List of Alien Swarm: Reactive Drop console commands and variables
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Note: This file was updated (generated) on Mon, 04 May 2026 10:03:30 +0000
The following is a list of
Alien Swarm: Reactive Drop console commands and variables listed in alphabetical order.
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
- This list does not include all console commands. Ex: jointeam <team|team number|character>.
- Some commands are legacy commands or are "not hooked up to code".
- Some commands may need developer mode (launch option -dev) in order to work.
Index
_
| Command | Default Value | Flags | Description |
|---|---|---|---|
| _autosave | cmd | Autosave | |
| _autosavedangerous | cmd | AutoSaveDangerous | |
| _bugreporter_restart | cmd | Restarts bug reporter .dll | |
| _fov | 0 | client | Automates fov command to server. |
| _record | cmd | Record a demo incrementally. | |
| _restart | cmd | Shutdown and restart the engine. |
A
| Command | Default Value | Flags | Description |
|---|---|---|---|
| achievement_debug | 0 | cheat, replicated, client | Turn on achievement debug msgs. |
| achievement_disable | 0 | cheat, replicated, client | Turn off achievements. |
| addip | cmd | Add an IP address to the ban list. | |
| adsp_alley_min | 122 | ||
| adsp_courtyard_min | 126 | ||
| adsp_debug | 0 | ||
| adsp_door_height | 112 | ||
| adsp_duct_min | 106 | ||
| adsp_hall_min | 110 | ||
| adsp_low_ceiling | 108 | ||
| adsp_opencourtyard_min | 126 | ||
| adsp_openspace_min | 130 | ||
| adsp_openstreet_min | 118 | ||
| adsp_openwall_min | 130 | ||
| adsp_room_min | 102 | ||
| adsp_street_min | 118 | ||
| adsp_tunnel_min | 114 | ||
| adsp_wall_height | 128 | ||
| ainet_generate_report | cmd | Generate a report to the console. | |
| ainet_generate_report_only | cmd | Generate a report to the console. | |
| air_density | cmd | Changes the density of air for drag computations. | |
| ai_actbusy_search_time | 10.0 | server | |
| ai_auto_contact_solver | 1 | server | |
| ai_block_damage | 0 | server | |
| ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
| ai_debugscriptconditions | 0 | server | |
| ai_debug_actbusy | 0 | cheat, server | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. 5: Display safe zone volumes and info. |
| ai_debug_assault | 0 | server | |
| ai_debug_avoidancebounds | 0 | server | |
| ai_debug_directnavprobe | 0 | server | |
| ai_debug_doors | 0 | server | |
| ai_debug_dyninteractions | 0 | server | Debug the NPC dynamic interaction system. |
| ai_debug_efficiency | 0 | server | |
| ai_debug_enemies | 0 | server | |
| ai_debug_expressions | 0 | server | Show random expression decisions for NPCs. |
| ai_debug_follow | 0 | server | |
| ai_debug_loners | 0 | server | |
| ai_debug_looktargets | 0 | server | |
| ai_debug_los | 0 | cheat, server | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
| ai_debug_nav | 0 | server | |
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
| ai_debug_ragdoll_magnets | 0 | server | |
| ai_debug_shoot_positions | 0 | cheat, replicated, client | |
| ai_debug_speech | 0 | server | |
| ai_debug_squads | 0 | server | |
| ai_debug_think_ticks | 0 | server | |
| ai_default_efficient | 0 | server | |
| ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |
| ai_drawbattlelines | 0 | cheat, server | |
| ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
| ai_dump_hints | cmd | ||
| ai_efficiency_override | 0 | server | |
| ai_enable_fear_behavior | 1 | server | |
| ai_expression_frametime | 0.05 | server | Maximum frametime to still play background expressions. |
| ai_expression_optimization | 0 | server | Disable npc background expressions when you can't see them. |
| ai_fear_player_dist | 720 | server | |
| ai_find_lateral_cover | 1 | server | |
| ai_find_lateral_los | 1 | server | |
| ai_follow_use_points | 1 | server | |
| ai_follow_use_points_when_moving | 1 | server | |
| ai_force_serverside_ragdoll | 0 | server | |
| ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, <none>=NPC under crosshair | |
| ai_inhibit_spawners | 0 | cheat, server | |
| ai_lead_time | 0.0 | server | |
| ai_LOS_mode | 0 | replicated, server | |
| ai_moveprobe_debug | 0 | server | |
| ai_moveprobe_jump_debug | 0 | server | |
| ai_moveprobe_usetracelist | 0 | server | |
| ai_navigator_generate_spikes | 0 | server | |
| ai_navigator_generate_spikes_strength | 8 | server | |
| ai_nav_debug_experimental_pathing | 0 | server | Draw paths tried during search for bodysnatcher pathing |
| ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- | |
| ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked | |
| ai_norebuildgraph | 0 | server | |
| ai_no_local_paths | 0 | server | |
| ai_no_node_cache | 0 | server | |
| ai_no_select_box | 0 | server | |
| ai_no_steer | 1 | server | |
| ai_no_talk_delay | 0 | server | |
| ai_path_adjust_speed_on_immediate_turns | 1 | server | |
| ai_path_insert_pause_at_est_end | 1 | server | |
| ai_path_insert_pause_at_obstruction | 1 | server | |
| ai_post_frame_navigation | 0 | server | |
| ai_radial_max_link_dist | 512 | server | |
| ai_reaction_delay_alert | 0.1 | server | |
| ai_reaction_delay_idle | 0.3 | server | |
| ai_rebalance_thinks | 1 | server | |
| ai_report_task_timings_on_limit | 0 | server | |
| ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
| ai_sequence_debug | 0 | server | |
| ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
| ai_setupbones_debug | 0 | server | Shows that bones that are setup every think |
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
| ai_shot_bias | 1.0 | server | |
| ai_shot_bias_max | 1.0 | cheat, replicated, client | |
| ai_shot_bias_min | -1.0 | cheat, replicated, client | |
| ai_shot_stats | 0 | server | |
| ai_shot_stats_term | 1000 | server | |
| ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
| ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |
| ai_show_grid | cmd | Draw a grid on the floor where looking. | |
| ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | |
| ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- | |
| ai_show_hull_attacks | 0 | server | |
| ai_show_node | cmd | Highlight the specified node | |
| ai_show_think_tolerance | 0 | server | |
| ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |
| ai_simulate_task_overtime | 0 | server | |
| ai_spread_cone_focus_time | 0.6 | server | |
| ai_spread_defocused_cone_multiplier | 3.0 | server | |
| ai_spread_pattern_focus_time | 0.8 | server | |
| ai_squad_attack_slots | 4 | cheat, server | number of simultaneous attackers allowed in an AI squad |
| ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |
| ai_strong_optimizations | 0 | server | |
| ai_strong_optimizations_no_checkstand | 0 | server | |
| ai_task_pre_script | 0 | server | |
| ai_test_los | cmd | Test AI LOS from the player's POV | |
| ai_test_moveprobe_ignoresmall | 0 | server | |
| ai_think_limit_label | 0 | server | |
| ai_use_clipped_paths | 0 | cheat, server | |
| ai_use_efficiency | 1 | server | |
| ai_use_frame_think_limits | 1 | server | |
| ai_use_think_optimizations | 1 | server | |
| ai_use_visibility_cache | 1 | server | |
| ai_vehicle_avoidance | 1 | cheat, server | |
| alias | cmd | Alias a command. | |
| anim_3wayblend | 1 | replicated, client | Toggle the 3-way animation blending code. |
| antlion_easycrush | 1 | cheat, server | |
| askconnect_accept | cmd | Accept a redirect request by the server. | |
| ASW_ActivateExtra | cmd | Activates the item in your extra inventory slot | |
| ASW_ActivatePrimary | cmd | Activates the item in your primary inventory slot | |
| ASW_ActivateSecondary | cmd | Activates the item in your secondary inventory slot | |
| ASW_ActivateTertiary | cmd | Activates the item in your tertiary (temporary) inventory slot | |
| asw_add_room_thumbnails_to_perforce | 0 | cheat, client | Set to 1 to cause room thumbnails to be added to Perforce on creation |
| asw_adjust_difficulty_by_number_of_marines | 1 | cheat, server | If enabled, difficulty will be reduced when there are only 3 or 2 marines. |
| asw_afk | cmd | Leave current marine | |
| asw_ai_button_hacking_scale | 0.3 | cheat, server | Button panel hacking speed scale for AI marines |
| asw_ai_computer_data_download_scale | 1.0 | cheat, server | Computer data download speed scale for AI marines |
| asw_ai_computer_hacking_scale | 0.2 | cheat, server | Computer hacking speed scale for AI marines |
| asw_ai_enable_fear_behavior | 1 | cheat, server | |
| asw_ai_fear_player_dist | 720 | cheat, server | |
| asw_ai_report | cmd | Lists various AI and their efficiencies | |
| asw_alien_batch | cmd | Creates a batch of aliens at the cursor | |
| asw_alien_break_chance | 0.5 | server | chance the alien will break into ragdoll pieces instead of gib |
| asw_alien_burn_duration | 5.0 | cheat, server | Alien burn time |
| asw_alien_debug_death_style | 0 | cheat, replicated, client | For debugging alien deaths |
| asw_alien_fancy_death_chance | 0.5 | server | If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling |
| asw_alien_footstep_interval | 0.25 | client | Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. |
| asw_alien_horde | cmd | Creates a horde of aliens somewhere nearby | |
| asw_alien_hurt_speed | 0.5 | cheat, replicated, client | Fraction of speed to use when the alien is hurt after being shot |
| asw_alien_jump_max_distance | 1024.0 | cheat, server | |
| asw_alien_jump_max_drop | 512.0 | cheat, server | |
| asw_alien_jump_max_rise | 512.0 | cheat, server | |
| asw_alien_jump_max_speed | 1024.0 | cheat, server | |
| asw_alien_jump_min_distance | 128.0 | cheat, server | |
| asw_alien_jump_min_distance_between_attempts | 128.0 | cheat, server | |
| asw_alien_jump_min_predicted_distance | 512.0 | cheat, server | |
| asw_alien_mining_laser_damage_scale | 0.25f | cheat, replicated, client | |
| asw_alien_money_chance | 1.0 | cheat, server | Chance of base aliens dropping money |
| asw_alien_object_motion_blur_scale | 0.2 | client | |
| asw_alien_shadows | 0 | client | If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) |
| asw_alien_shover_speed | 50 | cheat, server | Speed of a 75kg object thrown by an alien |
| asw_alien_speed_scale_easy | 0.7 | cheat, server | |
| asw_alien_speed_scale_hard | 1.1 | cheat, server | |
| asw_alien_speed_scale_insane | 1.2 | cheat, server | |
| asw_alien_speed_scale_normal | 1.0 | cheat, server | |
| asw_alien_stunned_speed | 0.3 | cheat, replicated, client | Fraction of speed to use when the alien is electrostunned |
| asw_alien_unlag | 1 | server | Unlag alien positions by player's ping |
| asw_alien_walk_damage | 15 | cheat, server | Marines take damage for standing on an alien |
| asw_alien_walk_damage_interval | 0.4 | cheat, server | Marines take damage for standing on an alien every this many seconds |
| asw_alien_walk_damage_tiny | 0.01 | cheat, server | Damage scale for standing on an alien with HULL_TINY |
| ASW_AllowBriefing | cmd | Lets you restart the briefing | |
| asw_allow_detach | 0 | cheat, replicated, client | Allow the camera to detach from the marine. |
| asw_allow_hull_shots | 0 | cheat, replicated, client | |
| asw_ammo_bag_burn_limit | 30 | cheat, server | Amount of burn damage needed to make ammo bag explode |
| asw_ammo_bag_damage | 150 | cheat, server | Damage from ammo bag explosion |
| asw_ammo_bag_damage_radius | 400 | cheat, server | Radius from ammo bag explosion |
| asw_ammo_bag_report | cmd | List contents of ammo bag | |
| asw_ammo_bag_report_client | cmd | List contents of ammo bag in client.dll | |
| asw_ammo_count_50calmg | 200 | cheat, replicated, client | |
| asw_ammo_count_ammo_satchel | 3 | cheat, replicated, client | |
| asw_ammo_count_ar2 | 30 | cheat, replicated, client | |
| asw_ammo_count_ar2_grenade | 3 | cheat, replicated, client | |
| asw_ammo_count_autogun | 250 | cheat, replicated, client | |
| asw_ammo_count_bait | 9 | cheat, replicated, client | |
| asw_ammo_count_buff_grenade | 5 | cheat, replicated, client | |
| asw_ammo_count_combat_rifle_shotgun | 8 | cheat, replicated, client | |
| asw_ammo_count_cryo_cannon | 50 | cheat, replicated, client | |
| asw_ammo_count_deagle | 7 | cheat, replicated, client | |
| asw_ammo_count_devastator | 70 | cheat, replicated, client | |
| asw_ammo_count_electrified_armor | 3 | cheat, replicated, client | |
| asw_ammo_count_energy_shield | 5 | cheat, replicated, client | |
| asw_ammo_count_energy_shield_max | 8 | cheat, replicated, client | |
| asw_ammo_count_fire_extinguisher | 200 | cheat, replicated, client | |
| asw_ammo_count_flamer | 80 | cheat, replicated, client | |
| asw_ammo_count_flares | 15 | cheat, replicated, client | |
| asw_ammo_count_flechette | 60 | cheat, replicated, client | |
| asw_ammo_count_freeze_grenades | 5 | cheat, replicated, client | |
| asw_ammo_count_gas_grenades | 5 | cheat, replicated, client | |
| asw_ammo_count_grenades | 5 | cheat, replicated, client | |
| asw_ammo_count_grenade_launcher | 6 | cheat, replicated, client | |
| asw_ammo_count_healampgun_amp | 190 | cheat, replicated, client | |
| asw_ammo_count_healampgun_heal | 50 | cheat, replicated, client | |
| asw_ammo_count_heal_beacon | 9 | cheat, replicated, client | |
| asw_ammo_count_heal_gun | 100 | cheat, replicated, client | |
| asw_ammo_count_heavy_rifle | 98 | cheat, replicated, client | |
| asw_ammo_count_heavy_rifle_charge | 5 | cheat, replicated, client | |
| asw_ammo_count_hornet_barrage | 3 | cheat, replicated, client | |
| asw_ammo_count_incendiary_grenades | 7 | cheat, replicated, client | |
| asw_ammo_count_jump_jet | 5 | cheat, replicated, client | |
| asw_ammo_count_laser_mines | 12 | cheat, replicated, client | |
| asw_ammo_count_medkit | 1 | cheat, replicated, client | |
| asw_ammo_count_medrifle | 72 | cheat, replicated, client | |
| asw_ammo_count_medrifle_heal | 50 | cheat, replicated, client | |
| asw_ammo_count_medsatchel | 9 | cheat, replicated, client | |
| asw_ammo_count_mines | 5 | cheat, replicated, client | |
| asw_ammo_count_mining_laser | 50 | cheat, replicated, client | |
| asw_ammo_count_pdw | 80 | cheat, replicated, client | |
| asw_ammo_count_pistol | 24 | cheat, replicated, client | |
| asw_ammo_count_plasma_thrower | 200 | cheat, replicated, client | |
| asw_ammo_count_prifle_grenade | 5 | cheat, replicated, client | |
| asw_ammo_count_prifle_grenade_max | 8 | cheat, replicated, client | |
| asw_ammo_count_railgun | 1 | cheat, replicated, client | |
| asw_ammo_count_rifle | 98 | cheat, replicated, client | |
| asw_ammo_count_rifle_burst | 99 | cheat, replicated, client | |
| asw_ammo_count_rifle_grenade | 5 | cheat, replicated, client | |
| asw_ammo_count_rifle_grenade_max | 8 | cheat, replicated, client | |
| asw_ammo_count_shield_bubble | 3 | cheat, replicated, client | |
| asw_ammo_count_shotgun | 4 | cheat, replicated, client | |
| asw_ammo_count_smart_bomb | 1 | cheat, replicated, client | |
| asw_ammo_count_sniper_rifle | 12 | cheat, replicated, client | |
| asw_ammo_count_stim | 3 | cheat, replicated, client | |
| asw_ammo_count_stun_grenades | 7 | cheat, replicated, client | |
| asw_ammo_count_t75 | 5 | cheat, replicated, client | |
| asw_ammo_count_tesla_gun | 20 | cheat, replicated, client | |
| asw_ammo_count_tesla_trap | 3 | cheat, replicated, client | |
| asw_ammo_count_vindicator | 14 | cheat, replicated, client | |
| asw_ammo_count_vindicator_grenade | 5 | cheat, replicated, client | |
| asw_ammo_count_vindicator_grenade_max | 8 | cheat, replicated, client | |
| asw_arena | 0 | cheat, server | Will spawn waves of enemies (requires appropriate test map) |
| asw_arena_quantity_scale | 1.0 | cheat, server | Scales number of aliens spawned in arena mode |
| asw_arena_shuffle_walls | 3 | cheat, server | Shuffle walls after how many waves? |
| asw_arena_wall_density_max | 0.7 | cheat, server | Max density of random wall brushes in arena mode |
| asw_arena_wall_density_min | 0.0 | cheat, server | Max density of random wall brushes in arena mode |
| asw_arena_wave | cmd | Creates a wave of aliens on the arena test map | |
| asw_arena_waves_per_difficulty | 3 | cheat, server | How many waves before difficulty ramps up |
| asw_auto_override_computer | 1 | cheat, replicated, client | |
| asw_auto_override_computer_delay | 10 | cheat, server | Number of seconds after opening a locked computer to automatically use the override command |
| asw_auto_reload | 1 | client | Whether your marines should autoreload when reaching 0 bullets |
| asw_background_color | 16 32 46 128 | client | Color of background tinting in briefing screens |
| asw_bait_launch_delay | 0.15f | replicated, client | Delay before bait is thrown |
| asw_bait_refire_time | 0.1f | replicated, client | Time between starting a new bait throw |
| asw_barrel_health_base | 3 | cheat, server | Health of barrel at level 1 |
| asw_barrel_health_growth | 0.15 | cheat, server | % change in health per level |
| asw_batch_interval | 5 | cheat, server | Time between successive batches spawning in the same spot |
| asw_blend_test_scale | 0.1f | cheat, server | |
| asw_blind_follow | 0 | server | Set to 1 to give marines short sight range while following (old school alien swarm style) |
| asw_blink_charge_time | 30.0 | cheat, replicated, client | |
| asw_blink_debug | 0 | cheat, server | |
| asw_blink_height | 50 | replicated, client | |
| asw_blink_range | 2000 | cheat, replicated, client | |
| asw_blink_time | 0.6 | cheat, replicated, client | |
| asw_blink_visible_time | 0.15 | replicated, client | |
| asw_blip_color_alien | 130 230 0 | client | The blip color for mortars, harvesters, zombies, antlions |
| asw_blip_color_antlionguard | 255 0 0 | client | The antlionguard blip color. Detection method may fail under very specific condions |
| asw_blip_color_boomer | 255 255 255 | client | The boomer blip color. |
| asw_blip_color_buzzer | 0 255 255 | client | The buzzer blip color. |
| asw_blip_color_drone | 250 110 110 | client | The drone blip color. |
| asw_blip_color_marine_medic | 192 0 0 | client | Blip color of medic marines |
| asw_blip_color_marine_officer | 0 192 0 | client | Blip color of officer marines |
| asw_blip_color_marine_special | 0 0 192 | client | Blip color of special weapon marines |
| asw_blip_color_marine_tech | 192 142 0 | client | Blip color of tech marines |
| asw_blip_color_other_marine | 0 192 0 | client | Blip color of other marines |
| asw_blip_color_other_marine_use_classtype | 0 | client | Set to 1 to use other marines coloring by their class |
| asw_blip_color_parasite | 0 255 0 | client | The parasite blip color. |
| asw_blip_color_parasite_defanged | 255 0 13 | client | The parasite defanged blip color. Detection method requires correct parasite model |
| asw_blip_color_parasite_egg | 170 255 0 | client | The parasite blip color while inside an egg. |
| asw_blip_color_queen | 255 0 0 | client | The queen blip color. |
| asw_blip_color_ranger | 255 0 255 | client | The ranger blip color. |
| asw_blip_color_shaman | 255 0 128 | client | The shaman blip color. |
| asw_blip_color_shieldbug | 255 255 110 | client | The shieldbug blip color. |
| asw_blip_color_used_marine | 255 255 0 | client | Blip color of used marine |
| asw_blip_speech_chance | 0.8 | cheat, server | Chance the tech marines will shout about movement on their scanner after a period of no activity |
| asw_bloodhound_drag | 0.9 | cheat, server | Scalar applied to velocity every 0.1 seconds |
| asw_bloodhound_drop_interval | 3.0 | cheat, server | Interval between dropping off marines |
| asw_bloodhound_max_speed | 600 | cheat, server | Max speed of dropship |
| asw_bloodhound_near_distance | 500 | cheat, server | How near dropship needs to be to dest to start reducing thrust |
| asw_bloodhound_randomness | 10 | cheat, server | Randomness applied to hovering destinations |
| asw_bloodhound_random_interval | 1 | cheat, server | Time between changing the random destination |
| asw_bloodhound_reset | cmd | Resets dropship sequence | |
| asw_bloodhound_sway_speed | 1.0 | cheat, server | How quickly the dropship sways side to side |
| asw_bloodhound_thrust | 1200 | cheat, server | Change in velocity per second |
| asw_bloodhound_tolerance | 50 | cheat, server | Distance dropship needs to be to reach destination |
| asw_bonus_charges | 0 | cheat, replicated, client | Bonus ammo given to starting equipment |
| asw_boomer_blob_child_fuse_max | 1.0 | cheat, server | Cluster grenade child cluster's maximum fuse length |
| asw_boomer_blob_child_fuse_min | 0.5 | cheat, server | Cluster grenade child cluster's minimum fuse length |
| asw_boomer_blob_friction | 0.5f | cheat, server | Friction |
| asw_boomer_blob_fuse | 2.75f | cheat, server | Fuse length of cluster grenade |
| asw_boomer_blob_gravity | 0.8f | cheat, server | Gravity of mortar bug's mortar |
| asw_boomer_blob_min_detonation_time | 0.9f | cheat, server | Min. time before cluster grenade can detonate |
| asw_boomer_blob_radius_check_interval | 0.5f | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
| asw_boomer_blob_radius_check_scale | 0.6f | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
