List of Half-Life 2 console commands and variables

From Valve Developer Community
Jump to navigation Jump to search

The following is a list of Half-Life 2 Half-Life 2 console commands and variables listed in alphabetical order.

Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Note.pngNote:Retrieved August 11th, 2011. Some commands from the latest version may not be listed here.
Todo: Update this since subsequent release, including 20th anniversary update, adds many new commands.

Notes

  • Descriptions with ** denote community modified descriptions and my not be entirely accurate.
  • 2700 total console commands and variables.

Cvar list

_

Command Default Value Flags Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 , "cl" Automates fov command to server.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.

A

Command Default Value Flags Description
achievement_debug 0 , "sv", "cheat", "rep" Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 10 , "sv"
ai_ally_manager_debug 0 , "sv"
ai_auto_contact_solver 1 , "sv"
ai_block_damage 0 , "sv"
ai_citizen_debug_commander 1 , "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 , "sv", "cheat" Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 0 , "sv"
ai_debug_avoidancebounds 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_dyninteractions 0 , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_enemyfinders 0 , "sv"
ai_debug_eventresponses 0 , "sv" Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_readiness 0 , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_default_efficient 0 , "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 , "sv", "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_ef_hate_npc_duration 1 , "sv"
ai_ef_hate_npc_frequency 5 , "sv"
ai_efficiency_override 0 , "sv"
ai_enable_fear_behavior 1 , "sv"
ai_expression_frametime 0 , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 , "sv"
ai_find_lateral_cover 1 , "sv"
ai_find_lateral_los 1 , "sv"
ai_follow_move_commands 1 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_force_serverside_ragdoll 0 , "sv"
ai_frametime_limit 50 , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners 0 , "sv", "cheat"
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_navigator_generate_spikes 0 , "sv"
ai_navigator_generate_spikes_strength 8 , "sv"
ai_new_aiming 1 , "sv"
ai_newgroundturret 0 , "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_post_frame_navigation 0 , "sv"
ai_radial_max_link_dist 512 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_readiness_decay 120 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 , "sv" Shows that bones that are setup every think
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "sv", "rep"
ai_shot_bias_min -1 , "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 , "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 , "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 0 , "sv"
ai_strong_optimizations_no_checkstand 0 , "sv"
ai_task_pre_script 0 , "sv"
ai_test_los cmd Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 0 , "sv"
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_readiness 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ai_use_visibility_cache 1 , "sv"
ai_vehicle_avoidance 1 , "sv", "cheat"
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
airboat_fatal_stress 5000 , "sv" Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move 1 , "cl"
alias cmd Alias a command.
+alt1 cmd
-alt1 cmd
+alt2 cmd
-alt2 cmd
anim_3wayblend 1 , "sv", "rep" Toggle the 3-way animation blending code.
antlion_easycrush 1 , "sv"
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
+attack cmd
-attack cmd
+attack2 cmd
-attack2 cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 , "sv"
autoaim_max_dist 2160 , "sv"
autoaim_unlock_target 0 , "sv"
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd

B

Command Default Value Flags Description
+back cmd
-back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
binds_per_command 1 , "cl"
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
birds_debug 0 , "sv"
blink_duration 0 , "cl" How many seconds an eye blink will last.
blob_batchpercent 100 , "sv"
blob_element_speed 187 , "sv"
blob_mindist 120 , "sv"
blob_numelements 20 , "sv"
blob_radius 160 , "sv"
bloodspray cmd blood
bot_mimic 0 , "sv" Bot uses usercmd of player by index.
box cmd Draw a debug box.
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 5 , "sv"
bugbait_grenade_radius 150 , "sv"
bugbait_hear_radius 2500 , "sv"
bugbait_radius 512 , "sv"
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 , "a" Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0
bulletspeed 6000 , "sv"

C

Command Default Value Flags Description
c_maxdistance 200 , "a", "cheat", "cl"
c_maxpitch 90 , "a", "cheat", "cl"
c_maxyaw 135 , "a", "cheat", "cl"
c_mindistance 30 , "a", "cheat", "cl"
c_minpitch 0 , "a", "cheat", "cl"
c_minyaw -135 , "a", "cheat", "cl"
c_orthoheight 100 , "a", "cheat", "cl"
c_orthowidth 100 , "a", "cheat", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 1 , "a", "cheat", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 0 , "cheat", "cl"
cam_idealdelta 4 , "a", "cheat", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 , "a", "cheat", "cl"
cam_idealdistright 0 , "a", "cheat", "cl"
cam_idealdistup 0 , "a", "cheat", "cl"
cam_ideallag 4 , "a", "cheat", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 , "a", "cheat", "cl"
cam_idealyaw 0 , "a", "cheat", "cl"
cam_showangles 0 , "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 , "a", "cheat", "cl"
+camdistance cmd
-camdistance cmd
+camin cmd
-camin cmd
+cammousemove cmd
-cammousemove cmd
camortho cmd Switch to orthographic camera.
+camout cmd
-camout cmd
+campitchdown cmd
-campitchdown cmd
+campitchup cmd
-campitchup cmd
+camyawleft cmd
-camyawleft cmd
+camyawright cmd
-camyawright cmd
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 , "a", "cl" Close caption linger time.
cc_minvisibleitems 1 , "cl" Minimum number of caption items to show.
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 , "cl" If text stream is this long, force usage of small font size.
cc_subtitles 0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_backspeed 450 , "cheat", "cl"
cl_bob 0 , "cl"
cl_bobcycle 0 , "cl"
cl_bobup 0 , "cl"
cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs.
cl_chatfilters 63 , "a", "cl" Stores the chat filter settings
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_debugrumble 0 , "a", "cl" Turn on rumble debugging spew
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detail_multiplier 1 , "cheat", "cl" extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
** According to dxsupport.cfg, some older (then-new) NVIDIA or ATI/AMD cards, such as GeForce 6000/7000 series or Radeon X800 will set this to "1600".
cl_detailfade 400 Distance across which detail props fade in
cl_disablehtmlmotd 0 , "a", "cl" Disable HTML motds.
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_airboat_wake 1 , "cheat", "cl"
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_ejectbrass 1
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_entityreport_sorted 0 , "cheat" For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 , "cheat", "cl" whether to use new detail sprite system
cl_fasttempentcollision 5 , "cl"
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 450 , "cheat", "cl" Player's forward acceleration rate.
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 , "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 , "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 , "cl" Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_language 0 , "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 , "cheat", "cl"
cl_leveloverviewmarker 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_mouselook 1 , "a", "cl" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects 0 , "cl"
cl_npc_speedmod_intime 0 , "a", "cl"
cl_npc_speedmod_outtime 1 , "a", "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd blank for all panels>.
cl_particle_batch_mode 1 , "cl"
cl_particle_max_count 0 , "cl"
cl_particle_retire_cost 0 , "cheat", "cl"
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects cmd
cl_particles_show_bbox 0 , "cheat", "cl"
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_props_respawndist 1500 , "cl" Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 , "cl" Time, in seconds, between clientside prop respawns.
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cheat", "cl"
cl_pitchspeed 225 , "cl" Client pitch speed.
cl_pitchup 89 , "cheat", "cl"
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 , "a", "cl" Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 0 , "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 , "cl" Ragdolls collide with each other.
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 1 , "a", "cl" Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 , "cl"
cl_shadowtextureoverlaysize 256 , "cheat", "cl"
cl_show_splashes 1 , "cl"
cl_showbattery 0 , "cl" Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 , "a", "user", "cl" Set to 0 to not show on-screen help
cl_showpausedimage 1 , "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 , "a" Allow plugins to display messages to you
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 450 , "cheat", "cl" Player's strafing acceleration rate.
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 , "a", "user", "server_can_execute", "cl" spectator mode
cl_spewscriptintro 0 , "sv"
cl_sporeclipdistance 512 , "cheat", "cl"
cl_starfield_diameter 128 , "cl"
cl_starfield_distance 256 , "cl"
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_threaded_bone_setup 0 , "cl" Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 , "cl"
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "cheat", "cl" Player's Z-axis acceleration rate.
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_winddir 0 , "cheat", "cl" Weather effects wind direction angle
cl_windspeed 0 , "cheat", "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl" Client yaw speed.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 , "a", "user" Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 , "sv"
collision_shake_freq 0 , "sv"
collision_shake_time 0 , "sv"
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
combine_guard_spawn_health 1 , "sv"
combine_spawn_health 1 , "sv"
+commandermousemove cmd
-commandermousemove cmd
commentary 0 , "a", "sv" Desired commentary mode state.
commentary_available 0 , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 , "a", "cl"
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 , "a" Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 , "nf" Cooperative play.
create_flashlight cmd
CreateHairball cmd
creditsdone cmd
crosshair 1 , "a", "cl"
curve_bias 0 , "sv"
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
darkness_ignore_LOS_to_sources 1 , "sv"
datacachesize 32 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 0 , "nf" Running a deathmatch server.
debug_materialmodifycontrol 0 , "sv"
debug_materialmodifycontrol_client 0 , "cl"
debug_physimpact 0 , "sv"
debug_touchlinks 0 , "sv" Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 , "sv", "nf"
default_fov 75 , "cheat", "cl"
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 , "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
+demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0 , "sv"
displaysoundlist 0 , "sv"
dlight_debug cmd Creates a dlight in front of the player
dog_debug 0 , "sv"
dog_max_wait_time 7 , "sv"
download_debug 0 , "norecord"
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary cmd dropprimary: Drops the primary weapon of the player.
dsp_automatic 0 , "demo"
dsp_db_min 80 , "demo"
dsp_db_mixdrop 0 , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0 , "a"
dsp_facingaway 0 , "demo"
dsp_mix_max 0 , "demo"
dsp_mix_min 0 , "demo"
dsp_off 0 , "cheat"
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 1 , "demo"
dsp_slow_cpu 0 , "a", "demo"
dsp_spatial 40 , "demo"
dsp_speaker 50 , "demo"
dsp_vol_2ch 1 , "demo"
dsp_vol_4ch 0 , "demo"
dsp_vol_5ch 0 , "demo"
dsp_volume 1 , "a", "demo"
dsp_water 14 , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck cmd
-duck cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.

