List of Dark Messiah of Might and Magic console commands and variables

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The following is a list of Dark Messiah of Might and Magic Dark Messiah of Might and Magic console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved July 14, 2019, Build Number 1 (Source Engine 7)
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • Some commands are legacy commands or are "not hooked up to code".
  • There are a total of 2818 total convars/concommands in this list.
  • Some commands may need developer mode (launch option -dev) in order to work.
  • The format for variables in the table is: <Variable Name> : <Default Value> : <Variable Flags> : <Help Text>
  • The format for commands is: <Command Name> : cmd : <Command Flags> : <Help Text>
  • To read about variable and command flags and their meaning click here. An important note is that the flags listed in the cvarlist do not necessarily represent the actual complete or real list of flags. To confirm a variable or command's flags use the type help <variable name> into the console, or use the findflags command.

Cvar list

_

Command Default Value Flags Description
_fov 0 , "cl" Automates fov command to server.
_restart cmd Shutdown and restart the engine.

A

Command Default Value Flags Description
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 1 , "sv"
ai_ally_manager_debug 0 , "sv"
ai_auto_contact_solver 1 , "sv"
ai_block_damage 0 , "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 , "sv", "cheat" Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_dyninteractions 0 , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_eventresponses 0 , "sv" Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_default_efficient 0 , "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 , "sv", "cheat"
ai_dump_hints cmd
ai_efficiency_override 0 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_frametime_limit 1000 , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_reloadresponsesystems cmd Reload all response system scripts.
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "sv", "rep"
ai_shot_bias_min -1 , "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 , "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 , "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_new_jump 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ai_use_visibility_cache 1 , "sv"
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
+alt1 cmd
-alt1 cmd
apply_mana_cost_debug 1 , "sv"
arrow_always_stick 0 , "sv"
arrow_bandtime_end 1006 , "sv"
arrow_bandtime_start 80 , "sv"
arrow_decalbbox 0 , "sv"
arrow_decalimpact 25 , "sv"
arrow_depy 60 , "sv"
arrow_forwardfactor 30 , "sv"
arrow_forwardfactor_stick 15 , "sv"
arrow_rope_decal_rope 6 , "sv"
arrow_speed 2100 , "sv"
arrow_stick_on_npc 0 , "sv"
arrow_time_for_unzooming 1 , "sv"
arrow_time_for_zooming 3 , "sv"
arrow_unlimited 0 , "sv"
arrowrope_forcewhenlaunch 1 , "sv"
arx_head_bobbing 0 , "sv", "rep"
arx_player_view_duck_offset_x 0 , "sv", "rep"
arx_player_view_duck_offset_y 0 , "sv", "rep"
arx_player_view_duck_offset_z 35 , "sv", "rep"
arx_player_view_grab_offset_x 0 , "sv", "rep"
arx_player_view_grab_offset_y 0 , "sv", "rep"
arx_player_view_grab_offset_z 5 , "sv", "rep"
arx_ring1_distance_basis_x 0 , "sv", "rep"
arx_ring1_distance_basis_y 0 , "sv", "rep"
arx_ring1_distance_basis_z 0 , "sv", "rep"
arx_speed_interp_to_crouch 2 , "sv", "rep"
arx_speed_interp_to_trample 1 , "sv", "rep"
arx_take_angles_modify 0 , "sv"
arx_third_person 0 , "sv", "rep"
arx_third_person_dist 80 , "sv", "rep"
arxai_random 3 , "sv"
arxai_type 1 , "sv"
arxdagger_coeff_force_front 0 , "sv"
arxdagger_delay_for_rethrow 3 , "sv"
arxdagger_delay_for_throw 1 , "sv"
arxdagger_maxangle_for_throw 0 , "sv"
arxdagger_throw_speed 2000 , "sv"
arxdagger_timeout_throw_forcollision 5 , "sv"
arxdagger_velocity_damage 3000 , "sv"
arxdaggers_range 500 , "sv"
arxdaggers_throw_duration 1 , "sv"
arxmagic_arcade 0 , "sv"
arxnpc_blurpower 1 , "sv"
arxnpc_decapitatebloodamount 2 , "sv"
arxnpc_idle 0 , "sv"
arxshield_hitforce 16000 , "sv"
arxsword_affinecollision 1 , "sv"
arxsword_angle_rip 0 , "sv"
arxsword_anglecombotoadd 0 , "sv"
arxsword_angletoparrying 0 , "sv"
arxsword_angletoparryingifshield 0 , "sv"
arxsword_attack_first_hull 10 , "sv"
arxsword_attack_other_hull 5 , "sv"
arxsword_attack_second_hull 3 , "sv"
arxsword_collision_count 5 , "sv"
arxsword_collision_count_npc 1 , "sv"
arxsword_debugimpact 0 , "sv"
arxsword_dist_metalsparks_when_parrying 20 , "sv"
arxsword_hitforce 16000 , "sv"
arxsword_inc_size_ray 1 , "sv"
arxsword_muldamage_shield 0 , "sv"
arxsword_mulforce_shield 0 , "sv"
arxsword_quake_amplitude 3 , "sv"
arxsword_quake_duration 0 , "sv"
arxsword_quake_frequency 0 , "sv"
arxsword_start_size_ray 0 , "sv"
arxsword_traillength 15 , "cl"
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume cmd
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode 0 Simulate a mix of async load styles
async_suspend cmd
async_toggle_priority cmd
+attack cmd
-attack cmd
+attack2 cmd
-attack2 cmd
autosave cmd
autosavedangerous cmd
autosavedangerousissafe cmd

B

Command Default Value Flags Description
+back cmd
-back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 , "a" CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd
birds_debug 0 , "sv"
blink_duration 0 , "cl" How many seconds an eye blink will last.
bloodspray cmd blood
box cmd Draw a debug box.
+break cmd
-break cmd
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
BrutForceNPCOptim 0 , "sv"
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 512 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 20 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
bug cmd Show/hide the bug reporting UI.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps cmd Rebuild cubemaps.
buildcubemapsdebug cmd show cubemaps.
building_cubemaps 0

C

Command Default Value Flags Description
c_maxdistance 200 , "a", "cl"
c_maxpitch 90 , "a", "cl"
c_maxyaw 135 , "a", "cl"
c_mindistance 30 , "a", "cl"
c_minpitch 0 , "a", "cl"
c_minyaw -135 , "a", "cl"
c_orthoheight 100 , "a", "cl"
c_orthowidth 100 , "a", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cam_command 0 , "cheat", "cl"
cam_idealdist 183 , "a", "cl"
cam_idealpitch 20 , "a", "cl"
cam_idealyaw 20 , "a", "cl"
cam_snapto 0 , "a", "cl"
+camdistance cmd
-camdistance cmd
+camin cmd
-camin cmd
+cammousemove cmd
-cammousemove cmd
camortho cmd Switch to orthographic camera.
+camout cmd
-camout cmd
+campitchdown cmd
-campitchdown cmd
+campitchup cmd
-campitchup cmd
+camyawleft cmd
-camyawleft cmd
+camyawright cmd
-camyawright cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 2 , "a", "cl" Close caption linger time.
cc_lookup_crc cmd For tracking down missing CC token strings
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_subtitles 1 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd Play or stop a cd track.
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changelevel3 cmd Transition to the specified map in single player and plays a transition video
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_backspeed 150 , "a", "cl"
cl_bob 0 , "cl"
cl_bobcycle 0 , "cl"
cl_bobup 0 , "cl"
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 , "a" For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detaildist 1200 , "matsys"
cl_detailfade 400 , "matsys"
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_airboat_wake 1 , "cheat", "cl"
cl_drawhud 1 , "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_ejectbrass 1 , "matsys"
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 1000 , "a", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "demo", "cl" Interpolate object positions starting this many seconds in past
cl_interp_all 0 , "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 , "user", "cl" Interpolate entities on the client.
cl_KeepTGACubeMaps 0
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_leanangle 15 , "cl"
cl_leanmove 25 , "cl"
cl_leanspeed 10 , "cl"
cl_leveloverview 0 , "cheat", "cl"
cl_leveloverviewmarker 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_mouselook 1 , "a", "cl" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_npc_speedmod_intime 0 , "a", "cl"
cl_npc_speedmod_outtime 1 , "a", "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd blank for all panels>.
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cheat", "cl"
cl_pitchdown_magic 60 , "cl"
cl_pitchdown_parry_shield 60 , "cl"
cl_pitchdown_xana 60 , "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cheat", "cl"
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict 1 , "cheat", "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 , "cl"
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 0 , "cl"
cl_show_splashes 1 , "cl"
cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame.
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cheat", "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage 1 , "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 , "a" Allow plugins to display messages to you
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 1000 , "cl"
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 , "a", "user", "cl" spectator mode
cl_starfield_diameter 128 , "cl"
cl_starfield_distance 256 , "cl"
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_timeout 305 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 20 , "a", "cl"
cl_view cmd Set the view entity index.
cl_winddir 45 , "cl" Weather effects wind direction angle
cl_windspeed 500 , "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl"
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 1 , "a", "user", "cl" Enable close captioning.
cmd cmd Forward command to server.
collision_count 5 , "sv"
collision_count_npc 2 , "sv"
collision_inc_cylinder 5 , "sv"
collision_inc_size_ray 1 , "sv"
collision_inc_size_ray_less_prec 2 , "sv"
collision_inc_size_ray_only_npc 5 , "sv"
collision_inc_size_ray_only_weapon 3 , "sv"
collision_inc_size_trample 7 , "sv"
collision_shake_amp 0 , "sv"
collision_shake_freq 0 , "sv"
collision_shake_time 0 , "sv"
collision_show_cylinder 0 , "sv"
collision_start_size_ray 0 , "sv"
colorcorrectionui cmd Show/hide the color correction tools UI.
+commandermousemove cmd
-commandermousemove cmd
commentary 0 , "a", "sv" Desired commentary mode state.
commentary_available 0 , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 , "a", "cl"
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 , "a" Allows the console to be activated.
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 , "nf" Cooperative play.
CreateHairball cmd
creditsdone cmd
crosshair 0 , "a", "cl"
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
datacachesize 32 Size in MB.
deathmatch 0 , "nf" Running a deathmatch server.
debug_physimpact 0 , "sv"
decalfrequency 10 , "sv", "nf"
default_fov 85 , "cheat", "cl"
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
Deploy_Spell_AIR_1 cmd
Deploy_Spell_AIR_2 cmd
Deploy_Spell_AIR_3 cmd
Deploy_Spell_AIR_4 cmd
Deploy_Spell_EARTH_1 cmd
Deploy_Spell_EARTH_2 cmd
Deploy_Spell_EARTH_3 cmd
Deploy_Spell_EARTH_4 cmd
Deploy_Spell_FIRE_1 cmd
Deploy_Spell_FIRE_2 cmd
Deploy_Spell_FIRE_3 cmd
Deploy_Spell_FIRE_4 cmd
Deploy_Spell_WATER_1 cmd
Deploy_Spell_WATER_2 cmd
Deploy_Spell_WATER_3 cmd
Deploy_Spell_WATER_4 cmd
developer 0 Show developer messages.
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
disp_modlimit 80
disp_modlimit_down 20
disp_modlimit_up 80
disp_numiterations 1 , "cheat"
dispcoll_drawplane 0 , "sv"
displaysoundlist 0 , "sv"
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary cmd dropprimary: Drops the primary weapon of the player.
dsp_automatic 0 , "demo"
dsp_db_min 80 , "demo"
dsp_db_mixdrop 0 , "demo"
dsp_dist_max 1440 , "a", "demo"
dsp_dist_min 0 , "a", "demo"
dsp_enhance_stereo 0 , "a"
dsp_facingaway 0 , "demo"
dsp_mix_max 0 , "demo"
dsp_mix_min 0 , "demo"
dsp_off 0 , "cheat"
dsp_player 0 , "demo"
dsp_reload cmd
dsp_room 0 , "demo"
dsp_slow_cpu 0 , "a", "demo"
dsp_spatial 0 , "demo"
dsp_speaker 0 , "demo"
dsp_vol_2ch 1 , "demo"
dsp_vol_4ch 0 , "demo"
dsp_vol_5ch 0 , "demo"
dsp_volume 0 , "a", "demo"
dsp_water 0 , "demo"
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck cmd
-duck cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_terrain cmd Dump physics info about virtual terrains
dumpcountedstrings cmd Tests the class CStringPool
dumpentityfactories cmd Lists all entity factory names.
dumpstringtables cmd Print string tables to console

E

Command Default Value Flags Description
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
endmovie cmd Stop recording movie frames.
english 1 , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_charm cmd Charm target
ent_debugkeys 0 , "sv"
ent_dist cmd Displays distance between the player and the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_n
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 , "sv", "cheat" Visualizes all entity input/output activity.
ent_messages_draw_time 6 , "sv", "cheat" Duration of debug input/output activity.
ent_messages_time 10 , "sv", "cheat" Duration of debug input/output message display for the selected entity(ies). The name of the entity will be displayed as well
ent_name cmd
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_remove_all_npcs cmd Removes all NPCs in the map
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.