| asw_boomer_health | 800 | cheat, server | |
| asw_boomer_inflate_debug | 1.0f | cheat, server | |
| asw_boomer_inflate_speed | 6.0f | cheat, server | |
| asw_breakable_aliens | 1 | client | If set, aliens can break into ragdoll gibs |
| asw_buffgrenade | 98 34 16 | client | Color of grenades |
| asw_buffgrenade_gravity | 1000 | cheat, server | Gravity of buffgrenades |
| asw_building_room_thumbnails | 0 | cheat, client | Set to 1 to cause room thumbnails to be saved on next map load |
| asw_buildroomthumbnails | cmd | Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt | |
| asw_build_map | cmd | ||
| asw_build_speech_durations | cmd | Measures speech durations and saves to file for use in async client speech | |
| asw_burning_alien_damage_scale | 1.0 | cheat, server | |
| asw_burning_alien_damage_scale_melee | 1.0 | cheat, server | |
| asw_burst_pipe_chance | 0.25f | client | |
| asw_buzzer_poison_duration | 0.6f | cheat, server | Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. |
| asw_cain_mail | cmd | Test shows cain mail | |
| asw_camera_report_defaults | cmd | Report default vectors on the camera based on current settings | |
| asw_camera_volume | cmd | check if the marine is inside an asw_camera_control volume | |
| asw_campaign_death | 0 | replicated, client | Whether marines are killed in the roster if a mission is completed with the marine dead |
| asw_campaign_wounding | 0 | server | Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage |
| asw_cam_marine_blend | 1 | cheat, replicated, client | Marine Camera: Whether camera should blend Z movement changes. |
| asw_cam_marine_dist | 412 | cheat, replicated, client | Marine Camera: Distance from marine. |
| asw_cam_marine_dist_2 | 80 | cheat, replicated, client | offset of camera in asw_controls 2 |
| asw_cam_marine_dist_death | 200 | cheat, replicated, client | Marine Camera: Distance from marine as he dies. |
| asw_cam_marine_dist_rate | 50 | cheat, replicated, client | Marine Camera: Distance from marine. |
| asw_cam_marine_pitch | 60 | cheat, replicated, client | Marine Camera: pitch. |
| asw_cam_marine_pitch_2 | 10 | cheat, replicated, client | pitch offset of camera in asw_controls 2 |
| asw_cam_marine_pitch_death | 50 | cheat, replicated, client | Marine Camera: pitch when he dies. |
| asw_cam_marine_pitch_rate | 1000 | cheat, replicated, client | |
| asw_cam_marine_shift_deadspace | 64 | cheat, replicated, client | Marine Camera: Deadspace around the marine before camera shifting starts. |
| asw_cam_marine_shift_enable | 1 | client | Camera shifting enable/disable. |
| asw_cam_marine_shift_maxx | 300 | cheat, replicated, client | Marine Camera: How far the camera pans east/west as you move the mouse. |
| asw_cam_marine_shift_maxy | 200 | cheat, replicated, client | Marine Camera: How far the camera pans north as you move the mouse. |
| asw_cam_marine_shift_maxy_south | 380 | cheat, replicated, client | Marine Camera: How far the camera pans south as you move the mouse. |
| asw_cam_marine_shift_ratex | 1000 | cheat, replicated, client | Marine Camera: How far the camera pans east/west as you move the mouse. |
| asw_cam_marine_shift_ratey | 650 | cheat, replicated, client | Marine Camera: How far the camera pans north as you move the mouse. |
| asw_cam_marine_shift_ratey_south | 2000 | cheat, replicated, client | Marine Camera: How far the camera pans south as you move the mouse. |
| asw_cam_marine_shift_z_death | -30.0 | cheat, replicated, client | Marine Camera: Shift camera vertically when he dies. |
| asw_cam_marine_speed_2 | 50 | cheat, replicated, client | speed going back to full distance of camera in asw_controls 2 |
| asw_cam_marine_sphere_max | 400 | cheat, replicated, client | Test |
| asw_cam_marine_sphere_min | 32 | cheat, replicated, client | Test |
| asw_cam_marine_spring_const | 0.75 | cheat, replicated, client | Camera spring constant. |
| asw_cam_marine_spring_dampening | 3.0 | cheat, replicated, client | Camera spring dampening. |
| asw_cam_marine_spring_vel_max | 35.0 | cheat, replicated, client | Camera max velocity. |
| asw_cam_marine_test | 1 | cheat, replicated, client | Camera Test. |
| asw_cam_marine_yaw | 90 | cheat, client | Marine Camera: yaw. |
| asw_cam_marine_yaw_2 | 20 | cheat, replicated, client | yaw offset of camera in asw_controls 2 |
| asw_cam_marine_yaw_death_rate | 35.0 | cheat, replicated, client | Marine Camera: yaw rotate rate when he dies. |
| asw_cam_marine_yshift_static | 75.0f | cheat, replicated, client | Camera y-shift value. |
| asw_candidate_interval | 1.0 | cheat, server | Interval between updating candidate spawning nodes |
| asw_carnage | cmd | Scales the number of aliens each spawner will put out | |
| asw_chainsaw_attack_fade_time | 0.5 | cheat, replicated, client | Time for chainsaw attack sound to fade out |
| asw_chainsaw_debug | 0 | cheat, replicated, client | |
| asw_chainsaw_pitch_bite_rate | 50.0 | cheat, replicated, client | How quickly the chainsaw pitch changes when attack hits somethings |
| asw_chainsaw_pitch_range | 5.0 | cheat, replicated, client | Random variation applied above and below target pitch |
| asw_chainsaw_pitch_return_delay | 1.0 | cheat, replicated, client | How long after attacking something before the chainsaw pitch returns to normal |
| asw_chainsaw_pitch_return_rate | 50.0 | cheat, replicated, client | How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything |
| asw_chainsaw_pitch_target | 95.0 | cheat, replicated, client | Target pitch when chainsaw starts to attack something |
| asw_chainsaw_range | 30 | cheat, replicated, client | Length of the chainsaw blade. Chainsaw blade has a 5 unit radius. |
| asw_chainsaw_shake_amplitude | 12.5 | cheat, replicated, client | |
| asw_chainsaw_shake_duration | 1.0 | cheat, client | |
| asw_chainsaw_shake_frequency | 100.0 | cheat, replicated, client | |
| asw_charge_height | 5 | replicated, client | |
| asw_check_campaign | cmd | Is this map in campaign mode? | |
| asw_ClearHouse | cmd | Removes all Swarm from the map | |
| asw_clientside_avoidance | 1 | cheat, client | |
| asw_clientside_avoidance_scale | 1.0 | cheat, client | |
| asw_client_build_maps | 0 | replicated, client | Whether clients compile random maps rather than getting sent them |
| asw_client_chatter_enabled | 1 | server | If zero cl_chatter is played only for the player who issued the command |
| asw_client_chatter_rate | 1.0 | client | The time to wait before the next allowed marine chatter. |
| asw_cluster_grenade_child_fuse_max | 1.0 | cheat, server | Cluster grenade child cluster's maximum fuse length |
| asw_cluster_grenade_child_fuse_min | 0.5 | cheat, server | Cluster grenade child cluster's minimum fuse length |
| asw_cluster_grenade_fuse | 2.0f | cheat, server | Fuse length of cluster grenade |
| asw_cluster_grenade_min_detonation_time | 0.9f | cheat, server | Min. time before cluster grenade can detonate |
| asw_cluster_grenade_radius_check_interval | 0.5f | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
| asw_cluster_grenade_radius_check_scale | 0.6f | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
| asw_colonist_goto | cmd | Selected Colonist(s) will go to the location that the player is looking Arguments: none | |
| asw_colonist_health | 40 | cheat, server | |
| asw_colonist_selectall | cmd | Make all colonists nearby follow. Arguments: none | |
| asw_compliment_chatter_interval_max | 240 | server | Max time between kill compliments |
| asw_compliment_chatter_interval_min | 180 | server | Min time between kill compliments |
| asw_controller_focus_list | cmd | Lists panels receiving controller focus | |
| asw_controller_lag | 40.0 | client | |
| asw_controls | 1 | cheat, replicated, client | Default camera/control scheme mode |
| asw_controls_spectator_override | -1 | client | Force a value for asw_controls while spectating. |
| asw_controls_vehicle | 2 | cheat, replicated, client | Default camera/control scheme mode when in a vehicle |
| asw_conv | cmd | Test a conversation | |
| asw_conversation | cmd | Triggers a conversation | |
| asw_corpse | cmd | Test create a clientside corpse | |
| asw_create_generic_emitters_for_drone_gibs | 1 | client | Create generic emitters for drone gibs |
| asw_credits | cmd | Test shows credits | |
| asw_crosshair_progress_size | 20 | client | |
| asw_crosshair_use_perspective | 1 | client | Show the crosshair that has perspective or the old version? |
| asw_custom_skill_points | 0 | cheat, server | If set, marines will start with no skill points and will spend them as they progress through the campaign. |
| asw_damageindicator_alpha | 0.05f | client | Alpha of the HUD damage indicator |
| asw_damageindicator_bullets_alpha | 0.05f | client | Scales alpha of the bullets in the HUD damage indicator. |
| asw_damageindicator_hurt_flash_alpha | 0.12f | client | The alpha of the screen flash when the player is at low health (0.0 - 1.0) |
| asw_damageindicator_scale | 0.9f | client | Scales the HUD damage indicator |
| asw_damageindicator_slash_alpha | 0.85f | client | Scales alpha of the slashes in the HUD damage indicator. |
| asw_damageindicator_slash_radius | 0.28f | client | Scales the slashes in the HUD damage indicator |
| asw_damageindicator_slash_scale | 0.25f | client | Scales the slashes in the HUD damage indicator |
| asw_damage_indicator | 1 | cheat, server | If set, directional damage indicator is shown |
| asw_damage_spark_rate | 0.24 | cheat, client | Base number of seconds between spark sounds/effects at critical damage. |
| asw_debuganimstate | 0 | replicated, client | |
| asw_DebugAutoAim | 0 | cheat, replicated, client | |
| asw_debug_air_move | 0 | cheat, replicated, client | Gives debug info on air moving |
| asw_debug_aliens | 0 | cheat, server | |
| asw_debug_alien_damage | 0 | server | Print damage aliens receive |
| asw_debug_button_skin | 0 | cheat, server | If set, button panels will output skin setting details |
| asw_debug_charging | 0 | cheat, server | Visualize charging |
| asw_debug_clientside_avoidance | 0 | cheat, client | |
| asw_debug_combat_status | 0 | cheat, server | Show marine's combat status on the screen |
| asw_debug_commander_list | 0 | client | Display fake names in commander list |
| asw_debug_drone | 0 | cheat, server | Enable drone debug messages |
| asw_debug_drone_pose | 0 | client | Set to drone entity index to output drone pose params |
| asw_debug_fade | 0 | client | |
| asw_debug_hud | 0 | client | Draw debug info for the HUD |
| asw_debug_jump_behavior | 0 | server | |
| asw_debug_marine_aim | 0 | cheat, server | Shows debug info on marine aiming |
| asw_debug_marine_ai_followspot | 0 | server | |
| asw_debug_marine_can_see | 0 | cheat, server | Display lines for waking up aliens |
| asw_debug_marine_chatter | 0 | server | Show debug info about when marine chatter is triggered |
| asw_debug_marine_damage | 0 | cheat, server | Show damage marines are taking |
| asw_debug_marine_hints | 0 | server | |
| asw_debug_medals | 0 | server | Print debug info about medals |
| asw_debug_mine | 0 | cheat, server | Turn on debug messages for Incendiary Mines |
| asw_debug_mortarbug | 0 | server | Display mortarbug debug info |
| asw_debug_npcs | 0 | cheat, server | Enables debug overlays for various NPCs |
| asw_debug_pvs | 0 | cheat, server | |
| asw_debug_scanner_sound | 0 | cheat, client | Prints debug output on scanner pulses |
| asw_debug_server_cursor | cmd | Server shows a marker where it thinks your cursor is | |
| asw_debug_shieldbug | 0 | cheat, server | Display shieldbug debug messages |
| asw_debug_simple_alien | 0 | cheat, server | Print debug text for simple aliens |
| asw_debug_spawners | 0 | cheat, server | Displays debug messages for the asw_spawners |
| asw_debug_spectator | cmd | Prints info on spectator | |
| asw_debug_spectator_server | cmd | Prints whether a player wants to spectate | |
| asw_debug_squad_movement | 0 | server | Draw debug overlays for squad movement |
| asw_debug_steps | 0 | cheat, replicated, client | Gives debug info on moving up/down steps |
| asw_debug_throw | 0 | cheat, server | Show node debug info on throw visibility checks |
| asw_debug_tile_connections | 0 | replicated, client | Print debug info for tile connections |
| asw_debug_xp | cmd | Lists XP details for local player | |
| asw_default_campaign | jacob | server | Default campaign used when dedicated server restarts |
| asw_default_extra_0 | -1 | client | Default extra equip for Sarge |
| asw_default_extra_1 | -1 | client | Default extra equip for Wildcat |
| asw_default_extra_2 | -1 | client | Default extra equip for Faith |
| asw_default_extra_3 | -1 | client | Default extra equip for Crash |
| asw_default_extra_4 | -1 | client | Default extra equip for Jaeger |
| asw_default_extra_5 | -1 | client | Default extra equip for Wolfe |
| asw_default_extra_6 | -1 | client | Default extra equip for Bastille |
| asw_default_extra_7 | -1 | client | Default extra equip for Vegas |
| asw_default_primary_0 | -1 | client | Default primary equip for Sarge |
| asw_default_primary_1 | -1 | client | Default primary equip for Wildcat |
| asw_default_primary_2 | -1 | client | Default primary equip for Faith |
| asw_default_primary_3 | -1 | client | Default primary equip for Crash |
| asw_default_primary_4 | -1 | client | Default primary equip for Jaeger |
| asw_default_primary_5 | -1 | client | Default primary equip for Wolfe |
| asw_default_primary_6 | -1 | client | Default primary equip for Bastille |
| asw_default_primary_7 | -1 | client | Default primary equip for Vegas |
| asw_default_secondary_0 | -1 | client | Default secondary equip for Sarge |
| asw_default_secondary_1 | -1 | client | Default secondary equip for Wildcat |
| asw_default_secondary_2 | -1 | client | Default secondary equip for Faith |
| asw_default_secondary_3 | -1 | client | Default secondary equip for Crash |
| asw_default_secondary_4 | -1 | client | Default secondary equip for Jaeger |
| asw_default_secondary_5 | -1 | client | Default secondary equip for Wolfe |
| asw_default_secondary_6 | -1 | client | Default secondary equip for Bastille |
| asw_default_secondary_7 | -1 | client | Default secondary equip for Vegas |
| asw_demo_camera | cmd | ||
| asw_difficulty_alien_damage_step | 0.2 | cheat, server | How much alien damage is changed per mission difficulty level |
| asw_difficulty_alien_health_step | 0.2 | cheat, server | How much alien health is changed per mission difficulty level |
| asw_directional_shadows | 0 | client | Whether aliens should have flashlight directional shadows |
| asw_director_debug | 0 | cheat, server | Displays director status on screen |
| asw_director_peak_max_time | 3 | cheat, server | Max time that director keeps spawning aliens when marine intensity has peaked |
| asw_director_peak_min_time | 1 | cheat, server | Min time that director keeps spawning aliens when marine intensity has peaked |
| asw_director_relaxed_max_time | 40 | cheat, server | Max time that director stops spawning aliens |
| asw_director_relaxed_min_time | 25 | cheat, server | Min time that director stops spawning aliens |
| asw_dlight_list | 0 | client | Lists dynamic lights |
| asw_door_damage_base | 1000 | cheat, server | Damage being hit by a door does on Normal. |
| asw_door_damage_step | 0 | cheat, server | Increase/decrease in damage from being hit by a door for every mission difficulty above/below 5. |
| asw_door_drone_damage_scale | 2.0f | cheat, server | Damage scale for drones hitting doors |
| asw_door_explosion_boost | 2.0 | cheat, server | Sets damage scale for grenades vs doors |
| asw_door_healthbars | 2 | client | 0=no health bars, 1=health bar at cursor, 2=show all door health bars |
| asw_door_normal_health_base | 1800 | cheat, replicated, client | Base health for a non-reinforced door on Normal. |
| asw_door_normal_health_step | 0 | cheat, replicated, client | Increase/decrease in health for a non-reinforced door on for every mission difficulty above/below 5. |
| asw_door_physics | 0 | cheat, server | If set, doors will turn into vphysics objects upon death. |
| asw_door_reinforced_health_base | 2400 | cheat, server | Base health for a reinforced door on Normal. |
| asw_door_reinforced_health_step | 0 | cheat, server | Increase/decrease in health for a reinforced door on for every mission difficulty above/below 5. |
| asw_door_seal_damage_reduction | 0.6f | cheat, server | Alien damage scale when door is fully sealed |
| asw_drawplayermesh | 0 | client | Draw the player entity or not |
| asw_draw_awake_ai | 0 | cheat, server | Lists how many of each AI are awake |
| asw_draw_blips_real_time | 1 | client | Draw alien blips in realtime. |
| asw_draw_hud | 1 | client | Draw the HUD or not |
| asw_draw_kills | 0 | client | |
| asw_draw_scanner_rings | 1 | client | |
| asw_drones_friendly | cmd | Makes drones friendly to marines | |
| asw_drone_acceleration | 5 | cheat, server | How fast the swarm drone accelerates, as a multiplier on his ideal speed |
| asw_drone_attacks | 1 | cheat, server | Whether the drones attack or not |
| asw_drone_attack_speed | 1.25 | cheat, server | |
| asw_drone_attack_speed_on_fire | 1.25 | cheat, server | |
| asw_drone_auto_speed_scale | 0.5 | cheat, server | Speed scale for the drones while melee attacking |
| asw_drone_cycle | cmd | Lists drones along with cycle and weight | |
| asw_drone_death_force | 5 | cheat, server | Scale for alien death forces |
| asw_drone_death_force_pitch | -10 | cheat, server | Tilt the angle of death forces on alien ragdolls |
| asw_drone_door_distance | 60 | cheat, server | How near to the door a drone needs to be to bash it |
| asw_drone_door_distance_min | 40 | cheat, server | Nearest a drone can be to a door when attacking |
| asw_drone_fade_time_max | 4.0 | client | Maximum time a Swarm Drone ragdoll will stay around before fading |
| asw_drone_fade_time_min | 2.0 | client | Minimum time a Swarm Drone ragdoll will stay around before fading |
| asw_drone_friction | 0.1 | cheat, server | Velocity loss due to friction |
| asw_drone_gib_chance | 0.075 | cheat, server | Chance of drone gibbing instead of ragdoll |
| asw_drone_gib_time_max | 0.2 | client | Maximum time a Swarm Drone ragdoll will stay around before gibbing |
| asw_drone_gib_time_min | 0.2 | client | Minimum time a Swarm Drone ragdoll will stay around before gibbing |
| asw_drone_gib_velocity | 1.75 | cheat, client | Drone gibs will inherit the velocity of the parent ragdoll scaled by this |
| asw_drone_health | 40 | cheat, server | How much health the Swarm drones have |
| asw_drone_hurl_chance | 0.66666666666666 | server | Chance that an alien killed by explosives will hurl towards the camera. |
| asw_drone_hurl_interval | 10 | server | Minimum number of seconds that must pass between alien bodies flung at camera. |
| asw_drone_jump_pitch_max | 45 | client | Min pitch for drone's jumping pose parameter |
| asw_drone_jump_pitch_min | -45 | client | Min pitch for drone's jumping pose parameter |
| asw_drone_jump_pitch_speed | 3.0 | client | Speed for drone's pitch jumping pose parameter transition |
| asw_drone_melee_force | 1.67 | cheat, server | Force of the drone's melee attack |
| asw_drone_melee_range | 60.0 | cheat, server | Range of the drone's melee attack |
| asw_drone_override_attack | 1 | cheat, server | Enable to make Swarm drones use custom override movement to attack their enemy |
| asw_drone_override_move | 0 | cheat, server | Enable to make Swarm drones use custom override movement to chase their enemy |
| asw_drone_override_speedboost | 0.32 | cheat, server | boost speed for the alien drones when in override mode |
| asw_drone_ridiculous | 0 | cheat, client | If true, hurl drone ragdolls at camera in a ridiculous fashion. |
| asw_drone_run_speed | 1.25 | cheat, server | |
| asw_drone_show_facing | 0 | cheat, server | Show which way the drone is facing |
| asw_drone_show_override | 0 | cheat, server | Show a yellow arrow if drone is using override movement |
| asw_drone_smooth_speed | 200 | cheat, server | How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement |
| asw_drone_speedboost | 1.0 | cheat, server | boost speed for the alien drones |
| asw_drone_start_melee_range | 100.0 | cheat, server | Range at which the drone starts his melee attack |
| asw_drone_touch_damage | 0 | cheat, server | Damage caused by drones on touch |
| asw_drone_uber_health | 500 | cheat, server | How much health the uber Swarm drones have |
| asw_drone_weak_from_behind | 0 | cheat, replicated, client | Drones take double damage from behind |
| asw_drone_yaw_speed | 32.0 | cheat, server | How fast the swarm drone can turn |
| asw_drone_yaw_speed_attacking | 8.0 | cheat, server | How fast the swarm drone can turn while doing a melee attack |
| asw_drone_yaw_speed_attackprep | 64.0 | cheat, server | How fast the swarm drone can turn while starting his melee attack |
| asw_drone_zig_zagging | 0 | cheat, server | If set, aliens will try to zig zag up to their enemy instead of approaching directly |
| asw_drone_zig_zag_length | 144 | cheat, server | Length of drone zig zagging |
| ASW_Drop | cmd | Makes your marine drop his current weapon | |