E

Command Default Value Flags Description
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 , "sv", "cheat" Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
english 1 , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 , "sv"
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 , "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Default Value Flags Description
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 , "sv"
fire_dmgbase 1 , "sv"
fire_dmginterval 1 , "sv"
fire_dmgscale 0 , "sv"
fire_extabsorb 5 , "sv"
fire_extscale 12 , "sv"
fire_growthrate 1 , "sv"
fire_heatscale 1 , "sv"
fire_incomingheatscale 0 , "sv"
fire_maxabsorb 50 , "sv"
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 , "cheat", "cl" Show debug info for fish
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 , "sv"
flex_looktime 5 , "sv"
flex_maxawaytime 1 , "sv"
flex_maxplayertime 7 , "sv"
flex_minawaytime 0 , "sv"
flex_minplayertime 5 , "sv"
flex_rules 1 , "cl" Allow flex animation rules to run.
flex_smooth 1 , "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 , "cheat", "cl"
fog_colorskybox -1 , "cheat", "cl"
fog_enable 1 , "cheat", "cl"
fog_enable_water_fog 1 , "cheat"
fog_enableskybox 1 , "cheat", "cl"
fog_end -1 , "cheat", "cl"
fog_endskybox -1 , "cheat", "cl"
fog_maxdensity -1 , "cheat", "cl"
fog_maxdensityskybox -1 , "cheat", "cl"
fog_override 0 , "cheat", "cl"
fog_start -1 , "cheat", "cl"
fog_startskybox -1 , "cheat", "cl"
fogui cmd Show/hide fog control UI.
force_centerview cmd
+forward cmd
-forward cmd
fov cmd Change players FOV
fov_desired 75 , "a", "user", "cl" Sets the base field-of-view.
fps_max 300 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 , "sv"
fs_convert 1 Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 , "a", "sv", "rep"
func_break_reduction_factor 0 , "sv"
func_breakdmg_bullet 0 , "sv"
func_breakdmg_club 1 , "sv"
func_breakdmg_explosive 1 , "sv"

G

Command Default Value Flags Description
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 , "a", "cl" Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy 0 , "sv"
g_antlion_cascade_push 1 , "a", "sv"
g_antlion_maxgibs 16 , "a", "cl"
g_cannon_damageandradius 512 , "sv", "cheat"
g_cannon_debug 0 , "sv", "cheat"
g_cannon_max_traveltime 1 , "sv", "cheat"
g_cannon_reloadtime 3 , "sv", "cheat"
g_debug_angularsensor 0 , "sv", "cheat"
g_debug_antlion 0 , "sv"
g_debug_antlion_worker 0 , "sv"
g_debug_antlionguard 0 , "sv"
g_debug_antlionmaker 0 , "sv", "cheat"
g_debug_basehelicopter 0 , "sv", "cheat"
g_debug_basescanner 0 , "sv", "cheat"
g_debug_combine_camera 0 , "sv"
g_debug_constraint_sounds 0 , "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_cscanner 0 , "sv"
g_debug_darkness 0 , "sv" Show darkness mode lightsources.
g_debug_doors 0 , "sv"
g_debug_dropship 0 , "sv"
g_debug_dynamicresupplies 0 , "sv" Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship 0 , "sv", "cheat"
g_debug_headcrab 0 , "sv", "cheat"
g_debug_npc_vehicle_roles 0 , "sv"
g_debug_physcannon 0 , "sv"
g_debug_ragdoll_removal 0 , "sv", "cheat", "rep"
g_debug_ragdoll_visualize 0 , "cheat", "cl"
g_debug_trackpather 0 , "sv", "cheat"
g_debug_transitions 0 , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret 0 , "sv"
g_debug_turret_ceiling 0 , "sv"
g_debug_vehiclebase 0 , "sv", "cheat"
g_debug_vehicledriver 0 , "sv", "cheat"
g_debug_vehicleexit 0 , "sv", "cheat"
g_debug_vehiclesound 0 , "sv", "cheat"
g_debug_vortigaunt_aim 0 , "sv"
g_helicopter_bomb_danger_radius 120 , "sv"
g_helicopter_bullrush_bomb_enemy_distance 0 , "sv"
g_helicopter_bullrush_bomb_speed 850 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10 , "sv"
g_helicopter_bullrush_distance 5000 , "sv"
g_helicopter_bullrush_mega_bomb_health 0 , "sv" Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 , "sv" How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 , "sv" How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 100 , "sv", "cheat"
g_Language 0 , "sv", "rep"
g_ragdoll_fadespeed 600 , "cl"
g_ragdoll_important_maxcount 2 , "sv", "rep"
g_ragdoll_lvfadespeed 100 , "cl"
g_ragdoll_maxcount 8 , "sv", "rep"
g_test_new_antlion_jump 1 , "a", "sv"
gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 , "cl"
gl_clear_randomcolor 0 , "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
+graph cmd
-graph cmd
+grenade1 cmd
-grenade1 cmd
+grenade2 cmd
-grenade2 cmd
groundlist cmd Display ground entity list <index>

H

Command Default Value Flags Description
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag 3 , "sv"
hap_damagescale_game 1 , "cl"
hap_HasDevice 0 , "user", "cl" falcon is connected
hap_jeep_cannon_mag 10 , "sv"
hap_melee_scale 0 , "numeric", "cl"
hap_noclip_avatar_scale 0 , "numeric", "cl"
hap_turret_mag 5 , "sv"
hap_ui_vehicles 1 , "cl"
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 , "cheat", "cl"
hidepanel cmd Hides a viewport panel <name>
hl2_darkness_flashlight_factor 1 , "sv"
hl2_episodic 0 , "sv", "rep"
hl2_normspeed 190 , "sv" Player's normal movement speed
hl2_sprintspeed 320 , "sv" Player's sprinting movement speed
hl2_walkspeed 150 , "sv" Player's walking movement speed
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 , "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale 1 , "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_airboathint_numentries 10 , "sv"
hud_autoaim_method 1 , "cl"
hud_autoaim_scale_icon 0 , "cl"
hud_autoreloadscript 0 , "cl" Automatically reloads the animation script each time one is ran
hud_deathnotice_time 6 , "cl"
hud_draw_active_reticle 0 , "cl"
hud_draw_fixed_reticle 0 , "a", "cl"
hud_drawhistory_time 5 , "cl"
hud_fastswitch 0 , "a", "cl"
hud_freezecamhide 0 , "a", "cl" Hide the HUD during freeze-cam
hud_jeephint_numentries 10 , "sv"
hud_magnetism 0 , "cl"
hud_quickinfo 1 , "a", "cl"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 , "cl"
hud_reticle_maxalpha 255 , "cl"
hud_reticle_minalpha 125 , "cl"
hud_reticle_scale 1 , "cl"
hud_saytext_time 12 , "cl"
hud_showemptyweaponslots 1 , "a", "cl" Shows slots for missing weapons when recieving weapons out of order
hud_takesshots 0 , "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player. Arguments: <health to lose>

I

Command Default Value Flags Description
impulse cmd
in_usekeyboardsampletime 1 , "cl" Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts

J

Command Default Value Flags Description
+jlook cmd
-jlook cmd
joy_accel_filter 0 , "cl"
joy_accelmax 4 , "a", "cl"
joy_accelscale 3 , "a", "cl"
joy_advanced 1 , "a", "cl"
joy_advaxisr 4 , "a", "cl"
joy_advaxisu 0 , "a", "cl"
joy_advaxisv 0 , "a", "cl"
joy_advaxisx 3 , "a", "cl"
joy_advaxisy 1 , "a", "cl"
joy_advaxisz 2 , "a", "cl"
joy_autoaimdampen 0 , "a", "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 , "a", "cl" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 , "cl" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 , "a" Analog axis range before a button press is registered.
joy_diagonalpov 0 , "a", "cl" POV manipulator operates on diagonal axes, too.
joy_display_input 0 , "a", "cl"
joy_forwardsensitivity -1 , "a", "cl"
joy_forwardthreshold 0 , "a", "cl"
joy_inverty 0 , "a", "cl" Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 , "cl"
joy_lowend 0 , "a", "cl"
joy_lowmap 0 , "a", "cl"
joy_movement_stick 0 , "a", "cl" Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 , "cl"
joy_name 0 , "a", "cl"
joy_pegged 0 , "cl"
joy_pitchsensitivity 1 , "a", "cl"
joy_pitchsensitivity_default -1 , "cl"
joy_pitchthreshold 0 , "a", "cl"
joy_response_look 1 , "a", "cl" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 5 , "a", "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 , "cl"
joy_sidesensitivity 1 , "a", "cl"
joy_sidethreshold 0 , "a", "cl"
joy_vehicle_turn_lowend 0 , "cl"
joy_vehicle_turn_lowmap 0 , "cl"
joy_virtual_peg 0 , "cl"
joy_wingmanwarrior_centerhack 0 , "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 , "a", "cl" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 , "a", "cl" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 , "a", "cl"
joy_yawsensitivity_default -1 , "cl"
joy_yawthreshold 0 , "a", "cl"
joyadvancedupdate cmd
joystick 1 , "a", "cl"
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
+jump cmd
-jump cmd