F

Command Default Value Flags Description
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size 0 Size of per file buffers. 0 for none
find cmd Find concommands with the specified string in their name/help text.
fire_absorbrate 3 , "sv"
fire_dmgbase 1 , "sv"
fire_dmginterval 1 , "sv"
fire_dmgscale 0 , "sv"
fire_extabsorb 5 , "sv"
fire_extscale 12 , "sv"
fire_growthrate 1 , "sv"
fire_heatscale 1 , "sv"
fire_incomingheatscale 0 , "sv"
fire_maxabsorb 50 , "sv"
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 , "cheat", "cl" Show debug info for fish
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 , "sv"
flex_looktime 5 , "sv"
flex_maxawaytime 1 , "sv"
flex_maxplayertime 7 , "sv"
flex_minawaytime 0 , "sv"
flex_minplayertime 5 , "sv"
flex_rules 1 , "cl" Allow flex animation rules to run.
flex_smooth 1 , "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 , "cl"
fog_colorskybox -1 , "cl"
fog_enable 1 , "cl"
fog_enable_water_fog 1
fog_enableskybox 1 , "cl"
fog_end -1 , "cl"
fog_endskybox -1 , "cl"
fog_height_color -1 , "cl"
fog_height_colorskybox -1 , "cl"
fog_height_end -1 , "cl"
fog_height_endskybox -1 , "cl"
fog_height_start -1 , "cl"
fog_height_startskybox -1 , "cl"
fog_override 0 , "cheat", "cl"
fog_start -1 , "cl"
fog_startskybox -1 , "cl"
force_centerview cmd
+forward cmd
-forward cmd
fov cmd Change players FOV
fps_max 300 Frame rate limiter
free_pass_peek_debug 0 , "sv"
fs_monitorreadfrompack 0
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces 15 , "a", "sv", "rep"
func_breakdmg_bullet 0 , "sv"
func_breakdmg_club 1 , "sv"
func_breakdmg_explosive 1 , "sv"
func_tank_sensitivity 1 , "cl"
func_tank_view_punch_alpha 20 , "sv"
func_tank_view_punch_beta 20 , "sv"
func_tank_view_punch_gamma 20 , "sv"

G

Command Default Value Flags Description
g_antlion_maxgibs 16 , "a", "cl"
g_debug_angularsensor 0 , "sv", "cheat"
g_debug_basehelicopter 0 , "sv", "cheat"
g_debug_doors 0 , "sv"
g_debug_MMTelekinesis 0 , "sv"
g_debug_physcannon 0 , "sv"
g_debug_ragdoll_removal 0 , "sv", "cheat", "rep"
g_debug_ragdoll_visualize 0 , "cheat", "cl"
g_debug_trackpather 0 , "sv", "cheat"
g_debug_transitions 0 , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 , "sv", "cheat"
g_debug_vehicleexit 0 , "sv", "cheat"
g_debug_vehiclesound 0 , "sv", "cheat"
g_Language 0 , "sv", "rep"
g_ragdoll_fadespeed 600 , "cl"
g_ragdoll_lvfadespeed 100 , "cl"
g_ragdoll_maxcount 8 , "sv", "rep"
gameui_activate cmd
gameui_allowescape cmd
gameui_hide cmd
gameui_preventescape cmd
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <item_name>
gl_clear 0 , "cl"
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
+graph cmd
-graph cmd
-grenade1 cmd
+grenade1 cmd
-grenade2 cmd
+grenade2 cmd
groundlist cmd Display ground entity list <index>

H

Command Default Value Flags Description
heartbeat cmd
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 , "cheat", "cl"
hidepanel cmd Hides a viewport panel <name>
hl2_darkness_flashlight_factor 3 , "sv"
hl2_duckbacksidespeed 60 , "sv"
hl2_duckbackspeed 30 , "sv"
hl2_duckforwardsidespeed 60 , "sv"
hl2_ducksidespeed 45 , "sv"
hl2_duckspeed 50 , "sv"
hl2_episodic 0 , "sv", "rep"
hl2_megasprintspeed 270 , "sv"
hl2_normspeed 60 , "sv"
hl2_sprintbackspeed 60 , "sv"
hl2_sprintforwardsidespeed 180 , "sv"
hl2_sprintsidespeed 180 , "sv"
hl2_sprintspeed 180 , "sv"
hl2_walkforwardsidespeed 80 , "sv"
hl2_walksidespeed 100 , "sv"
hl2_walkspeed 100 , "sv"
hl2_xbox_aiming 0 , "sv"
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_sleep 0 , "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timescale 1 , "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 , "cl" Automatically reloads the animation script each time one is ran
hud_deathnotice_time 6 , "cl"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12 , "cl"
hurtme cmd Hurts the player. Arguments: <health to lose>

I

Command Default Value Flags Description
impulse cmd
incrementvar cmd Increment specified convar value.
ip 0 Overrides IP for multihomed hosts

J

Command Default Value Flags Description
+jlook cmd
-jlook cmd
joy_advanced 0 , "cl"
joy_advaxisr 0 , "cl"
joy_advaxisu 0 , "cl"
joy_advaxisv 0 , "cl"
joy_advaxisx 0 , "cl"
joy_advaxisy 0 , "cl"
joy_advaxisz 0 , "cl"
joy_autosprint 0 , "cl" Automatically sprint when moving with an analog joystick
joy_diagonalpov 0 , "a", "cl" POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1 , "a", "cl"
joy_forwardthreshold 0 , "a", "cl"
joy_name 0 , "a", "cl"
joy_pitchsensitivity 1 , "a", "cl"
joy_pitchthreshold 0 , "a", "cl"
joy_sidesensitivity -1 , "a", "cl"
joy_sidethreshold 0 , "a", "cl"
joy_wingmanwarrier_centerhack 0 , "a", "cl" Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 0 , "a", "cl" Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 , "a", "cl"
joy_yawthreshold 0 , "a", "cl"
joyadvancedupdate cmd
joystick 0 , "a", "cl"
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
+jump cmd
-jump cmd
jumpmod 0 , "sv"
jumpmod_stoneskin 0 , "sv"

K

Command Default Value Flags Description
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
+kick cmd
-kick cmd
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd kills the player
killserver cmd Shutdown the server.
+klook cmd
-klook cmd

L

Command Default Value Flags Description
+leanleft cmd
-leanleft cmd
+leanright cmd
-leanright cmd
+left cmd
-left cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2
linefile cmd Parses map leak data from .lin file
list cmd List cached servers.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
load cmd Load a saved game.
loadcommentary cmd
+lockentity cmd
-lockentity cmd
lod_Enable 0 , "cl"
lod_TransitionDist 800 , "cl"
log cmd off >.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
+lookdown cmd
-lookdown cmd
lookspring 0 , "a", "cl"
lookstrafe 0 , "a", "cl"
+lookup cmd
-lookup cmd
lservercfgfile 0 , "sv"