| ASW_DropExtra | cmd | Makes your marine drop his current extra item | |
| asw_drop_ammo | cmd | Drops ammo from an ammo bag | |
| asw_drop_money | 1 | cheat, server | Do aliens drop money? |
| asw_drop_powerups | 0 | cheat, server | Do aliens drop powerups? |
| ASW_EditEmitterFrame | cmd | The vgui panel used to edit emitters | |
| asw_edit_panel | cmd | ASW Edit a VGUI panel by name | |
| asw_egg_respawn | 0 | cheat, server | If set, eggs will respawn the parasite inside |
| asw_electrified_armor_duration | 12.0f | cheat, replicated, client | Duration of electrified armor when activated |
| asw_emitter_max_collision_speed | 80 | cheat, client | Maximum speed that makes a full volume |
| asw_emitter_min_collision_speed | 50 | cheat, client | Minimum speed to make a sound |
| asw_encounters_distance_min | 900 | cheat | Min distance between edges of encounter circles |
| asw_encounter_display | 1 | ||
| asw_encounter_radius_max | 512.0f | cheat | |
| asw_encounter_radius_min | 384.0f | cheat | |
| asw_engine_finished_building_map | cmd | Notify engine that we've finished building a map | |
| asw_entindex | cmd | Returns the entity index of the player | |
| asw_ent_create | cmd | Creates an entity of the given type in front of the current marine. | |
| asw_ent_teleport | cmd | Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> | |
| asw_facefronttime | 2.0 | replicated, client | How many seconds before marine faces front when standing still. |
| asw_fade_duration | 0.5 | client | |
| asw_fail_sound_delay | 0.0 | cheat, client | Delay before playing mission fail music |
| asw_fast_reload_enabled | 1 | cheat, replicated, client | Use fast reload mechanic? |
| asw_fast_reload_under_marine | 1 | client | Draw the active reload bar under the marine? |
| asw_feetyawrate | 300 | replicated, client | How many degrees per second that we can turn our feet or upper body. |
| asw_fire_glow | 0 | cheat, server | If 1 env_fire and fire mines will have dynamic lights(asw_dynamic_light). Dynamic lights can decrease framerate significantly if they light displacements that have normal maps. |
| asw_fire_glow_radius | 280 | cheat, server | |
| asw_fire_spread_scale | 2.0 | cheat, server | |
| asw_fist_finisher_damage_scale | 40.0f | cheat, replicated, client | Damage scale applied (in addition to passive scale) on combo finisher with fist |
| asw_fist_passive_damage_scale | 3.5f | cheat, replicated, client | Damage scale applied from charged fist passive item |
| asw_fist_ragdoll_chance | 0.4f | server | |
| asw_fixed_movement_playback_rate | 0 | replicated, client | Movement animation playback is always unscaled |
| asw_fix_cam | -1 | client | Set to 1 to fix the camera in place. |
| asw_fix_cam_speed_fast | 300 | client | Speed of camera in fix cam. |
| asw_fix_cam_speed_slow | 100 | client | Speed of camera in fix cam while holding shift. |
| asw_flamer_debug | 0 | cheat, server | Visualize flamer projectile collision |
| asw_flamer_force | 0.7f | cheat, server | Force imparted by the flamer projectiles |
| asw_flamer_light_b | 160 | cheat, client | Alters the colour of the flamer dynamic light |
| asw_flamer_light_exponent | 5 | cheat, client | Alters the flamer dynamic light |
| asw_flamer_light_g | 192 | cheat, client | Alters the colour of the flamer dynamic light |
| asw_flamer_light_r | 255 | cheat, client | Alters the colour of the flamer dynamic light |
| asw_flamer_light_scale | 0.7f | cheat, client | Alters the size of the flamer dynamic light |
| asw_flamer_size | 40 | cheat, server | Radius at which flamer projectiles set aliens on fire |
| asw_flare_anim_speed | 1.5f | replicated, client | Playback rate of the flare throw anim |
| asw_flare_autoaim_radius | 250 | cheat, replicated, client | Radius of autoaim effect from flares |
| asw_flare_b | 200 | client | Colour of flares |
| asw_flare_g | 255 | client | Colour of flares |
| asw_flare_launch_delay | 0.15f | replicated, client | Delay before flares are thrown |
| asw_flare_lifetime | 30 | cheat, server | Time before a thrown flare burns out. |
| asw_flare_r | 240 | client | Colour of flares |
| asw_flare_refire_time | 0.1f | replicated, client | Time between starting a new flare throw |
| asw_flare_throw_speed | 50.0f | cheat, server | Velocity of thrown flares |
| asw_flashlight | cmd | Flashlight toggle for marine | |
| asw_flashlight_dlight_b | 250 | client | Blue component of flashlight colour |
| asw_flashlight_dlight_g | 250 | client | Green component of flashlight colour |
| asw_flashlight_dlight_offsetx | 60 | client | Offset of the flashlight dlight |
| asw_flashlight_dlight_offsety | 0 | cheat, client | Offset of the flashlight dlight |
| asw_flashlight_dlight_offsetz | 40 | client | Offset of the flashlight dlight |
| asw_flashlight_dlight_r | 250 | client | Red component of flashlight colour |
| asw_flashlight_dlight_radius | 500 | client | Radius of the light around the marine. |
| asw_flashlight_marine_ambient | 0.1 | cheat, client | Ambient light of the marine with flashlight on |
| asw_flashlight_marine_lightscale | 1.0 | cheat, client | Light scale on the marine with flashlight on |
| asw_flip_door | cmd | Flip all door meshes | |
| asw_floating_number_combine | 0 | client | |
| asw_floating_number_combine_window | 0.5 | client | |
| asw_floating_number_type | 0 | client | 1 = vgui, 2 = particles |
| asw_follow_hint_max_range | 300 | server | If bot is this far from leader it starts to move closer |
| asw_follow_hint_max_z_dist | 120 | cheat, server | |
| asw_follow_slow_distance | 1200.0f | cheat, server | Marines will follow their leader slowly during combat if he's within this distance |
| asw_follow_threshold | 40 | cheat, server | Marines in diamond formation will move after leader has moved this much |
| asw_follow_use_hints | 2 | server | 0 = follow formation, 1 = use hints when in combat, 2 = always use hints |
| asw_follow_velocity_predict | 0.3 | cheat, server | Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds |
| asw_fonts | cmd | Shows all AS:I fonts | |
| asw_force_ai_fire | 0 | cheat, server | Forces all AI marines to fire constantly |
| asw_frozen_alien_damage_scale | 1.0 | cheat, server | |
| asw_frozen_alien_damage_scale_melee | 2.0 | cheat, server | |
| asw_gas_grenade_cloud_width | 100.0 | cheat, replicated, client | Width of the gas grenade cloud |
| asw_gas_grenade_damage | 20.0 | cheat, replicated, client | Damage the gas grenade inflicts |
| asw_gas_grenade_damage_interval | 0.3 | cheat, replicated, client | Interval of the gas grenade damage |
| asw_gas_grenade_duration | 30.0 | cheat, replicated, client | Duration of the gas grenade |
| asw_gas_grenade_fuse | 1 | cheat, replicated, client | Fuse time on gas grenades |
| asw_gas_grenade_launch_delay | 0.15f | replicated, client | Delay before gas_grenades are thrown |
| asw_gas_grenade_refire_time | 0.1f | replicated, client | Time between starting a new gas_grenade throw |
| asw_gas_grenade_throw_speed | 50.0f | cheat, server | Velocity of thrown gas_grenades |
| asw_gib_bleed_time | 1.5 | client | How long drone gibs bleed for |
| asw_gimme_33hp | cmd | Sets marine hp to 33 | |
| asw_gimme_ammo | cmd | Refills all marine ammo | |
| asw_gimme_health | cmd | Refills all marine health | |
| asw_god | 0 | cheat, server | Set to 1 to make marines invulnerable |
| asw_god_effects | 0 | cheat, server | If 1, marine health will not be affected by damage, but they will still take other effects |
| asw_goo_volume | 1.0f | cheat, server | Volume of the alien goo looping sound |
| asw_grenade_gravity | 0.05f | cheat, server | Gravity of rifle's grenade |
| asw_grenade_launcher_gravity | 2.4 | cheat, replicated, client | Gravity of grenade launcher grenades |
| asw_grenade_launcher_velocity | 28.0 | cheat, replicated, client | Velocity multiplier for grenade launcher grenades |
| asw_grenade_lifetime | 1 | cheat, server | Lifetime of the rifle's grenade, in seconds |
| asw_grenade_radius | 350 | cheat, server | Radius of the rifle's grenade explosion |
| asw_grenade_throw_delay | 0.15 | cheat, replicated, client | Delay before grenade entity is spawned when throwing |
| asw_grentrail_brightness | 128 | server | |
| asw_grentrail_fade | 100 | server | |
| asw_grentrail_lifetime | 0.2f | server | |
| asw_grentrail_width | 6.0f | server | |
| asw_grentrail_widthend | 1.0f | server | |
| asw_ground_secondary | 1 | client | Set to 1 to make marines aim grenades at the floor instead of firing them straight |
| asw_g_jeepexitspeed | 100 | cheat, server | |
| asw_hacking_fraction | 0.1f | cheat, server | |
| asw_hack_cycle_time | 0.5f | cheat, client | |
| asw_harverter_suppress_children | 0 | cheat, server | If set to 1, harvesters won't spawn xenomites |
| asw_harvester_max_critters | 5 | cheat, server | maximum critters the harvester can spawn |
| asw_harvester_new | 1 | cheat, server | If set to 1, use the new model |
| asw_harvester_spawn_height | 16 | cheat, server | Height above harvester origin to spawn xenomites at |
| asw_harvester_spawn_interval | 1.0 | cheat, server | Time between spawning a harvesite and starting to spawn another |
| asw_harvester_speedboost | 1.0 | cheat, server | boost speed for the harvesters |
| asw_harvester_touch_damage | 5 | cheat, server | Damage caused by harvesters on touch |
| asw_healgrenade | 90 40 40 | client | Color of grenades |
| asw_healgrenade_gravity | 1000 | cheat, server | Gravity of healgrenades |
| asw_healgrenade_refire_time | 1.0f | cheat, replicated, client | Time between starting a new healgrenade throw |
| asw_heal_gun_heal_fade | 0.05 | cheat, replicated, client | Fade time for heal gun's heal sound |
| asw_heal_gun_start_heal_fade | 0.25 | cheat, replicated, client | Crossfade time between heal gun's search and heal sound |
| asw_hear_fixed | 0 | client | If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio location. |
| asw_hear_from_marine | 0 | client | Audio hearing position is at current marine's ears |
| asw_hear_height | 256 | client | If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of units below the camera. |
| asw_hear_pos_debug | 0 | client | Shows audio hearing position |
| asw_hide_marine | cmd | Toggle drawing of the current marine | |
| asw_hl2_camera | 0 | cheat, replicated, client | |
| asw_holdout_announce_time | 5.0f | cheat, server | How many seconds between announcing a wave and actually starting a wave. |
| asw_holdout_debug | 0 | cheat, replicated, client | Show debug text for holdout mode |
| asw_holdout_resupply_time | 20.0f | cheat, server | How many seconds marines have to pick new weapons in the resupply stage. |
| asw_holdout_start_wave | cmd | Starts a holdout wave | |
| asw_holdout_wave_score_time | 5.0f | cheat, server | How many seconds to show the end wave scores for. |
| asw_horde_interval_max | 65 | cheat, server | Min time between hordes |
| asw_horde_interval_min | 45 | cheat, server | Min time between hordes |
| asw_horde_max_distance | 1500 | cheat, server | Maximum distance away from the marines the horde can spawn |
| asw_horde_min_distance | 800 | cheat, server | Minimum distance away from the marines the horde can spawn |
| asw_horde_override | 0 | replicated, client | Forces hordes to spawn |
| asw_horizontal_autoaim | 1 | client | Applies horizontal correction towards best aim ent. |
| asw_hotbar_self | 1 | client | Show your own items on the hotbar |
| asw_hotbar_simple | 1 | client | Show only 1 item per AI marine on the squad hotbar |
| asw_hud_alpha | 192 | client | Alpha of the black parts of the HUD (0->255) |
| asw_hud_jeephint_numentries | 10 | server | |
| asw_hud_scale | 0.8 | client | Scale of the HUD overall |
| asw_hud_swaps | 1 | client | Show weapon swap icons on the HUD |
| asw_ignore_need_two_player_requirement | 1 | replicated, client | If set to 1, ignores the mission setting that states two players are needed to start the mission. |
| asw_infest_angle | 0 | server | Angle adjustment for parasite infestation attachment |
| asw_infest_pitch | -45 | server | Angle adjustment for parasite infestation attachment |
| asw_info_sound_continue | 1 | client | Info message sounds continue after you close the window |
| asw_inhabit_npc | cmd | inhabit targeted NPC | |
| asw_instant_restart | 1 | server | Whether the game should use the instant restart (if not, it'll do a full reload of the map). |
| asw_instant_restart_cleanup | 1 | client | remove corpses, gibs, and decals when performing an instant restart |
| asw_instant_restart_cooldown | 3.0 | server | How many seconds have to pass since the last instant restart to be able to trigger another one, restarts in debriefing do not count. |
| asw_instant_restart_debug | 0 | server | Write a lot of developer messages to the console during an instant restart. |
| asw_intensity_decay_time | 20 | cheat, server | Seconds to decay full intensity to zero |
| asw_intensity_far_range | 200 | cheat, server | Enemies killed past this distance will only slightly increase intensity |
| asw_intensity_inhibit_delay | 3.5 | cheat, server | Seconds before intensity starts to decay after an increase |
| asw_intensity_scale | 0.25 | cheat, server | Scales intensity increases for marines |
| asw_interval_change_max | 0.95 | cheat, server | Director: Max scale applied to alien spawn interval each spawn |
| asw_interval_change_min | 0.9 | cheat, server | Director: Min scale applied to alien spawn interval each spawn |
| asw_interval_initial_max | 7 | cheat, server | Director: Max time between alien spawns when first entering spawning state |
| asw_interval_initial_min | 5 | cheat, server | Director: Min time between alien spawns when first entering spawning state |
| asw_interval_min | 1.0f | cheat, server | Director: Alien spawn interval will never go lower than this |
| asw_inventory | cmd | Lists marine's inventory | |
| ASW_InvLast | cmd | Switches between primary and secondary weapons | |
| ASW_InvNext | cmd | Makes your marine select the next weapon | |
| ASW_InvPrev | cmd | Makes your marine select the previous weapon | |
| asw_jump_jet_height | 160 | replicated, client | |
| asw_jump_jet_pounce_height | 60 | replicated, client | |
| asw_jump_jet_time | 0.8 | cheat, replicated, client | |
| asw_key_atten | 1.0 | client | |
| asw_key_falloff | .1 | client | |
| asw_key_innerCone | 20.0 | client | |
| asw_key_outerCone | 30.0 | client | |
| asw_key_range | 0 | client | |
| asw_knockdown_interval | 3.0 | cheat, server | Min time between knockdowns |
| asw_laser_sight | 1 | client | |
| asw_laser_sight_min_distance | 9999 | client | The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction |
| asw_last_marine_dead_delay | 0.6f | cheat, server | How long to wait after the last marine has died before failing the mission |
| asw_leadership_accuracy_scale | 2.0 | cheat, server | Damage scale from leadership bonus |
| asw_leadership_radius | 600 | cheat, replicated, client | Radius of the leadership field around NCOs with the leadership skill |
| asw_leadership_resist_scale | 0.5 | cheat, server | Incoming damage scale for leadership bonus. |
| asw_LeaveMarine | cmd | Uninhabits your current marine | |
| asw_left_hand_ik | 0 | cheat, client | IK the marine's left hand to his weapon |
| asw_list_cached_emitters | cmd | Lists all emitter templates currently loaded | |
| asw_list_equipment | cmd | list weapons and their IDs | |
| asw_live_marines | cmd | Reports if you have live marines | |
| ASW_LoadCampaign | cmd | Loads a previously saved campaign game | |
| asw_local_dlight_b | 250 | cheat, client | Blue component of local colour |
| asw_local_dlight_exponent | 3 | cheat, client | Exponent of local colour |
| asw_local_dlight_g | 250 | cheat, client | Green component of local colour |
| asw_local_dlight_offsetx | 0 | cheat, client | Offset of the local dlight |
| asw_local_dlight_offsety | -15 | cheat, client | Offset of the local local |
| asw_local_dlight_offsetz | 95 | cheat, client | Offset of the flashlight dlight |
| asw_local_dlight_r | 250 | cheat, client | Red component of local colour |
| asw_local_dlight_radius | 0 | cheat, client | Radius of the light around the marine. |
| asw_local_dlight_rotate | 0 | cheat, client | Whether local dlight's offset is rotated by marine facing |
| asw_location_grid_debug | 0 | Outputs mission grid hexes for server and client | |
| asw_mad_firing_break | 4 | cheat, server | Point at which the mad firing counter triggers the mad firing speech |
| asw_mad_firing_decay | 0.15 | cheat, server | Tick down rate of the mad firing counter |
| asw_magazine_under_marine | 0 | client | Enable an ammo notification on low magazine count. (1 = warn at 100% ammo) |
| asw_magazine_under_marine_frequency | 20 | client | Time between low ammo notification flashes in seconds. |
| asw_magazine_under_marine_offscreen | 0 | client | Enable an ammo notification if the marine is offscreen. |
| asw_magazine_under_marine_recall_time | 10 | client | Time the Ammo Call Emote will be remembered and displayed at the left of a marine if enabled |
| asw_map_range | 1200 | cheat, client | Range in world units of the minimap |
| asw_MarineInvuln | cmd | Makes your marines invulnerable | |
| asw_marines_max | 8 | cheat, replicated, client | Maximum number of marines in a co-op mission |
| asw_marines_max_medic | 2 | cheat, replicated, client | Maximum number of Medic-class marines in a co-op mission |
| asw_marines_max_officer | 2 | cheat, replicated, client | Maximum number of Officer-class marines in a co-op mission |
| asw_marines_max_per_profile | 1 | cheat, replicated, client | Number of copies of each marine to allow in co-op |
| asw_marines_max_special_weapons | 2 | cheat, replicated, client | Maximum number of Special Weapons-class marines in a co-op mission |
| asw_marines_max_tech | 2 | cheat, replicated, client | Maximum number of Tech-class marines in a co-op mission |
| asw_marine_aim_error_decay_multiplier | 0.9f | cheat, server | Value multiplied per turn to reduce aim error over time |
| asw_marine_aim_error_max | 20.0f | cheat, server | Maximum firing error angle for AI marines with base accuracy skill |
| asw_marine_aim_error_min | 5.0f | cheat, server | Minimum firing error angle for AI marines with base accuracy skill |
| asw_marine_ai_acceleration | 4.0f | cheat, server | Acceleration boost for marine AI |
| asw_marine_ambient | 0.02 | cheat, client | Ambient light of the marine |
| asw_marine_auto_hack | 0 | cheat, server | If set to 1, marine will automatically hack nearby computers and button panels |
| asw_marine_box_collision | 1 | cheat, replicated, client | |
| asw_marine_burn_time_easy | 6 | cheat, server | Amount of time marine burns for when ignited on easy difficulty |
| asw_marine_burn_time_hard | 12 | cheat, server | Amount of time marine burns for when ignited on hard difficulty |
| asw_marine_burn_time_insane | 15 | cheat, server | Amount of time marine burns for when ignited on insane difficulty |
| asw_marine_burn_time_min_fraction | 0.1875 | cheat, server | Minimum fraction of the burn time a marine can be ignited for due to friendly fire protection |
| asw_marine_burn_time_normal | 8 | cheat, server | Amount of time marine burns for when ignited on normal difficulty |
| asw_marine_burn_time_since_last_ff_scale | 1.0 | cheat, server | Number of seconds taken off of the burn time for each second since the last friendly fire incident |
| asw_marine_collision | 0 | replicated, client | Whether marines collide with each other or not, in a multiplayer game |
| asw_marine_damage_force_scale | 0 | cheat, server | Damage force in marine damage is applied as a velocity impulse scaled by this factor |
| asw_marine_death_cam | 1 | client | Use death cam |
| asw_marine_death_cam_slowdown | 1 | server | Slow down time when a marine dies |
| asw_marine_death_cam_time | 0.4 | cheat, replicated, client | Time to do the slowdown death cam |
| asw_marine_death_cam_time_hold | 1.75 | cheat, replicated, client | Time to hold on the dying marine at time ramps back up |
| asw_marine_death_cam_time_interp | 0.5 | cheat, replicated, client | Time to blend into the death cam |
| asw_marine_death_cam_time_interp_out | 0.75 | cheat, replicated, client | Time to blend out of the death cam |
| asw_marine_death_cam_time_local_hold | 5.0 | cheat, replicated, client | Time to hold on the dying marine at time ramps back up if they died |
| asw_marine_death_cam_time_scale | 0.035 | cheat, replicated, client | Time scale during death cam |
| asw_marine_death_protection | 1 | cheat, server | Prevents marines from dying in one hit, unless on 1 health |
| asw_marine_debug_movement | 0 | cheat, server | Debug overall marine movement direction |
| asw_marine_edge_names | 1 | client | Prevent marine names from going off the edge of the screen |
| asw_marine_explosion_protection | 0.5 | cheat, server | Reduction of explosion radius against marines |
| asw_marine_face_last_enemy_time | 5.0 | cheat, server | Amount of time that AI marines will face their last enemy after losing it while in follow mode |
| asw_marine_fall_damage | 0 | cheat, server | Marines take falling damage |