K

Command Default Value Flags Description
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook cmd
-klook cmd

L

Command Default Value Flags Description
lastinv cmd
+left cmd
-left cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 , "cheat"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
lod_TransitionDist 800 , "cl"
log cmd off >.
log_verbose_enable 0 , "sv" Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 , "sv" Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
+lookdown cmd
-lookdown cmd
lookspring 0 , "a", "cl"
lookstrafe 0 , "a", "cl"
+lookup cmd
-lookup cmd
lservercfgfile 0 , "sv"

M

Command Default Value Flags Description
m_customaccel 0 , "a", "cl" Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter 0 , "a", "cl" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 , "a", "cl" Windows mouse speed factor (range 1 to 20).
m_pitch 0 , "a", "cl" Mouse pitch factor.
m_side 0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0 , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 , "cheat"
mat_alphacoverage 1
mat_antialias 2
mat_autoexposure_max 2 , "cl"
mat_autoexposure_min 0 , "cl"
mat_bloom_scalefactor_scalar 0 , "cl"
mat_bloomamount_rate 0 , "cheat", "cl"
mat_bloomscale 1 , "cl"
mat_bufferprimitives 1
mat_bumpbasis 0 , "cheat"
mat_bumpmap 1
mat_camerarendertargetoverlaysize 128 , "cheat", "cl"
mat_clipz 1 , "cl"
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_colorcorrection 1
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debug_autoexposure 0 , "cheat", "cl"
mat_debug_bloom 0 , "cheat", "cl"
mat_debug_postprocessing_effects 0 , "cl" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 , "cheat", "cl"
mat_debugalttab 0 , "cheat"
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144 , "cheat"
mat_depthbias_normal 0 , "cheat"
mat_depthbias_shadowmap 0 , "cheat"
mat_diffuse 1
mat_disable_bloom 0 , "cl"
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_disable_ps_patch 0
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 , "cheat"
mat_drawTexture 0 , "cl" Enable debug view texture
mat_drawTextureScale 1 , "cl" Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 , "cheat", "cl"
mat_dxlevel 95
mat_dynamic_tonemapping 1 , "cheat"
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 , "cheat", "cl"
mat_exposure_center_region_x_flashlight 0 , "cheat", "cl"
mat_exposure_center_region_y 0 , "cheat", "cl"
mat_exposure_center_region_y_flashlight 0 , "cheat", "cl"
mat_fastclip 0 , "cheat"
mat_fastnobump 0 , "cheat"
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 , "cheat"
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 , "cheat", "cl"
mat_force_ps_patch 0
mat_force_tonemap_scale 0 , "cheat"
mat_forceaniso 4
mat_forcedynamic 0 , "cheat"
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_sync_enable 1 , "cheat"
mat_frame_sync_force_texture 0 , "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 , "cl"
mat_fullbright 0 , "cheat"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1 , "cheat" The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 , "cheat", "cl"
mat_hsv 0 , "cheat", "cl"
mat_info cmd Shows material system info
mat_leafvis 0 , "cheat" Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 , "cheat"
mat_luxels 0 , "cheat"
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 , "cheat"
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 , "a"
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 , "cheat"
mat_motion_blur_enabled 1
mat_motion_blur_falling_intensity 1 , "cl"
mat_motion_blur_falling_max 20 , "cl"
mat_motion_blur_falling_min 10 , "cl"
mat_motion_blur_forward_enabled 0 , "cl"
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 , "cl"
mat_motion_blur_strength 1 , "cl"
mat_non_hdr_bloom_scalefactor 0 , "cl"
mat_norendering 0 , "cheat"
mat_normalmaps 0 , "cheat"
mat_normals 0 , "cheat"
mat_parallaxmap 0
mat_picmip 1
mat_postprocess_x 4 , "cl"
mat_postprocess_y 1 , "cl"
mat_postprocessing_combine 1 , "cl" Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_proxy 0 , "cheat"
mat_queue_mode -2 , "a" The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 0
mat_reduceparticles 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 , "cheat"
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 , "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 , "cl" HDR Demo HUD Element toggle.
mat_show_histogram 0 , "cl"
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 , "cheat", "cl"
mat_showenvmapmask 0
mat_showframebuffertexture 0 , "cheat", "cl"
mat_showlightmappage -1 , "cl"
mat_showlowresimage 0 , "cheat"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 , "cheat" color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 , "cheat", "cl"
mat_slopescaledepthbias_decal 0 , "cheat"
mat_slopescaledepthbias_normal 0 , "cheat"
mat_slopescaledepthbias_shadowmap 16 , "cheat"
mat_software_aa_blur_one_pixel_lines 0 , "a", "cl" How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 , "cl" Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 1 , "a", "cl" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 , "a", "cl" Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 0 , "a", "cl" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 1 , "a", "cl" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 , "a", "cl" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0
mat_softwareskin 0 , "cheat"
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 , "cheat", "cl"
mat_supportflashlight 1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0 , "cheat"
mat_surfacemat 0 , "cheat"
mat_texture_limit -1 , "numeric" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 0 For debugging, show a list of used textures per frame
+mat_texture_list cmd
-mat_texture_list cmd
mat_texture_list_all 0 , "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 , "a" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 , "numeric" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 , "cheat" 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 , "cheat", "cl"
mat_tonemap_percent_bright_pixels 2 , "cheat", "cl"
mat_tonemap_percent_target 60 , "cheat", "cl"
mat_tonemapping_occlusion_use_stencil 0
mat_trilinear 1
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 , "cheat", "cl" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 , "cl"
mat_wireframe 0 , "cheat"
mat_yuv 0 , "cheat", "cl"
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
metropolice_charge 1 , "sv"
metropolice_chase_use_follow 0 , "sv"
metropolice_move_and_melee 1 , "sv"
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd Show the given mission
mm_add_item cmd Add a stats item
mm_add_player cmd Add a player
mm_max_spectators 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session cmd Select a session
mm_session_info cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
monk_headshot_freq 2 , "sv"
mortar_visualize 0 , "sv"
motdfile 0 , "sv" The MOTD file to load.
motdfile_text 0 , "sv" The text-only MOTD file to use for clients that have disabled HTML MOTDs.
+movedown cmd
-movedown cmd
+moveleft cmd
-moveleft cmd
+moveright cmd
-moveright cmd
+moveup cmd
-moveup cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 , "sv", "nf"
mp_allowspectators 1 , "sv", "rep" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 , "sv", "nf"
mp_bonusroundtime 15 , "rep", "cl" Time after round win until round restarts
mp_chattime 10 , "sv", "rep" amount of time players can chat after the game is over
mp_clan_ready_signal 0 , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200 , "a"
mp_defaultteam 0 , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "nf", "rep", "cl"
mp_fadetoblack 0 , "sv", "nf", "rep" fade a player's screen to black when he dies
mp_falldamage 0 , "sv", "nf"
mp_flashlight 0 , "sv", "nf"
mp_footsteps 1 , "sv", "nf"
mp_forceautoteam 0 , "nf", "rep", "cl" Automatically assign players to teams when joining.
mp_forcecamera 1 , "sv", "rep" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf"
mp_fraglimit 0 , "sv", "nf", "rep" The number of kills at which the map ends
mp_friendlyfire 0 , "sv", "nf", "rep" Allows team members to injure other members of their team
mp_maxrounds 0 , "nf", "rep", "cl" max number of rounds to play before server changes maps
mp_respawnwavetime 10 , "nf", "rep", "cl" Time between respawn waves.
mp_restartgame 0 , "sv" If non-zero, game will restart in the specified number of seconds
mp_stalemate_meleeonly 0 , "nf", "rep", "cl" Restrict everyone to melee weapons only while in Sudden Death.
mp_teamlist 0 , "sv", "nf"
mp_teamoverride 1 , "sv"
mp_teamplay 0 , "sv", "nf"
mp_teams_unbalance_limit 1 , "nf", "rep", "cl" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 , "sv", "nf", "rep" game time per map in minutes
mp_tournament 0 , "nf", "rep", "cl"
mp_usehwmmodels 0 , "cl" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 , "cl" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 , "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 , "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 , "sv" WaitingForPlayers time length in seconds
mp_weaponstay 0 , "sv", "nf"
mp_winlimit 0 , "nf", "rep", "cl" Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 , "a", "cl"