M

Command Default Value Flags Description
m_customaccel 0 , "a", "cl" Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter 0 , "a", "cl" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 , "a", "cl" Windows mouse speed factor (range 1 to 20).
m_pitch 0 , "a", "cl" Mouse pitch factor.
m_side 0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
+magic cmd
-magic cmd
magic_light_pulse 60 , "cl"
magic_light_rayonin 250 , "cl"
magic_light_rayonout 350 , "cl"
+magiccancel cmd
-magiccancel cmd
+magicrecall cmd
-magicrecall cmd
map cmd Start playing on specified map.
map_assassin cmd Start playing on specified map in assassin.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_warrior cmd Start playing on specified map in warrior.
map_wizard cmd Start playing on specified map in wizard.
mapcyclefile 0 , "sv"
maps cmd Displays list of maps.
mat_antialias 0 , "matsys"
mat_autoexposure_max 2 , "cl"
mat_autoexposure_min 0 , "cl"
mat_bloomamount_rate 0 , "cl"
mat_bloomscale 1 , "cl"
mat_blur 1 , "cl"
mat_bufferprimitives 1 , "matsys"
mat_bumpbasis 0
mat_bumpmap 1 , "matsys"
mat_camerarendertargetoverlaysize 128 , "cheat", "cl"
mat_clipz 1 , "cl"
mat_colorcorrection 1 , "a"
mat_compressedtextures 1 , "matsys"
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd
mat_debug cmd
mat_debug_autoexposure 0 , "cl"
mat_debug_postprocessing_effects 0 , "cl"
mat_debug_process_halfscreen 0 , "cl"
mat_debugalttab 0
mat_debugdepth 0 , "matsys"
mat_debugdepthmode 0 , "matsys"
mat_debugdepthval 128 , "matsys"
mat_debugdepthvalmax 256 , "matsys"
mat_depthbias_decal -262144 , "matsys"
mat_depthbias_normal 0 , "cheat"
mat_diffuse 1 , "matsys"
mat_disable_bloom 0 , "cl"
mat_drawflat 0 , "cheat", "matsys"
mat_drawpredator 0 , "cheat"
mat_drawwater 1 , "cheat", "cl"
mat_dxlevel 80 , "matsys"
mat_dynamic_tonemapping 1 , "cheat"
mat_edit cmd
mat_envmapsize 128
mat_envmaptgasize 32
mat_fastnobump 0 , "matsys"
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 , "cheat", "matsys"
mat_filmgrain 0 , "cl" Enable/disable film grain post effect
mat_filterlightmaps 1 , "matsys"
mat_filtertextures 1 , "matsys"
mat_force_bloom 0 , "cl"
mat_force_complain 0 , "matsys"
mat_force_lightmap_add 0 , "cheat", "matsys"
mat_force_lightmap_scale 16 , "cheat", "matsys"
mat_force_tonemap_scale 0 , "cheat"
mat_forceaniso 1 , "matsys"
mat_forcedynamic 0 , "cheat"
mat_forcehardwaresync 1 , "matsys"
mat_forcemanagedtextureintohardware 0 , "matsys"
mat_frame_sync_enable 1 , "cheat", "matsys"
mat_frame_sync_force_texture 0 , "cheat", "matsys" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 , "cl"
mat_fullbright 0 , "cheat"
mat_hdr_enabled 0
mat_hdr_level 0 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1 , "matsys"
mat_hdr_tonemapscale 1 , "cheat", "matsys"
mat_hdr_tonemapscale_max 16 , "sv"
mat_hdroverbrightrange 16 , "matsys"
mat_hsv 0 , "cl"
mat_info cmd Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1
mat_loadtextures 1
mat_luxels 0 , "cheat"
mat_maxframelatency 1
mat_measurefillrate 0 , "cheat", "matsys"
mat_mipmaptextures 1 , "matsys"
mat_monitorgamma 1 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0
mat_normalmaps 0 , "cheat", "matsys"
mat_normals 0 , "cheat"
mat_parallaxmap 0 , "matsys"
mat_picmip 0 , "matsys"
mat_proxy 0 , "cheat", "matsys"
mat_reducefillrate 0 , "matsys"
mat_reloadallmaterials cmd
mat_reloadmaterial cmd
mat_reloadtextures cmd
mat_reversedepth 0 , "cheat", "matsys"
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_histogram 0 , "cl"
mat_show_texture_memory_usage 0 , "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 , "cheat", "cl"
mat_showenvmapmask 0 , "matsys"
mat_showframebuffertexture 0 , "cheat", "cl"
mat_showfxtexture 0 , "cheat", "cl"
mat_showlightmapcomponent 0 , "matsys" 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage -1
mat_showlowresimage 0 , "matsys"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd
mat_showmiplevels 0 , "matsys"
mat_showtextures cmd Show textures.
mat_showwatertextures 0 , "cheat", "cl"
mat_slopescaledepthbias_decal 0 , "cheat", "matsys"
mat_slopescaledepthbias_normal 0 , "cheat", "matsys"
mat_softwarelighting 0 , "matsys"
mat_softwareskin 0
mat_specular 1 , "matsys" Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd print all vertex and pixel shaders currently loaded to the console
mat_stub 0 , "cheat", "cl"
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0
mat_surfacemat 0
mat_texture_limit -1 , "numeric", "matsys" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
-mat_texture_list cmd
+mat_texture_list cmd
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 , "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 , "numeric"
mat_texturelist_files 1 , "numeric"
mat_tonemapping_occlusion_use_stencil 1 , "cl"
mat_trilinear 1 , "matsys"
mat_very_high_texture 1 , "a", "matsys"
mat_viewportscale 1 , "cheat", "cl"
mat_vsync 0 , "matsys" Force sync to vertical retrace
mat_wateroverlaysize 128 , "cl"
mat_wireframe 0 , "cheat"
mat_yuv 0 , "cl"
maxplayers cmd Change the maximum number of players allowed on this server.
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
memory cmd Print memory stats.
min_damage_to_activate_long_fall 5 , "sv"
minisave cmd Saves game (for current level only!)
missile_temp 0 , "cl"
mm_activate_trample_angle 90 , "sv"
mm_addz_collision_impal_ground 40 , "sv"
mm_ai_3dviewcone 0 , "sv"
mm_ai_alert_status 0 , "sv"
mm_ai_applyfilerelationship 1 , "sv"
mm_ai_attack_latence_after_hit 1 , "sv"
mm_ai_attack_rythm 1 , "sv"
mm_ai_attacklayer_interval 4 , "sv"
mm_ai_bullet_time 1 , "a", "sv"
mm_ai_bullet_time_forcealways 0 , "sv"
mm_ai_can_push_other_npcs 1 , "sv"
mm_ai_can_push_props_physics 1 , "sv"
mm_ai_compute_sound_dist 1 , "sv"
mm_ai_cyclope_debug 0 , "sv", "cheat"
mm_ai_cyclope_grabnpc_dist 200 , "sv"
mm_ai_cyclope_grabx_left 40 , "sv"
mm_ai_cyclope_grabx_left_object 45 , "sv"
mm_ai_cyclope_grabx_right -40 , "sv"
mm_ai_cyclope_grabx_right_object -50 , "sv"
mm_ai_cyclope_graby_left -20 , "sv"
mm_ai_cyclope_graby_left_object -50 , "sv"
mm_ai_cyclope_graby_right 10 , "sv"
mm_ai_cyclope_graby_right_object 10 , "sv"
mm_ai_cyclope_grabz_left_object -20 , "sv"
mm_ai_cyclope_grabz_right_object 20 , "sv"
mm_ai_cyclope_launch_player_y 200 , "sv"
mm_ai_cyclope_view_dist 40 , "sv"
mm_ai_debug_RadialRoute 0 , "sv"
mm_ai_difficulty 50 , "sv"
mm_ai_disable_attachement_lookup_test 1 , "sv"
mm_ai_disable_chestturn 0 , "sv"
mm_ai_dist_defense 100 , "sv"
mm_ai_dist_not_rush_on_seen 400 , "sv"
mm_ai_dist_surprised 314 , "sv"
mm_ai_dist_walk_path 250 , "sv"
mm_ai_distance_to_reset_no_attack_player 320 , "sv"
mm_ai_draw_controllerlinks cmd Display all box of Controller links (use on fire) which don't allow to npc to pass through except they are already in.
mm_ai_draw_test_route 0 , "sv"
mm_ai_enable_cyclope_smoke 1 , "sv"
mm_ai_enable_shootaround 1 , "sv"
mm_ai_ExpressionGenerated 0 , "sv"
mm_ai_facehugger_airacc 80 , "sv"
mm_ai_facehugger_airspeedmax 280 , "sv"
mm_ai_facehugger_airspeedmaxcombat 200 , "sv"
mm_ai_facehugger_enablehugeattack 1 , "sv"
mm_ai_flyingmonster_speedrot 0 , "sv"
mm_ai_force_fall_wall 5000 , "sv"
mm_ai_force_fall_wallz 2000 , "sv"
mm_ai_freeze 0 , "sv" Freeze all npc after a little time
mm_ai_grabadonf 0 , "sv"
mm_ai_height_for_down_attack 50 , "sv"
mm_ai_hit_poseparam_time 0 , "sv"
mm_ai_horse_smooth_run 0 , "sv"
mm_ai_insertnode_mindist 40 , "sv"
mm_ai_insertnode_nbnearest 6 , "sv"
mm_ai_jump_body_lift -10 , "sv"
mm_ai_jump_body_pitch 30 , "sv"
mm_ai_jump_time_body_down 0 , "sv" :
mm_ai_jump_time_body_raise 0 , "sv"
mm_ai_lerpviewcone 0 , "sv", "rep" Value of smooth for viewcone. From 0 to 1
mm_ai_like_dmg_multiplier 0 , "sv"
mm_ai_like_npc_hit_by_player_delay 0 , "sv"
mm_ai_paokai_absvelocity_variation 0 , "sv"
mm_ai_paokai_acceleration 300 , "sv"
mm_ai_paokai_acceleration_attack 5000 , "sv"
mm_ai_paokai_acceleration_min 600 , "sv"
mm_ai_paokai_acceleration_variation 0 , "sv"
mm_ai_paokai_attackbolt_mindist 200 , "sv"
mm_ai_paokai_can_light 1 , "sv"
mm_ai_paokai_claws_distatta_max 500 , "sv"
mm_ai_paokai_deathcorridorx -210 , "sv"
mm_ai_paokai_deathcorridory -5 , "sv"
mm_ai_paokai_deathcorridorz 120 , "sv"
mm_ai_paokai_speed_rotation 8 , "sv"
mm_ai_paokai_speedlongflight 1500 , "sv"
mm_ai_paokai_tail_distatta_max 800 , "sv"
mm_ai_paokai_tail_z 300 , "sv"
mm_ai_paokai_tail_zatta_max 100 , "sv"
mm_ai_paokai_tail_zatta_min -800 , "sv"
mm_ai_paokai_yawtoposeroll -2 , "sv"
mm_ai_parrylong_nbmoulinet_dodgestrike 5 , "sv"
mm_ai_playerinaudible 0 , "sv"
mm_ai_playerinaudible_switch cmd Switch player's audibility to NPCs
mm_ai_playerinvisible 0 , "sv", "rep"
mm_ai_playerinvisible_switch cmd Switch player's invisibility to NPCs
mm_ai_playerstealthmax 0 , "sv"
mm_ai_ragdoll_blending_time 0 , "cl"
mm_ai_ragdoll_create_vel_coef 0 , "sv"
mm_ai_recompute_bounds_when_lying 1 , "sv"
mm_ai_search_min_dist 150 , "sv"
mm_ai_search_time 10 , "sv"
mm_ai_show_dodge_chance 0 , "sv"
mm_ai_show_enemy_move 0 , "sv"
mm_ai_show_expressions 0 , "sv"
mm_ai_show_kick_radius 0 , "sv"
mm_ai_show_setschedule 0 , "sv", "cheat", "rep"
mm_ai_show_stick_cursor 0 , "sv"
mm_ai_show_zones 0 , "sv"
mm_ai_showstate 0 , "sv"
mm_ai_simplifyall_increment 5 , "sv"
mm_ai_simplifyall_maxsamples 4 , "sv"
mm_ai_simplifyall_radius 52 , "sv"
mm_ai_simplifyall_scandist 52 , "sv"
mm_ai_simplifyquick_increment 5 , "sv"
mm_ai_simplifyquick_maxsamples 2 , "sv"
mm_ai_simplifyquick_radius 52 , "sv"
mm_ai_simplifyquick_scandist 52 , "sv"
mm_ai_sound_detect_interval 5 , "sv"
mm_ai_sound_detect_time_filter 1 , "sv"
mm_ai_speed 55 , "sv"
mm_ai_spidermonster_debug_ik 0 , "sv"
mm_ai_spidermonster_enablebones 1 , "sv"
mm_ai_spidermonster_idle 0 , "sv"
mm_ai_spidermonster_override 1 , "sv"
mm_ai_spidermonster_use_ik 0 , "sv"
mm_ai_state -1 , "sv"
mm_ai_stealth_close_center 0 , "sv", "rep" Stealth on close center
mm_ai_stealth_close_side 0 , "sv", "rep" Stealth on close side and fare center
mm_ai_stealth_far_side 0 , "sv", "rep" Stealth on fare side
mm_ai_test_qct_wizards_perfs 1 , "sv"
mm_ai_time_only_small_lateral_moves 2 , "sv"
mm_ai_undead_always_crawl 0 , "sv"
mm_ai_use_new_movestep 1 , "sv"
mm_ai_use_valve 1 , "sv"
mm_ai_vcd_help_maxtime 10 , "sv"
mm_ai_vcd_help_mintime 5 , "sv"
mm_ai_versusdistmax 50 , "sv"
mm_ai_versusdistmin 20 , "sv"
mm_ai_versusdistnpcs 100 , "sv"
mm_ai_wizard_orient_layer 1 , "sv"
mm_ai_worm_archoffsetz 1200 , "sv"
mm_ai_worm_avoid_rad 750 , "sv"
mm_ai_worm_debug 0 , "sv"
mm_ai_worm_draw_path 0 , "sv"
mm_ai_worm_speed_rotation 10 , "sv"
mm_ai_worm_superaccel 0 , "sv"
mm_ai_worm_teleport 1 , "sv"
mm_ai_worm_z_dif_attack 900 , "sv"
mm_alternate_player_combat 0 , "sv"
mm_angle_breakneck_front 0 , "sv"
mm_angle_to_exit_ladder 0 , "sv", "rep"
mm_arrow_adrenaline_trail_coeff_width 2 , "cl"
mm_arrow_check_world_dist 100 , "sv"
mm_arrow_check_world_dist_fatality 100 , "sv"
mm_arrow_decal_when_plant -10 , "sv"
mm_arrow_distance_to_flamable 120 , "sv"
mm_arrow_pitch_compensation 1 , "sv"
mm_arrow_pitch_compensation_start -45 , "sv"
mm_arrow_stick_cos_fatality 0 , "sv"
mm_arrow_time_to_kill 3 , "sv"
mm_belt_alwaysdisplayed 1 , "a", "cl"
mm_belt_displayslots 0 , "cl"
mm_belt_rendertargetresolution_x 128 , "cl"
mm_belt_rendertargetresolution_y 128 , "cl"
mm_BloodFeedbackSize 0 , "cl"
mm_BloodFeedbackTransparency 0 , "cl"
mm_bloodsplashtime 1 , "cl"
mm_blurscreen 0 , "cl"
mm_bonemerge 0 , "cl"
mm_bow_time_to_active_attack 0 , "sv"
mm_can_ground_impal_all_times 0 , "sv"
mm_charsheet_displayslots 0 , "cl"