| asw_marine_fall_punch_threshold | 350 | cheat, replicated, client | won't punch marine's screen/make scrape noise/check for damage unless marine is falling at least this fast |
| asw_marine_fatal_fall_speed | 1024 | cheat, server | fall speed at which the marine takes their maximum health in damage (default is approx 60 feet) |
| asw_marine_ff | 1 | cheat, server | Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) |
| asw_marine_ff_absorption | 1 | replicated, client | Friendly fire absorption style (0=none 1=ramp up 2=ramp down) |
| asw_marine_ff_absorption_build_rate | 0.25f | cheat, server | Rate of FF absorption decay build up when being shot by friendlies |
| asw_marine_ff_absorption_decay_rate | 0.33f | cheat, server | Rate of FF absorption decay |
| asw_marine_ff_dmg_base | 1.0 | cheat, server | Amount of friendly fire damage on mission difficulty 5 |
| asw_marine_ff_dmg_step | 0.2 | cheat, server | Amount friendly fire damage is modified per mission difficuly level away from 5 |
| asw_marine_ff_guard_time | 5.0 | cheat, server | Amount of time firing is disabled for when activating friendly fire guard |
| asw_marine_force_combat_status | 0 | cheat, server | |
| asw_marine_fraction_turn_scale | 0 | cheat, client | Scale for the fractional marine turning (large turns) |
| asw_marine_friction | 10 | cheat, replicated, client | Marine movement friction. |
| asw_marine_gravity | 800 | cheat, replicated, client | Marine gravity. |
| asw_marine_gun_offset_x | 25 | cheat, replicated, client | |
| asw_marine_gun_offset_y | 4 | cheat, replicated, client | |
| asw_marine_gun_offset_z | 34 | cheat, replicated, client | |
| asw_marine_labels_cursor_maxdist | 70 | client | Only marines within this distance of the cursor will get their health bar drawn |
| asw_marine_land_on_floating_object | 200 | cheat, replicated, client | subtracts from velocity when computing fall damage onto an object floating in water |
| asw_marine_lightscale | 4.0 | cheat, client | Light scale on the marine |
| asw_marine_linear_turn_rate | 1000 | cheat, client | Linear turning rate of the marine (used as minimum when fractional turning is employed) |
| asw_marine_max_safe_fall_speed | 580 | cheat, replicated, client | maximum fall speed without taking damage (default is approx 20 feet) - must be higher than asw_marine_fall_punch_threshold |
| asw_marine_melee_damage | 20 | cheat, server | How much damage the marine's kick does |
| asw_marine_melee_distance | 50 | cheat, server | How far the marine can kick |
| asw_marine_melee_force | 200000 | cheat, server | Marine kick force = this / dist |
| asw_marine_melee_kick_lift | 0.2 | cheat, server | Upwards Z-Force given to kicked objects |
| asw_marine_melee_max_force | 10000 | cheat, server | Maximum force allowed |
| asw_marine_min_bounce_speed | 200 | cheat, replicated, client | fall speed at which falling will make no sound |
| asw_marine_names | 1 | cheat, replicated, client | Whether to show the marine name |
| asw_marine_nearby_angle | -75 | cheat, replicated, client | |
| asw_marine_object_motion_blur_scale | 0.0 | client | |
| asw_marine_passive_armor_scale | 0.85 | cheat, replicated, client | heavy armor will scale damage taken by this much |
| asw_marine_random_yaw | 40 | server | Min/max angle the marine will change his yaw when idling in follow mode |
| asw_marine_rolls | 1 | cheat, replicated, client | If set, marine will do rolls when jump is pressed |
| asw_marine_roll_through_firewall | 1 | cheat, server | If set, marines cannot be ignited by M478 Proximity Incendiary Mines while rolling |
| asw_marine_scan_beams | 0 | cheat, server | Draw scan beams for marines holding position |
| asw_marine_server_anim | cmd | Lists animation playing on the player's current marine serverside | |
| asw_marine_server_ragdoll | 0 | cheat, server | If set, marines will have server ragdolls instead of clientside ones. |
| asw_marine_shadows | 1 | client | If set to one, marines will have shadows. |
| asw_marine_shoulderlight | 2 | client | Should marines have a shoulder light effect on them. |
| asw_marine_skill | cmd | Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_speed [nSkillSlot] [x] - sets that skill to the specified number of skill points (0-5) | |
| asw_marine_skill_bastille_0 | 5 | cheat, replicated, client | index of Bastille's first skill slot type |
| asw_marine_skill_bastille_1 | 6 | cheat, replicated, client | index of Bastille's second skill slot type |
| asw_marine_skill_bastille_2 | 11 | cheat, replicated, client | index of Bastille's third skill slot type |
| asw_marine_skill_bastille_3 | 15 | cheat, replicated, client | index of Bastille's fourth skill slot type |
| asw_marine_skill_bastille_4 | 7 | cheat, replicated, client | index of Bastille's fifth skill slot type |
| asw_marine_skill_crash_0 | 9 | cheat, replicated, client | index of Crash's first skill slot type |
| asw_marine_skill_crash_1 | 10 | cheat, replicated, client | index of Crash's second skill slot type |
| asw_marine_skill_crash_2 | 11 | cheat, replicated, client | index of Crash's third skill slot type |
| asw_marine_skill_crash_3 | 15 | cheat, replicated, client | index of Crash's fourth skill slot type |
| asw_marine_skill_crash_4 | 12 | cheat, replicated, client | index of Crash's fifth skill slot type |
| asw_marine_skill_faith_0 | 5 | cheat, replicated, client | index of Faith's first skill slot type |
| asw_marine_skill_faith_1 | 6 | cheat, replicated, client | index of Faith's second skill slot type |
| asw_marine_skill_faith_2 | 11 | cheat, replicated, client | index of Faith's third skill slot type |
| asw_marine_skill_faith_3 | 15 | cheat, replicated, client | index of Faith's fourth skill slot type |
| asw_marine_skill_faith_4 | 16 | cheat, replicated, client | index of Faith's fifth skill slot type |
| asw_marine_skill_jaeger_0 | 0 | cheat, replicated, client | index of Jaeger's first skill slot type |
| asw_marine_skill_jaeger_1 | 1 | cheat, replicated, client | index of Jaeger's second skill slot type |
| asw_marine_skill_jaeger_2 | 12 | cheat, replicated, client | index of Jaeger's third skill slot type |
| asw_marine_skill_jaeger_3 | 13 | cheat, replicated, client | index of Jaeger's fourth skill slot type |
| asw_marine_skill_jaeger_4 | 14 | cheat, replicated, client | index of Jaeger's fifth skill slot type |
| asw_marine_skill_points_bastille_0 | 4 | cheat, replicated, client | number of points in Bastille's first skill slot |
| asw_marine_skill_points_bastille_1 | 1 | cheat, replicated, client | number of points in Bastille's second skill slot |
| asw_marine_skill_points_bastille_2 | 3 | cheat, replicated, client | number of points in Bastille's third skill slot |
| asw_marine_skill_points_bastille_3 | 3 | cheat, replicated, client | number of points in Bastille's fourth skill slot |
| asw_marine_skill_points_bastille_4 | 3 | cheat, replicated, client | number of points in Bastille's fifth skill slot |
| asw_marine_skill_points_crash_0 | 3 | cheat, replicated, client | number of points in Crash's first skill slot |
| asw_marine_skill_points_crash_1 | 1 | cheat, replicated, client | number of points in Crash's second skill slot |
| asw_marine_skill_points_crash_2 | 3 | cheat, replicated, client | number of points in Crash's third skill slot |
| asw_marine_skill_points_crash_3 | 4 | cheat, replicated, client | number of points in Crash's fourth skill slot |
| asw_marine_skill_points_crash_4 | 2 | cheat, replicated, client | number of points in Crash's fifth skill slot |
| asw_marine_skill_points_faith_0 | 5 | cheat, replicated, client | number of points in Faith's first skill slot |
| asw_marine_skill_points_faith_1 | 3 | cheat, replicated, client | number of points in Faith's second skill slot |
| asw_marine_skill_points_faith_2 | 1 | cheat, replicated, client | number of points in Faith's third skill slot |
| asw_marine_skill_points_faith_3 | 2 | cheat, replicated, client | number of points in Faith's fourth skill slot |
| asw_marine_skill_points_faith_4 | 3 | cheat, replicated, client | number of points in Faith's fifth skill slot |
| asw_marine_skill_points_jaeger_0 | 3 | cheat, replicated, client | number of points in Jaeger's first skill slot |
| asw_marine_skill_points_jaeger_1 | 5 | cheat, replicated, client | number of points in Jaeger's second skill slot |
| asw_marine_skill_points_jaeger_2 | 4 | cheat, replicated, client | number of points in Jaeger's third skill slot |
| asw_marine_skill_points_jaeger_3 | 3 | cheat, replicated, client | number of points in Jaeger's fourth skill slot |
| asw_marine_skill_points_jaeger_4 | 2 | cheat, replicated, client | number of points in Jaeger's fifth skill slot |
| asw_marine_skill_points_sarge_0 | 5 | cheat, replicated, client | number of points in Sarge's first skill slot |
| asw_marine_skill_points_sarge_1 | 3 | cheat, replicated, client | number of points in Sarge's second skill slot |
| asw_marine_skill_points_sarge_2 | 2 | cheat, replicated, client | number of points in Sarge's third skill slot |
| asw_marine_skill_points_sarge_3 | 4 | cheat, replicated, client | number of points in Sarge's fourth skill slot |
| asw_marine_skill_points_sarge_4 | 3 | cheat, replicated, client | number of points in Sarge's fifth skill slot |
| asw_marine_skill_points_vegas_0 | 3 | cheat, replicated, client | number of points in Vegas's first skill slot |
| asw_marine_skill_points_vegas_1 | 3 | cheat, replicated, client | number of points in Vegas's second skill slot |
| asw_marine_skill_points_vegas_2 | 3 | cheat, replicated, client | number of points in Vegas's third skill slot |
| asw_marine_skill_points_vegas_3 | 2 | cheat, replicated, client | number of points in Vegas's fourth skill slot |
| asw_marine_skill_points_vegas_4 | 4 | cheat, replicated, client | number of points in Vegas's fifth skill slot |
| asw_marine_skill_points_wildcat_0 | 4 | cheat, replicated, client | number of points in Wildcat's first skill slot |
| asw_marine_skill_points_wildcat_1 | 2 | cheat, replicated, client | number of points in Wildcat's second skill slot |
| asw_marine_skill_points_wildcat_2 | 4 | cheat, replicated, client | number of points in Wildcat's third skill slot |
| asw_marine_skill_points_wildcat_3 | 3 | cheat, replicated, client | number of points in Wildcat's fourth skill slot |
| asw_marine_skill_points_wildcat_4 | 4 | cheat, replicated, client | number of points in Wildcat's fifth skill slot |
| asw_marine_skill_points_wolfe_0 | 5 | cheat, replicated, client | number of points in Wolfe's first skill slot |
| asw_marine_skill_points_wolfe_1 | 3 | cheat, replicated, client | number of points in Wolfe's second skill slot |
| asw_marine_skill_points_wolfe_2 | 2 | cheat, replicated, client | number of points in Wolfe's third skill slot |
| asw_marine_skill_points_wolfe_3 | 2 | cheat, replicated, client | number of points in Wolfe's fourth skill slot |
| asw_marine_skill_points_wolfe_4 | 3 | cheat, replicated, client | number of points in Wolfe's fifth skill slot |
| asw_marine_skill_sarge_0 | 0 | cheat, replicated, client | index of Sarge's first skill slot type |
| asw_marine_skill_sarge_1 | 1 | cheat, replicated, client | index of Sarge's second skill slot type |
| asw_marine_skill_sarge_2 | 12 | cheat, replicated, client | index of Sarge's third skill slot type |
| asw_marine_skill_sarge_3 | 13 | cheat, replicated, client | index of Sarge's fourth skill slot type |
| asw_marine_skill_sarge_4 | 11 | cheat, replicated, client | index of Sarge's fifth skill slot type |
| asw_marine_skill_vegas_0 | 9 | cheat, replicated, client | index of Vegas's first skill slot type |
| asw_marine_skill_vegas_1 | 10 | cheat, replicated, client | index of Vegas's second skill slot type |
| asw_marine_skill_vegas_2 | 13 | cheat, replicated, client | index of Vegas's third skill slot type |
| asw_marine_skill_vegas_3 | 15 | cheat, replicated, client | index of Vegas's fourth skill slot type |
| asw_marine_skill_vegas_4 | 14 | cheat, replicated, client | index of Vegas's fifth skill slot type |
| asw_marine_skill_wildcat_0 | 2 | cheat, replicated, client | index of Wildcat's first skill slot type |
| asw_marine_skill_wildcat_1 | 4 | cheat, replicated, client | index of Wildcat's second skill slot type |
| asw_marine_skill_wildcat_2 | 11 | cheat, replicated, client | index of Wildcat's third skill slot type |
| asw_marine_skill_wildcat_3 | 15 | cheat, replicated, client | index of Wildcat's fourth skill slot type |
| asw_marine_skill_wildcat_4 | 16 | cheat, replicated, client | index of Wildcat's fifth skill slot type |
| asw_marine_skill_wolfe_0 | 2 | cheat, replicated, client | index of Wolfe's first skill slot type |
| asw_marine_skill_wolfe_1 | 4 | cheat, replicated, client | index of Wolfe's second skill slot type |
| asw_marine_skill_wolfe_2 | 11 | cheat, replicated, client | index of Wolfe's third skill slot type |
| asw_marine_skill_wolfe_3 | 15 | cheat, replicated, client | index of Wolfe's fourth skill slot type |
| asw_marine_skill_wolfe_4 | 13 | cheat, replicated, client | index of Wolfe's fifth skill slot type |
| asw_marine_special_heal_chatter_chance | 0.05 | server | Chance of medic saying a special healing line. Wounded special chance is this times 5. |
| asw_marine_special_idle_chatter_chance | 0.25 | cheat, server | Chance of marine doing a special idle chatter |
| asw_marine_spectate | cmd | Usage: asw_marine_spectate [marine_num] | |
| asw_marine_speed_scale_adrenaline | 1.0 | cheat, replicated, client | |
| asw_marine_speed_scale_easy | 0.96 | cheat, replicated, client | |
| asw_marine_speed_scale_hard | 1.024 | cheat, replicated, client | |
| asw_marine_speed_scale_insane | 1.048 | cheat, replicated, client | |
| asw_marine_speed_scale_normal | 1.0 | cheat, replicated, client | |
| asw_marine_speed_type | 2 | replicated, client | 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed |
| asw_marine_stumble_on_damage | 1 | cheat, server | Marine stumbles when he takes damage |
| asw_marine_switch_blend_max_dist | 1500 | client | Maximum distance apart marines can be for a camera blend to occur |
| asw_marine_switch_blend_speed | 2.5 | client | How quickly the camera blends between marines when switching |
| asw_marine_time_until_ignite | 0.7 | cheat, server | Amount of time before a marine ignites from taking repeated burn damage |
| asw_marine_time_until_ignite_expire | 2.0 | cheat, server | Amount of time until repeated burn damage counter expires |
| asw_marine_time_until_ignite_flamer | 0.0 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite for the M868 Flamer Unit |
| asw_marine_time_until_ignite_grenade | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite for M42 Vindicator grenades and NA-23 Incendiary Grenades |
| asw_marine_time_until_ignite_hcff | 0.2 | cheat, server | Amount of time before a marine ignites from taking repeated burn damage (hardcore ff) |
| asw_marine_time_until_ignite_hcff_flamer | 0.0 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite_hcff for the M868 Flamer Unit |
| asw_marine_time_until_ignite_hcff_grenade | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite_hcff for M42 Vindicator grenades and NA-23 Incendiary Grenades |
| asw_marine_time_until_ignite_hcff_mines | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite_hcff for M478 Proximity Incendiary Mines |
| asw_marine_time_until_ignite_hcff_plasma | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite_hcff for the G521 Plasma Thrower |
| asw_marine_time_until_ignite_mines | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite for M478 Proximity Incendiary Mines |
| asw_marine_time_until_ignite_plasma | -1 | cheat, server | If non-negative, overrides asw_marine_time_until_ignite for the G521 Plasma Thrower |
| asw_marine_toggle_crouch_chance | 0.4 | server | Chance of AI changing between crouched and non-crouched while idling in follow mode |
| asw_marine_turn_firing_fraction | 0.6 | cheat, client | Fractional turning value while firing, if using asw_marine_fraction_turn_scale |
| asw_marine_turn_normal_fraction | 0.9 | cheat, client | Fractional turning value if using asw_marine_fraction_turn_scale |
| asw_marine_turn_y_pos | 0.55 | client | Normalized height position for where the cursor changes the player from looking north to south. |
| asw_marine_update_visibility | cmd | Updates marine visibility | |
| asw_marine_view_cone_cost | 5 | cheat, server | Extra pathing cost if a node is visible to a marine |
| asw_marine_view_cone_dist | 700 | replicated, client | Distance for marine view cone checks |
| asw_marine_view_cone_dot | 0.5 | replicated, client | Dot for marine view cone checks |
| asw_marine_yaw_interval_max | 8 | server | Max time between AI marine shifting his yaw |
| asw_marine_yaw_interval_min | 3 | server | Min time between AI marine shifting his yaw |
| asw_max_alien_batch | 10 | cheat, server | Max number of aliens spawned in a horde batch |
| asw_max_body_yaw | 30 | replicated, client | Max angle body yaw can turn either side before feet snap. |
| asw_max_saves | 2 | Maximum number of multiplayer saves that will be stored on this server. | |
| asw_medal_accuracy | 0.9 | cheat, server | Minimum accuracy needed to win the accuracy medal |
| asw_medal_barrel_kills | 5 | cheat, server | Minimum aliens killed with barrels to get the Collateral damage medal |
| asw_medal_blood_heal_amount | 150 | cheat, server | How much health must be healed to win the blood halo medal |
| asw_medal_egg_kills | 10 | cheat, server | Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map |
| asw_medal_explosive_kills | 6 | cheat, server | How many aliens have to be killed from one explosion to get the explosives merit medal |
| asw_medal_firefighter | 10 | cheat, server | Minimum fires needed to put out to get the firefighter medal |
| asw_medal_grub_kills | 10 | cheat, server | Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map |
| asw_medal_info | cmd | Give medal info on a particular marine | |
| asw_medal_lifesaver_dist | 100 | cheat, server | How close an alien has to be a fellow marine to count for the lifesaver medal |
| asw_medal_lifesaver_kills | 1 | cheat, server | How many aliens you have to kill that were close to a teammate to get the lifesaver medal |
| asw_medal_melee_hits | 20 | cheat, server | Minimum kicks needed to get the iron fist medal |
| asw_medal_mine_burns | 60 | cheat, server | How many mine kills needed to get the mine medal |
| asw_medal_parasite_kills | 50 | cheat, server | Minimum kills needed to get the parasite medal |
| asw_medal_reckless_explosive_kills | 1 | cheat, server | How many aliens have to be killed from kicked grenades to get the reckless explosive merit |
| asw_medal_sentry_kills | 60 | cheat, server | Minimum kills needed to win the sentry medal |
| asw_medal_silver_heal_amount | 200 | cheat, server | How much health must be healed to win the silver halo medal |
| asw_medic_under_marine | 0 | client | Enable a medic notification on low health. (1 = warn at 100% health) |
| asw_medic_under_marine_frequency | 60 | client | Time between medic notification flashes in seconds. |
| asw_medic_under_marine_offscreen | 0 | client | Enable a medic notification if the marine is offscreen. |
| asw_medic_under_marine_recall_time | 10 | client | Time the Medic Call Emote will be remembered and displayed at the left of a marine if enabled |
| asw_melee_base_damage | 12.0 | cheat, replicated, client | The melee damage that marines do at level 1 (scales up with level) |
| asw_melee_debug | 0 | cheat, replicated, client | Debugs the melee system. Set to 2 for position updates |
| asw_melee_knockback_up_force | 1.0 | cheat, server | |
| asw_melee_list_dps | cmd | Lists DPS for melee weapons | |
| asw_melee_lock | 0 | cheat, replicated, client | Marine is moved to the nearest enemy when melee attacking |
| asw_melee_lock_distance | 35 | cheat, client | Dist marine slides to when locked onto a melee target |
| asw_melee_lock_slide_speed | 200 | cheat, client | Speed at which marine slides into place when target locked in melee |
| asw_melee_reload | cmd | Reloads melee_attacks.txt | |
| asw_melee_reload_server_only | cmd | Reloads melee_attacks.txt | |
| asw_melee_require_contact | 0 | cheat, replicated, client | Melee requires contact to transition to the next combo |
| asw_melee_require_key_release | 1 | cheat, replicated, client | Melee requires key release between attacks |
| asw_mender_heal_biomass | 0 | cheat, server | Should menders heal biomass? |
| asw_mender_prioritize_fire | 1 | cheat, server | Should menders heal burning aliens first? |
| asw_mesh_emitter_test | cmd | Test spawning a clientside mesh emitter | |
| ASW_MessageLog | cmd | Shows a log of info messages you've read so far in this mission | |
| asw_minigun_pitch_max | 150 | cheat, replicated, client | Pitch of barrel spin sound |
| asw_minigun_pitch_min | 50 | cheat, replicated, client | Pitch of barrel spin sound |
| asw_minigun_spin_down_rate | 0.4 | cheat, replicated, client | Spin down speed of minigun |