N

Command Default Value Flags Description
name 0 , "a", "user", "print", "server_can_execute" Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 , "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 , "sv", "cheat" Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 , "sv", "cheat"
nav_coplanar_slope_limit_displacement 0 , "sv", "cheat"
nav_corner_adjust_adjacent 18 , "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 , "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 , "sv", "cheat"
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 , "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 , "sv", "rep" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 , "sv", "rep" The offset of the nav drag volume bottom from center
nav_draw_limit 500 , "sv", "cheat" The maximum number of areas to draw in edit mode
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 , "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 , "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 , "sv", "cheat"
nav_generate_incremental_tolerance 0 , "sv", "cheat" Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 6000 , "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 , "sv", "cheat"
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 , "sv", "cheat"
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 , "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color 100 , "sv", "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color 255 , "sv", "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 , "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 , "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 , "sv", "cheat"
nav_show_continguous 0 , "sv", "cheat" Highlight non-contiguous connections
nav_show_danger 0 , "sv", "cheat" Show current 'danger' levels.
nav_show_light_intensity 0 , "sv", "cheat"
nav_show_node_grid 0 , "sv", "cheat"
nav_show_node_id 0 , "sv", "cheat"
nav_show_nodes 0 , "sv", "cheat"
nav_show_player_counts 0 , "sv", "cheat" Show current player counts in each area.
nav_show_potentially_visible 0 , "sv", "cheat" Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 , "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 , "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 , "sv", "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 , "sv", "cheat" Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 , "sv", "cheat"
nav_test_node_crouch 0 , "sv", "cheat"
nav_test_node_crouch_dir 4 , "sv", "cheat"
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 , "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_allow_avoiding 1 , "sv", "cheat"
nb_allow_climbing 1 , "sv", "cheat"
nb_allow_gap_jumping 1 , "sv", "cheat"
nb_blind 0 , "sv", "cheat" Disable vision
nb_command cmd Sends a command string to all bots
nb_debug cmd Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0 , "sv", "cheat"
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 1 , "sv", "cheat" If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0 , "sv", "cheat" Show the 'known entities' for the bot that is the current spectator target
nb_delete_all cmd Delete all non-player NextBot entities.
nb_force_look_at cmd Force selected bot to look at the local player's position
nb_goal_look_ahead_range 50 , "sv", "cheat"
nb_head_aim_resettle_angle 100 , "sv", "cheat" After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0 , "sv", "cheat" How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0 , "sv", "cheat"
nb_head_aim_steady_max_rate 100 , "sv", "cheat"
nb_ladder_align_range 50 , "sv", "cheat"
nb_last_area_update_tolerance 4 , "sv", "cheat" Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_path_draw_inc 100 , "sv", "cheat"
nb_path_draw_segment_count 100 , "sv", "cheat"
nb_path_segment_influence_radius 100 , "sv", "cheat"
nb_player_crouch 0 , "sv", "cheat" Force bots to crouch
nb_player_move 1 , "sv", "cheat" Prevents bots from moving
nb_player_move_direct 0 , "sv"
nb_player_stop 0 , "sv", "cheat" Stop all NextBotPlayers from updating
nb_player_walk 0 , "sv", "cheat" Force bots to walk
nb_saccade_speed 1000 , "sv", "cheat"
nb_saccade_time 0 , "sv", "cheat"
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_shadow_dist 400 , "cl"
nb_speed_look_ahead_range 150 , "sv", "cheat"
nb_stop 0 , "sv", "cheat", "rep" Stop all NextBots
nb_update_debug 0 , "sv", "cheat"
nb_update_framelimit 15 , "sv", "cheat"
nb_update_frequency 0 , "sv", "cheat"
nb_update_maxslide 2 , "sv", "cheat"
nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_blockmsg 0 , "cheat" 1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use lz compression on game packets.
net_compresspackets_minsize 128 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 , "cheat" Drops next n packets on client
net_fakejitter 0 , "cheat" Jitter fakelag packet time
net_fakelag 0 , "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 , "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 , "a", "cl" Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 , "a", "cl" Height of netgraph panel
net_graphmsecs 400 , "a", "cl" The latency graph represents this many milliseconds.
net_graphpos 1 , "a", "cl"
net_graphproportionalfont 1 , "a", "cl" Determines whether netgraph font is proportional or not
net_graphshowinterp 1 , "a", "cl" Draw the interpolation graph.
net_graphshowlatency 1 , "a", "cl" Draw the ping/packet loss graph.
net_graphsolid 1 , "a", "cl"
net_graphtext 1 , "a", "cl" Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxroutable 1260 , "a", "user" Requested max packet size before packets are 'split'.
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 , "a", "cl"
net_showdrop 0 Show dropped packets in console
net_showevents 0 , "cheat" Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 , "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 , "sv", "nf" If set to a valid map name, will change to this map during the next changelevel
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 , "sv", "cheat"
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_barnacle_swallow 0 , "sv" Use prototype swallow code.
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_blob_idle_speed_factor 0 , "sv"
npc_blob_show_centroid 0 , "sv"
npc_blob_sin_amplitude 60 , "sv"
npc_blob_straggler_dist 240 , "sv"
npc_blob_think_interval 0 , "sv"
npc_blob_use_model 2 , "sv"
npc_blob_use_orientation 1 , "sv"
npc_blob_use_threading 1 , "sv"
npc_citizen_auto_player_squad 1 , "sv"
npc_citizen_auto_player_squad_allow_use 0 , "sv"
npc_citizen_dont_precache_all 0 , "sv"
npc_citizen_explosive_resist 0 , "sv"
npc_citizen_insignia 0 , "sv"
npc_citizen_medic_emit_sound 1 , "sv"
npc_citizen_squad_marker 0 , "sv"
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 0 , "sv"
npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected cmd Freeze all NPCs not selected
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 1 , "sv" Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 , "a", "sv" Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 0 , "sv"
npc_speakall cmd Force the npc to try and speak all their responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0 , "sv"
npc_strider_shake_ropes_magnitude 150 , "sv"
npc_strider_shake_ropes_radius 1200 , "sv"
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 0 , "sv"

O

Command Default Value Flags Description
old_radiusdamage 0 , "sv", "rep"
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 , "a", "sv", "rep"
option_duck_method_default 1 , "cl"
overview_alpha 1 , "a", "clientcmd_can_execute", "cl" Overview map translucency.
overview_health 1 , "a", "clientcmd_can_execute", "cl" Show player's health in map overview.
overview_locked 1 , "a", "clientcmd_can_execute", "cl" Locks map angle, doesn't follow view angle.
overview_mode cmd 1|2>
overview_names 1 , "a", "clientcmd_can_execute", "cl" Show player's names in map overview.
overview_tracks 1 , "a", "clientcmd_can_execute", "cl" Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [

P

Command Default Value Flags Description
particle_sim_alt_cores 2 , "cl"
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 , "sv", "cheat" Attachment index for attachment mode
particle_test_attach_mode 0 , "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 , "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 , "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 , "cl" Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl" Time duration of box filter to pass over phonemes.
phonemesnap 2 , "cl" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 1 , "sv"
phys_penetration_error_time 10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 , "sv", "rep"
phys_speeds 0 , "sv"
phys_stressbodyweights 5 , "sv"
phys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 , "sv" Scale time for physics.
phys_upimpactforcescale 0 , "sv"
physcannon_ball_cone 0 , "sv"
physcannon_chargetime 2 , "sv"
physcannon_cone 0 , "sv"
physcannon_dmg_glass 15 , "sv"
physcannon_maxforce 1500 , "sv"
physcannon_maxmass 250 , "sv" The largest mass that an object can have for it to be picked up by the gravity gun.
physcannon_mega_enabled 0 , "sv", "cheat", "rep" Enables the endgame "mega gravity gun."
physcannon_mega_pullforce 8000 , "sv" The maximum distance the mega_physcannon will pull objects from
physcannon_mega_tracelength 850 , "sv"
physcannon_minforce 700 , "sv"
physcannon_pullforce 4000 , "sv"
physcannon_punt_cone 0 , "sv"
physcannon_right_turrets 0 , "sv"
physcannon_tracelength 250 , "sv" The maximum distance the physcannon will pull objects from
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 , "sv"
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 1
pistol_use_new_accuracy 1 , "sv"
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 , "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_limit_jump_speed 1 , "sv", "rep"
player_old_armor 0 , "sv" Armor normally absorbs 80% of damage. However there is no reduction in damage taken. This reverts it back to HL1 system in which the armor will absorb 80% of all incoming damage and then the armor will reduce the absorbed damage by 50%. Eg having 100 health and 100 energy is the equivalent of 300hp, so it lasts longer & is more effective. Black Mesa modification does not turn this on. In HL2 difficulty affects all sources of damage you receive (not just enemy damage), old armor doesn't change this. Both normal & old armor does not protect from falling/drowning damage.
player_showpredictedposition 0 , "sv"
player_showpredictedposition_timestep 1 , "sv"
player_squad_autosummon_debug 0 , "sv"
player_squad_autosummon_move_tolerance 20 , "sv"
player_squad_autosummon_player_tolerance 10 , "sv"
player_squad_autosummon_time 5 , "sv"
player_squad_autosummon_time_after_combat 8 , "sv"
player_squad_double_tap_time 0 , "sv"
player_squad_transient_commands 1 , "sv", "rep"
player_throwforce 1000 , "sv"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
+posedebug cmd Turn on pose debugger or add ents to pose debugger UI
-posedebug cmd Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999 , "sv"
prop_active_gib_max_fade_time 999999 , "sv"
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces -1 Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 , "sv", "rep" Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 , "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar 0 , "cheat", "cl" Entity variable to watch in prediction system for changes.

Q

Command Default Value Flags Description
quit cmd Exit the engine.