mm_charsheet_items_focal 90 , "cl"
mm_charsheet_items_focal_zoomed 90 , "cl"
mm_charsheet_player_rendertargetresolution_x 256 , "cl"
mm_charsheet_player_rendertargetresolution_y 512 , "cl"
mm_charsheet_rendertargetresolution_x 256 , "cl"
mm_charsheet_rendertargetresolution_y 128 , "cl"
mm_cinematic_bar_fraction 10 , "cheat", "cl" Used to compute the height of the two bars displayed during real time cinematic ( screen ratio : 10 => screen height /10). Plea
mm_clear_use_entity cmd use it if you have a bug on use
mm_client_ragdoll_on_death 0 , "sv"
mm_coeff_offset_pitch 0 , "sv", "rep"
mm_coeff_offset_yaw 0 , "sv", "rep"
mm_coeff_underwater_scroll 2 , "cl"
mm_collector 0 , "sv"
mm_colorcorrection_speed_xana 0 , "sv"
mm_combatmovestable_force_reinit 0 , "sv"
mm_combine_displayslots 0 , "cl"
mm_combine_one_object_right 0 , "cl"
mm_corner_perc_height 0 , "cl"
mm_corner_perc_height_min 0 , "cl"
mm_corner_perc_width 0 , "cl"
mm_corner_perc_width_min 0 , "cl"
mm_corner_square 0 , "cl"
mm_cos_to_center_attack 0 , "sv"
mm_cut_rope 1 , "sv"
mm_cyclope_impal_cut 0 , "sv"
mm_CyrilFlameDebug 0 , "cl"
mm_daggers_maxcos_to_touch 0 , "sv"
mm_daggers_model_override 0 , "sv"
mm_debug_blend_subragdoll 1 , "cl"
mm_debug_damages 0 , "sv"
mm_debug_entityspellcaster 0 , "sv"
mm_delay_to_climb_rope 0 , "sv"
mm_difficulty_enable_hardcore 1 , "cl"
mm_disable_ik 0 , "cl"
mm_disable_poison_blur 0 , "cl"
mm_display_actionicon 1 , "cl"
mm_display_target_weight 0 , "sv"
mm_dist_impal_ground -30 , "sv"
mm_dist_impal_ground_staff -60 , "sv"
mm_dist_lockpick_between 30 , "sv"
mm_dist_to_exit_ladder 5 , "sv", "rep"
mm_drawscreen_adrenalized 0 , "cl"
mm_drawscreen_adrenalized_speed_fade 5 , "cl"
mm_drawscreen_hit 0 , "cl"
mm_drawscreen_neartodie 0 , "cl"
mm_drawscreen_neartodie_speed 2 , "cl"
mm_drawscreen_stealth 0 , "cl"
mm_drawscreen_stealth_override 0 , "cl"
mm_drawscreen_stealth_ramp 0 , "cl"
mm_drawscreen_stealth_speed_fade 5 , "cl"
mm_drawscreen_underwater 0 , "cl"
mm_dynamic_difficulty 0 , "sv"
mm_dynamic_jump_nodes 0 , "sv"
mm_enddemo cmd
mm_env_torch_sprite_framerate -1 , "cl"
mm_facehugger_grab_offset 40 , "sv"
mm_facehugger_grab_offsetz 10 , "sv"
mm_facehugger_grab_velocityloose 400 , "sv"
mm_falling_attack_time_cancel 0 , "sv"
mm_fire_size_debug 0 , "sv"
mm_flame_debug 1 , "cl"
mm_force_cut 80 , "sv"
mm_force_cutlink 2000 , "sv"
mm_force_impal 0 , "sv"
mm_force_quickdraw 0 , "sv"
mm_forcecut 0 , "sv"
mm_fps_emergency -1 , "sv"
mm_free_door_rotating_hardcode 1 , "sv"
mm_freeze_velocity_coeff 10 , "sv"
mm_friction_bodyawarness 0 , "sv"
mm_fullscreenfade 1 , "cl"
mm_functank_interp 1 , "sv"
mm_functank_interp_lock 1 , "sv"
mm_fx_bloodfeedback 1 , "sv"
mm_FX_Dynlights 1 , "sv", "rep"
mm_FXGlint_ForceRatio 0 , "cl"
mm_FXGlint_ForceScale 1 , "cl"
mm_fxquality_level 2 Set to 0 for LOW, 1 for MEDIUM, 2 for HIGH.
mm_game_easy_difficulty 0 , "sv"
mm_game_hard_difficulty 0 , "sv"
mm_gamerules_damagesize_1 0 , "sv"
mm_gamerules_damagesize_2 0 , "sv"
mm_gamerules_damagesize_3 0 , "sv"
mm_gamerules_damagesize_4 0 , "sv"
mm_gamma_already_set 1
mm_gamma_max 2
mm_gamma_min 1
mm_gibs_onragdoll_minforce 500 , "sv"
mm_hack_multi 0 , "sv" Set to 1 to enable Might and Magic multiplayer mode for spectating a singleplayer game
mm_halo_charmed_blue 0 , "sv"
mm_halo_charmed_green 0 , "sv"
mm_halo_charmed_red 1 , "sv"
mm_halo_radius_factor 1 , "cl"
mm_halo_subdiv_factor 1 , "cl"
mm_halo_test 0 , "cl"
mm_halo_zbias 5 , "cl"
mm_HDR_FX 1 , "sv", "rep"
mm_headbobbing 0 , "a", "sv"
mm_headbobbing_maxclipp 0 , "sv", "rep"
mm_hint_lowhealth_toshow 3 , "sv"
mm_host_timescale 1 ARKANE BULLET TIME - Prescale the clock by this amount.
mm_hud_damage_angle 0 , "cl"
mm_hud_display_lifemana 1 , "cl"
mm_hud_displaystealth 1 , "sv", "rep"
mm_hud_stealth_reversed 0 , "cl"
mm_impal_cyclop_return_dist 20 , "sv"
mm_impal_cyclop_return_speed 5 , "sv"
mm_insert_node cmd create a node dynamically and link it to nearest nodes
mm_interp_pos_backstab 10 , "sv"
mm_interp_pos_breakneck 0 , "sv"
mm_interp_viewmodel 1 , "sv", "rep"
mm_interp_yaw_grab_cyclope 4 , "sv"
mm_isnogore 0
mm_jump_rework 1 , "sv"
mm_kill_npc_ragdoll_force 0 , "sv"
mm_ladder_friction_pitch 60 , "sv", "rep"
mm_leaves_debug 0 , "cl"
mm_light_offset_ride_horse 50 , "cl"
mm_lightcache_accurate_radiosity 1 0 : Normal HL2 lighting 1 : Realtime Radiosity 2 : 6 points Realtime Radiosity
mm_log_qct_tableinit 0 , "sv"
mm_magic_air3_blast 1 , "sv"
mm_magic_cest_quoi_ca 0 , "cl"
mm_magic_fire1_blast 1 , "sv"
mm_magic_fire2_blast 1 , "sv"
mm_magic_fire3_blast 1 , "sv"
MM_Magic_SummonSpider_DontDie 0 , "sv"
mm_MagicEvents 0 , "sv"
mm_mantling_show_hands 0 , "sv"
mm_mass_to_stop_attack 2000000 , "sv"
mm_mat_wireframe cmd wireframe
mm_max_radius_sound_fire 100 , "sv"
mm_max_yaw_rope_collide 45 , "cl"
mm_maxcos_ropeserver 0 , "sv", "rep"
mm_min_ladder_move 0 , "sv", "rep"
mm_min_mass_for_impact 5 , "sv"
mm_min_mass_for_impact_coeff 0 , "sv"
mm_min_mass_for_physics_fx 50 , "sv", "rep"
mm_min_speed_to_stop_mvt 60 , "sv"
mm_min_time_autolock 0 , "sv"
mm_min_velocity_corner_ragdoll 10 , "sv"
mm_new_velocity_ragdoll 0 , "sv"
mm_nextitem cmd
mm_nobodyyaw_onplayer 0 , "sv"
mm_noheadMouvement 0 , "sv"
mm_noworldrender 0
mm_npc_anim_length_log 0 , "sv"
mm_npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argument
mm_npc_create_Arantir cmd Create Arantir
mm_npc_create_aratrok cmd Create aratrok
mm_npc_create_cyclope cmd Create a cyclope
mm_npc_create_death_knight cmd Create a death_knight with sword
mm_npc_create_death_knight_shield cmd Create a death_knight with sword and shield
mm_npc_create_ghoul cmd Create a ghoul
mm_npc_create_goblin cmd Create a goblin
mm_npc_create_human_guard cmd Create a human_guard with sword
mm_npc_create_human_guard_bow cmd Create a human_guard bow
mm_npc_create_human_guard_shield cmd Create a human_guard with sword and shield
mm_npc_create_Leanna cmd Create Leanna
mm_npc_create_lich cmd Create a lich
mm_npc_create_lich_king cmd Create a lich_king
mm_npc_create_Menelag cmd Create Menelag
mm_npc_create_necro_guard cmd Create a necro_guard with sword
mm_npc_create_necro_guard_bow cmd Create a necro_guard bow
mm_npc_create_necro_guard_shield cmd Create a necro_guard with sword and shield
mm_npc_create_necromancer cmd Create a necromancer
mm_npc_create_necromancer_lord cmd Create a necromancer_lord
mm_npc_create_orc_sword cmd Create an Orc with sword
mm_npc_create_orc_sword_bow cmd Create an Orc with bow
mm_npc_create_orc_sword_shield cmd Create an Orc with sword and shield
mm_npc_create_Phenrig cmd Create Phenrig
mm_npc_create_servant_specter cmd Create a servant_specter
mm_npc_create_spider cmd Create a spider
mm_npc_create_spider_mini cmd Create a spider_mini
mm_npc_create_undead cmd Create an undead
mm_npc_create_villager_undead cmd Create an undead villager
mm_npc_create_wizard cmd Create a wizard
MM_NPC_PaoKai_ElectricBreathAttach 0 , "sv"
mm_npc_set_hate cmd Set the targeted NPC to hate with player
mm_npc_shrinkedpitch 180 , "sv"
mm_objectives_displaytime 8 , "cl"
mm_objectives_show cmd
mm_open_charsheet cmd Opens the Character Sheet
mm_pao_nophysics 0 , "sv"
mm_particles_debug 0 , "cl"
mm_particles_disable 0 , "cl"
mm_Particles_HDR_v 0 , "sv", "rep"
mm_patrolbehavior_changepatrol 1 , "sv"
mm_picklock_force_duck 30 , "sv"
mm_player_activate_state cmd activate player action
mm_player_active_mantling 1 , "sv", "rep"
mm_player_add_adrenaline cmd Add Adrenaline to the player
mm_player_add_gold cmd Add Gold to the player
mm_player_add_skillpoints cmd Add SkillPoints to the player
mm_player_almost_dead 5 , "cl"
mm_player_almost_dead_max_coeff 0 , "cl"
mm_player_always_bow_fatalities 0 , "sv"
mm_player_angle_for_special_turn 45 , "sv"
mm_player_angle_for_turn 90 , "sv"
mm_player_arantir_dropweapon_speed 40 , "sv"
mm_player_arantir_grab_speed_sub_health 5 , "sv"
mm_player_auto_close_door_dist 500 , "sv"
mm_player_autolock_delta_pitch 25 , "cl"
mm_player_autolock_delta_yaw 10 , "cl"
mm_player_backstab_cos 0 , "sv"
mm_player_backstab_npc_dist 26 , "sv"
MM_Player_BloodDrips 0 , "sv"
mm_player_blur_time_when_break_parry 2 , "sv"
mm_player_blur_time_when_knocked_down 3 , "sv"
mm_player_boat_ride_delta_pitch_max 80 , "cl"
mm_player_boat_ride_delta_pitch_min 80 , "cl"
mm_player_boat_ride_delta_yaw 45 , "cl"
mm_player_body_roll_lean_coeff 0 , "sv"
mm_player_body_roll_lean_coeff_body 0 , "sv"
mm_player_body_roll_lean_speed_body 80 , "sv"
mm_player_body_yaw_interp 1 , "sv"
mm_player_boneattack_valmax 100 , "sv"
mm_player_boneattack_valmin 10 , "sv"
mm_player_bow_in_fps 4 , "sv"
mm_player_bow_out_fps 1 , "sv"
mm_player_bow_stabilisation 1 , "sv"
mm_player_coeff_intensite_blur 0 , "cl"
mm_player_coeff_roll_on_ground 0 , "sv", "rep"
mm_player_coeff_time_blur 0 , "sv", "rep"
mm_player_collision_hm_hull 10 , "sv", "rep"
mm_player_cos_to_throw_daggers 0 , "sv"
mm_player_cycle_fastattack_end 0 , "sv"
mm_player_cycle_interp_bodyawarness 0 , "sv"
mm_player_cycle_to_stop_when_collide 0 , "sv"
mm_player_damage_big_red_fade_alpha_value 128 , "sv"
mm_player_damage_big_red_fade_hold 0 , "sv"
mm_player_damage_big_red_fade_red_value 128 , "sv"
mm_player_damage_big_red_fade_time 1 , "sv"
mm_player_damage_huge_red_fade_alpha_value 128 , "sv"
mm_player_damage_huge_red_fade_hold 0 , "sv"
mm_player_damage_huge_red_fade_red_value 128 , "sv"
mm_player_damage_huge_red_fade_time 1 , "sv"
mm_player_damage_propphys_min_speed 1 , "sv"
mm_player_death_fadeout_duration 4 , "sv"
mm_player_debug_func cmd debug func
mm_player_delta_acc 20 , "sv"
mm_player_disable_xana_power cmd
mm_player_dist_entities_fade 60 , "sv"
mm_player_dist_lock_dodge 200 , "sv"
mm_player_dist_npc_when_impal 50 , "sv"
mm_player_dist_npc_when_impal_cyclope 145 , "sv"
mm_player_dist_to_allow_jump 17 , "sv", "rep"
mm_player_dist_tomove_when_attach_rope 300 , "sv"
mm_player_distance_to_autolock 200 , "sv"
mm_player_distance_to_fatality_bow 100 , "sv"
mm_player_dodgefriction 4 , "sv"
mm_player_dodgeminspeed 5 , "sv"
mm_player_dodgepushfactor 1200 , "sv"
mm_player_dodgepushz 120 , "sv"
mm_player_enable_xana_power cmd
mm_player_entities_fade_in_tk 0 , "sv"
mm_player_fallingingroundpushfactor 20 , "sv"
mm_player_fallingingroundpushz 150 , "sv"
mm_player_freeze cmd freeze player
mm_player_go cmd mm_player_go <x> <y> <z> <<rx>> <<ry>> <<rz>>
mm_player_grab_camera_move_dist 20 , "sv", "rep"
mm_player_grab_camera_time_offset 1 , "sv", "rep"
mm_player_grab_camera_time_scale 0 , "sv", "rep"
mm_player_grab_headanglelimit_down 64 , "sv"
mm_player_grab_headanglelimit_up -80 , "sv"
mm_player_grabaddy 10 , "sv", "rep"
mm_player_grabminusz 50 , "sv", "rep"
mm_player_grabminuszcyc 20 , "sv", "rep"
mm_player_graboffset 0 , "sv", "rep"
mm_player_grabpushfactor 400 , "sv"
mm_player_grabpushz 150 , "sv"
mm_player_grabrotateyaw 180 , "sv", "rep"
mm_player_ground_impal_blood 0 , "sv"
mm_player_ground_impal_blood_amount_daggers 4 , "sv"
mm_player_ground_impal_blood_daggers 0 , "sv"
mm_player_ground_impal_blood_zbias 3 , "sv"
mm_player_ground_impal_blood_zbias_daggers -10 , "sv"
mm_player_ground_impal_offset_dir 20 , "sv"
mm_player_ground_impal_offset_dir_daggers 25 , "sv"
mm_player_ground_impal_pitch 45 , "cl"
mm_player_Ground_Impal_Translate_Coeff 20 , "sv"
mm_player_heartbeat_fast 0 , "sv"
mm_player_heartbeat_slow 1 , "sv"
mm_player_hide_third 0 , "cl"
mm_player_horse_ride_delta_pitch 80 , "cl"
mm_player_horse_ride_delta_yaw 45 , "cl"
mm_player_interp_mantling 1 , "sv"
mm_player_interp_mvt 2 , "sv"
mm_player_interp_turn45 5 , "sv"
