scripted_startrush

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scripted_startrush is a point entity available in Paranoia Paranoia. Which makes the monster run to the desired point.

Application

Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.

Keyvalues

Targeted monster (target) <targetname>
Monster
Fire after move (netname) <string>
Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
Move to this entity (message) <string>
Entity to run to (if left blank it will run to this scripted_startrush)
Area radius (frags) <integer>
The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
Move type (weapons) <choices>
Value Description
0 Run
1 Walk