allowNPCs | 1 | , "sv", "nf" | |
mp_allowspectators | 1 | , "rep", "cl" | toggles whether the server allows spectator mode or not |
mp_auto_accept_team_taunt | 1 | , "a", "cl" | |
mp_autocrosshair | 1 | , "sv", "nf" | |
mp_bonusroundtime | 15 | , "rep", "cl" | Time after round win until round restarts |
mp_bot_fling_trail | 0 | , "cheat", "cl" | When bots reach a certain velocity in the air, they will show a trail behind them (0 = off, 1 = on, 2 = fun) |
mp_bot_fling_trail_kill_scaler | 0 | , "cheat", "cl" | The scaler that determines how close to a portal a player has to be (when flinging towards it) before the trail turns off |
mp_chattime | 10 | , "rep", "cl" | amount of time players can chat after the game is over |
mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal |
mp_defaultteam | 0 | , "sv" | |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
mp_disable_respawn_times | 0 | , "nf", "rep", "cl" | |
mp_dump_client_completion_data | cmd | Prints player completion data for all maps. | |
mp_dump_server_completion_data | cmd | Prints player completion data for all maps. | |
mp_earn_taunt | cmd | Unlocks, owns, and puts a taunt in the gesture wheel. | |
mp_fadetoblack | 0 | , "nf", "rep", "cl" | fade a player's screen to black when he dies |
mp_falldamage | 0 | , "sv", "nf" | |
mp_flashlight | 0 | , "sv", "nf" | |
mp_footsteps | 1 | , "sv", "nf" | |
mp_forcecamera | 1 | , "rep", "cl" | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | , "sv", "nf" | |
mp_fraglimit | 0 | , "sv", "nf" | |
mp_friendlyfire | 0 | , "nf", "rep", "cl" | Allows team members to injure other members of their team |
mp_lock_all_taunts | cmd | Locks all available taunts and removes them from the gesture wheel. | |
mp_lock_taunt | cmd | Locks a taunt and removes it from the gesture wheel. | |
mp_mark_all_maps_complete | cmd | Marks all levels as complete in the save file. | |
mp_mark_all_maps_incomplete | cmd | Marks all levels as incomplete in the save file. | |
mp_mark_course_complete | cmd | Marks all levels in a branch as complete in the save file. | |
mp_maxrounds | 0 | , "nf", "rep", "cl" | max number of rounds to play before server changes maps |
mp_respawnwavetime | 10 | , "nf", "rep", "cl" | Time between respawn waves. |
mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds |
mp_should_gib_bots | 1 | , "cheat", "rep", "cl" | |
mp_taunt_position_blend_rate | 4 | , "cheat", "cl" | |
mp_teamlist | 0 | , "sv", "nf" | |
mp_teamoverride | 1 | , "sv" | |
mp_teamplay | 0 | , "sv", "nf" | |
mp_teams_unbalance_limit | 1 | , "nf", "rep", "cl" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_timelimit | 0 | , "nf", "rep", "cl" | game time per map in minutes |
mp_tournament | 0 | , "nf", "rep", "cl" | |
mp_usehwmmodels | -1 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | -1 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_wait_for_other_player_notconnecting_timeout | 10 | , "sv", "cheat" | Maximum time that we wait in the transition loading screen after we fully loaded for partner to start loading. |
mp_wait_for_other_player_timeout | 100 | , "sv", "cheat" | Maximum time that we wait in the transition loading screen for the other player. |
mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds |
mp_weaponstay | 0 | , "sv", "nf" | |
mp_winlimit | 0 | , "nf", "rep", "cl" | Max score one team can reach before server changes maps |
ms_player_dump_properties | cmd | Prints a dump the current players property data | |
multvar | cmd | Multiply specified convar value. | |
muzzleflash_light | 1 | , "a", "cl" |
N
Command | Default Value | Flags | Description |
---|---|---|---|
name | 0 | , "a", "user", "print", "server_can_execute", "ss" | Current user name |
name2 | 0 | , "a", "user", "print", "server_can_execute", "ss_added" | Current user name |
nav_add_to_selected_set | cmd | Add current area to the selected set. | |
nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor | 503316480 | , "sv", "cheat" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | , "sv", "cheat" | Max area size created in nav generation |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set | cmd | Clear the selected set. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
nav_coplanar_slope_limit | 0 | , "sv", "cheat" | |
nav_coplanar_slope_limit_displacement | 0 | , "sv", "cheat" | |
nav_corner_adjust_adjacent | 18 | , "sv", "cheat" | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet | 0 | , "sv", "cheat" | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | , "sv", "cheat" | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked | 0 | , "sv", "cheat" | |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
nav_displacement_test | 10000 | , "sv", "cheat" | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_drag_selection_volume_zmax_offset | 32 | , "sv", "rep" | The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset | 32 | , "sv", "rep" | The offset of the nav drag volume bottom from center |
nav_draw_limit | 500 | , "sv", "cheat" | The maximum number of areas to draw in edit mode |
nav_edit | 0 | , "sv", "cheat" | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops | 1 | , "sv", "cheat" | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | , "sv", "cheat" | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range | 2000 | , "sv", "cheat" | |
nav_generate_incremental_tolerance | 0 | , "sv", "cheat" | Z tolerance for adding new nav areas. |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
nav_max_view_distance | 0 | , "sv", "cheat" | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | , "sv", "cheat" | |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
nav_place_list | cmd | Lists all place names used in the map. | |
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance | 0 | , "sv", "cheat" | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 1 | , "sv", "cheat" | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
nav_selected_set_border_color | -16751516 | , "sv", "cheat" | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 1623785472.000 | , "sv", "cheat" | Color used to draw the selected set background while editing. |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift | cmd | Shifts the selected areas by the specified amount | |
nav_show_approach_points | 0 | , "sv", "cheat" | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | , "sv", "cheat" | Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass | 0 | , "sv", "cheat" | |
nav_show_continguous | 0 | , "sv", "cheat" | Highlight non-contiguous connections |
nav_show_danger | 0 | , "sv", "cheat" | Show current 'danger' levels. |
nav_show_light_intensity | 0 | , "sv", "cheat" | |
nav_show_node_grid | 0 | , "sv", "cheat" | |
nav_show_node_id | 0 | , "sv", "cheat" | |
nav_show_nodes | 0 | , "sv", "cheat" | |
nav_show_player_counts | 0 | , "sv", "cheat" | Show current player counts in each area. |
nav_show_potentially_visible | 0 | , "sv", "cheat" | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit | 0 | , "sv", "cheat" | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | , "sv", "cheat" | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | , "sv", "cheat" | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | , "sv", "cheat" | Make props solid to nav generation/editing |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | , "sv", "cheat" | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide | cmd | Subdivides all selected areas. | |
nav_test_node | 0 | , "sv", "cheat" | |
nav_test_node_crouch | 0 | , "sv", "cheat" | |
nav_test_node_crouch_dir | 4 | , "sv", "cheat" | |
nav_test_stairs | cmd | Test the selected set for being on stairs | |
nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting | cmd | Recomputes lighting values | |
nav_update_visibility_on_edit | 0 | , "sv", "cheat" | If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
nav_world_center | cmd | Centers the nav mesh in the world | |
nb_shadow_dist | 400 | , "cl" | |
net_allow_multicast | 1 | , "a" | |
net_blockmsg | 0 | , "cheat" | 1|name> |
net_channels | cmd | Shows net channel info | |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
net_drawslider | 0 | Draw completion slider during signon | |
net_droppackets | 0 | , "cheat" | Drops next n packets on client |
net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
net_dumptest | 0 | ||
net_earliertempents | 1 | , "cheat" | |
net_fakejitter | 0 | , "cheat" | Jitter fakelag packet time |
net_fakelag | 0 | , "cheat" | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | , "cheat" | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | , "a", "cl" | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 64 | , "a", "cl" | Height of netgraph panel |
net_graphmsecs | 400 | , "a", "cl" | The latency graph represents this many milliseconds. |
net_graphpos | 1 | , "a", "cl" | |
net_graphproportionalfont | 1 | , "a", "cl" | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | , "a", "cl" | Draw the interpolation graph. |
net_graphshowlatency | 1 | , "a", "cl" | Draw the ping/packet loss graph. |
net_graphsolid | 1 | , "a", "cl" | |
net_graphtext | 1 | , "a", "cl" | Draw text fields |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
net_maxfragments | 1200 | Max fragment bytes per packet | |
net_maxroutable | 1200 | , "a", "user" | Requested max packet size before packets are 'split'. |
net_megasnapshot | 1 | ||
net_paranoid | 1 | ||
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_queue_trace | 0 | ||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_scale | 5 | , "a", "cl" | |
net_showeventlisteners | 0 | Show listening addition/removals | |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
net_showfragments | 0 | Show netchannel fragments | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showreliablesounds | 0 | , "cheat" | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | Dump TCP stream summary to console | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_oob | 0 | Dump OOB UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_showusercmd | 0 | , "cl" | Show user command encoding |
net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_start | cmd | Inits multiplayer network sockets | |
net_status | cmd | Shows current network status | |
net_steamcnx_allowrelay | 1 | , "a" | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_debug | 1 | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. | |
net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_steamcnx_status | cmd | Print status of steam connection sockets. | |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
next | 0 | , "cheat" | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | 0 | , "sv", "nf" | If set to a valid map name, will change to this map during the next changelevel |
noclip | cmd | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
noclip_fixup | 1 | , "sv", "cheat" | |
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage | 1 | , "sv", "cheat" | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
npc_create_equipment | 0 | , "sv" | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_do_run | 1 | , "sv" | Set whether should run on NPC go |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_height_adjust | 1 | , "a", "sv" | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | |
npc_sentences | 0 | , "sv" | |
npc_set_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_set_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_speakall | cmd | Force the npc to try and speak all their responses | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | |
npc_vphysics | 0 | , "sv" |
O
Command | Default Value | Flags | Description |
---|---|---|---|
old_radiusdamage | 0 | , "rep", "cl" | |
open_econui | cmd | ||
open_econui_backpack | cmd | Open the backpack. | |
open_econui_crafting | cmd | Open the crafting screen. | |
open_store | cmd | Open the in-game store | |
openserverbrowser | cmd | Opens server browser | |
overview_alpha | 1 | , "a", "clientcmd_can_execute", "cl" | Overview map translucency. |
overview_health | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's health in map overview. |
overview_locked | 1 | , "a", "clientcmd_can_execute", "cl" | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | 1|2> | |
overview_names | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's names in map overview. |
overview_tracks | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom: <zoom> [ |
P
Command | Default Value | Flags | Description |
---|---|---|---|
paint_cleanser_visibility_look_angle | 60 | , "cheat", "cl" | |
paint_cleanser_visibility_poll_rate | 0 | , "cheat", "cl" | |
paint_cleanser_visibility_range | 1000 | , "cheat", "cl" | |