R

Command Default Value Flags Description
r_3dnow cmd Enable/disable 3DNow code
r_3dsky 1 , "cl" Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60 , "cheat", "cl"
r_AirboatPitchCurveZero 25 , "cheat", "cl"
r_AirboatRollCurveLinear 120 , "cheat", "cl"
r_AirboatRollCurveZero 90 , "cheat", "cl"
r_AirboatViewBlendTo 1 , "cheat", "cl"
r_AirboatViewBlendToScale 0 , "cheat", "cl"
r_AirboatViewBlendToTime 1 , "cheat", "cl"
r_AirboatViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_AirboatViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_AirboatViewZHeight 0 , "sv", "cheat", "nf", "rep"
r_ambientboost 1 , "a" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 , "a" Boost ambient cube by no more than this factor
r_ambientfraction 0 , "cheat" Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 , "a" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 , "cheat"
r_avglight 1 , "cheat"
r_avglightmap 0 , "cheat"
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 , "cheat"
r_colorstaticprops 0 , "cheat"
r_debugcheapwater 0 , "cheat", "cl"
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 5
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 , "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 , "cheat"
r_DispDrawAxes 0
r_DispWalkable 0 , "cheat"
r_dopixelvisibility 1 , "cl"
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 , "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 , "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 , "cheat" Render decals.
r_drawdetailprops 1 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 , "cheat" Toggles rendering of displacment maps
r_drawentities 1 , "cheat"
r_drawflecks 1
r_drawfuncdetail 1 , "cheat" Render func_detail
r_drawleaf -1 , "cheat" Draw the specified leaf.
r_drawlightcache 0 , "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 , "cheat"
r_drawlights 0 , "cheat"
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 , "cheat"
r_drawmodelstatsoverlay 0 , "cheat"
r_drawmodelstatsoverlaydistance 500 , "cheat"
r_drawmodelstatsoverlaymax 1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"
r_drawopaquestaticpropslast 0 , "cl" Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1 , "cheat", "cl"
r_drawothermodels 1 , "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl" Show the occlusion proxies
r_DrawPortals 0 , "cheat"
r_DrawRain 1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"
r_drawropes 1 , "cheat", "cl"
r_drawskybox 1 , "cheat"
r_DrawSpecificStaticProp -1
r_drawsprites 1 , "cheat", "cl"
r_drawstaticprops 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 1 , "cheat", "cl"
r_drawtranslucentworld 1 , "cheat"
r_drawvgui 1 , "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"
r_drawworld 1 , "cheat" Render the world.
r_dscale_basefov 90 , "cheat"
r_dscale_fardist 2000 , "cheat"
r_dscale_farscale 4 , "cheat"
r_dscale_neardist 100 , "cheat"
r_dscale_nearscale 1 , "cheat"
r_dynamic 1
r_dynamiclighting 1 , "cheat"
r_emulategl 0
r_entityclips 1 , "cl"
r_eyeglintlodpixels 20 , "cheat" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 , "a", "cl"
r_eyemove 1 , "a"
r_eyes 1
r_eyeshift_x 0 , "a"
r_eyeshift_y 0 , "a"
r_eyeshift_z 0 , "a"
r_eyesize 0 , "a"
r_eyewaterepsilon 10 , "cheat", "cl"
r_farz -1 , "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 0
r_flashlightambient 0 , "cheat", "cl"
r_flashlightclip 0 , "cheat"
r_flashlightconstant 0 , "cheat", "cl"
r_flashlightculldepth 1
r_flashlightdepthres 512 , "cl"
r_flashlightdepthtexture 1
r_flashlightdrawclip 0 , "cheat"
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 , "cl"
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 , "cheat", "cl"
r_flashlightfov 45 , "cheat", "cl"
r_flashlightladderdist 40 , "cheat", "cl"
r_flashlightlinear 100 , "cheat", "cl"
r_flashlightlockposition 0 , "cheat", "cl"
r_flashlightmodels 1 , "cl"
r_flashlightnear 4 , "cheat", "cl"
r_flashlightnodraw 0
r_flashlightoffsetx 10 , "cheat", "cl"
r_flashlightoffsety -20 , "cheat", "cl"
r_flashlightoffsetz 24 , "cheat", "cl"
r_flashlightquadratic 0 , "cheat", "cl"
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 1 , "cheat"
r_flashlightshadowatten 0 , "cheat", "cl"
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 , "cheat", "cl"
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 1 , "cheat"
r_itemblinkmax 0 , "cheat"
r_itemblinkrate 4 , "cheat"
r_JeepFOV 90 , "sv", "cheat", "rep"
r_JeepViewBlendTo 1 , "cheat", "cl"
r_JeepViewBlendToScale 0 , "cheat", "cl"
r_JeepViewBlendToTime 1 , "cheat", "cl"
r_JeepViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_JeepViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_JeepViewZHeight 10 , "sv", "cheat", "nf", "rep"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 , "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1 , "cheat"
r_lightcachemodel -1 , "cheat"
r_lightinterp 5 , "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 , "cheat"
r_lightstyle -1 , "cheat"
r_lightwarpidentity 0 , "cheat"
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 , "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 , "cheat"
r_newflashlight 1 , "cheat", "cl"
r_nohw 0 , "cheat"
r_norefresh 0
r_nosw 0 , "cheat"
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 , "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 , "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 , "cl"
r_partition_level -1 , "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 , "cl"
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 , "cl"
r_pixelvisibility_spew 0 , "cl"
r_portalscloseall 0
r_portalsopenall 0 , "cheat" Open all portals
r_PortalTestEnts 1 , "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 , "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 , "cl" Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 , "cl"
r_queued_ropes 1 , "cl"
r_radiosity 4 , "cheat" 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha 0 , "cheat", "cl"
r_rainalphapow 0 , "cheat", "cl"
r_raindensity 0 , "cheat", "cl"
r_RainHack 0 , "cheat", "cl"
r_rainlength 0 , "cheat", "cl"
r_RainProfile 0 , "cheat", "cl" Enable/disable rain profiling.
r_RainRadius 1500 , "cheat", "cl"
r_RainSideVel 130 , "cheat", "cl" How much sideways velocity rain gets.
r_RainSimulate 1 , "cheat", "cl" Enable/disable rain simulation.
r_rainspeed 600 , "cheat", "cl"
r_RainSplashPercentage 20 , "cheat", "cl"
r_rainwidth 0 , "cheat", "cl"
r_randomflex 0 , "cheat"
r_renderoverlayfragment 1
r_rimlight 1 , "cheat"
r_rootlod 0 Root LOD
r_ropetranslucent 1 , "cl"
r_screenfademaxsize 0
r_screenfademinsize 0
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 , "cl"
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0 , "cheat"
r_shadowlod -1
r_shadowlodbias 2
r_shadowmaxrendered 32 , "cl"
r_shadowrendertotexture 1
r_shadows 1
r_shadows_gamecontrol 1 , "cheat"
r_shadowwireframe 0 , "cheat"
r_showenvcubemap 0 , "cheat"
r_ShowViewerArea 0
r_showz_power 1 , "cheat"
r_skin 0 , "cheat"
r_skybox 1 , "cheat", "cl" Enable the rendering of sky boxes
r_snapportal -1
r_SnowColorBlue 200 , "cheat", "cl" Snow.
r_SnowColorGreen 175 , "cheat", "cl" Snow.
r_SnowColorRed 150 , "cheat", "cl" Snow.
r_SnowDebugBox 0 , "cheat", "cl" Snow Debug Boxes.
r_SnowEnable 1 , "cheat", "cl" Snow Enable
r_SnowEndAlpha 255 , "cheat", "cl" Snow.
r_SnowEndSize 0 , "cheat", "cl" Snow.
r_SnowFallSpeed 1 , "cheat", "cl" Snow fall speed scale.
r_SnowInsideRadius 256 , "cheat", "cl" Snow.
r_SnowOutsideRadius 1024 , "cheat", "cl" Snow.
r_SnowParticles 500 , "cheat", "cl" Snow.
r_SnowPosScale 1 , "cheat", "cl" Snow.
r_SnowRayEnable 1 , "cheat", "cl" Snow.
r_SnowRayLength 8192 , "cheat", "cl" Snow.
r_SnowRayRadius 256 , "cheat", "cl" Snow.
r_SnowSpeedScale 1 , "cheat", "cl" Snow.
r_SnowStartAlpha 25 , "cheat", "cl" Snow.
r_SnowStartSize 1 , "cheat", "cl" Snow.
r_SnowWindScale 0 , "cheat", "cl" Snow.
r_SnowZoomOffset 384 , "cheat", "cl" Snow.
r_SnowZoomRadius 512 , "cheat", "cl" Snow.
r_spewleaf 0
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_sse_s 1 , "cl" sse ins for particle sphere create
r_staticprop_lod -1
r_staticpropinfo 0
r_swingflashlight 1 , "cheat", "cl"
r_teeth 1
r_threaded_client_shadow_manager 0 , "cl"
r_threaded_particles 1 , "cl"
r_threaded_renderables 0 , "cl"
r_unloadlightmaps 0 , "cheat"
r_updaterefracttexture 1 , "cheat", "cl"
r_vehicleBrakeRate 1 , "sv", "cheat"
r_VehicleViewClamp 1 , "cheat", "cl"
r_VehicleViewDampen 1 , "sv", "cheat", "nf", "rep"
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 , "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 , "cheat"
r_visualizelighttracesshowfulltrace 0 , "cheat"
r_visualizeproplightcaching 0 , "cl"
r_visualizetraces 0 , "cheat"
r_WaterDrawReflection 1 , "cl" Enable water reflection
r_WaterDrawRefraction 1 , "cl" Enable water refraction
r_waterforceexpensive 1
r_waterforcereflectentities 0 If set to "1", water will reflect all entities (including props), also changes Water Detail to "Reflect All" on video settings.**
r_worldlightmin 0
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 , "cl"
ragdoll_sleepaftertime 5 , "cl" After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 9999 , "user" Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 , "norecord" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 , "norecord" remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
refresh_options_dialog cmd Refresh the options dialog.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload cmd
-reload cmd
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
+right cmd
-right cmd
room_type 1 , "demo"
rope_averagelight 1 , "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 , "cl" Collide rope with the world
rope_rendersolid 1 , "cl"
rope_shake 0 , "cl"
rope_smooth 1 , "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge 1 , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 , "cl"
rope_smooth_minalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0 , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 , "cl"
rope_solid_maxwidth 1 , "cl"
rope_solid_minalpha 0 , "cl"
rope_solid_minwidth 0 , "cl"
rope_subdiv 2 , "cl" Rope subdivision amount
rope_wind_dist 1000 , "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpg_missle_use_custom_detonators 1 , "sv"
rr_debug_qa 0 , "sv" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 , "sv" Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 0 , "sv" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 , "sv" Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.

