List of Codename: Loop entities
Jump to navigation
Jump to search
This page documents information about a third-party game running on a non-Valve engine. This information is documented here because it has technical and/or historical relevance to Valve's engines.
This is a list of all Codename: Loop entities that can be placed through level editors.
Note:This list contains only FGD entities. Codename: Loop fgd file is based on Half-Life fgd.
ambient_*
ammo_*
dialogue_*
env_*
- env_beam
- env_beverage
- env_blood
- env_dialogue
- env_explosion
- env_fade
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_clip
- func_collision
- func_collision_toggle
- func_conveyor
- func_door
- func_door_rotating
- func_fade_zone
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tracktrain
- func_traincontrols
- func_train
- func_wall_fade
- func_wall
- func_wall_toggle
- func_water
game_*
- game_camera
- game_counter
- game_counter_set
- game_end
- game_gravity
- game_nextlevel
- game_objective_goal
- game_objective
- game_player_equip
- game_player_hurt
- game_restart
- game_text
- game_transition
- game_view
info_*
item_*
itemmaker_*
light_*
model_*
monster_*
- monster_alien_grunt
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bullsquid
- monster_cockroach
- monster_forklift
- monster_gman
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_holo
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tripmine
- monster_vortigaunt
- monster_zombie
multi_*
path_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_cdaudio
- trigger_changetarget
- trigger_cine
- trigger_counter
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_pit
- trigger_push
- trigger_random
- trigger_relay
- trigger_teleport
weapon_*
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_glock
- weapon_handgrenade
- weapon_hivehand
- weapon_mp5
- weapon_revolver
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
Unincluded
- canshooter
- gibshooter
- infodecal
- itemmaker
- light
- monstermaker
- multisource
- wallBase
- weaponbox
- worldspawn