paint_color_max_diff | 32 | , "rep", "cl" | The maximum difference between two colors for matching. |
paint_impact_accumulate_sound_distance_threshold | 128 | , "rep", "cl" | |
paint_impact_count_to_max_adjusted_volume | 5 | , "rep", "cl" | |
paint_impact_count_to_min_adjusted_pitch_after_full_volume | 5 | , "rep", "cl" | |
paint_impact_particles_distance_threshold | 20 | , "rep", "cl" | |
paint_impact_particles_duration | 0 | , "rep", "cl" | |
paint_location_distance_threshold_square | 25 | , "sv" | |
paint_max_impact_particles | 50 | , "rep", "cl" | |
paint_min_impact_particles | 20 | , "rep", "cl" | |
paintblob_air_drag | 0 | , "cheat", "rep", "cl" | The air drag applied to the paint blobs. |
paintblob_draw_distance_from_eye | 18 | , "cl" | |
paintblob_gravity_scale | 1 | , "cheat", "rep", "cl" | The gravity scale of the paint blobs. |
paintblob_isosurface_box_width | 8 | , "cl" | |
paintblob_lifetime | 1 | , "cheat", "rep", "cl" | The lifetime of the paintblobs if they have a limited range. |
paintblob_limited_range | 0 | , "cheat", "rep", "cl" | If the paintblobs have a limited range. |
paintblob_max_radius_scale | 1 | , "cheat", "rep", "cl" | |
paintblob_min_radius_scale | 0 | , "cheat", "rep", "cl" | |
paintblob_minimum_portal_exit_velocity | 225 | , "cheat", "rep", "cl" | The minimum velocity of the paint blobs on exiting portals. |
paintblob_radius_while_streaking | 0 | , "cheat", "rep", "cl" | |
paintblob_streak_angle_threshold | 45 | , "cheat", "rep", "cl" | The angle of impact below which the paint blobs will streak paint. |
paintblob_streak_trace_range | 20 | , "cheat", "rep", "cl" | The range of the trace for the paint blobs while streaking. |
paintblob_tbeam_accel | 200 | , "cheat", "rep", "cl" | The acceleration of the paint blobs while in a tractor beam to get up to tractor beam speed |
paintblob_tbeam_portal_vortex_circulation | 60000 | , "cheat", "rep", "cl" | |
paintblob_tbeam_vortex_accel | 300 | , "cheat", "rep", "cl" | |
paintblob_tbeam_vortex_circulation | 30000 | , "cheat", "rep", "cl" | |
paintblob_tbeam_vortex_distance | 50 | , "cheat", "rep", "cl" | Blob will do vortex if blob's distance from start or end point of the beam is within this distance |
paintblob_tbeam_vortex_radius_rate | 100 | , "cheat", "rep", "cl" | |
paintblob_update_per_second | 60 | , "cheat", "rep", "cl" | The number of times the blobs movement code is run per second. |
paintbomb_blobs_max_streak_speed_dampen | 800 | , "sv", "cheat" | |
paintbomb_blobs_max_streak_time | 0 | , "sv", "cheat" | |
paintbomb_blobs_min_streak_speed_dampen | 500 | , "sv", "cheat" | |
paintbomb_blobs_min_streak_time | 0 | , "sv", "cheat" | |
paintbomb_draw_blob_speed_max | 80 | , "cl" | |
paintbomb_draw_blob_speed_min | 50 | , "cl" | |
paintbomb_draw_max_blob_radius | 0 | , "cl" | |
paintbomb_draw_min_blob_radius | 0 | , "cl" | |
paintbomb_draw_num_paint_blobs | 20 | , "cl" | |
paintbomb_draw_sphere_radius | 25 | , "cl" | |
paintbomb_explosion_radius | 100 | , "sv", "cheat" | Radius of the trace from the center of the explosion |
paintbomb_horizontal_angle_split | 8 | , "sv", "cheat" | |
paintbomb_streak_speed_max | 250 | , "sv", "cheat" | |
paintbomb_streak_speed_min | 150 | , "sv", "cheat" | |
paintbomb_vertical_angle_split | 8 | , "sv", "cheat" | |
paintsplat_bias | 0 | , "cheat", "rep" | Change bias value for computing circle buffer |
paintsplat_max_alpha_noise | 0 | , "cheat", "rep" | Max noise value of circle alpha |
paintsplat_noise_enabled | 1 | , "cheat", "rep" | |
panel_test_title_safe | 0 | , "cheat" | Test vgui panel positioning with title safe indentation |
particle_sim_alt_cores | 2 | , "cl" | |
particle_simulateoverflow | 0 | , "cheat", "cl" | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | , "sv", "cheat" | Attachment index for attachment mode |
particle_test_attach_mode | 0 | , "sv", "cheat" | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | , "sv", "cheat" | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |
particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | |
password | 0 | , "a", "norecord" | Current server access password |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
perfvisualbenchmark | cmd | ||
perfvisualbenchmark_abort | cmd | ||
phonemedelay | 0 | , "cl" | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | , "cl" | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | , "cl" | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_debug_check_contacts | 0 | , "cheat", "rep", "cl" | |
phys_enable_query_cache | 1 | ||
phys_impactforcescale | 1 | , "sv" | |
phys_penetration_error_time | 10 | , "sv" | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | , "rep", "cl" | |
phys_show_active | 0 | , "sv", "cheat" | |
phys_speeds | 0 | , "sv" | |
phys_stressbodyweights | 5 | , "sv" | |
phys_timescale | 1 | , "sv" | Scale time for physics |
phys_upimpactforcescale | 0 | , "sv" | |
physcannon_maxforce | 1500 | , "sv" | |
physcannon_maxmass | 250 | , "cheat", "rep", "cl" | |
physcannon_mega_enabled | 0 | , "cheat", "rep", "cl" | |
physcannon_minforce | 700 | , "sv" | |
physcannon_tracelength | 250 | , "sv" | |
physics_budget | cmd | Times the cost of each active object | |
physics_constraints | cmd | Highlights constraint system graph for an entity | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
physics_report_active | cmd | Lists all active physics objects | |
physics_select | cmd | Dumps debug info for an entity | |
physicsshadowupdate_render | 0 | , "sv" | |
PhysPMC | 0 | ||
picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
ping | cmd | Display ping to server. | |
ping_max_green | 70 | , "cl" | |
ping_max_red | 250 | , "cl" | |
ping_max_yellow | 140 | , "cl" | |
pingserver | cmd | Ping a server for info | |
pipeline_static_props | 1 | ||
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_debug_print_damage | 0 | , "sv", "cheat" | When true, print amount and type of all damage received by player to console. |
player_held_object_collide_with_player | 0 | , "cheat", "rep", "cl" | Should held objects collide with players |
player_held_object_debug_error | 0 | , "cheat", "rep", "cl" | Spew information on dropping objects due to error |
player_held_object_keep_out_of_camera | 1 | , "cheat", "cl" | |
player_held_object_max_knock_magnitude | 30 | , "cheat", "rep", "cl" | For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects. |
player_held_object_max_throw_magnitude | 60 | , "cheat", "rep", "cl" | For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects. |
player_held_object_transform_bump_ray | 0 | , "cheat", "rep", "cl" | |
player_held_object_use_view_model | -1 | , "cheat", "rep", "cl" | Use clone models in the view model instead of physics simulated grab controller. |
player_old_armor | 0 | , "sv" | |
player_paint_shoot_pos_forward_scale | 55 | , "rep", "cl" | |
player_paint_shoot_pos_right_scale | 12 | , "rep", "cl" | |
player_paint_shoot_pos_up_scale | 25 | , "rep", "cl" | |
player_throwforce | 1000 | , "sv" | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | Play a sound from the game sounds txt file | |
playsoundscape | cmd | Forces a soundscape to play | |
playtest_random_death | 0 | , "sv" | |
playvideo | cmd | Plays a video: <filename> [width height] | |
playvideo_end_level_transition | cmd | Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> | |
playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_exitcommand_nointerrupt | cmd | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_nointerrupt | cmd | Plays a video without ability to skip: <filename> [width height] | |
playvol | cmd | Play a sound at a specified volume. | |
plugin_load | cmd | plugin_load <filename> : loads a plugin | |
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all | cmd | pauses all loaded plugins | |
plugin_print | cmd | Prints details about loaded plugins | |
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all | cmd | unpauses all disabled plugins | |
portal2_portal_width | 72 | , "rep", "cl" | |
portal2_square_portals | 0 | , "rep", "cl" | |
portal_beamtrace_optimization | 1 | , "cheat", "rep", "cl" | |
portal_carve_vphysics_clips | 1 | , "sv" | |
portal_clone_displacements | 0 | , "cheat", "rep", "cl" | |
portal_demohack | 0 | , "a", "cl" | Do the demo_legacy_rollback setting to help during demo playback of going through portals. |
portal_draw_ghosting | 1 | , "cl" | |
portal_environment_radius | 75 | , "cheat", "rep", "cl" | |
portal_funnel_debug | 0 | , "cheat", "rep", "cl" | |
portal_ghost_show_bbox | 0 | , "cheat", "rep", "cl" | Render AABBs around the bounding box used for ghost renderable bounds checking (either hitbox or collision AABB) |
portal_ghost_use_network_origin | 0 | , "cl" | Use the network origin for determining bounds in which to ghost renderables, rather than the abs origin. |
portal_ghosts_disable | 0 | , "cl" | Disables rendering of ghosted objects in portal environments |
portal_paint_color | -8355712 | , "rep", "cl" | Color for portal paint |
portal_place | cmd | Places a portal. Indicate the group #, then the portal #, then pos + angle | |
portal_player_interaction_quadtest_epsilon | 0 | , "cheat", "rep", "cl" | |
portal_pointpush_debug | 0 | , "cheat", "rep", "cl" | Debug the portal_pointpush. |
portal_pointpush_think_rate | 0 | , "cheat", "rep", "cl" | The amount of time between thinks for the portal_pointpush. |
portal_report | cmd | Reports the location of all portals | |
portal_test_resting_surface_for_paint | 0 | , "sv" | Test if a portal is on a white painted surface and fizzle if it goes away. Test it EVERY FRAME. |
portal_trace_shrink_ray_each_query | 0 | , "cheat", "rep", "cl" | |
portal_transmit_light | 0 | , "cheat", "cl" | |
portal_use_player_avoidance | 0 | , "rep", "cl" | |
portal_viewmodel_offset | -12 | , "cl" | |
portal_viewmodel_radius | 24 | , "cl" | |
portal_viewmodel_use_dlight | 0 | , "cl" | |
portalgun_fire_delay | 0 | , "cheat", "rep", "cl" | |
portalgun_held_button_fire_fire_delay | 0 | , "cheat", "rep", "cl" | |
Portals_ResizeAll | cmd | Resizes all portals (for testing), Portals_ResizeAll [half width] [half height] | |
+posedebug | cmd | , "cheat", "cl" | Turn on pose debugger or add ents to pose debugger UI |
-posedebug | cmd | , "cheat", "cl" | Turn off pose debugger or hide ents from pose debugger UI |
prevent_crouch_jump | 1 | , "cheat", "rep", "cl" | Enable/Disable crouch jump prevention. |
print_colorcorrection | cmd | Display the color correction layer information. | |
procedural_generator_debug | 0 | , "sv", "cheat" | |
procedural_generator_laser_catcher_at_different_height | 0 | , "sv", "cheat" | |
procedural_generator_laser_catcher_at_same_height | 1 | , "sv", "cheat" | |
procedural_generator_solve_it | cmd | Solve the procedural puzzle generator. | |
procedural_generator_test | cmd | Test the procedural puzzle generator. | |
procedural_surface_map | cmd | ||
progress_enable | cmd | ||
prop_active_gib_limit | 64 | , "sv" | |
prop_active_gib_max_fade_time | 12 | , "sv" | |
prop_break_disable_float | 1 | , "sv" | |
prop_crosshair | cmd | Shows name for prop looking at | |
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
props_break_max_pieces | 50 | , "rep", "cl" | Maximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe | -1 | , "rep", "cl" | Maximum prop breakable piece count per frame (-1 = model default) |
puzzlemaker_autosave_dev | cmd | puzzlemaker_autosave_dev - autosaves the current puzzle as 'autosave.p2c' | |
puzzlemaker_compile_and_preview | cmd | ||
puzzlemaker_compile_and_publish | cmd | ||
puzzlemaker_current_hint | 11 | , "a", "cl" | |
puzzlemaker_drawselectionmeshes | 0 | , "a", "cl" | draw wireframe item selection meshes in red |
puzzlemaker_enable_budget_bar | 0 | , "a", "cl" | Shows/Hides the budget bar |
puzzlemaker_export | cmd | puzzlemaker_export <name> - export the current puzzle as 'name.vmf' | |
puzzlemaker_load_dev | cmd | puzzlemaker_load_dev <name> - load the puzzle called 'name.p2c' | |
puzzlemaker_new_chamber | cmd | ||
puzzlemaker_open_chamber | cmd | ||
puzzlemaker_play_sounds | 1 | , "a", "cl" | sets if the puzzlemaker can play sounds or not |
puzzlemaker_publish_dev | cmd | puzzlemaker_publish_dev - compile the current puzzle and publish it to the Steam Workshop (via the standlone publishing tool) | |
puzzlemaker_quit | cmd | ||
puzzlemaker_request_publish | cmd | ||
puzzlemaker_save_chamber | cmd | ||
puzzlemaker_save_dev | cmd | puzzlemaker_save_dev <name> - save the current puzzle as 'name.p2c' | |
puzzlemaker_shadows | 0 | , "a", "cl" | Enable shadows in the Portal 2 Puzzle Maker |
puzzlemaker_show | 0 | 1 shows the puzzle maker, 0 hides it | |
puzzlemaker_show_budget_numbers | 0 | , "a", "cl" | Shows the current values for all the different map limits. |