S

Command Default Value Flags Description
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_mod_suggested_maxplayers 0
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 , "sv" Display async .ani file loading info.
scene_clamplookat 1 , "sv" Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 , "sv", "rep" Do client side flex animation.
scene_flatturn 1 , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 , "sv", "rep" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook 0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 , "a", "sv" When moving, show the end location.
scene_showunlock 0 , "a", "sv" Show when a vcd is playing but normal AI is running.
+score cmd
-score cmd
scr_centertime 2 , "cl"
screenshot cmd Take a screenshot.
sensitivity 3 , "a", "cl" Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 , "sv"
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 , "cl" Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
+showbudget cmd
-showbudget cmd
showbudget_texture 0 , "cheat" Enable the texture budget panel.
+showbudget_texture cmd
-showbudget_texture cmd
+showbudget_texture_global cmd
-showbudget_texture_global cmd
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showconsole cmd Show the console.
showhitlocation 0 , "sv"
showinfo cmd Shows a info panel: <type> <title> <message> [<command number>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 , "cl" Display number of particles drawn per frame
+showscores cmd
-showscores cmd
showsniperdist 0 , "sv"
showsniperlines 0 , "sv"
showtriggers 0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
+showvprof cmd
-showvprof cmd
simple_bot_add cmd Add a simple bot.
singlestep 0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 10 , "sv" The rate at which the airboat's mounted gun drains ammunition.
sk_airboat_max_ammo 100 , "sv" The maximum ammunition of the airboat's mounted gun.
sk_airboat_recharge_rate 15 , "sv" The rate at which the airboat's mounted gun regenerates ammunition.
sk_allow_autoaim 1 , "sv", "rep"
sk_ally_regen_time 0 , "sv" Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1 , "sv", "rep"
sk_ammo_qty_scale2 1 , "sv", "rep"
sk_ammo_qty_scale3 0 , "sv", "rep"
sk_antlion_air_attack_dmg 0 , "sv"
sk_antlion_health 30 , "sv" Maximum health of an antlion.**
sk_antlion_jump_damage 5 , "sv" Damage dealt by the "jump" attack of the antlion.**
sk_antlion_swipe_damage 5 , "sv" Damage dealt by the "swipe" attack of the antlion.**
sk_antlionguard_dmg_charge 20 , "sv" Damage dealt by the "charge" attack of the antlion guard.**
sk_antlionguard_dmg_shove 10 , "sv" Damage dealt by the "shove" attack of the antlion guard.**
sk_antlionguard_health 500 , "sv" Maximum health of an antlion guard.**
sk_apc_health 750 , "sv"
sk_apc_missile_damage 15 , "sv"
sk_auto_reload_time 3 , "sv", "rep"
sk_autoaim_mode 1 , "a", "sv", "rep"
sk_autoaim_scale1 1 , "sv", "rep"
sk_autoaim_scale2 1 , "sv", "rep"
sk_barnacle_health 35 , "sv"
sk_barney_health 35 , "sv"
sk_battery 15 , "sv"
sk_bullseye_health 35 , "sv"
sk_citizen_giveammo_player_delay 10 , "sv" How long between each instance of a player receiving ammunition from a citizen.**
sk_citizen_heal_ally 30 , "sv" How much a medic heals an ally for.**
sk_citizen_heal_ally_delay 20 , "sv" How long between each instance of a medic healing an ally.**
sk_citizen_heal_ally_min_pct 0 , "sv"
sk_citizen_heal_player 25 , "sv" The maximum amount a medic heals the player for.**
sk_citizen_heal_player_delay 25 , "sv" How long between each instance of a medic healing the player.**
sk_citizen_heal_player_min_forced 10 , "sv" The minimum amount of health missing required for the medic to heal the player.**
sk_citizen_heal_player_min_pct 0 , "sv"
sk_citizen_health 40 , "sv" The maximum health of a citizen.**
sk_citizen_player_stare_dist 72 , "sv"
sk_citizen_player_stare_time 1 , "sv"
sk_citizen_stare_heal_time 5 , "sv"
sk_combine_ball_search_radius 512 , "sv", "rep"
sk_combine_guard_health 70 , "sv"
sk_combine_guard_kick 15 , "sv"
sk_combine_s_health 50 , "sv"
sk_combine_s_kick 10 , "sv"
sk_combineball_guidefactor 1 , "sv", "rep"
sk_combineball_seek_angle 15 , "sv", "rep"
sk_combineball_seek_kill 0 , "sv", "rep"
sk_crow_health 1 , "sv"
sk_crow_melee_dmg 0 , "sv"
sk_crowbar_lead_time 0 , "sv"
sk_dmg_homer_grenade 20 , "sv"
sk_dmg_inflict_scale1 1 , "sv", "rep"
sk_dmg_inflict_scale2 1 , "sv", "rep"
sk_dmg_inflict_scale3 0 , "sv", "rep"
sk_dmg_pathfollower_grenade 0 , "sv"
sk_dmg_sniper_penetrate_npc 0 , "sv", "rep"
sk_dmg_sniper_penetrate_plr 0 , "sv", "rep"
sk_dmg_take_scale1 0 , "sv", "rep"
sk_dmg_take_scale2 1 , "sv", "rep"
sk_dmg_take_scale3 1 , "sv", "rep"
sk_dropship_container_health 750 , "sv"
sk_dynamic_resupply_modifier 1 , "sv"
sk_env_headcrabcanister_shake_amplitude 50 , "sv"
sk_env_headcrabcanister_shake_radius 1024 , "sv"
sk_env_headcrabcanister_shake_radius_vehicle 2500 , "sv"
sk_fraggrenade_radius 250 , "sv"
sk_gunship_burst_dist 768 , "sv"
sk_gunship_burst_min 800 , "sv"
sk_gunship_burst_size 15 , "sv"
sk_gunship_health_increments 5 , "sv"
sk_headcrab_fast_health 10 , "sv"
sk_headcrab_health 10 , "sv" Health of a normal headcrab.**
sk_headcrab_melee_dmg 5 , "sv" Damage dealt by headcrabs.**
sk_headcrab_poison_health 35 , "sv" Health of a poison headcrab.**
sk_headcrab_poison_npc_damage 0 , "sv"
sk_healthcharger 50 , "sv" Health restored by health chargers.**
sk_healthkit 25 , "sv" Health restored by health kits.**
sk_healthvial 10 , "sv" Health restored by health vials.**
sk_helicopter_burstcount 12 , "sv" How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 , "sv" How fast does the zapper drone move?
sk_helicopter_firingcone 20 , "sv" The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 1 , "sv" When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 30 , "sv" The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 , "sv" The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 , "sv" The damage radius of the helicopter grenade.
sk_helicopter_health 5600 , "sv"
sk_helicopter_num_bombs1 3 , "sv"
sk_helicopter_num_bombs2 5 , "sv"
sk_helicopter_num_bombs3 5 , "sv"
sk_helicopter_roundsperburst 5 , "sv" How many shots to fire in a single burst
sk_homer_grenade_radius 100 , "sv"
sk_ichthyosaur_health 200 , "sv"
sk_ichthyosaur_melee_dmg 8 , "sv"
sk_jeep_gauss_damage 15 , "sv"
sk_manhack_health 25 , "sv"
sk_manhack_melee_dmg 20 , "sv"
sk_manhack_v2 1 , "sv"
sk_max_357 12 , "sv", "rep" Maximum amount of extra ammo that a player can hold for the revolver.**
sk_max_alyxgun 150 , "sv", "rep" Maximum amount of extra ammo that a player can hold for Alyx's gun.**
sk_max_ar2 60 , "sv", "rep" Maximum amount of extra ammo that a player can hold for The AR2.**
sk_max_ar2_altfire 3 , "sv", "rep" Maximum amount of combine balls that a player can hold.**
sk_max_buckshot 30 , "sv", "rep" Maximum amount of extra ammo that a player can hold for the shotgun.**
sk_max_crossbow 10 , "sv", "rep" Maximum amount of extra ammo that a player can hold for the crossbow.**
sk_max_gauss_round 30 , "sv", "rep"
sk_max_grenade 5 , "sv", "rep" Maximum amount of grenades that a player can hold.**
sk_max_pistol 150 , "sv", "rep" Maximum amount of extra ammo that a player can hold for the pistol.**
sk_max_rpg_round 3 , "sv", "rep" Maximum amount of rockets that a player can hold.**
sk_max_smg1 225 , "sv", "rep" Maximum amount of extra ammo that a player can hold for the sub machine gun.**
sk_max_smg1_grenade 3 , "sv", "rep" Maximum amount of SMG grenades that a player can hold.**
sk_max_sniper_round 30 , "sv", "rep"
sk_metropolice_health 40 , "sv"
sk_metropolice_simple_health 26 , "sv"
sk_metropolice_stitch_along_hitcount 2 , "sv"
sk_metropolice_stitch_at_hitcount 1 , "sv"
sk_metropolice_stitch_behind_hitcount 3 , "sv"
sk_metropolice_stitch_distance 1000 , "sv"
sk_metropolice_stitch_reaction 1 , "sv"
sk_metropolice_stitch_tight_hitcount 2 , "sv"
sk_npc_arm 1 , "sv"
sk_npc_chest 1 , "sv"
sk_npc_dmg_357 30 , "sv", "rep" Damage dealt by the revolver.**
sk_npc_dmg_airboat 3 , "sv", "rep"
sk_npc_dmg_alyxgun 3 , "sv", "rep" Maximum damage dealt by Alyx's gun when fired by a player.**
sk_npc_dmg_ar2 3 , "sv", "rep" Damage dealt by the AR2 when fired by a player.**
sk_npc_dmg_buckshot 3 , "sv", "rep" Damage dealt by each shotgun pellet when fired by a player.**
sk_npc_dmg_combineball 15 , "sv", "rep" Damage dealt by the combine's balls when fired by a player.**
sk_npc_dmg_crossbow 10 , "sv", "rep" Damage dealt by crossbow bolts.**
sk_npc_dmg_crowbar 5 , "sv" Damage dealt by the crowbar.**
sk_npc_dmg_dropship 2 , "sv" Dropship container cannon damage.
sk_npc_dmg_fraggrenade 75 , "sv"
sk_npc_dmg_grenade 75 , "sv", "rep" Maximum damage dealt by grenades to NPCs.**
sk_npc_dmg_gunship 40 , "sv", "rep"
sk_npc_dmg_gunship_to_plr 3 , "sv", "rep"
sk_npc_dmg_helicopter 6 , "sv" Damage helicopter shots deal to everything but the player.
sk_npc_dmg_helicopter_to_plr 3 , "sv" Damage helicopter shots deal to the player.
sk_npc_dmg_pistol 3 , "sv", "rep" Damage dealt by the pistol when fired by a player.**
sk_npc_dmg_rpg_round 50 , "sv", "rep" Maximum damage dealt by the RPG to NPCs.**
sk_npc_dmg_smg1 3 , "sv", "rep" Damage dealt by the SMG when fired by a player.**
sk_npc_dmg_smg1_grenade 50 , "sv", "rep" Maximum damage dealt by SMG grenades to NPCs.**
sk_npc_dmg_sniper_round 100 , "sv", "rep" Damage dealt to NPCs by combine snipers. (such as zombies)**
sk_npc_dmg_stunstick 40 , "sv" Damage dealt by the stunstick when used by a player.**
sk_npc_head 3 , "sv"
sk_npc_leg 1 , "sv"
sk_npc_stomach 1 , "sv"
sk_pathfollower_grenade_radius 0 , "sv"
sk_player_arm 1 , "sv"
sk_player_chest 1 , "sv"
sk_player_head 3 , "sv"
sk_player_leg 1 , "sv"
sk_player_stomach 1 , "sv"
sk_plr_dmg_357 40 , "sv", "rep" Damage dealt to the player by a revolver shot.**
sk_plr_dmg_airboat 3 , "sv", "rep"
sk_plr_dmg_alyxgun 5 , "sv", "rep"
sk_plr_dmg_ar2 8 , "sv", "rep" Damage dealt to the player by the AR2.**