mm_player_interrupt cmd interrupt player action
mm_player_kill cmd kill player
mm_player_ladder_delta_yaw 45 , "cl"
mm_player_ladder_offset 9 , "sv", "rep"
mm_player_ladder_speed 80 , "sv", "rep"
mm_player_ladder_tolerance_error 0 , "sv", "rep"
mm_player_layer_speed 15 , "sv"
mm_player_layer_speed_take_updown 5 , "sv"
mm_player_lean_eye 72 , "sv", "rep"
mm_player_lean_hull 5 , "sv", "rep"
mm_player_lock_arantir_speed 0 , "sv", "rep"
mm_player_lockpick_delta_pitch 80 , "cl"
mm_player_lockpick_delta_yaw 45 , "cl"
mm_player_log 0 , "sv"
mm_player_lookat_speed 2 , "cl"
mm_player_mantling_min_ground 10 , "sv", "rep"
mm_player_mantling_perc_stop 0 , "sv"
mm_player_max_angle_no_turn 100 , "sv"
mm_player_max_angle_remove_jump 0 , "sv", "rep"
mm_player_max_poison_damage 5 , "sv"
mm_player_max_poly_cos_mantling 0 , "sv", "rep"
mm_player_max_yaw_for_rush_attack 45 , "cl"
mm_player_max_yaw_on_ground 45 , "sv", "rep"
mm_player_max_yaw_to_rever_idle 10 , "sv"
mm_player_maxcos_to_fatality_bow 0 , "sv"
mm_player_maxdist_for_disarm 100 , "sv"
mm_player_maxdist_for_kick 100 , "sv"
mm_player_maxtime_to_unzoom 2 , "sv"
mm_player_min_angle_remove_jump 0 , "sv", "rep"
mm_player_minangle_to_high_kick 40 , "sv"
mm_player_minangle_to_low_kick 65 , "sv"
mm_player_minangle_to_medium_kick 50 , "sv"
mm_player_minangle_to_veryhigh_kick 30 , "sv"
mm_player_mintime_to_bigslash 400 , "sv"
mm_player_mintime_to_bigslash_daggers 200 , "sv"
mm_player_mintime_to_lightningbolt_grow 200 , "sv"
mm_player_mintime_to_walkrun 0 , "sv"
mm_player_override_fastattack 0 , "sv"
mm_player_parry_in_fps 1 , "sv"
mm_player_parry_out_fps 1 , "sv"
mm_player_parry_parry_fps 1 , "sv"
mm_player_pitch_attenuate_hm 45 , "sv", "rep"
mm_player_pitch_attenuate_sm 8 , "sv", "rep"
mm_player_pitch_for_special_turn 60 , "sv"
mm_player_pitch_on_ground -20 , "sv", "rep"
mm_player_punch_factor 0 , "sv"
mm_player_punch_factor_when_parrying 0 , "sv"
mm_player_push_speed_coeff 0 , "sv"
mm_player_rangealphamax 55 , "sv"
mm_player_rangealphamax_charm 70 , "sv"
mm_player_rangealphamax_tk 70 , "sv"
mm_player_rangealphamin -70 , "sv"
mm_player_rangealphamin_charm -89 , "sv"
mm_player_rangealphamin_tk -89 , "sv"
mm_player_rangebetamax 20 , "sv"
mm_player_rangebetamin -20 , "sv"
mm_player_respawn_after_death 1 , "sv", "rep"
mm_player_ripple_min 2 , "sv"
mm_player_ripple_scale 100 , "sv"
mm_player_screenshake cmd
mm_player_skills_dump_definitions cmd
mm_player_skills_dump_modules cmd
mm_player_skills_dump_skills cmd
mm_player_skills_grosbill 0 , "sv"
mm_player_skills_reset cmd
mm_player_speed_pitch_zero 0 , "cl"
mm_player_speed_pitch_zero_backstab 0 , "cl"
mm_player_speed_to_active_fall 125 , "sv"
mm_player_speed_to_set_idle 50 , "sv"
mm_player_speed_zoom_in 1 , "sv"
mm_player_speed_zoom_out 0 , "sv"
mm_player_stamina_megasprint_cost_per_second 2 , "sv", "rep"
mm_player_stamina_needed_for_kick 3 , "sv", "rep"
mm_player_step_mantling 85 , "sv", "rep"
mm_player_step_min_mantling_max 70 , "sv", "rep"
mm_player_step_min_mantling_min 35 , "sv", "rep"
mm_player_step_min_recal_mantling 70 , "sv", "rep"
mm_player_take_interp_speed 12 , "sv", "rep"
mm_player_take_two_hands_offset_pitch 16 , "sv", "rep"
mm_player_throwforce 10 , "sv"
mm_player_throwforce_ragdoll 1 , "sv"
mm_player_throwforceangular 2 , "sv"
mm_player_throwtargetdist 200 , "sv"
mm_player_time_impal 0 , "sv"
mm_player_time_mantling 0 , "sv"
mm_player_time_to_add_mana 1 , "sv"
mm_player_time_to_fatality_bow 0 , "sv"
mm_player_time_to_get_decision 0 , "sv"
mm_player_time_to_revert_idle 2 , "sv"
mm_player_time_to_taunt 5 , "sv"
mm_player_time_to_throw_daggers 1 , "sv"
mm_player_time_to_turn 0 , "sv"
mm_player_time_to_turn_fast 0 , "sv"
mm_player_timetoground 1 , "sv"
mm_player_unfreeze cmd unfreeze player
mm_player_view_offset_x 0 , "sv", "rep"
mm_player_view_offset_y 0 , "sv", "rep"
mm_player_view_offset_z 61 , "sv", "rep"
mm_player_water_offset_hair 4 , "sv", "rep"
mm_player_water_offset_waist 25 , "sv", "rep"
mm_player_water_offset_waist_duck 10 , "sv", "rep"
mm_player_where cmd
mm_poison_amount_mult 0 , "cl"
mm_poison_lifetime_mult 1 , "cl"
mm_previtem cmd
mm_props_collision_factor_damage_when_throw 0 , "sv"
mm_props_collision_factor_force_when_throw 0 , "sv"
mm_push_player_next_to_the_gap 5 , "sv"
mm_pushforcecoeff_when_push 70 , "sv"
mm_ragdoll_vel_to_damage 300 , "sv"
mm_ragdollanimation_coeffvelocity 1 , "sv"
mm_ragdollanimation_coeffvelocity_impactforce 0 , "sv"
mm_ragdollanimation_coeffvelocity_push 100 , "sv"
mm_refract_underwater 0 , "cl"
mm_refresh_item_flyover cmd
mm_removedraw_trap_secret 0 , "cl"
mm_reset_stabilisation_angle 10 , "sv"
mm_reset_stabilisation_speed 40 , "sv"
mm_rope_flying_speed 250 , "sv"
mm_rope_hull 5 , "sv"
mm_rope_stick_water_dist 60 , "sv"
mm_ropeserver_cut_slack_mul 3 , "sv"
mm_ropeserver_cut_slack_mul2 0 , "sv"
mm_ropeserver_drawcollision 0 , "sv"
mm_ropeserver_force_climb 100 , "sv"
mm_ropeserver_fraction_min_to_accroch 0 , "sv"
mm_ropeserver_min_rope 70 , "sv"
mm_ropeserver_stable 0 , "sv"
mm_secured_client 1 , "cl"
mm_secured_server 1 , "sv"
mm_selection_mode 1 , "cl"
mm_shadow_drawrenderbounds 0 , "cl"
mm_shadow_drawrenderbounds_extruded 0 , "cl"
mm_shadow_get_skylight 1 , "cl"
mm_show_dmg_computing 0 , "sv"
mm_show_flies_debug 0 , "cl"
mm_show_ik_reorient 0 , "sv"
mm_show_presence 0 , "sv"
mm_show_qct_warning 1 , "sv" Shows warning for the .qct DataTable system. 0 = Disabled, 1 = CombatMoveTable, 2 = SpellDataTable.
mm_show_testattack 0 , "sv"
mm_shrinkscaledisable 1 , "sv"
mm_sizehull_use_entity 7 , "sv", "rep"
mm_skintest_burnt 0 , "cl"
mm_skintest_charm 0 , "cl"
mm_skintest_charmed 0 , "cl"
mm_skintest_daggerashes 0 , "cl"
mm_skintest_disapear 0 , "cl"
mm_skintest_door 0 , "cl"
mm_skintest_doorskin1 0 , "cl"
mm_skintest_doorskin2 0 , "cl"
mm_skintest_doorskin3 0 , "cl"
mm_skintest_fadeentity 0 , "cl"
mm_skintest_fireball 0 , "cl"
mm_skintest_firetrap 0 , "cl"
mm_skintest_flamearrow 0 , "cl"
mm_skintest_flameblade 0 , "cl"
mm_skintest_frozenhand 0 , "cl"
mm_skintest_highlight 0 , "cl"
mm_skintest_l07_dome 0 , "cl"
mm_skintest_lightning 0 , "cl"
mm_skintest_shrink 0 , "cl"
mm_skintest_skin1 0 , "cl"
mm_skintest_skin10 0 , "cl"
mm_skintest_skin2 0 , "cl"
mm_skintest_skin3 0 , "cl"
mm_skintest_skin4 0 , "cl"
mm_skintest_skin5 0 , "cl"
mm_skintest_skin6 0 , "cl"
mm_skintest_skin7 0 , "cl"
mm_skintest_skin8 0 , "cl"
mm_skintest_skin9 0 , "cl"
mm_skintest_souldrinker 0 , "cl"
mm_skintest_stoneskin 0 , "cl"
mm_skintest_weaken 0 , "cl"
mm_skintest_xanaskin 0 , "cl"
mm_speed_interp_lockpick 3 , "sv"
mm_speed_to_bow_zoom 10 , "sv"
mm_spell_firetrap_max 4 , "sv"
mm_spellsdatatable_force_reinit 0 , "sv"
mm_sprint_displayinterpspeed 4 , "cl"
mm_start_as_class 0 , "sv"
mm_start_chrono cmd start chrono
mm_stealth_almost_invisible 0 , "sv"
mm_stealth_almost_visible 0 , "sv"
mm_stealth_average_visibility 0 , "sv"
mm_stealth_drawrays 0
mm_stealth_interpolation_speed 25 , "cl"
mm_stealth_invisible 0 , "sv"
mm_stealth_map_specific_hdr_level_to_enable 1 , "cl"
mm_stealth_maxlightmapvalueforlighting 0
mm_stealth_mode 0 , "cl"
mm_stealth_overridevalue -1 , "cl"
mm_stealth_raylength 80
mm_stealth_recurse 0
mm_stealth_rgbmode 0 , "cl"
mm_stealth_uselightmapvalueforlighting 1
mm_stop_chrono cmd stop chrono
mm_swim_resetpitch_minus 10 , "sv", "rep"
mm_take_copy cmd
mm_take_editmode 0 , "sv", "rep"
mm_take_followerOffset 30 , "sv"
mm_take_stepdown cmd
mm_take_stepup cmd
mm_take_switch_handsparamdown cmd
mm_take_switch_handsparamup cmd
mm_take_switch_mode cmd
mm_take_switch_param cmd
mm_take_xdown cmd
mm_take_xup cmd
mm_take_ydown cmd
mm_take_yup cmd
mm_take_zdown cmd
mm_take_zup cmd
mm_telekinesis_coeff_damage 0 , "sv"
mm_temp 0 , "cl"
mm_temp_bloom -1 , "sv"
MM_TestBloodOnScreen 0 , "sv"
mm_testbloodsplash 0 , "sv"
mm_TestFrozenScreen 0 , "cl"
mm_TestPoisonBlur 0 , "cl"
mm_throw_object_angle_minus 20 , "sv"
mm_throw_object_angle_minus_ragdoll -30 , "sv"
mm_time_between_two_breathless_sound 10 , "sv"
mm_time_between_two_forward 0 , "cl"
mm_time_bow_stabilisation 4 , "sv"
mm_time_func_physbox_fade 0 , "sv"
mm_time_held_forward 0 , "cl"
mm_time_oneshot_world 0 , "sv"
mm_time_to_exit_enter_ladder 1 , "sv", "rep"
mm_time_to_next_grab 20 , "sv"
mm_time_to_release_TK 0 , "sv"
mm_time_to_TK 0 , "sv"
mm_time_update_trail 0 , "cl"
mm_tk_coeff_radial 5 , "sv"
mm_tk_min_bbox 50 , "sv"
mm_tk_min_radial 30 , "sv"
mm_trans_weapon 1 , "sv", "rep"
mm_translate_bindings_from_french 0
mm_trap_touch 15 , "sv"
mm_triggerTeleportFX_fadein 1 , "sv"
mm_triggerTeleportFX_fadeout 1 , "sv"
mm_undead_grab_offset 74 , "sv"
mm_undead_grab_offsetz 0 , "sv"
mm_undead_grab_velocityloose 400 , "sv"
mm_use_qct_file 1 , "sv", "cheat", "rep" Set to 1, the system will get keyvalues from .qct file (default 0
mm_vidmode_disable_800 0
MM_WeaponTrail 1 , "cl"
mm_weaponvsweapon_debug 0 , "sv"
mm_weaponvsweapon_force_sparks 0 , "sv"
mm_weaponvsweapon_offset 44 , "sv"
mm_weaponvsweapon_offset_sparks 5 , "sv"
mm_weaponvsweapon_velocityloose 400 , "sv"
mm_webspider_dist_check_collision 80 , "cl"
mm_webspider_dist_sphere_collision 50 , "cl"
mm_webspider_draw 5 , "cl"
mm_webspider_drawspring -1 , "cl"
mm_webspider_force_coeff 600 , "cl"
mm_webspider_force_decay 0 , "cl"
mm_webspider_gravity -600 , "cl"
mm_webspider_lod 500 , "cl"
mm_webspider_normal_x 1 , "cl"
mm_webspider_normal_y 0 , "cl"
mm_webspider_normal_z 0 , "cl"
mm_webspider_random_wind 100 , "cl"
mm_xana_fov 120 , "sv"
mm_xana_regenerate 3 , "sv"
mmplayer_grabpushoffset 10 , "sv"
mmplayer_pushfactor 400 , "sv"
mmplayer_pushz 10 , "sv"
mmplayer_rushattack_friction 0 , "sv"
mmplayer_rushattackpushfactor 400 , "sv"
mmplayer_rushattackpushfactor_daggers 400 , "sv"
mmplayer_rushattackpushz 10 , "sv"
mmplayer_rushattackpushz_daggers 10 , "sv"
mmplayer_time_for_bounce 0 , "sv"
mmplayer_time_for_dodge 1 , "sv"
mmplayer_time_to_taunt 5 , "sv"
MMTelekinesis_AllowNoManaPush 0 , "sv"
MMTelekinesis_ball_cone 0 , "sv"
MMTelekinesis_chargetime 2 , "sv"
MMTelekinesis_cone 0 , "sv"
MMTelekinesis_maxforce 1500 , "sv"
MMTelekinesis_maxmass 250 , "sv"
MMTelekinesis_mega_pullforce 4000 , "sv"
MMTelekinesis_minforce 700 , "sv"
MMTelekinesis_pullforce 4000 , "sv"
MMTelekinesis_tracelength 250 , "sv"
mod_forcedata 1 Forces all model file data into cache on model load.
mod_load_async 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_trace_load 0
mortar_visualize 0 , "sv"
motdfile 0 , "sv" The MOTD file to load.
+movedown cmd
-movedown cmd
+moveleft cmd
-moveleft cmd
+moveright cmd
-moveup cmd
mp3 cmd Show/hide mp3 player UI.
mp_allowNPCs 1 , "sv", "nf"
mp_allowspectators 1 , "sv", "rep" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 , "sv", "nf"
mp_chattime 10 , "sv", "rep" amount of time players can chat after the game is over
mp_decals 300 , "a"
mp_defaultteam 0 , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_facefronttime 3 , "sv", "rep" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0 , "sv", "nf"
mp_feetyawrate 720 , "sv", "rep" How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 , "sv", "nf"
mp_footsteps 1 , "sv", "nf"
mp_forcecamera 0 , "sv", "rep" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf"
mp_fraglimit 0 , "sv", "nf"
mp_friendlyfire 0 , "sv", "nf", "rep"
mp_ik 1 , "sv", "rep" Use IK on in-place turns.
mp_teamlist 0 , "sv", "nf"
mp_teamoverride 1 , "sv"
mp_teamplay 0 , "sv", "nf"
mp_timelimit 0 , "sv", "nf", "rep" game time per map in minutes
mp_weaponstay 0 , "sv", "nf"
muzzleflash_light 1 , "a", "cl"

