List of Alien Swarm: Reactive Drop console commands and variables

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The following is a list of Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved (generated) Tuesday, 19-Sep-2023 12:18:31 UTC, Version 7.1.4.2
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • Descriptions with ** denote community modified descriptions and my not be entirely accurate.
  • This list does not include all console commands. Ex: jointeam <team|team number|character>.
  • Some commands are legacy commands or are "not hooked up to code".
  • Some commands may need developer mode (launch option -dev) in order to work.

Cvar list

_

Command Default Value Flags Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 client Automates fov command to server.
_record cmd Record a demo incrementally.
_restart cmd Shutdown and restart the engine.

A

Command Default Value Flags Description
achievement_debug 0 cheat, client, replicated Turn on achievement debug msgs.
achievement_disable 0 cheat, client, replicated Turn off achievements.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 archive
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 10 server
ai_auto_contact_solver 1 server
ai_block_damage 0 server
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 cheat, server Used to debug actbusy behavior. Usage:1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.2:
ai_debug_assault 0 server
ai_debug_avoidancebounds 0 server
ai_debug_directnavprobe 0 server
ai_debug_doors 0 server
ai_debug_dyninteractions 0 server Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 server
ai_debug_enemies 0 server
ai_debug_expressions 0 server Show random expression decisions for NPCs.
ai_debug_follow 0 server
ai_debug_loners 0 server
ai_debug_looktargets 0 server
ai_debug_los 0 cheat, server NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 server
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 server
ai_debug_shoot_positions 0 cheat, client, replicated
ai_debug_speech 0 server
ai_debug_squads 0 server
ai_debug_think_ticks 0 server
ai_debugscriptconditions 0 server
ai_default_efficient 0 server
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 cheat, server
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 server
ai_enable_fear_behavior 1 server
ai_expression_frametime 0 server Maximum frametime to still play background expressions.
ai_expression_optimization 0 server Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 server
ai_find_lateral_cover 1 server
ai_find_lateral_los 1 server
ai_follow_use_points 1 server
ai_follow_use_points_when_moving 1 server
ai_force_serverside_ragdoll 0 server
ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners 0 cheat, server
ai_lead_time 0 server
ai_LOS_mode 0 replicated, server
ai_moveprobe_debug 0 server
ai_moveprobe_jump_debug 0 server
ai_moveprobe_usetracelist 0 server
ai_nav_debug_experimental_pathing 0 server Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 0 server
ai_navigator_generate_spikes_strength 8 server
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 server
ai_no_node_cache 0 server
ai_no_select_box 0 server
ai_no_steer 1 server
ai_no_talk_delay 0 server
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 0 server
ai_path_adjust_speed_on_immediate_turns 1 server
ai_path_insert_pause_at_est_end 1 server
ai_path_insert_pause_at_obstruction 1 server
ai_post_frame_navigation 0 server
ai_radial_max_link_dist 512 server
ai_reaction_delay_alert 0 server
ai_reaction_delay_idle 0 server
ai_rebalance_thinks 1 server
ai_report_task_timings_on_limit 0 server
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 server
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 0 server Shows that bones that are setup every think
ai_shot_bias 1 server
ai_shot_bias_max 1 client, replicated
ai_shot_bias_min -1 client, replicated
ai_shot_stats 0 server
ai_shot_stats_term 1000 server
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 server
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 server
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 server
ai_spread_cone_focus_time 0 server
ai_spread_defocused_cone_multiplier 3 server
ai_spread_pattern_focus_time 0 server
ai_squad_attack_slots 4 cheat, server number of simultaneous attackers allowed in an AI squad
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 0 server
ai_strong_optimizations_no_checkstand 0 server
ai_task_pre_script 0 server
ai_test_los cmd Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 0 server
ai_think_limit_label 0 server
ai_use_clipped_paths 1 server
ai_use_efficiency 1 server
ai_use_frame_think_limits 1 server
ai_use_think_optimizations 1 server
ai_use_visibility_cache 1 server
ai_vehicle_avoidance 1 cheat, server
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
anim_3wayblend 1 client, replicated Toggle the 3-way animation blending code.
antlion_easycrush 1 cheat, server
askconnect_accept cmd Accept a redirect request by the server.
ASW_ActivateExtra cmd Activates the item in your extra inventory slot
ASW_ActivatePrimary cmd Activates the item in your primary inventory slot
ASW_ActivateSecondary cmd Activates the item in your secondary inventory slot
ASW_ActivateTertiary cmd Activates the item in your tertiary (temporary) inventory slot
asw_add_room_thumbnails_to_perforce 0 cheat, client Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines 1 cheat, server If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_afk cmd Leave current marine
asw_ai_button_hacking_scale 0 cheat, server Button panel hacking speed scale for AI marines
asw_ai_computer_data_download_scale 1 cheat, server Computer data download speed scale for AI marines
asw_ai_computer_hacking_scale 0 cheat, server Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior 1 cheat, server
asw_ai_fear_player_dist 720 cheat, server
asw_ai_report cmd Lists various AI and their efficiencies
asw_alien_batch cmd Creates a batch of aliens at the cursor
asw_alien_break_chance 0 server chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration 5 cheat, server Alien burn time
asw_alien_debug_death_style 0 cheat, client, replicated For debugging alien deaths
asw_alien_fancy_death_chance 0 server If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_footstep_interval 0 client Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde cmd Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed 0 cheat, client, replicated Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale 0 cheat, client, replicated
asw_alien_money_chance 1 cheat, server Chance of base aliens dropping money
asw_alien_object_motion_blur_scale 0 client
asw_alien_shadows 1 archive, client If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed 50 cheat, server Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy 0 cheat, server
asw_alien_speed_scale_hard 1 cheat, server
asw_alien_speed_scale_insane 1 cheat, server
asw_alien_speed_scale_normal 1 cheat, server
asw_alien_stunned_speed 0 cheat, client, replicated Fraction of speed to use when the alien is electrostunned
asw_alien_unlag 1 server Unlag alien positions by player's ping
asw_allow_detach 0 cheat, client, replicated Allow the camera to detach from the marine.
asw_allow_hull_shots 0 cheat, client, replicated
ASW_AllowBriefing cmd Lets you restart the briefing
asw_ammo_bag_burn_limit 30 cheat, server Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage 150 cheat, server Damage from ammo bag explosion
asw_ammo_bag_damage_radius 400 cheat, server Radius from ammo bag explosion
asw_ammo_bag_report cmd List contents of ammo bag
asw_ammo_bag_report_client cmd List contents of ammo bag in client.dll
asw_ammo_count_50calmg 200 cheat, client, replicated
asw_ammo_count_ammo_satchel 3 cheat, client, replicated
asw_ammo_count_ar2 30 cheat, client, replicated
asw_ammo_count_ar2_grenade 3 cheat, client, replicated
asw_ammo_count_autogun 250 cheat, client, replicated
asw_ammo_count_bait 9 cheat, client, replicated
asw_ammo_count_buff_grenade 5 cheat, client, replicated
asw_ammo_count_combat_rifle_shotgun 8 cheat, client, replicated
asw_ammo_count_cryo_cannon 200 cheat, client, replicated
asw_ammo_count_deagle 7 cheat, client, replicated
asw_ammo_count_devastator 70 cheat, client, replicated
asw_ammo_count_electrified_armor 3 cheat, client, replicated
asw_ammo_count_energy_shield 5 cheat, client, replicated
asw_ammo_count_energy_shield_max 8 cheat, client, replicated
asw_ammo_count_fire_extinguisher 200 cheat, client, replicated
asw_ammo_count_flamer 80 cheat, client, replicated
asw_ammo_count_flares 15 cheat, client, replicated
asw_ammo_count_flechette 60 cheat, client, replicated
asw_ammo_count_freeze_grenades 5 cheat, client, replicated
asw_ammo_count_gas_grenades 5 cheat, client, replicated
asw_ammo_count_grenade_launcher 6 cheat, client, replicated
asw_ammo_count_grenades 5 cheat, client, replicated
asw_ammo_count_heal_beacon 9 cheat, client, replicated
asw_ammo_count_heal_gun 100 cheat, client, replicated
asw_ammo_count_healampgun_amp 190 cheat, client, replicated
asw_ammo_count_healampgun_heal 50 cheat, client, replicated
asw_ammo_count_heavy_rifle 98 cheat, client, replicated
asw_ammo_count_heavy_rifle_charge 5 cheat, client, replicated
asw_ammo_count_hornet_barrage 3 cheat, client, replicated
asw_ammo_count_incendiary_grenades 7 cheat, client, replicated
asw_ammo_count_jump_jet 5 cheat, client, replicated
asw_ammo_count_laser_mines 12 cheat, client, replicated
asw_ammo_count_medkit 1 cheat, client, replicated
asw_ammo_count_medrifle 72 cheat, client, replicated
asw_ammo_count_medrifle_heal 50 cheat, client, replicated
asw_ammo_count_medsatchel 9 cheat, client, replicated
asw_ammo_count_mines 5 cheat, client, replicated
asw_ammo_count_mining_laser 50 cheat, client, replicated
asw_ammo_count_pdw 80 cheat, client, replicated
asw_ammo_count_pistol 24 cheat, client, replicated
asw_ammo_count_prifle_grenade 5 cheat, client, replicated
asw_ammo_count_prifle_grenade_max 8 cheat, client, replicated
asw_ammo_count_railgun 1 cheat, client, replicated
asw_ammo_count_rifle 98 cheat, client, replicated
asw_ammo_count_rifle_grenade 5 cheat, client, replicated
asw_ammo_count_rifle_grenade_max 8 cheat, client, replicated
asw_ammo_count_shield_bubble 3 cheat, client, replicated
asw_ammo_count_shotgun 4 cheat, client, replicated
asw_ammo_count_smart_bomb 1 cheat, client, replicated
asw_ammo_count_sniper_rifle 12 cheat, client, replicated
asw_ammo_count_stim 3 cheat, client, replicated
asw_ammo_count_stun_grenades 10 cheat, client, replicated
asw_ammo_count_t75 5 cheat, client, replicated
asw_ammo_count_tesla_gun 20 cheat, client, replicated
asw_ammo_count_tesla_trap 3 cheat, client, replicated
asw_ammo_count_vindicator 14 cheat, client, replicated
asw_ammo_count_vindicator_grenade 5 cheat, client, replicated
asw_ammo_count_vindicator_grenade_max 8 cheat, client, replicated
asw_arena 0 cheat, server Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale 1 cheat, server Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls 3 cheat, server Shuffle walls after how many waves?
asw_arena_wall_density_max 0 cheat, server Max density of random wall brushes in arena mode
asw_arena_wall_density_min 0 cheat, server Max density of random wall brushes in arena mode
asw_arena_wave cmd Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty 3 cheat, server How many waves before difficulty ramps up
asw_auto_override_computer 1 cheat, client, replicated
asw_auto_override_computer_delay 10 cheat, server Number of seconds after opening a locked computer to automatically use the override command
asw_auto_reload 1 archive, client, userinfo Whether your marines should autoreload when reaching 0 bullets
asw_background_color -2144460800.000 client Color of background tinting in briefing screens
asw_bait_launch_delay 0 client, replicated Delay before bait is thrown
asw_bait_refire_time 0 client, replicated Time between starting a new bait throw
asw_barrel_health_base 3 cheat, server Health of barrel at level 1
asw_barrel_health_growth 0 cheat, server % change in health per level
asw_batch_interval 5 cheat, server Time between successive batches spawning in the same spot
asw_blend_test_scale 0 cheat, server
asw_blind_follow 0 server Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time 30 cheat, client, replicated
asw_blink_debug 0 cheat, server
asw_blink_height 50 client, replicated
asw_blink_range 2000 cheat, client, replicated
asw_blink_time 0 cheat, client, replicated
asw_blink_visible_time 0 client, replicated
asw_blip_color_alien -16718206 client The blip color for mortars, harvesters, zombies, antlions
asw_blip_color_antlionguard -16776961 client The antlionguard blip color. Detection method may fail under very specific condions
asw_blip_color_boomer -1 client The boomer blip color.
asw_blip_color_buzzer -256 client The buzzer blip color.
asw_blip_color_drone -9539846 client The drone blip color.
asw_blip_color_marine_medic -16777024 client Blip color of medic marines
asw_blip_color_marine_officer -16728064 client Blip color of officer marines
asw_blip_color_marine_special -4194304 client Blip color of special weapon marines
asw_blip_color_marine_tech -16740672 client Blip color of tech marines
asw_blip_color_other_marine -16728064 client Blip color of other marines
asw_blip_color_other_marine_use_classtype 0 client Set to 1 to use other marines coloring by their class
asw_blip_color_parasite -16711936 client The parasite blip color.
asw_blip_color_parasite_defanged -16777088 client The parasite defanged blip color. Detection method requires correct parasite model
asw_blip_color_parasite_egg -16711766 client The parasite blip color while inside an egg.
asw_blip_color_queen -16776961 client The queen blip color.
asw_blip_color_ranger -65281 client The ranger blip color.
asw_blip_color_shaman -8388353 client The shaman blip color.
asw_blip_color_shieldbug -9502721 client The shieldbug blip color.
asw_blip_color_used_marine -16711681 client Blip color of used marine
asw_blip_speech_chance 0 cheat, server Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag 0 cheat, server Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval 3 cheat, server Interval between dropping off marines
asw_bloodhound_max_speed 600 cheat, server Max speed of dropship
asw_bloodhound_near_distance 500 cheat, server How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval 1 cheat, server Time between changing the random destination
asw_bloodhound_randomness 10 cheat, server Randomness applied to hovering destinations
asw_bloodhound_reset cmd Resets dropship sequence
asw_bloodhound_sway_speed 1 cheat, server How quickly the dropship sways side to side
asw_bloodhound_thrust 1200 cheat, server Change in velocity per second
asw_bloodhound_tolerance 50 cheat, server Distance dropship needs to be to reach destination
asw_bonus_charges 0 cheat, client, replicated Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max 1 cheat, server Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min 0 cheat, server Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction 0 cheat, server Friction
asw_boomer_blob_fuse 2 cheat, server Fuse length of cluster grenade
asw_boomer_blob_gravity 0 cheat, server Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time 0 cheat, server Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval 0 cheat, server How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale 0 cheat, server What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health 800 cheat, server
asw_boomer_inflate_debug 1 cheat, server
asw_boomer_inflate_speed 6 cheat, server
asw_breakable_aliens 1 client If set, aliens can break into ragdoll gibs
asw_buffgrenade -15719838 client Color of grenades
asw_buffgrenade_gravity 1000 cheat, server Gravity of buffgrenades
asw_build_map cmd
asw_build_speech_durations cmd Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails 0 cheat, client Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails cmd Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance 0 client
asw_buzzer_poison_duration 0 cheat, server Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail cmd Test shows cain mail
asw_cam_marine_blend 1 cheat, client Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist 412 cheat, client, replicated Marine Camera: Distance from marine.
asw_cam_marine_dist_2 80 cheat, client offset of camera in asw_controls 2
asw_cam_marine_dist_death 200 cheat, client Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate 50 cheat, client Marine Camera: Distance from marine.
asw_cam_marine_pitch 60 cheat, client, replicated Marine Camera: pitch.
asw_cam_marine_pitch_2 10 cheat, client pitch offset of camera in asw_controls 2
asw_cam_marine_pitch_death 50 cheat, client Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate 1000 cheat, client
asw_cam_marine_shift_deadspace 64 cheat, client Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable 1 archive, client Camera shifting enable/disable.
asw_cam_marine_shift_maxx 300 cheat, client Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy 200 cheat, client Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south 380 cheat, client Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex 1000 cheat, client Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey 650 cheat, client Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south 2000 cheat, client Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death -30 cheat, client Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_speed_2 50 cheat, client speed going back to full distance of camera in asw_controls 2
asw_cam_marine_sphere_max 400 cheat, client Test
asw_cam_marine_sphere_min 32 cheat, client Test
asw_cam_marine_spring_const 0 cheat, client Camera spring constant.
asw_cam_marine_spring_dampening 3 cheat, client Camera spring dampening.
asw_cam_marine_spring_vel_max 35 cheat, client Camera max velocity.
asw_cam_marine_test 1 cheat, client Camera Test.
asw_cam_marine_yaw 90 cheat, client Marine Camera: yaw.
asw_cam_marine_yaw_2 20 cheat, client yaw offset of camera in asw_controls 2
asw_cam_marine_yaw_death_rate 35 cheat, client Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static 75 cheat, client Camera y-shift value.
asw_camera_report_defaults cmd Report default vectors on the camera based on current settings
asw_camera_volume cmd check if the marine is inside an asw_camera_control volume
asw_campaign_death 0 client, replicated Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding 0 server Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval 1 cheat, server Interval between updating candidate spawning nodes
asw_carnage cmd Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time 0 cheat, client, replicated Time for chainsaw attack sound to fade out
asw_chainsaw_debug 0 cheat, client, replicated
asw_chainsaw_pitch_bite_rate 50 cheat, client, replicated How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range 5 cheat, client, replicated Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay 1 cheat, client, replicated How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate 50 cheat, client, replicated How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target 95 cheat, client, replicated Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude 12 cheat, client, replicated
asw_chainsaw_shake_duration 1 cheat, client
asw_chainsaw_shake_frequency 100 cheat, client, replicated
asw_charge_height 5 client, replicated
asw_check_campaign cmd Is this map in campaign mode?
asw_ClearHouse cmd Removes all Swarm from the map
asw_client_build_maps 0 client, replicated Whether clients compile random maps rather than getting sent them
asw_client_chatter_enabled 1 server If zero cl_chatter is played only for the player who issued the command
asw_client_chatter_rate 1 client The time to wait before the next allowed marine chatter.
asw_clientside_avoidance 1 cheat, client
asw_clientside_avoidance_scale 1 cheat, client
asw_cluster_grenade_child_fuse_max 1 cheat, server Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min 0 cheat, server Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse 2 cheat, server Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time 0 cheat, server Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval 0 cheat, server How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale 0 cheat, server What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_goto cmd Selected Colonist(s) will go to the location that the player is looking Arguments: none
asw_colonist_health 40 cheat, server
asw_colonist_selectall cmd Make all colonists nearby follow. Arguments: none
asw_compliment_chatter_interval_max 240 server Max time between kill compliments
asw_compliment_chatter_interval_min 180 server Min time between kill compliments
asw_controller_focus_list cmd Lists panels receiving controller focus
asw_controller_lag 40 client
asw_controls 1 cheat, client, replicated Default camera/control scheme mode
asw_controls_spectator_override -1 client Force a value for asw_controls while spectating.
asw_controls_vehicle 2 cheat, client, replicated Default camera/control scheme mode when in a vehicle
asw_conv cmd Test a conversation
asw_conversation cmd Triggers a conversation
asw_corpse cmd Test create a clientside corpse
asw_create_generic_emitters_for_drone_gibs 1 client Create generic emitters for drone gibs
asw_credits cmd Test shows credits
asw_crosshair_progress_size 20 archive, client
asw_crosshair_use_perspective 1 archive, client Show the crosshair that has perspective or the old version?
asw_custom_skill_points 0 cheat, server If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator 1 cheat, server If set, directional damage indicator is shown
asw_damage_spark_rate 0 cheat, client Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha 0 client Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha 0 client Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha 0 client The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale 0 client Scales the HUD damage indicator
asw_damageindicator_slash_alpha 0 client Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius 0 client Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale 0 client Scales the slashes in the HUD damage indicator
asw_debug_air_move 0 cheat, client, replicated Gives debug info on air moving
asw_debug_alien_damage 0 server Print damage aliens receive
asw_debug_aliens 0 cheat, server
asw_debug_button_skin 0 cheat, server If set, button panels will output skin setting details
asw_debug_charging 0 cheat, server Visualize charging
asw_debug_clientside_avoidance 0 cheat, client
asw_debug_combat_status 0 cheat, server Show marine's combat status on the screen
asw_debug_commander_list 0 client Display fake names in commander list
asw_debug_drone 0 cheat, server Enable drone debug messages
asw_debug_drone_pose 0 client Set to drone entity index to output drone pose params
asw_debug_fade 0 client
asw_debug_hud 0 client Draw debug info for the HUD
asw_debug_jump_behavior 0 server
asw_debug_marine_ai_followspot 0 server
asw_debug_marine_aim 0 cheat, server Shows debug info on marine aiming
asw_debug_marine_can_see 0 cheat, server Display lines for waking up aliens
asw_debug_marine_chatter 0 server Show debug info about when marine chatter is triggered
asw_debug_marine_damage 0 cheat, server Show damage marines are taking
asw_debug_marine_hints 0 server
asw_debug_medals 0 server Print debug info about medals
asw_debug_mine 0 cheat, server Turn on debug messages for Incendiary Mines
asw_debug_mortarbug 0 server Display mortarbug debug info
asw_debug_npcs 0 cheat, server Enables debug overlays for various NPCs
asw_debug_pvs 0 cheat, server
asw_debug_scanner_sound 0 cheat, client Prints debug output on scanner pulses
asw_debug_server_cursor cmd Server shows a marker where it thinks your cursor is
asw_debug_shieldbug 0 cheat, server Display shieldbug debug messages
asw_debug_simple_alien 0 cheat, server Print debug text for simple aliens
asw_debug_spawners 0 cheat, server Displays debug messages for the asw_spawners
asw_debug_spectator cmd Prints info on spectator
asw_debug_spectator_server cmd Prints whether a player wants to spectate
asw_debug_squad_movement 0 server Draw debug overlays for squad movement
asw_debug_steps 0 cheat, client, replicated Gives debug info on moving up/down steps
asw_debug_throw 0 cheat, server Show node debug info on throw visibility checks
asw_debug_tile_connections 0 client, replicated Print debug info for tile connections
asw_debug_xp cmd Lists XP details for local player
asw_debuganimstate 0 client, replicated
asw_DebugAutoAim 0 cheat, client, replicated
asw_default_campaign 0 archive, server Default campaign used when dedicated server restarts
asw_default_extra_0 11 archive, client Default extra equip for marine with this number
asw_default_extra_1 10 archive, client Default extra equip for marine with this number
asw_default_extra_2 7 archive, client Default extra equip for marine with this number
asw_default_extra_3 7 archive, client Default extra equip for marine with this number
asw_default_extra_4 11 archive, client Default extra equip for marine with this number
asw_default_extra_5 7 archive, client Default extra equip for marine with this number
asw_default_extra_6 17 archive, client Default extra equip for marine with this number
asw_default_extra_7 10 archive, client Default extra equip for marine with this number
asw_default_extra_8 -1 archive, client Default extra equip for marine with this number
asw_default_primary_0 3 archive, client Default primary equip for marine with this number
asw_default_primary_1 23 archive, client Default primary equip for marine with this number
asw_default_primary_2 24 archive, client Default primary equip for marine with this number
asw_default_primary_3 21 archive, client Default primary equip for marine with this number
asw_default_primary_4 3 archive, client Default primary equip for marine with this number
asw_default_primary_5 15 archive, client Default primary equip for marine with this number
asw_default_primary_6 26 archive, client Default primary equip for marine with this number
asw_default_primary_7 18 archive, client Default primary equip for marine with this number
asw_default_primary_8 -1 archive, client Default primary equip for marine with this number
asw_default_secondary_0 20 archive, client Default secondary equip for marine with this number
asw_default_secondary_1 7 archive, client Default secondary equip for marine with this number
asw_default_secondary_2 9 archive, client Default secondary equip for marine with this number
asw_default_secondary_3 20 archive, client Default secondary equip for marine with this number
asw_default_secondary_4 20 archive, client Default secondary equip for marine with this number
asw_default_secondary_5 7 archive, client Default secondary equip for marine with this number
asw_default_secondary_6 20 archive, client Default secondary equip for marine with this number
asw_default_secondary_7 20 archive, client Default secondary equip for marine with this number
asw_default_secondary_8 -1 archive, client Default secondary equip for marine with this number
asw_demo_camera cmd
asw_difficulty_alien_damage_step 0 cheat, server How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step 0 cheat, server How much alien health is changed per mission difficulty level
asw_directional_shadows 1 archive, client Whether aliens should have flashlight directional shadows
asw_director_debug 0 cheat, server Displays director status on screen
asw_director_peak_max_time 3 cheat, server Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time 1 cheat, server Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time 40 cheat, server Max time that director stops spawning aliens
asw_director_relaxed_min_time 25 cheat, server Min time that director stops spawning aliens
asw_dlight_list 0 client Lists dynamic lights
asw_door_damage_base 1000 cheat, server Damage being hit by a door does on Normal.
asw_door_damage_step 0 cheat, server Increase/decrease in damage from being hit by a door for every mission difficulty above/below 5.
asw_door_drone_damage_scale 2 cheat, server Damage scale for drones hitting doors
asw_door_explosion_boost 2 cheat, server Sets damage scale for grenades vs doors
asw_door_healthbars 2 client 0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_normal_health_base 1800 cheat, client, replicated Base health for a non-reinforced door on Normal.
asw_door_normal_health_step 0 cheat, client, replicated Increase/decrease in health for a non-reinforced door on for every mission difficulty above/below 5.
asw_door_physics 0 cheat, server If set, doors will turn into vphysics objects upon death.
asw_door_reinforced_health_base 2400 cheat, server Base health for a reinforced door on Normal.
asw_door_reinforced_health_step 0 cheat, server Increase/decrease in health for a reinforced door on for every mission difficulty above/below 5.
asw_door_seal_damage_reduction 0 cheat, server Alien damage scale when door is fully sealed
asw_draw_awake_ai 0 cheat, server Lists how many of each AI are awake
asw_draw_blips_real_time 1 archive, client Draw alien blips in realtime.
asw_draw_hud 1 client Draw the HUD or not
asw_draw_kills 0 client
asw_draw_scanner_rings 1 client
asw_drawplayermesh 0 client Draw the player entity or not
asw_drone_acceleration 5 cheat, server How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attack_speed 1 cheat, server
asw_drone_attack_speed_on_fire 1 cheat, server
asw_drone_attacks 1 cheat, server Whether the drones attack or not
asw_drone_auto_speed_scale 0 cheat, server Speed scale for the drones while melee attacking
asw_drone_cycle cmd Lists drones along with cycle and weight
asw_drone_death_force 5 cheat, server Scale for alien death forces
asw_drone_death_force_pitch -10 cheat, server Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance 60 cheat, server How near to the door a drone needs to be to bash it
asw_drone_door_distance_min 40 cheat, server Nearest a drone can be to a door when attacking
asw_drone_fade_time_max 4 client Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min 2 client Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction 0 cheat, server Velocity loss due to friction
asw_drone_gib_chance 0 cheat, server Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max 0 client Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min 0 client Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity 1 cheat, client Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health 40 cheat, server How much health the Swarm drones have
asw_drone_hurl_chance 0 server Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval 10 server Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max 45 client Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min -45 client Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed 3 client Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force 1 cheat, server Force of the drone's melee attack
asw_drone_melee_range 60 cheat, server Range of the drone's melee attack
asw_drone_override_attack 1 cheat, server Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move 0 cheat, server Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost 0 cheat, server boost speed for the alien drones when in override mode
asw_drone_ridiculous 0 cheat, client If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_run_speed 1 cheat, server
asw_drone_show_facing 0 cheat, server Show which way the drone is facing
asw_drone_show_override 0 cheat, server Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed 200 cheat, server How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost 1 cheat, server boost speed for the alien drones