puzzlemaker_show_overlay_web_page | cmd | ||
puzzlemaker_switch_session | cmd | ||
puzzlemaker_zoom_to_mouse | 1 | , "a", "cl" | 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor (simple) |
pwatchent | -1 | , "cheat", "cl" | Entity to watch for prediction system changes. |
pwatchvar | 0 | , "cheat", "cl" | Entity variable to watch in prediction system for changes. |
Q
Command | Default Value | Flags | Description |
---|---|---|---|
+quick_ping | cmd | Ping the center option from the ping menu. | |
-quick_ping | cmd | Quick ping is unpressed... nothing to do here. | |
quit | cmd | Exit the engine. |
R
Command | Default Value | Flags | Description |
---|---|---|---|
r_3dsky | 1 | , "cl" | Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp | 1 | , "cheat", "nf", "rep", "cl" | |
r_AirboatViewDampenFreq | 7 | , "cheat", "nf", "rep", "cl" | |
r_AirboatViewZHeight | 0 | , "cheat", "nf", "rep", "cl" | |
r_alphafade_usefov | 1 | , "cheat", "cl" | Account for FOV when computing an entity's distance-based alpha fade |
r_ambientboost | 1 | Set to boost ambient term if it is totally swamped by local lights | |
r_ambientfactor | 5 | Boost ambient cube by no more than this factor | |
r_ambientfraction | 0 | , "cheat" | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | , "cheat" | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin | 0 | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
r_aspectratio | 0 | ||
r_avglight | 1 | , "cheat" | |
r_avglightmap | 0 | , "cheat" | |
r_bloomtintb | 0 | ||
r_bloomtintexponent | 2 | ||
r_bloomtintg | 0 | ||
r_bloomtintr | 0 | ||
r_brush_queue_mode | 0 | , "cheat" | |
r_buildingmapforworld | 0 | ||
r_cheapwaterend | cmd | ||
r_cheapwaterstart | cmd | ||
r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
r_ClipAreaFrustums | 1 | , "cheat" | |
r_ClipAreaPortals | 1 | , "cheat" | |
r_colorstaticprops | 0 | , "cheat" | |
r_debug_sequencesets | -2 | , "cl" | |
r_debugcheapwater | 0 | , "cheat", "cl" | |
r_debugrandomstaticlighting | 0 | , "cheat" | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | ||
r_decal_overlap_area | 0 | ||
r_decal_overlap_count | 1 | ||
r_decals | 512 | ||
r_decalstaticprops | 1 | Decal static props test | |
r_deferopaquefastclipped | 1 | , "cl" | |
r_depthoverlay | 0 | , "cheat", "cl" | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | , "cheat" | |
r_DispWalkable | 0 | , "cheat" | |
r_dlightsenable | 1 | , "cheat" | |
r_dopixelvisibility | 1 | , "cl" | |
r_drawallrenderables | 0 | , "cheat", "cl" | Draw all renderables, even ones inside solid leaves. |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | , "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | , "cheat" | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | , "cheat" | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | , "cheat" | Render decals. |
r_DrawDetailProps | 1 | , "cl" | 0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp | 1 | , "cheat" | Toggles rendering of displacment maps |
r_drawentities | 1 | , "cheat" | |
r_drawflecks | 1 | , "cl" | |
r_drawfuncdetail | 1 | , "cheat" | Render func_detail |
r_drawleaf | -1 | , "cheat" | Draw the specified leaf. |
r_drawlightcache | 0 | , "cheat" | 0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo | 0 | , "cheat" | |
r_drawlights | 0 | , "cheat" | |
r_drawmodeldecals | 1 | ||
r_DrawModelLightOrigin | 0 | , "cheat" | |
r_drawmodelstatsoverlay | 0 | , "cheat" | |
r_drawmodelstatsoverlaydistance | 500 | , "cheat" | |
r_drawmodelstatsoverlayfilter | -1 | , "cheat" | |
r_drawmodelstatsoverlaymax | 1 | , "a" | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | , "a" | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | , "cheat", "cl" | |
r_drawopaqueworld | 1 | , "cheat", "cl" | |
r_drawothermodels | 1 | , "cheat", "cl" | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | , "cheat", "cl" | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | , "cl" | Show the occlusion proxies |
r_drawportalfrustum | 0 | , "cl" | |
r_DrawPortals | 0 | , "cheat" | |
r_DrawRain | 1 | , "cheat", "cl" | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | , "cheat", "cl" | |
r_drawropes | 1 | , "cheat", "cl" | |
r_drawscreenoverlay | 0 | , "cheat", "cl" | |
r_drawskybox | 1 | , "cheat" | |
r_DrawSpecificStaticProp | -1 | ||
r_drawsprites | 1 | , "cheat", "cl" | |
r_drawstaticprops | 1 | , "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | , "cheat", "cl" | |
r_drawtracers_firstperson | 1 | , "cl" | |
r_drawtranslucentrenderables | 1 | , "cheat", "cl" | |
r_drawtranslucentworld | 1 | , "cheat" | |
r_drawunderwateroverlay | 0 | , "cheat", "cl" | |
r_drawvgui | 1 | , "cheat" | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | , "cheat", "cl" | |
r_drawworld | 1 | , "cheat" | Render the world. |
r_dscale_basefov | 90 | , "cheat" | |
r_dscale_fardist | 2000 | , "cheat" | |
r_dscale_farscale | 4 | , "cheat" | |
r_dscale_neardist | 100 | , "cheat" | |
r_dscale_nearscale | 1 | , "cheat" | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | , "cheat" | |
r_emulategl | 0 | ||
r_entityclips | 1 | , "cl" | |
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyegloss | 1 | , "a", "cl" | |
r_eyemove | 1 | , "a" | |
r_eyes | 1 | ||
r_eyeshift_x | 0 | , "a" | |
r_eyeshift_y | 0 | , "a" | |
r_eyeshift_z | 0 | , "a" | |
r_eyesize | 0 | , "a" | |
r_eyewaterepsilon | 7 | , "cheat", "cl" | |
r_fade360style | 1 | , "cl" | |
r_farz | -1 | , "cheat", "cl" | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastreflectionfastpath | 1 | , "cl" | |
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | |
r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
r_flashlight_always_cull_for_single_pass | 0 | ||
r_flashlight_info | 0 | , "cl" | Information about currently enabled flashlights |
r_flashlight_topdown | 0 | , "cl" | |
r_flashlightambient | 0 | , "cheat", "cl" | |
r_flashlightbacktraceoffset | 0 | , "cheat", "cl" | |
r_flashlightbrightness | 1 | , "cheat" | |
r_flashlightclip | 0 | , "cheat" | |
r_flashlightconstant | 0 | , "cheat", "cl" | |
r_flashlightculldepth | 1 | ||
r_flashlightdepth_drawtranslucents | 0 | , "cl" | |
r_flashlightdepthres | 1024 | , "cl" | |
r_flashlightdepthreshigh | 1024 | , "cl" | |
r_flashlightdepthtexture | 1 | ||
r_FlashlightDetailProps | 1 | , "cl" | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
r_flashlightdrawclip | 0 | , "cheat" | |
r_flashlightdrawdepth | 0 | ||
r_flashlightdrawdepthres | 256 | ||
r_flashlightdrawfrustum | 0 | , "cl" | |
r_flashlightdrawfrustumbbox | 0 | , "cl" | |
r_flashlightdrawsweptbbox | 0 | ||
r_flashlightenableculling | 0 | , "cl" | Enable frustum culling of flashlights |
r_flashlightfar | 750 | , "cheat", "cl" | |
r_flashlightfov | 53 | , "cheat", "cl" | |
r_flashlightladderdist | 40 | , "cheat", "cl" | |
r_flashlightlinear | 100 | , "cheat", "cl" | |
r_flashlightlockposition | 0 | , "cheat", "cl" | |
r_flashlightmodels | 1 | , "cl" | |
r_flashlightmuzzleflashfov | 120 | , "cheat", "cl" | |
r_flashlightnear | 4 | , "cheat", "cl" | |
r_flashlightnearoffsetscale | 1 | , "cheat", "cl" | |
r_flashlightnodraw | 0 | ||
r_flashlightoffsetforward | 0 | , "cheat", "cl" | |
r_flashlightoffsetright | 5 | , "cheat", "cl" | |
r_flashlightoffsetup | -5 | , "cheat", "cl" | |
r_flashlightquadratic | 0 | , "cheat", "cl" | |
r_flashlightrender | 1 | ||
r_flashlightrendermodels | 1 | ||
r_flashlightrenderworld | 1 | ||
r_flashlightscissor | 0 | , "cheat" | |
r_flashlightshadowatten | 0 | , "cheat", "cl" | |
r_flashlighttracedistcutoff | 128 | , "cl" | |
r_flashlightupdatedepth | 1 | ||
r_flashlightvisualizetrace | 0 | , "cheat", "cl" | |
r_flashlightvolumetrics | 1 | , "cl" | |
r_flex | 1 | ||
r_flushlod | cmd | Flush and reload LODs. | |
r_forcecheapwater | 0 | , "cheat", "cl" | Force all water to be cheap water, will show old renders if enabled after water has been seen |
r_ForceRestore | 0 | ||
r_ForceWaterLeaf | 1 | , "cl" | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | ||
r_glint_alwaysdraw | 0 | ||
r_glint_procedural | 0 | ||
r_hidepaintedsurfaces | 0 | If enabled, hides all surfaces which have been painted. | |
r_highlight_translucent_renderables | 0 | , "cl" | |
r_hunkalloclightmaps | 1 | ||
r_hwmorph | 0 | , "cheat" | |
r_impacts_alt_orientation | 1 | , "cl" | |
r_itemblinkmax | 0 | , "cheat" | |
r_itemblinkrate | 4 | , "cheat" | |
r_JeepFOV | 90 | , "sv", "cheat", "rep" | |
r_JeepViewBlendTo | 1 | , "cheat", "cl" | |
r_JeepViewBlendToScale | 0 | , "cheat", "cl" | |
r_JeepViewBlendToTime | 1 | , "cheat", "cl" | |
r_JeepViewDampenDamp | 1 | , "cheat", "nf", "rep", "cl" | |
r_JeepViewDampenFreq | 7 | , "cheat", "nf", "rep", "cl" | |
r_JeepViewZHeight | 10 | , "cheat", "nf", "rep", "cl" | |
r_jiggle_bones | 1 | , "cl" | |
r_keepstyledlightmapsonly | 0 | ||
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_invalidate | cmd | ||
r_lightcache_numambientsamples | 162 | , "cheat" | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1000 | , "cheat" | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcache_zbuffercache | 0 | ||
r_lightcachecenter | 1 | , "cheat" | |
r_lightcachemodel | -1 | , "cheat" | |
r_lightinterp | 5 | , "cheat" | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | , "cheat" | |
r_lightstyle | -1 | , "cheat" | |
r_lightwarpidentity | 0 | , "cheat" | |
r_lockportalfrustum | 0 | , "cl" | |
r_lockpvs | 0 | , "cheat" | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | ||
r_mapextents | 16384 | , "cheat", "cl" | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | ||
r_maxmodeldecal | 50 | ||
r_maxnewsamples | 6 | ||
r_maxsampledist | 128 | ||
r_minnewsamples | 3 | ||
r_modelwireframedecal | 0 | , "cheat" | |
r_nohw | 0 | , "cheat" | |
r_norefresh | 0 | ||
r_nosw | 0 | , "cheat" | |
r_novis | 0 | , "cheat" | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | , "cheat" | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | , "cheat" | Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable | 0 | ||
r_overlayfademax | 2000 | ||
r_overlayfademin | 1750 | ||
r_overlaywireframe | 0 | ||
r_paintblob_blr_cutoff_radius | 5 | , "cl" | Set cutoff radius (how far field extends from each particle) |
r_paintblob_blr_render_radius | 1 | , "cl" | Set render radius (how far from particle center surface will be) |
r_paintblob_blr_scale | 1 | , "cl" | Scale all surface rendering parameters. |
r_paintblob_calc_color | 0 | , "a", "cl" | Just interpolate colors |
r_paintblob_calc_hifreq_color | 0 | , "a", "cl" | Experimental hi-freq colors |
r_paintblob_calc_tan_only | 0 | , "a", "cl" | Calculate Only Tangents |
r_paintblob_calc_tile_color | 0 | , "a", "cl" | Shows color of the tile |
r_paintblob_calc_uv_and_tan | 1 | , "a", "cl" | Calculate UVs and Tangents |
r_paintblob_debug_draw_margin | 0 | , "cl" | If tiler is disabled, whether to draw the margin. |
r_paintblob_debug_draw_tile_boundaries | 0 | , "cl" | Whether to draw outlines of all tiles. |
r_paintblob_debug_spu | 0 | , "cl" | Set this to 1 to break in the SPU code for the blob. Otherwise use 0. |
r_paintblob_display_clip_box | 0 | , "cl" | |
r_paintblob_draw_isosurface | 1 | , "cl" | Draws the surface as an isosurface |
r_paintblob_force_single_pass | 1 | , "cl" | If 0, render the blob in two passes. Set to 1 to force rendering of the blob in a single pass. |
r_paintblob_highres_cube | 1 | , "cl" | Set cubewidth (coarseness of the mesh) |
r_paintblob_mainview_highres | 1 | , "cl" | If 1, make the main view high resolution. Set to 0 to make the main view low resolution. |
r_paintblob_material | -1 | , "cl" | Choose a material from 0 to N |
r_paintblob_max_number_of_indices_displayed | 1000000 | , "cl" | Indicates the maximum number of indices to display per tile. The index size will be the limiting factor though (regardless of t |
r_paintblob_max_number_of_threads | 1 | , "cl" | Indicates the maximum number of threads that will be spawn for the blob. |
r_paintblob_max_number_of_vertices_displayed | 1000000 | , "cl" | Indicates the maximum number of vertices to display per tile. The VB size will be the limiting factor though (regardless of thi |
r_paintblob_only_mainview_displayed | 0 | , "cl" | If 0, other views are displayed (portal, shadow, reflection, ...). Note that shadows are disabled on game consoles. Set to 1 to |
r_paintblob_otherviews_highres | 0 | , "cl" | If 0, all other views are low resolution. Set to 1 to make other views high resolution. |
r_paintblob_rotate | 0 | , "cl" | Whether to rotate for transparency |
r_paintblob_seeding_with_simd | 0 | , "cl" | Set this to 1 to run the seeding in SIMD. Otherwise use 0. |
r_paintblob_shader | 0 | , "cl" | Choose a shader |
r_paintblob_tile_index_to_draw | -1 | , "cl" | -1 to display all tiles. Otherwise the index of the tile to draw. |