N

Command Default Value Flags Description
name 0 , "a", "user", "print" Current user name
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 , "sv" RGBA color to draw as the background color for nav areas while editing.
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 , "sv"
nav_corner_adjust_adjacent 18 , "sv" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground 0 , "sv" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 , "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas cmd Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis 1 , "sv" When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points 0 , "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 , "sv" Duration in seconds to show nav area ID and attributes while editing
nav_show_danger 0 , "sv", "cheat" Show current 'danger' levels.
nav_show_ladder_bounds cmd Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes 0 , "sv"
nav_show_player_counts 0 , "sv", "cheat" Show current player counts in each area.
nav_slope_limit 0 , "sv" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid 0 , "sv" Snap to the nav generation grid when creating new nav areas
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 , "sv" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
net_blockmsg 0 , "cheat" 1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 , "cheat" Drops next n packets on client
net_fakelag 0 , "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 , "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 , "a", "cl" Draw the network usage graph
net_graphheight 64 , "cl"
net_graphpos 1 , "a", "cl"
net_graphsolid 1 , "a", "cl"
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1280 Max fragment bytes per packet
net_scale 5 , "a", "cl"
net_showdrop 0 Show dropped packets in console
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UPD packets summary to console
net_start cmd Inits multiplayer network sockets
next 0 , "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 0 , "sv"
npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_gameendally_deathmessage 1 , "sv", "cheat"
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 1 , "sv" Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 , "a", "sv" Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 0 , "sv"
npc_speakall cmd Force the npc to try and speak all thier responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow cmd Trigger NPC to think
npc_velocity cmd Displays targetted NPC velocity
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 0 , "sv"
npcarx_collision 1 , "sv"
npcarx_combo 1 , "sv"
npcarx_cut 1 , "sv"
npcarx_damage_override 0 , "sv"
npcarx_hitduration 0 , "cl"
npcarx_maxragdollfactor 0 , "cl"
npcarx_noblood 0 , "sv"
npcarx_ragdollforcemultiplyer 250 , "cl"

O

Command Default Value Flags Description
old_radiusdamage 0 , "sv", "rep"
overview_alpha 1 , "a", "cl" Overview map translucency.
overview_health 1 , "a", "cl" Show player's health in map overview.
overview_locked 1 , "a", "cl" Locks map angle, doesn't follow view angle.
overview_mode cmd 1|2>
overview_names 1 , "a", "cl" Show player's names in map overview.
overview_tracks 1 , "a", "cl" Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [

P

Command Default Value Flags Description
+parry cmd
-parry cmd
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 , "a" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 , "cl" Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl" Time duration of box filter to pass over phonemes.
phonemesnap 1 , "cl" Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 1 , "sv"
phys_penetration_error_time 10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 , "sv", "rep"
phys_speeds 0 , "sv"
phys_stressbodyweights 5 , "sv"
phys_timescale 1 , "sv" Scale time for physics
phys_upimpactforcescale 0 , "sv"
physcannon_maxforce 1500 , "sv", "cheat", "rep"
physcannon_maxmass 250 , "sv"
physcannon_mega_enabled 0 , "sv", "cheat", "rep"
physcannon_minforce 700 , "sv", "cheat", "rep"
physics_budget cmd Times the cost of each active object
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 , "sv"
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_choose_interp_pitch_parry_shield_angles 70 , "sv", "rep"
player_interp_FirstInterp 20 , "sv", "rep"
player_interp_FirstturnMagicPitch 0 , "sv", "rep"
player_interp_FirstturnPitch 0 , "sv", "rep"
player_interp_FirstturnPitchIdle 0 , "sv", "rep"
player_interp_FirstturnPitchMagic_FireTrap 0 , "sv", "rep"
player_interp_FirstturnPitchMagic_Xana 0 , "sv", "rep"
player_interp_FirstturnPitchMagic_Xana_BigSlashIdle 0 , "sv", "rep"
player_interp_FirstturnPitchNoChange 1 , "sv", "rep"
player_interp_FirstturnPitchParry 0 , "sv", "rep"
player_interp_FirstturnPitchParryShieldDown 0 , "sv", "rep"
player_interp_FirstturnPitchParryShieldUp 0 , "sv", "rep"
player_interp_FirstturnYaw 0 , "sv", "rep"
player_interp_FirstturnYawIdle 0 , "sv", "rep"
player_interp_FirstturnYawMagic_FireTrap 0 , "sv", "rep"
player_interp_FirstturnYawMagic_Xana_BigSlashIdle 0 , "sv", "rep"
player_interp_FirstturnYawParry 0 , "sv", "rep"
player_interp_speedlock_first_pitch 4 , "sv", "rep"
player_interp_speedlock_first_yaw 4 , "sv", "rep"
player_interp_speedlock_FirstturnYaw_Coeff 8 , "sv", "rep"
player_old_armor 0 , "sv"
player_search_affinecollision 1 , "sv"
player_search_cone_npc 0 , "sv"
player_search_cone_other 0 , "sv"
player_search_hull 10 , "sv"
player_search_impact 0 , "sv"
player_showpredictedposition 0 , "sv"
player_showpredictedposition_timestep 1 , "sv"
player_squad_double_tap_time 0 , "sv"
player_squad_transient_commands 1 , "sv", "rep"
player_throwforce 1000 , "sv"
player_time_to_remove_adrenaline 20 , "sv"
player_value_remove_from_adrenaline 1 , "sv"
+playergrab cmd
-playergrab cmd
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
pouetpitch 0 , "sv", "rep"
pouetpitch2 0 , "sv", "rep"
pouetroll 90 , "sv", "rep"
pouetroll2 0 , "sv", "rep"
pouetyaw 90 , "sv", "rep"
pouetyaw2 0 , "sv", "rep"
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
props_break_max_pieces -1 , "matsys"
props_break_max_pieces_perframe -1 , "sv", "rep" Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 , "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar 0 , "cheat", "cl" Entity variable to watch in prediction system for changes.

Q

Command Default Value Flags Description
quit cmd Exit the engine.