| asw_minigun_spin_rate_threshold | 0.75f | cheat, replicated, client | Minimum barrel spin rate before minigun will fire |
| asw_minigun_spin_up_rate | 1.0 | cheat, replicated, client | Spin up speed of minigun |
| asw_minimap_clicks | 1 | client | Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal |
| asw_minimap_scale | cmd | Overrides scale of the minimap | |
| asw_mininglaser_damage_snd_interval | 1.0 | cheat, replicated, client | How often to play the damage sound when the laser beam is on |
| asw_mining_laser_run_fade | 0.05 | cheat, replicated, client | Fade time for mining laser run sound |
| asw_mining_laser_start_run_fade | 0.1 | cheat, replicated, client | Crossfade time between mining laser's charge and run sound |
| asw_mission_chooser | cmd | asw_mission_chooser host [chooser] [campaign] - open mission chooser | |
| asw_money | 0 | replicated, client | Can players collect money? |
| asw_money_elasticity | 3.0f | cheat, server | |
| asw_money_friction | -1.0f | cheat, server | |
| asw_money_gravity | 0.8f | cheat, server | |
| asw_mortarbug_face_target | 1 | cheat, server | Mortarbug faces his target when moving |
| asw_mortarbug_shell_fuse | 3.0f | cheat, server | Time before mortarbug shell explodes |
| asw_mortarbug_shell_gravity | 0.8f | cheat, server | Gravity of mortarbug shell |
| asw_mortarbug_speedboost | 1.0 | cheat, server | boost speed for the mortarbug |
| asw_mortarbug_spitspeed | 350 | cheat, server | Speed at which mortarbug grenade travels. |
| asw_mortarbug_touch_damage | 5 | cheat, server | Damage caused by mortarbug on touch |
| asw_mortar_round_child_fuse_max | 1.0 | cheat, server | Cluster grenade child cluster's maximum fuse length |
| asw_mortar_round_child_fuse_min | 0.5 | cheat, server | Cluster grenade child cluster's minimum fuse length |
| asw_mortar_round_fuse | 4.0f | cheat, server | Fuse length of cluster grenade |
| asw_mortar_round_gravity | 0.8f | cheat, server | Gravity of mortar bug's mortar |
| asw_mortar_round_min_detonation_time | 0.9f | cheat, server | Min. time before cluster grenade can detonate |
| asw_mortar_round_radius_check_interval | 0.5f | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
| asw_mortar_round_radius_check_scale | 0.6f | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
| asw_motionblur | 0 | client | Motion Blur |
| asw_motionblur_addalpha | 0.3 | client | Motion Blur Alpha |
| asw_motionblur_check | cmd | check for anomalies in asw_motionblur | |
| asw_motionblur_drawalpha | 1 | client | Motion Blur Draw Alpha |
| asw_motionblur_forceupdate | 0 | client | update the motion blur buffer even if it's not being displayed |
| asw_motionblur_time | 0.05 | cheat, client | The amount of time to wait until updating the FB |
| asw_mouse_order_dist | 100 | client | Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that direction |
| asw_movement_direction_interval | 0.5 | cheat, server | |
| asw_movement_direction_tolerance | 30.0 | cheat, server | |
| asw_move_marine | 1 | cheat, server | Activate remote control of named entity |
| asw_muzzle_flash_new_type | 0 | cheat, client | |
| asw_muzzle_light | 255 192 64 6 | cheat, client | |
| asw_muzzle_light_radius_max | 100 | cheat, client | |
| asw_muzzle_light_radius_min | 50 | cheat, client | |
| asw_network_id | cmd | returns network id | |
| asw_new_drone | 1 | cheat, server | Set to 1 to use the new drone model |
| asw_new_queen | 1 | cheat, server | Set to 1 to use the new queen model |
| ASW_NextMarine | cmd | Select your next marine | |
| asw_night_vision_duration | 20.0 | cheat, replicated, client | |
| asw_night_vision_fade_in_speed | 400.0 | cheat, client | |
| asw_night_vision_fade_out_speed | 5000.0 | cheat, client | |
| asw_night_vision_flash_max | 220.0 | cheat, client | |
| asw_night_vision_flash_min | 0.0 | cheat, client | |
| asw_night_vision_flash_speed | 1000.0 | cheat, client | |
| asw_night_vision_self_illum_multiplier | 25 | cheat, client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |
| asw_npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
| asw_npc_go_do_run | 1 | cheat, server | Set whether should run on asw_npc_go |
| asw_objective_slowdown_time | 1.8 | cheat, server | Length of time that the slowdown effect lasts. |
| asw_old_shieldbug | 0 | cheat, server | 1= old shield bug, 0 = new model |
| asw_OrderMarinesFollow | cmd | Orders nearest marine to follow | |
| asw_OrderMarinesHold | cmd | Orders nearby marines to hold position | |
| asw_override_footstep_volume | 0 | cheat, client | Overrides footstep volume instead of it being surface dependent |
| asw_paint_ammo_bar | 1 | client | Set to 0 to do not paint bars under ammo drops |
| asw_parasite_defanged_damage | 15.0 | cheat, server | Damage per hit from defanged parasites |
| asw_parasite_inside | 0 | server | If set, parasites will burrow into their victims rather than staying attached |
| asw_parasite_speedboost | 1.0 | cheat, server | boost speed for the parasites |
| asw_particle_count | 0 | client | Shows how many particles are being drawn |
| asw_path_end | cmd | mark end of pathfinding test | |
| asw_path_start | cmd | mark start of pathfinding test | |
| asw_pdw_max_shooting_distance | 400 | cheat, replicated, client | Maximum distance of the hitscan weapons. |
| asw_pellet_trail_a | 40 | cheat, client | |
| asw_pellet_trail_b | 255 | cheat, client | |
| asw_pellet_trail_fade | 0.0f | cheat, client | |
| asw_pellet_trail_g | 255 | cheat, client | |
| asw_pellet_trail_life | 1.0f | cheat, client | |
| asw_pellet_trail_material | sprites/laserbeam.vmt | cheat, client | |
| asw_pellet_trail_r | 255 | cheat, client | |
| asw_pellet_trail_width | 1.5f | cheat, client | |
| ASW_PermaStim | cmd | Free long stim | |
| ASW_PermaStimStop | cmd | Free long stim | |
| ASW_PhysicsShove | cmd | Shove objects in front of you | |
| asw_phys_prop_motion_blur_scale | 0.5 | client | |
| asw_pick_stim_music | cmd | Shows a dialog for picking custom stim music | |
| asw_pierce_spark_scale | 0.9 | client | Scale applied to piercing spark effect |
| asw_player_avoidance | 1 | cheat, replicated, client | Enable/Disable player avoidance. |
| asw_player_avoidance_bounce | 1.0 | cheat, client | Marine avoidance bounce. |
| asw_player_avoidance_fakehull | 25.0 | cheat, client | Marine avoidance hull size. |
| asw_player_avoidance_force | 1024 | cheat, client | Marine avoidance separation force. |
| asw_player_lb_color_b | 0 | client | The b value of the player name color in the range of 0 to 255 |
| asw_player_lb_color_g | 255 | client | The g value of the player name color in the range of 0 to 255 |
| asw_player_lb_color_r | 255 | client | The r value of the player name color in the range of 0 to 255 |
| asw_player_names | 3 | client | 0 = no names / 1 = player only / 2 = marine only / 3 = both |
| asw_player_name_colors | 1 | client | Use player colors for names (0 = only self/other colors; 2 = even if only one name is shown) |
| asw_powerup_elasticity | 0.6f | cheat, replicated, client | |
| asw_powerup_friction | -0.5f | cheat, replicated, client | |
| asw_powerup_gravity | 1.0f | cheat, replicated, client | |
| asw_precache_speech | 0 | cheat, server | If set, server will precache all speech files (increases load times a lot!) |
| asw_prevent_ai_crouch | 0 | cheat, client | Prevents AI from crouching when they hold position |
| ASW_PrevMarine | cmd | Select your previous marine | |
| asw_queen_debug | 0 | cheat, server | Display debug info about the queen |
| asw_queen_diver_interval | 20 | cheat, server | Time it takes queen's divers to recharge |
| asw_queen_flame_flinch_chance | 0 | cheat, server | Chance of queen flinching when she takes fire damage |
| asw_queen_grabber_dmg | 1 | cheat, server | Damager per pump per grabber |
| asw_queen_grabber_health | 20 | cheat, server | Initial health of the queen grabbers |
| asw_queen_has_damage_resistances | 1 | cheat, server | Is the queen resistant to certain damage types |
| asw_queen_health_bars | 5 | cheat, replicated, client | Number of health bar segments for queen |
| asw_queen_health_normal | 3500 | cheat, server | Initial health of the Swarm Queen |
| asw_queen_max_mslash | 350 | cheat, server | Max Range of Swarm Queen moving slash attack |
| asw_queen_max_parasites | 5 | cheat, server | Max live parasites for queen |
| asw_queen_min_mslash | 160 | cheat, server | Min Range of Swarm Queen moving slash attack |
| asw_queen_parasite_interval | 45 | cheat, server | Time it takes for queen to ready more parasites |
| asw_queen_slash_damage | 5 | cheat, server | Damage caused by the Swarm Queen's slash attack |
| asw_queen_slash_debug | 0 | cheat, server | Visualize Swarm Queen slash collision |
| asw_queen_slash_range | 200 | cheat, server | Range of Swarm Queen slash attack |
| asw_queen_slash_size | 100 | cheat, server | Padding around the Swarm Queen's claw when calculating melee attack collision |
| asw_queen_spit_autoaim_angle | 10 | cheat, server | Angle in degrees in which the Queen's spit attack will adjust to fire at a marine |
| asw_queen_spit_damage | 10 | cheat, server | Damage caused by the queen's goo spit |
| asw_queen_spit_interval | 30 | cheat, server | Time it takes the queen to ready another spit |
| asw_queen_spit_radius | 350 | cheat, server | Radius of the queen's goo spit attack |
| asw_ragdoll_blend_test | cmd | Ragdoll blending test | |
| asw_ragdoll_marine | cmd | Toggle ragdolling of the current marine | |
| asw_railgun_beam_lifetime | 0.5f | client | How long the railgun beam trails last |
| asw_railgun_beam_width | 20.0f | client | Initial width of the railgun beam trail |
| asw_railgun_force_scale | 60.0f | replicated, client | Force of railgun shots |
| asw_ranger_health | 101 | cheat, server | |
| asw_realistic_death_chatter | 0 | cheat, server | If true, only 1 nearby marine will shout about marine deaths |
| asw_reconnect_after_outro | 0 | client | If set, client will reconnect to server after outro |
| asw_red_muzzle_b | 128 | client | |
| asw_red_muzzle_g | 128 | client | |
| asw_red_muzzle_r | 255 | client | |
| asw_report_difficulty | cmd | Reports current skill and mission difficulty level | |
| asw_reserve_marine_time | 30.0 | server | Number of seconds marines are reserved for at briefing start |
| asw_reserve_marine_time_instant | 2.0 | server | Number of seconds marines are reserved for after an instant restart |
| asw_respawn_marine_enable | 0 | cheat, server | Enables respawning marines. |
| asw_restart_mission | cmd | Restarts the current mission | |
| asw_return_chat | cmd | ||
| asw_rg_explosion | 0 | client | Should the rg tracer have an explosion at the end? |
| asw_rim_atten | .25 | client | |
| asw_rim_falloff | .1 | client | |
| asw_rim_innerCone | 20.0 | client | |
| asw_rim_outerCone | 30.0 | client | |
| asw_rim_range | 0 | client | |
| asw_rocket_acceleration | 60 | cheat, server | |
| asw_rocket_debug | 0 | cheat, server | |
| asw_rocket_drag | 0.90 | cheat, server | |
| asw_rocket_homing_range | 640000 | cheat, server | |
| asw_rocket_hover_height | 10 | cheat, server | |
| asw_rocket_hover_thrust | 60 | cheat, server | |
| asw_rocket_lifetime | 3.0 | cheat, server | |
| asw_rocket_max_speed | 600 | cheat, server | |
| asw_rocket_min_speed | 280 | cheat, server | |
| asw_rocket_trail_a | 40 | cheat, client | |
| asw_rocket_trail_b | 128 | cheat, client | |
| asw_rocket_trail_fade | 0.0f | cheat, client | |
| asw_rocket_trail_g | 255 | cheat, client | |
| asw_rocket_trail_life | 0.5f | cheat, client | |
| asw_rocket_trail_material | sprites/laserbeam.vmt | cheat, client | |
| asw_rocket_trail_r | 255 | cheat, client | |
| asw_rocket_trail_width | 1.5f | cheat, client | |
| asw_rocket_volume_time | 0.3 | client | Time taken to fade in rocket loop sound |
| asw_rocket_wobble_amp | 90 | cheat, server | |
| asw_rocket_wobble_freq | 0.25 | cheat, server | |
| asw_room_info | cmd | Shows details about the current room in a randomly generated map | |
| asw_rts_controls | 0 | cheat, replicated, client | |
| asw_run_fixed_blend | 0.5 | replicated, client | |
| asw_run_speed | 380 | replicated, client | Test of movement speed returned in animstate code |
| asw_run_speed_scale | 1 | replicated, client | |
| asw_r_JeepFOV | 90 | cheat, client | |
| asw_r_JeepViewBlendTo | 1 | cheat, client | |
| asw_r_JeepViewBlendToScale | 0.03 | cheat, client | |
| asw_r_JeepViewBlendToTime | 1.5 | cheat, client | |
| asw_sb_gallop_max_range | 130.0 | cheat, server | Max range to do ram attack |
| asw_sb_gallop_min_range | 50.0 | cheat, server | Min range to do ram attack |
| asw_scanner_background | 1 | client | Draw black background behind minimap |
| asw_scanner_classic | 0 | client | Scanner has white blips, is always pinging. |
| asw_scanner_idle_sound | 3 | client | Which scanner idle sound is used (from 1 to 4) |
| asw_scanner_idle_volume | 0.4f | client | Volume of scanner idle loop |
| asw_scanner_interlace_alpha | 0 | client | Alpha of interlace effect on the scanner |
| asw_scanner_noise_alpha | 0 | client | Alpha of noise effect on the scanner |
| asw_scanner_pitch_base | 1.2f | client | Starting pitch |
| asw_scanner_pitch_change | 0.2f | client | Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine |
| asw_scanner_ring_scale | 1.0f | cheat, client | Overdraw in the scanner ring size from the blip boundary |
| asw_scanner_scanline_alpha | 80 | client | Alpha of scanlines on the scanner |
| asw_scanner_scanline_double | 0 | client | Whether scanlines should be single or double pixel |
| asw_scanner_warning_sound | 1 | client | Which scanner warning sound is used (from 1 to 3) |
| asw_scanner_warning_volume | 0.3f | client | Volume of scanner warning beeps |
| asw_screenflash | 0 | cheat, server | Alpha of damage screen flash |
| ASW_SelectPrimary | cmd | Select primary weapon | |
| ASW_SelectSecondary | cmd | Select secondary weapon | |
| asw_sentry_debug_aim | 0 | cheat, server | Draw debug lines for sentry gun aim |
| asw_sentry_friendly_fire_scale | 0 | replicated, client | Damage scale for sentry gun friendly fire |
| asw_sentry_friendly_target | 0 | cheat, server | If 1, sentries ignore AI relationships and fire at all targets. |
| asw_sentry_gun_type | -1 | cheat, server | Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. |
| asw_sentry_health_base | 300 | cheat, server | |
| asw_sentry_health_step | 0 | cheat, server | |
| asw_sentry_infinite_ammo | 0 | cheat, server | |
| asw_sentry_top_cannon_dmg_override | 0 | cheat, server | Overrides sentry cannon base damage. 0 means no override is done |
| asw_sentry_top_cannon_fire_rate | 1.75 | cheat, server | Time in seconds between each shot of sentry cannon |
| asw_sentry_top_flamer_dmg_override | 0 | cheat, server | Overrides sentry flamer's damage. 0 means no override is done |
| asw_sentry_top_machinegun_dmg_override | 0 | cheat, server | Overrides sentry machinegun's damage. 0 means no override is done |
| asw_sentry_top_machinegun_fire_rate | 0.08 | cheat, server | Time in seconds between each shot of sentry machinegun |
| asw_sequence_speed_cap | 160 | replicated, client | |
| ASW_Server_LoadCampaign | cmd | Server loads a previously saved campaign game | |
| ASW_Server_StartCampaign | cmd | Server starts a new campaign game | |
| asw_set_drone_skin | cmd | Sets skin index of all drones and simple drones | |
| asw_set_hear_pos | cmd | Sets fixed audio position to the current position | |
| asw_set_solid | cmd | Sets solid status of current marine | |
| asw_shake | cmd | Shake the screen. Requires asw_camera_shake 1. | |
| asw_shaman_aim_ahead_time | 1.0 | cheat, server | Look ahead time for shaman's heal target |
| asw_shaman_health | 59 | cheat, server | |
| asw_shieldbug_death_force | 65000 | client | this sets the custom death force for the exploding shieldbug |
| asw_shieldbug_defending_speedboost | 1.0 | cheat, server | Boost speed for the shieldbug when defending |
| asw_shieldbug_force_defend | 0 | cheat, server | 0 = no force, 1 = force open, 2 = force defend |
| asw_shieldbug_knockdown | 1 | cheat, server | If set shieldbug will knock marines down with his melee attacks |
| asw_shieldbug_knockdown_force | 500 | cheat, server | Magnitude of knockdown force for shieldbug's melee attack |
| asw_shieldbug_knockdown_lift | 300 | cheat, server | Upwards force for shieldbug's melee attack |
| asw_shieldbug_melee_force | 2.0 | cheat, server | Melee force of the shieldbug |
| asw_shieldbug_screen_shake | 1 | cheat, server | Should the shieldbug cause screen shake? |
| asw_shieldbug_speedboost | 1.0 | cheat, server | boost speed for the shieldbug |
| asw_shotgun_shell_delay | 0.8f | client | Delay on shell casing after firing shotgun |
| asw_show_marine_hints | cmd | Show hint manager spots | |
| asw_show_mouse_entity | 0 | cheat, client | Show entity under the mouse cursor |
| asw_show_stats_in_singleplayer | 1 | client | Show stats screen in singleplayer |
| asw_show_xp | cmd | Print local player's XP and level | |
| asw_show_xp_details | 0 | replicated, client | Output XP rewards to the console |
| asw_simple_hacking | 0 | cheat, server | Use simple progress bar computer hacking |
| asw_skill | 2 | replicated, client | Game skill level (1-5). |
| asw_skill_accuracy_50calmg_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_50calmg_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_ar2_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_ar2_dmg_step | 2 | cheat, replicated, client | |
| asw_skill_accuracy_cryo_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_cryo_dmg_step | 0.5 | cheat, replicated, client | |
| asw_skill_accuracy_deagle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_deagle_dmg_step | 0 | cheat, replicated, client | |
| asw_skill_accuracy_devastator_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_devastator_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_flamer_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_flamer_dmg_step | 0.5 | cheat, replicated, client | |
| asw_skill_accuracy_heavy_rifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_heavy_rifle_dmg_step | 2 | cheat, replicated, client | |
| asw_skill_accuracy_medrifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_medrifle_dmg_step | 2 | cheat, replicated, client | |
| asw_skill_accuracy_mining_laser_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_mining_laser_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_pdw_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_pdw_dmg_step | 1.0 | cheat, replicated, client | |
| asw_skill_accuracy_pistol_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_pistol_dmg_step | 4 | cheat, replicated, client | |
| asw_skill_accuracy_plasma_thrower_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_plasma_thrower_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_prifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_prifle_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_railgun_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_railgun_dmg_step | 10 | cheat, replicated, client | |
| asw_skill_accuracy_rifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_rifle_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_accuracy_shield_dmg_base | 30 | cheat, replicated, client | |
| asw_skill_accuracy_shield_dmg_step | 20 | cheat, replicated, client | |
| asw_skill_accuracy_shield_rifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_shield_rifle_dmg_step | 2 | cheat, replicated, client | |
| asw_skill_accuracy_shotgun_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_shotgun_dmg_step | 2 | cheat, replicated, client | |
| asw_skill_accuracy_sniper_rifle_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_sniper_rifle_dmg_step | 20 | cheat, replicated, client | |
| asw_skill_accuracy_tesla_cannon_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_accuracy_tesla_cannon_dmg_step | 0.25 | cheat, replicated, client | |
| asw_skill_agility_movespeed_base | 290 | cheat, replicated, client | |
| asw_skill_agility_movespeed_step | 10 | cheat, replicated, client | |
| asw_skill_autogun_base | 0 | cheat, replicated, client | |
| asw_skill_autogun_cryo_freeze_base | 0.15 | cheat, replicated, client | |
| asw_skill_autogun_cryo_freeze_step | 0 | cheat, replicated, client | |
| asw_skill_autogun_cryo_radius_base | 64 | cheat, replicated, client | |
| asw_skill_autogun_cryo_radius_step | 0 | cheat, replicated, client | |
| asw_skill_autogun_cryo_spinup_base | 0.25 | cheat, replicated, client | |
| asw_skill_autogun_cryo_spinup_step | 0.25 | cheat, replicated, client | |
| asw_skill_autogun_minigun_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_autogun_minigun_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_autogun_step | 1 | cheat, replicated, client | |
| asw_skill_drugs_base | 5 | cheat, replicated, client | |
| asw_skill_drugs_healamp_base | 90 | cheat, replicated, client | |
| asw_skill_drugs_healamp_step | 20 | cheat, replicated, client | |
| asw_skill_drugs_step | 0.8 | cheat, replicated, client | |
| asw_skill_engineering_firerate_base | 0.0 | cheat, replicated, client | |
| asw_skill_engineering_firerate_step | 0.005 | cheat, replicated, client | |