r_paintblob_timeout_for_recycling_fragments | 100 | , "cl" | Timeout in milliseconds used to recycle the fragments. Default is 64 in release, 1000 in debug. |
r_paintblob_use_optimized_fragment_copy | 1 | , "cl" | Indicates if optimized VB/IB copy is enabled (Write-combine memory optimization). |
r_paintblob_wireframe | 0 | , "cl" | Draw wireframe |
r_particle_demo | 0 | , "cheat", "cl" | |
r_particle_sim_spike_threshold_ms | 0 | , "cl" | |
r_particle_timescale | 1 | , "cl" | |
r_partition_level | -1 | , "cheat" | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 1 | , "cl" | |
r_pix_recordframes | 0 | ||
r_pix_start | 0 | ||
r_pixelfog | 1 | ||
r_pixelvisibility_partial | 1 | , "cl" | |
r_pixelvisibility_spew | 0 | , "cl" | |
r_portal_earlyz | 1 | , "cl" | |
r_portal_fastpath | 1 | , "cl" | |
r_portal_fastpath_max_ghost_recursion | 2 | , "cl" | |
r_portal_stencil_depth | 2 | , "a", "cl" | When using stencil views, this changes how many views within views we see |
r_portal_use_complex_frustums | 1 | , "cl" | View optimization, turn this off if you get odd visual bugs. |
r_portal_use_dlights | 0 | , "cl" | |
r_portal_use_pvs_optimization | 1 | Enables an optimization that allows portals to be culled when outside of the PVS. | |
r_portalscissor | 0 | , "cl" | |
r_portalscloseall | 0 | ||
r_portalsopenall | 0 | , "cheat" | Open all portals |
r_portalstencildisable | 0 | , "cl" | |
r_PortalTestEnts | 1 | , "cheat", "cl" | Clip entities against portal frustums. |
r_printdecalinfo | cmd | ||
r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | |
r_proplightingpooling | -1 | , "cheat" | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_propsmaxdist | 1200 | , "cl" | Maximum visible distance |
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
r_queued_post_processing | 0 | , "cl" | |
r_queued_ropes | 1 | , "cl" | |
r_radiosity | 4 | , "cheat" | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
r_RainAllowInSplitScreen | 0 | , "cl" | Allows rain in splitscreen |
r_rainalpha | 0 | , "cheat", "cl" | |
r_rainalphapow | 0 | , "cheat", "cl" | |
r_RainCheck | 0 | , "cheat", "cl" | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | , "cheat", "cl" | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | , "cheat", "cl" | |
r_RainHack | 0 | , "cheat", "cl" | |
r_rainlength | 0 | , "cheat", "cl" | |
r_RainParticleDensity | 0 | , "cl" | Density of Particle Rain 0-1 |
r_RainProfile | 0 | , "cheat", "cl" | Enable/disable rain profiling. |
r_RainRadius | 1500 | , "cheat", "cl" | |
r_RainSideVel | 130 | , "cheat", "cl" | How much sideways velocity rain gets. |
r_RainSimulate | 1 | , "cheat", "cl" | Enable/disable rain simulation. |
r_rainspeed | 600 | , "cheat", "cl" | |
r_RainSplashPercentage | 20 | , "cheat", "cl" | |
r_rainwidth | 0 | , "cheat", "cl" | |
r_randomflex | 0 | , "cheat" | |
r_renderoverlayfragment | 1 | ||
r_rimlight | 1 | , "cheat" | |
r_rootlod | 0 | Root LOD | |
r_ropetranslucent | 1 | , "cl" | |
r_screenoverlay | cmd | Draw specified material as an overlay | |
r_sequence_debug | 0 | , "cl" | |
r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |
r_shadow_debug_spew | 0 | , "cheat", "cl" | |
r_shadow_deferred | 0 | , "cheat" | Toggle deferred shadow rendering |
r_shadow_deferred_downsample | 0 | , "cl" | Toggle low-res deferred shadow rendering |
r_shadow_deferred_simd | 0 | , "cl" | |
r_shadow_half_update_rate | 1 | , "cl" | Updates shadows at half the framerate |
r_shadow_lightpos_lerptime | 0 | , "cl" | |
r_shadow_shortenfactor | 2 | , "cl" | Makes shadows cast from local lights shorter |
r_shadowangles | cmd | Set shadow angles | |
r_shadowblobbycutoff | cmd | some shadow stuff | |
r_shadowcolor | cmd | Set shadow color | |
r_shadowdir | cmd | Set shadow direction | |
r_shadowdist | cmd | Set shadow distance | |
r_shadowfromanyworldlight | 0 | , "cheat", "cl" | |
r_shadowfromworldlights | 1 | , "cl" | Enable shadowing from world lights |
r_shadowfromworldlights_debug | 0 | , "cheat", "cl" | |
r_shadowids | 0 | , "cheat" | |
r_shadowlod | -1 | , "cl" | |
r_shadowmaxrendered | 32 | , "cl" | |
r_shadowrendertotexture | 1 | ||
r_shadows | 1 | ||
r_shadows_gamecontrol | -1 | , "cheat" | |
r_shadows_on_renderables_enable | 0 | , "cl" | Support casting RTT shadows onto other renderables |
r_shadowwireframe | 0 | , "cheat" | |
r_showenvcubemap | 0 | , "cheat" | |
r_ShowViewerArea | 0 | ||
r_showz_power | 1 | , "cheat" | |
r_simpleworldmodel_drawbeyonddistance_fullscreen | 600 | , "cl" | |
r_simpleworldmodel_drawbeyonddistance_pip | 600 | , "cl" | |
r_simpleworldmodel_drawbeyonddistance_splitscreen | 600 | , "cl" | |
r_simpleworldmodel_drawforrecursionlevel_fullscreen | 2 | , "cl" | |
r_simpleworldmodel_drawforrecursionlevel_pip | 2 | , "cl" | |
r_simpleworldmodel_drawforrecursionlevel_splitscreen | 2 | , "cl" | |
r_simpleworldmodel_waterreflections_fullscreen | 1 | , "cl" | |
r_simpleworldmodel_waterreflections_pip | 1 | , "cl" | |
r_simpleworldmodel_waterreflections_splitscreen | 1 | , "cl" | |
r_skin | 0 | , "cheat" | |
r_skybox | 1 | , "cheat", "cl" | Enable the rendering of sky boxes |
r_skybox_draw_last | 1 | Draws skybox after world brush geometry, rather than before. | |
r_slowpathwireframe | 0 | , "cheat" | |
r_snapportal | -1 | ||
r_SnowColorBlue | 200 | , "cheat", "cl" | Snow. |
r_SnowColorGreen | 175 | , "cheat", "cl" | Snow. |
r_SnowColorRed | 150 | , "cheat", "cl" | Snow. |
r_SnowDebugBox | 0 | , "cheat", "cl" | Snow Debug Boxes. |
r_SnowEnable | 1 | , "cheat", "cl" | Snow Enable |
r_SnowEndAlpha | 255 | , "cheat", "cl" | Snow. |
r_SnowEndSize | 0 | , "cheat", "cl" | Snow. |
r_SnowFallSpeed | 1 | , "cheat", "cl" | Snow fall speed scale. |
r_SnowInsideRadius | 256 | , "cheat", "cl" | Snow. |
r_SnowOutsideRadius | 1024 | , "cheat", "cl" | Snow. |
r_SnowParticles | 500 | , "cheat", "cl" | Snow. |
r_SnowPosScale | 1 | , "cheat", "cl" | Snow. |
r_SnowRayEnable | 1 | , "cheat", "cl" | Snow. |
r_SnowRayLength | 8192 | , "cheat", "cl" | Snow. |
r_SnowRayRadius | 256 | , "cheat", "cl" | Snow. |
r_SnowSpeedScale | 1 | , "cheat", "cl" | Snow. |
r_SnowStartAlpha | 25 | , "cheat", "cl" | Snow. |
r_SnowStartSize | 1 | , "cheat", "cl" | Snow. |
r_SnowWindScale | 0 | , "cheat", "cl" | Snow. |
r_SnowZoomOffset | 384 | , "cheat", "cl" | Snow. |
r_SnowZoomRadius | 512 | , "cheat", "cl" | Snow. |
r_spray_lifetime | 10 | Number of rounds player sprays are visible | |
r_sse_s | 1 | , "cl" | sse ins for particle sphere create |
r_staticlight_streams | 1 | ||
r_staticprop_lod | -1 | ||
r_staticpropinfo | 0 | ||
r_swingflashlight | 1 | , "cheat", "cl" | |
r_teeth | 1 | ||
r_threaded_blobulator | 1 | , "cl" | If enabled, blobulator will use material thread. |
r_threaded_particles | 1 | , "cl" | |
r_threaded_shadow_clip | 0 | ||
r_threadeddetailprops | 1 | , "cl" | enable threading of detail prop drawing |
r_unlimitedrefract | 0 | , "cl" | |
r_unloadlightmaps | 0 | ||
r_updaterefracttexture | 1 | , "cheat", "cl" | |
r_vehicleBrakeRate | 1 | , "sv", "cheat" | |
r_VehicleViewClamp | 1 | , "cheat", "cl" | |
r_VehicleViewDampen | 1 | , "cheat", "nf", "rep", "cl" | |
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
r_visocclusion | 0 | , "cheat" | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | , "cheat" | |
r_visualizelighttracesshowfulltrace | 0 | , "cheat" | |
r_visualizeproplightcaching | 0 | , "cl" | |
r_visualizetraces | 0 | , "cheat" | |
r_WaterDrawReflection | 1 | , "cl" | Enable water reflection |
r_WaterDrawRefraction | 1 | , "cl" | Enable water refraction |
r_waterforceexpensive | 0 | , "cl" | |
r_waterforcereflectentities | 0 | , "cl" | |
r_worldlightmin | 0 | ||
r_worldlights | 2 | number of world lights to use per vertex | |
r_worldlistcache | 1 | , "cl" | |
ragdoll_sleepaftertime | 5 | , "cl" | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rate | 20000 | , "user" | Max bytes/sec the host can receive data |
rcon | cmd | Issue an rcon command. | |
rcon_address | 0 | , "norecord" | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password | 0 | , "norecord" | remote console password. |
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
record | cmd | Record a demo. | |
record_research_data | 0 | , "sv" | In challenge and editor maps, output research data to portal2_research_data.csv if enabled |
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
+reload | cmd | , "cl" | |
-reload | cmd | , "cl" | |
reload_materials | 0 | ||
reload_vjobs | cmd | reload vjobs module | |
remote_bug | cmd | Starts a bug report with data from the currently connected rcon machine | |
+remote_view | cmd | ||
-remote_view | cmd | ||
removeallpaint | cmd | ||
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
render_blanks | cmd | render N blank frames | |
report_cliententitysim | 0 | , "cheat", "cl" | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | , "cheat", "cl" | List all clientside entities thinking and time - will report and turn itself off. |
report_entities | cmd | Lists all entities | |
report_simthinklist | cmd | Lists all simulating/thinking entities | |
report_soundpatch | cmd | reports sound patch count | |
report_touchlinks | cmd | Lists all touchlinks | |
res_restrict_access | 0 | ||
reset_gameconvars | cmd | Reset a bunch of game convars to default values | |
respawn_entities | cmd | Respawn all the entities in the map. | |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
+right | cmd | , "cl" | |
-right | cmd | , "cl" | |
room_type | 0 | , "demo" | |
rope_averagelight | 1 | , "cl" | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | , "cl" | Collide rope with the world |
rope_min_pixel_diameter | 2 | , "cheat" | |
rope_rendersolid | 1 | , "cl" | |
rope_shake | 0 | , "cl" | |
rope_smooth | 1 | , "cl" | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | , "cl" | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | , "cl" | |
rope_smooth_minalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | , "cl" | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha | 1 | , "cl" | |
rope_solid_maxwidth | 1 | , "cl" | |
rope_solid_minalpha | 0 | , "cl" | |
rope_solid_minwidth | 0 | , "cl" | |
rope_subdiv | 2 | , "cl" | Rope subdivision amount |
rope_wind_dist | 1000 | , "cl" | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rr_debug_qa | 0 | , "sv" | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugresponseconcept | 0 | , "sv" | If set, rr_debugresponses will print only responses testing for the specified concept |
rr_debugresponseconcept_exclude | cmd | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments | |
rr_debugresponses | 0 | , "sv" | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |
rr_debugrule | 0 | , "sv" | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses | 0 | , "sv" | Dump all response_rules.txt and rules (requires restart) |
rr_followup_maxdist | 1800 | , "sv", "cheat" | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | cmd | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va | |
rr_reloadresponsesystems | cmd | Reload all response system scripts. | |
rr_remarkable_max_distance | 1200 | , "sv", "cheat" | AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit | 1 | , "sv", "cheat" | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled | 1 | , "sv", "cheat" | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | , "sv", "cheat" | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere |
S
Command | Default Value | Flags | Description |
---|---|---|---|
save | cmd | Saves current game. | |
save_async | 1 | ||
save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | |
save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |
save_disable | 0 | ||
save_finish_async | cmd | ||
save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
save_noxsave | 0 | ||
save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | |
save_spew | 0 | ||
say | cmd | Display player message | |
say_team | cmd | Display player message to team | |
scene_async_prefetch_spew | 0 | , "sv" | Display async .ani file loading info. |
scene_clamplookat | 1 | , "sv" | Clamp head turns to a MAX of 20 degrees per think. |
scene_clientflex | 1 | , "rep", "cl" | Do client side flex animation. |
scene_clientplayback | 1 | , "sv" | Play all vcds on the clients. |
scene_flatturn | 1 | , "sv" | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined | 0 | , "sv" | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | , "sv" | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_playvcd | cmd | Play the given VCD as an instanced scripted scene. | |
scene_print | 0 | , "rep", "cl" | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | , "a", "sv" | When playing back, show the directions of faceto events. |
scene_showlook | 0 | , "a", "sv" | When playing back, show the directions of look events. |