R

Command Default Value Flags Description
r_3dnow cmd
r_3dsky 1 , "cheat", "cl" Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60 , "cheat", "cl"
r_AirboatPitchCurveZero 25 , "cheat", "cl"
r_AirboatRollCurveLinear 120 , "cheat", "cl"
r_AirboatRollCurveZero 90 , "cheat", "cl"
r_AirboatViewBlendTo 1 , "cheat", "cl"
r_AirboatViewBlendToScale 0 , "cheat", "cl"
r_AirboatViewBlendToTime 1 , "cheat", "cl"
r_AirboatViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_AirboatViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_AirboatViewZHeight 0 , "sv", "cheat", "nf", "rep"
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 0 , "cheat"
r_AverageShadowLight 1 , "cl"
r_AverageShadowLightSpeed 10 , "cl"
r_avglight 0
r_avglightmap 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 , "cheat"
r_colorstaticprops 0 , "cheat"
r_debugcheapwater 0 , "cheat", "cl"
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 5 Decals under this size in pixels are culled
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_DispBuildable 0 , "cheat"
r_DispDrawAxes 0
r_DispWalkable 0 , "cheat"
r_DoCovertTransitions 1 , "numeric", "cl"
r_dopixelvisibility 1 , "cl"
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 , "cheat", "cl"
r_drawbrushmodels 1 , "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 , "cheat" Draw clip brushes
r_drawdecals 1 , "cheat" Render decals.
r_drawdetailprops 1 , "matsys"
r_DrawDisp 1 , "cheat" Toggles rendering of displacment maps
r_drawentities 1 , "cheat"
r_drawflecks 1 , "matsys"
r_drawfullskybox 1 , "cheat"
r_drawleaf -1 , "cheat" Draw the specified leaf.
r_drawlightcache 0 , "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 , "cheat"
r_drawlights 0 , "cheat"
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 , "cheat"
r_drawmodelstatsoverlay 0 , "cheat"
r_drawmodelstatsoverlaydistance 500 , "cheat"
r_drawmodelstatsoverlaymax 1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"
r_drawopaqueworld 1 , "cheat", "cl"
r_drawothermodels 1 , "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl" Show the occlusion proxies
r_DrawPortals 0 , "cheat"
r_DrawRain 1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"
r_drawropes 1 , "cheat", "cl"
r_DrawShadowLight 0 , "cl"
r_drawskybox 1 , "cheat"
r_DrawSpecificStaticProp -1
r_drawsprites 1 , "cheat", "cl"
r_drawstaticprops 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 1 , "cheat", "cl"
r_drawtranslucentworld 1 , "cheat"
r_drawvgui 1 , "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"
r_drawworld 1 , "cheat" Render the world.
r_dscale_basefov 90 , "cheat"
r_dscale_fardist 2000 , "cheat"
r_dscale_farscale 4 , "cheat"
r_dscale_neardist 100 , "cheat"
r_dscale_nearscale 1 , "cheat"
r_dynamic 1
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 , "a"
r_eyemove 1 , "a"
r_eyes 1
r_eyeshift_x 0 , "a"
r_eyeshift_y 0 , "a"
r_eyeshift_z 0 , "a"
r_eyesize 0 , "a"
r_eyewaterepsilon 7 , "cheat", "cl"
r_farz -1 , "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 1 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant 0 , "cheat", "cl"
r_flashlightdrawfrustum 0 , "cl"
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 600 , "cheat", "cl"
r_flashlightfov 120 , "cheat", "cl"
r_flashlightlinear 100 , "cheat", "cl"
r_flashlightlockposition 0 , "cheat", "cl"
r_flashlightmodels 1 , "cl"
r_flashlightnear 1 , "cheat", "cl"
r_flashlightnodraw 0
r_flashlightoffsetx 10 , "cheat", "cl"
r_flashlightoffsety -20 , "cheat", "cl"
r_flashlightoffsetz 24 , "cheat", "cl"
r_flashlightquadratic 0 , "cheat", "cl"
r_flashlightvisualizetrace 0 , "cheat", "cl"
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_JeepFOV 90 , "cheat", "cl"
r_JeepViewBlendTo 1 , "cheat", "cl"
r_JeepViewBlendToScale 0 , "cheat", "cl"
r_JeepViewBlendToTime 1 , "cheat", "cl"
r_JeepViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_JeepViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_JeepViewZHeight 10 , "sv", "cheat", "nf", "rep"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 1 , "cheat"
r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1
r_lightstyle -1
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_lod_noupdate 0
r_mapextents 16384 , "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 10
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_MM_MinAmbient 0 , "studio"
r_mmx cmd
r_modellodscale 1 , "studio" 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 0 , "cheat"
r_nearz 1 , "cl"
r_newflashlight 1 , "cheat", "cl"
r_newproplighting 0
r_nohw 0 , "cheat"
r_norefresh 0
r_nosw 0 , "cheat"
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X4031466030f the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 , "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable 0
r_overlayfademax 1200
r_overlayfademin 1000
r_overlaywireframe 0
r_PhysPropStaticLighting 1 , "cl"
r_pixelvis_partial 1 , "cl"
r_portalscloseall 0
r_portalsopenall 0
r_PortalTestEnts 1 , "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfo cmd
r_propsmaxdist 1200 , "cl" Maximum visible distance
r_radiosity 4 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_radiosity_nostealth 0
r_rainalpha 0 , "cl"
r_rainalphapow 0 , "cl"
r_raindensity 0 , "cl"
r_RainHack 0 , "cl"
r_rainlength 0 , "cl"
r_RainProfile 0 , "cl" Enable/disable rain profiling.
r_RainRadius 1500 , "cl"
r_RainSideVel 400 , "cl" How much sideways velocity rain gets.
r_RainSimulate 1 , "cl" Enable/disable rain simulation.
r_rainspeed 1200 , "cl"
r_RainSplashPercentage 20 , "cl"
r_rainwidth 1 , "cl"
r_renderoverlayfragment 1
r_rootlod 0 Root LOD
r_ropebatch 1 , "cl"
r_ropetranslucent 1 , "cl"
r_screenfademaxsize 0 , "matsys"
r_screenfademinsize 0 , "matsys"
r_screenoverlay cmd
r_sequence_debug 0 , "cl"
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0 , "cheat"
r_shadowmaxrendered 32 , "cl"
r_shadowrendertotexture 1
r_shadows 1
r_shadowwireframe 0 , "cheat"
r_showenvcubemap 0 , "cheat"
r_ShowViewerArea 0
r_skin 0
r_skybox 1 , "cheat", "cl" Enable the rendering of sky boxes
r_snapportal -1
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse cmd
r_sse2 cmd
r_staticpropinfo 0
r_teeth 1
r_TransitionSensitivity 6 , "cl" Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 1 , "cl"
r_vehicleBrakeRate 1 , "sv", "cheat"
r_vehicleDrawDebug 0 , "sv", "cheat"
r_VehicleViewClamp 1 , "cheat", "cl"
r_VehicleViewDampen 1 , "sv", "cheat", "nf", "rep"
r_visocclusion 0 , "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 , "cheat"
r_visualizelighttracesshowfulltrace 0 , "cheat"
r_visualizeproplightcaching 0 , "cl"
r_visualizetraces 0 , "cheat"
r_WaterDrawReflection 1 , "cl" Enable water reflection
r_WaterDrawRefraction 1 , "cl" Enable water refraction
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_webpatch 1 , "cl"
r_worldlightmin 0
r_worldlights 2 number of world lights to use per vertex
rate 30000 , "user" Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
+reload cmd
-reload cmd
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_confirm cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
restart_assassin cmd Restarts the map as an assassin
restart_warrior cmd Restarts the map as a warrior
restart_wizard cmd Restarts the map as a wizard
retry cmd Retry connection to last server.
revert cmd Revert convars to their default values.
+right cmd
-right cmd
room_type 0 , "demo"
rope_averagelight 1 , "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 , "cl" Collide rope with the world
rope_drawlines 0 , "cl"
rope_server_smooth 1 , "cl" Do an antialiasing effect on ropes
rope_server_smooth_enlarge 1 , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_server_smooth_maxalpha 0 , "cl" Alpha for rope antialiasing effect
rope_server_smooth_maxalphawidth 1 , "cl"
rope_server_smooth_minalpha 0 , "cl" Alpha for rope antialiasing effect
rope_server_smooth_minwidth 0 , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_server_subdiv 2 , "cl" Rope subdivision amount
rope_shake 0 , "cl"
rope_smooth 1 , "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge 1 , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 , "cl"
rope_smooth_minalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0 , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 2 , "cl" Rope subdivision amount
rope_wind_dist 1000 , "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
ropeserver_angletoadd 0 , "sv"
ropeserver_coeff_detach 35 , "sv"
ropeserver_coeff_dist_up_down 30 , "sv"
ropeserver_coeff_jump 225 , "sv"
ropeserver_coeff_jump_back 100 , "sv"
ropeserver_coeff_jump_up 15000 , "sv"
ropeserver_collisioncoeff 10 , "sv"
ropeserver_debug_drawline 0 , "sv"
ropeserver_deccelaration 0 , "sv"
ropeserver_decreasespeed_when_max_angle 0 , "sv"
ropeserver_dist_reference 600 , "sv"
ropeserver_distcollision 100 , "sv"
ropeserver_distmax 650 , "sv"
ropeserver_distnpc 14 , "sv", "rep"
ropeserver_drawlines 0 , "cl"
ropeserver_force_attach_to_rope 1050 , "sv"
ropeserver_interp_begin 20 , "sv", "rep"
ropeserver_interp_distcalibrage 5 , "sv"
ropeserver_interp_distyaw 5 , "cl"
ropeserver_max_angle 0 , "sv"
ropeserver_max_down 80 , "sv"
ropeserver_max_up 40 , "sv"
ropeserver_maxLenghtToAccroch 100 , "sv"
ropeserver_maxspeed 400000 , "sv"
ropeserver_min_speed_to_apply_wind 800 , "sv"
ropeserver_mincoeff_ondist 0 , "sv"
ropeserver_mindist_endlockpoint 30 , "sv"
ropeserver_minus_ground 20 , "sv"
ropeserver_playerforce 800000 , "sv"
ropeserver_playerforce_ondist 1 , "sv"
ropeserver_ropeturnyaw 20 , "sv"
ropeserver_ropeturnyaw_increment 10 , "sv"
ropeserver_slack 100 , "sv"
ropeserver_speed_max_after_jump 150 , "sv"
ropeserver_speed_max_to_add_jump 8000 , "sv"
ropeserver_startplayerforce 200000 , "sv"
ropeserver_touchspeed 100 , "sv"