| asw_skill_engineering_sentry_base | 1.0 | cheat, replicated, client | |
| asw_skill_engineering_sentry_step | 0.25 | cheat, replicated, client | |
| asw_skill_engineering_shield_duration_base | 6 | cheat, replicated, client | |
| asw_skill_engineering_shield_duration_step | 1 | cheat, replicated, client | |
| asw_skill_engineering_shield_health_base | 300 | cheat, replicated, client | |
| asw_skill_engineering_shield_health_step | 50 | cheat, replicated, client | |
| asw_skill_engineering_welding_base | 0.8 | cheat, replicated, client | |
| asw_skill_engineering_welding_step | 0.5 | cheat, replicated, client | |
| asw_skill_grenades_clusters_base | 0 | cheat, replicated, client | |
| asw_skill_grenades_clusters_step | 1 | cheat, replicated, client | |
| asw_skill_grenades_cluster_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_grenades_cluster_dmg_step | 10 | cheat, replicated, client | |
| asw_skill_grenades_dmg_base | 128 | cheat, replicated, client | |
| asw_skill_grenades_dmg_step | 20 | cheat, replicated, client | |
| asw_skill_grenades_flechette_dmg_base | 10 | cheat, replicated, client | |
| asw_skill_grenades_flechette_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_grenades_freeze_duration_base | 3.0 | cheat, replicated, client | |
| asw_skill_grenades_freeze_duration_step | 0.3 | cheat, replicated, client | |
| asw_skill_grenades_freeze_radius_base | 210 | cheat, replicated, client | |
| asw_skill_grenades_freeze_radius_step | 0 | cheat, replicated, client | |
| asw_skill_grenades_hornet_count_base | 8 | cheat, replicated, client | |
| asw_skill_grenades_hornet_count_step | 0 | cheat, replicated, client | |
| asw_skill_grenades_hornet_dmg_base | 50 | cheat, replicated, client | |
| asw_skill_grenades_hornet_dmg_step | 1 | cheat, replicated, client | |
| asw_skill_grenades_hornet_interval_base | 0.09 | cheat, replicated, client | |
| asw_skill_grenades_hornet_interval_step | 0 | cheat, replicated, client | |
| asw_skill_grenades_incendiary_dmg_base | 20 | cheat, replicated, client | |
| asw_skill_grenades_incendiary_dmg_step | 0 | cheat, replicated, client | |
| asw_skill_grenades_radius_base | 280 | cheat, replicated, client | |
| asw_skill_grenades_radius_step | 20 | cheat, replicated, client | |
| asw_skill_grenades_smart_count_base | 32 | cheat, replicated, client | |
| asw_skill_grenades_smart_count_step | 0 | cheat, replicated, client | |
| asw_skill_grenades_smart_interval_base | 0.09 | cheat, replicated, client | |
| asw_skill_grenades_smart_interval_step | 0 | cheat, replicated, client | |
| asw_skill_hacking_speed_base | 2.0 | cheat, replicated, client | |
| asw_skill_hacking_speed_step | 0.1 | cheat, replicated, client | |
| asw_skill_healing_amp_gun_charges_base | 15 | cheat, replicated, client | |
| asw_skill_healing_amp_gun_charges_step | 10 | cheat, replicated, client | |
| asw_skill_healing_charges_base | 4 | cheat, replicated, client | |
| asw_skill_healing_charges_step | 1 | cheat, replicated, client | |
| asw_skill_healing_grenade_base | 120 | cheat, replicated, client | |
| asw_skill_healing_grenade_step | 30 | cheat, replicated, client | |
| asw_skill_healing_gun_base | 5 | cheat, replicated, client | |
| asw_skill_healing_gun_charges_base | 40 | cheat, replicated, client | |
| asw_skill_healing_gun_charges_step | 10 | cheat, replicated, client | |
| asw_skill_healing_gun_step | 1 | cheat, replicated, client | |
| asw_skill_healing_hps_base | 25 | cheat, replicated, client | |
| asw_skill_healing_hps_step | 8 | cheat, replicated, client | |
| asw_skill_healing_medkit_hps_base | 50 | cheat, replicated, client | |
| asw_skill_healing_medkit_hps_step | 5 | cheat, replicated, client | |
| asw_skill_healing_medrifle_healing_charges_base | 50 | cheat, replicated, client | |
| asw_skill_healing_medrifle_healing_charges_step | 0 | cheat, replicated, client | |
| asw_skill_health_base | 80 | cheat, replicated, client | |
| asw_skill_health_step | 15 | cheat, replicated, client | |
| asw_skill_laser_mines_base | 1 | cheat, replicated, client | number of laser mines to deploy per Explosives Bonus skill (for 0-1 points) |
| asw_skill_laser_mines_expert | 3 | cheat, replicated, client | number of laser mines to deploy per Explosives Bonus skill (for 4-5 points) |
| asw_skill_laser_mines_moderate | 2 | cheat, replicated, client | number of laser mines to deploy per Explosives Bonus skill (for 2-3 point) |
| asw_skill_leadership_accuracy_chance_base | 0 | cheat, replicated, client | |
| asw_skill_leadership_accuracy_chance_step | 0.03 | cheat, replicated, client | |
| asw_skill_leadership_damage_resist_base | 0 | cheat, replicated, client | |
| asw_skill_leadership_damage_resist_step | 0.06 | cheat, replicated, client | |
| asw_skill_melee_dmg_base | 30 | cheat, replicated, client | |
| asw_skill_melee_dmg_step | 6 | cheat, replicated, client | |
| asw_skill_melee_force_base | 10 | cheat, replicated, client | |
| asw_skill_melee_force_step | 1.0 | cheat, replicated, client | |
| asw_skill_melee_speed_base | 1.0 | cheat, replicated, client | |
| asw_skill_melee_speed_step | 0.1 | cheat, replicated, client | |
| asw_skill_mines_duration_base | 10.0 | cheat, replicated, client | |
| asw_skill_mines_duration_step | 5.0 | cheat, replicated, client | |
| asw_skill_mines_fires_base | 1 | cheat, replicated, client | number of additional incendiary mine fires on each side per Explosives Bonus skill (for 0-1 points) |
| asw_skill_mines_fires_expert | 3 | cheat, replicated, client | number of additional incendiary mine fires on each side per Explosives Bonus skill (for 4-5 points) |
| asw_skill_mines_fires_moderate | 2 | cheat, replicated, client | number of additional incendiary mine fires on each side per Explosives Bonus skill (for 2-3 point) |
| asw_skill_muzzle_flash_base | 1.0 | cheat, replicated, client | |
| asw_skill_muzzle_flash_step | 0.2 | cheat, replicated, client | |
| asw_skill_particle_count | 20 | client | How many particles are spawned for each edge of the skill button |
| asw_skill_particle_deviation | 0.0 | client | Random deviation applied to initial velocity of skill spending particles |
| asw_skill_particle_gravity | 0.0 | client | Gravity for particles for the skill spending effect |
| asw_skill_particle_inset | 10.0 | client | How many pixels inset inside the skill button to spawn particles |
| asw_skill_particle_size | 40.0 | client | Size of particles for the skill spending effect |
| asw_skill_particle_speed | 50.0f | client | Initial speed of skill spend particles |
| asw_skill_particle_speed_up | 0.0 | client | Upward boost given to skill spend particles |
| asw_skill_piercing_base | 0 | cheat, replicated, client | |
| asw_skill_piercing_step | 0.20 | cheat, replicated, client | |
| asw_skill_reloading_base | 1.4 | cheat, replicated, client | |
| asw_skill_reloading_fast_base | 1.0 | cheat, replicated, client | |
| asw_skill_reloading_fast_step | 0.05 | cheat, replicated, client | |
| asw_skill_reloading_step | -0.14 | cheat, replicated, client | |
| asw_skill_scanner_base | 600 | cheat, replicated, client | |
| asw_skill_scanner_step | 150 | cheat, replicated, client | |
| asw_skill_self_healing_charges_base | 2 | cheat, replicated, client | |
| asw_skill_self_healing_charges_step | 0.5 | cheat, replicated, client | |
| asw_skill_stopping_power_airblast_strength_base | 0 | cheat, replicated, client | |
| asw_skill_stopping_power_airblast_strength_step | 0 | cheat, replicated, client | |
| asw_skill_vindicator_dmg_base | 0 | cheat, replicated, client | |
| asw_skill_vindicator_dmg_step | 2.0 | cheat, replicated, client | |
| asw_skill_vindicator_muzzle_flash_base | 1.0 | cheat, replicated, client | |
| asw_skill_vindicator_muzzle_flash_step | 0.2 | cheat, replicated, client | |
| asw_skill_vindicator_pellets_base | 7 | cheat, replicated, client | |
| asw_skill_vindicator_pellets_step | 0 | cheat, replicated, client | |
| asw_skill_xenowounds_base | 100 | cheat, replicated, client | |
| asw_skill_xenowounds_step | -25 | cheat, replicated, client | |
| asw_sk_jeep_gauss_damage | 15 | server | |
| asw_sniper_scope_radius | 52 | client | The size of the sniper scope/sight when you are in the alternate firing position |
| asw_sniper_scope_self_illum_multiplier | 0.5 | cheat, client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |
| asw_sniper_shell_delay | 0.7 | client | Delay on shell casing after firing rifle |
| asw_solid_info | cmd | Shows solid status of current marine | |
| asw_sounds | cmd | lists sounds playing | |
| asw_spawning_enabled | 1 | cheat, server | If set to 0, asw_spawners won't spawn aliens |
| asw_spawn_alien | cmd | Make the named asw_spawner spit out an alien | |
| asw_spawn_buzzer | cmd | Spawn a buzzer above marine. Format: asw_spawn_buzzer <z height above marine> | |
| asw_spawn_parasite_pack | cmd | Spawns a group of parasites somewhere randomly in the map | |
| asw_spawn_shieldbug | cmd | Spawns a shieldbug somewhere randomly in the map | |
| asw_spectate_npc | cmd | spectate targeted NPC | |
| asw_spinning_stim_cam | 1 | client | If set, slow motion will display a small spinning camera view |
| asw_springcol | 1 | cheat, server | Use soft alien collision |
| asw_springcol_core | 0.33 | cheat, server | Fraction of the alien's pushaway radius that is a solid capped core |
| asw_springcol_debug | 0 | cheat, server | Display the direction of the pushaway vector. Set to entity index or -1 to show all. |
| asw_springcol_force_scale | 3.0 | cheat, server | Multiplier for each individual push force |
| asw_springcol_push_cap | 33.0 | cheat, server | Cap on the total push vector |
| asw_springcol_radius | 50.0 | cheat, server | Radius of the alien's pushaway cylinder |
| asw_squad_hotbar | cmd | Activate a squad hotbar button | |
| asw_squad_inventory | cmd | Shows squad inventory | |
| ASW_StartCampaign | cmd | Starts a new campaign game | |
| asw_StartStim | cmd | Activates a stim pack | |
| asw_stats_leaderboard_debug | 0 | client | |
| asw_stats_scrub_time | 6.0 | cheat, client | Time that it takes to do the full stats time scrub. |
| asw_stats_skip_marines_test | 0 | cheat, client | Tests removing marines 1 and 3 from the stats screen |
| asw_stats_verbose | 0 | server | Turn on//off verbose logging of stats. |
| asw_steam_cloud | 1 | client | Whether Swarm data should be stored in the Steam Cloud |
| asw_steam_cloud_debug | 1 | client | Print Steam Cloud messages |
| asw_stim_cam_pitch | 10 | client | Controls angle of the small in-picture Stim camera |
| asw_stim_cam_roll | 0 | client | Controls angle of the small in-picture Stim camera |
| asw_stim_cam_rotate_speed | 0 | client | Rotation speed of the stim camera |
| asw_stim_cam_time | 0.6 | cheat, client | When time scale drops below this value, the stim cam will show |
| asw_stim_cam_x | -20 | client | Controls offset of the small in-picture Stim camera |
| asw_stim_cam_y | -30 | client | Controls offset of the small in-picture Stim camera |
| asw_stim_cam_yaw | 15 | client | Controls angle of the small in-picture Stim camera |
| asw_stim_cam_z | 70 | client | Controls offset of the small in-picture Stim camera |
| asw_stim_music | client | Custom music file used for stim music | |
| asw_stim_time_scale | 0.35 | cheat, replicated, client | Time scale during stimpack slomo |
| asw_stop_burning | cmd | Makes your marine stop burning | |
| asw_stumble_interval | 2.0 | cheat, server | Min time between stumbles |
| asw_stumble_knockback | 300 | cheat, server | Velocity given to aliens that get knocked back |
| asw_stumble_lift | 300 | cheat, server | Upwards velocity given to aliens that get knocked back |
| asw_stun_grenade_time | 6.0 | cheat, server | How long stun grenades stun aliens for |
| asw_success_sound_delay | 0.0 | cheat, client | Delay before playing mission success music |
| asw_suicide | cmd | Kills your current marine | |
| asw_sv_maxspeed | 500 | cheat, replicated, client | |
| asw_synup_chatter_chance | 0.2 | cheat, server | Chance of the synup chatter happening |
| asw_tech_order_hack_range | 1200 | cheat, server | Max range when searching for a nearby AI tech to hack for you |
| asw_teleport | cmd | Usage: asw_teleport <target entity> Teleports your current marine to the named entity | |
| ASW_TestLoad | cmd | Tests loading a savegame | |
| ASW_TestRoute | cmd | Tests loading a savegame | |
| asw_test_marinenearby | cmd | Tests the marine nearby util shared function | |
| asw_test_music | cmd | lists music pointer | |
| asw_test_turret | cmd | Test remote turret | |
| asw_test_wave_announce | cmd | Shows wave announce panel | |
| asw_tilegen | cmd | Experimental tile based level generator. | |
| asw_tilegen_theme | example | Default theme selected in TileGen | |
| asw_time_scale_delay | 0.15 | cheat, replicated, client | Delay before timescale changes to give a chance for the client to comply and predict. |
| asw_tracer_count | cmd | Shows number of tracers spawned | |
| asw_tracer_style | 1 | cheat, client | Specify tracer style. 0=none 1=normal 2=grey line |
| asw_trail_beam_lifetime | 0.5f | client | How long the pellet trails last |
| asw_trail_beam_width | 3.0f | client | Initial width of the pellet trails |
| asw_tumbler_debug | 0 | cheat, client | Debug info on tumbler offsets |
| asw_turret_debug_limits | 0 | cheat, client | Prints debug info about turret turning limits |
| asw_turret_dmg_override | 0 | cheat, replicated, client | Overrides remote turret's damage. 0 means no override is done |
| asw_turret_dot | 0.9 | cheat, client | Dot angle above which potential targets are shown in the remote turret view |
| asw_turret_fire_rate | 0.1 | cheat, replicated, client | Firing rate of remote controlled turrets |
| asw_turret_fog_end | 1200 | client | Fog end distance for turret view |
| asw_turret_fog_start | 900 | client | Fog start distance for turret view |
| asw_turret_turn_rate | 50.0 | cheat, replicated, client | Turning rate of remote controlled turrets |
| asw_tutorial_save_stage | 0 | server | How far through the tutorial the player has got |
| asw_uber_auto_speed_scale | 0.3f | cheat, server | Speed scale of uber drones when attacking |
| asw_uber_speed_scale | 0.5f | cheat, server | Speed scale of uber drone compared to normal |
| asw_unlock_all_locations | 0 | cheat | Unlocks all mission hexes |
| asw_unlock_all_weapons | 0 | cheat, client | If enabled, all weapons will be available in the briefing |
| asw_update_binds | cmd | Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) | |
| asw_use_blip_colors | 1 | client | Set to 1 to use custom blip colors |
| asw_use_particle_tracers | 1 | cheat, replicated, client | Use particle tracers instead of the old school HL2 ones |
| asw_vehicle_cam_dist | 380 | cheat, replicated, client | |
| asw_vehicle_cam_height | 0 | cheat, replicated, client | |
| asw_vehicle_cam_pitch | 5 | cheat, replicated, client | |
| asw_vehicle_cam_shift_2_enable | 0 | cheat, replicated, client | |
| asw_vehicle_cam_shift_enable | 0 | cheat, replicated, client | |
| asw_vehicle_cam_speed | 200 | cheat, replicated, client | |
| asw_vindicator_grenade_elasticity | 1.8f | cheat, server | elasticity of vindicator grenade |
| asw_vindicator_grenade_friction | -1.0f | cheat, server | Time before grenade can |
| asw_vindicator_grenade_fuse | 3 | cheat, server | Fuse time on incendiary grenades |
| asw_vindicator_grenade_gravity | 0.8f | cheat, server | Gravity of vindicator grenade |
| asw_vindicator_grenade_mass | 10 | cheat, server | Mass of indendiary/cluster grenade |
| asw_vindicator_grenade_min_detonation_time | 0.05f | cheat, server | Minimum before this grenade can detonate |
| asw_vindicator_grenade_velocity | 3.0 | cheat, server | Scale to the vindicator grenade initial velocity |
| asw_vindicator_grenade_velocity_fp | 900.0 | cheat, server | Vindicator grenade initial velocity in first person |
| asw_visrange_generic | 400 | cheat, replicated, client | Vismon range |
| asw_voice_side_icon | 0 | client | Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names |
| asw_vote_cooldown_duration | 75 | server | For how long to impose a cooldown to a player who has started map votes too often. Cooldown resets on map change. |
| asw_vote_duration | 20 | replicated, client | Time allowed to vote on a map/campaign/saved game change. |
| asw_vote_kick_fraction | 0.6 | replicated, client | Fraction of players needed to activate a kick vote |
| asw_vote_leader_fraction | 0.6 | replicated, client | Fraction of players needed to activate a leader vote |
| asw_vote_limit | 2 | server | How many recent map votes are considered to be vote spam and cooldown kicks in. |
| asw_vote_map_fraction | 0.6 | replicated, client | Fraction of players needed to activate a map vote |
| asw_vote_spam_time | 30 | server | How much time has to pass from previous map vote from the same user so that the next map vote does not count as recent (spam). |
| asw_walk_fixed_blend | 0.5 | replicated, client | |
| asw_walk_point | 200 | replicated, client | |
| asw_walk_sequence_speed_cap | 50 | replicated, client | |
| asw_walk_speed | 175 | replicated, client | |
| asw_walk_speed_scale | 1 | replicated, client | |
| asw_wanderer_override | 0 | replicated, client | Forces wanderers to spawn |
| asw_weapon_force_scale | 1.0f | cheat, replicated, client | Force of weapon shots |
| asw_weapon_max_shooting_distance | 1500 | cheat, replicated, client | Maximum distance of the hitscan weapons. |
| asw_weapon_pitch | 12 | client | |
| asw_weapon_safety_hull | 0 | cheat, server | Size of hull used to check for AI shots going too near a friendly |
| asw_welding_scale | 0.0f | cheat, server | Overrides welding skills |
| asw_wire_full_random | 0 | cheat, server | Fully randomize wire hacks |
| asw_world_healthbars | 1 | cheat, replicated, client | Shows health bars in the game world |
| asw_world_healthbar_class_icon | 0 | client | Show class icon on mouse over |
| asw_world_usingbars | 1 | cheat, replicated, client | Shows using bars in the game world |
| asw_ww_chatter_interval_max | 260 | server | Max time between wildcat and wolfe conversation |
| asw_ww_chatter_interval_min | 200 | server | Min time between wildcat and wolfe conversation |
| asw_xp_screen_debug | 0 | cheat, client | If enabled, XP screen will show dummy player slots |
| async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
| async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
| async_resume | cmd | ||
| async_serialize | 0 | Force async reads to serialize for profiling | |
| async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
| async_suspend | cmd | ||
| audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
| autoaim_max_deflect | 0.99 | server | |
| autoaim_max_dist | 2160 | server | |
| autosave | cmd | Autosave | |
| autosavedangerous | cmd | AutoSaveDangerous | |
| autosavedangerousissafe | cmd |
B
| Command | Default Value | Flags | Description |
|---|---|---|---|
| banid | cmd | Add a user ID to the ban list. | |
| banip | cmd | Add an IP address to the ban list. | |
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
| bench_end | cmd | Ends gathering of info. | |
| bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
| bind | cmd | Bind a key. | |
| BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
| blackbox | 1 | ||
| blackbox_dump | cmd | Dump the contents of the blackbox | |
| blackbox_record | cmd | Record an entry into the blackbox | |
| BlendBonesMode | 2 | replicated, client | |
| blink_duration | 0.2 | client | How many seconds an eye blink will last. |
| box | cmd | Draw a debug box. | |
| breakable_disable_gib_limit | 0 | server | |
| breakable_multiplayer | 1 | server | |
| budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
| budget_background_alpha | 128 | how translucent the budget panel is | |
| budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
| budget_bargraph_range_ms | 16.6666666667 | budget bargraph range in milliseconds | |
| budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
| budget_history_range_ms | 66.666666667 | budget history range in milliseconds | |
| budget_panel_bottom_of_history_fraction | .25 | number between 0 and 1 | |
| budget_panel_height | 384 | height in pixels of the budget panel | |
| budget_panel_width | 512 | width in pixels of the budget panel | |
| budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
| budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
| budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
| budget_show_averages | 0 | enable/disable averages in the budget panel | |
| budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
| budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
| budget_toggle_group | cmd | Turn a budget group on/off | |
| bug | cmd | Show the bug reporting UI. | |
| bugbait_radius | 300 | cheat, server | |
| bugreporter_console_bytes | 15000 | Max # of console bytes to put into bug report body (full text still attached). | |
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
| bugreporter_snapshot_delay | 0 | Frames to delay before taking snapshot | |
| bugreporter_uploadasync | 0 | Upload attachments asynchronously | |