scene_showmoveto | 0 | , "a", "sv" | When moving, show the end location. |
scene_showunlock | 0 | , "a", "sv" | Show when a vcd is playing but normal AI is running. |
scene_vcdautosave | 0 | , "cl" | Create a savegame before VCD playback |
+score | cmd | , "cl" | |
-score | cmd | , "cl" | |
scr_centertime | 2 | , "cl" | |
screenshot | cmd | Take a screenshot. | |
script | cmd | Run the text as a script | |
script_client | cmd | Run the text as a script | |
script_connect_debugger_on_mapspawn | 0 | , "sv" | |
script_debug | cmd | Connect the vscript VM to the script debugger | |
script_debug_client | cmd | Connect the vscript VM to the script debugger | |
script_dump_all | cmd | Dump the state of the VM to the console | |
script_dump_all_client | cmd | Dump the state of the VM to the console | |
script_execute | cmd | Run a vscript file | |
script_execute_client | cmd | Run a vscript file | |
script_help | cmd | Output help for script functions, optionally with a search string | |
script_help_client | cmd | Output help for script functions, optionally with a search string | |
script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
script_reload_think | cmd | Execute an activation script, replacing existing functions with the functions in the run script | |
sensitivity | 3 | , "a", "cl" | Mouse sensitivity. |
server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
servercfgfile | 0 | , "sv" | |
setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setinfo | cmd | Adds a new user info value | |
setmodel | cmd | Changes's player's model | |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | Move player to specified origin (must have sv_cheats). | |
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
setpos_player | cmd | Move specified player to specified origin (must have sv_cheats). | |
sfm_record_hz | 30 | , "cl" | |
shake | cmd | Shake the screen. | |
shake_show | 0 | , "cl" | Displays a list of the active screen shakes. |
shake_stop | cmd | Stops all active screen shakes. | |
shake_testpunch | cmd | Test a punch-style screen shake. | |
+showbudget | cmd | , "cheat" | |
-showbudget | cmd | , "cheat" | |
showbudget_texture | 0 | , "cheat" | Enable the texture budget panel. |
+showbudget_texture | cmd | , "cheat" | |
-showbudget_texture | cmd | , "cheat" | |
+showbudget_texture_global | cmd | , "cheat" | |
-showbudget_texture_global | cmd | , "cheat" | |
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
showbudget_texture_global_sum | 0 | ||
showconsole | cmd | Show the console. | |
showGameSettings | cmd | ||
showhitlocation | 0 | , "sv" | |
showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |
showpanel | cmd | Shows a viewport panel <name> | |
showparticlecounts | 0 | , "cl" | Display number of particles drawn per frame |
+showportals | cmd | ||
-showportals | cmd | ||
+showscores | cmd | , "cl" | |
-showscores | cmd | , "cl" | |
showtriggers | 0 | , "sv", "cheat" | Shows trigger brushes |
showtriggers_toggle | cmd | Toggle show triggers | |
+showvprof | cmd | ||
-showvprof | cmd | ||
singlestep | 0 | , "cheat" | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_allow_autoaim | 1 | , "rep", "cl" | |
sk_ally_regen_time | 0 | , "sv" | Time taken for an ally to regenerate a point of health. |
sk_ammo_qty_scale1 | 1 | , "rep", "cl" | |
sk_ammo_qty_scale2 | 1 | , "rep", "cl" | |
sk_ammo_qty_scale3 | 0 | , "rep", "cl" | |
sk_auto_reload_time | 3 | , "rep", "cl" | |
sk_autoaim_mode | 2 | , "a", "rep", "cl" | |
sk_autoaim_scale1 | 1 | , "rep", "cl" | |
sk_autoaim_scale2 | 1 | , "rep", "cl" | |
sk_bullseye_health | 0 | , "sv" | |
sk_combine_ball_search_radius | 512 | , "sv", "rep" | |
sk_combineball_guidefactor | 0 | , "sv", "rep" | |
sk_combineball_seek_angle | 15 | , "sv", "rep" | |
sk_combineball_seek_kill | 0 | , "sv", "rep" | |
sk_dmg_inflict_scale1 | 1 | , "rep", "cl" | |
sk_dmg_inflict_scale2 | 1 | , "rep", "cl" | |
sk_dmg_inflict_scale3 | 0 | , "rep", "cl" | |
sk_dmg_sniper_penetrate_npc | 0 | , "rep", "cl" | |
sk_dmg_sniper_penetrate_plr | 0 | , "rep", "cl" | |
sk_dmg_take_scale1 | 0 | , "rep", "cl" | |
sk_dmg_take_scale2 | 1 | , "rep", "cl" | |
sk_dmg_take_scale3 | 1 | , "rep", "cl" | |
sk_fraggrenade_radius | 0 | , "sv" | |
sk_hover_turret_health | 150 | , "sv" | |
sk_max_357 | 0 | , "rep", "cl" | |
sk_max_alyxgun | 0 | , "rep", "cl" | |
sk_max_ar2 | 0 | , "rep", "cl" | |
sk_max_ar2_altfire | 0 | , "rep", "cl" | |
sk_max_buckshot | 0 | , "rep", "cl" | |
sk_max_crossbow | 0 | , "rep", "cl" | |
sk_max_gauss_round | 0 | , "rep", "cl" | |
sk_max_grenade | 0 | , "rep", "cl" | |
sk_max_pistol | 0 | , "rep", "cl" | |
sk_max_rpg_round | 0 | , "rep", "cl" | |
sk_max_smg1 | 0 | , "rep", "cl" | |
sk_max_smg1_grenade | 0 | , "rep", "cl" | |
sk_max_sniper_round | 0 | , "rep", "cl" | |
sk_npc_arm | 1 | , "sv" | |
sk_npc_chest | 1 | , "sv" | |
sk_npc_dmg_357 | 0 | , "rep", "cl" | |
sk_npc_dmg_airboat | 0 | , "rep", "cl" | |
sk_npc_dmg_alyxgun | 0 | , "rep", "cl" | |
sk_npc_dmg_ar2 | 0 | , "rep", "cl" | |
sk_npc_dmg_buckshot | 0 | , "rep", "cl" | |
sk_npc_dmg_combineball | 15 | , "sv", "rep" | |
sk_npc_dmg_crossbow | 0 | , "rep", "cl" | |
sk_npc_dmg_fraggrenade | 0 | , "sv" | |
sk_npc_dmg_grenade | 0 | , "rep", "cl" | |
sk_npc_dmg_gunship | 0 | , "rep", "cl" | |
sk_npc_dmg_gunship_to_plr | 0 | , "rep", "cl" | |
sk_npc_dmg_pistol | 0 | , "rep", "cl" | |
sk_npc_dmg_rpg_round | 0 | , "rep", "cl" | |
sk_npc_dmg_smg1 | 0 | , "rep", "cl" | |
sk_npc_dmg_smg1_grenade | 0 | , "rep", "cl" | |
sk_npc_dmg_sniper_round | 0 | , "rep", "cl" | |
sk_npc_head | 2 | , "sv" | |
sk_npc_leg | 1 | , "sv" | |
sk_npc_stomach | 1 | , "sv" | |
sk_player_arm | 1 | , "sv" | |
sk_player_chest | 1 | , "sv" | |
sk_player_head | 2 | , "sv" | |
sk_player_leg | 1 | , "sv" | |
sk_player_stomach | 1 | , "sv" | |
sk_plr_dmg_357 | 0 | , "rep", "cl" | |
sk_plr_dmg_airboat | 0 | , "rep", "cl" | |
sk_plr_dmg_alyxgun | 0 | , "rep", "cl" | |
sk_plr_dmg_ar2 | 0 | , "rep", "cl" | |
sk_plr_dmg_buckshot | 0 | , "rep", "cl" | |
sk_plr_dmg_crossbow | 0 | , "rep", "cl" | |
sk_plr_dmg_fraggrenade | 0 | , "sv" | |
sk_plr_dmg_grenade | 0 | , "rep", "cl" | |
sk_plr_dmg_pistol | 0 | , "rep", "cl" | |
sk_plr_dmg_rpg_round | 0 | , "rep", "cl" | |
sk_plr_dmg_smg1 | 0 | , "rep", "cl" | |
sk_plr_dmg_smg1_grenade | 0 | , "rep", "cl" | |
sk_plr_dmg_sniper_round | 0 | , "rep", "cl" | |
sk_plr_grenade_drop_time | 30 | , "rep", "cl" | |
sk_plr_health_drop_time | 30 | , "rep", "cl" | |
sk_plr_num_shotgun_pellets | 7 | , "rep", "cl" | |
sk_suitcharger | 0 | , "sv" | |
sk_suitcharger_citadel | 0 | , "sv" | |
sk_suitcharger_citadel_maxarmor | 0 | , "sv" | |
skill | 1 | , "a" | Game skill level (1-3). |
skybox_swap | cmd | Swap through the skyboxes in our queue | |
sleep_when_meeting_framerate | 1 | Sleep instead of spinning if we're meeting the desired framerate. | |
sleep_when_meeting_framerate_headroom_ms | 2 | Only sleep if the current frame has at least this much time remaining, otherwise spin. | |
slot0 | cmd | ||
slot1 | cmd | ||
slot10 | cmd | ||
slot2 | cmd | ||
slot3 | cmd | ||
slot4 | cmd | ||
slot5 | cmd | ||
slot6 | cmd | ||
slot7 | cmd | ||
slot8 | cmd | ||
slot9 | cmd | ||
smoothstairs | 1 | , "rep", "cl" | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | ||
snd_async_flush | cmd | Flush all unlocked async audio data | |
snd_async_fullyasync | 1 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_minsize | 262144 | ||
snd_async_showmem | cmd | Show async memory stats | |
snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
snd_async_showmem_summary | cmd | Show brief async memory stats | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_fail | 0 | Spew stream pool failures. | |
snd_async_stream_purges | 0 | Spew stream pool purges. | |
snd_async_stream_recover_from_exhausted_stream | 1 | If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun | |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_async_stream_spew_delayed_start_filter | 0 | Filter used to spew sounds that starts late. Use an empty string to display all sounds. By default only the VO are displayed | |
snd_async_stream_spew_delayed_start_time | 500 | Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del | |
snd_async_stream_spew_exhausted_buffer | 1 | If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only). | |
snd_async_stream_spew_exhausted_buffer_time | 1000 | Number of milliseconds between each exhausted buffer spew. | |
snd_async_stream_static_alloc | 0 | If 1, spews allocations on the static alloc pool. Set to 0 for no spew. | |
snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |
snd_debug_gaincurve | 0 | Visualize sound gain fall off | |
snd_debug_gaincurvevol | 1 | Visualize sound gain fall off | |
snd_defer_trace | 1 | ||
snd_delay_for_choreo_enabled | 1 | Enables update of delay for choreo to compensate for IO latency. | |
snd_delay_for_choreo_reset_after_N_milliseconds | 500 | Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms. | |
snd_delay_sound_shift | 0 | ||
snd_disable_mixer_duck | 0 | ||
snd_disable_mixer_solo | 0 | ||
snd_dsp_cancel_old_preset_after_N_milliseconds | 1000 | Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade. | |
snd_dsp_optimization | 1 | Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off. | |
snd_dsp_spew_changes | 0 | Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default). | |
snd_duckerattacktime | 0 | , "a" | |
snd_duckerreleasetime | 2 | , "a" | |
snd_duckerthreshold | 0 | , "a" | |
snd_ducking_off | 1 | , "a" | |
snd_ducktovolume | 0 | , "a" | |
snd_dump_filepaths | cmd | ||
snd_dumpclientsounds | cmd | Dump sounds to console | |
snd_dvar_dist_max | 1320 | Play full 'far' sound at this distance | |
snd_dvar_dist_min | 240 | Play full 'near' sound at this distance | |
snd_filter | 0 | , "cheat" | |
snd_find_channel | 0 | Scan every channel to find the corresponding sound. | |
snd_foliage_db_loss | 4 | , "cheat" | foliage dB loss per 1200 units |
snd_gain | 1 | , "cheat" | |
snd_gain_max | 1 | , "cheat" | |
snd_gain_min | 0 | , "cheat" | |
snd_getmixer | cmd | Get data related to mix group matching string | |
snd_legacy_surround | 0 | , "a" | |
snd_list | 0 | ||
snd_lockpartial | 1 | ||
snd_max_same_sounds | 4 | ||
snd_max_same_weapon_sounds | 3 | ||
snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
snd_mix_async | 0 | ||
snd_mix_optimization | 1 | Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off. | |
snd_mix_soundchar_enabled | 1 | Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of | |
snd_mixahead | 0 | , "a" | |
snd_mixer_master_dsp | 1 | ||
snd_mixer_master_level | 1 | ||
snd_moviefix | 1 | Defer sound recording until next tick when laying off movies. | |
snd_musicvolume | 1 | , "a", "user" | Music volume |
snd_mute_losefocus | 1 | , "a" | |
snd_noextraupdate | 0 | ||
snd_obscured_gain_dB | -2 | , "cheat" | |
snd_op_test_convar | 1 | , "cheat" | |
snd_pause_all | 1 | , "cheat" | Specifies to pause all sounds and not just voice |
snd_pitchquality | 1 | , "a" | |
snd_playsounds | cmd | Play sounds from the game sounds txt file at a given location | |
snd_pre_gain_dist_falloff | 1 | , "cheat" | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_print_channel_by_guid | cmd | Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. | |
snd_print_channel_by_index | cmd | Prints the content of a channel from its index. snd_print_channel_by_index <index>. | |
snd_print_channels | cmd | Prints all the active channel. | |
snd_print_dsp_effect | cmd | Prints the content of a dsp effect. | |
snd_profile | 0 | , "demo" | |
snd_rebuildaudiocache | cmd | rebuild audio cache for current language | |
snd_refdb | 60 | , "cheat" | Reference dB at snd_refdist |
snd_refdist | 36 | , "cheat" | Reference distance for snd_refdb |
snd_report_format_sound | 0 | If set to 1, report all sound formats. | |
snd_report_loop_sound | 0 | If set to 1, report all sounds that just looped. | |
snd_report_start_sound | 0 | If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example | |
snd_report_stop_sound | 0 | If set to 1, report all sounds stopped with S_StopSound(). | |
snd_report_verbose_error | 0 | If set to 1, report more error found when playing sounds. | |
snd_restart | cmd | Restart sound system. | |
snd_set_master_volume | cmd | Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. | |
snd_setmixer | cmd | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
snd_setmixlayer | cmd | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
snd_setmixlayer_amount | cmd | Set named mix layer mix amount. | |
snd_setsoundparam | cmd | Set a sound paramater | |
snd_show | 0 | Show sounds info | |
snd_show_channel_count | 0 | Show the current count of channel types. | |
snd_showclassname | 0 | ||