S

Command Default Value Flags Description
save cmd Saves current game.
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
say cmd Display player message
say_team cmd Display player message to team
scene_allowoverrides 1 , "sv" When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 1 , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 , "sv" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook 0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 , "a", "sv" When moving, show the end location.
+score cmd
-score cmd
scr_centertime 2 , "cl"
screenshot cmd Take a screenshot.
sensitivity 9 , "a", "sv", "rep" Mouse sensitivity.
servercfgfile 0 , "sv"
set_screen_effect_param cmd Set a parameter for one of the screen space effects.
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Addes a new user info value
setmaster cmd
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 , "cl" Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
-showbudget cmd
+showbudget cmd
-showbudget_texture cmd
+showbudget_texture cmd
showbudget_texture 0 Enable the texture budget panel.
-showbudget_texture_global cmd
+showbudget_texture_global cmd
showconsole cmd Show the console.
showhitlocation 0 , "sv"
showinfo cmd Shows a info panel: <type> <title> <message> [<command>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 , "cl" Display number of particles drawn per frame
+showscores cmd
-showscores cmd
showtriggers 0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
-showvprof cmd
+showvprof cmd
singlestep 0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_allow_autoaim 1 , "sv", "rep"
sk_ally_regen_time 0 , "sv" Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1 , "sv", "rep"
sk_ammo_qty_scale2 1 , "sv", "rep"
sk_ammo_qty_scale3 0 , "sv", "rep"
sk_auto_reload_time 3 , "sv", "rep"
sk_autoaim_scale1 1 , "sv", "rep"
sk_autoaim_scale2 0 , "sv", "rep"
sk_battery 0 , "sv"
sk_bullseye_health 0 , "sv"
sk_crow_health 1 , "sv"
sk_crow_melee_dmg 0 , "sv"
sk_dmg_inflict_scale1 1 , "sv", "rep"
sk_dmg_inflict_scale2 1 , "sv", "rep"
sk_dmg_inflict_scale3 0 , "sv", "rep"
sk_dmg_sniper_penetrate_npc 0 , "sv", "rep"
sk_dmg_sniper_penetrate_plr 0 , "sv", "rep"
sk_dmg_take_scale1 0 , "sv", "rep"
sk_dmg_take_scale2 1 , "sv", "rep"
sk_dmg_take_scale3 1 , "sv", "rep"
sk_fraggrenade_radius 0 , "sv"
sk_max_357 0 , "sv", "rep"
sk_max_alyxgun 0 , "sv", "rep"
sk_max_ar2 0 , "sv", "rep"
sk_max_ar2_altfire 0 , "sv", "rep"
sk_max_buckshot 0 , "sv", "rep"
sk_max_crossbow 0 , "sv", "rep"
sk_max_gauss_round 0 , "sv", "rep"
sk_max_grenade 0 , "sv", "rep"
sk_max_pistol 0 , "sv", "rep"
sk_max_rpg_round 0 , "sv", "rep"
sk_max_smg1 0 , "sv", "rep"
sk_max_smg1_grenade 0 , "sv", "rep"
sk_max_sniper_round 0 , "sv", "rep"
sk_npc_arm 1 , "sv"
sk_npc_chest 1 , "sv"
sk_npc_dmg_357 0 , "sv", "rep"
sk_npc_dmg_airboat 0 , "sv", "rep"
sk_npc_dmg_alyxgun 0 , "sv", "rep"
sk_npc_dmg_ar2 0 , "sv", "rep"
sk_npc_dmg_arxshield 0 , "sv"
sk_npc_dmg_arxsword 0 , "sv"
sk_npc_dmg_buckshot 0 , "sv", "rep"
sk_npc_dmg_crossbow 0 , "sv", "rep"
sk_npc_dmg_fraggrenade 0 , "sv"
sk_npc_dmg_grenade 0 , "sv", "rep"
sk_npc_dmg_gunship 0 , "sv", "rep"
sk_npc_dmg_gunship_to_plr 0 , "sv", "rep"
sk_npc_dmg_pistol 0 , "sv", "rep"
sk_npc_dmg_rpg_round 0 , "sv", "rep"
sk_npc_dmg_smg1 0 , "sv", "rep"
sk_npc_dmg_smg1_grenade 0 , "sv", "rep"
sk_npc_dmg_sniper_round 0 , "sv", "rep"
sk_npc_head 2 , "sv"
sk_npc_leg 1 , "sv"
sk_npc_stomach 1 , "sv"
sk_player_arm 1 , "sv"
sk_player_chest 1 , "sv"
sk_player_head 2 , "sv"
sk_player_leg 1 , "sv"
sk_player_stomach 1 , "sv"
sk_plr_dmg_357 0 , "sv", "rep"
sk_plr_dmg_airboat 0 , "sv", "rep"
sk_plr_dmg_alyxgun 0 , "sv", "rep"
sk_plr_dmg_ar2 0 , "sv", "rep"
sk_plr_dmg_arxshield 0 , "sv"
sk_plr_dmg_arxsword 0 , "sv"
sk_plr_dmg_buckshot 0 , "sv", "rep"
sk_plr_dmg_crossbow 0 , "sv", "rep"
sk_plr_dmg_fraggrenade 0 , "sv"
sk_plr_dmg_grenade 0 , "sv", "rep"
sk_plr_dmg_pistol 0 , "sv", "rep"
sk_plr_dmg_rpg_round 0 , "sv", "rep"
sk_plr_dmg_smg1 0 , "sv", "rep"
sk_plr_dmg_smg1_grenade 0 , "sv", "rep"
sk_plr_dmg_sniper_round 0 , "sv", "rep"
sk_plr_grenade_drop_time 30 , "sv", "rep"
sk_plr_health_drop_time 30 , "sv", "rep"
sk_plr_num_shotgun_pellets 7 , "sv", "rep"
sk_suitcharger 0 , "sv"
sk_suitcharger_citadel 0 , "sv"
sk_suitcharger_citadel_maxarmor 0 , "sv"
slist cmd List servers on your LAN.
smoothstairs 1 , "sv", "rep" Smooth player eye z coordinate when traversing stairs.
smoothstairs_interp 100 , "sv", "rep"
smoothstairs_interp_sprint 150 , "sv", "rep"
smoothstairs_stepsize 18 , "sv", "rep"
snapto cmd
snd_async_buffer_spew 0
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround 0 , "a"
snd_disable_mixer_duck 0
snd_duckerattacktime 0 , "a"
snd_duckerreleasetime 2 , "a"
snd_duckerthreshold 0 , "a"
snd_ducktovolume 0 , "a"
snd_flushasync cmd Flush all unlocked async .wav data
snd_foliage_db_loss 4
snd_gain 1
snd_gain_max 1
snd_gain_min 0
snd_mixahead 0 , "a"
snd_musicvolume 0 , "a" Music volume
snd_noextraupdate 0
snd_obscured_gain_dB -2 , "cheat"
snd_pitchquality 1 , "a"
snd_profile 0 , "demo"
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60
snd_refdist 36
snd_restart cmd Restart sound system.
snd_show 0 , "cheat" Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 , "cheat"
snd_soundmixer 0
snd_surround_speakers 2
snd_visualize 0 , "cheat" Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 , "sv", "rep" How long looping soundpatch captions should display for.
soundscape_debug 0 , "sv" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime 3 , "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 , "a", "cl"
spec_track 0 , "cl" Tracks an entity in spec mode
+speed cmd
-speed cmd
speed_drift_in_stoneskin 60 , "sv", "rep"
speed_to_reinit_headturn 0 , "sv"
SpellFXSize 0 , "cl"
spike cmd generates a fake spike
+sprint cmd
-sprint cmd
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0 , "sv"
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
+strafe cmd
-strafe cmd
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 , "a", "sv"
surfaceprop cmd Reports the surface properties at the cursor
sv_accelerate 10 , "sv", "nf", "rep"
sv_airaccelerate 10 , "sv", "nf", "rep"
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 , "sv", "nf" Players can hear all other players, no team restrictions
sv_alternateticks 1 , "matsys"
sv_autojump 0 , "sv"
sv_autoladderdismount 1 , "sv", "rep" Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 1 , "a" Set to 1 to allow autosaves.
sv_backspeed 0 , "a", "sv", "rep" How much to slow down backwards motion
sv_bone_setup_report 0 , "sv"
sv_bounce 0 , "sv", "nf", "rep" Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 , "nf", "rep" Allow cheats on server
sv_consistency 1 , "rep" Whether the server enforces file consistency for critical files
sv_contact 0 Contact email for server sysop
sv_debug_player_use 0 , "sv", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 0 , "sv" Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 , "rep" Location from which clients can download missing files
sv_dumpresponses 0 , "sv" Dump all response_rules.txt and rules (requires restart)
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_findsoundname cmd Find sound names which reference the specified wave files.
sv_footsteps 1 , "sv", "nf", "rep" Play footstep sound for players
sv_forcepreload 0 , "a" Force server side preloading.
sv_forcesendduringpause 0 Forces network updates during pause
sv_friction 4 , "sv", "nf", "rep" World friction.
sv_gravity 600 , "sv", "nf", "rep" World gravity.
sv_infinite_aux_power 0 , "sv", "cheat"
sv_instancebaselines 1 Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 0 , "sv", "rep" When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lagflushbonecache 1 , "sv" Flushes entity bone cache on lag compensation
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 , "a" Log server information to only one file.
sv_logbans 0 , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 , "a" Echo log information to the console.
sv_logfile 1 , "a" Log server information in the log file.
sv_logsdir 0 , "a" Folder in the game directory where server logs will be stored.
sv_massreport 0 , "sv"
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxspeed 320 , "sv", "nf", "rep"
sv_maxunlag 1 , "sv" Maximum lag compensation in seconds
sv_maxupdaterate 60 Maximum updates per second that the server will allow
sv_maxvelocity 25000 , "sv", "rep" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 0 Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 Minimum updates per second that the server will allow
sv_mm_packentity_debug 1
sv_netvisdist 10000 , "sv", "cheat" Test networking visibility distance
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep"
sv_noclipduringpause 0 , "sv", "cheat", "rep" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 3 , "a", "sv", "nf", "rep"
sv_npc_talker_maxdist 1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_password 0 , "nf", "prot" Server password for entry into multiplayer games
sv_pausable 0 , "nf" Is the server pausable.
sv_precacheinfo cmd Show precache info.
sv_pushaway_clientside 0 , "sv", "rep" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 15 , "sv", "rep" Minimum size of pushback objects
sv_pushaway_force 30000 , "sv", "rep" How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 1000 , "sv", "rep" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 10000 , "sv", "cheat", "rep" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 75 , "sv", "rep" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 , "sv", "cheat", "rep" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_robust_explosions 1 , "sv", "rep"
sv_rollangle 3 , "sv", "nf", "rep" Max view roll angle
sv_rollspeed 200 , "sv", "nf", "rep"
sv_sendtables 0 Force full sendtable sending path.
sv_show_crosshair_target 0 , "sv"
sv_showhitboxes -1 , "sv", "cheat" Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 0 , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 0 , "a", "sv", "rep" Current name of the skybox texture
sv_soundemitter_filecheck cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 , "sv", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate 5 , "a", "sv", "nf", "rep"
sv_specnoclip 1 , "a", "sv", "nf", "rep"
sv_specspeed 3 , "a", "sv", "nf", "rep"
sv_stats 1 Collect CPU usage stats
sv_stepsize 18 , "sv", "nf", "rep"
sv_stopspeed 50 , "sv", "nf", "rep" Minimum stopping speed when on ground.
sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0 , "sv", "rep"
sv_teststepsimulation 1 , "sv"
sv_thinktimecheck 0 , "sv" Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 , "sv", "rep" Turns on turbo physics
sv_unlag 1 , "sv" Enables player lag compensation
sv_unlag_debug 0 , "sv"
sv_unlag_fixstuck 0 , "sv" Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 1 , "a" Highest unlocked game chapter.
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 , "a", "nf"
sv_wateraccelerate 10 , "sv", "nf", "rep"
sv_waterdist 12 , "sv", "rep" Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 , "sv", "nf", "rep"

T

Command Default Value Flags Description
template_debug 0 , "sv"
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name>
test_nav_opt 1 , "sv"
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd
Test_ProxyToggle_SetValue cmd
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running.
Test_Wait cmd
Test_WaitForCheckPoint cmd
testhudanim cmd Test a hud element animation. Arguments: <anim name>
TestInFront cmd Display all box of Controller links (use on fire) which don't allow to npc to pass through except they are already in.
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 , "a" height in pixels of the budget panel
texture_budget_panel_width 512 , "a" width in pixels of the budget panel
texture_budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 , "a" number of pixels from the top side of the game screen to draw the budget panel
think_limit 10 , "sv", "rep" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
togglecharsheet cmd Toggles the Character Sheet
toggleconsole cmd Show/hide the console.
+torch cmd
-torch cmd
torch_absorbrate 3 , "sv"
torch_dmgbase 1 , "sv"
torch_dmginterval 1 , "sv"
torch_dmgscale 0 , "sv"
torch_extabsorb 5 , "sv"
torch_extscale 12 , "sv"
torch_growthrate 1 , "sv"
torch_heatscale 1 , "sv"
torch_incomingheatscale 0 , "sv"
torch_maxabsorb 50 , "sv"
trace_report 0 , "sv"
tracer_extra 1 , "cl"
tt 0 , "cl"
tt2 0 , "cl"
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_chattimelimit 3 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 10 , "sv" SrcTV broadcast delay in seconds
tv_delaymapchange 0 , "sv" Delays map change until broadcast is complete
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTVserver.
tv_maxrate 5000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_name 0 SourceTV host name
tv_nochat 0 , "a", "user" Don't receive chat messages from other SourceTV spectators
tv_overrideroot 0 Overrides the SourceTV master root address.
tv_password 0 , "nf", "prot" SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 , "nf", "prot" SourceTV password for relay proxies
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Ticks broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.

U

Command Default Value Flags Description
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
+use cmd
-use cmd
use cmd Use a particular weapon Arguments: <weapon_name>
usebelt1 cmd
usebelt2 cmd
usebelt3 cmd
usebelt4 cmd
usebelt5 cmd
usebelt6 cmd
usebelt7 cmd
usebelt8 cmd
usebelt9 cmd
user cmd Show user data.
users cmd Show user info for players on server.

V

Command Default Value Flags Description
v_centermove 0 , "cl"
v_centerspeed 500 , "cl"
v_ipitch_cycle 1 , "cl"
v_ipitch_level 0 , "cl"
v_iroll_cycle 0 , "cl"
v_iroll_level 0 , "cl"
v_iyaw_cycle 2 , "cl"
v_iyaw_level 0 , "cl"
vcollide_wireframe 0 , "cheat"
vcollide_wireframe_axes 0
vcr_verbose 0 Write extra information into .vcr file.
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
-vgui_drawtree cmd
+vgui_drawtree cmd
vgui_drawtree 0 , "cheat" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_togglepanel cmd show/hide vgui panel by name.
viewanim_addkeyframe cmd
viewanim_create cmd
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 85 , "cheat", "cl"
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_clientdebug 0 , "cl"
voice_dsound 0
voice_enable 1 , "a"
voice_fadeouttime 0
voice_forcemicrecord 1 , "a"
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 , "user"
voice_maxgain 10
voice_modenable 1 , "a", "cl" Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 , "a"
voice_serverdebug 0 , "sv"
voice_showchannels 0
voice_showincoming 0
voice_steal 2
-voicerecord cmd
+voicerecord cmd
volume 0 , "a" Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 , "a"
vprof_graphwidth 256 , "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 , "sv"
vprof_scope_entity_thinks 0 , "sv"
vprof_unaccounted_limit 0 , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 , "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 , "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
wait cmd Stop command parsing until next frame.
+walk cmd
-walk cmd
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_edit_staticprop_ambient cmd When in WC edit mode, edits the selected prop ambient
wc_link_edit cmd
wc_update_entity cmd Updates the entity's position/angles when in edit mode
weapon_showproficiency 0 , "sv"
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Default Value Flags Description
+xana cmd :
-xana cmd

Y

Command Default Value Flags Description
N/A N/A N/A N/A

Z

Command Default Value Flags Description
+zoom cmd
-zoom cmd
zoom_sensitivity_ratio 1 , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.