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This mod for Source has been released! Download it now.

Awakening Awakening is a Half-Life 2 Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrived at City 17, and where the antlions come from.


Menu - click to enlarge
Chapter 1 Wakeup Call - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 3 Kilo Base - click to enlarge
Chapter 4 Citadel Foundations - click to enlarge
Chapter 5 Antlion Infestation - click to enlarge
Note.pngNote:Future official releases on the Half-Life 2 story might contradict with this mod.

The mod should have a playtime of roughly one hour leading you through an intro and 5 playable levels. Starting at an underground complex much like Black Mesa, leading you through an outdoor snow environment into a Russian submarine base, an early Combine citadel structure and an ancient location that the Combine is researching.


  • Around 1 hour of gameplay including some small puzzles.
  • Custom textures, world models (props), custom music and some custom voices.
  • 3 to 4 different environments.


I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started singleplayer again and this is the result.

Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.

I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.



Level Design, Modeling, Choreography's.
Alex Mcgery
Textures, skins and some concepts.
Tess Snider
Female voices.
Robert Ducat
Breen and Scientist voices.
Matthew Ducat
G-man voices.

Localized versions

Due to a bug with Source SDK Base, closed captions don't work and no localized versions are planned.

External links