List of Cthulhu entities
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This is a list of all Cthulhu entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
Cthulhu1.fgd
aiscripted_*
ambient_*
ammo_*
button_*
calc_*
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_customize
- env_decal
- env_dlight
- env_elight
- env_explosion
- env_fade
- env_fog
- env_footsteps
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_model
- env_particle
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sky
- env_sound
- env_spark
- env_sprite
- env_state
- env_warpball
func_*
- func_breakable
- func_burning_clip
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rlyehlock
- func_rotating
- func_rot_button
- func_shine
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
hud_*
info_*
- info_alias
- info_bigmomma
- info_group
- info_intermission
- info_landmark
- info_movewith
- info_node_air
- info_node
- info_node_stukabat
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
item_*
light_*
locus_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_butler
- monster_byakhee
- monster_candle
- monster_chicken_feathers
- monster_chicken
- monster_civilian_dead
- monster_civilian
- monster_cockroach
- monster_cow
- monster_cthonian
- monster_cthulhu
- monster_cultist
- monster_dagon
- monster_deepone
- monster_dimensionalshambler
- monster_dunwichhorror
- monster_dynamite
- monster_eihortvictim
- monster_eldersign
- monster_flyer_flock
- monster_formless_spawn
- monster_furniture
- monster_gangster
- monster_gargantua
- monster_generic_dead
- monster_generic
- monster_ghoul
- monster_greatrace
- monster_headcrab
- monster_huntinghorror
- monster_ichthyosaur
- monster_kingpin
- monster_leech
- monster_nightgaunt
- monster_orderly
- monster_policeman_dead
- monster_policeman
- monster_priest
- monster_ranulf
- monster_rat
- monster_rlyeh_seal
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_serpentman
- monster_sirhenry
- monster_sitting_civilian
- monster_sitting_scientist
- monster_snake
- monster_target
- monster_tentacle
- monster_trex
- monster_yodan
- monster_zombie_dead
- monster_zombie
motion_*
multi_*
path_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_bounce
- trigger_camera
- trigger_cdaudio
- trigger_changealias
- trigger_changecvar
- trigger_changelevel
- trigger_changetarget
- trigger_command
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_inout
- trigger_lightstyle
- trigger_monsterjump
- trigger_motion
- trigger_multiple
- trigger_once
- trigger_onsight
- trigger_push
- trigger_relay
- trigger_rottest
- trigger_sound
- trigger_startpatrol
- trigger_teleport
- trigger_transition
watcher_*
weapon_*
- weapon_drainlife
- weapon_dread_name
- weapon_dynamite
- weapon_eldersign
- weapon_knife
- weapon_lightninggun
- weapon_molotov
- weapon_powderofibn
- weapon_revolver
- weapon_rifle
- weapon_rlyeh_seal
- weapon_serpentstaff
- weapon_shotgun
- weapon_shrivelling
- weapon_swordcane
- weapon_tommygun
world_*
xen_*
Unincluded