asw_drone_start_melee_range 100 cheat, server Range at which the drone starts his melee attack
asw_drone_touch_damage 0 cheat, server Damage caused by drones on touch
asw_drone_uber_health 500 cheat, server How much health the uber Swarm drones have
asw_drone_weak_from_behind 0 cheat, client, replicated Drones take double damage from behind
asw_drone_yaw_speed 32 cheat, server How fast the swarm drone can turn
asw_drone_yaw_speed_attacking 8 cheat, server How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep 64 cheat, server How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length 144 cheat, server Length of drone zig zagging
asw_drone_zig_zagging 0 cheat, server If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly cmd Makes drones friendly to marines
ASW_Drop cmd Makes your marine drop his current weapon
asw_drop_ammo cmd Drops ammo from an ammo bag
asw_drop_money 1 cheat, server Do aliens drop money?
asw_drop_powerups 0 cheat, server Do aliens drop powerups?
ASW_DropExtra cmd Makes your marine drop his current extra item
asw_edit_panel cmd ASW Edit a VGUI panel by name
ASW_EditEmitterFrame cmd The vgui panel used to edit emitters
asw_egg_respawn 0 cheat, server If set, eggs will respawn the parasite inside
asw_electrified_armor_duration 12 cheat, client, replicated Duration of electrified armor when activated
asw_emitter_max_collision_speed 80 cheat, client Maximum speed that makes a full volume
asw_emitter_min_collision_speed 50 cheat, client Minimum speed to make a sound
asw_encounter_display 1
asw_encounter_radius_max 512 cheat
asw_encounter_radius_min 384 cheat
asw_encounters_distance_min 900 cheat Min distance between edges of encounter circles
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
asw_ent_create cmd Creates an entity of the given type in front of the current marine.
asw_ent_teleport cmd Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name>
asw_entindex cmd Returns the entity index of the player
asw_facefronttime 2 client, replicated How many seconds before marine faces front when standing still.
asw_fade_duration 0 client
asw_fail_sound_delay 0 cheat, client Delay before playing mission fail music
asw_fast_reload_enabled 1 cheat, client, replicated Use fast reload mechanic?
asw_fast_reload_under_marine 1 archive, client Draw the active reload bar under the marine?
asw_feetyawrate 300 client, replicated How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale 3 cheat, server
asw_fire_glow 0 cheat, server If 1 env_fire and fire mines will have dynamic lights(asw_dynamic_light). Dynamic lights can decrease framerate significantly i
asw_fire_glow_radius 280 cheat, server
asw_fire_spread_scale 2 cheat, server
asw_fist_finisher_damage_scale 40 cheat, client, replicated Damage scale applied (in addition to passive scale) on combo finisher with fist
asw_fist_passive_damage_scale 3 cheat, client, replicated Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance 0 server
asw_fix_cam -1 cheat, client Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate 0 client, replicated Movement animation playback is always unscaled
asw_flamer_debug 0 cheat, server Visualize flamer projectile collision
asw_flamer_force 0 cheat, server Force imparted by the flamer projectiles
asw_flamer_light_b 160 cheat, client Alters the colour of the flamer dynamic light
asw_flamer_light_exponent 5 cheat, client Alters the flamer dynamic light
asw_flamer_light_g 192 cheat, client Alters the colour of the flamer dynamic light
asw_flamer_light_r 255 cheat, client Alters the colour of the flamer dynamic light
asw_flamer_light_scale 0 cheat, client Alters the size of the flamer dynamic light
asw_flamer_size 40 cheat, server Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed 1 client, replicated Playback rate of the flare throw anim
asw_flare_autoaim_radius 250 cheat, client, replicated Radius of autoaim effect from flares
asw_flare_b 200 client Colour of flares
asw_flare_g 255 client Colour of flares
asw_flare_launch_delay 0 client, replicated Delay before flares are thrown
asw_flare_lifetime 30 cheat, server Time before a thrown flare burns out.
asw_flare_r 240 client Colour of flares
asw_flare_refire_time 0 client, replicated Time between starting a new flare throw
asw_flare_throw_speed 50 cheat, server Velocity of thrown flares
asw_flashlight cmd Flashlight toggle for marine
asw_flashlight_dlight_b 250 client Blue component of flashlight colour
asw_flashlight_dlight_g 250 client Green component of flashlight colour
asw_flashlight_dlight_offsetx 60 client Offset of the flashlight dlight
asw_flashlight_dlight_offsety 0 cheat, client Offset of the flashlight dlight
asw_flashlight_dlight_offsetz 40 client Offset of the flashlight dlight
asw_flashlight_dlight_r 250 client Red component of flashlight colour
asw_flashlight_dlight_radius 500 client Radius of the light around the marine.
asw_flashlight_marine_ambient 0 cheat, client Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale 1 cheat, client Light scale on the marine with flashlight on
asw_flip_door cmd Flip all door meshes
asw_floating_number_combine 0 archive, client
asw_floating_number_combine_window 0 client
asw_floating_number_type 0 archive, client 1 = vgui, 2 = particles
asw_follow_hint_max_range 300 server If bot is this far from leader it starts to move closer
asw_follow_hint_max_z_dist 120 cheat, server
asw_follow_slow_distance 1200 cheat, server Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold 40 cheat, server Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints 2 server 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict 0 cheat, server Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts cmd Shows all AS:I fonts
asw_force_ai_fire 0 cheat, server Forces all AI marines to fire constantly
asw_g_jeepexitspeed 100 cheat, server
asw_gas_grenade_cloud_width 100 cheat, client, replicated Width of the gas grenade cloud
asw_gas_grenade_damage 20 cheat, client, replicated Damage the gas grenade inflicts
asw_gas_grenade_damage_interval 0 cheat, client, replicated Interval of the gas grenade damage
asw_gas_grenade_duration 30 cheat, client, replicated Duration of the gas grenade
asw_gas_grenade_fuse 1 cheat, client, replicated Fuse time on gas grenades
asw_gas_grenade_launch_delay 0 client, replicated Delay before gas_grenades are thrown
asw_gas_grenade_refire_time 0 client, replicated Time between starting a new gas_grenade throw
asw_gas_grenade_throw_speed 50 cheat, server Velocity of thrown gas_grenades
asw_gib_bleed_time 1 client How long drone gibs bleed for
asw_gimme_33hp cmd Sets marine hp to 33
asw_gimme_ammo cmd Refills all marine ammo
asw_gimme_health cmd Refills all marine health
asw_god 0 cheat, server Set to 1 to make marines invulnerable
asw_god_effects 0 cheat, server If 1, marine health will not be affected by damage, but they will still take other effects
asw_goo_burning_damage 2 cheat, server Damage applied per interval while burning
asw_goo_volume 1 cheat, server Volume of the alien goo looping sound
asw_grenade_gravity 0 cheat, server Gravity of rifle's grenade
asw_grenade_launcher_gravity 2 cheat, client, replicated Gravity of grenade launcher grenades
asw_grenade_launcher_speed 2 cheat, server Scale speed of grenade launcher grenades
asw_grenade_lifetime 1 cheat, server Lifetime of the rifle's grenade, in seconds
asw_grenade_radius 350 cheat, server Radius of the rifle's grenade explosion
asw_grenade_throw_delay 0 cheat, client, replicated Delay before grenade entity is spawned when throwing
asw_grentrail_brightness 128 server
asw_grentrail_fade 100 server
asw_grentrail_lifetime 0 server
asw_grentrail_width 6 server
asw_grentrail_widthend 1 server
asw_ground_secondary 1 client Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_hack_cycle_time 0 cheat, client
asw_hacking_fraction 0 cheat, server
asw_harverter_suppress_children 0 cheat, server If set to 1, harvesters won't spawn xenomites
asw_harvester_max_critters 5 cheat, server maximum critters the harvester can spawn
asw_harvester_new 1 cheat, server If set to 1, use the new model
asw_harvester_spawn_height 16 cheat, server Height above harvester origin to spawn xenomites at
asw_harvester_spawn_interval 1 cheat, server Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost 1 cheat, server boost speed for the harvesters
asw_harvester_touch_damage 5 cheat, server Damage caused by harvesters on touch
asw_heal_gun_heal_fade 0 cheat, client, replicated Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade 0 cheat, client, replicated Crossfade time between heal gun's search and heal sound
asw_healgrenade -14145446 client Color of grenades
asw_healgrenade_gravity 1000 cheat, server Gravity of healgrenades
asw_healgrenade_refire_time 1 cheat, client, replicated Time between starting a new healgrenade throw
asw_hear_fixed 0 client If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine 0 client Audio hearing position is at current marine's ears
asw_hear_height 256 client If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni
asw_hear_pos_debug 0 client Shows audio hearing position
asw_hide_marine cmd Toggle drawing of the current marine
asw_hl2_camera 0 cheat, client, replicated
asw_holdout_announce_time 5 cheat, server How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug 0 cheat, client, replicated Show debug text for holdout mode
asw_holdout_resupply_time 20 cheat, server How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave cmd Starts a holdout wave
asw_holdout_wave_score_time 5 cheat, server How many seconds to show the end wave scores for.
asw_horde_interval_max 65 cheat, server Min time between hordes
asw_horde_interval_min 45 cheat, server Min time between hordes
asw_horde_max_distance 1500 cheat, server Maximum distance away from the marines the horde can spawn
asw_horde_min_distance 800 cheat, server Minimum distance away from the marines the horde can spawn
asw_horde_override 0 client, replicated Forces hordes to spawn
asw_horizontal_autoaim 1 archive, client Applies horizontal correction towards best aim ent.
asw_hotbar_self 1 client Show your own items on the hotbar
asw_hotbar_simple 1 client Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha 192 client Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries 10 server
asw_hud_scale 0 client Scale of the HUD overall
asw_hud_swaps 1 client Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement 1 client, replicated If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle 0 server Angle adjustment for parasite infestation attachment
asw_infest_pitch -45 server Angle adjustment for parasite infestation attachment
asw_info_sound_continue 1 archive, client Info message sounds continue after you close the window
asw_inhabit_npc cmd inhabit targeted NPC
asw_inspect_profile cmd Display a marine's profile
asw_instant_restart 1 server Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_instant_restart_cleanup 1 client remove corpses, gibs, and decals when performing an instant restart
asw_instant_restart_debug 0 server Write a lot of developer messages to the console during an instant restart.
asw_intensity_decay_time 20 cheat, server Seconds to decay full intensity to zero
asw_intensity_far_range 200 cheat, server Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay 3 cheat, server Seconds before intensity starts to decay after an increase
asw_intensity_scale 0 cheat, server Scales intensity increases for marines
asw_interval_change_max 0 cheat, server Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min 0 cheat, server Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max 7 cheat, server Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min 5 cheat, server Director: Min time between alien spawns when first entering spawning state
asw_interval_min 1 cheat, server Director: Alien spawn interval will never go lower than this
asw_inventory cmd Lists marine's inventory
ASW_InvLast cmd Switches between primary and secondary weapons
ASW_InvNext cmd Makes your marine select the next weapon
ASW_InvPrev cmd Makes your marine select the previous weapon
asw_jump_jet_height 160 client, replicated
asw_jump_jet_pounce_height 60 client, replicated
asw_jump_jet_time 0 cheat, client, replicated
asw_key_atten 1 client
asw_key_falloff 0 client
asw_key_innerCone 20 client
asw_key_outerCone 30 client
asw_key_range 0 client
asw_knockdown_interval 3 cheat, server Min time between knockdowns
asw_laser_sight 1 archive, client
asw_laser_sight_min_distance 9999 client The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_marine_dead_delay 0 cheat, server How long to wait after the last marine has died before failing the mission
asw_leadership_accuracy_scale 2 cheat, server Damage scale from leadership bonus
asw_leadership_radius 600 cheat, client, replicated Radius of the leadership field around NCOs with the leadership skill
asw_leadership_resist_scale 0 cheat, server Incoming damage scale for leadership bonus.
asw_LeaveMarine cmd Uninhabits your current marine
asw_left_hand_ik 0 cheat, client IK the marine's left hand to his weapon
asw_list_cached_emitters cmd Lists all emitter templates currently loaded
asw_list_equipment cmd list weapons and their IDs
asw_live_marines cmd Reports if you have live marines
ASW_LoadCampaign cmd Loads a previously saved campaign game
asw_local_dlight_b 250 cheat, client Blue component of local colour
asw_local_dlight_exponent 3 cheat, client Exponent of local colour
asw_local_dlight_g 250 cheat, client Green component of local colour
asw_local_dlight_offsetx 0 cheat, client Offset of the local dlight
asw_local_dlight_offsety -15 cheat, client Offset of the local local
asw_local_dlight_offsetz 95 cheat, client Offset of the flashlight dlight
asw_local_dlight_r 250 cheat, client Red component of local colour
asw_local_dlight_radius 0 cheat, client Radius of the light around the marine.
asw_local_dlight_rotate 0 cheat, client Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug 0 Outputs mission grid hexes for server and client
asw_mad_firing_break 4 cheat, server Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay 0 cheat, server Tick down rate of the mad firing counter
asw_magazine_under_marine 0 archive, client Enable an ammo notification on low magazine count. (1 = warn at 100% ammo)
asw_magazine_under_marine_frequency 20 archive, client Time between low ammo notification flashes in seconds.
asw_magazine_under_marine_offscreen 0 archive, client Enable an ammo notification if the marine is offscreen.
asw_magazine_under_marine_recall_time 1 archive, client Time the Ammo Call Emote will be remembered and displayed at the left of a marine if enabled
asw_map_range 1200 cheat, client Range in world units of the minimap
asw_marine_ai_acceleration 4 cheat, server Acceleration boost for marine AI
asw_marine_aim_error_decay_multiplier 0 cheat, server Value multiplied per turn to reduce aim error over time
asw_marine_aim_error_max 20 cheat, server Maximum firing error angle for AI marines with base accuracy skill
asw_marine_aim_error_min 5 cheat, server Minimum firing error angle for AI marines with base accuracy skill
asw_marine_ambient 0 cheat, client Ambient light of the marine
asw_marine_auto_hack 0 cheat, server If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision 1 cheat, client, replicated
asw_marine_burn_time_easy 6 cheat, server Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard 12 cheat, server Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane 15 cheat, server Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal 8 cheat, server Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision 0 client, replicated Whether marines collide with each other or not, in a multiplayer game
asw_marine_damage_force_scale 0 cheat, server Damage force in marine damage is applied as a velocity impulse scaled by this factor
asw_marine_death_cam 0 archive, client Use death cam
asw_marine_death_cam_slowdown 0 archive, server Slow down time when a marine dies
asw_marine_death_cam_time 0 cheat, client, replicated Time to do the slowdown death cam
asw_marine_death_cam_time_hold 1 cheat, client, replicated Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp 0 cheat, client, replicated Time to blend into the death cam
asw_marine_death_cam_time_interp_out 0 cheat, client, replicated Time to blend out of the death cam
asw_marine_death_cam_time_local_hold 5 cheat, client, replicated Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale 0 cheat, client, replicated Time scale during death cam
asw_marine_death_protection 1 cheat, server Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement 0 cheat, server Debug overall marine movement direction
asw_marine_edge_names 1 client Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection 0 cheat, server Reduction of explosion radius against marines
asw_marine_face_last_enemy_time 5 cheat, server Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage 0 cheat, server Marines take falling damage
asw_marine_ff 1 cheat, server Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption 1 client, replicated Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate 0 cheat, server Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate 0 cheat, server Rate of FF absorption decay
asw_marine_ff_dmg_base 1 cheat, server Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step 0 cheat, server Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time 5 cheat, server Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status 0 cheat, server
asw_marine_fraction_turn_scale 0 cheat, client Scale for the fractional marine turning (large turns)
asw_marine_friction 10 cheat, client, replicated Marine movement friction.
asw_marine_gravity 800 cheat, client, replicated Marine gravity.
asw_marine_gun_offset_x 25 cheat, client, replicated
asw_marine_gun_offset_y 4 cheat, client, replicated
asw_marine_gun_offset_z 34 cheat, client, replicated
asw_marine_labels_cursor_maxdist 9000 archive, client Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale 4 cheat, client Light scale on the marine
asw_marine_linear_turn_rate 1000 cheat, client Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage 20 cheat, server How much damage the marine's kick does
asw_marine_melee_distance 50 cheat, server How far the marine can kick
asw_marine_melee_force 200000 cheat, server Marine kick force = this / dist
asw_marine_melee_kick_lift 0 cheat, server Upwards Z-Force given to kicked objects
asw_marine_melee_max_force 10000 cheat, server Maximum force allowed
asw_marine_names 1 cheat, client, replicated Whether to show the marine name
asw_marine_nearby_angle -75 cheat, client, replicated
asw_marine_object_motion_blur_scale 0 client
asw_marine_passive_armor_scale 0 cheat, client, replicated heavy armor will scale damage taken by this much
asw_marine_random_yaw 40 server Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls 1 cheat, client, replicated If set, marine will do rolls when jump is pressed
asw_marine_scan_beams 0 cheat, server Draw scan beams for marines holding position
asw_marine_server_anim cmd Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll 0 cheat, server If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shadows 1 client If set to one, marines will have shadows.
asw_marine_shoulderlight 2 client Should marines have a shoulder light effect on them.
asw_marine_skill cmd Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe
asw_marine_special_heal_chatter_chance 0 server Chance of medic saying a special healing line. Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance 0 cheat, server Chance of marine doing a special idle chatter
asw_marine_spectate cmd Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_adrenaline 1 cheat, client, replicated
asw_marine_speed_scale_easy 0 cheat, client, replicated
asw_marine_speed_scale_hard 1 cheat, client, replicated
asw_marine_speed_scale_insane 1 cheat, client, replicated
asw_marine_speed_scale_normal 1 cheat, client, replicated
asw_marine_speed_type 2 client, replicated 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage 1 cheat, server Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist 1500 client Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed 2 client How quickly the camera blends between marines when switching
asw_marine_time_until_ignite 0 cheat, server Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance 0 server Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction 0 cheat, client Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction 0 cheat, client Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos 0 client Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility cmd Updates marine visibility
asw_marine_view_cone_cost 5 cheat, server Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist 700 client, replicated Distance for marine view cone checks
asw_marine_view_cone_dot 0 client, replicated Dot for marine view cone checks
asw_marine_yaw_interval_max 8 server Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min 3 server Min time between AI marine shifting his yaw
asw_MarineInvuln cmd Makes your marines invulnerable
asw_max_alien_batch 10 cheat, server Max number of aliens spawned in a horde batch
asw_max_body_yaw 30 client, replicated Max angle body yaw can turn either side before feet snap.
asw_max_saves 200 archive Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy 0 cheat, server Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills 5 cheat, server Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount 150 cheat, server How much health must be healed to win the blood halo medal
asw_medal_egg_kills 10 cheat, server Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills 6 cheat, server How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter 10 cheat, server Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills 10 cheat, server Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info cmd Give medal info on a particular marine
asw_medal_lifesaver_dist 100 cheat, server How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills 1 cheat, server How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits 20 cheat, server Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns 60 cheat, server How many mine kills needed to get the mine medal
asw_medal_parasite_kills 50 cheat, server Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills 1 cheat, server How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills 60 cheat, server Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount 200 cheat, server How much health must be healed to win the silver halo medal
asw_medic_under_marine 0 archive, client Enable a medic notification on low health. (1 = warn at 100% health)
asw_medic_under_marine_frequency 60 archive, client Time between medic notification flashes in seconds.
asw_medic_under_marine_offscreen 1 archive, client Enable a medic notification if the marine is offscreen.
asw_medic_under_marine_recall_time 1 archive, client Time the Medic Call Emote will be remembered and displayed at the left of a marine if enabled
asw_melee_base_damage 12 cheat, client, replicated The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug 0 cheat, client, replicated Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force 1 cheat, server
asw_melee_list_dps cmd Lists DPS for melee weapons
asw_melee_lock 0 cheat, client, replicated Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance 35 cheat, client Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed 200 cheat, client Speed at which marine slides into place when target locked in melee
asw_melee_reload cmd Reloads melee_attacks.txt
asw_melee_reload_server_only cmd Reloads melee_attacks.txt
asw_melee_require_contact 0 cheat, client, replicated Melee requires contact to transition to the next combo
asw_melee_require_key_release 1 cheat, client, replicated Melee requires key release between attacks
asw_mender_heal_biomass 0 cheat, server Should menders heal biomass?
asw_mender_prioritize_fire 1 cheat, server Should menders heal burning aliens first?
asw_mesh_emitter_test cmd Test spawning a clientside mesh emitter
ASW_MessageLog cmd Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max 150 cheat, client, replicated Pitch of barrel spin sound
asw_minigun_pitch_min 50 cheat, client, replicated Pitch of barrel spin sound
asw_minigun_spin_down_rate 0 cheat, client, replicated Spin down speed of minigun
asw_minigun_spin_rate_threshold 0 cheat, client, replicated Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate 1 cheat, client, replicated Spin up speed of minigun
asw_minimap_clicks 1 archive, client Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal
asw_minimap_scale cmd Overrides scale of the minimap
asw_mining_laser_run_fade 0 cheat, client, replicated Fade time for mining laser run sound
asw_mining_laser_start_run_fade 0 cheat, client, replicated Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval 1 cheat, client, replicated How often to play the damage sound when the laser beam is on
asw_mission_chooser cmd asw_mission_chooser host [chooser] [campaign] - open mission chooser
asw_money 0 client, replicated Can players collect money?
asw_money_elasticity 3 cheat, server
asw_money_friction -1 cheat, server
asw_money_gravity 0 cheat, server
asw_mortar_round_child_fuse_max 1 cheat, server Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min 0 cheat, server Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse 4 cheat, server Fuse length of cluster grenade
asw_mortar_round_gravity 0 cheat, server Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time 0 cheat, server Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval 0 cheat, server How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale 0 cheat, server What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target 1 cheat, server Mortarbug faces his target when moving
asw_mortarbug_shell_fuse 3 cheat, server Time before mortarbug shell explodes
asw_mortarbug_shell_gravity 0 cheat, server Gravity of mortarbug shell
asw_mortarbug_speedboost 1 cheat, server boost speed for the mortarbug
asw_mortarbug_spitspeed 350 cheat, server Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage 5 cheat, server Damage caused by mortarbug on touch
asw_motionblur 0 client Motion Blur
asw_motionblur_addalpha 0 client Motion Blur Alpha
asw_motionblur_check cmd check for anomalies in asw_motionblur
asw_motionblur_drawalpha 1 client Motion Blur Draw Alpha
asw_motionblur_forceupdate 0 client update the motion blur buffer even if it's not being displayed
asw_motionblur_time 0 cheat, client The amount of time to wait until updating the FB
asw_mouse_order_dist 100 client Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_marine 1 cheat, server Activate remote control of named entity
asw_movement_direction_interval 0 cheat, server
asw_movement_direction_tolerance 30 cheat, server
asw_muzzle_flash_new_type 0 cheat, client
asw_muzzle_light 104907008.000 cheat, client
asw_muzzle_light_radius_max 100 cheat, client
asw_muzzle_light_radius_min 50 cheat, client
asw_network_id cmd returns network id
asw_new_drone 1 cheat, server Set to 1 to use the new drone model
ASW_NextMarine cmd Select your next marine
asw_night_vision_duration 20 cheat, client, replicated
asw_night_vision_fade_in_speed 400 cheat, client
asw_night_vision_fade_out_speed 5000 cheat, client
asw_night_vision_flash_max 220 cheat, client
asw_night_vision_flash_min 0 cheat, client
asw_night_vision_flash_speed 1000 cheat, client
asw_night_vision_self_illum_multiplier 25 cheat, client For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
asw_npc_go_do_run 1 cheat, server Set whether should run on asw_npc_go
asw_objective_slowdown_time 1 cheat, server Length of time that the slowdown effect lasts.
asw_old_shieldbug 0 cheat, server 1= old shield bug, 0 = new model
asw_OrderMarinesFollow cmd Orders nearest marine to follow
asw_OrderMarinesHold cmd Orders nearby marines to hold position
asw_override_footstep_volume 0 cheat, client Overrides footstep volume instead of it being surface dependent
asw_paint_ammo_bar 1 client Set to 0 to do not paint bars under ammo drops
asw_parasite_defanged_damage 15 cheat, server Damage per hit from defanged parasites
asw_parasite_inside 0 server If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost 1 cheat, server boost speed for the parasites
asw_particle_count 0 client Shows how many particles are being drawn
asw_path_end cmd mark end of pathfinding test
asw_path_start cmd mark start of pathfinding test
asw_pdw_max_shooting_distance 400 cheat, client, replicated Maximum distance of the hitscan weapons.
asw_pellet_trail_a 40 cheat, client
asw_pellet_trail_b 255 cheat, client
asw_pellet_trail_fade 0 cheat, client
asw_pellet_trail_g 255 cheat, client
asw_pellet_trail_life 1 cheat, client
asw_pellet_trail_material 0 cheat, client
asw_pellet_trail_r 255 cheat, client
asw_pellet_trail_width 1 cheat, client
ASW_PermaStim cmd Free long stim
ASW_PermaStimStop cmd Free long stim
asw_phys_prop_motion_blur_scale 0 client
ASW_PhysicsShove cmd Shove objects in front of you
asw_pick_stim_music cmd Shows a dialog for picking custom stim music
asw_pierce_spark_scale 0 client Scale applied to piercing spark effect
asw_player_avoidance 1 cheat, client, replicated Enable/Disable player avoidance.
asw_player_avoidance_bounce 1 cheat, client Marine avoidance bounce.
asw_player_avoidance_fakehull 25 cheat, client Marine avoidance hull size.
asw_player_avoidance_force 1024 cheat, client Marine avoidance separation force.
asw_player_lb_color_b 0 archive, client The b value of the player name color in the range of 0 to 255
asw_player_lb_color_g 255 archive, client The g value of the player name color in the range of 0 to 255
asw_player_lb_color_r 255 archive, client The r value of the player name color in the range of 0 to 255
asw_player_names 3 archive, client Whether to show player names under marines or not. Set to 2 to show both player and marine name. Set to 3 for colorful names.
asw_powerup_elasticity 0 cheat, client, replicated
asw_powerup_friction 0 cheat, client, replicated
asw_powerup_gravity 1 cheat, client, replicated
asw_precache_speech 0 cheat, server If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch 0 cheat, client Prevents AI from crouching when they hold position
ASW_PrevMarine cmd Select your previous marine
asw_queen_debug 0 cheat, server Display debug info about the queen
asw_queen_diver_interval 20 cheat, server Time it takes queen's divers to recharge
asw_queen_flame_flinch_chance 0 cheat, server Chance of queen flinching when she takes fire damage
asw_queen_grabber_dmg 1 cheat, server Damager per pump per grabber
asw_queen_grabber_health 20 cheat, server Initial health of the queen grabbers
asw_queen_has_damage_resistances 1 cheat, server Is the queen resistant to certain damage types
asw_queen_health_bars 5 cheat, client, replicated Number of health bar segments for queen
asw_queen_health_normal 3500 cheat, server Initial health of the Swarm Queen
asw_queen_max_mslash 350 cheat, server Max Range of Swarm Queen moving slash attack
asw_queen_max_parasites 5 cheat, server Max live parasites for queen
asw_queen_min_mslash 160 cheat, server Min Range of Swarm Queen moving slash attack
asw_queen_parasite_interval 45 cheat, server Time it takes for queen to ready more parasites
asw_queen_slash_damage 5 cheat, server Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug 0 cheat, server Visualize Swarm Queen slash collision
asw_queen_slash_range 200 cheat, server Range of Swarm Queen slash attack
asw_queen_slash_size 100 cheat, server Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle 10 cheat, server Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage 10 cheat, server Damage caused by the queen's goo spit
asw_queen_spit_interval 30 cheat, server Time it takes the queen to ready another spit