snd_showmixer | 0 | ||
snd_showstart | 0 | , "cheat" | |
snd_ShowThreadFrameTime | 0 | ||
snd_sos_allow_dynamic_chantype | 1 | ||
snd_sos_exec_when_paused | 1 | ||
snd_sos_flush_operators | cmd | Flush and re-parse the sound operator system | |
snd_sos_get_opvar | cmd | ||
snd_sos_list_operator_updates | 0 | , "cheat" | |
snd_sos_print_operators | cmd | Prints a list of currently available operators | |
snd_sos_set_opvar | cmd | ||
snd_sos_show_block_debug | 0 | , "cheat" | Spew data about the list of block entries. |
snd_sos_show_client_rcv | 0 | ||
snd_sos_show_client_xmit | 0 | , "cheat", "cl" | |
snd_sos_show_entry_match_free | 0 | ||
snd_sos_show_operator_entry_filter | 0 | , "cheat" | |
snd_sos_show_operator_init | 0 | , "cheat" | |
snd_sos_show_operator_prestart | 0 | , "cheat" | |
snd_sos_show_operator_shutdown | 0 | , "cheat" | |
snd_sos_show_operator_start | 0 | , "cheat" | |
snd_sos_show_operator_stop_entry | 0 | , "cheat" | |
snd_sos_show_operator_updates | 0 | , "cheat" | |
snd_sos_show_opvar_list | 0 | ||
snd_sos_show_queuetotrack | 0 | , "cheat" | |
snd_sos_show_server_xmit | 0 | , "sv", "cheat" | |
snd_sos_show_source_info | 0 | ||
snd_sos_show_startqueue | 0 | , "cheat" | |
snd_sos_show_track_list | 0 | ||
snd_soundmixer | 0 | ||
snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
snd_soundmixer_list_mix_groups | cmd | List all mix groups to dev console. | |
snd_soundmixer_list_mix_layers | cmd | List all mix layers to dev console. | |
snd_soundmixer_list_mixers | cmd | List all mixers to dev console. | |
snd_soundmixer_parse_debug | 0 | ||
snd_soundmixer_set_trigger_factor | cmd | Set named mix layer / mix group, trigger amount. | |
snd_soundmixer_version | 2 | ||
snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | |
snd_spew_dsp_process | 0 | Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default). | |
snd_store_filepaths | 0 | ||
snd_surround_speakers | 2 | ||
snd_updateaudiocache | cmd | checks _master.cache based on file sizes and rebuilds any change/new entries | |
snd_visualize | 0 | , "cheat" | Show sounds location in world |
snd_vol_no_xfade | 5 | If current and target volumes are close, don't cross-fade. | |
snd_vol_xfade_incr_max | 20 | Never change volume by more than +/-N units per frame during cross-fade. | |
snd_vol_xfade_speed_multiplier_for_doppler | 0 | Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow. | |
snd_vol_xfade_time | 0 | Channel volume cross-fade time in seconds. | |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | ||
snd_vox_sectimetout | 300 | ||
snd_vox_seqtimetout | 300 | ||
snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
sndplaydelay | cmd | ||
soundfade | cmd | Fade client volume. | |
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundpatch_captionlength | 2 | , "rep", "cl" | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | , "sv", "cheat" | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
soundscape_fadetime | 3 | , "cheat", "cl" | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | Flushes the server & client side soundscapes | |
soundscape_message | 0 | , "cl" | |
soundscape_radius_debug | 0 | , "cheat", "cl" | Prints current volume of radius sounds |
sp_fade_and_force_respawn | 1 | , "sv", "cheat" | |
speak | cmd | Play a constructed sentence. | |
spec_autodirector | 1 | , "clientcmd_can_execute", "cl" | Auto-director chooses best view modes while spectating |
spec_freeze_distance_max | 200 | , "cheat", "cl" | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | , "cheat", "cl" | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | , "cheat", "rep", "cl" | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | , "cheat", "rep", "cl" | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | cmd | Set spectator mode | |
spec_next | cmd | Spectate next player | |
spec_player | cmd | Spectate player by name | |
spec_pos | cmd | dump position and angles to the console | |
spec_prev | cmd | Spectate previous player | |
spec_scoreboard | 0 | , "a", "cl" | |
spec_track | 0 | , "cl" | Tracks an entity in spec mode |
+speed | cmd | , "cl" | |
-speed | cmd | , "cl" | |
speed_funnelling_enabled | 1 | , "rep", "cl" | Toggle whether the player is funneled into portals while running on speed paint. |
speed_paint_color | -16749825 | , "rep", "cl" | Color for speed paint |
spike | cmd | generates a fake spike | |
ss_enable | 0 | , "cl" | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_force_primary_fullscreen | 0 | , "cl" | If enabled, all splitscreen users will only see the first user's screen full screen |
ss_map | cmd | Start playing on specified map with max allowed splitscreen players. | |
ss_pip_bottom_offset | 25 | , "cl" | PIP offset vector from the bottom of the screen |
ss_pip_right_offset | 25 | , "cl" | PIP offset vector from the right of the screen |
ss_pipscale | 0 | , "cl" | Scale of the PIP aspect ratio to our resolution. |
ss_pipsplit | 1 | , "cl" | If enabled, use PIP instead of splitscreen. (Only works for 2 players) |
ss_reloadletterbox | cmd | ss_reloadletterbox | |
ss_splitmode | 0 | , "a", "cl" | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
ss_verticalsplit | 1 | , "cl" | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. | |
star_memory | cmd | Dump memory stats | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | Start recording movie frames. | |
startneurotoxins | cmd | Starts the nerve gas timer. | |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
stats | cmd | Prints server performance variables | |
status | cmd | Display map and connection status. | |
step_spline | 0 | , "sv" | |
stop | cmd | Finish recording demo. | |
stop_transition_videos_fadeout | cmd | Fades out all transition videos playing to the screen: | |
stopdemo | cmd | Stop playing back a demo. | |
stopsound | cmd | ||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
stopvideos | cmd | Stops all videos playing to the screen | |
stopvideos_fadeout | cmd | Fades out all videos playing to the screen: | |
+strafe | cmd | , "cl" | |
-strafe | cmd | , "cl" | |
stringtable_alwaysrebuilddictionaries | 0 | Rebuild dictionary file on every level load | |
stringtable_compress | 1 | Compress string table for networking | |
stringtable_showsizes | 0 | Show sizes of string tables when building for signon | |
stringtable_usedictionaries | 0 | Use dictionaries for string table networking | |
stringtabledictionary | cmd | Create dictionary for current strings. | |
studio_queue_mode | 1 | ||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
suitvolume | 0 | , "a", "sv" | |
surfaceprop | cmd | Reports the surface properties at the cursor | |
sv_allchat | 1 | , "sv", "nf" | Players can receive all other players' text chat, no death restrictions |
sv_allow_lobby_connect_only | 0 | If set, players may only join this server from matchmaking lobby, may not connect directly. | |
sv_allow_mobile_portal_teleportation | 1 | , "cheat", "rep", "cl" | |
sv_allow_mobile_portals | 0 | , "rep", "cl" | |
sv_allow_wait_command | 1 | , "rep" | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | , "sv", "nf" | Players can hear all other players, no team restrictions |
sv_alternateticks | 1 | , "sp" | If set, server only simulates entities on even numbered ticks. |
sv_autoladderdismount | 1 | , "rep", "cl" | Automatically dismount from ladders when you reach the end (don't have to +USE). |
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_benchmark_autovprofrecord | 0 | , "sv" | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
sv_benchmark_numticks | 3300 | , "sv" | If > 0, then it only runs the benchmark for this # of ticks. |
sv_bounce_anim_time_continue | 0 | , "rep", "cl" | |
sv_bounce_anim_time_predict | 0 | , "rep", "cl" | |
sv_bounce_reflect_enabled | 0 | , "cheat", "rep", "cl" | Enable/Disable reflection on bounce. |
sv_bowie_maneuver_threshold | 375 | , "cheat", "rep", "cl" | |
sv_box_physgundrop_angle_threshold | 70 | , "sv" | |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | , "nf", "rep" | Allow cheats on server |
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference | 20 | , "rep" | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_client_max_interp_ratio | 5 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
sv_client_min_interp_ratio | 1 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
sv_client_predict | -1 | , "rep" | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
sv_clip_contacts_to_portals | 0 | , "cheat", "rep", "cl" | Enable/Disable clipping contact regions to portal planes. |
sv_clockcorrection_msecs | 60 | , "sv" | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_consistency | 0 | , "rep" | Whether the server enforces file consistency for critical files |
sv_contact | 0 | , "nf" | Contact email for server sysop |
sv_contact_region_thickness | 0 | , "cheat", "rep", "cl" | The thickness of a contact region (how much the box expands). |
sv_debug_draw_contacts | 0 | , "cheat", "rep", "cl" | 0: Dont draw anything. 1: Draw contacts. 2: Draw colored contacts |
sv_debug_dumpportalhole_nextcheck | 0 | , "cheat", "rep", "cl" | |
sv_debug_physicsshadowclones | 0 | , "sv", "rep" | |
sv_debug_player_use | 0 | , "rep", "cl" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debug_portal_race_checkpoint | 0 | , "sv" | |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_downloadurl | 0 | , "rep" | Location from which clients can download missing files |
sv_dump_portalsimulator_collision | 0 | , "cheat", "rep", "cl" | |
sv_dump_portalsimulator_holeshapes | 0 | , "rep", "cl" | |
sv_dumpstringtables | 0 | , "cheat" | |
sv_edgefriction | 2 | , "cheat", "rep", "cl" | |
sv_enable_paint_power_user_debug | 0 | , "cheat", "rep", "cl" | Enable debug spew for paint power users. |
sv_enableholdrotation | 0 | , "rep", "cl" | When enabled, hold attack2 to rotate held objects |
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
sv_extra_client_connect_time | 15 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_forcepreload | 0 | , "a" | Force server side preloading. |
sv_fullsyncclones | 1 | , "sv", "cheat" | |
sv_futbol_fake_force | 500 | , "sv" | |
sv_futbol_floor_exit_angle | 85 | , "cheat", "rep", "cl" | |
sv_futbol_force_players_to_catch | 1 | , "sv" | |
sv_futbol_use_cooldown_time | 0 | , "sv" | |
sv_futbol_use_steals_from_holding_player | 1 | , "sv" | |
sv_gameinstructor_disable | 0 | , "rep", "cl" | Force all clients to disable their game instructors. |
sv_gravity | 600 | , "cheat", "nf", "rep", "cl" | World gravity. |
sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_hl2mp_item_respawn_time | 30 | , "sv", "nf" | |
sv_hl2mp_weapon_respawn_time | 20 | , "sv", "nf" | |
sv_holdrotationsensitivity | 0 | , "a", "sv" | |
sv_infinite_ammo | 0 | , "sv", "cheat" | Player's active weapon will never run out of ammo |
sv_ladder_useonly | 0 | , "rep", "cl" | If set, ladders can only be mounted by pressing +USE |
sv_ladderautomountdot | 0 | , "rep", "cl" | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
sv_lagcompensationforcerestore | 1 | , "sv", "cheat" | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile | 0 | , "a" | Log server information to only one file. |
sv_logbans | 0 | , "a" | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 0 | ||
sv_logecho | 1 | , "a" | Echo log information to the console. |
sv_logfile | 1 | , "a" | Log server information in the log file. |
sv_logflush | 0 | , "a" | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | , "a" | Folder in the game directory where server logs will be stored. |
sv_massreport | 0 | , "sv" | |
sv_master_legacy_mode | 1 | Use (outside-of-Steam) code to communicate with master servers. | |
sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxclientframes | 128 | ||
sv_maxcmdrate | 40 | , "rep" | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 0 | , "rep" | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 1 | Maximum replay time in seconds | |
sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. | |
sv_maxupdaterate | 60 | , "rep" | Maximum updates per second that the server will allow |
sv_memlimit | 0 | , "cheat" | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_mincmdrate | 0 | , "rep" | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 5000 | , "rep" | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | , "rep" | Minimum updates per second that the server will allow |
sv_monster_turret_velocity | 100 | , "sv", "cheat" | The amount of velocity the monster turret tries to move with. |
sv_multiplayer_maxtempentities | 32 | ||
sv_multiplayer_sounds | 20 | ||
sv_new_delta_bits | 1 | ||
sv_noclipaccelerate | 5 | , "a", "nf", "rep", "cl" | |
sv_noclipduringpause | 0 | , "cheat", "rep", "cl" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | , "a", "nf", "rep", "cl" | |