sk_plr_dmg_buckshot 8 , "sv", "rep" Damage dealt to the player by each shotgun pellet.**
sk_plr_dmg_crossbow 100 , "sv", "rep" Damage dealt to the player by a crossbow bolt.**
sk_plr_dmg_crowbar 10 , "sv"
sk_plr_dmg_fraggrenade 125 , "sv"
sk_plr_dmg_grenade 150 , "sv", "rep" Maximum amage dealt to the player by a grenade.**
sk_plr_dmg_pistol 5 , "sv", "rep" Damage dealt to the player by the pistol.**
sk_plr_dmg_rpg_round 100 , "sv", "rep" Maximum damage dealt to the player by an RPG.**
sk_plr_dmg_smg1 4 , "sv", "rep" Damage dealt to the player by the SMG.**
sk_plr_dmg_smg1_grenade 100 , "sv", "rep" Maximum damage dealt to the player by an SMG grenade.**
sk_plr_dmg_sniper_round 20 , "sv", "rep" Damage dealt to the player by combine snipers.**
sk_plr_dmg_stunstick 10 , "sv" Damage dealt to the player by stunsticks.**
sk_plr_grenade_drop_time 30 , "sv", "rep"
sk_plr_health_drop_time 30 , "sv", "rep"
sk_plr_num_shotgun_pellets 7 , "sv", "rep"
sk_rollermine_shock 10 , "sv"
sk_rollermine_stun_delay 3 , "sv"
sk_rollermine_vehicle_intercept 1 , "sv"
sk_scanner_dmg_dive 25 , "sv"
sk_scanner_health 30 , "sv"
sk_smg1_grenade_radius 250 , "sv"
sk_stalker_health 50 , "sv"
sk_stalker_melee_dmg 5 , "sv"
sk_strider_health 350 , "sv"
sk_strider_num_missiles1 5 , "sv"
sk_strider_num_missiles2 7 , "sv"
sk_strider_num_missiles3 7 , "sv"
sk_suitcharger 75 , "sv" How much a suit charger gives your suit.**
sk_suitcharger_citadel 500 , "sv" How much a suit charger gives your suit in the citadel.**
sk_suitcharger_citadel_maxarmor 200 , "sv" How much "suit" you can have in the citadel.**
sk_vortigaunt_armor_charge 30 , "sv" The amount a vortigaunt will charge up your suit to.**
sk_vortigaunt_armor_charge_per_token 5 , "sv" The amount each energy orb from a vortigaunt will charge up your suit.**
sk_vortigaunt_dmg_claw 10 , "sv"
sk_vortigaunt_dmg_rake 25 , "sv"
sk_vortigaunt_dmg_zap 50 , "sv"
sk_vortigaunt_health 100 , "sv"
sk_vortigaunt_vital_antlion_worker_dmg 0 , "sv" Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range 100 , "sv" Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration 2 , "sv"
sk_weapon_ar2_alt_fire_mass 150 , "sv"
sk_weapon_ar2_alt_fire_radius 10 , "sv"
sk_zombie_dmg_both_slash 25 , "sv" Damage dealt by headcrab zombies if they slash with both arms.**
sk_zombie_dmg_one_slash 10 , "sv" Damage dealt by headcrab zombies if they slash with only one arm.**
sk_zombie_health 50 , "sv" Maximum health of a headcrab zombie.**
sk_zombie_poison_dmg_spit 20 , "sv"
sk_zombie_poison_health 175 , "sv" Maximum health of a poison headcrab zombie.**
skill 1 , "a" Game skill level (1-3).
skip_next_map cmd Skips the next map in the map rotation for the server.
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoke_trail 1 , "sv"
smoothstairs 1 , "sv", "rep" Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0 , "a"
snd_duckerreleasetime 2 , "a"
snd_duckerthreshold 0 , "a"
snd_ducktovolume 0 , "a"
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4 , "cheat"
snd_gain 1 , "cheat"
snd_gain_max 1 , "cheat"
snd_gain_min 0 , "cheat"
snd_legacy_surround 0 , "a"
snd_lockpartial 1
snd_mix_async 0
snd_mix_minframetime 0
snd_mixahead 0 , "a"
snd_musicvolume 0 , "a" Music volume
snd_noextraupdate 0
snd_obscured_gain_dB -2 , "cheat"
snd_pitchquality 1 , "a"
snd_profile 0 , "demo"
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60 , "cheat"
snd_refdist 36 , "cheat"
snd_restart cmd Restart sound system.
snd_show 0 , "cheat" Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 , "cheat"
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers 2
snd_visualize 0 , "cheat" Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
sniper_xbox_delay 1 , "sv"
sniperspeak 0 , "sv" Makes npc_sniper play a voiceline when it kills something **
sniperviewdist 35 , "sv"
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 , "sv", "rep" How long looping soundpatch captions should display for.
soundscape_debug 0 , "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 , "cheat", "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_autodirector 1 , "clientcmd_can_execute", "cl" Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 , "cheat", "cl" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 , "cheat", "cl" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 , "sv", "cheat", "rep" Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 , "sv", "cheat", "rep" Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 , "a", "cl"
spec_track 0 , "cl" Tracks an entity in spec mode
+speed cmd
-speed cmd
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0 , "sv"
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
+strafe cmd
-strafe cmd
strider_always_use_procedural_height 0 , "sv"
strider_ar2_altfire_dmg 25 , "sv"
strider_distributed_fire 1 , "sv"
strider_eyepositions 0 , "sv"
strider_free_knowledge 0 , "sv"
strider_free_pass_after_escorts_dead 2 , "sv"
strider_free_pass_cover_dist 120 , "sv"
strider_free_pass_duration 2 , "sv"
strider_free_pass_move_tolerance 320 , "sv"
strider_free_pass_refill_rate 0 , "sv"
strider_free_pass_start_time 3 , "sv"
strider_free_pass_tolerance_after_escorts_dead 600 , "sv"
strider_idle_test 0 , "sv"
strider_immolate 0 , "sv"
strider_missile_suppress_dist 240 , "sv"
strider_missile_suppress_time 3 , "sv"
strider_pct_height_no_crouch_move 90 , "sv"
strider_peek_eye_dist 1 , "sv"
strider_peek_eye_dist_z 4 , "sv"
strider_peek_time 0 , "sv"
strider_peek_time_after_damage 4 , "sv"
strider_show_cannonlos 0 , "sv"
strider_show_focus 0 , "sv"
strider_show_weapon_los_condition 0 , "sv"
strider_show_weapon_los_z 0 , "sv"
strider_test_height 0 , "sv"
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 , "a", "sv"
surfaceprop cmd Reports the surface properties at the cursor
sv_allow_color_correction 1 , "rep" Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 , "rep" Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_wait_command 1 , "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 , "sv", "nf" Players can hear all other players, no team restrictions
sv_alternateticks 0 , "sp" If set, server only simulates entities on even numbered ticks.
sv_autojump 0 , "sv"
sv_autoladderdismount 1 , "sv", "rep" Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 , "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 , "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 , "sv", "rep" Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 , "nf", "rep" Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 , "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 , "rep" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 60 , "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 , "rep" Whether the server enforces file consistency for critical files
sv_contact 0 , "nf" Contact email for server sysop
sv_debug_player_use 0 , "sv", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_disable_querycache 0 , "sv", "cheat" debug - disable trace query cache
sv_downloadurl 0 , "rep" Location from which clients can download missing files
sv_dumpstringtables 0 , "cheat"
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_forcepreload 0 , "a" Force server side preloading.
sv_gravity 600 , "sv", "nf", "rep" World gravity.
sv_infinite_aux_power 0 , "sv", "cheat" Enables infinite Auxiliary power for the player. (infinite sprinting, etc.)
sv_ladder_useonly 0 , "sv", "rep" If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot 0 , "sv", "rep" When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 , "a" Log server information to only one file.
sv_logbans 0 , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 , "a" Echo log information to the console.
sv_logfile 1 , "a" Log server information in the log file.
sv_logflush 0 , "a" Flush the log file to disk on each write (slow).
sv_logsdir 0 , "a" Folder in the game directory where server logs will be stored.
sv_massreport 0 , "sv"
sv_master_legacy_mode 0 Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxcmdrate 66 , "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 , "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 66 , "rep" Maximum updates per second that the server will allow
sv_mincmdrate 10 , "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 , "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 , "rep" Minimum updates per second that the server will allow
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep"
sv_noclipduringpause 0 , "sv", "cheat", "rep" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 , "a", "sv", "nf", "rep"
sv_npc_talker_maxdist 1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 , "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0 , "nf" Is the server pausable.
sv_playerperfhistorycount 20 , "sv" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 , "a", "sv" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_robust_explosions 1 , "sv", "rep"
sv_show_crosshair_target 0 , "sv"
sv_showladders 0 , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 , "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname 0 , "a", "sv", "rep" Current name of the skybox texture
sv_soundemitter_trace 0 , "sv", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5 , "a", "sv", "nf", "rep"
sv_specnoclip 1 , "a", "sv", "nf", "rep"
sv_specspeed 3 , "a", "sv", "nf", "rep"
sv_stats 1 Collect CPU usage stats
sv_stickysprint 0 , "a", "sv"
sv_stickysprint_default 0 , "cl"
sv_strict_notarget 0 , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_tags 0 , "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 , "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 , "sv"
sv_thinktimecheck 0 , "sv" Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 , "sv", "rep" Turns on turbo physics
sv_unlockedchapters 15 , "a" Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8 , "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 , "a", "nf"
sys_minidumpexpandedspew 1
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
systemlinkport 27030 System Link port