asw_queen_spit_radius 350 cheat, server Radius of the queen's goo spit attack
asw_r_JeepFOV 90 cheat, client
asw_r_JeepViewBlendTo 1 cheat, client
asw_r_JeepViewBlendToScale 0 cheat, client
asw_r_JeepViewBlendToTime 1 cheat, client
asw_ragdoll_blend_test cmd Ragdoll blending test
asw_ragdoll_marine cmd Toggle ragdolling of the current marine
asw_railgun_beam_lifetime 0 client How long the railgun beam trails last
asw_railgun_beam_width 20 client Initial width of the railgun beam trail
asw_railgun_force_scale 60 client, replicated Force of railgun shots
asw_ranger_health 101 cheat, server
asw_realistic_death_chatter 0 cheat, server If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro 0 client If set, client will reconnect to server after outro
asw_red_muzzle_b 128 client
asw_red_muzzle_g 128 client
asw_red_muzzle_r 255 client
asw_report_difficulty cmd Reports current skill and mission difficulty level
asw_reserve_marine_time 30 server Number of seconds marines are reserved for at briefing start
asw_respawn_marine_enable 0 cheat, server Enables respawning marines.
asw_restart_mission cmd Restarts the current mission
asw_return_chat cmd
asw_rg_explosion 0 client Should the rg tracer have an explosion at the end?
asw_rim_atten 0 client
asw_rim_falloff 0 client
asw_rim_innerCone 20 client
asw_rim_outerCone 30 client
asw_rim_range 0 client
asw_rocket_acceleration 60 cheat, server
asw_rocket_debug 0 cheat, server
asw_rocket_drag 0 cheat, server
asw_rocket_homing_range 640000 cheat, server
asw_rocket_hover_height 10 cheat, server
asw_rocket_hover_thrust 60 cheat, server
asw_rocket_lifetime 3 cheat, server
asw_rocket_max_speed 600 cheat, server
asw_rocket_min_speed 280 cheat, server
asw_rocket_trail_a 40 cheat, client
asw_rocket_trail_b 128 cheat, client
asw_rocket_trail_fade 0 cheat, client
asw_rocket_trail_g 255 cheat, client
asw_rocket_trail_life 0 cheat, client
asw_rocket_trail_material 0 cheat, client
asw_rocket_trail_r 255 cheat, client
asw_rocket_trail_width 1 cheat, client
asw_rocket_volume_time 0 client Time taken to fade in rocket loop sound
asw_rocket_wobble_amp 90 cheat, server
asw_rocket_wobble_freq 0 cheat, server
asw_room_info cmd Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam 0 cheat, client Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls 0 cheat, client, replicated
asw_run_fixed_blend 0 client, replicated
asw_run_speed 380 client, replicated Test of movement speed returned in animstate code
asw_run_speed_scale 1 client, replicated
asw_sb_gallop_max_range 130 cheat, server Max range to do ram attack
asw_sb_gallop_min_range 50 cheat, server Min range to do ram attack
asw_scanner_background 1 client Draw black background behind minimap
asw_scanner_classic 0 client Scanner has white blips, is always pinging.
asw_scanner_idle_sound 3 client Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume 0 client Volume of scanner idle loop
asw_scanner_interlace_alpha 0 client Alpha of interlace effect on the scanner
asw_scanner_noise_alpha 0 client Alpha of noise effect on the scanner
asw_scanner_pitch_base 1 client Starting pitch
asw_scanner_pitch_change 0 client Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale 1 cheat, client Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha 80 client Alpha of scanlines on the scanner
asw_scanner_scanline_double 0 client Whether scanlines should be single or double pixel
asw_scanner_warning_sound 1 client Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume 0 client Volume of scanner warning beeps
asw_screenflash 0 cheat, server Alpha of damage screen flash
ASW_SelectPrimary cmd Select primary weapon
ASW_SelectSecondary cmd Select secondary weapon
asw_sentry_debug_aim 0 cheat, server Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale 0 client, replicated Damage scale for sentry gun friendly fire
asw_sentry_friendly_target 0 cheat, server If 1, sentries ignore AI relationships and fire at all targets.
asw_sentry_gun_type -1 cheat, server Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sentry_health_base 300 cheat, server
asw_sentry_health_step 0 cheat, server
asw_sentry_infinite_ammo 0 cheat, server
asw_sentry_top_cannon_dmg_override 0 cheat, server Overrides sentry cannon base damage. 0 means no override is done
asw_sentry_top_cannon_fire_rate 1 cheat, server Time in seconds between each shot of sentry cannon
asw_sentry_top_flamer_dmg_override 0 cheat, server Overrides sentry flamer's damage. 0 means no override is done
asw_sentry_top_machinegun_dmg_override 0 cheat, server Overrides sentry machinegun's damage. 0 means no override is done
asw_sentry_top_machinegun_fire_rate 0 cheat, server Time in seconds between each shot of sentry machinegun
asw_sequence_speed_cap 160 client, replicated
ASW_Server_LoadCampaign cmd Server loads a previously saved campaign game
ASW_Server_StartCampaign cmd Server starts a new campaign game
asw_set_drone_skin cmd Sets skin index of all drones and simple drones
asw_set_hear_pos cmd Sets fixed audio position to the current position
asw_set_solid cmd Sets solid status of current marine
asw_shake cmd Shake the screen. Requires asw_camera_shake 1.
asw_shaman_aim_ahead_time 1 cheat, server Look ahead time for shaman's heal target
asw_shaman_health 59 cheat, server
asw_shieldbug_death_force 65000 client this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost 1 cheat, server Boost speed for the shieldbug when defending
asw_shieldbug_force_defend 0 cheat, server 0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown 1 cheat, server If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force 500 cheat, server Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift 300 cheat, server Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force 2 cheat, server Melee force of the shieldbug
asw_shieldbug_screen_shake 1 cheat, server Should the shieldbug cause screen shake?
asw_shieldbug_speedboost 1 cheat, server boost speed for the shieldbug
asw_shotgun_shell_delay 0 client Delay on shell casing after firing shotgun
asw_show_marine_hints cmd Show hint manager spots
asw_show_mouse_entity 0 cheat, client Show entity under the mouse cursor
asw_show_stats_in_singleplayer 1 client Show stats screen in singleplayer
asw_show_xp cmd Print local player's XP and level
asw_show_xp_details 0 client, replicated Output XP rewards to the console
asw_simple_hacking 0 cheat, server Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage 15 server
asw_skill 2 client, replicated Game skill level (1-5).
asw_skill_accuracy_ar2_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_ar2_dmg_step 2 cheat, client, replicated
asw_skill_accuracy_deagle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_deagle_dmg_step 0 cheat, client, replicated
asw_skill_accuracy_devastator_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_devastator_dmg_step 1 cheat, client, replicated
asw_skill_accuracy_flamer_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_flamer_dmg_step 0 cheat, client, replicated
asw_skill_accuracy_heavy_rifle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_heavy_rifle_dmg_step 2 cheat, client, replicated
asw_skill_accuracy_medrifle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_medrifle_dmg_step 2 cheat, client, replicated
asw_skill_accuracy_pdw_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_pdw_dmg_step 1 cheat, client, replicated
asw_skill_accuracy_pistol_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_pistol_dmg_step 4 cheat, client, replicated
asw_skill_accuracy_prifle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_prifle_dmg_step 1 cheat, client, replicated
asw_skill_accuracy_railgun_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_railgun_dmg_step 10 cheat, client, replicated
asw_skill_accuracy_rifle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_rifle_dmg_step 1 cheat, client, replicated
asw_skill_accuracy_shotgun_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_shotgun_dmg_step 2 cheat, client, replicated
asw_skill_accuracy_sniper_rifle_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_sniper_rifle_dmg_step 20 cheat, client, replicated
asw_skill_accuracy_tesla_cannon_dmg_base 0 cheat, client, replicated
asw_skill_accuracy_tesla_cannon_dmg_step 0 cheat, client, replicated
asw_skill_agility_movespeed_base 290 cheat, client, replicated
asw_skill_agility_movespeed_step 10 cheat, client, replicated
asw_skill_agility_reload_step 0 cheat, client, replicated
asw_skill_autogun_base 0 cheat, client, replicated
asw_skill_autogun_step 1 cheat, client, replicated
asw_skill_drugs_base 5 cheat, client, replicated
asw_skill_drugs_healamp_base 90 cheat, client, replicated
asw_skill_drugs_healamp_step 20 cheat, client, replicated
asw_skill_drugs_step 0 cheat, client, replicated
asw_skill_engineering_firerate_base 0 cheat, client, replicated
asw_skill_engineering_firerate_step 0 cheat, client, replicated
asw_skill_engineering_sentry_base 1 cheat, client, replicated
asw_skill_engineering_sentry_step 0 cheat, client, replicated
asw_skill_engineering_welding_base 0 cheat, client, replicated
asw_skill_engineering_welding_step 0 cheat, client, replicated
asw_skill_grenades_cluster_dmg_base 0 cheat, client, replicated
asw_skill_grenades_cluster_dmg_step 10 cheat, client, replicated
asw_skill_grenades_clusters_base 0 cheat, client, replicated
asw_skill_grenades_clusters_step 1 cheat, client, replicated
asw_skill_grenades_dmg_base 128 cheat, client, replicated
asw_skill_grenades_dmg_step 20 cheat, client, replicated
asw_skill_grenades_flechette_dmg_base 10 cheat, client, replicated
asw_skill_grenades_flechette_dmg_step 1 cheat, client, replicated
asw_skill_grenades_freeze_duration_base 3 cheat, client, replicated
asw_skill_grenades_freeze_duration_step 0 cheat, client, replicated
asw_skill_grenades_freeze_radius_base 210 cheat, client, replicated
asw_skill_grenades_freeze_radius_step 0 cheat, client, replicated
asw_skill_grenades_hornet_count_base 8 cheat, client, replicated
asw_skill_grenades_hornet_count_step 0 cheat, client, replicated
asw_skill_grenades_hornet_dmg_base 50 cheat, client, replicated
asw_skill_grenades_hornet_dmg_step 1 cheat, client, replicated
asw_skill_grenades_hornet_interval_base 0 cheat, client, replicated
asw_skill_grenades_hornet_interval_step 0 cheat, client, replicated
asw_skill_grenades_incendiary_dmg_base 20 cheat, client, replicated
asw_skill_grenades_incendiary_dmg_step 0 cheat, client, replicated
asw_skill_grenades_radius_base 280 cheat, client, replicated
asw_skill_grenades_radius_step 20 cheat, client, replicated
asw_skill_grenades_smart_count_base 32 cheat, client, replicated
asw_skill_grenades_smart_count_step 0 cheat, client, replicated
asw_skill_grenades_smart_interval_base 0 cheat, client, replicated
asw_skill_grenades_smart_interval_step 0 cheat, client, replicated
asw_skill_hacking_speed_base 2 cheat, client, replicated
asw_skill_hacking_speed_step 0 cheat, client, replicated
asw_skill_healing_amp_gun_charges_base 20 cheat, client, replicated
asw_skill_healing_amp_gun_charges_step 5 cheat, client, replicated
asw_skill_healing_charges_base 4 cheat, client, replicated
asw_skill_healing_charges_step 1 cheat, client, replicated
asw_skill_healing_grenade_base 120 cheat, client, replicated
asw_skill_healing_grenade_step 30 cheat, client, replicated
asw_skill_healing_gun_base 5 cheat, client, replicated
asw_skill_healing_gun_charges_base 40 cheat, client, replicated
asw_skill_healing_gun_charges_step 10 cheat, client, replicated
asw_skill_healing_gun_step 1 cheat, client, replicated
asw_skill_healing_hps_base 25 cheat, client, replicated
asw_skill_healing_hps_step 8 cheat, client, replicated
asw_skill_healing_medkit_hps_base 50 cheat, client, replicated
asw_skill_healing_medkit_hps_step 5 cheat, client, replicated
asw_skill_healing_medrifle_healing_charges_base 50 cheat, client, replicated
asw_skill_healing_medrifle_healing_charges_step 0 cheat, client, replicated
asw_skill_health_base 80 cheat, client, replicated
asw_skill_health_step 15 cheat, client, replicated
asw_skill_laser_mines_base 1 cheat, client, replicated Number of laser mines to deploy by marines with no Explosives skills
asw_skill_laser_mines_expert 3 cheat, client, replicated Number of laser mines to deploy by marines with expert(>3) Explosives skills. Currently only Jaeger have it
asw_skill_laser_mines_moderate 2 cheat, client, replicated Number of laser mines to deploy by marines with moderate(>1) Explosives skills
asw_skill_leadership_accuracy_chance_base 0 cheat, client, replicated
asw_skill_leadership_accuracy_chance_step 0 cheat, client, replicated
asw_skill_leadership_damage_resist_base 0 cheat, client, replicated
asw_skill_leadership_damage_resist_step 0 cheat, client, replicated
asw_skill_melee_dmg_base 30 cheat, client, replicated
asw_skill_melee_dmg_step 6 cheat, client, replicated
asw_skill_melee_force_base 10 cheat, client, replicated
asw_skill_melee_force_step 1 cheat, client, replicated
asw_skill_melee_speed_base 1 cheat, client, replicated
asw_skill_melee_speed_step 0 cheat, client, replicated
asw_skill_mines_duration_base 10 cheat, client, replicated
asw_skill_mines_duration_step 5 cheat, client, replicated
asw_skill_mines_fires_base 1 cheat, client, replicated
asw_skill_mines_fires_step 0 cheat, client, replicated
asw_skill_muzzle_flash_base 1 cheat, client, replicated
asw_skill_muzzle_flash_step 0 cheat, client, replicated
asw_skill_particle_count 20 client How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation 0 client Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity 0 client Gravity for particles for the skill spending effect
asw_skill_particle_inset 10 client How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size 40 client Size of particles for the skill spending effect
asw_skill_particle_speed 50 client Initial speed of skill spend particles
asw_skill_particle_speed_up 0 client Upward boost given to skill spend particles
asw_skill_piercing_base 0 cheat, client, replicated
asw_skill_piercing_step 0 cheat, client, replicated
asw_skill_reloading_base 1 cheat, client, replicated
asw_skill_reloading_fast_base 1 cheat, client, replicated
asw_skill_reloading_fast_step 0 cheat, client, replicated
asw_skill_reloading_step 0 cheat, client, replicated
asw_skill_scanner_base 600 cheat, client, replicated
asw_skill_scanner_step 150 cheat, client, replicated
asw_skill_self_healing_charges_base 2 cheat, client, replicated
asw_skill_self_healing_charges_step 0 cheat, client, replicated
asw_skill_vindicator_dmg_base 0 cheat, client, replicated
asw_skill_vindicator_dmg_step 2 cheat, client, replicated
asw_skill_vindicator_pellets_base 7 cheat, client, replicated
asw_skill_vindicator_pellets_step 0 cheat, client, replicated
asw_skill_xenowounds_base 100 cheat, client, replicated
asw_skill_xenowounds_step -25 cheat, client, replicated
asw_sniper_scope_radius 52 cheat, client
asw_sniper_scope_self_illum_multiplier 0 cheat, client For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay 0 client Delay on shell casing after firing rifle
asw_solid_info cmd Shows solid status of current marine
asw_sounds cmd lists sounds playing
asw_spawn_alien cmd Make the named asw_spawner spit out an alien
asw_spawn_buzzer cmd Spawn a buzzer above marine. Format: asw_spawn_buzzer <z height above marine>
asw_spawn_parasite_pack cmd Spawns a group of parasites somewhere randomly in the map
asw_spawn_shieldbug cmd Spawns a shieldbug somewhere randomly in the map
asw_spawning_enabled 1 cheat, server If set to 0, asw_spawners won't spawn aliens
asw_spectate_npc cmd spectate targeted NPC
asw_spinning_stim_cam 1 client If set, slow motion will display a small spinning camera view
asw_springcol 1 cheat, server Use soft alien collision
asw_springcol_core 0 cheat, server Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug 0 cheat, server Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale 3 cheat, server Multiplier for each individual push force
asw_springcol_push_cap 33 cheat, server Cap on the total push vector
asw_springcol_radius 50 cheat, server Radius of the alien's pushaway cylinder
asw_squad_hotbar cmd Activate a squad hotbar button
asw_squad_inventory cmd Shows squad inventory
ASW_StartCampaign cmd Starts a new campaign game
asw_StartStim cmd Activates a stim pack
asw_stats_leaderboard_debug 0 client
asw_stats_scrub_time 6 cheat, client Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test 0 cheat, client Tests removing marines 1 and 3 from the stats screen
asw_stats_verbose 0 server Turn on//off verbose logging of stats.
asw_steam_cloud 1 client Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug 1 client Print Steam Cloud messages
asw_stim_cam_pitch 10 client Controls angle of the small in-picture Stim camera
asw_stim_cam_roll 0 client Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed 0 client Rotation speed of the stim camera
asw_stim_cam_time 0 cheat, client When time scale drops below this value, the stim cam will show
asw_stim_cam_x -20 client Controls offset of the small in-picture Stim camera
asw_stim_cam_y -30 client Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw 15 client Controls angle of the small in-picture Stim camera
asw_stim_cam_z 70 client Controls offset of the small in-picture Stim camera
asw_stim_music 0 archive, client Custom music file used for stim music
asw_stim_time_scale 0 cheat, client, replicated Time scale during stimpack slomo
asw_stop_burning cmd Makes your marine stop burning
asw_stumble_interval 2 cheat, server Min time between stumbles
asw_stumble_knockback 300 cheat, server Velocity given to aliens that get knocked back
asw_stumble_lift 300 cheat, server Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time 6 cheat, server How long stun grenades stun aliens for
asw_success_sound_delay 0 cheat, client Delay before playing mission success music
asw_suicide cmd Kills your current marine
asw_sv_maxspeed 500 cheat, client, replicated
asw_synup_chatter_chance 0 cheat, server Chance of the synup chatter happening
asw_tech_order_hack_range 1200 cheat, server Max range when searching for a nearby AI tech to hack for you
asw_teleport cmd Usage: asw_teleport <target entity>Teleports your current marine to the named entity
asw_test_marinenearby cmd Tests the marine nearby util shared function
asw_test_music cmd lists music pointer
asw_test_turret cmd Test remote turret
asw_test_wave_announce cmd Shows wave announce panel
ASW_TestLoad cmd Tests loading a savegame
ASW_TestRoute cmd Tests loading a savegame
asw_tilegen cmd Experimental tile based level generator.
asw_tilegen_theme 0 archive Default theme selected in TileGen
asw_time_scale_delay 0 cheat, client, replicated Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count cmd Shows number of tracers spawned
asw_tracer_style 1 cheat, client Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime 0 client How long the pellet trails last
asw_trail_beam_width 3 client Initial width of the pellet trails
asw_tumbler_debug 0 cheat, client Debug info on tumbler offsets
asw_turret_debug_limits 0 cheat, client Prints debug info about turret turning limits
asw_turret_dmg_override 0 cheat, client, replicated Overrides remote turret's damage. 0 means no override is done
asw_turret_dot 0 cheat, client Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate 0 cheat, client, replicated Firing rate of remote controlled turrets
asw_turret_fog_end 1200 client Fog end distance for turret view
asw_turret_fog_start 900 client Fog start distance for turret view
asw_turret_turn_rate 50 cheat, client, replicated Turning rate of remote controlled turrets
asw_tutorial_save_stage 0 archive, server How far through the tutorial the player has got
asw_uber_auto_speed_scale 0 cheat, server Speed scale of uber drones when attacking
asw_uber_speed_scale 0 cheat, server Speed scale of uber drone compared to normal
asw_unlock_all_locations 0 cheat Unlocks all mission hexes
asw_unlock_all_weapons 0 cheat, client If enabled, all weapons will be available in the briefing
asw_update_binds cmd Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_blip_colors 1 client Set to 1 to use custom blip colors
asw_use_particle_tracers 1 cheat, client, replicated Use particle tracers instead of the old school HL2 ones
asw_vehicle_cam_dist 380 cheat, client
asw_vehicle_cam_height 0 cheat, client
asw_vehicle_cam_pitch 5 cheat, client
asw_vehicle_cam_shift_2_enable 0 cheat, client, replicated
asw_vehicle_cam_shift_enable 0 cheat, client
asw_vehicle_cam_speed 200 cheat, client
asw_vindicator_grenade_elasticity 1 cheat, server elasticity of vindicator grenade
asw_vindicator_grenade_friction -1 cheat, server Time before grenade can
asw_vindicator_grenade_fuse 3 cheat, server Fuse time on incendiary grenades
asw_vindicator_grenade_gravity 0 cheat, server Gravity of vindicator grenade
asw_vindicator_grenade_mass 10 cheat, server Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time 0 cheat, server Minimum before this grenade can detonate
asw_vindicator_grenade_velocity 3 cheat, server Scale to the vindicator grenade initial velocity
asw_vindicator_grenade_velocity_fp 900 cheat, server Vindicator grenade initial velocity in first person
asw_visrange_generic 400 cheat, client, replicated Vismon range
asw_voice_side_icon 0 archive, client Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_cooldown_duration 75 server For how long to impose a cooldown to a player who has started map votes too often. Cooldown resets on map change.
asw_vote_duration 20 client, replicated Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction 0 client, replicated Fraction of players needed to activate a kick vote
asw_vote_leader_fraction 0 client, replicated Fraction of players needed to activate a leader vote
asw_vote_limit 2 server How many recent map votes are considered to be vote spam and cooldown kicks in.
asw_vote_map_fraction 0 client, replicated Fraction of players needed to activate a map vote
asw_vote_spam_time 30 server How much time has to pass from previous map vote from the same user so that the next map vote does not count as recent (spam).
asw_walk_fixed_blend 0 client, replicated
asw_walk_point 200 client, replicated
asw_walk_sequence_speed_cap 50 client, replicated
asw_walk_speed 175 client, replicated
asw_walk_speed_scale 1 client, replicated
asw_wanderer_override 0 client, replicated Forces wanderers to spawn
asw_weapon_force_scale 1 client, replicated Force of weapon shots
asw_weapon_max_shooting_distance 1500 client, replicated Maximum distance of the hitscan weapons.
asw_weapon_pitch 12 client
asw_weapon_safety_hull 0 cheat, server Size of hull used to check for AI shots going too near a friendly
asw_welding_scale 0 cheat, server Overrides welding skills
asw_wire_full_random 0 cheat, server Fully randomize wire hacks
asw_world_healthbar_class_icon 1 archive, client Show class icon on mouse over
asw_world_healthbars 1 cheat, client, replicated Shows health bars in the game world
asw_world_usingbars 1 cheat, client, replicated Shows using bars in the game world
asw_ww_chatter_interval_max 260 server Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min 200 server Min time between wildcat and wolfe conversation
asw_xp_screen_debug 0 cheat, client If enabled, XP screen will show dummy player slots
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 server
autoaim_max_dist 2160 server
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
ai_debug_cover 0 server
ai_debug_tactical_los 0 server
ai_disable_path_simplification 0 server
ai_draw_motor_movement 0 server
ai_old_check_stand_position 0 server
ai_test_move_solver cmd Tests the AI move solver system
ai_test_nav_failure_handling 0 server
asw_grenade_launcher_velocity 28 cheat, replicated, server Velocity multiplier for grenade launcher grenades
asw_marine_skill_bastille_0 5 cheat, replicated, server index of Bastille's first skill slot type
asw_marine_skill_bastille_1 6 cheat, replicated, server index of Bastille's second skill slot type
asw_marine_skill_bastille_2 11 cheat, replicated, server index of Bastille's third skill slot type
asw_marine_skill_bastille_3 15 cheat, replicated, server index of Bastille's fourth skill slot type
asw_marine_skill_bastille_4 7 cheat, replicated, server index of Bastille's fifth skill slot type
asw_marine_skill_crash_0 9 cheat, replicated, server index of Crash's first skill slot type
asw_marine_skill_crash_1 10 cheat, replicated, server index of Crash's second skill slot type
asw_marine_skill_crash_2 11 cheat, replicated, server index of Crash's third skill slot type
asw_marine_skill_crash_3 15 cheat, replicated, server index of Crash's fourth skill slot type
asw_marine_skill_crash_4 12 cheat, replicated, server index of Crash's fifth skill slot type
asw_marine_skill_faith_0 5 cheat, replicated, server index of Faith's first skill slot type
asw_marine_skill_faith_1 6 cheat, replicated, server index of Faith's second skill slot type
asw_marine_skill_faith_2 11 cheat, replicated, server index of Faith's third skill slot type
asw_marine_skill_faith_3 15 cheat, replicated, server index of Faith's fourth skill slot type
asw_marine_skill_faith_4 16 cheat, replicated, server index of Faith's fifth skill slot type
asw_marine_skill_jaeger_0 0 cheat, replicated, server index of Jaeger's first skill slot type
asw_marine_skill_jaeger_1 1 cheat, replicated, server index of Jaeger's second skill slot type
asw_marine_skill_jaeger_2 12 cheat, replicated, server index of Jaeger's third skill slot type
asw_marine_skill_jaeger_3 13 cheat, replicated, server index of Jaeger's fourth skill slot type
asw_marine_skill_jaeger_4 14 cheat, replicated, server index of Jaeger's fifth skill slot type
asw_marine_skill_points_bastille_0 4 cheat, replicated, server number of points in Bastille's first skill slot
asw_marine_skill_points_bastille_1 1 cheat, replicated, server number of points in Bastille's second skill slot
asw_marine_skill_points_bastille_2 3 cheat, replicated, server number of points in Bastille's third skill slot
asw_marine_skill_points_bastille_3 3 cheat, replicated, server number of points in Bastille's fourth skill slot
asw_marine_skill_points_bastille_4 3 cheat, replicated, server number of points in Bastille's fifth skill slot
asw_marine_skill_points_crash_0 3 cheat, replicated, server number of points in Crash's first skill slot
asw_marine_skill_points_crash_1 1 cheat, replicated, server number of points in Crash's second skill slot
asw_marine_skill_points_crash_2 3 cheat, replicated, server number of points in Crash's third skill slot
asw_marine_skill_points_crash_3 4 cheat, replicated, server number of points in Crash's fourth skill slot
asw_marine_skill_points_crash_4 2 cheat, replicated, server number of points in Crash's fifth skill slot
asw_marine_skill_points_faith_0 5 cheat, replicated, server number of points in Faith's first skill slot
asw_marine_skill_points_faith_1 3 cheat, replicated, server number of points in Faith's second skill slot
asw_marine_skill_points_faith_2 1 cheat, replicated, server number of points in Faith's third skill slot
asw_marine_skill_points_faith_3 2 cheat, replicated, server number of points in Faith's fourth skill slot
asw_marine_skill_points_faith_4 3 cheat, replicated, server number of points in Faith's fifth skill slot
asw_marine_skill_points_jaeger_0 3 cheat, replicated, server number of points in Jaeger's first skill slot
asw_marine_skill_points_jaeger_1 5 cheat, replicated, server number of points in Jaeger's second skill slot
asw_marine_skill_points_jaeger_2 4 cheat, replicated, server number of points in Jaeger's third skill slot
asw_marine_skill_points_jaeger_3 3 cheat, replicated, server number of points in Jaeger's fourth skill slot
asw_marine_skill_points_jaeger_4 2 cheat, replicated, server number of points in Jaeger's fifth skill slot
asw_marine_skill_points_sarge_0 5 cheat, replicated, server number of points in Sarge's first skill slot
asw_marine_skill_points_sarge_1 3 cheat, replicated, server number of points in Sarge's second skill slot
asw_marine_skill_points_sarge_2 2 cheat, replicated, server number of points in Sarge's third skill slot
asw_marine_skill_points_sarge_3 4 cheat, replicated, server number of points in Sarge's fourth skill slot
asw_marine_skill_points_sarge_4 3 cheat, replicated, server number of points in Sarge's fifth skill slot
asw_marine_skill_points_vegas_0 3 cheat, replicated, server number of points in Vegas's first skill slot
asw_marine_skill_points_vegas_1 3 cheat, replicated, server number of points in Vegas's second skill slot
asw_marine_skill_points_vegas_2 3 cheat, replicated, server number of points in Vegas's third skill slot
asw_marine_skill_points_vegas_3 2 cheat, replicated, server number of points in Vegas's fourth skill slot
asw_marine_skill_points_vegas_4 4 cheat, replicated, server number of points in Vegas's fifth skill slot
asw_marine_skill_points_wildcat_0 4 cheat, replicated, server number of points in Wildcat's first skill slot
asw_marine_skill_points_wildcat_1 2 cheat, replicated, server number of points in Wildcat's second skill slot
asw_marine_skill_points_wildcat_2 4 cheat, replicated, server number of points in Wildcat's third skill slot
asw_marine_skill_points_wildcat_3 3 cheat, replicated, server number of points in Wildcat's fourth skill slot
asw_marine_skill_points_wildcat_4 4 cheat, replicated, server number of points in Wildcat's fifth skill slot
asw_marine_skill_points_wolfe_0 5 cheat, replicated, server number of points in Wolfe's first skill slot
asw_marine_skill_points_wolfe_1 3 cheat, replicated, server number of points in Wolfe's second skill slot
asw_marine_skill_points_wolfe_2 2 cheat, replicated, server number of points in Wolfe's third skill slot
asw_marine_skill_points_wolfe_3 2 cheat, replicated, server number of points in Wolfe's fourth skill slot
asw_marine_skill_points_wolfe_4 3 cheat, replicated, server number of points in Wolfe's fifth skill slot
asw_marine_skill_sarge_0 0 cheat, replicated, server index of Sarge's first skill slot type
asw_marine_skill_sarge_1 1 cheat, replicated, server index of Sarge's second skill slot type
asw_marine_skill_sarge_2 12 cheat, replicated, server index of Sarge's third skill slot type
asw_marine_skill_sarge_3 13 cheat, replicated, server index of Sarge's fourth skill slot type
asw_marine_skill_sarge_4 11 cheat, replicated, server index of Sarge's fifth skill slot type
asw_marine_skill_vegas_0 9 cheat, replicated, server index of Vegas's first skill slot type
asw_marine_skill_vegas_1 10 cheat, replicated, server index of Vegas's second skill slot type
asw_marine_skill_vegas_2 13 cheat, replicated, server index of Vegas's third skill slot type
asw_marine_skill_vegas_3 15 cheat, replicated, server index of Vegas's fourth skill slot type
asw_marine_skill_vegas_4 14 cheat, replicated, server index of Vegas's fifth skill slot type
asw_marine_skill_wildcat_0 2 cheat, replicated, server index of Wildcat's first skill slot type
asw_marine_skill_wildcat_1 4 cheat, replicated, server index of Wildcat's second skill slot type
asw_marine_skill_wildcat_2 11 cheat, replicated, server index of Wildcat's third skill slot type
asw_marine_skill_wildcat_3 15 cheat, replicated, server index of Wildcat's fourth skill slot type
asw_marine_skill_wildcat_4 16 cheat, replicated, server index of Wildcat's fifth skill slot type
asw_marine_skill_wolfe_0 2 cheat, replicated, server index of Wolfe's first skill slot type
asw_marine_skill_wolfe_1 4 cheat, replicated, server index of Wolfe's second skill slot type
asw_marine_skill_wolfe_2 11 cheat, replicated, server index of Wolfe's third skill slot type
asw_marine_skill_wolfe_3 15 cheat, replicated, server index of Wolfe's fourth skill slot type
asw_marine_skill_wolfe_4 13 cheat, replicated, server index of Wolfe's fifth skill slot type