sv_npc_talker_maxdist | 1024 | , "sv" | NPCs over this distance from the player won't attempt to speak. |
sv_paint_detection_sphere_radius | 16 | , "cheat", "rep", "cl" | The radius of the query sphere used to find the color of a light map at a contact point in world space. |
sv_paint_trigger_sound_delay | 0 | , "rep", "cl" | |
sv_paintairacceleration | 5 | , "cheat", "rep", "cl" | Air acceleration in Paint |
sv_paintblob_damage | 0 | , "sv", "cheat" | |
sv_parallel_packentities | 1 | ||
sv_parallel_sendsnapshot | 1 | ||
sv_password | 0 | , "nf", "prot", "norecord" | Server password for entry into multiplayer games |
sv_pausable | 0 | Is the server pausable. | |
sv_personality_core_pca_pitch | 180 | , "sv" | Pitch value for personality core perferred carry angles. |
sv_personality_core_pca_roll | 195 | , "sv" | Roll value for personality core perferred carry angles. |
sv_personality_core_pca_yaw | -90 | , "sv" | Yaw value for personality core perferred carry angles. |
sv_player_collide_with_laser | 1 | , "sv", "cheat" | |
sv_player_funnel_gimme_dot | 0 | , "rep", "cl" | |
sv_player_funnel_height_adjust | 128 | , "rep", "cl" | |
sv_player_funnel_into_portals | 1 | , "rep", "cl" | Causes the player to auto correct toward the center of floor portals. |
sv_player_funnel_snap_threshold | 10 | , "rep", "cl" | |
sv_player_funnel_speed_bonus | 2 | , "cheat", "rep", "cl" | |
sv_player_funnel_well_above | 256 | , "rep", "cl" | |
sv_player_trace_through_portals | 1 | , "cheat", "rep", "cl" | Causes player movement traces to trace through portals. |
sv_player_use_cone_size | 0 | , "cheat", "rep", "cl" | |
sv_playerperfhistorycount | 20 | , "sv" | Number of samples to maintain in player perf history |
sv_portal2_button_hint_range | 350 | , "sv" | |
sv_portal2_pickup_hint_range | 350 | , "sv" | |
sv_portal_coop_ping_cooldown_time | 0 | , "sv", "cheat" | Time (in seconds) between coop pings |
sv_portal_coop_ping_hud_indicitator_duration | 5 | , "rep", "cl" | |
sv_portal_coop_ping_indicator_show_to_all_players | 0 | , "sv" | |
sv_portal_debug_touch | 0 | , "sv", "rep" | |
sv_portal_high_speed_physics_early_untouch | 1 | , "sv" | |
sv_portal_microphone_max_range | 256 | , "sv" | |
sv_portal_microphone_sensitivity | 1 | , "sv" | |
sv_portal_new_player_trace | 1 | , "cheat", "rep", "cl" | |
sv_portal_new_player_trace_vs_remote_ents | 0 | , "cheat", "rep", "cl" | |
sv_portal_new_trace_debugboxes | 0 | , "rep", "cl" | |
sv_portal_new_velocity_check | 1 | , "sv", "cheat" | |
sv_portal_pathtrack_track_width_on | 4 | , "sv", "cheat" | |
sv_portal_placement_debug | 0 | , "rep", "cl" | |
sv_portal_placement_never_bump | 0 | , "cheat", "rep", "cl" | |
sv_portal_placement_never_fail | 0 | , "cheat", "rep", "cl" | |
sv_portal_placement_on_paint | 1 | , "cheat", "rep", "cl" | Enable/Disable placing portal on painted surfaces |
sv_portal_race_checkpoint_model_scale | 2 | , "sv", "cheat" | |
sv_portal_shot_fizzles_enemy_portals | 0 | , "sv" | [PORTALMP] Your portal shots will fizzle any enemy player portals that they hit |
sv_portal_shot_push | -1 | , "sv" | [PORTALMP] Amount of force to apply to a player if your shot hits them. <= 0 passes through the player |
sv_portal_staticcollisioncache_cachebrushes | 1 | , "rep", "cl" | Cache all solid brushes as polyhedrons on level load |
sv_portal_staticcollisioncache_cachestaticprops | 1 | , "rep", "cl" | Cache all solid static props' vcollides as polyhedrons on level load |
sv_portal_teleportation_resets_collision_events | 1 | , "sv", "cheat" | |
sv_portal_trace_vs_displacements | 1 | , "cheat", "rep", "cl" | Use traces against portal environment displacement geometry |
sv_portal_trace_vs_holywall | 1 | , "cheat", "rep", "cl" | Use traces against portal environment carved wall |
sv_portal_trace_vs_staticprops | 1 | , "cheat", "rep", "cl" | Use traces against portal environment static prop geometry |
sv_portal_trace_vs_world | 1 | , "cheat", "rep", "cl" | Use traces against portal environment world geometry |
sv_portal_turret_fire_cone_z_tolerance | 45 | , "sv", "cheat" | The max height of the turrets firing view cone (in degrees) |
sv_portal_turret_max_burn_time | 1 | , "sv", "cheat" | The max time that the turret will burn for. |
sv_portal_turret_min_burn_time | 1 | , "sv", "cheat" | The min time that the turret will burn for. |
sv_portal_turret_shoot_at_death | 1 | , "sv", "cheat" | If the turrets should shoot after they die. |
sv_portal_turret_shoot_through_portals_proximity | 36864 | , "sv", "cheat" | Only allow turrets to shoot through portals at players this close to portals (in square units) |
sv_portal_unified_velocity | 1 | , "cheat", "rep", "cl" | An attempt at removing patchwork velocity tranformation in portals, moving to a unified approach. |
sv_post_teleportation_box_time | 0 | , "cheat", "rep", "cl" | Time to use a slightly expanded box for contacts right after teleportation. |
sv_precacheinfo | cmd | Show precache info. | |
sv_press_jump_to_bounce | 3 | , "rep", "cl" | 0: Bounce on touch, 1: Bounce on press, 2: Bounce on hold |
sv_projected_entities_use_placement_helper | 1 | , "sv" | |
sv_props_funnel_into_portals | 1 | , "sv", "cheat" | |
sv_props_funnel_into_portals_deceleration | 2 | , "sv", "cheat" | When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second |
sv_pure | cmd | Show user data. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pvsskipanimation | 1 | , "a", "sv" | Skips SetupBones when npc's are outside the PVS |
sv_querycache_stats | cmd | Display status of the query cache (client only) | |
sv_randomize_nugget_availability | 0 | , "sv" | [PORTALMP] Randomize which nuggets are available on map start |
sv_randomize_nugget_availability_groupavailability | 0 | , "sv" | [PORTALMP] 0.0 to 1.0 chances that a group of nuggets exists after randomization |
sv_randomize_nugget_availability_ungroupedavailability | 0 | , "sv" | [PORTALMP] 0.0 to 1.0 chances that an individual ungrouped nugget exists after randomization |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_regeneration_force_on | 0 | , "sv", "cheat" | Cheat to test regenerative health systems |
sv_regeneration_wait_time | 1 | , "sv", "rep" | |
sv_region | -1 | The region of the world to report this server in. | |
sv_reload_node_position_keys | cmd | Reloads node positions for challenge mode finish lines. | |
sv_report_client_settings | 0 | , "sv", "nf" | |
sv_reservation_grace | 5 | Time in seconds given for a lobby reservation. | |
sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
sv_robust_explosions | 1 | , "rep", "cl" | |
sv_script_think_interval | 0 | , "sv" | |
sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
sv_search_team_key | 0 | When initiating team search, set this key to match with known opponents team | |
sv_show_placement_help_in_preview | 0 | , "sv" | Forces the placement preview to show any help in placement given from info_placement_helper entities. |
sv_showhitboxes | -1 | , "sv", "cheat" | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showladders | 0 | , "sv" | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation | 0 | , "sv", "cheat" | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showtags | cmd | Describe current gametags. | |
sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
sv_skyname | 0 | , "a", "rep", "cl" | Current name of the skybox texture |
sv_slippery_cube_button | 1 | , "sv", "cheat" | |
sv_sound_discardextraunreliable | 1 | ||
sv_soundemitter_filecheck | cmd | Report missing wave files for sounds and game_sounds files. | |
sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
sv_soundemitter_reload | cmd | Flushes the sounds.txt system | |
sv_soundemitter_trace | -1 | , "rep", "cl" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve |
sv_soundscape_printdebuginfo | cmd | print soundscapes | |
sv_specaccelerate | 5 | , "a", "nf", "rep", "cl" | |
sv_specnoclip | 1 | , "a", "nf", "rep", "cl" | |
sv_specspeed | 3 | , "a", "nf", "rep", "cl" | |
sv_speed_normal | 175 | , "cheat", "rep", "cl" | For tweaking the normal speed when off speed paint. |
sv_speed_paint_acceleration | 500 | , "cheat", "rep", "cl" | How fast the player accelerates on speed paint. |
sv_speed_paint_max | 800 | , "cheat", "rep", "cl" | For tweaking the max speed for speed paint. |
sv_speed_paint_on_bounce_deceleration_delay | 0 | , "cheat", "rep", "cl" | How long before starting to decelerate if going from speed to bounce. |
sv_speed_paint_ramp_acceleration | 1000 | , "cheat", "rep", "cl" | How fast the player accelerates on speed paint when on a ramp. |
sv_speed_paint_side_move_factor | 0 | , "cheat", "rep", "cl" | |
sv_stats | 1 | Collect CPU usage stats | |
sv_steamgroup | 0 | , "nf" | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
sv_stickysprint_default | 0 | , "cl" | |
sv_strict_notarget | 0 | , "sv" | If set, notarget will cause entities to never think they are in the pvs |
sv_tags | 0 | , "nf" | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_test_scripted_sequences | 0 | , "sv" | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
sv_teststepsimulation | 1 | , "sv" | |
sv_thinktimecheck | 0 | , "sv" | Check for thinktimes all on same timestamp. |
sv_thinnerprojectedwalls | 0 | , "cheat", "rep", "cl" | |
sv_threaded_init | 0 | , "sv" | |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_turbophysics | 0 | , "rep", "cl" | Turns on turbo physics |
sv_unlockedchapters | 15 | , "a" | Highest unlocked game chapter. |
sv_use_bendy_model | 1 | , "rep", "cl" | Use the bendy stick-man as the player model |
sv_use_edgefriction | 1 | , "cheat", "rep", "cl" | |
sv_use_find_closest_passable_space | 1 | , "cheat", "rep", "cl" | Enables heavy-handed player teleporting stuck fix code. |
sv_use_shadow_clones | 1 | , "sv", "cheat", "rep" | |
sv_use_trace_duration | 0 | , "cheat", "rep", "cl" | |
sv_use_transformed_collideables | 1 | , "cheat", "rep", "cl" | Disables traces against remote portal moving entities using transforms to bring them into local space. |
sv_validate_edict_change_infos | 0 | Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). | |
sv_vehicle_autoaim_scale | 8 | , "sv" | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | , "a", "nf" | |
sv_wall_bounce_trade | 0 | , "cheat", "rep", "cl" | How much outward velocity is traded for upward velocity on wall bounces |
sv_wall_jump_help | 1 | , "rep", "cl" | Enable the wall jump helper to help keep players bouncing between two opposing walls |
sv_wall_jump_help_amount | 5 | , "rep", "cl" | Maximum correction amount per wall bounce |
sv_wall_jump_help_debug | 0 | , "rep", "cl" | |
sv_wall_jump_help_threshold | 9 | , "rep", "cl" | Threshold at which the wall jump helper will bring the player's velocity in line with the surface normal |
sv_weapon_pickup_time_delay | 0 | , "cheat", "rep", "cl" | |
sv_zoom_stop_movement_threashold | 4 | , "rep", "cl" | Move command amount before breaking player out of toggle zoom. |
sv_zoom_stop_time_threashold | 5 | , "rep", "cl" | Time amount before breaking player out of toggle zoom. |
swap_ss_input | cmd | ||
sys_minidumpexpandedspew | 1 | ||
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. |
T
Command | Default Value | Flags | Description |
---|---|---|---|
tbeam_air_ctrl_threshold | 20 | , "cheat", "rep", "cl" | |
tbeam_allow_player_struggle | 0 | , "cheat", "rep", "cl" | |
tbeam_prevent_players_from_colliding | 1 | , "cheat", "rep", "cl" | |
template_debug | 0 | , "sv" | |
Test_CreateEntity | cmd | ||
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | |
Test_EHandle | cmd | ||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
test_for_vphysics_clips_when_dropping | 1 | , "sv", "cheat" | |
test_freezeframe | cmd | Test the freeze frame code. | |
Test_InitRandomEntitySpawner | cmd | ||
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |
test_outtro_stats | cmd | ||
Test_ProxyToggle_EnableProxy | cmd | ||
Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |
Test_ProxyToggle_SetValue | cmd | ||
Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |
Test_RandomizeInPVS | cmd | ||
Test_RandomPlayerPosition | cmd | ||
Test_RemoveAllRandomEntities | cmd | ||
Test_RunFrame | cmd | ||
Test_SendKey | cmd | ||
Test_SpawnRandomEntities | cmd | ||
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript | cmd | Start a test script running.. | |
Test_Wait | cmd | ||
Test_WaitForCheckPoint | cmd | ||
testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | , "a" | height in pixels of the budget panel |
texture_budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
texture_budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