T

Command Default Value Flags Description
template_debug 0 , "sv"
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd
test_massive_dmg 30 , "sv"
test_massive_dmg_clip 0 , "sv"
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_SpawnRandomEntities cmd
testhudanim cmd Test a hud element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 , "a" height in pixels of the budget panel
texture_budget_panel_width 512 , "a" width in pixels of the budget panel
texture_budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 , "a" number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 3 , "nf", "rep", "cl" Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 , "nf", "rep", "cl" Length of the Pre-Round time
tf_arena_round_time 0 , "nf", "rep", "cl"
tf_arena_use_queue 1 , "nf", "rep", "cl" Enables the spectator queue system for Arena.
tf_escort_score_rate 1 , "sv", "cheat" Score for escorting the train, in points per second
think_limit 0 , "sv", "rep" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 , "cl" Player will aim in the direction they are moving.
thirdperson_screenspace 0 , "cl" Movement will be relative to the camera, eg: left means screen-left
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
thumper_show_radius 0 , "sv", "cheat" If true, advisor will use her custom impact damage table.
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggle_duck cmd Toggles duck
toggle_zoom cmd Toggles zoom display
toggleconsole cmd Show/hide the console.
trace_report 0 , "sv"
tracer_extra 1 , "cl"
tv_allow_camera_man 1 , "sv" Auto director allows spectators to become camera man
tv_allow_static_shots 1 , "sv" Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 , "sv" SourceTV broadcast delay in seconds
tv_delaymapchange 0 , "sv" Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 , "nf" Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 , "a", "user" Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 , "nf", "prot", "norecord" SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 , "nf", "prot", "norecord" SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_test_retry cmd Tell test clients to reconnect
tv_test_start cmd Starts the SourceTV test system
tv_test_stop cmd Stops the SourceTV test system
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 , "rep" Transmit all entities (not only director view)

U

Command Default Value Flags Description
ui_posedebug_fade_in_time 0 , "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 , "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbind_mac cmd Unbind a key on the Mac only.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
use cmd Use a particular weapon Arguments: <weapon_name>
+use cmd
-use cmd
user cmd Show user data.
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_property cmd Set a Rich Presence Property: user_property <property id>
users cmd Show user info for players on server.

V

Command Default Value Flags Description
v_centermove 0 , "cl"
v_centerspeed 500 , "cl"
v_ipitch_cycle 1 , "cl"
v_ipitch_level 0 , "cl"
v_iroll_cycle 0 , "cl"
v_iroll_level 0 , "cl"
v_iyaw_cycle 2 , "cl"
v_iyaw_level 0 , "cl"
vcollide_wireframe 0 , "cheat", "cl" Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0 , "cheat" Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree cmd
-vgui_drawtree cmd
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_message_dialog_modal 1 , "a", "cl"
vgui_togglepanel cmd show/hide vgui panel by name.
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 , "cheat", "cl"
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_clientdebug 0 , "cl"
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_dsound 0
voice_enable 1 , "a"
voice_fadeouttime 0
voice_forcemicrecord 1 , "a"
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 , "user"
voice_maxgain 10
voice_modenable 1 , "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_printtalkers cmd voice debug.
voice_profile 0
+voicerecord cmd
-voicerecord cmd
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 , "a"
voice_serverdebug 0 , "sv"
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
volume 1 , "a" Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 , "a"
vprof_graphwidth 512 , "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 , "sv"
vprof_scope_entity_thinks 0 , "sv"
vprof_unaccounted_limit 0 , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 , "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 , "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
+walk cmd
-walk cmd
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0 , "sv"
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Default Value Flags Description
x360_audio_english 0 , "cl" Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 480 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 0 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode 0 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_width 640 , "cl" This is only used for reference. Changing this value does nothing
xbox_autothrottle 1 , "a", "sv"
xbox_steering_deadzone 0 , "sv"
xbox_throttlebias 100 , "a", "sv"
xbox_throttlespoof 200 , "a", "sv"
xc_crouch_debounce 0 , "sv"
xc_crouch_range 0 , "a", "sv" Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump 1 , "a", "sv" Uncrouch when jump occurs
xc_use_crouch_limiter 0 , "a", "sv" Use the crouch limiting logic on the controller
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.

Y

Command Default Value Flags Description
N/A N/A N/A N/A

Z

Command Default Value Flags Description
zombie_ambushdist 16000 , "sv"
zombie_basemax 100 , "sv"
zombie_basemin 100 , "sv"
zombie_changemax 0 , "sv"
zombie_changemin 0 , "sv"
zombie_decaymax 0 , "sv"
zombie_decaymin 0 , "sv"
zombie_moanfreq 1 , "sv"
zombie_stepfreq 4 , "sv"
+zoom cmd
-zoom cmd
zoom_sensitivity_ratio 1 , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.

See also