'

Command Default Value Flags Description
'-alt1' cmd
'+alt1' cmd
'-alt2' cmd
'+alt2' cmd
'+attack' cmd
'-attack' cmd
'-attack2' cmd
'+attack2' cmd
'-back' cmd
'+back' cmd
'-break' cmd
'+break' cmd
'-camdistance' cmd
'+camdistance' cmd
'+camin' cmd
'-camin' cmd
'+cammousemove' cmd
'-cammousemove' cmd
'-camout' cmd
'+camout' cmd
'+campitchdown' cmd
'-campitchdown' cmd
'+campitchup' cmd
'-campitchup' cmd
'+camyawleft' cmd
'-camyawleft' cmd
'+camyawright' cmd
'-camyawright' cmd
'+commandermousemove' cmd
'-commandermousemove' cmd
'+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
'+duck' cmd
'-duck' cmd
'-forward' cmd
'+forward' cmd
'-graph' cmd
'+graph' cmd
'-grenade1' cmd
'+grenade1' cmd
'-grenade2' cmd
'+grenade2' cmd
'-holdorder' cmd
'+holdorder' cmd
'+jlook' cmd
'-jlook' cmd
'-jump' cmd
'+jump' cmd
'-klook' cmd
'+klook' cmd
'-left' cmd
'+left' cmd
'-lookdown' cmd
'+lookdown' cmd
'-lookspin' cmd
'+lookspin' cmd
'+lookup' cmd
'-lookup' cmd
'+mat_texture_list' cmd
'-mat_texture_list' cmd
'+mouse_menu' cmd Opens a menu while held
'-mouse_menu' cmd Executes the highlighted button on the radial menu (if cl_fastradial is 1)
'+movedown' cmd
'-movedown' cmd
'+moveleft' cmd
'-moveleft' cmd
'+moveright' cmd
'-moveright' cmd
'+moveup' cmd
'-moveup' cmd
'+posedebug' cmd Turn on pose debugger or add ents to pose debugger UI
'-posedebug' cmd Turn off pose debugger or hide ents from pose debugger UI
'+reload' cmd
'-reload' cmd
'+right' cmd
'-right' cmd
'+score' cmd
'-score' cmd
'+secondary' cmd
'-secondary' cmd
'+selectmarine1' cmd
'-selectmarine1' cmd
'+selectmarine2' cmd
'-selectmarine2' cmd
'+selectmarine3' cmd
'-selectmarine3' cmd
'-selectmarine4' cmd
'+selectmarine4' cmd
'+selectmarine5' cmd
'-selectmarine5' cmd
'+selectmarine6' cmd
'-selectmarine6' cmd
'-selectmarine7' cmd
'+selectmarine7' cmd
'+selectmarine8' cmd
'-selectmarine8' cmd
'+showbudget' cmd
'-showbudget' cmd
'-showbudget_texture' cmd
'+showbudget_texture' cmd
'-showbudget_texture_global' cmd
'+showbudget_texture_global' cmd
'-showscores' cmd
'+showscores' cmd
'-showvprof' cmd
'+showvprof' cmd
'+speed' cmd
'-speed' cmd
'+strafe' cmd
'-strafe' cmd
'-use' cmd
'+use' cmd
'-vgui_drawtree' cmd
'+vgui_drawtree' cmd
'-voicerecord' cmd
'+voicerecord' cmd
'+walk' cmd
'-walk' cmd
'-zoom' cmd
'+zoom' cmd

B

Command Default Value Flags Description
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 1
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
BlendBonesMode 2 client, replicated
blink_duration 0 client How many seconds an eye blink will last.
box cmd Draw a debug box.
breakable_disable_gib_limit 0 server
breakable_multiplayer 1 server
budget_averages_window 30 archive number of frames to look at when figuring out average frametimes
budget_background_alpha 128 archive how translucent the budget panel is
budget_bargraph_background_alpha 128 archive how translucent the budget panel is
budget_bargraph_range_ms 16 archive budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 archive number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 archive budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 archive number between 0 and 1
budget_panel_height 384 archive height in pixels of the budget panel
budget_panel_width 512 archive width in pixels of the budget panel
budget_panel_x 0 archive number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 archive number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 archive number of frames to look at when figuring out peak frametimes
budget_show_averages 0 archive enable/disable averages in the budget panel
budget_show_history 1 archive turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 archive enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show the bug reporting UI.
bugbait_radius 300 cheat, server
bugreporter_console_bytes 15000 Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 0 Frames to delay before taking snapshot
bugreporter_uploadasync 0 archive Upload attachments asynchronously
bugreporter_username 0 archive Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0

C

Command Default Value Flags Description
c_maxdistance 1000 archive, client
c_maxpitch 360 archive, client
c_maxyaw 135 archive, client
c_mindistance 30 archive, client
c_minpitch 0 archive, client
c_minyaw -135 archive, client
c_orthoheight 100 archive, client
c_orthowidth 100 archive, client
c_thirdpersonshoulder 0 archive, client
c_thirdpersonshoulderaimdist 120 archive, client
c_thirdpersonshoulderdist 40 archive, client
c_thirdpersonshoulderheight 5 archive, client
c_thirdpersonshoulderoffset 20 archive, client
cache_print cmd cache_print [section]Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]Print out a summary contents of cache memory.
cam_collision 1 archive, client When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 archive, client Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 412 archive, client
cam_ideallag 4 archive, client Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 90 archive, client
cam_idealyaw 0 archive, client
cam_showangles 0 cheat, client When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 archive, client
camortho cmd Switch to orthographic camera.
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 client Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_lang 0 archive, client Current close caption language (emtpy = use game UI language)
cc_linger_time 1 archive, client Close caption linger time.
cc_minvisibleitems 1 client Minimum number of caption items to show.
cc_norepeat 5 server In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 0 archive, client Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 client How often a sentence can repeat.
cc_showmissing 0 client, replicated Show missing closecaption entries.
cc_subtitles 0 archive, client If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
chet_debug_idle 0 server If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset 1 cheat, replicated alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 0 cheat, replicated Change bias value for computing circle buffer
circle_paintsplat_enabled 1 cheat, replicated
circle_paintsplat_max_alpha_noise 128 cheat, replicated Max noise value of circle alpha
circle_paintsplat_noise_enabled 1 cheat, replicated
circle_paintsplat_radius 4 cheat, replicated Change the radius of circle in paintmap
cl_aggregate_particles 1 client
cl_alien_extra_interp 0 client Extra interpolation for aliens.
cl_allowdownload 0 archive Client downloads customization files
cl_allowupload 0 archive Client uploads customization files
cl_ambient_light_disableentities 0 client Disable map ambient light entities.
cl_anglespeedkey 0 cheat, client
cl_asw_drone_travel_yaw 0 cheat, client Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate 4 cheat, client How fast the drones alter their move_yaw param
cl_asw_smooth 1 client Smooth marine's render origin after prediction errors
cl_asw_smoothtime 0 client Smooth marine's render origin after prediction error over this many seconds
cl_auto_restart_mission 0 archive, client After failed mission, if you are the leader will auto restart on the client side.
cl_backspeed 450 cheat, client
cl_blobulator_freezing_max_metaball_radius 25 client Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0 client 0-255, but 0 has errors at the moment
cl_blurDebug 0 client
cl_blurPasses 1 client
cl_blurTapSize 0 client
cl_burninggibs 0 client A burning player that gibs has burning gibs.
cl_camera_follow_bone_index -2 cheat, client Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 0 client
cl_chatcolor -1 archive, client Default chat message color
cl_chatfilters 31 client Stores the chat filter settings
cl_class 0 archive, client, userinfo Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 cheat Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 60 userinfo Max number of command packets sent to server per second
cl_colorfastpath 0 client
cl_customsounds 0 client Enable customized player sound playback
cl_debug_inventory_dynamic_props 0 client print debugging messages about dynamic property updates
cl_demoviewoverride 0 client Override view during demo playback
cl_detail_multiplier 1 cheat, client extra details to create
cl_detaildist 1024 client Distance at which detail props are no longer visible
cl_detailfade 400 client Distance across which detail props fade in
cl_disable_ragdolls 0 cheat, client
cl_disable_water_render_targets 0 client
cl_downloadfilter 0 archive Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 cheat, client Enable the rendering of the hud
cl_drawleaf -1 cheat, client
cl_drawmaterial 0 cheat, client Draw a particular material over the frame
cl_drawmonitors 1 client
cl_drawshadowtexture 0 cheat, client
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd Dumps info about a player
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ejectbrass 1 client
cl_enable_remote_splitscreen 0 client Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 cheat For debugging, draw entity states to console
cl_extrapolate 1 cheat, client Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 cheat, client Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 cheat, client whether to use new detail sprite system
cl_fasttempentcollision 5 client
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring.Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index.Format: cl_find_ent_index <index>
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_forcepreload 1 archive Whether we should force preloading.
cl_forwardspeed 450 cheat, client
cl_foundry_ShowEntityHighlights 1 client
cl_fullupdate cmd Forces the server to send a full update packet
cl_globallight_freeze 0 client
cl_globallight_xoffset -800 client
cl_globallight_yoffset 1600 client
cl_idealpitchscale 0 archive, client
cl_ignore_vpk_assocation 1 archive, client Do not ask to set vpk assocation
cl_ignorepackets 0 cheat Force client to ignore packets (for debugging).
cl_interp 0 client, userinfo Sets the interpolation amount (bounded on low side by server interp ratio settings and cl_interp_ratio).
cl_interp_all 0 client Disable interpolation list optimizations.
cl_interp_npcs 0 client Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 1 client, userinfo Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 client Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 cheat, client Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 cheat, client Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 cheat, client Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 cheat, client
cl_jiggle_bone_sanity 1 client Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 client Player index of other player to check for position errors.
cl_lagcompensation 1 client, userinfo Perform server side lag compensation of weapon firing events.
cl_language 0 userinfo Language (from Steam API)
cl_leafsystemvis 0 cheat, client
cl_leveloverview 0 cheat, client
cl_leveloverviewmarker 0 cheat, client
cl_localnetworkbackdoor 0 Enable network optimizations for single player games.
cl_logofile 0 archive Spraypoint logo decal.
cl_mapspawn_nut_exec 0 client If set to 1, client will execute scripts/vscripts/mapspawn.nut file
cl_maxrenderable_dist 3000 cheat, client Max distance from the camera at which things will be rendered
cl_modelfastpath 1 client
cl_mouseenable 1 client
cl_mouselook 1 archive, client, userinfo Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test 0 cheat, client
cl_panelanimation cmd blank for all panels>.
cl_particle_batch_mode 1 client
cl_particle_fallback_base 0 client Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 1 client Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0 client
cl_particle_retire_cost 0 cheat, client
cl_particle_sim_fallback_base_multiplier 5 client How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 6 client Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cmd
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_particles_show_bbox 0 cheat, client
cl_pclass 0 cheat, client Dump entity by prediction classname.
cl_pdump -1 cheat, client Dump info about this entity to screen.
cl_phys_block_dist 1 client
cl_phys_block_fraction 0 client
cl_phys_maxticks 2 client Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1 cheat, client Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 cheat, client
cl_pitchspeed 225 cheat, client
cl_pitchup 89 cheat, client
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 archive, client Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_doresetlatch 1 client
cl_pred_error_verbose 0 client Show more field info when spewing prediction errors.
cl_pred_optimize 2 client Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 client, userinfo Perform client side prediction. WARNING: Turning this off will cause extreme lag and break certain interactions like melee anim
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictionlist 0 cheat, client Show which entities are predicting
cl_predictweapons 1 client, userinfo Perform client side prediction of weapon effects.
cl_quick_join_panel_accel 0 client Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount -1 client
cl_quick_join_panel_tall 14 client The spacing between panels.
cl_quick_join_scroll_max 4 client Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 16 client Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 90 client Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 1 client Number of players available to start friend scrolling ticker.
cl_ragdoll_collide 0 client
cl_ragdoll_gravity 386 cheat, client Sets the gravity client-side ragdolls
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 1 Low priority dlights are replaced by high priority ones
cl_rosetta_debug 0 client
cl_rosetta_line_inner_radius 25 client
cl_rosetta_line_outer_radius 45 client
cl_screenshotname 0 Custom Screenshot name
cl_select_loadout cmd Toggles a briefing panel which allows to select marine and loadout
cl_select_loadout_noclose cmd Show a briefing panel which allows to select marine and loadout. Does nothing if panel is already shown
cl_SetupAllBones 0 client
cl_shadowtextureoverlaysize 256 cheat, client
cl_show_bounds_errors 0 client
cl_show_splashes 1 client
cl_showanimstate_activities 1 cheat, client Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 0 client Show which entities are having their bones setup each frame.
cl_showchatmsg 1 client Enable/disable chat messages printing on the screen.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 client Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 cheat Print event firing info in the console
cl_showfps 0 client Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 archive, client, userinfo Set to 0 to not show on-screen help
cl_showpausedimage 1 client Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 archive Allow plugins to display messages to you
cl_showpos 0 client Draw current position at top of screen
cl_ShowSunVectors 0 client
cl_showtextmsg 1 client Enable/disable text messages printing on the screen.
cl_sidespeed 450 cheat, client
cl_simdbones 0 client, replicated Use SIMD bone setup.
cl_skipfastpath 0 cheat, client Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 cheat Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1 client Smooth view/eye origin after prediction errors
cl_smoothtime 0 client Smooth client's view after prediction error over this many seconds
cl_soundfile 0 archive Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 client, userinfo spectator mode
cl_spewscriptintro 0 server
cl_sporeclipdistance 512 cheat, client
cl_ss_origin cmd print origin in script format
cl_sun_decay_rate 0 cheat, client
cl_sunlight_depthbias 0 client
cl_sunlight_ortho_size 0 cheat, client Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 0 client Whether vpk associations are enabled for this mod
cl_team 0 archive, client, userinfo Default team when joining a game
cl_threaded_bone_setup 0 client Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 0 client
cl_timeout 30 archive After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1 client
cl_tracer_whiz_distance 72 client
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_updaterate 60 userinfo Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 cheat, client
cl_use_simd_bones 1 client, replicated 1 use SIMD bones 0 use scalar bones.
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_winddir 0 cheat, client Weather effects wind direction angle
cl_windspeed 0 cheat, client Weather effects wind speed scalar
cl_workshop_debug 0 client If 1 workshop debugging messages will be printed in console
cl_yawspeed 210 cheat, client
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 archive, userinfo Enable close captioning.
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_shake_amp 0 server
collision_shake_freq 0 server
collision_shake_time 0 server
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
commentary 0 archive, server Desired commentary mode state.
commentary_available 0 server Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 archive Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
cpu_level 2 CPU Level - Default: High
crash cmd Cause the engine to crash (Debug!!)
create_flashlight cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 cheat, client
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
datacachesize 32 Size in MB.
dbg_demofile 0
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 1 Running a deathmatch server.
debug_circle_splat 0 cheat, replicated
debug_materialmodifycontrol 0 server
debug_materialmodifycontrol_client 0 client
debug_overlay_fullposition 0 server
debug_paint_seam 0 cheat, replicated
debug_physimpact 0 server
debug_touchlinks 0 server Spew touch link activity
debug_visibility_monitor 0 cheat, server
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 server
default_fov 75 cheat, client
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 cheat Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disable_static_prop_loading 0 cheat If non-zero when a map loads, static props won't be loaded
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0 server
display_elapsedtime cmd Displays how much time has elapsed since the game started
display_game_events 0 cheat
displaysoundlist 0 server
dlight_debug cmd Creates a dlight in front of the player
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0
dsp_db_min 80
dsp_db_mixdrop 0
dsp_dist_max 1440 cheat
dsp_dist_min 0 cheat
dsp_enhance_stereo 0 archive
dsp_facingaway 0
dsp_mix_max 0
dsp_mix_min 0
dsp_off 0 cheat
dsp_player 0
dsp_reload cmd
dsp_room 0
dsp_slow_cpu 0 archive
dsp_spatial 40
dsp_speaker 50
dsp_vol_2ch 1
dsp_vol_4ch 0
dsp_vol_5ch 0
dsp_volume 0 archive
dsp_water 14
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.

E

Command Default Value Flags Description
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 cheat, server Enable rendering of debug overlays
enable_skeleton_draw 0 cheat, client Render skeletons in wireframe
endmovie cmd Stop recording movie frames.
english 1 client, userinfo If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 server
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 cheat, server Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_script_dump cmd Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos cmd Move entity to position
ent_show_contexts 0 server Show entity contexts in ent_text display
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
er_colwidth 100
er_graphwidthfrac 0
er_maxname 14
escape cmd Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
exit cmd Exit the engine.

F

Command Default Value Flags Description
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values cmd Gives a list of all current points.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 server
fire_dmgbase 1 server
fire_dmginterval 1 server
fire_dmgscale 0 server
fire_extabsorb 5 server
fire_extscale 12 server
fire_growthrate 1 server
fire_heatscale 1 server
fire_incomingheatscale 0 server
fire_maxabsorb 50 server
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 cheat, client Show debug info for fish
fish_dormant 0 cheat, replicated, server Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 server
flex_looktime 5 server
flex_maxawaytime 1 server
flex_maxplayertime 7 server
flex_minawaytime 0 server
flex_minplayertime 5 server
flex_rules 1 client Allow flex animation rules to run.
flex_smooth 1 client Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 server
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 cheat, client
fog_colorskybox -1 cheat, client
fog_enable 1 cheat, client
fog_enable_water_fog 1 cheat
fog_enableskybox 1 cheat, client
fog_end -1 cheat, client
fog_endskybox -1 cheat, client
fog_hdrcolorscale -1 cheat, client
fog_hdrcolorscaleskybox -1 cheat, client
fog_maxdensity -1 cheat, client
fog_maxdensityskybox -1 cheat, client
fog_override 0 cheat, client Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 cheat, client
fog_startskybox -1 cheat, client
fog_volume_debug 0 server If enabled, prints diagnostic information about the current fog volume
fogui cmd Show/hide fog control UI.
force_centerview cmd
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd Give the control of the mouse back to Hammer.
foundry_select_entity cmd Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd Updates the entity's position/angles when in edit mode
fov_desired 90 client, userinfo Sets the base field-of-view.
fps_max 61 Frame rate limiter
fps_max_splitscreen 300 Frame rate limiter, splitscreen
free_pass_peek_debug 0 server
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 client, replicated
func_break_reduction_factor 0 server
func_breakdmg_bullet 0 server
func_breakdmg_club 1 server
func_breakdmg_explosive 1 server
fx_glass_velocity_cap 600 client Maximum downwards speed of shattered glass particles

G

Command Default Value Flags Description
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 archive, client Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 0 server If true, use experimental threaded node graph building.
g_antlion_cascade_push 1 cheat, server
g_antlionguard_hemorrhage 1 server If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor 0 cheat, server
g_debug_antlion 0 cheat, server
g_debug_antlion_worker 0 server
g_debug_antlionguard 0 cheat, server
g_debug_basehelicopter 0 cheat, server
g_debug_basescanner 0 cheat, server
g_debug_constraint_sounds 0 cheat, server Enable debug printing about constraint sounds.
g_debug_cscanner 0 server
g_debug_doors 0 server
g_debug_dropship 0 cheat, server
g_debug_gunship 0 cheat, server
g_debug_headcrab 0 cheat, server
g_debug_hunter_charge 0 cheat, server
g_debug_npc_vehicle_roles 0 server
g_debug_ragdoll_removal 0 cheat, client, replicated
g_debug_ragdoll_visualize 0 cheat, client
g_debug_trackpather 0 cheat, server
g_debug_transitions 0 server Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 cheat, server
g_debug_vehicledriver 0 cheat, server
g_debug_vehicleexit 0 cheat, server
g_debug_vehiclesound 0 cheat, server
g_drone_maxgibs 16 client
g_helicopter_bomb_danger_radius 120 cheat, server
g_helicopter_bullrush_bomb_enemy_distance 0 cheat, server
g_helicopter_bullrush_bomb_speed 850 cheat, server The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10 cheat, server
g_helicopter_bullrush_distance 5000 cheat, server
g_helicopter_bullrush_mega_bomb_health 0 cheat, server Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 cheat, server The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 cheat, server How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 cheat, server How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 cheat, server The maximum distance the player can be from the chopper before it stops firing
g_Language 0 client, replicated
g_ragdoll_fadespeed 600 client
g_ragdoll_important_maxcount 2 client, replicated
g_ragdoll_lvfadespeed 0 client
g_ragdoll_maxcount 8 client, replicated
g_test_new_antlion_jump 1 cheat, server
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 archive, client Display in game lessons that teach new players.
gameinstructor_find_errors 0 cheat, client Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 client Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 cheat, client Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 cheat, client Display more verbose information for lessons have this name.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 client
gl_clear_randomcolor 0 cheat, client Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 0 cheat, server Enables the global event log system
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_color_active -3368551 client
glow_outline_color_alien -15034035 client
glow_outline_color_ammo -4168192 client
glow_outline_color_inactive -11711155 client
glow_outline_color_weapon -4168192 client
glow_outline_effect_enable 1 cheat, client Enable entity outline glow effects.
glow_outline_width 6 cheat, client Width of glow outline effect in screen space.
gpu_level 3 GPU Level - Default: High
gpu_mem_level 2 Memory Level - Default: High
groundlist cmd Display ground entity list <index>

H

Command Default Value Flags Description
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 cheat, client
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 1 cheat, client, replicated
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 cheat Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_threaded_sound 0 Run the sound on a thread (independent of mix)
host_timescale 1 cheat, replicated Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 0 server The HOST file to load.
hostip -1407422464.000 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 client Automatically reloads the animation script each time one is ran
hud_drawhistory_time 5 client
hud_fastswitch 2 archive, client
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12 client
hud_takesshots 0 archive, client Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd
hunk_track_allocation_types 0 cheat
hunter_allow_dissolve 1 cheat, server
hunter_allow_nav_jump 0 cheat, server
hunter_charge 1 cheat, server
hunter_charge_min_delay 10 cheat, server
hunter_charge_pct 25 cheat, server
hunter_charge_test 0 cheat, server
hunter_cheap_explosions 1 cheat, server
hunter_clamp_shots 1 cheat, server
hunter_disable_patrol 0 cheat, server
hunter_dodge_debug 0 cheat, server
hunter_dodge_warning 1 cheat, server
hunter_dodge_warning_cone 0 cheat, server
hunter_dodge_warning_width 180 cheat, server
hunter_first_flechette_delay 0 cheat, server
hunter_flechette_delay 0 cheat, server
hunter_flechette_explode_delay 2 cheat, server
hunter_flechette_max_concurrent_volleys 2 cheat, server
hunter_flechette_max_range 1200 cheat, server
hunter_flechette_min_range 100 cheat, server
hunter_flechette_speed 2000 cheat, server
hunter_flechette_test 0 cheat, server
hunter_flechette_volley_end_max_delay 2 cheat, server
hunter_flechette_volley_end_min_delay 1 cheat, server
hunter_flechette_volley_size 8 cheat, server
hunter_flechette_volley_start_max_delay 0 cheat, server
hunter_flechette_volley_start_min_delay 0 cheat, server
hunter_free_knowledge 10 cheat, server
hunter_hate_attached_striderbusters 1 cheat, server
hunter_hate_held_striderbusters 1 cheat, server
hunter_hate_held_striderbusters_delay 0 cheat, server
hunter_hate_held_striderbusters_tolerance 2000 cheat, server
hunter_hate_thrown_striderbusters 1 cheat, server
hunter_hate_thrown_striderbusters_tolerance 300 cheat, server
hunter_jostle_car_max_speed 600 cheat, server
hunter_jostle_car_min_speed 100 cheat, server
hunter_melee_delay 2 cheat, server
hunter_plant_adjust_z 12 cheat, server
hunter_random_expressions 0 cheat, server
hunter_retreat_striderbusters 1 cheat, server If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance 400 cheat, server
hunter_shoot_flechette cmd Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition 0 cheat, server
hunter_show_weapon_los_z 0 cheat, server
hunter_siege_frequency 12 cheat, server
hunter_stand_still 0 cheat, server
HurtMyMarine cmd Gives your marine 1-10 damage