tf_arena_max_streak | 5 | , "nf", "rep", "cl" | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | , "nf", "rep", "cl" | Length of the Pre-Round time |
tf_escort_score_rate | 1 | , "sv", "cheat" | Score for escorting the train, in points per second |
tf_explanations_backpackpanel | 1 | , "a", "cl" | Whether the user has seen explanations for this panel. |
think_limit | 0 | , "rep", "cl" | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. | |
thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
thirdperson_platformer | 0 | , "cl" | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | , "cl" | Movement will be relative to the camera, eg: left means screen-left |
thirdpersonshoulder | cmd | Switch to thirdperson-shoulder camera. | |
thread_test_tslist | cmd | ||
thread_test_tsqueue | cmd | ||
threadpool_affinity | 1 | Enable setting affinity | |
threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
threadpool_reserve | 0 | Consume the specified number of threads in the thread pool | |
threadpool_run_tests | cmd | ||
timedemo | cmd | Play a demo and report performance info. | |
timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timerefresh | cmd | Profile the renderer. | |
tir_maxpitch | 15 | , "cheat", "cl" | TrackIR Max Pitch |
tir_maxroll | 90 | , "cheat", "cl" | TrackIR Max Roll |
tir_maxx | 4 | , "cheat", "cl" | TrackIR Max X |
tir_maxy | 6 | , "cheat", "cl" | TrackIR Max Y |
tir_maxyaw | 90 | , "cheat", "cl" | TrackIR Max Yaw |
tir_maxz | 1 | , "cheat", "cl" | TrackIR Max Z |
tir_start | 0 | , "cl" | TrackIR Start |
tir_stop | 0 | , "cl" | TrackIR Stop |
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
toggleconsole | cmd | Show/hide the console. | |
toolload | cmd | Load a tool. | |
toolunload | cmd | Unload a tool. | |
trace_report | 0 | , "sv" | |
tracer_extra | 1 | , "cl" | |
tv_allow_camera_man | 1 | , "sv" | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | , "sv" | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
tv_clients | cmd | Shows list of connected SourceTV clients. | |
tv_debug | 0 | SourceTV debug info. | |
tv_delay | 30 | , "sv" | SourceTV broadcast delay in seconds |
tv_delaymapchange | 0 | , "sv" | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable | 0 | , "nf" | Activates SourceTV on server. |
tv_maxclients | 128 | Maximum client number on SourceTV server. | |
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg | cmd | Send a screen message to all clients. | |
tv_name | 0 | SourceTV host name | |
tv_nochat | 0 | , "a", "user" | Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
tv_password | 0 | , "nf", "prot", "norecord" | SourceTV password for all clients |
tv_port | 27020 | Host SourceTV port | |
tv_record | cmd | Starts SourceTV demo recording. | |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
tv_relaypassword | 0 | , "nf", "prot", "norecord" | SourceTV password for relay proxies |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
tv_snapshotrate | 16 | Snapshots broadcasted per second | |
tv_status | cmd | Show SourceTV server status. | |
tv_stop | cmd | Stops the SourceTV broadcast. | |
tv_stoprecord | cmd | Stops SourceTV demo recording. | |
tv_timeout | 30 | SourceTV connection timeout in seconds. | |
tv_title | 0 | Set title for SourceTV spectator UI | |
tv_transmitall | 0 | , "rep" | Transmit all entities (not only director view) |
U
Command | Default Value | Flags | Description |
---|---|---|---|
ui_gameui_debug | 0 | , "cl" | |
ui_play_online_browser | 1 | , "cl" | Whether play online displays a browser or plain search dialog. |
ui_posedebug_fade_in_time | 0 | , "cheat", "norecord", "cl" | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | , "cheat", "norecord", "cl" | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_public_lobby_filter_campaign | 0 | , "a", "cl" | Filter type for campaigns on the public lobby display |
ui_public_lobby_filter_difficulty2 | 0 | , "a", "cl" | Filter type for difficulty on the public lobby display |
ui_public_lobby_filter_status | 0 | , "a", "cl" | Filter type for game status on the public lobby display |
ui_reloadscheme | cmd | Reloads the resource files for the active UI window | |
ui_show_community_map_names | 0 | , "cl" | |
ui_signin_dialog_autoclose | 60 | , "cl" | |
ui_start_dlc_time_corrupt | 300 | , "cl" | |
ui_start_dlc_time_loaded | 150 | , "cl" | |
ui_start_dlc_time_pump | 30 | , "cl" | |
ui_volume_scale | 1 | ||
unbind | cmd | Unbind a key. | |
unbindall | cmd | Unbind all keys. | |
unload_all_addons | cmd | Reloads the search paths for game addons. | |
unpause | cmd | Unpause the game. | |
update_addon_paths | cmd | Reloads the search paths for game addons. | |
upgrade_portalgun | cmd | Upgrades the portalgun to a dual portalgun. Arguments: none | |
upgrade_potatogun | cmd | Upgrades to the portalgun to the dual portalgun with potatos attached | |
use | cmd | Use a particular weapon Arguments: <weapon_name> | |
+use | cmd | , "cl" | |
-use | cmd | , "cl" | |
use_server_portal_particles | 0 | , "rep", "cl" | |
user | cmd | Show user data. | |
users | cmd | Show user info for players on server. |
V
Command | Default Value | Flags | Description |
---|---|---|---|
v_centermove | 0 | , "cl" | |
v_centerspeed | 500 | , "cl" | |
v_ipitch_cycle | 1 | , "cl" | |
v_ipitch_level | 0 | , "cl" | |
v_iroll_cycle | 0 | , "cl" | |
v_iroll_level | 0 | , "cl" | |
v_iyaw_cycle | 2 | , "cl" | |
v_iyaw_level | 0 | , "cl" | |
vcollide_wireframe | 0 | , "cheat", "cl" | Render physics collision models in wireframe |
vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
version | cmd | Print version info string. | |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. | |
vgui_drawtree | 0 | , "cheat" | Draws the vgui panel hiearchy to the specified depth level. |
+vgui_drawtree | cmd | ||
-vgui_drawtree | cmd | ||
vgui_drawtree_bounds | 0 | Show panel bounds. | |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_scheme | 0 | Show scheme file for each panel | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
vgui_spew_fonts | cmd | ||
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
viewanim_addkeyframe | cmd | ||
viewanim_create | cmd | viewanim_create | |
viewanim_load | cmd | load animation from file | |
viewanim_reset | cmd | reset view angles! | |
viewanim_save | cmd | Save current animation to file | |
viewanim_test | cmd | test view animation | |
viewmodel_fov | 54 | , "cheat", "cl" | |
viewmodel_offset_x | 0 | , "a", "cl" | |
viewmodel_offset_y | 0 | , "a", "cl" | |
viewmodel_offset_z | 0 | , "a", "cl" | |
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
viper_bug | cmd | Starts a remote bug on machine aliased <name>. See scripts/remotebugids.txt for alias list. | |
vis_force | 0 | , "sv", "cheat" | |
vismon_poll_frequency | 0 | , "sv", "cheat" | |
vismon_trace_limit | 12 | , "sv", "cheat" | |
vm_debug | 0 | , "cheat", "cl" | |
vm_draw_always | 0 | , "cl" | |
voice_all_icons | 0 | , "cl" | Draw all players' voice icons |
voice_avggain | 0 | ||
voice_clientdebug | 0 | , "cl" | |
voice_debugfeedback | 0 | ||
voice_debugfeedbackfrom | 0 | ||
voice_enable | 1 | , "a" | Toggle voice transmit and receive. |
voice_fadeouttime | 0 | ||
voice_forcemicrecord | 1 | , "a" | |
voice_head_icon_height | 20 | , "cl" | Voice icons are this many inches over player eye positions |
voice_head_icon_size | 6 | , "cl" | Size of voice icon over player heads in inches |
voice_icons_use_particles | 0 | , "cl" | Draw voice icons using particles |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_local_icon | 0 | , "cl" | Draw local player's voice icon |
voice_loopback | 0 | , "user" | |
voice_maxgain | 10 | ||
voice_minimum_gain | 0 | ||
voice_mixer_boost | 0 | , "a" | |
voice_mixer_mute | 0 | , "a" | |
voice_mixer_volume | 1 | , "a" | |
voice_modenable | 1 | , "a", "clientcmd_can_execute", "cl" | Enable/disable voice in this mod. |
voice_mute | cmd | Mute a specific Steam user | |
voice_overdrive | 2 | ||
voice_overdrivefadetime | 0 | ||
voice_player_speaking_delay_threshold | 0 | , "sv", "cheat" | |
voice_profile | 0 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_reset_mutelist | cmd | Reset all mute information for all players who were ever muted. | |
voice_scale | 1 | , "a" | |
voice_serverdebug | 0 | , "sv" | |
voice_show_mute | cmd | Show whether current players are muted. | |
voice_showchannels | 0 | ||
voice_showincoming | 0 | ||
voice_steal | 2 | ||
voice_threshold | 2000 | , "a" | |
voice_thresold_delay | 0 | ||
voice_unmute | cmd | Unmute a specific Steam user, or `all` to unmute all connected players. | |
voice_vox | 0 | , "a", "cl" | Voice chat uses a vox-style always on |
voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | |
voice_xsend_debug | 0 | ||
+voicerecord | cmd | ||
-voicerecord | cmd | ||
voicerecord_toggle | cmd | ||
volume | 1 | , "a" | Sound volume |
vox_reload | cmd | Reload sentences.txt file | |
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view | cmd | View entities in the voxel-tree. | |
vphys_sleep_timeout | cmd | set sleep timeout: large values mean stuff won't ever sleep | |
vphysics_threadmode | 1 | ||
vprof | cmd | Toggle VProf profiler | |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
vprof_child | cmd | ||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |
vprof_counters | 0 | ||
vprof_counters_show_minmax | 0 | ||
vprof_dump_counters | cmd | Dump vprof counters to the console | |
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_hiearchy | 0 | Set to 1 to get a hierarchy report whith vprof_dump_spikes | |
vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | |
vprof_dump_spikes_terse | 0 | Whether to use most terse output | |
vprof_expand_all | cmd | Expand the whole vprof tree | |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_AI | cmd | Generate a report to the console. | |
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_generate_report_hierarchy_per_frame_and_count_only | cmd | Generate a minimal hiearchical report to the console. | |
vprof_generate_report_map_load | cmd | Generate a report to the console. | |
vprof_graph | 0 | Draw the vprof graph. | |
vprof_graphheight | 256 | , "a" | |
vprof_graphwidth | 512 | , "a" | |
vprof_nextsibling | cmd | ||
vprof_off | cmd | Turn off VProf profiler | |
vprof_on | cmd | Turn on VProf profiler | |
vprof_parent | cmd | ||
vprof_playback_average | cmd | Average the next N frames. | |
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
vprof_prevsibling | cmd | ||
vprof_record_start | cmd | Start recording vprof data for playback later. | |
vprof_record_stop | cmd | Stop recording vprof data | |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
vprof_scope_entity_gamephys | 0 | , "sv" | |
vprof_scope_entity_thinks | 0 | , "sv" | |
vprof_server_spike_threshold | 999 | ||
vprof_server_thread | 0 | ||
vprof_think_limit | 0 | , "sv" | |
vprof_to_csv | cmd | Convert a recorded .vprof file to .csv. | |
vprof_unaccounted_limit | 0 | , "a" | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | , "a" | Set to one to show average and peak times |
vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
vprof_warningmsec | 10 | , "a" | Above this many milliseconds render the label red to indicate slow code. |
vtune | cmd | Controls VTune's sampling. | |
vx_do_not_throttle_events | 0 | Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost. | |
vx_model_list | cmd | Dump models to VXConsole |
W
Command | Default Value | Flags | Description |
---|---|---|---|
+walk | cmd | , "cl" | |
-walk | cmd | , "cl" | |
wall_debug | 0 | , "sv" | |
wall_debug_time | 5 | , "sv" | |
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
wc_link_edit | cmd | ||
weapon_showproficiency | 0 | , "sv" | |
windows_speaker_config | -1 | , "a" | |
wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip | cmd | Save the ban list to banned_ip.cfg. |
X
Command | Default Value | Flags | Description |
---|---|---|---|
xbox_autothrottle | 1 | , "a", "sv" | |
xbox_steering_deadzone | 0 | , "sv" | |
xbox_throttlebias | 100 | , "a", "sv" | |
xbox_throttlespoof | 200 | , "a", "sv" | |
xc_crouch_debounce | 0 | , "sv" | |
xload | cmd | Load a saved game from a console storage device. | |
xlook | cmd | ||
xlsp_force_dc_name | 0 | Restrict to xlsp datacenter by name. | |
xmove | cmd | ||
xsave | cmd | Saves current game to a console storage device. |
Y
Command | Default Value | Flags | Description |
---|---|---|---|
N/A | N/A | N/A | N/A |
Z
Command | Default Value | Flags | Description |
---|---|---|---|
z_ragdoll_impact_strength | 500 | , "cl" | |
+zoom | cmd | , "cl" | |
-zoom | cmd | , "cl" | |
+zoom_in | cmd | ||
-zoom_in | cmd | ||
+zoom_out | cmd | ||
-zoom_out | cmd | ||
zoom_sensitivity_ratio | 0 | , "cl" | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |