Gameinfo.txt/Counter-Strike Source

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From: Counter-Strike: Source Counter-Strike: Source

gameinfo.txt
txt
"GameInfo" { game "Counter-Strike Source" title "COUNTER-STRIKE'" title2 "source" type multiplayer_only nomodels 1 nohimodel 1 nocrosshair 0 advcrosshair 3 bots 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0 FileSystem { SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2). // // Setup engine search paths. // // If a search path contains "_english", and the current language is not english, then // another search path will be inserted above the english one by replacing "_english" with // the appropriate language. // // To debug how the engine has parsed this file, type "path" at the console. // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // |all_source_engine_paths| points at the directory cintaining HL2 shared content. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod cstrike/custom/* // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game+mod cstrike/cstrike_english.vpk game+mod cstrike/cstrike_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the cstrike directory as a game search path. This is also where where writes // to the "game" path go. game+game_write cstrike // Where the game's binaries are gamebin cstrike/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform // Random files downloaded from gameservers go into a seperate directory, so // that it's easy to keep those files segregated from the official game files // or customizations intentially installed by the user. // // This directory is searched LAST. If you visit a server and download // a custom model, etc, we don't want that file to override the default // game file indefinitely (after you have left the server). Servers CAN have // custom content that overrides the default game files, it just needs to be // packed up in the .bsp file so that it will be mounted as a map search pack. // The map search pack is mounted at the top of the search path list, // but only while you are connected that server and on that map. game+download cstrike/download } } }