I

Command Default Value Flags Description
impulse cmd
in_forceuser 0 cheat Force user input to this split screen player.
in_lock_mouse_to_window 1 archive If set, mouse will be locked inside the game window.
in_usekeyboardsampletime 1 client Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
ingamebriefing cmd Shows the mission briefing panel
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts

J

Command Default Value Flags Description
joy_accel_filter 0 client
joy_accelmax 1 archive, client
joy_accelscale 1 archive, client
joy_advanced 1 archive, client
joy_advaxisr 2 archive, client
joy_advaxisu 4 archive, client
joy_advaxisv 0 archive, client
joy_advaxisx 3 archive, client
joy_advaxisy 1 archive, client
joy_advaxisz 0 archive, client
joy_aim_to_movement 1 archive, client Aim in the direction of movement if the aiming stick is not in use
joy_aim_to_movement_time 1 archive, client Time before the player automatically aims in the direction of movement.
joy_autoaimdampen 0 archive, client, userinfo How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 archive, client The stick range where autoaim dampening is applied. 0 = off
joy_autoattack 0 archive, client If enabled, marine will fire when you push the right analog stick
joy_autoattack_angle 10 archive, client Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold 0 archive, client Threshold for joy_autoattack
joy_autosprint 0 client Automatically sprint when moving with an analog joystick
joy_autowalk 0 archive, client If enabled, marine will walk when you push the right analog stick
joy_autowalk_threshold 0 archive, client Threshold for joy_autowalk
joy_axisbutton_threshold 0 archive Analog axis range before a button press is registered.
joy_cfg_preset 0 client
joy_circle_correct 1 archive, client
joy_cursor_scale 1 archive, client Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed 2 archive, client Cursor speed of joystick when used in targeting mode
joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 archive, client POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui 1 client Disables joystick character movement when UI is active.
joy_display_input 0 archive, client
joy_forwardsensitivity -1 archive, client
joy_forwardthreshold 0 archive, client
joy_inverty 0 archive, client Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle 0 archive, client If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default 0 client
joy_lowend 0 archive, client
joy_lowmap 0 archive, client
joy_movement_stick 0 archive, client Which stick controls movement (0 is left stick)
joy_name 0 archive, client
joy_pan_camera 0 archive, client
joy_pegged 0 client
joy_pitchsensitivity 1 archive, client
joy_pitchsensitivity_default -1 client
joy_pitchthreshold 0 archive, client
joy_radius_snap_factor 2 archive, client Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look 1 archive, client 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 5 archive, client 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 client
joy_sensitive_step0 0 archive, client
joy_sensitive_step1 0 archive, client
joy_sensitive_step2 0 archive, client
joy_sidesensitivity 1 archive, client
joy_sidethreshold 0 archive, client
joy_tilted_view 0 archive, client Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime 1 client
joy_vehicle_turn_lowend 0 client
joy_vehicle_turn_lowmap 0 client
joy_virtual_peg 0 client
joy_wingmanwarrior_centerhack 0 archive Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 archive, client Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 client If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 archive, client
joy_yawsensitivity_default -1 client
joy_yawthreshold 0 archive, client
joyadvancedupdate cmd
joystick 1 archive, client True if the joystick is enabled, false otherwise.
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
jump_jet_forward 320 cheat, client, replicated
jump_jet_height 150 cheat, client, replicated

K

Command Default Value Flags Description
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
killserver cmd Shutdown the server.
kv_editor cmd

L

Command Default Value Flags Description
lastinv cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 cheat
lightprobe cmd Samples the lighting environment.Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmarineresources cmd Shows contents of the marine resource array
listmarineresources_server cmd Shows contents of the marine resources array
listmodels cmd List loaded models.
listobjectives cmd Shows names of objectives in the objectives array
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
listroster cmd Shows which marines in the roster are selected
listroster_server cmd Shows which marines in the roster are selected
load cmd Load a saved game.
loader_defer_non_critical_jobs 0
loader_dump_table cmd
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 1
locator_background_border_color -2145509888.000 client The default color for the border.
locator_background_border_thickness 2 client How many pixels the background borders the left and right.
locator_background_color -2147483648 client The default color for the background.
locator_background_shift_x 3 client How many pixels the background is shifted right.
locator_background_shift_y 1 client How many pixels the background is shifted down.
locator_background_style 1 client Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 4 client How many pixels the background borders the left and right.
locator_background_thickness_y 0 client How many pixels the background borders the top and bottom.
locator_fade_time 0 client Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 1 client Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 0 client Minimum scale of the icon on the screen
locator_lerp_rest 0 client Number of seconds before moving from the center.
locator_lerp_speed 5 client Speed that static lessons move along the Y axis.
locator_lerp_time 1 client Number of seconds to lerp before reaching final destination
locator_pulse_time 1 client Number of seconds to pulse after changing icon or position
locator_split_len 0 cheat, client
locator_split_maxwide_percent 0 cheat, client
locator_start_at_crosshair 1 client Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x -75 client How many pixels to offset the locator from the target position.
locator_target_offset_y -110 client How many pixels to offset the locator from the target position.
locator_text_drop_shadow 0 client If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 1 client If enabled, a glow is drawn behind caption text
locator_text_glow_color -2131044864.000 client Color of text glow
locator_topdown_style 1 client Topdown games set this to handle distance and offscreen location differently.
log cmd off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lookspring 0 archive, client
lookstrafe 0 archive, client
lservercfgfile 0 server

M

Command Default Value Flags Description
m_customaccel 0 archive, client Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 archive, client Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 archive, client Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 archive, client Custom mouse acceleration value.
m_filter 0 archive, client Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 archive, client Mouse forward factor.
m_mouseaccel1 0 archive, client Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 archive, client Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 archive, client Windows mouse speed factor (range 1 to 20).
m_pitch 0 archive, client Mouse pitch factor.
m_side 0 archive, client Mouse side factor.
m_yaw 0 archive, client Mouse yaw factor.
make_game_friends_only cmd Changes access for the current game to friends only.
make_game_public cmd Changes access for the current game to public.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0 server Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
marine_dispcoll_drawplane 0 server
MarineHealths cmd List health of all marines
marinephysicsshadowupdate_render 0 server
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 cheat, client
mat_allow_parallax_cubemaps 1
mat_allow_parallax_textures 1
mat_ambient_light_b 0 cheat
mat_ambient_light_b_forced -1 client
mat_ambient_light_g 0 cheat
mat_ambient_light_g_forced -1 client
mat_ambient_light_r 0 cheat
mat_ambient_light_r_forced -1 client
mat_antialias 4
mat_autoexposure_max 2 client
mat_autoexposure_min 0 client
mat_bloom_scalefactor_scalar 1 archive, client
mat_bloomamount_rate 0 cheat, client
mat_bloomscale 2 client
mat_bufferprimitives 1
mat_bumpbasis 0 cheat
mat_bumpmap 1
mat_camerarendertargetoverlaysize 128 cheat, client
mat_clipz 1 client
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_colcorrection_editor 0
mat_colcorrection_forceentitiesclientside 0 cheat, client Forces color correction entities to be updated on the client
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debug_bloom 0 cheat, client
mat_debug_postprocessing_effects 0 client 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 cheat
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_defaultlightmap 1 Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override -1
mat_depth_blur_strength_override -1 archive
mat_depthbias_shadowmap 0
mat_dest_alpha_range 3000 client Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse 1
mat_disable_bloom 0 client
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_displacementmap 1 cheat
mat_do_not_shrink_dynamic_vb 1 Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 1 client
mat_dof_far_blur_depth 1000 client
mat_dof_far_blur_radius 5 client
mat_dof_far_focus_depth 250 client
mat_dof_max_blur_radius 10
mat_dof_near_blur_depth 20 client
mat_dof_near_blur_radius 10 client
mat_dof_near_focus_depth 100 client
mat_dof_override 0 client
mat_dof_quality 0
mat_drawflat 0 cheat
mat_drawTexture 0 client Enable debug view texture
mat_drawTextureScale 1 client Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 client
mat_dynamic_tonemapping 1 cheat
mat_dynamiclightmaps 0 cheat
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 cheat, client
mat_exposure_center_region_y 0 cheat, client
mat_fastclip 0 cheat
mat_fastnobump 0 cheat
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 cheat
mat_filterlightmaps 1
mat_filtertextures 1
mat_flesh_flashlight 0
mat_force_alpha_to_coverage 1 make the default value of $allowalphatocoverage 1 if $alphatest is set
mat_force_bloom 0 cheat, client
mat_force_tonemap_scale 0 cheat
mat_forceaniso 4
mat_forcedynamic 0 cheat
mat_forcehardwaresync 1
mat_frame_sync_enable 1 cheat
mat_frame_sync_force_texture 0 cheat Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 client
mat_freeze_leafvis 0 If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright 0 cheat
mat_grain_enable 1 client
mat_grain_scale_override 1
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1 client
mat_hdr_tonemapscale 1 cheat, server The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 cheat, client
mat_hsv 0 cheat, client
mat_info cmd Shows material system info
mat_leafvis 0 cheat Draw wireframe of current leaf
mat_leafvis_draw_mask -1 A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_lightmappedgeneric_ps30 1
mat_loadtextures 1 cheat
mat_local_contrast_edge_scale_override -1000
mat_local_contrast_enable 1 client
mat_local_contrast_midtone_mask_override -1
mat_local_contrast_scale_override 0
mat_local_contrast_vignette_end_override -1
mat_local_contrast_vignette_start_override -1
mat_lpreview_mode -1 cheat, client
mat_luxels 0 cheat
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 cheat
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 archive
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 cheat
mat_motion_blur_enabled 0
mat_motion_blur_falling_intensity 1 client
mat_motion_blur_falling_max 20 client
mat_motion_blur_falling_min 10 client
mat_motion_blur_forward_enabled 0 client
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 client
mat_motion_blur_strength 1 client
mat_non_hdr_bloom_scalefactor 0 client
mat_norendering 0 cheat
mat_normalmaps 0 cheat
mat_normals 0 cheat
mat_object_motion_blur_enable 0 client
mat_object_motion_blur_model_scale 1 client
mat_paint_enabled 0
mat_parallaxmap 1
mat_parallaxmapsamplesmax 50
mat_parallaxmapsamplesmin 12
mat_pbr_force_20b 0 cheat
mat_pbr_parallaxmap 1
mat_phong 1
mat_picmip -1
mat_postprocess_enable 1 client
mat_postprocess_x 4 client
mat_postprocess_y 1 client
mat_processtoolvars 1
mat_proxy 0 cheat
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 cheat
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 cheat
mat_savechanges cmd saves current video configuration to the registry
mat_screen_blur_override -1
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1
mat_show_histogram 0 client
mat_show_texture_memory_usage 0 cheat Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 cheat, client
mat_showenvmapmask 0
mat_showframebuffertexture 0 cheat, client
mat_showlightmappage -1 client
mat_showlowresimage 0
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 cheat color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 cheat, client
mat_slopescaledepthbias_shadowmap 4
mat_software_aa_blur_one_pixel_lines 0 client How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 client Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 1 client Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 client Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength -1 client Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui -1 client Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 client Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0
mat_softwareskin 0 cheat
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 0 warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 0 archive
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 cheat, client
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0 cheat
mat_surfacemat 0 cheat
mat_tessellation_accgeometrytangents 0 cheat
mat_tessellation_cornertangents 1 cheat
mat_tessellation_update_buffers 1 cheat
mat_tessellationlevel 6 cheat
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 2 How many frames to sample texture memory for all textures.
mat_texture_list_exclude cmd 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 0
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 cheat, client 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 cheat, client
mat_tonemap_percent_bright_pixels 2 cheat, client
mat_tonemap_percent_target 60 cheat, client
mat_tonemapping_occlusion_use_stencil 0 client
mat_triplebuffered 0 This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 cheat, client Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 1 client
mat_vsync 1 Force sync to vertical retrace
mat_wateroverlaysize 128 client
mat_wireframe 0 cheat
mat_yuv 0 cheat, client
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_force_flush_section 0 Cache section to restrict mem_force_flush
mem_incremental_compact cmd
mem_incremental_compact_rate 0 cheat Rate at which to attempt internal heap compation
mem_level 2 Memory Level - Default: High
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_test_quiet 0 Don't print stats when memtesting
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
menuselect cmd menuselect
miniprofiler_dump 0
minisave cmd Saves game (for current level only!)
mission_reload cmd Reload mission metadata
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_force_servers 0 Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.Use sy
mm_dedicated_search_maxping 150 Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras 0
mm_dlcs_mask_fake 0
mm_heartbeat_seconds 300
mm_heartbeat_seconds_xlsp 60
mm_heartbeat_timeout 10
mm_heartbeat_timeout_legacy 15
mm_matchmaking_dlcsquery 2
mm_matchmaking_version 9
mm_max_players 32 client, replicated Max players for matchmaking system
mm_server_search_lan_ports 27015 archive Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string 0
mod_check_vcollide 0 Check all vcollides on load
mod_dont_load_vertices 0 For the dedicated server, supress loading model vertex data
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 1
mod_lock_meshes_on_load 1
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
morph_debug 0
morph_path 7
motdfile 0 server The MOTD file to load.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 server
mp_allowspectators 1 client, replicated toggles whether the server allows spectator mode or not
mp_autocrosshair 1 server
mp_bonusroundtime 15 client, replicated Time after round win until round restarts
mp_chattime 10 client, replicated amount of time players can chat after the game is over
mp_clan_ready_signal 0 server Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 server If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 0 server
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 client, replicated
mp_fadetoblack 0 client, replicated fade a player's screen to black when he dies
mp_falldamage 0 server
mp_flashlight 0 server
mp_footsteps 1 server
mp_forcecamera 1 client, replicated Restricts spectator modes for dead players
mp_forcerespawn 1 server
mp_fraglimit 0 server
mp_friendlyfire 1 client, replicated Allows team members to injure other members of their team
mp_maxrounds 0 client, replicated max number of rounds to play before server changes maps
mp_respawnwavetime 10 client, replicated Time between respawn waves.
mp_restartgame 0 server If non-zero, game will restart in the specified number of seconds
mp_teamlist 0 server
mp_teamoverride 1 server
mp_teamplay 0 server
mp_teams_unbalance_limit 1 client, replicated Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 client, replicated game time per map in minutes
mp_tournament 0 client, replicated
mp_usehwmmodels -1 client Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds -1 client Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 server Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 server Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 server WaitingForPlayers time length in seconds
mp_weaponstay 0 server
mp_winlimit 0 client, replicated Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 archive, client
mat_depthbias_normal 0 cheat

N

Command Default Value Flags Description
name 0 archive, userinfo Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 503316480 cheat, server RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 cheat, server Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 cheat, server
nav_coplanar_slope_limit_displacement 0 cheat, server
nav_corner_adjust_adjacent 18 cheat, server radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 cheat, server Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 cheat, server If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 cheat, server
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 cheat, server Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 replicated, server The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 replicated, server The offset of the nav drag volume bottom from center
nav_draw_limit 500 cheat, server The maximum number of areas to draw in edit mode
nav_edit 0 cheat, server Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 cheat, server Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 cheat, server Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 cheat, server
nav_generate_incremental_tolerance 0 cheat, server Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 0 cheat, server Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 cheat, server
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 cheat, server
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 cheat, server Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color -16751516 cheat, server Color used to draw the selected set borders while editing.
nav_selected_set_color 1623785472.000 cheat, server Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 cheat, server Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 cheat, server Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 cheat, server
nav_show_continguous 0 cheat, server Highlight non-contiguous connections
nav_show_danger 0 cheat, server Show current 'danger' levels.
nav_show_light_intensity 0 cheat, server
nav_show_node_grid 0 cheat, server
nav_show_node_id 0 cheat, server
nav_show_nodes 0 cheat, server
nav_show_player_counts 0 cheat, server Show current player counts in each area.
nav_show_potentially_visible 0 cheat, server Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 cheat, server The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 cheat, server The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 cheat, server Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 cheat, server Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 cheat, server If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 cheat, server
nav_test_node_crouch 0 cheat, server
nav_test_node_crouch_dir 4 cheat, server
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 cheat, server If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
net_allow_multicast 0 archive
net_blockmsg 0 cheat 1|name>
net_channels cmd Shows net channel info
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 cheat Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_dumptest 0
net_fakejitter 0 cheat Jitter fakelag packet time
net_fakelag 0 cheat Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 cheat Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 5 archive, client Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 1051 archive, client Height of netgraph panel
net_graphmsecs 400 archive, client The latency graph represents this many milliseconds.
net_graphpos 0 archive, client
net_graphproportionalfont 0 archive, client Determines whether netgraph font is proportional or not
net_graphshowinterp 1 archive, client Draw the interpolation graph.
net_graphshowlatency 1 archive, client Draw the ping/packet loss graph.
net_graphsolid 0 archive, client
net_graphtext 1 archive, client Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1200 Max fragment bytes per packet
net_maxroutable 1200 archive, userinfo Requested max packet size before packets are 'split'.
net_megasnapshot 1
net_paranoid 1
net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 archive, client
net_showeventlisteners 0 Show listening addition/removals
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showpeaks 0 Show messages for large packets only: <size>
net_showreliablesounds 0 cheat
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_showusercmd 0 client Show user command encoding
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay 1 archive Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug 1 Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 2 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 cheat Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 server If set to a valid map name, will change to this map during the next changelevel
noclip_fixup 1 cheat, server
npc_ally_deathmessage 1 cheat, server
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 0 cheat, server
npc_destroy cmd Removes the given NPC(s) from the universeArguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected cmd Freeze all NPCs not selected
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 1 cheat, server Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 cheat, server Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s)Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 0 server
npc_set_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected cmd Freeze all NPCs not selected
npc_speakall cmd Force the npc to try and speak all their responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0 cheat, server
npc_strider_shake_ropes_magnitude 150 cheat, server
npc_strider_shake_ropes_radius 1200 cheat, server
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 0 server

O

Command Default Value Flags Description
old_radiusdamage 0 cheat, client, replicated
openserverbrowser cmd Opens server browser
option_duck_method 1 client, replicated
overview_alpha 1 archive, client Overview map translucency.
overview_health 1 archive, client Show player's health in map overview.
overview_locked 1 archive, client Locks map angle, doesn't follow view angle.
overview_mode cmd 1|2>
overview_names 1 archive, client Show player's names in map overview.
overview_tracks 1 archive, client Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [

P

Command Default Value Flags Description
paint_sample_size 4 cheat, replicated
paintmap_scale 1 cheat, replicated
panel_test_title_safe 0 cheat Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 client
particle_simulateoverflow 0 cheat, client Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 cheat, server Attachment index for attachment mode
particle_test_attach_mode 0 cheat, server Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 cheat, server Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 archive Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 client Phoneme delay to account for sound system latency.
phonemefilter 0 client Time duration of box filter to pass over phonemes.
phonemesnap 2 client Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache 1
phys_impactforcescale 1 server
phys_penetration_error_time 10 server Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 client, replicated
phys_speeds 0 server
phys_stressbodyweights 5 server
phys_timescale 1 cheat, server Scale time for physics
phys_upimpactforcescale 0 server
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 server
PhysPMC 0
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
ping_max_green 70 client
ping_max_red 250 client
ping_max_yellow 140 client
pingserver cmd Ping a server for info
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 cheat, server When true, print amount and type of all damage received by player to console.
player_old_armor 0 server
playerlist cmd Shows the player list and allows voting
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt cmd Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt cmd Plays a video without ability to skip: <filename> [width height]
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999 server
prop_active_gib_max_fade_time 999999 server
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces -1 client, replicated Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 client, replicated Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 cheat, client Entity to watch for prediction system changes.
pwatchvar 0 cheat, client Entity variable to watch in prediction system for changes.
phys_dontprintint 1 server Don't print inter-penetration warnings.

Q

Command Default Value Flags Description
quit cmd Exit the engine.

R

Command Default Value Flags Description
r_3dsky 1 client Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 cheat, client, replicated
r_AirboatViewDampenFreq 7 cheat, client, replicated
r_AirboatViewZHeight 0 cheat, client, replicated
r_ambientboost 1 Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 Boost ambient cube by no more than this factor
r_ambientfraction 0 cheat Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 cheat Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0
r_asw_vehicleBrakeRate 1 cheat, client
r_asw_vehicleDrawDebug 0 cheat, client
r_avglight 1 cheat
r_avglightmap 0 cheat
r_bloomtintb 1
r_bloomtintexponent 1
r_bloomtintg 1
r_bloomtintr 1
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 cheat
r_colorstaticprops 0 cheat
r_debug_sequencesets -2 client
r_debugcheapwater 0 cheat, client
r_debugrandomstaticlighting 0 cheat Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 cheat, client Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 cheat
r_DispWalkable 0 cheat
r_dopixelvisibility 1 client
r_drawallrenderables 0 cheat, client Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 cheat 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 cheat Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 cheat Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 cheat Render decals.
r_DrawDetailProps 1 client 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 cheat Toggles rendering of displacment maps
r_drawentities 1 cheat
r_drawflecks 1 client
r_drawfuncdetail 1 cheat Render func_detail
r_drawleaf -1 cheat Draw the specified leaf.
r_drawlightcache 0 cheat 0: off1: draw light cache entries2: draw rays
r_drawlightinfo 0 cheat
r_drawlights 0 cheat
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 cheat
r_drawmodelstatsoverlay 0 cheat
r_drawmodelstatsoverlaydistance 500 cheat
r_drawmodelstatsoverlaymax 1 archive time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 archive time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 cheat, client
r_drawopaqueworld 1 cheat, client
r_drawothermodels 1 cheat, client 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 cheat, client Enable/disable particle rendering
r_drawpixelvisibility 0 client Show the occlusion proxies
r_DrawPortals 0 cheat
r_DrawRain 1 cheat, client Enable/disable rain rendering.
r_drawrenderboxes 0 cheat, client
r_drawropes 1 client
r_drawskybox 1 cheat
r_DrawSpecificStaticProp -1
r_drawsprites 1 client
r_drawstaticprops 1 cheat 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 cheat, client
r_drawtracers_firstperson 1 client
r_drawtranslucentrenderables 1 cheat, client
r_drawtranslucentworld 1 cheat
r_drawvgui 1 cheat Enable the rendering of vgui panels
r_drawviewmodel 1 cheat, client
r_drawworld 1 cheat Render the world.
r_dscale_basefov 90 cheat
r_dscale_fardist 2000 cheat
r_dscale_farscale 4 cheat
r_dscale_neardist 100 cheat
r_dscale_nearscale 1 cheat
r_dynamic 1
r_dynamiclighting 1 cheat
r_emulategl 0
r_entityclips 1 client
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 archive, client
r_eyemove 1 archive
r_eyes 1
r_eyeshift_x 0 archive
r_eyeshift_y 0 archive
r_eyeshift_z 0 archive
r_eyesize 0 archive
r_eyewaterepsilon 7 cheat, client
r_fade360style 1 client
r_farz -1 cheat, client Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 1 client
r_flashlightambient 0 cheat, client
r_flashlightbacktraceoffset 0 cheat, client
r_flashlightbrightness 0 cheat
r_flashlightclip 0 cheat
r_flashlightconstant 0 cheat, client
r_flashlightculldepth 1
r_flashlightdepth_drawtranslucents 0 client
r_flashlightdepthres 1024 client
r_flashlightdepthreshigh 2048 client
r_flashlightdepthtexture 1
r_FlashlightDetailProps 1 client Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 0 cheat
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 client
r_flashlightdrawfrustumbbox 0 client
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 cheat, client
r_flashlightfov 53 cheat, client
r_flashlightladderdist 40 cheat, client
r_flashlightlinear 100 cheat, client
r_flashlightlockposition 0 cheat, client
r_flashlightmodels 1 client
r_flashlightmuzzleflashfov 120 cheat, client
r_flashlightnear 4 cheat, client
r_flashlightnearoffsetscale 1 cheat, client
r_flashlightnodraw 0
r_flashlightoffsetforward 0 cheat, client
r_flashlightoffsetright 5 cheat, client
r_flashlightoffsetup -5 cheat, client
r_flashlightquadratic 0 cheat, client
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 0
r_flashlightshadowatten 0 cheat, client
r_flashlighttracedistcutoff 128 client
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 cheat, client
r_flashlightvolumetrics 1 client
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 client Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 0 cheat
r_impacts_alt_orientation 1 client
r_itemblinkmax 0 cheat
r_itemblinkrate 4 cheat
r_JeepFOV 82 cheat, replicated, server
r_JeepViewBlendTo 1 cheat, client
r_JeepViewBlendToScale 0 cheat, client
r_JeepViewBlendToTime 1 cheat, client
r_JeepViewDampenDamp 1 cheat, client, replicated
r_JeepViewDampenFreq 7 cheat, client, replicated
r_JeepViewZHeight 10 cheat, client, replicated
r_jiggle_bones 1 client
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_invalidate cmd
r_lightcache_numambientsamples 162 cheat number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 cheat Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 0
r_lightcachecenter 1 cheat
r_lightcachemodel -1 cheat
r_lightinterp 5 cheat Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 cheat
r_lightstyle -1 cheat
r_lightwarpidentity 0 cheat
r_lockpvs 0 cheat Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 cheat, client Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 cheat
r_nohw 0 cheat
r_norefresh 0
r_nosw 0 cheat
r_novis 0 cheat Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 cheat Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 cheat Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 client
r_particle_timescale 1 client
r_partition_level -1 cheat Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 client
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 client
r_pixelvisibility_spew 0 client
r_portalscloseall 0
r_portalsopenall 0 cheat Open all portals
r_PortalTestEnts 1 cheat, client Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 cheat 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 client Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 client
r_queued_ropes 1 client
r_radiosity 4 cheat 0: no radiosity1: radiosity with ambient cube (6 samples)2: radiosity with 162 samples3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen 0 client Allows rain in splitscreen
r_rainalpha 0 cheat, client
r_rainalphapow 0 cheat, client
r_RainCheck 0 cheat, client Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 cheat, client Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 cheat, client
r_RainHack 0 cheat, client
r_rainlength 0 cheat, client
r_RainParticleDensity 1 client Density of Particle Rain 0-1
r_RainProfile 0 cheat, client Enable/disable rain profiling.
r_RainRadius 1500 cheat, client
r_RainSideVel 130 cheat, client How much sideways velocity rain gets.
r_RainSimulate 1 cheat, client Enable/disable rain simulation.
r_rainspeed 600 cheat, client
r_RainSplashPercentage 20 cheat, client
r_rainwidth 0 cheat, client
r_randomflex 0 cheat
r_renderoverlayfragment 1
r_rimlight 1 cheat
r_rootlod 0 Root LOD
r_ropetranslucent 1 client
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 client
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 0 cheat, client
r_shadow_deferred 0 cheat Toggle deferred shadow rendering
r_shadow_deferred_downsample 0 client Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 0 client
r_shadow_half_update_rate 0 client Updates shadows at half the framerate
r_shadow_lightpos_lerptime 0 client
r_shadow_shortenfactor 2 client Makes shadows cast from local lights shorter
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowfromanyworldlight 0 cheat, client
r_shadowfromworldlights 1 client Enable shadowing from world lights
r_shadowfromworldlights_debug 0 cheat, client
r_shadowids 0 cheat
r_shadowmaxrendered 32 client
r_shadowrendertotexture 1
r_shadows 1
r_shadows_gamecontrol -1 cheat
r_shadows_on_renderables_enable 0 client Support casting RTT shadows onto other renderables
r_shadowwireframe 0 cheat
r_showenvcubemap 0 cheat
r_ShowViewerArea 0
r_showz_power 1 cheat
r_skin 0 cheat
r_skybox 1 cheat, client Enable the rendering of sky boxes
r_slowpathwireframe 0 cheat
r_snapportal -1
r_SnowColorBlue 200 cheat, client Snow.
r_SnowColorGreen 175 cheat, client Snow.
r_SnowColorRed 150 cheat, client Snow.
r_SnowDebugBox 0 cheat, client Snow Debug Boxes.
r_SnowEnable 1 cheat, client Snow Enable
r_SnowEndAlpha 255 cheat, client Snow.
r_SnowEndSize 0 cheat, client Snow.
r_SnowFallSpeed 1 cheat, client Snow fall speed scale.
r_SnowInsideRadius 256 cheat, client Snow.
r_SnowOutsideRadius 1024 cheat, client Snow.
r_SnowParticles 500 cheat, client Snow.
r_SnowPosScale 1 cheat, client Snow.
r_SnowRayEnable 1 cheat, client Snow.
r_SnowRayLength 8192 cheat, client Snow.
r_SnowRayRadius 256 cheat, client Snow.
r_SnowSpeedScale 1 cheat, client Snow.
r_SnowStartAlpha 25 cheat, client Snow.
r_SnowStartSize 1 cheat, client Snow.
r_SnowWindScale 0 cheat, client Snow.
r_SnowZoomOffset 384 cheat, client Snow.
r_SnowZoomRadius 512 cheat, client Snow.
r_spray_lifetime 10 Number of rounds player sprays are visible
r_sse_s 1 client sse ins for particle sphere create
r_staticlight_streams 1
r_staticprop_lod -1
r_staticpropinfo 0
r_swingflashlight 1 cheat, client
r_teeth 1
r_threaded_particles 1 client
r_threaded_shadow_clip 0
r_threadeddetailprops 1 client enable threading of detail prop drawing
r_twopasspaint 1 HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract 0 client
r_unloadlightmaps 0
r_updaterefracttexture 1 cheat, client
r_vehicleBrakeRate 1 cheat, server
r_VehicleViewClamp 1 cheat, client
r_VehicleViewDampen 1 cheat, client, replicated
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 cheat Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 cheat
r_visualizelighttracesshowfulltrace 0 cheat
r_visualizeproplightcaching 0 client
r_visualizetraces 0 cheat
r_WaterDrawReflection 1 client Enable water reflection
r_WaterDrawRefraction 1 client Enable water refraction
r_waterforceexpensive 1 cheat, client
r_waterforcereflectentities 0 client
r_worldlightmin 0
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 client
radialmenu cmd Opens a radial menu
ragdoll_sleepaftertime 5 client After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 120000 userinfo Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 remote console password.
rd_add_bots 0 cheat, client, replicated 1 add bots to fill free slots, 0 don't add
rd_adjust_mod_dont_load_vertices 1 server Automatically disables loading of vertex data.
rd_adjust_sv_maxrate 1 archive, server If 1 for 8 slot listen server sv_maxrate will be set to 60000
rd_aim_marines 0 cheat, client, replicated If 1 marines can aim at marines that are on different Z level
rd_alien_instagib 0 server If 1 forces aliens to instantly gib upon death, without any fancy animations
rd_alien_num_max_players 8 cheat, client, replicated with this many or more players, alien number scale will use the maximum value
rd_alien_num_max_scale 2 cheat, client, replicated the maximum alien number scale for co-op
rd_alien_num_min_players 4 cheat, client, replicated with this many or fewer players, alien number scale will use the minimum value
rd_alien_num_min_scale 1 cheat, client, replicated the minimum alien number scale for co-op
rd_alien_speed_scale 1 cheat, client, replicated the factor used to scale aliens' speed
rd_allow_afk 1 client, replicated If set to 0 players cannot use asw_afk command or Esc - Take a Break
rd_allow_chat_in_singleplayer 1 client Allow opening the chat panel when maxplayers is set to 1.
rd_allow_flashlight 0 cheat, server If set to 0 players cannot use asw_flashlight command
rd_allow_revive 0 cheat, client, replicated
rd_ammo_bonus 0 cheat, client, replicated
rd_ammo_counter_under_marine 1 archive, client Draw an ammo counter of the marine's active weapon under the marine?
rd_ammo_counter_under_marine_alignment 1 archive, client Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_ammo_counter_under_marine_show_max_ammo 0 archive, client Should the ammo counter under the marine also show max ammo?
rd_ammo_under_marine 1 archive, client Draw the marine's current ammo under the marine?
rd_anniversary_week_debug -1 cheat, client, replicated Set to 1 to force anniversary week logic (requires sv_cheats); 0 to force off
rd_antlionguard_incavern 1 cheat, server If 1 antlionguard behavior changes, more agile for tight places
rd_antlionguardian_poison 0 cheat, server If 1, antlion guardians poison marines down to 12 HP (it will slowly heal)
rd_ar2_dmg_base 0 cheat, client, replicated Base damage of AR2
rd_auto_fast_restart 0 server Set to 1 to restart mission on fail automatically
rd_auto_hide_mission_icon_loading 1 archive, client hide the mission icon if the mission has a custom loading background
rd_auto_kick_high_ping_player 0 cheat, server Server auto kick players with pings higher than this cvar.
rd_auto_kick_low_level_player 0 cheat, server Server auto kicks players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use
rd_auto_kick_low_level_player_if_brutal_or_asbi 0 server Server auto kicks players below level 30 if difficulty is brutal or official asbi is active
rd_auto_kick_low_level_player_if_brutal_or_challenge 0 cheat, server Server auto kicks players below level 30 if difficulty is brutal or a challenge is active
rd_auto_record_auto_fix_times 1 client If a demo has a negative duration, automatically fix the file's header.
rd_auto_record_debug 0 client
rd_auto_record_delay_start_frames 50 client Auto record will wait this number of client frames after an instant restart or the initial connection to a server to start a re
rd_auto_record_demo_search_paths 0 client Space-separated list of wildcards used to find demo files.
rd_auto_record_fix_time cmd Recompute the duration of a demo file.
rd_auto_record_force_clean cmd Force a cleanup of the recordings directory
rd_auto_record_lobbies 0 archive, client, userinfo Automatically keep this many lobby recordings. Executes the record and stop commands automatically.
rd_auto_record_stop_on_retry 1 archive, client Treat an instant restart the same way as a loading screen for auto recordings.
rd_auto_record_ui cmd Displays demo list.
rd_autogun_dmg_base 0 cheat, client, replicated Base damage of shotgun
rd_biomass_damage_from_explosions 0 cheat, server If 1, biomass will take damage from explosions
rd_biomass_ignite_from_explosions 0 cheat, client, replicated If 1, biomass will ignite from blast damage
rd_biomass_ignite_from_flares 0 cheat, replicated, server If 1, biomass will ignite from a flare
rd_bot_melee_combo 1 server can bots do melee combo attacks
rd_bot_melee_losblocked 1 server should bots melee if there is a friend between them and their enemy
rd_bot_melee_mobbed 1 server should bots melee if they are mobbed by enemies
rd_bot_melee_noammo 1 server should bots melee if they are out of ammo
rd_bot_melee_object 1 server should bots melee attack crates that are in their way
rd_bot_strong 1 cheat, server If 1, bots take only 25% of damage in a co-op game
rd_botadd cmd Adds a bot by index from 1 to 8, where index is the character of bot
rd_bots_avoid_bombs 1 server If 1 AI marines will try to find a safe place when they see alien explosives or some types of live grenades
rd_bots_avoid_fire 1 server If 1 AI marines will try to avoid standing near fires
rd_bots_avoid_gas 1 server If 1 AI marines will try to find a safe place when they see gas grenades or ruptured radioactive barrels
rd_bots_flank_shieldbug 1 server If 1 AI marines will try to get behind shieldbugs
rd_bots_kick cmd Kicks all bots you added, currently deselects your marine too
rd_briefing_item_details_color1 -4387 client
rd_briefing_item_details_color2 -1127254 client
rd_briefing_item_details_delay 3 client
rd_briefing_item_details_displaytype -5592406 client
rd_buff_grenade_attach_sw 1 cheat, client, replicated if set, special weapons deploy amp grenades to themselves, not to the floor
rd_cam_marine_yaw_desired 90 cheat, client The desired value of yaw. Camera yaw will linearly blend to the desired value
rd_cam_marine_yaw_rate 0 cheat, client Time in seconds needed to change camera yaw
rd_camera_shake 1 archive, client Enable camera shakes (2=all, 1=only forced, 0=none)
rd_carnage_scale 1 cheat, client, replicated the factor used to scale the amount of aliens in each drone spawner
rd_chainsaw_dmg_base 0 cheat, client, replicated Base damage of chainsaw
rd_chainsaw_slows_down 1 cheat, client, replicated If 0 chainsaw doesn't slow down when firing
rd_challenge 0 client, replicated Activates a challenge by ID
rd_chat_colorful_player_names 1 archive, client If set 1, the player name in the chat box will become colorful
rd_chatter_about_ff 1 replicated, server If 1 marines will shout about friendly fire done to them
rd_chatter_about_marine_death 1 replicated, server If 1 marines will shout Marine Down if marine dies
rd_chatwipe 0 client Set this to 0 to prevent chat wiping between missions
rd_chatwipe_mainmenu 1 client Set this to 0 to prevent chat wiping between games
rd_check_clientdll_consistency 1 server If 1, client.dll must match on the client and server. Default is 0 on beta, 1 on other branches.
rd_clearhouse_on_mission_complete 0 server If 1 all NPCs will be removed from map on round end
rd_client_marine_backpacks 0 client Show marine's un-equipped weapon on their back.
rd_collections cmd open collections view
rd_collections_last_tab 0 archive, client Remembers last accessed tab index of the collections screen.
rd_combat_rifle_dmg_base 0 cheat, client, replicated Base damage of combat rifle
rd_combine_ball_first_hit_bonus 10 cheat, server
rd_commander_cam 1 client If 0 disables the commander camera.
rd_console_debug_xp 0 client Show client-sided xp award messages in console
rd_controller_analog_radius 1 archive, client
rd_controller_analog_radius_min 0 archive, client The minimum crosshair stop position when rd_controller_analog_radius is active.
rd_controller_radius_adjust 0 archive, client Number of pixels to add to crosshair distance from marine, when using controller. Can be negative
rd_damage_buff_scale 2 cheat, server Damage amplifier's damage factor. 2.0 by default
rd_deagle_bigalien_dmg_scale 0 cheat, client, replicated Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
rd_deagle_dmg_base 0 cheat, client, replicated Base damage of deagle
rd_Deathmatch_enable cmd Enables Deathmatch game mode
rd_deathmatch_ending_time 10 client, replicated Period of time after which the round ends after somebody has won
rd_deathmatch_gungame_equipment_order 8 cheat, server
rd_deathmatch_last_game_mode 0 archive, server
rd_deathmatch_loadout_allowed 0 client, replicated If set to 1 players can choose weapons they spawn with
rd_deathmatch_respawn_hints 1 archive, client Show keybind hints for spawning in Deathmatch mode.
rd_deathmatch_spawn_bots_in_singleplayer 1 server Causes Deathmatch mode to add random bots when a player marine is selected and maxplayers is 1.
rd_deathmatch_team_colors 2 archive, client 1: allies green enemies red / 2: Counter-Terrorists blue Terrorists yellow
rd_debug_equipment_button 0 client, replicated
rd_debug_inspect_entire_inventory cmd inspect every item in your inventory
rd_debug_inspect_own_item cmd inspect an item you own by ID
rd_debug_print_inventory cmd
rd_debug_sentry_placement 0 cheat, client, replicated
rd_debug_string_tables 0 server log the creation of string tables for the mission chooser
rd_debug_wine_version cmd
rd_dedicated_high_resolution_timer_ms 0 server Acquire timer with specified resolution in ms
rd_dedicated_server_language 0 server translation language to load on dedicated server
rd_default_weapon 0 cheat, client, replicated Index of the weapon that is given to marine after he spawns
rd_devastator_dmg_base 0 cheat, client, replicated Base damage of devastator
rd_devastator_dynamic_bullet_spread 1 cheat, client, replicated Controls if crouching decreases bullet spread for devastator
rd_difficulty_tier 0 cheat, client, replicated Used to make difficulties higher then Brutal. 0 - default difficulties, 1 - Easy is as hard as Brutal + 1, 2 - Easy is as hard
rd_director_max_awake_aliens_for_horde 25 cheat, server If there are more awake aliens than this number director will not spawn new hordes
rd_director_max_awake_aliens_for_wanderers 20 cheat, server If there are more awake aliens than this number director will not spawn new wanderers
rd_director_spawner_bias 0 cheat, server 0 (search from the node) to 1 (search from the nearest marine)
rd_director_spawner_range 600 cheat, server Radius around expected spawn point that the director can look for spawners
rd_disable_briefing_camera 0 client always render video backgrounds for briefing
rd_door_melee_damage 0 cheat, server Allow doors to take melee damage from marines.
rd_download_workshop_previews 0 archive, client If 0 game will not download preview images for workshop add-ons, improving performance at startup
rd_draw_avatars_with_frags 1 archive, client If 1 In PvP modes a panel with avatars and frags will be shown at top of the screen
rd_draw_briefing_ui 1 cheat, client
rd_draw_marine_health_counter 1 archive, client Display a numeric counter for marine health on the HUD
rd_draw_minimap 1 client
rd_draw_portraits 1 client
rd_draw_timer 1 archive, client Display the current mission time at the top of the screen
rd_draw_timer_color 771751936.000 archive, client The color of the current mission time
rd_drone_uber_knockdown 0 cheat, server Set to 1 to make uber drones knock down marines like shieldbugs do
rd_drone_uber_knockdown_force 10 cheat, server Magnitude of knockdown force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
rd_drone_uber_knockdown_lift 10 cheat, server Upwards force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
rd_drone_uber_model_scale 1 cheat, server Scales uber drone model size
rd_drones_attack_sentry cmd Makes drones attack sentry gun
rd_drones_attack_sentry1 cmd Makes drones attack sentry gun base
rd_drop_magazine 1 client Drop a magazine model when reloading weapons
rd_drop_magazine_force 50 client Amount of random force to apply to dropped magazine
rd_drop_magazine_force_up 50 client Amount of upward force to apply to the dropped magazine
rd_drop_magazine_lifetime 4 client Time before a dropped magazine fades
rd_drop_magazine_spin 1000 client Amount of random angular velocity to apply to dropped magazine
rd_dump_alien_selection_set cmd
rd_dump_workshop_conflicts_client cmd
rd_dump_workshop_conflicts_server cmd
rd_dump_workshop_mapping_client cmd
rd_dump_workshop_mapping_server cmd
rd_econ_item_preview cmd inspect an item using a code from the Steam Community backpack
rd_enable_workshop_item cmd (dedicated servers only) enable a workshop addon by ID
rd_env_projectedtexture_enabled 1 archive, client If 0 all projected textures are disabled(to improve performance)
rd_explosive_autogun_bullets 0 cheat, server
rd_explosive_bullets 0 cheat, server
rd_explosive_bullets_dmg 50 cheat, server
rd_explosive_bullets_radius 200 cheat, server
rd_explosive_minigun_bullets 0 cheat, server
rd_explosive_railgun_bullets 0 cheat, server
rd_explosive_shotgun_pellets 0 cheat, server
rd_explosive_vindicator_pellets 0 cheat, server
rd_extinguisher_dmg_amount 0 cheat, replicated, server The amount of damage the extinguisher does to entities
rd_extinguisher_freeze_amount 0 cheat, replicated, server The amount of freezing to apply to the extinguisher
rd_fail_advice 1 archive, client Show advice on mission failed.
rd_fast_reload_explode_chance 0 cheat, server 0-1 chance for marine to explode on failed fast reload
rd_fast_reload_explode_damage 50 cheat, server Damage of the fast reload fail explosion
rd_fast_reload_explode_radius 50 cheat, server Radius of the fast reload fail explosion
rd_fast_reload_under_marine_height_scale 0 archive, client Scales the original Fast Reload Bar. 0 to use the same rd_fast_reload_under_marine_scale
rd_fast_reload_under_marine_scale 1 archive, client Scales the original Fast Reload Bar
rd_fire_extinguisher_infinite 0 cheat, client, replicated If 1 the fire extinguisher has infinite ammo
rd_firemine_target_marine 0 cheat, replicated, server If 1 Incendiary(fire) Mines explode when marine is near them
rd_first_person_aim_correction 1 client, userinfo Make the gun point where the player is looking rather than straight forward.
rd_first_person_aim_correction_weapon_length 35 client, userinfo Scale down aim angle correction linearly when distance is below this.
rd_flamer_dmg_base 0 cheat, client, replicated Base damage of flamer
rd_flamer_infinite_extinguisher 0 cheat, client, replicated If 1 the flamer's extinguisher has infinite ammo
rd_flashlight_dlight_enable 0 archive, client If 1 adds additional dynamic light(ambient) to ordinary flashlight
rd_flashlight_enable 1 client If 1 an ordinary flashlight beam is used
rd_flashlightshadows 0 archive, client If 1 marine's flashlight will cast high quality shadows
rd_flechette_speed 2000 cheat, server
rd_follow_hint_delay 5 server The number of seconds marines will ignore follow hints after being told to follow
rd_follow_hint_max_path_bloat 450 cheat, server Maximum additional pathing distance where a bot can try to pick a hint (due to non-optimal node connection choices)
rd_follow_hint_max_search_range 300 cheat, server A range around leader used to search for a hint to move bot to
rd_follow_hint_max_search_range_danger 400 cheat, server A range around leader used to search for a hint to move bot to
rd_follow_hint_pathfind 1 cheat, server Avoid directing marines to stand in places that cannot be walked to by the squad leader.
rd_follow_hint_pathfind_bad 2 server Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember bad hints for this many secon
rd_follow_hint_pathfind_good 30 server Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember good hints for this many seco
rd_force_all_marines_in_pvs 3 server Send information about objects near all marines to all players. Helps record more complete demos, but increases memory and band
rd_force_controller_glyph_set -1 archive, client Use a specific controller button set for UI hints. 3=xbox, 10=switch, 13=ps5, 14=steam deck
rd_force_spectate_marine -1 client spectate this marine resource index if it exists
rd_frags_limit 20 replicated, server Number of frags a player must reach to win the round
rd_func_precipitation_enable 1 archive, client If 0 disables all func_precipitation drawing
rd_gamepad_player_color 1 archive, client Set controller LED color to player color when controlling a marine.
rd_gamepad_soft_keyboard 1 archive, client Automatically open Steam Deck style keyboard when focusing a text field.
rd_gas_grenade_ff_dmg 10 cheat, server Fixed friendly fire damage of gas grenade, marine to marine, done in asw_gas_grenade_damage_interval.
rd_givemeweapon cmd Gives a specified weapon to me
rd_grenade_collision_fix 1 cheat, server Set to 1 to not impact on dropped weapons & items
rd_grenade_launcher_arm_time 0 cheat, server Time in seconds until grenade launcher grenade is armed and can explode
rd_grenade_launcher_direct_hit_damage_mult 2 cheat, client, replicated Damage multiplier for direct hits with grenade launcher grenades.
rd_grenade_launcher_dmg_base 0 cheat, client, replicated Base damage of grenade launcher
rd_grenade_launcher_explode_on_contact 1 cheat, server If set to 0 grenade will not explode on contact with rigid world
rd_grenade_launcher_grenade_preview 0 cheat, client, replicated Draw a predictive arc for a grenade launcher
rd_grenade_launcher_num_clusters 0 cheat, client, replicated Number of clusters to spawn on grenade explosion
rd_grenade_launcher_projectile_direct_dmg 256 cheat, server The direct damage caused by non exploded grenade from GL
rd_grenades_dmg_base 0 cheat, client, replicated Base damage of hand grenades
rd_ground_shooting 0 cheat, client, replicated 1 enable ground shooting, 0 disabled
rd_grub_health 1 cheat, server
rd_gungame_enable cmd Enables GunGame game mode
rd_hackall 0 cheat, client, replicated If 1 all marines can hack doors and computers
rd_harvester_always_release_xenomites 0 cheat, server If set, harvesters will always release xenomites after death
rd_harvester_health 200 cheat, server Health of the harvester
rd_headcrab_waterproof 0 cheat, server Headcrabs don't drown in water.
rd_health_counter_under_marine 1 archive, client Draw a counter of the marine's current health under the marine?
rd_health_counter_under_marine_alignment 1 archive, client Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_health_counter_under_marine_show_max_health 0 archive, client Should the health counter under the marine also show max health?
rd_health_decrease_interval 5 server Interval between health decrease when incapacitated
rd_health_effect 1 archive, client If 0 disables the red blinking low health effect
rd_hearbeat 1 archive, client If 0 disables heartbeat low health effect
rd_heavy_rifle_bigalien_dmg_scale 1 cheat, client, replicated Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
rd_heavy_rifle_dmg_base 0 cheat, client, replicated Base damage of heavy rifle
rd_heavy_rifle_fastfire_dmg_scale 2 cheat, client, replicated Used to scale up heavy rifle's damage during fast fire mode
rd_heavy_rifle_fastfire_duration 3 cheat, client, replicated Number of seconds fast fire lasts
rd_heavy_rifle_fastfire_fire_rate_multiplier 0 cheat, client, replicated A multiplier which is applied to rifle's fire rate during fast fire mode
rd_heavy_scale 1 cheat, client, replicated the factor used to scale aliens' health
rd_highlight_active_character 0 archive, client
rd_hit_confirms_to_recorders 1 server Send hit confirm user messages to players who are recording, not just players who are spectating the relevant character.
rd_horde_from_exit 1 cheat, server If 0 hordes and wanderers cannot spawn in map exit zone. 1 by default
rd_horde_ignore_north_door 0 cheat, server If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors.
rd_horde_retry_on_fail 1 cheat, server When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed.
rd_horde_two_sided 0 cheat, server If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south
rd_hp_regen 0 cheat, client, replicated 0 disable marines' health regeneration
rd_hud_hide_clips 0 cheat, client, replicated
rd_hud_minimap_drawing 1 client Allow drawing on the minimap.
rd_increase_difficulty_by_number_of_marines 0 cheat, server If enabled, difficulty will be increased when there are more than 4 marines.
rd_infinite_ammo 0 cheat, server Marine's active weapon will never run out of ammo
rd_infinite_healgrenade 0 cheat, client, replicated Set to 1 to enable infinite heal beacons
rd_infinite_spawners 0 cheat, client, replicated If 1 all spawners will be set to infinitely spawn aliens
rd_info_particle_system_enabled 1 archive, client If 0 all info_particle_system entities are disabled
rd_instagib_enable cmd Enables InstaGib game mode
rd_interpenetrating_entities_warning 0 server
rd_jumpjet_knockdown_marines 0 cheat, client, replicated If 1 Jump Jet knock down marines
rd_kick_inactive_players 0 server If positive, kick players who are inactive for this many seconds.
rd_kick_inactive_players_warning 0 server Warn players that they will be kicked after this fraction of the inactive time.
rd_killingspree_time_limit 3 client, replicated Time in seconds. If player doesn't kill anybody during this time his killing spree is ended
rd_laser_mine_dmg 100 cheat, server Damage of laser mines
rd_laser_mine_dmg_radius 256 cheat, server Damage radius of laser mines
rd_laser_mine_takes_damage 0 cheat, server If 1 laser mines can be destroyed by weapons
rd_laser_mine_targets_everything 0 cheat, server If 1 laser mines explode under marines and aliens
rd_last_game_access 0 archive, client Remembers the last game access setting (public or friends) for a lobby created from the main menu.
rd_last_game_challenge 0 archive, client Remembers the last game challenge ID (0 for none) for a lobby created from the main menu.
rd_last_game_difficulty 0 archive, client Remembers the last game difficulty setting (easy/normal/hard/insane/imba) for a lobby created from the main menu.
rd_last_game_hardcoreff 0 archive, client Remembers the last game hardcore friendly fire setting for a lobby created from the main menu.
rd_last_game_maxplayers 4 archive, client Remembers the last game max players setting for a lobby created from the main menu.
rd_last_game_onslaught 0 archive, client Remembers the last game onslaught setting for a lobby created from the main menu.
rd_leaderboard_enabled 1 client, replicated If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers.
rd_leaderboard_enabled_client 1 archive, client If 0 player leaderboard scores will not be set or updated on mission complete. Client only.
rd_loading_image_per_map 1 archive, client If set to 1 each map can have its own background image during loading screen, 0 means same image for every map
rd_loading_status_text_visible 1 archive, client If set to 1 status text is visible on the loading screen.
rd_lobby_debug_clear cmd
rd_lobby_debug_current cmd
rd_lobby_debug_filter_distance cmd 1: close, 2: default, 3: far, 4: worldwide
rd_lobby_debug_filter_numerical cmd rd_lobby_debug_filter_numerical 'key' value compare
rd_lobby_debug_filter_string cmd rd_lobby_debug_filter_string 'key' 'value' compare
rd_lobby_debug_start_searching cmd
rd_lobby_debug_stop_searching cmd
rd_lobby_ping_high 250 client lobbies with an estimated ping above this many milliseconds are considered 'high ping'.
rd_lobby_ping_low 120 client lobbies with an estimated ping below this many milliseconds are considered 'low ping'.
rd_mapcycle_bonus 2 archive, server Automatically select the next Bonus mission.
rd_mapcycle_deathmatch 1 archive, server Automatically select the next Deathmatch mission.
rd_mapcycle_endless 0 archive, server Automatically select the next Endless mission.
rd_mapcycle_ignore 0 archive, server Comma-separated list of map filenames (no .bsp) that cannot be selected by map cycle.
rd_marine_chatter_enabled 1 server If 0 marines will not speak anything
rd_marine_explodes_into_gibs 1 archive, client
rd_marine_ff_fist 0 cheat, client, replicated If set to 1, enables friendly fire for fist attacks.
rd_marine_gear 1 client Draw model overlays for marine gear items
rd_marine_gear_hide_backpack 1 client Disable body group 1 on the marine model when rendering certain model overlays
rd_marine_gib_lifetime 36000 client number of seconds before marine gibs fade
rd_marine_gib_lifetime_dm 15 client number of seconds before marine gibs fade in deathmatch mode
rd_marine_gib_spin 500 client how much do marine gibs spin?
rd_marine_heal_range_max 1536 cheat, server Maximum distance the AI medic will run to heal
rd_marine_ignite_immediately 0 cheat, replicated, server If 1 marines will will be ignited by flamer from single puff
rd_marine_jump_height 70 cheat, client, replicated Sets marine jump height.
rd_marine_passive_armor_layer_protection_value 0 cheat, client, replicated proportion of damage one layer of heavy armor absorbs
rd_marine_passive_armor_layer_update_interval 2 cheat, client, replicated how much time it takes each subsequent layer of heavy armor to restore
rd_marine_passive_armor_layer_update_interval_initial 4 cheat, client, replicated how much time it takes one layer of heavy armor to restore after damage
rd_marine_passive_armor_layers_amount 5 cheat, client, replicated heavy armor has this many exta layers of nanites
rd_marine_passive_armor_layers_enabled 1 cheat, client, replicated heavy armor can restore protection level
rd_marine_poison_recover_delay 2 cheat, server time after being poisoned before suit antitoxin begins to act
rd_marine_poison_recover_tick 0 cheat, server time between hitpoints restored by antitoxin
rd_marine_spawn_zombine_on_death_chance 0 cheat, server Chance to spawn a zombine when a marine dies from an alien
rd_marine_stuck_in_extinguisher_pellets 0 cheat, client, replicated If set, marines get stuck in extinguisher pellets and slightly teleport up.
rd_marine_take_damage_from_ai_grenade 1 cheat, server Players take damage from bots' grenade launchers
rd_max_depth_texture_highres_shadows 0 client
rd_max_depth_texture_shadows 1 client Specifies the maximum number of high quality shadows to render. Watch out for perfomance issues
rd_max_drone_death_particles 25 archive, client Maximum number of drone blood particle being created per 1 frame
rd_max_marines -1 server Sets how many marines can be selected
rd_medgun_infinite_ammo 0 cheat, client, replicated If 1 the medgun have infinite ammo
rd_medgun_medkit_refill_amount 0 cheat, server Amount of ammo given to refill a healgun from a medkit
rd_medkit_overheal 0 cheat, client, replicated If marine health is at max level medkit is used for additional small health boost
rd_medkit_overheal_divider 2 cheat, client, replicated Divider for medkit overhealth amount from base healing value. Bigger divider lesser health it adds
rd_medrifle_dmg_base 0 cheat, client, replicated Base damage of medical rifle
rd_minigun_additional_piercing_chance 0 cheat, client, replicated Additional piercing chance after rd_minigun_additional_piercing_delay of continuous shooting
rd_minigun_additional_piercing_delay 3 cheat, client, replicated After this time piercing chance increased
rd_minigun_dmg_base 0 cheat, client, replicated Base damage of minigun
rd_mininglaser_dmg_base 0 cheat, client, replicated Base damage of mining laser
rd_mininglaser_slows_down 1 cheat, client, replicated If 0 mining laser doesn't slow down when firing
rd_mission_chooser_scroll_speed 30 client Scroll speed in the mission chooser window in pixels.
rd_mixer_volume_combat_damage 1 archive, client Mixer volume multiplier for damage sound effects.
rd_mixer_volume_combat_weapons 1 archive, client Mixer volume multiplier for weapon sounds.
rd_mixer_volume_environment_ambient 1 archive, client Mixer volume multiplier for ambient sounds.
rd_mixer_volume_environment_physics 1 archive, client Mixer volume multiplier for physics/impact sound effects.
rd_mixer_volume_explosions 1 archive, client Mixer volume multiplier for explosions.
rd_mixer_volume_interface 1 archive, client Mixer volume multiplier for UI sounds.
rd_mixer_volume_music_ingame 0 archive, client Mixer volume multiplier for music played during missions.
rd_mixer_volume_music_menus 0 archive, client Mixer volume multiplier for music played on menus.
rd_mixer_volume_other 1 archive, client Mixer volume multiplier for sounds not matched by another mixer category.
rd_mixer_volume_voice_aliens 1 archive, client Mixer volume multiplier for alien vocalizations.
rd_mixer_volume_voice_dialogue 1 archive, client Mixer volume multiplier for NPC and marine dialogue.
rd_mixer_volume_voice_players 1 archive, client Mixer volume multiplier for player voice chat.
rd_mortarbug_health 350 cheat, server Health of the mortarbug
rd_movement_relative_to_aim 0 archive, client, userinfo In top-down view, makes commands like '+forward' move relative to the marine's facing rather than the camera position.
rd_muted_color -12434878 archive, client Color of the speaker icon in Player List window (F9) while muted
rd_noclip cmd Toggle. Marine becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
rd_notify_about_out_of_ammo 1 cheat, server Chatter and print a yellow message when marine is out of ammo
rd_override_alien_selection_challenge 0 cheat, server
rd_override_allow_rotate_camera -1 server -1(default)-uses asw_gamerules setting, 0-disable rotation, 1-enable rotation
rd_override_commander_level -1 client, replicated
rd_override_commander_promotion -1 client, replicated
rd_override_fps_max 60 server overrides fps_max, this option sticks across map changes without touching newmapsettings
rd_paint_boss_bars 1 client Draw boss bars on the HUD when rd_boss_bar entities are active
rd_paint_marine_blips 1 cheat, client, replicated If 1 marines' position and facing is shown on minimap
rd_paint_scanner_blips 1 cheat, client, replicated If 1 scanner blips are shown on minimap
rd_parasite_defanged_health 10 cheat, server Health of the defanged parasite
rd_parasite_health 25 cheat, server Health of the parasite
rd_pdw_dmg_base 0 cheat, client, replicated Base damage of PDW
rd_pistol_dmg_base 0 cheat, client, replicated Base damage of twin pistols
rd_pistols_drone_dualshot_health_bound 105 cheat, server Drones below this health guaranteed to die in two (or one) pistol shots
rd_pistols_min_delay 0 cheat, client, replicated If more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended
rd_pistols_uber_drone_additional_damage_health_percent 12 cheat, server Special pistol bullets provide additional damage over heavy drones
rd_player_bots_allowed 1 client, replicated If 0 will prevent players from adding bots
rd_points_decay 0 client, replicated Amount that score change decays by per tick.
rd_points_decay_tick 0 client, replicated Number of seconds between score decay ticks.
rd_points_delay 1 client, replicated Number of seconds after the score changes before it starts decaying.
rd_points_delay_max 5 client, replicated Maximum number of seconds that the score can remain still without decaying.
rd_points_report_to_chat 1 server If 1 then all points errors will be printed in chat with yellow color.
rd_prespawn_antlionguard 0 cheat, server If 1 and Onslaught is enabled an npc_antlionguard will be prespawned somewhere on map
rd_prespawn_scale 0 cheat, server Director: will populate map with aliens at random positions
rd_prifle_dmg_base 0 cheat, client, replicated Base damage of prototype rifle
rd_projected_texture_min_z -64 cheat, client, replicated Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visibl
rd_pvp_marine_take_damage_from_bots 1 cheat, server If 0 players will not take damage from bots in PvP
rd_quake_sounds 2 client, replicated Enable or disable quake sounds like doublekill, monsterkill
rd_queen_hud_suppress_time -1 cheat, client, replicated Hides the Swarm Queen's health HUD if not damaged for this long (-1 to always show)
rd_radial_damage_no_falloff_distance 16 cheat, server Distance from an explosion where damage starts to decrease based on distance.
rd_railgun_dmg_base 0 cheat, client, replicated Base damage of railgun
rd_ray_trace_distance 3000 cheat, client, replicated Increase this parameter for huge maps for grenade launcher to properly aim to far away distances
rd_ready_mark_override 0 server If set to 1 all players will be auto ready, the green ready mark will be set to checked state
rd_reassign_marines 1 server For dev, if 1 ReassignMarines function will be called
rd_reduce_motion 0 archive, client reduce ambient motion in menus
rd_refill_secondary 0 cheat, client, replicated 0 = false, 1 = true. If true the secondary ammo is picked up too
rd_report_voted_players 0 archive, client Automatically send a report when voting or muting a player on the player list.
rd_represented_country 0 client, userinfo If empty, this will be automatically set to your country based on your IP. Set to XX to not represent a country.
rd_respawn_time 0 client, replicated Number of seconds after you can respawn in Deathmatch
rd_restart_mission_countdown 1 server If set to 0 there will be no 5 seconds countdown timer if leader chooses to restart mission
rd_revert_convars 1 archive, client Resets FCVAR_REPLICATED variables to their default values when opening the main menu.
rd_revive_duration 2 cheat, client, replicated How long it takes to revive an incapacitated marine
rd_revive_health 10 cheat, client, replicated How much health a revived marine gets
rd_ricochet_bounces 3 cheat, client, replicated
rd_ricochet_shotgun_bounces 1 cheat, client, replicated
rd_ricochet_shotgun_damage_scale 0 cheat, client, replicated
rd_ricochet_shotgun_pellets 7 cheat, client, replicated
rd_ricochet_shotgun_spread 20 cheat, client, replicated
rd_rifle_dmg_base 0 cheat, client, replicated Base damage of rifle
rd_rocket_target_marine 0 cheat, replicated, server If 1 rockets from hornet barrage will be targeting enemy marines
rd_scale_rates 1 client Automatically change cl_updaterate and cl_cmdrate during slow motion.
rd_scene_extend_caption_to_sound 1 server Force closed caption duration in VCD scenes to be at least the duration of the associated sound. Uses sound length from host.
rd_sentry_block_aliens 1 cheat, server If 0 sentries don't collide with aliens
rd_sentry_gib 1 client should destroyed sentries create gibs? (if not, they just disappear)
rd_sentry_gib_force 150 client amount of random force to apply to sentry gibs
rd_sentry_gib_lifetime 30 client time in seconds before sentry gibs fade out
rd_sentry_gib_lifetime_jitter 1 client random time to add to lifetime to avoid all gibs fading at the same instant
rd_sentry_gib_spin 30 client amount of random spin to apply to sentry gibs
rd_sentry_invincible 0 cheat, server If set to 1 sentries will not take damage from anything
rd_sentry_is_attacked_by_aliens 1 cheat, client, replicated If set to 0 aliens will not try to damage sentries.
rd_sentry_refilled_by_dismantling 0 cheat, server If set to 1 marine will refill sentry ammo by dismantling it.
rd_sentry_rotates_aim_instantly 1 cheat, server If 1, rotating a sentry will instantly change its enemy acquisition arc. Otherwise, the arc changes as the sentry turns while i
rd_sentry_take_damage_from_marine 0 cheat, replicated, server If set to 1, players can destroy sentry by shooting at it.
rd_server_marine_backpacks 0 cheat, client, replicated Attach unactive weapon model to marine's back
rd_server_shutdown_after_num_secs 3600 server Server will shutdown after being online for this number of seconds.
rd_server_shutdown_when_empty 0 server Server will shutdown after last player left.
rd_shaman_healing_speed 0 cheat, server Number of health Mender gives per second. 0 means heal ~40% of maxhealth in 1 second
rd_shieldbug_health 1000 cheat, server Health of the shieldbug
rd_shotgun_dmg_base 0 cheat, client, replicated Base damage of shotgun
rd_shotgun_fire_rate 0 cheat, client, replicated Fire rate of shotgun
rd_shotgun_secondary_delay 0 cheat, client, replicated
rd_show_arrow_to_marine 1 cheat, client, replicated If 1 then arrows show where marines are
rd_show_leaderboard_debrief 1 archive, client Show leaderboard during debriefing
rd_show_leaderboard_loading 1 archive, client show friends' leaderboard entries on the loading screen
rd_show_mission_icon_loading 1 archive, client show mission icon on the loading screen
rd_show_others_laser_pointer 1 cheat, client, replicated Allows to show laser pointers of other marines, not my marine
rd_simple_beacons 0 archive, client If 1 heal beacon and damage amplifier will be rendered simple to improve performance
rd_skip_all_dialogue 0 archive, client, userinfo Tell the server not to send audio from asw_voiceover_dialogue.
rd_slowmo 1 server If 0 env_slomo will be deleted from map on round start(if present)
rd_sniper_dmg_base 0 cheat, client, replicated Base damage of sniper rifle
rd_sniper_rifle_dmg_zoomed_bonus 186 cheat, client, replicated Damage value added to sniper rifle in zoom mode
rd_sniper_scope_weapon_switch 0 archive, client, userinfo
rd_sound_pitch_scale 1 cheat, client, replicated Global audio pitch modifier.
rd_spawn_ammo 0 cheat, client, replicated Will spawn an ammo box from 51st killed alien if set to 51
rd_spawn_medkits 0 cheat, client, replicated Will spawn a med kit from 31st killed alien is set to 31
rd_spawning_start_at_randomized_intervals 0 cheat, server If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn
rd_speaking_color -987136 archive, client Color of the speaker icon in Player List window (F9) while talking
rd_steam_input_disable cmd
rd_steam_input_enable cmd
rd_stuck_bot_teleport 1 cheat, server Teleport stuck bots
rd_stuck_bot_teleport_max_range 400 cheat, server Teleport stuck bots to a node within this range of the squad leader. -1 for unlimited.
rd_stuck_bot_teleport_required_failures 16 cheat, server Teleport stuck bots only after they've failed this many move attempts in the same number of seconds
rd_stuck_bot_teleport_to_marine 0 cheat, server Teleport stuck bots directly to a marine instead of to the nearest node
rd_stuck_teleport_distance 256 cheat, server Maximum distance to teleport a stuck marine to a node
rd_suggest_difficulty 1 client Suggest increasing or decreasing difficulty.
rd_swarmopedia_global_stat_window_days 30 archive, client Number of days to sum for global stats in the Swarmopedia. 0 for all time.
rd_swarmopedia_grid 0 archive, client Draw a grid in the Swarmopedia model viewer
rd_swarmopedia_timescale 0 archive, client Speed for Swarmopedia specimen animations
rd_swarmopedia_units_per_foot 16 client recommended: 12 to 16
rd_swarmopedia_units_per_meter 52 client recommended: 39.37 to 52.49
rd_swarmopedia_units_preference 0 archive, client 0=hammer, 1=metric, 2=imperial
rd_team_change cmd Change your current team to another
rd_team_create cmd Create a new team, testing command
rd_team_report cmd Outputs debug team information
rd_team_report_client cmd Outputs debug team information
rd_TeamDeathmatch_enable cmd Enables TeamDeathmatch game mode
rd_techreq 1 cheat, client, replicated If 0 tech will be not required to start a mission. Mission will not restart if tech dies. 1 is default
rd_tesla_trap_ammo 30 cheat, server
rd_tesla_trap_area_damage 0 cheat, server If 1 then tesla traps will cause area damage to all aliens near it
rd_tesla_trap_area_damage_interval 1 cheat, server
rd_tesla_trap_dmg 5 cheat, server
rd_test_marine_gib cmd spawn marine gibs at the currently targeted point
rd_test_sentry_gib cmd spawn sentry gibs at the currently targeted point
rd_text_filtering 1 client Filter text for content using the Steam API.
rd_text_filtering_debug_no_steamid 0 client (for testing) Fail all SteamID lookups for text filtering, causing 'friends' and 'self' special cases to not fire.
rd_throttle_inventory_counter_updates 60 server Only update inventory item counters once every this many seconds to save bandwidth. Staggered per player.
rd_tilegen_seal_height 2048
rd_tilegen_seal_lightmap 256
rd_tilegen_seal_material 0
rd_tilegen_seal_padding 32
rd_tilegen_seal_texscale 4
rd_tracer_tint_other -1 archive, client Tint tracers and muzzle flashes from other marines
rd_tracer_tint_self -1 archive, client Tint tracers and muzzle flashes from own marine
rd_tree_sway_enabled 1 client If set, some trees sway in the wind.
rd_tree_sway_strength 1 client How strong is the wind. 0-16
rd_unmuted_color -4276546 archive, client Color of the speaker icon in Player List window (F9) while silent
rd_use_info_nodes 0 server If there are no info_marine_hint nodes, info_node will be used instead
rd_use_new_prediction_strategy 1 client use a prediction error resolution strategy that handles moving platforms better
rd_vindicator_dmg_base 0 cheat, client, replicated Base damage of vindicator
rd_waste_cpu_in_briefing 0 client Waste CPU cycles in briefing to try to keep the CPU out of low power mode.
rd_weapon_on_ground_time 600 replicated, server Time in seconds, how much the dropped weapon will lay on the ground until it disappears
rd_weapon_requirement_override 0 cheat, client, replicated 0 = asw_equip_req wins, 1 = rd_weapons_<slot>_allowed wins
rd_weapons_extra_allowed -1 cheat, client, replicated Space separated array of allowed extra items IDs: 1 2 7 12. See asw_list_equipment
rd_weapons_extra_allowed_inverted 0 cheat, client, replicated If 1 inverts the allowed weapons for rd_weapons_extra_allowed
rd_weapons_extra_class_unrestricted -1 cheat, client, replicated Space separated array of unrestricted class weapon IDs: 11 17. See asw_list_equipment. -2 value will un-restrict all extra weap
rd_weapons_regular_allowed -1 cheat, client, replicated Space separated array of allowed weapon IDs: 0 6 9 15. See asw_list_equipment
rd_weapons_regular_allowed_inverted 0 cheat, client, replicated If 1 inverts the allowed weapons for rd_weapons_regular_allowed
rd_weapons_regular_class_unrestricted -1 cheat, client, replicated Space separated array of unrestricted class weapon IDs: 1 3 16. See asw_list_equipment. -2 value will un-restrict all regular w
rd_weapons_show_hidden 0 cheat, client, replicated If 1 will show the hidden weapons and extra items at briefing
rd_wire_tile_alternate 1 archive, client 1 = right click rotates counter-clockwise, 2 = right click rotates clockwise
rd_wire_tile_charge 1 client
rd_workshop_allow_item_creation 1 archive, client If set to 1 then you can create new workshop items.
rd_workshop_list_vpk_paths cmd
rd_workshop_official_addons 2 server 0 = load workshop.cfg on official dedicated servers, 1 = load official addon list, 2 = load both
rd_workshop_query_cache 0 server If set, caches all calls to SteamUGC for given seconds. Can reduce SteamUGC network calls.
rd_workshop_temp_subscribe 3 client Should the client download and load workshop addons the server needs?
rd_workshop_unconditional_download_item 0 server Dedicated server only. If nonzero, call ISteamUGC::DownloadItem every [number] map loads, even if the API reports it being up-t
rd_workshop_use_reactivedrop_folder 1 server If 1, use the reactivedrop folder. If 0, use the folder steam assigns by default
rd_write_config_on_mission_start 1 archive, client Update config.cfg when entering the in-game mission state. Useful for saving loadouts.
rda_faster_radialmenu 1 client Radial menu disappears faster and does not delay weapon's fire
rda_faster_wire_hack_close 1 client Wire hack closes faster
rda_grenade_allow_electro_amped 0 cheat, server Make grenades benefit from tesla additions
rda_grenade_electrostun_duration 0 cheat, server Electrostun duration time of amped grenades. Valid range 0.0 - 5.0 s
rda_grenade_electrostun_range_multiplier 1 cheat, server Electrostun range of amped grenades. Valid range 0.2 - 1.5 of current damage range
rda_grenade_launcher_grenade_ricochet 0 cheat, server If set to 1 GL grenades ricochet after world collision
rda_grenade_max_ricochets 1 cheat, server Set to change how many times GL grenade can bouncy, 0 = unlim till timer
rda_grenade_post_ricochet_velocity_multiplier 2 cheat, server Set to change GL grenade post ricochet velocity. Try values within [1..4] range
rda_grenade_reflector_radius 72 cheat, server If grenade hit something while reflector alien is this nearby grenade will be reflected
rda_grenade_search_reflectors 0 cheat, server Set to 1 to allow grenades to be reflected from reflector aliens
rda_laser_mine_ownerless_alien_friendly 0 cheat, server Mines unrelated to marines (VScript created) are alien friendly
rda_marine_allow_strafe 0 cheat, server Allow marines to use strafe command
rda_marine_strafe_allow_air 0 cheat, server If set to 1 marine able to strafe jump once in the air
rda_marine_strafe_push_hor_velocity 520 cheat, server Horizontal velocity for strafe push
rda_marine_strafe_push_vert_velocity 260 cheat, server Vertical velocity for strafe push
rda_mortarbug_shells_by_alien_sizescale 0 cheat, server Adjust number of shells fired by mortarbug model size
rda_print_chat_objective_completion_time 1 archive, client Print objective completion time to the chat
rda_print_console_objective_completion_time 0 archive, client Print objective completion time to the console
rda_strafepush cmd Strafe push current marine
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
record_tga_interval 1 How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
remote_bug cmd Starts a bug report with data from the currently connected rcon machine
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_cliententitysim 0 cheat, client List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 cheat, client List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
res_restrict_access 0
reset_gameconvars cmd Reset a bunch of game convars to default values
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
rm_destroy_empty_weapon 1 server If 1 the weapon with 0 clips will be destroyed, e.g. medkit
rm_health_decrease_amount 7 server Amount of health decreasing during incapacitation
rm_health_regen_amount 5 server Amount of health regenerating
rm_health_regen_interval 5 server Interval between health regeneration
rm_item_regen_interval 60 server Interval between item regeneration
rm_prespawn_num_biomass 3 cheat, server Num biomass to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_boomers 3 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_buzzers 1 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_drones 15 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_harvesters 4 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_mortars 2 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_parasites 7 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_rangers 5 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_shamans 5 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_shieldbugs 1 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_uber_drones 2 cheat, server Num aliens to randomly spawn if rd_prespawn_scale 1
rm_welcome_message 0 server This message is displayed to a player after they join the game
rm_welcome_message_delay 10 server The number of seconds the welcome message is delayed.
room_type 0
rope_averagelight 1 client Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 client Collide rope with the world
rope_min_pixel_diameter 2 cheat
rope_rendersolid 1 client
rope_shake 0 client
rope_smooth 1 client Do an antialiasing effect on ropes
rope_smooth_enlarge 1 client How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 client Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 client
rope_smooth_minalpha 0 client Alpha for rope antialiasing effect
rope_smooth_minwidth 0 client When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 client
rope_solid_maxwidth 1 client
rope_solid_minalpha 0 client
rope_solid_minwidth 0 client
rope_subdiv 2 client Rope subdivision amount
rope_wind_dist 1000 client Don't use CPU applying small wind gusts to ropes when they're past this distance.
rotatecameraexact cmd Rotates marine camera to exact yaw angle
rotatecameraleft cmd Rotates marine camera by 90 degrees
rotatecameraright cmd Rotates marine camera by -90 degrees
rr_debug_qa 0 server Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 0 client If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude cmd Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 0 client Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 0 client If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 client Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 cheat, server 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd fire a response concept directly at a given character.USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems cmd Reload all response system scripts.
rr_reloadresponsesystems_client cmd Reload all response system scripts.
rr_remarkable_max_distance 1200 cheat, server AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 1 cheat, server TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 0 cheat, server If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 cheat, server When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
rd_drone_flinch_resets_attack 0 cheat, server Set to 1 to revert the fix for drones being able to attack immediately after a flinch interrupts an attack animation
rd_grenade_launcher_far_below_arc_modifier 1 cheat, replicated, server A time value to force grenades launched 'far below' to use while calculating the arc.
rd_grenade_launcher_far_below_distance 512 cheat, replicated, server How far below the grenade's starting position the target has to be to use the arc modifier.
rd_grenade_launcher_far_below_require_hit_world 128 cheat, replicated, server Only use the 'far below' logic if the grenade would hit a static part of the world more than this many units away from the targ

S

Command Default Value Flags Description
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 server Display async .ani file loading info.
scene_clamplookat 1 server Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 1 client, replicated Do client side flex animation.
scene_clientplayback 1 server Play all vcds on the clients.
scene_flatturn 1 server
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 server When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 server Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd Play the given VCD as an instanced scripted scene.
scene_print 0 client, replicated When playing back a scene, print timing and event info to console.
scene_showfaceto 0 archive, server When playing back, show the directions of faceto events.
scene_showlook 0 archive, server When playing back, show the directions of look events.
scene_showmoveto 0 archive, server When moving, show the end location.
scene_showunlock 0 archive, server Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 client Create a savegame before VCD playback
scr_centertime 2 client
screenshot cmd Take a screenshot.
script cmd Run the text as a script
script_client cmd Run the text as a script
script_debug cmd Connect the vscript VM to the script debugger
script_debug_client cmd Connect the vscript VM to the script debugger
script_dump_all cmd Dump the state of the VM to the console
script_dump_all_client cmd Dump the state of the VM to the console
script_execute cmd Run a vscript file
script_execute_client cmd Run a vscript file
script_help cmd Output help for script functions, optionally with a search string
script_help_client cmd Output help for script functions, optionally with a search string
script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd Execute an activation script, replacing existing functions with the functions in the run script
scripted_user_func cmd Call script from this user, with the value
sensitivity 3 archive, client Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 server
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 30 client
shake cmd Shake the screen.
shake_show 0 client Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
shake_testpunch cmd Test a punch-style screen shake.
ShootMe cmd Does DMG_BULLET to marine
showbudget_texture 0 Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showcompletemessage cmd Shows the mission complete message again
showconsole cmd Show the console.
showGameSettings cmd
showhitlocation 0 server
showinfo cmd Shows a info panel: <type> <title> <message> [<command>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 client Display number of particles drawn per frame
showtriggers 0 cheat, server Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
singlestep 0 cheat Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 cheat, server Time taken for an ally to regenerate a point of health.
sk_antlion_air_attack_dmg 10 cheat, server
sk_antlion_health 24 cheat, server
sk_antlion_jump_damage 15 cheat, server
sk_antlion_swipe_damage 10 cheat, server
sk_antlion_worker_burst_damage 50 cheat, server How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius 160 cheat, server Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health 24 cheat, server Hitpoints of an antlion worker.
sk_antlion_worker_spit_grenade_dmg 10 cheat, server Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio 0 cheat, server Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius 40 cheat, server Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed 600 cheat, server Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge 20 cheat, server
sk_antlionguard_dmg_shove 10 cheat, server
sk_antlionguard_health 500 cheat, server
sk_asw_boomer_bomb_damage 55 cheat, server
sk_asw_boomer_melee_damage_max 6 cheat, server
sk_asw_boomer_melee_damage_min 4 cheat, server
sk_asw_buzzer_health 30 cheat, server Health of the buzzer
sk_asw_buzzer_melee_dmg 15 cheat, server Damage caused by buzzer
sk_asw_buzzer_melee_interval 1 cheat, server Min time between causing damage to marines
sk_asw_buzzer_v2 1 cheat, server
sk_asw_drone_damage 15 cheat, server Damage per swipe from the Drone
sk_asw_mortarbug_shell_damage 50 cheat, server
sk_asw_parasite_infest_dmg_brutal 280 cheat, client, replicated Total damage from parasite infestation
sk_asw_parasite_infest_dmg_easy 175 cheat, client, replicated Total damage from parasite infestation
sk_asw_parasite_infest_dmg_hard 270 cheat, client, replicated Total damage from parasite infestation
sk_asw_parasite_infest_dmg_insane 280 cheat, client, replicated Total damage from parasite infestation
sk_asw_parasite_infest_dmg_normal 225 cheat, client, replicated Total damage from parasite infestation
sk_asw_ranger_volley_damage_direct 6 cheat, server
sk_asw_ranger_volley_damage_splash 0 cheat, server
sk_asw_shieldbug_damage 25 cheat, server Damage per swipe from the shieldbug
sk_autoaim_mode 1 client, replicated
sk_bullseye_health 35 cheat, server
sk_combine_ball_search_radius 512 cheat, server
sk_combine_guard_health 70 cheat, server
sk_combine_guard_kick 15 cheat, server
sk_combine_s_health 50 cheat, server
sk_combine_s_kick 10 cheat, server
sk_combineball_guidefactor 1 cheat, server
sk_combineball_seek_angle 15 cheat, server
sk_combineball_seek_kill 0 cheat, server
sk_dropship_container_health 750 cheat, server
sk_env_headcrabcanister_shake_amplitude 50 cheat, server
sk_env_headcrabcanister_shake_radius 1024 cheat, server
sk_env_headcrabcanister_shake_radius_vehicle 2500 cheat, server
sk_fraggrenade_radius 250 cheat, server
sk_gunship_burst_dist 768 cheat, server
sk_gunship_burst_min 800 cheat, server
sk_gunship_burst_size 15 cheat, server
sk_gunship_health_increments 5 cheat, server
sk_headcrab_fast_health 10 cheat, server
sk_headcrab_health 10 cheat, server
sk_headcrab_melee_dmg 5 cheat, server
sk_headcrab_poison_health 35 cheat, server
sk_headcrab_poison_npc_damage 20 cheat, server
sk_helicopter_burstcount 12 cheat, server How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 cheat, server How fast does the zapper drone move?
sk_helicopter_firingcone 20 cheat, server The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 1 cheat, server When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 30 cheat, server The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 cheat, server The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 cheat, server The damage radius of the helicopter grenade.
sk_helicopter_health 5600 cheat, server
sk_helicopter_num_bombs1 3 cheat, server
sk_helicopter_num_bombs2 5 cheat, server
sk_helicopter_num_bombs3 5 cheat, server
sk_helicopter_roundsperburst 5 cheat, server How many shots to fire in a single burst
sk_hunter_buckshot_damage_scale 0 cheat, server
sk_hunter_bullet_damage_scale 0 cheat, server
sk_hunter_charge_damage_scale 2 cheat, server
sk_hunter_citizen_damage_scale 0 cheat, server
sk_hunter_dmg_charge 20 cheat, server
sk_hunter_dmg_charge_npc 250 cheat, server
sk_hunter_dmg_flechette 4 cheat, server
sk_hunter_dmg_from_striderbuster 150 cheat, server
sk_hunter_dmg_one_slash 20 cheat, server
sk_hunter_flechette_explode_dmg 12 cheat, server
sk_hunter_flechette_explode_radius 128 cheat, server
sk_hunter_health 210 cheat, server
sk_hunter_vehicle_damage_scale 2 cheat, server
sk_max_ar2 180 cheat, client, replicated
sk_max_ar2_altfire 3 cheat, client, replicated
sk_max_asw_50calmg 0 cheat, client, replicated
sk_max_asw_ag 250 cheat, client, replicated
sk_max_asw_asg 70 cheat, client, replicated
sk_max_asw_cryo 1800 cheat, client, replicated
sk_max_asw_cs 1111 cheat, client, replicated
sk_max_asw_deagle 63 cheat, client, replicated
sk_max_asw_devastator 70 cheat, client, replicated
sk_max_asw_eshield 8 cheat, client, replicated
sk_max_asw_ext 0 cheat, client, replicated
sk_max_asw_f 400 cheat, client, replicated
sk_max_asw_flares 0 cheat, client, replicated
sk_max_asw_flechette 420 cheat, client, replicated
sk_max_asw_gas_grenades 0 cheat, client, replicated
sk_max_asw_gl 18 cheat, client, replicated
sk_max_asw_hg 0 cheat, client, replicated
sk_max_asw_hr 490 cheat, client, replicated
sk_max_asw_hr_g 5 cheat, client, replicated
sk_max_asw_medkit 0 cheat, client, replicated
sk_max_asw_medrifle 504 cheat, client, replicated
sk_max_asw_medsat 0 cheat, client, replicated
sk_max_asw_medself 0 cheat, client, replicated
sk_max_asw_mines 0 cheat, client, replicated
sk_max_asw_ml 250 cheat, client, replicated
sk_max_asw_p 240 cheat, client, replicated
sk_max_asw_pdw 480 cheat, client, replicated
sk_max_asw_r 490 cheat, client, replicated
sk_max_asw_r_g 8 cheat, client, replicated
sk_max_asw_rg 72 cheat, client, replicated
sk_max_asw_sg 48 cheat, client, replicated
sk_max_asw_sg_g 0 cheat, client, replicated
sk_max_asw_sniper 60 cheat, client, replicated
sk_max_asw_stim 0 cheat, client, replicated
sk_max_asw_tg 260 cheat, client, replicated
sk_max_asw_welder 0 cheat, client, replicated
sk_npc_arm 1 cheat, server
sk_npc_chest 1 cheat, server
sk_npc_dmg_ar2 5 cheat, client, replicated
sk_npc_dmg_asw_50calmg 0 cheat, client, replicated
sk_npc_dmg_asw_ag 9 cheat, client, replicated
sk_npc_dmg_asw_asg 10 cheat, client, replicated
sk_npc_dmg_asw_cryo 2 cheat, client, replicated
sk_npc_dmg_asw_cs 8 cheat, client, replicated
sk_npc_dmg_asw_deagle 75 cheat, client, replicated
sk_npc_dmg_asw_devastator 10 cheat, client, replicated
sk_npc_dmg_asw_eshield 10 cheat, client, replicated
sk_npc_dmg_asw_ext 1 cheat, client, replicated
sk_npc_dmg_asw_f 5 cheat, client, replicated
sk_npc_dmg_asw_flares 1 cheat, client, replicated
sk_npc_dmg_asw_flechette 7 cheat, client, replicated
sk_npc_dmg_asw_gas_grenades 0 cheat, client, replicated
sk_npc_dmg_asw_gl 0 cheat, client, replicated
sk_npc_dmg_asw_hg 0 cheat, client, replicated
sk_npc_dmg_asw_hr 7 cheat, client, replicated
sk_npc_dmg_asw_hr_g 1 cheat, client, replicated
sk_npc_dmg_asw_medkit 1 cheat, client, replicated
sk_npc_dmg_asw_medrifle 7 cheat, client, replicated
sk_npc_dmg_asw_medsat 1 cheat, client, replicated
sk_npc_dmg_asw_medself 1 cheat, client, replicated
sk_npc_dmg_asw_mines 1 cheat, client, replicated
sk_npc_dmg_asw_ml 50 cheat, client, replicated
sk_npc_dmg_asw_p 22 cheat, client, replicated
sk_npc_dmg_asw_pdw 4 cheat, client, replicated
sk_npc_dmg_asw_r 7 cheat, client, replicated
sk_npc_dmg_asw_r_g 100 cheat, client, replicated
sk_npc_dmg_asw_rg 45 cheat, client, replicated
sk_npc_dmg_asw_sg 10 cheat, client, replicated
sk_npc_dmg_asw_sg_g 0 cheat, client, replicated
sk_npc_dmg_asw_sniper 0 cheat, client, replicated
sk_npc_dmg_asw_stim 1 cheat, client, replicated
sk_npc_dmg_asw_tg 50 cheat, client, replicated
sk_npc_dmg_asw_welder 0 cheat, client, replicated
sk_npc_dmg_buckshot 3 cheat, server
sk_npc_dmg_combineball 45 cheat, server
sk_npc_dmg_dropship 2 cheat, server Dropship container cannon damage.
sk_npc_dmg_fraggrenade 75 cheat, server
sk_npc_dmg_helicopter 6 cheat, server Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 3 cheat, server Damage helicopter shots deal to the player
sk_npc_dmg_smg1 3 cheat, server
sk_npc_head 3 cheat, server
sk_npc_leg 1 cheat, server
sk_npc_stomach 1 cheat, server
sk_player_arm 1 cheat, server
sk_player_chest 1 cheat, server
sk_player_head 3 cheat, server
sk_player_leg 1 cheat, server
sk_player_stomach 1 cheat, server
sk_plr_dmg_ar2 15 cheat, client, replicated
sk_plr_dmg_asw_50calmg 0 cheat, client, replicated
sk_plr_dmg_asw_ag 9 cheat, client, replicated
sk_plr_dmg_asw_asg 10 cheat, client, replicated
sk_plr_dmg_asw_cryo 2 cheat, client, replicated
sk_plr_dmg_asw_cs 8 cheat, client, replicated
sk_plr_dmg_asw_deagle 75 cheat, client, replicated
sk_plr_dmg_asw_devastator 10 cheat, client, replicated
sk_plr_dmg_asw_eshield 10 cheat, client, replicated
sk_plr_dmg_asw_ext 1 cheat, client, replicated
sk_plr_dmg_asw_f 5 cheat, client, replicated
sk_plr_dmg_asw_flares 1 cheat, client, replicated
sk_plr_dmg_asw_flechette 7 cheat, client, replicated
sk_plr_dmg_asw_gas_grenades 0 cheat, client, replicated
sk_plr_dmg_asw_hr 7 cheat, client, replicated
sk_plr_dmg_asw_hr_g 1 cheat, client, replicated
sk_plr_dmg_asw_medkit 1 cheat, client, replicated
sk_plr_dmg_asw_medrifle 7 cheat, client, replicated
sk_plr_dmg_asw_medsat 1 cheat, client, replicated
sk_plr_dmg_asw_medself 1 cheat, client, replicated
sk_plr_dmg_asw_mines 1 cheat, client, replicated
sk_plr_dmg_asw_ml 50 cheat, client, replicated
sk_plr_dmg_asw_p 22 cheat, client, replicated
sk_plr_dmg_asw_pdw 4 cheat, client, replicated
sk_plr_dmg_asw_r 7 cheat, client, replicated
sk_plr_dmg_asw_r_g 100 cheat, client, replicated
sk_plr_dmg_asw_rg 45 cheat, client, replicated
sk_plr_dmg_asw_sg 10 cheat, client, replicated
sk_plr_dmg_asw_sg_g 0 cheat, client, replicated
sk_plr_dmg_asw_stim 1 cheat, client, replicated
sk_plr_dmg_asw_tg 50 cheat, client, replicated
sk_plr_dmg_asw_welder 0 cheat, client, replicated
sk_plr_dmg_fraggrenade 125 cheat, server
sk_scanner_dmg_dive 25 cheat, server
sk_scanner_health 30 cheat, server
sk_strider_health 350 cheat, server
sk_strider_num_missiles1 5 cheat, server
sk_strider_num_missiles2 7 cheat, server
sk_strider_num_missiles3 7 cheat, server
sk_weapon_ar2_alt_fire_duration 2 cheat, server
sk_weapon_ar2_alt_fire_mass 150 cheat, server
sk_weapon_ar2_alt_fire_radius 10 cheat, server
sk_zombie_dmg_both_slash 25 cheat, server
sk_zombie_dmg_one_slash 10 cheat, server
sk_zombie_fast_health 50 cheat, server
sk_zombie_health 50 cheat, server
sk_zombie_poison_dmg_spit 20 cheat, server
sk_zombie_poison_health 175 cheat, server
sk_zombie_soldier_health 100 cheat, server
skill 1 archive Game skill level (1-3).
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 client, replicated Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 1 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 Spew stream pool failures.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 0 Visualize sound gain fall off
snd_debug_gaincurvevol 1 Visualize sound gain fall off
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_disable_mixer_solo 0
snd_duckerattacktime 0 archive
snd_duckerreleasetime 2 archive
snd_duckerthreshold 0 archive
snd_ducktovolume 1 archive
snd_dump_filepaths cmd
snd_dumpclientsounds cmd Dump sounds to console
snd_dvar_dist_max 3000 Play full 'far' sound at this distance
snd_dvar_dist_min 480 Play full 'near' sound at this distance
snd_filter 0 cheat
snd_foliage_db_loss 4 cheat foliage dB loss per 1200 units
snd_gain 1 cheat
snd_gain_max 1 cheat
snd_gain_min 0 cheat
snd_getmixer cmd Get data related to mix group matching string
snd_legacy_surround 0 archive
snd_list 0
snd_list_mix_groups cmd List all mix groups to dev console.
snd_list_mixers cmd List all mixers to dev console.
snd_lockpartial 1
snd_max_same_sounds 4
snd_max_same_weapon_sounds 3
snd_mergemethod 1 Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 0
snd_mix_minframetime 0
snd_mixahead 0 archive
snd_mixer_master_dsp 1
snd_mixer_master_level 1
snd_moviefix 1 Defer sound recording until next tick when laying off movies.
snd_noextraupdate 0
snd_obscured_gain_dB -2 cheat
snd_pitchquality 1 archive
snd_playsounds cmd Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 cheat
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 0
snd_rebuildaudiocache cmd rebuild audio cache for current language
snd_refdb 60 cheat Reference dB at snd_refdist
snd_refdist 36 cheat Reference distance for snd_refdb
snd_restart cmd Restart sound system.
snd_setmixer cmd Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd Set named mix layer mix amount.
snd_setsoundparam cmd Set a sound paramater
snd_show 0 Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 cheat
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_soundmixer_flush cmd Reload soundmixers.txt file.
snd_soundmixer_parse_debug 0
snd_soundmixer_version 2
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths 0
snd_surround_speakers 2
snd_updateaudiocache cmd checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 0 cheat Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 client, replicated How long looping soundpatch captions should display for.
soundscape_debug 0 cheat, server When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 cheat, client Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
soundscape_message 0 client
soundscape_radius_debug 0 cheat, client Prints current volume of radius sounds
speak cmd Play a constructed sentence.
spec_autodirector 1 client Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 cheat, client Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 cheat, client Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 cheat, client, replicated Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 cheat, client, replicated Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 archive, client
spec_track 0 client Tracks an entity in spec mode
spike cmd generates a fake spike
ss_enable 0 client Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map cmd Start playing on specified map with max allowed splitscreen players.
ss_splitmode 0 archive, client Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 1 client Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 0 Route voice between splitscreen players on same system.
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0 server
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
stopvideos cmd Stops all videos playing to the screen
strider_always_use_procedural_height 0 cheat, server
strider_ar2_altfire_dmg 25 cheat, server
strider_distributed_fire 1 cheat, server
strider_eyepositions 0 cheat, server
strider_free_knowledge 0 cheat, server
strider_free_pass_after_escorts_dead 2 cheat, server
strider_free_pass_cover_dist 120 cheat, server
strider_free_pass_duration 2 cheat, server
strider_free_pass_move_tolerance 320 cheat, server
strider_free_pass_refill_rate 0 cheat, server
strider_free_pass_start_time 3 cheat, server
strider_free_pass_tolerance_after_escorts_dead 600 cheat, server
strider_idle_test 0 cheat, server
strider_immolate 0 cheat, server
strider_missile_suppress_dist 240 cheat, server
strider_missile_suppress_time 3 cheat, server
strider_pct_height_no_crouch_move 90 cheat, server
strider_peek_eye_dist 1 cheat, server
strider_peek_eye_dist_z 4 cheat, server
strider_peek_time 0 cheat, server
strider_peek_time_after_damage 4 cheat, server
strider_show_cannonlos 0 cheat, server
strider_show_focus 0 cheat, server
strider_show_weapon_los_condition 0 cheat, server
strider_show_weapon_los_z 0 cheat, server
strider_test_height 0 cheat, server
stringtable_alwaysrebuilddictionaries 0 Rebuild dictionary file on every level load
stringtable_usedictionaries 1 Use dictionaries for string table networking
stringtabledictionary cmd Create dictionary for current strings.
stuck cmd Teleports marine to the nearest free node
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 archive, server
surfaceprop cmd Reports the surface properties at the cursor
sv_accelerate 10 cheat, client, replicated
sv_airaccelerate 10 cheat, client, replicated
sv_allchat 1 server Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 1 If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command 1 replicated Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 server Players can hear all other players, no team restrictions
sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 0 cheat
sv_autobunnyhopping 0 cheat, client, replicated Marines automatically re-jump while holding jump button
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 server If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 server If > 0, then it only runs the benchmark for this # of ticks.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 replicated Allow cheats on server
sv_clamp_unsafe_velocities 1 client, replicated Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 replicated cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 replicated This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 replicated This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 replicated This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 60 server The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 replicated Whether the server enforces file consistency for critical files
sv_contact 0 Contact email for server sysop
sv_debug_inventory_dynamic_props 0 server print debugging messages about dynamic property updates
sv_debug_player_use 0 client, replicated Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 replicated Location from which clients can download missing files
sv_draw_debug_overlays_release 1 server To Allow drawing debug overlays in release builds
sv_dumpstringtables 0 cheat
sv_enablebunnyhopping 0 cheat, client, replicated Allow marine speed to exceed maximum running speed
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_extra_client_connect_time 15 Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 1 Set packet filtering by IP mode
sv_findsoundname cmd Find sound names which reference the specified wave files.
sv_forcepreload 0 archive Force server side preloading.
sv_frametime_limit 3 cheat, server When exceed this number of frames, switch to more efficient ai
sv_gameinstructor_disable 0 client, replicated Force all clients to disable their game instructors.
sv_gametypes 0 client, replicated Game modes that can be selected on this server.
sv_gravity 800 cheat, client, replicated World gravity.
sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo 0 cheat, server Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore 1 cheat, server Don't test validity of a lag comp restore, just do it.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 archive Log server information to only one file.
sv_logbans 0 archive Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0
sv_logecho 1 archive Echo log information to the console.
sv_logfile 1 archive Log server information in the log file.
sv_logflush 0 archive Flush the log file to disk on each write (slow).
sv_logsdir 0 archive Folder in the game directory where server logs will be stored.
sv_mapspawn_nut_exec 0 server If set to 1, server will execute scripts/vscripts/mapspawn.nut file
sv_massreport 0 server
sv_master_legacy_mode 0 Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 server Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes 128
sv_maxcmdrate 40 replicated (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 30000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1200 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 60 replicated Maximum updates per second that the server will allow
sv_memlimit 0 cheat If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 0 replicated This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 replicated Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 replicated Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 32
sv_multiplayer_sounds 20
sv_new_delta_bits 1
sv_noclipaccelerate 5 client, replicated
sv_noclipduringpause 0 cheat, client, replicated If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 client, replicated
sv_npc_talker_maxdist 1024 server NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_playerperfhistorycount 20 server Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 archive, server Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_reservation_grace 5 Time in seconds given for a lobby reservation.
sv_reservation_timeout 45 Time in seconds before lobby reservation expires.
sv_script_think_interval 0 server
sv_search_key 0 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 0 When initiating team search, set this key to match with known opponents team
sv_showhitboxes -1 cheat, server Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 0 server Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 cheat, server Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_skip_velocities_warnings 1 client, replicated Do not show console warnings for unsafe velocities
sv_skyname 0 client, replicated Current name of the skybox texture
sv_sound_discardextraunreliable 1
sv_soundemitter_filecheck cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_spew cmd Print details about a sound.
sv_soundemitter_trace -1 client, replicated Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate 5 client, replicated
sv_specnoclip 1 client, replicated
sv_specspeed 3 client, replicated
sv_stats 1 Collect CPU usage stats
sv_steamgroup 0 The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default 0 client
sv_strict_notarget 0 server If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates 0 (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags 0 Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 server Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 server
sv_thinktimecheck 0 server Check for thinktimes all on same timestamp.
sv_threaded_init 0 server
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected 30 server Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics 0 client, replicated Turns on turbo physics
sv_unlag_alien_projectiles 1 server If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters 1 archive Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8 server
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 archive
sv_vote_kick_ban_duration 5 server How long should a kick vote ban someone from the server? (in minutes)
sv_workshop_debug 0 server If 1 workshop debugging messages will be printed in console
sys_minidumpexpandedspew 0
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
snd_musicvolume 1 archive, userinfo Music volume
sv_debug_inventory 0 server print debugging messages about inventory service calls

T

Command Default Value Flags Description
template_debug 0 server
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name>
test_outtro_stats cmd
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint cmd
testhudanim cmd Test a hud element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 archive how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 archive number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 archive height in pixels of the budget panel
texture_budget_panel_width 512 archive width in pixels of the budget panel
texture_budget_panel_x 0 archive number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 archive number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 5 client, replicated Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 client, replicated Length of the Pre-Round time
tf_dingaling_lasthit_pitch_override -1 client If set, pitch for last hit sounds.
tf_dingaling_lasthit_pitchmaxdmg 100 archive, client Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_lasthit_pitchmindmg 100 archive, client Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_lasthit_volume 0 archive, client Desired volume of the last hit sound.
tf_dingaling_pitch_override -1 client If set, pitch for all hit sounds.
tf_dingaling_pitchmaxdmg 100 archive, client Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_pitchmindmg 100 archive, client Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_volume 0 archive, client Desired volume of the hit sound.
tf_dingalingaling 0 archive, client If set to 1, play a sound every time you injure an enemy.The sound can be customized by replacing the 'sound/ui/hitsound.wav' f
tf_dingalingaling_effect 0 archive, client Which Dingalingaling sound is used
tf_dingalingaling_last_effect 0 archive, client Which final hit sound to play when the target expires.
tf_dingalingaling_lasthit 0 archive, client If set to 1, play a sound whenever one of your attacks kills an enemy.The sound can be customized by replacing the 'sound/ui/ki
tf_dingalingaling_repeat_delay 0 archive, client Desired repeat delay of the hit sound.Set to 0 to play a sound for every instance of damage dealt.
tf_escort_score_rate 1 cheat, server Score for escorting the train, in points per second
think_limit 10 client, replicated Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 client Player will aim in the direction they are moving.
thirdperson_screenspace 0 client Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder cmd Switch to thirdperson-shoulder camera.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
tilegen_break_on_iteration -1 cheat If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission 0 cheat If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count 20 cheat The number of level generation retries to attempt after which tilegen will give up.
timedemo cmd Play a demo and report performance info.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
tir_maxpitch 15 cheat, client TrackIR Max Pitch
tir_maxroll 90 cheat, client TrackIR Max Roll
tir_maxx 4 cheat, client TrackIR Max X
tir_maxy 6 cheat, client TrackIR Max Y
tir_maxyaw 90 cheat, client TrackIR Max Yaw
tir_maxz 1 cheat, client TrackIR Max Z
tir_start 0 client TrackIR Start
tir_stop 0 client TrackIR Stop
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd Show/hide the console.
toolload cmd Load a tool.
toolunload cmd Unload a tool.
trace_report 0 server
tracer_extra 1 client
tv_allow_camera_man 1 server Auto director allows spectators to become camera man
tv_allow_static_shots 1 server Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 server SourceTV broadcast delay in seconds
tv_delaymapchange 0 server Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 archive, userinfo Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 replicated Transmit all entities (not only director view)

U

Command Default Value Flags Description
ugc_create cmd Usage: ugc_create 'C:\Path\to\content.vpk' 'C:\Path\to\preview\image.jpeg' 'Title' 'Description' 'Tag1' 'Tag2' ...Campaign, Ch
ugc_update cmd Usage: ugc_update 826481632 'C:\Path\to\content.vpk' 'C:\Path\to\preview.jpg' 'Description of changes line 1' 'Description of c
ugc_updatetags cmd Usage: ugc_updatetags 826481632 'Tag1' 'Tag2' ...(the number should be the number in the address of your workshop item after h
ui_gameui_debug 0 client
ui_gameui_modal 1 client If set, the game UI pages will take modal input focus.
ui_play_online_browser 1 client Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 0 cheat, client Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 cheat, client Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 0 archive, client Filter type for campaigns on the public lobby display
ui_public_lobby_filter_challenge 0 archive, client Filter type for challenge on the public lobby display
ui_public_lobby_filter_deathmatch 0 archive, client Filter type for deathmatch on the public lobby display
ui_public_lobby_filter_dedicated_servers 0 client Filter dedicated servers from the public lobby display
ui_public_lobby_filter_difficulty2 0 archive, client Filter type for difficulty on the public lobby display
ui_public_lobby_filter_distance 0 archive, client Filter type for distance on the public lobby display
ui_public_lobby_filter_onslaught 0 archive, client Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status 0 archive, client Filter type for game status on the public lobby display
ui_reloadscheme cmd Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 300 client
ui_start_dlc_time_loaded 150 client
ui_start_dlc_time_pump 30 client
ui_volume_max 1
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unload_all_addons cmd Reloads the search paths for game addons.
unpause cmd Unpause the game.
update_addon_paths cmd Reloads the search paths for game addons.
use cmd Use a particular weapon Arguments: <weapon_name>
user cmd Show user data.
users cmd Show user info for players on server.
UseNetworkVars 1 cheat, server For profiling, toggle network vars.

V

Command Default Value Flags Description
v_centermove 0 client
v_centerspeed 500 client
vcollide_wireframe 0 cheat, client Render physics collision models in wireframe
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawkeyfocus 0 Report which panel has keyboard focus.
vgui_drawtree 0 cheat Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 0 Show scheme file for each panel
vgui_drawtree_visible 1 Draw the visible panels.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 cheat, client
viewmodel_offset_x 0 archive, client
viewmodel_offset_y 0 archive, client
viewmodel_offset_z 0 archive, client
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
vis_force 0 cheat, server
vismon_poll_frequency 0 cheat, server
vismon_trace_limit 12 cheat, server
vm_debug 0 cheat, client
vm_draw_always 0 client
voice_all_icons 0 client Draw all players' voice icons
voice_avggain 0
voice_clientdebug 0 client
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 0 archive Toggle voice transmit and receive.
voice_fadeouttime 0
voice_forcemicrecord 1 archive
voice_head_icon_height 20 client Voice icons are this many inches over player eye positions
voice_head_icon_size 6 client Size of voice icon over player heads in inches
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 0 client Draw local player's voice icon
voice_loopback 0 userinfo
voice_maxgain 10
voice_menu_1 cmd Opens voice menu 1
voice_menu_2 cmd Opens voice menu 2
voice_menu_3 cmd Opens voice menu 3
voice_minimum_gain 0
voice_mixer_boost 0 archive
voice_mixer_mute 0 archive
voice_mixer_volume 0 archive
voice_modenable 1 archive, client Enable/disable voice in this mod.
voice_mute cmd Mute a specific Steam user
voice_overdrive 1
voice_overdrivefadetime 0
voice_player_speaking_delay_threshold 0 cheat, server
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
voice_scale 0 archive
voice_serverdebug 0 server
voice_show_mute cmd Show whether current players are muted.
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_threshold 2000 archive
voice_thresold_delay 0
voice_unmute cmd Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 0 archive, client Voice chat uses a vox-style always on
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
voice_xsend_debug 0
voicerecord_toggle cmd
volume 0 archive Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 1
vpk_download cmd Download a VPK file. Usage: vpk_download [url]
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_counters_show_minmax 0
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 0 Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 0 Whether to use most terse output
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 archive
vprof_graphwidth 512 archive
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 server
vprof_scope_entity_thinks 0 server
vprof_server_spike_threshold 999
vprof_server_thread 0
vprof_think_limit 0 server
vprof_to_csv cmd Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0 archive number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 archive Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 archive Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_edit_emitter cmd When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit cmd
weapon_showproficiency 0 server
windows_speaker_config 4 archive
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Default Value Flags Description
x360_audio_english 0 client Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 1 archive, server
xbox_steering_deadzone 0 server
xbox_throttlebias 100 archive, server
xbox_throttlespoof 200 archive, server
xc_crouch_debounce 0 server
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.

Z

Command Default Value Flags Description
z_ragdoll_impact_strength 500 client
zombie_ambushdist 16000 server
zombie_basemax 100 server
zombie_basemin 100 server
zombie_changemax 0 server
zombie_changemin 0 server
zombie_decaymax 0 server
zombie_decaymin 0 server
zombie_moanfreq 1 server
zombie_stepfreq 4 server
zoom_sensitivity_ratio 1 client Additional mouse sensitivity scale factor applied when FOV is zoomed in.