| bugreporter_username | Username to use for bugreporter | ||
| buildcubemaps | cmd | Rebuild cubemaps. | |
| building_cubemaps | 0 |
C
| Command | Default Value | Flags | Description |
|---|---|---|---|
| cache_print | cmd | cache_print [section] Print out contents of cache memory. | |
| cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | |
| cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | |
| camortho | cmd | Switch to orthographic camera. | |
| cam_collision | 1 | client | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
| cam_command | cmd | Tells camera to change modes | |
| cam_idealdelta | 4.0 | client | Controls the speed when matching offset to ideal angles in thirdperson view |
| cam_idealdist | 412 | client | |
| cam_ideallag | 4.0 | client | Amount of lag used when matching offset to ideal angles in thirdperson view |
| cam_idealpitch | 90 | client | |
| cam_idealyaw | 0 | client | |
| cam_showangles | 0 | cheat, client | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
| cam_snapto | 0 | client | |
| cancelselect | cmd | ||
| cast_hull | cmd | Tests hull collision detection | |
| cast_ray | cmd | Tests collision detection | |
| cc_captiontrace | 1 | client | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
| cc_emit | cmd | Emits a closed caption | |
| cc_lang | client | Current close caption language (emtpy = use game UI language) | |
| cc_linger_time | 1.0 | client | Close caption linger time. |
| cc_minvisibleitems | 1 | client | Minimum number of caption items to show. |
| cc_norepeat | 5 | server | In multiplayer games, don't repeat captions more often than this many seconds. |
| cc_predisplay_time | 0.25 | client | Close caption delay before showing caption. |
| cc_sentencecaptionnorepeat | 4 | client | How often a sentence can repeat. |
| cc_showmissing | 0 | replicated, client | Show missing closecaption entries. |
| cc_subtitles | 0 | client | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| centerview | cmd | ||
| changelevel | cmd | Change server to the specified map | |
| changelevel2 | cmd | Transition to the specified map in single player | |
| chet_debug_idle | 0 | server | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
| circle_paintsplat_alpha_offset | 1 | cheat, replicated | alpha offset from max radius of the splat circle, -1 = no offset |
| circle_paintsplat_bias | 0.1f | cheat, replicated | Change bias value for computing circle buffer |
| circle_paintsplat_enabled | 1 | cheat, replicated | |
| circle_paintsplat_max_alpha_noise | 128 | cheat, replicated | Max noise value of circle alpha |
| circle_paintsplat_noise_enabled | 1 | cheat, replicated | |
| circle_paintsplat_radius | 4 | cheat, replicated | Change the radius of circle in paintmap |
| clear | cmd | Clear all console output. | |
| clear_debug_overlays | cmd | clears debug overlays | |
| clientport | 27005 | Host game client port | |
| closecaption | 0 | Enable close captioning. | |
| cl_aggregate_particles | 1 | client | |
| cl_alien_extra_interp | 0.1 | client | Extra interpolation for aliens. |
| cl_allowdownload | 1 | Client downloads customization files | |
| cl_allowupload | 1 | Client uploads customization files | |
| cl_ambient_light_disableentities | 0 | client | Disable map ambient light entities. |
| cl_anglespeedkey | 0.67 | cheat, client | |
| cl_asw_drone_travel_yaw | 0 | cheat, client | Show the clientside estimated travel yaw for swarm drones |
| cl_asw_drone_travel_yaw_rate | 4.0f | cheat, client | How fast the drones alter their move_yaw param |
| cl_asw_smooth | 1 | client | Smooth marine's render origin after prediction errors |
| cl_asw_smoothtime | 0.1 | client | Smooth marine's render origin after prediction error over this many seconds |
| cl_auto_restart_mission | 0 | client | After failed mission, if you are the leader will auto restart on the client side. |
| cl_backspeed | 450 | cheat, client | |
| cl_blobulator_freezing_max_metaball_radius | 25.0 | client | Setting this can create more complex surfaces on large hitboxes at the cost of performance. |
| cl_blurClearAlpha | 0 | client | 0-255, but 0 has errors at the moment |
| cl_blurDebug | 0 | client | |
| cl_blurPasses | 1 | client | |
| cl_blurTapSize | 0.5 | client | |
| cl_burninggibs | 0 | client | A burning player that gibs has burning gibs. |
| cl_camera_follow_bone_index | -2 | cheat, client | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
| cl_chatcolor | 255 255 255 255 | client | Default chat message color |
| cl_chatfilters | 31 | client | Stores the chat filter settings |
| cl_chat_active | 0 | client | |
| cl_class | default | client | Default class when joining a game |
| cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
| cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
| cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
| cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. |
| cl_cmdrate | 30 | Max number of command packets sent to server per second | |
| cl_colorfastpath | 0 | client | |
| cl_customsounds | 0 | client | Enable customized player sound playback |
| cl_debugrumble | 0 | client | Turn on rumble debugging spew |
| cl_debug_inventory | 0 | client | print debugging messages about inventory service calls |
| cl_demoviewoverride | 0 | client | Override view during demo playback |
| cl_detaildist | 1200 | client | Distance at which detail props are no longer visible |
| cl_detailfade | 400 | client | Distance across which detail props fade in |
| cl_detail_multiplier | 1 | cheat, client | extra details to create |
| cl_disable_ragdolls | 0 | cheat, client | |
| cl_disable_water_render_targets | 0 | client | |
| cl_downloadfilter | all | Determines which files can be downloaded from the server (all, none, nosounds) | |
| cl_drawhud | 1 | cheat, client | Enable the rendering of the hud |
| cl_drawleaf | -1 | cheat, client | |
| cl_drawmaterial | cheat, client | Draw a particular material over the frame | |
| cl_drawmonitors | 1 | client | |
| cl_drawshadowtexture | 0 | cheat, client | |
| cl_dumpplayer | cmd | Dumps info about a player | |
| cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
| cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
| cl_ejectbrass | 1 | client | |
| cl_enable_remote_splitscreen | 0 | client | Allows viewing of nonlocal players in a split screen fashion |
| cl_entityreport | 0 | cheat | For debugging, draw entity states to console |
| cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
| cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
| cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
| cl_extrapolate | 1 | cheat, client | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0.25 | cheat, client | Set how many seconds the client will extrapolate entities for. |
| cl_fastdetailsprites | 1 | cheat, client | whether to use new detail sprite system |
| cl_fasttempentcollision | 5 | client | |
| cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
| cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
| cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. |
| cl_forcepreload | 0 | Whether we should force preloading. | |
| cl_forwardspeed | 450 | cheat, client | |
| cl_foundry_ShowEntityHighlights | 1 | client | |
| cl_fullupdate | cmd | Forces the server to send a full update packet | |
| cl_globallight_freeze | 0 | client | |
| cl_globallight_xoffset | -800 | client | |
| cl_globallight_yoffset | 1600 | client | |
| cl_idealpitchscale | 0.8 | client | |
| cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). |
| cl_ignore_vpk_association | 0 | client | Do not ask to set vpk association |
| cl_interp_all | 0 | client | Disable interpolation list optimizations. |
| cl_interp_npcs | 0.0 | client | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interp_ratio | 2.0 | client | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
| cl_interp_threadmodeticks | 0 | client | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
| cl_jiggle_bone_debug | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_pitch_constraints | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_yaw_constraints | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_invert | 0 | cheat, client | |
| cl_jiggle_bone_sanity | 1 | client | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
| cl_lagcompensation | 1 | client | Perform server side lag compensation of weapon firing events. |
| cl_lagcompensation_chainsaw | 0 | client | Override cl_lagcompensation when using a chainsaw. |
| cl_lagcomp_errorcheck | 0 | client | Player index of other player to check for position errors. |
| cl_language | english | Language (from Steam API) | |
| cl_leafsystemvis | 0 | cheat, client | |
| cl_leveloverview | 0 | cheat, client | |
| cl_leveloverviewmarker | 0 | cheat, client | |
| cl_loadout_random | cmd | Get a random loadout. | |
| cl_localnetworkbackdoor | 0 | Enable network optimizations for single player games. | |
| cl_logofile | materials/vgui/logos/spray_bullseye.vtf | Spraypoint logo decal. | |
| cl_mapspawn_nut_exec | 0 | client | If set to 1, client will execute scripts/vscripts/mapspawn.nut file |
| cl_maxrenderable_dist | 3000 | cheat, client | Max distance from the camera at which things will be rendered |
| cl_modelfastpath | 1 | client | |
| cl_mouseenable | 1 | client | |
| cl_mouselook | 1 | client | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
| cl_overdraw_test | 0 | cheat, client | |
| cl_panelanimation | cmd | blank for all panels>. | |
| cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
| cl_particles_dump_effects | cmd | ||
| cl_particles_show_bbox | 0 | cheat, client | |
| cl_particle_batch_mode | 1 | client | |
| cl_particle_fallback_base | 0 | client | Base for falling back to cheaper effects under load. |
| cl_particle_fallback_multiplier | 1 | client | Multiplier for falling back to cheaper effects under load. |
| cl_particle_max_count | 0 | client | |
| cl_particle_retire_cost | 0 | cheat, client | |
| cl_particle_sim_fallback_base_multiplier | 5 | client | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. |
| cl_particle_sim_fallback_threshold_ms | 6.0 | client | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
| cl_pclass | cheat, client | Dump entity by prediction classname. | |
| cl_pdump | -1 | cheat, client | Dump info about this entity to screen. |
| cl_phys_block_dist | 1.0 | client | |
| cl_phys_block_fraction | 0.1 | client | |
| cl_phys_maxticks | 0 | client | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
| cl_phys_timescale | 1.0 | cheat, client | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | cheat, client | |
| cl_pitchspeed | 225 | cheat, client | |
| cl_pitchup | 89 | cheat, client | |
| cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
| cl_playerspraydisable | 0 | client | Disable player sprays. |
| cl_precacheinfo | cmd | Show precache info (client). | |
| cl_predict | 1.0 | cheat, client | Perform client side prediction. WARNING: Turning this off will cause extreme lag and break certain interactions like melee animations. |
| cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
| cl_predictionlist | 0 | cheat, client | Show which entities are predicting |
| cl_predictweapons | 1 | client | Perform client side prediction of weapon effects. |
| cl_pred_doresetlatch | 1 | client | |
| cl_pred_error_verbose | 0 | client | Show more field info when spewing prediction errors. |
| cl_pred_optimize | 2 | client | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
| cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
| cl_quick_join_panel_accel | 0.025 | client | Acceleration for the y position of the panel when items are added or removed. |
| cl_quick_join_panel_fakecount | -1 | client | |
| cl_quick_join_panel_tall | 14 | client | The spacing between panels. |
| cl_quick_join_scroll_max | 6 | client | Max players shown in the friend scrolling ticker. |
| cl_quick_join_scroll_rate | 90 | client | Rate of the friend scrolling ticker. |
| cl_quick_join_scroll_start | 1 | client | Number of players available to start friend scrolling ticker. |
| cl_ragdoll_collide | 0 | client | |
| cl_ragdoll_gravity | 386 | cheat, client | Sets the gravity client-side ragdolls |
| cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
| cl_report_soundpatch | cmd | reports client-side sound patch count | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
| cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones | |
| cl_rosetta_debug | 0 | client | |
| cl_rosetta_line_inner_radius | 25 | client | |
| cl_rosetta_line_outer_radius | 45 | client | |
| cl_rumblescale | 1.0 | client | Scale sensitivity of rumble effects (0 to 1.0) |
| cl_screenshotname | Custom Screenshot name | ||
| cl_select_loadout | cmd | Toggles a briefing panel which allows to select marine and loadout | |
| cl_select_loadout_noclose | cmd | Show a briefing panel which allows to select marine and loadout. Does nothing if panel is already shown | |
| cl_SetupAllBones | 0 | client | |
| cl_shadowtextureoverlaysize | 256 | cheat, client | |
| cl_showanimstate_activities | 1 | cheat, client | Show activities in the (client) animation state display. |
| cl_ShowBoneSetupEnts | 0 | client | Show which entities are having their bones setup each frame. |
| cl_showchatmsg | 1 | client | Enable/disable chat messages printing on the screen. |
| cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
| cl_showents | cmd | Dump entity list to console. | |
| cl_showerror | 0 | client | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | 0 | cheat | Print event firing info in the console |
| cl_showfps | 0 | client | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
| cl_showhelp | 1 | client | Set to 0 to not show on-screen help |
| cl_showpausedimage | 1 | client | Show the 'Paused' image when game is paused. |
| cl_showpluginmessages | 1 | Allow plugins to display messages to you | |
| cl_showpos | 0 | client | Draw current position at top of screen (1 = eyes, 2 = feet) |
| cl_showpos_npc | -1 | client | If the player is controlling or spectating an NPC, use the NPC's position, angles, and velocity instead; -1 = 1 if asw_allow_detach is 0, 0 otherwise |
| cl_showspectators | 0 | client | Draw a list of spectators |
| cl_ShowSunVectors | 0 | client | |
| cl_showtextmsg | 1 | client | Enable/disable text messages printing on the screen. |
| cl_show_bounds_errors | 0 | client | |
| cl_show_splashes | 1 | client | |
| cl_sidespeed | 450 | cheat, client | |
| cl_simdbones | 0 | replicated, client | Use SIMD bone setup. |
| cl_skipfastpath | 0 | cheat, client | Set to 1 to stop all models that go through the model fast path from rendering |
| cl_skipslowpath | 0 | cheat | Set to 1 to skip any models that don't go through the model fast path |
| cl_smooth | 1 | client | Smooth view/eye origin after prediction errors |
| cl_smoothtime | 0.1 | client | Smooth client's view after prediction error over this many seconds |
| cl_soundfile | Jingle sound file. | ||
| cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | cmd | print soundscapes | |
| cl_spec_mode | 1 | client | spectator mode |
| cl_spewscriptintro | 0 | server | |
| cl_sporeclipdistance | 512 | cheat, client | |
| cl_ss_origin | cmd | print origin in script format | |
| cl_sunlight_depthbias | 0.02 | client | |
| cl_sunlight_ortho_size | 0.0 | cheat, client | Set to values greater than 0 for ortho view render projections. |
| cl_sun_decay_rate | 0.05 | cheat, client | |
| cl_support_vpk_association | 0 | client | Whether vpk associations are enabled for this mod |
| cl_team | default | client | Default team when joining a game |
| cl_threaded_bone_setup | 0 | client | Enable parallel processing of C_BaseAnimating::SetupBones() |
| cl_threaded_init | 0 | client | |
| cl_timeout | 30 | After this many seconds without receiving a packet from the server, the client will disconnect itself | |
| cl_tlucfastpath | 1 | client | |
| cl_tracer_whiz_distance | 72 | client | |
| cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
| cl_updaterate | 20 | Number of packets per second of updates you are requesting from the server | |
| cl_updatevisibility | cmd | Updates visibility bits. | |
| cl_upspeed | 320 | cheat, client | |
| cl_use_simd_bones | 1 | replicated, client | 1 use SIMD bones 0 use scalar bones. |
| cl_view | cmd | Set the view entity index. | |
| cl_voice_filter | Filter voice by name substring | ||
| cl_winddir | 0 | cheat, client | Weather effects wind direction angle |
| cl_windspeed | 0 | cheat, client | Weather effects wind speed scalar |
| cl_workshop_debug | 0 | client | If 1 workshop debugging messages will be printed in console |
| cl_yawspeed | 210 | cheat, client | |
| cmd | cmd | Forward command to server. | |
| cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
| cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
| cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
| cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
| collision_shake_amp | 0.2 | server | |
| collision_shake_freq | 0.5 | server | |
| collision_shake_time | 0.5 | server | |
| collision_test | cmd | Tests collision system | |
| colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
| commentary | 0 | server | Desired commentary mode state. |
| commentary_available | 0 | server | Automatically set by the game when a commentary file is available for the current map. |
| commentary_cvarsnotchanging | cmd | ||
| commentary_finishnode | cmd | ||
| commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
| condump | cmd | dump the text currently in the console to condumpXX.log | |
| connect | cmd | Connect to specified server. | |
| contimes | 8 | Number of console lines to overlay for debugging. | |
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
| con_enable | 0 | Allows the console to be activated. | |
| con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. | |
| con_filter_text | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | ||
| con_filter_text_out | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | ||
| con_logfile | Console output gets written to this file | ||
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
| con_nprint_bgborder | 5 | Con_NPrint border size. | |
| con_timestamp | 0 | Prefix console.log entries with timestamps | |
| con_trace | 0 | Print console text to low level printout. | |
| coop | 0 | Cooperative play. | |
| cpu_level | 2 | CPU Level - Default: High | |
| crash | cmd | Cause the engine to crash (Debug!!) | |
| CreatePredictionError | cmd | Create a prediction error | |
| create_flashlight | cmd | ||
| creditsdone | cmd | ||
| crosshair | 1 | cheat, client | |
| cvarlist | cmd | Show the list of convars/concommands. | |
| cvarlist_rd | cmd | Prints a list of all cvars, with correct values (unlike normal cvarlist). No argument - current values, arg being 1 - default values, arg being 2 - current values in csv format, arg being 3 - default values in csv format | |
| c_maxdistance | 1000 | client | |
| c_maxpitch | 360 | client | |
| c_maxyaw | 135 | client | |
| c_mindistance | 30 | client | |
| c_minpitch | 0 | client | |
| c_minyaw | -135 | client | |
| c_orthoheight | 100 | client | |
| c_orthowidth | 100 | client | |
| c_thirdpersonshoulder | false | client | |
| c_thirdpersonshoulderaimdist | 120.0 | client | |
| c_thirdpersonshoulderdist | 40.0 | client | |
| c_thirdpersonshoulderheight | 5.0 | client | |
| c_thirdpersonshoulderoffset | 20.0 | client |
D
| Command | Default Value | Flags | Description |
|---|---|---|---|
| datacachesize | 32 | Size in MB. | |
| dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
| dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player | |
| dbg_demofile | 0 | ||
| deathmatch | 0 | Running a deathmatch server. | |
| debugsystemui | cmd | Show/hide the debug system UI. | |
| debug_circle_splat | 0 | cheat, replicated | |
| debug_materialmodifycontrol | 0 | server | |
| debug_materialmodifycontrol_client | 0 | client | |
| debug_overlay_fullposition | 0 | server | |
| debug_paint_seam | 0 | cheat, replicated | |
| debug_physimpact | 0 | server | |
| debug_touchlinks | 0 | server | Spew touch link activity |
| debug_visibility_monitor | 0 | cheat, server | |
| decalfrequency | 10 | server | |
| default_fov | 75 | cheat, client | |
| demolist | cmd | Print demo sequence list. | |
| demos | cmd | Demo demo file sequence. | |
| demoui | cmd | Show/hide the demo player UI. | |
| demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
| demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
| demo_debug | 0 | Demo debug info. | |
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
| demo_gototick | cmd | Skips to a tick in demo. | |
| demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
| demo_interpolateview | 1 | Do view interpolation during dem playback. | |
| demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
| demo_pause | cmd | Pauses demo playback. | |
| demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
| demo_quitafterplayback | 0 | Quits game after demo playback. | |
| demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. |
| demo_resume | cmd | Resumes demo playback. | |
| demo_timescale | cmd | Sets demo replay speed. | |
| demo_togglepause | cmd | Toggles demo playback. | |
| developer | 0 | Set developer message level | |
| devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
| devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
| differences | cmd | Show all convars which are not at their default values. | |
| disable_static_prop_loading | 0 | cheat | If non-zero when a map loads, static props won't be loaded |
| disconnect | cmd | Disconnect game from server. | |
| dispcoll_drawplane | 0 | server | |
| displaysoundlist | 0 | server | |
| display_elapsedtime | cmd | Displays how much time has elapsed since the game started | |
| display_game_events | 0 | cheat | |
| disp_dynamic | 0 | ||
| dlight_debug | cmd | Creates a dlight in front of the player | |
| drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
| drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
| dsp_automatic | 0 | ||
| dsp_db_min | 80 | ||
| dsp_db_mixdrop | 0.5 | ||
| dsp_dist_max | 1440.0 | cheat | |
| dsp_dist_min | 0.0 | cheat | |
| dsp_enhance_stereo | 0 | ||
| dsp_facingaway | 0 | ||
| dsp_mix_max | 0.8 | ||
| dsp_mix_min | 0.2 | ||
| dsp_off | 0 | cheat | |
| dsp_player | 0 | ||
| dsp_reload | cmd | ||
| dsp_room | 0 | ||
| dsp_slow_cpu | 0 | ||
| dsp_spatial | 40 | ||
| dsp_speaker | 50 | ||
| dsp_volume | 0.8 | ||
| dsp_vol_2ch | 1.0 | ||
| dsp_vol_4ch | 0.5 | ||
| dsp_vol_5ch | 0.5 | ||
| dsp_water | 14 | ||
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| dtwarning | 0 | Print data table warnings? | |
| dtwatchclass | Watch all fields encoded with this table. | ||
| dtwatchent | -1 | Watch this entities data table encoding. | |
| dtwatchvar | Watch the named variable. | ||
| dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
| dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
| dumpentityfactories | cmd | Lists all entity factory names. | |
| dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
| dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
| dumpsavedir | cmd | List the contents of the save directory in memory | |
| dumpstringtables | cmd | Print string tables to console. | |
| dump_entity_sizes | cmd | Print sizeof(entclass) | |
| dump_globals | cmd | Dump all global entities/states |
'
| Command | Default Value | Flags | Description |
|---|---|---|---|
| '+demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
| '+mat_texture_list' | cmd | ||
| '+showbudget' | cmd | ||
| '+showbudget_texture' | cmd | ||
| '+showbudget_texture_global' | cmd | ||
| '+showvprof' | cmd | ||
| '+vgui_drawtree' | cmd | ||
| '+voicerecord' | cmd | ||
| '-demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | |
| '-mat_texture_list' | cmd | ||
| '-showbudget' | cmd | ||
| '-showbudget_texture' | cmd | ||
| '-showbudget_texture_global' | cmd | ||
| '-showvprof' | cmd | ||
| '-vgui_drawtree' | cmd | ||
| '-voicerecord' | cmd |
E
| Command | Default Value | Flags | Description |
|---|---|---|---|
| echo | cmd | Echo text to console. | |
| editdemo | cmd | Edit a recorded demo file (.dem ). | |
| editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
| enable_debug_overlays | 1 | cheat, server | Enable rendering of debug overlays |
| enable_skeleton_draw | 0 | cheat, client | Render skeletons in wireframe |
| endmovie | cmd | Stop recording movie frames. | |
| english | 1 | client | If set to 1, running the english language set of assets. |
| ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
| ent_create | cmd | Creates an entity of the given type where the player is looking. | |
| ent_debugkeys | cheat, server | ||
| ent_dump | cmd | Usage: ent_dump <entity name> | |
| ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
| ent_info | cmd | Usage: ent_info <class name> | |
| ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> | |
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_messages_draw | 0 | cheat, server | Visualizes all entity input/output activity. |
| ent_name | cmd | ||
| ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | |
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |
| ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
| ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
| ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_setang | cmd | Set entity angles | |
| ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_setpos | cmd | Move entity to position | |
| ent_show_contexts | 0 | server | Show entity contexts in ent_text display |
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
| ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| envmap | cmd | ||
| er_colwidth | 100 | ||
| er_graphwidthfrac | 0.2 | ||
| er_maxname | 14 | ||
| escape | cmd | Escape key pressed. | |
| exec | cmd | Execute script file. | |
| execifexists | cmd | Execute script file if file exists. | |
| exit | cmd | Exit the engine. |
F
| Command | Default Value | Flags | Description |
|---|---|---|---|
| fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
| fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
| failadvice_dump_values | cmd | Gives a list of all current points. | |
| fast_fogvolume | 0 | ||
| filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
| filesystem_max_stdio_read | 16 | ||
| filesystem_native | 1 | Use native FS or STDIO | |
| filesystem_report_buffered_io | 0 | ||
| filesystem_unbuffered_io | 1 | ||
| filesystem_use_overlapped_io | 1 | ||
| find | cmd | Find concommands with the specified string in their name/help text. | |
| findflags | cmd | Find concommands by flags. | |
| find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
| find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
| firetarget | cmd | ||
| fire_absorbrate | 3 | server | |
| fire_dmgbase | 1 | server | |
| fire_dmginterval | 1.0 | server | |
| fire_dmgscale | 0.1 | server | |
| fire_extabsorb | 5 | server | |
| fire_extscale | 12 | server | |
| fire_growthrate | 1.0 | server | |
| fire_heatscale | 1.0 | server | |
| fire_incomingheatscale | 0.1 | server | |
| fire_maxabsorb | 50 | server | |
| firstperson | cmd | Switch to firstperson camera. | |
| fish_debug | 0 | cheat, client | Show debug info for fish |
| fish_dormant | 0 | cheat, replicated, server | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
| flex_expression | - | server | |
| flex_looktime | 5 | server | |
| flex_maxawaytime | 1.0 | server | |
| flex_maxplayertime | 7 | server | |
| flex_minawaytime | 0.5 | server | |
| flex_minplayertime | 5 | server | |
| flex_rules | 1 | client | Allow flex animation rules to run. |
| flex_smooth | 1 | client | Applies smoothing/decay curve to flex animation controller changes. |
| flex_talk | 0 | server | |
| flush | cmd | Flush unlocked cache memory. | |
| flush_locked | cmd | Flush unlocked and locked cache memory. | |
| fogui | cmd | Show/hide fog control UI. | |
| fog_color | -1 -1 -1 | cheat, client | |
| fog_colorskybox | -1 -1 -1 | cheat, client | |
| fog_enable | 1 | cheat, client | |
| fog_enableskybox | 1 | cheat, client | |
| fog_enable_water_fog | 1 | cheat | |
| fog_end | -1 | cheat, client | |
| fog_endskybox | -1 | cheat, client | |
| fog_hdrcolorscale | -1 | cheat, client | |
| fog_hdrcolorscaleskybox | -1 | cheat, client | |
| fog_maxdensity | -1 | cheat, client | |
| fog_maxdensityskybox | -1 | cheat, client | |
| fog_override | 0 | cheat, client | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
| fog_start | -1 | cheat, client | |
| fog_startskybox | -1 | cheat, client | |
| fog_volume_debug | 0 | server | If enabled, prints diagnostic information about the current fog volume |
| forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
| force_centerview | cmd | ||
| foundry_engine_get_mouse_control | cmd | Give the engine control of the mouse. | |
| foundry_engine_release_mouse_control | cmd | Give the control of the mouse back to Hammer. | |
| foundry_select_entity | cmd | Select the entity under the crosshair or select entities with the specified name. | |
| foundry_sync_hammer_view | cmd | Move Hammer's 3D view to the same position as the engine's 3D view. | |
| foundry_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| fov_desired | 75 | client | Sets the base field-of-view. |
| fps_max | 65 | Frame rate limiter | |
| fps_max_splitscreen | 300 | Frame rate limiter, splitscreen | |
| free_pass_peek_debug | 0 | server | |
| fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
| fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. | |
| fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
| fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | |
| fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
| fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
| fs_warning_level | cmd | Set the filesystem warning level. | |
| fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
| func_breakdmg_bullet | 0.5 | cheat, server | |
| func_breakdmg_club | 1.5 | cheat, server | |
| func_breakdmg_explosive | 1.25 | cheat, server | |
| func_break_max_pieces | 15 | replicated, client | |
| func_break_reduction_factor | .5 | server | |
| fx_glass_velocity_cap | 600 | client | Maximum downwards speed of shattered glass particles |
G
| Command | Default Value | Flags | Description |
|---|---|---|---|
| g15_dumpplayer | cmd | Spew player data. | |
| g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
| g15_update_msec | 250 | client | Logitech G-15 Keyboard update interval. |
| gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
| gameinstructor_enable | 1 | client | Display in game lessons that teach new players. |
| gameinstructor_find_errors | 0 | cheat, client | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
| gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
| gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
| gameinstructor_start_sound_cooldown | 4.0 | client | Number of seconds forced between similar lesson start sounds. |
| gameinstructor_verbose | 0 | cheat, client | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
| gameinstructor_verbose_lesson | cheat, client | Display more verbose information for lessons have this name. | |
| gameui_activate | cmd | Shows the game UI | |
| gameui_allowescape | cmd | Escape key allowed to hide game UI | |
| gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
| gameui_hide | cmd | Hides the game UI | |
| gameui_preventescape | cmd | Escape key doesn't hide game UI | |
| gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
| gameui_xbox | 0 | ||
| getpos | cmd | dump position and angles to the console | |
| getpos_exact | cmd | dump origin and angles to the console | |
| givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
| global_event_log_enabled | 0 | cheat, server | Enables the global event log system |
| global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
| glow_outline_color_active | 153 153 204 | client | |
| glow_outline_color_alien | 77 153 26 | client | |
| glow_outline_color_ammo | 0 102 192 | client | |
| glow_outline_color_crafting | 204 102 0 | client | |
| glow_outline_color_inactive | 77 77 77 | client | |
| glow_outline_color_weapon | 0 102 192 | client | |
| glow_outline_effect_enable | 1 | cheat, client | Enable entity outline glow effects. |
| glow_outline_width | 6.0f | cheat, client | Width of glow outline effect in screen space. |
| gl_clear | 0 | client | |
| gl_clear_randomcolor | 0 | cheat, client | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
| gpu_level | 3 | GPU Level - Default: High | |
| gpu_mem_level | 2 | Memory Level - Default: High | |
| groundlist | cmd | Display ground entity list <index> | |
| g_ai_threadedgraphbuild | 0 | server | If true, use experimental threaded node graph building. |
| g_antlionguard_hemorrhage | 1 | server | If 1, guard will emit a bleeding particle effect when wounded. |
| g_antlion_cascade_push | 1 | cheat, server | |
| g_debug_angularsensor | 0 | cheat, server | |
| g_debug_antlion | 0 | cheat, server | |
| g_debug_antlionguard | 0 | cheat, server | |
| g_debug_antlion_worker | 0 | server | |
| g_debug_basehelicopter | 0 | cheat, server | |
| g_debug_basescanner | 0 | cheat, server | |
| g_debug_constraint_sounds | 0 | cheat, server | Enable debug printing about constraint sounds. |
| g_debug_cscanner | 0 | server | |
| g_debug_doors | 0 | server | |
| g_debug_dropship | 0 | cheat, server | |
| g_debug_gunship | 0 | cheat, server | |
| g_debug_headcrab | 0 | cheat, server | |
| g_debug_hunter_charge | 0 | cheat, server | |
| g_debug_npc_vehicle_roles | 0 | server | |
| g_debug_ragdoll_removal | 0 | cheat, replicated, client | |
| g_debug_ragdoll_visualize | 0 | cheat, client | |
| g_debug_trackpather | 0 | cheat, server | |
| g_debug_transitions | 0 | server | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
| g_debug_vehiclebase | 0 | cheat, server | |
| g_debug_vehicledriver | 0 | cheat, server | |
| g_debug_vehicleexit | 0 | cheat, server | |
| g_debug_vehiclesound | 0 | cheat, server | |
| g_drone_maxgibs | 16 | client | |
| g_helicopter_bomb_danger_radius | 120 | cheat, server | |
| g_helicopter_bullrush_bomb_enemy_distance | 0 | cheat, server | |
| g_helicopter_bullrush_bomb_speed | 850.0 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
| g_helicopter_bullrush_bomb_time | 10 | cheat, server | |
| g_helicopter_bullrush_distance | 5000 | cheat, server | |
| g_helicopter_bullrush_mega_bomb_health | 0.25 | cheat, server | Fraction of the health of the chopper before it mega-bombs |
| g_helicopter_bullrush_shoot_height | 650.0 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
| g_helicopter_chargetime | 2.0 | cheat, server | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
| g_helicopter_idletime | 3.0 | cheat, server | How much time we have to wait (on average) after we fire before we can charge up again |
| g_helicopter_maxfiringdist | 2500.0 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
| g_Language | 0 | replicated, client | |
| g_ragdoll_fadespeed | 600 | client | |
| g_ragdoll_important_maxcount | 2 | replicated, client | |
| g_ragdoll_lvfadespeed | 0 | client | |
| g_ragdoll_maxcount | 8 | replicated, client | |
| g_test_new_antlion_jump | 1 | cheat, server |
H
| Command | Default Value | Flags | Description |
|---|---|---|---|
| hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. | |
| heartbeat | cmd | Force heartbeat of master servers | |
| help | cmd | Find help about a convar/concommand. | |
| hideconsole | cmd | Hide the console. | |
| hidehud | 0 | cheat, client | |
| hidepanel | cmd | Hides a viewport panel <name> | |
| hl2_episodic | 1 | cheat, replicated, client | |
| hostfile | host.txt | server | The HOST file to load. |
| hostip | Host game server ip | ||
| hostname | Hostname for server. | ||
| hostport | 27015 | Host game server port | |
| host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
| host_framerate | 0 | Set to lock per-frame time elapse. | |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
| host_map | Current map name. | ||
| host_profile | 0 | ||
| host_runofftime | cmd | Run off some time without rendering/updating sounds | |
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
| host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
| host_sleep | 0 | cheat | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | 0 | Show general system running times. | |
| host_threaded_sound | 0 | Run the sound on a thread (independent of mix) | |
| host_timescale | 1.0 | cheat, replicated | Prescale the clock by this amount. |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
| host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
| hud_autoreloadscript | 0 | client | Automatically reloads the animation script each time one is ran |
| hud_drawhistory_time | 5 | client | |
| hud_fastswitch | 0 | client | |
| hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
| hud_saytext_time | 12 | client | |
| hud_takesshots | 0 | client | Auto-save a scoreboard screenshot at the end of a map. |
| hunk_print_allocations | cmd | ||
| hunk_track_allocation_types | 0 | cheat | |
| hunter_allow_dissolve | 1 | cheat, server | |
| hunter_allow_nav_jump | 0 | cheat, server | |
| hunter_charge | 1 | cheat, server | |
| hunter_charge_min_delay | 10.0 | cheat, server | |
| hunter_charge_pct | 25 | cheat, server | |
| hunter_charge_test | 0 | cheat, server | |
| hunter_cheap_explosions | 1 | cheat, server | |
| hunter_clamp_shots | 1 | cheat, server | |
| hunter_disable_patrol | 0 | cheat, server | |
| hunter_dodge_debug | 0 | cheat, server | |
| hunter_dodge_warning | 1.1 | cheat, server | |
| hunter_dodge_warning_cone | .5 | cheat, server | |
| hunter_dodge_warning_width | 180 | cheat, server | |
| hunter_first_flechette_delay | 0.5 | cheat, server | |
| hunter_flechette_delay | 0.1 | cheat, server | |
| hunter_flechette_explode_delay | 2.5 | cheat, server | |
| hunter_flechette_max_concurrent_volleys | 2 | cheat, server | |
| hunter_flechette_max_range | 1200 | cheat, server | |
| hunter_flechette_min_range | 100 | cheat, server | |
| hunter_flechette_speed | 2000 | cheat, server | |
| hunter_flechette_test | 0 | cheat, server | |
| hunter_flechette_volley_end_max_delay | 2 | cheat, server | |
| hunter_flechette_volley_end_min_delay | 1 | cheat, server | |
| hunter_flechette_volley_size | 8 | cheat, server | |
| hunter_flechette_volley_start_max_delay | .95 | cheat, server | |
| hunter_flechette_volley_start_min_delay | .25 | cheat, server | |
| hunter_free_knowledge | 10.0 | cheat, server | |
| hunter_hate_attached_striderbusters | 1 | cheat, server | |
| hunter_hate_held_striderbusters | 1 | cheat, server | |
| hunter_hate_held_striderbusters_delay | 0.5 | cheat, server | |
| hunter_hate_held_striderbusters_tolerance | 2000.0 | cheat, server | |
| hunter_hate_thrown_striderbusters | 1 | cheat, server | |
| hunter_hate_thrown_striderbusters_tolerance | 300.0 | cheat, server | |
| hunter_jostle_car_max_speed | 600 | cheat, server | |
| hunter_jostle_car_min_speed | 100 | cheat, server | |
| hunter_melee_delay | 2.0 | cheat, server | |
| hunter_plant_adjust_z | 12 | cheat, server | |
| hunter_random_expressions | 0 | cheat, server | |
| hunter_retreat_striderbusters | 1 | cheat, server | If true, the hunter will retreat when a buster is glued to him. |
| hunter_seek_thrown_striderbusters_tolerance | 400.0 | cheat, server | |
| hunter_shoot_flechette | cmd | Fires a hunter flechette where the player is looking. | |
| hunter_show_weapon_los_condition | 0 | cheat, server | |
| hunter_show_weapon_los_z | 0 | cheat, server | |
| hunter_siege_frequency | 12 | cheat, server | |
| hunter_stand_still | 0 | cheat, server | |
| HurtMyMarine | cmd | Gives your marine 1-10 damage |
I
| Command | Default Value | Flags | Description |
|---|---|---|---|
| impulse | cmd | ||
| incrementvar | cmd | Increment specified convar value. | |
| ingamebriefing | cmd | Shows the mission briefing panel | |
| invnext | cmd | ||
| invprev | cmd | ||
| in_forceuser | 0 | cheat | Force user input to this split screen player. |
| in_lock_mouse_to_window | 1 | If set, mouse will be locked inside the game window. | |
| in_usekeyboardsampletime | 1 | client | Use keyboard sample time smoothing. |
| ip | localhost | Overrides IP for multihomed hosts |
J
| Command | Default Value | Flags | Description |
|---|---|---|---|
| joyadvancedupdate | cmd | ||
| joystick | 1 | client | True if the joystick is enabled, false otherwise. |
| joy_accelmax | 1.0 | client | |
| joy_accelscale | 0.6 | client | |
| joy_accel_filter | 0.2 | client | |
| joy_advanced | 0 | client | |
| joy_advaxisr | 0 | client | |
| joy_advaxisu | 0 | client | |
| joy_advaxisv | 0 | client | |
| joy_advaxisx | 0 | client | |
| joy_advaxisy | 0 | client | |
| joy_advaxisz | 0 | client | |
| joy_aim_to_movement | 1 | client | Aim in the direction of movement if the aiming stick is not in use |
| joy_aim_to_movement_time | 1.0f | client | Time before the player automatically aims in the direction of movement. |
| joy_autoaimdampen | 0 | client | How much to scale user stick input when the gun is pointing at a valid target. |
| joy_autoaimdampenrange | 0 | client | The stick range where autoaim dampening is applied. 0 = off |
| joy_autoattack | 0 | client | If enabled, marine will fire when you push the right analog stick |
| joy_autoattack_angle | 10 | client | Facing has to be within this many degrees of aim for the marine to auto fire |
| joy_autoattack_threshold | 0.6 | client | Threshold for joy_autoattack |
| joy_autosprint | 0 | client | Automatically sprint when moving with an analog joystick |
| joy_autowalk | 0 | client | If enabled, marine will walk when you push the right analog stick |
| joy_autowalk_threshold | 0.3 | client | Threshold for joy_autowalk |
| joy_axisbutton_threshold | 0.3 | Analog axis range before a button press is registered. | |
| joy_cfg_preset | 0 | client | |
| joy_circle_correct | 1 | client | |
| joy_cursor_scale | 1.3f | client | Cursor extent scale of joystick when used in targeting mode |
| joy_cursor_speed | 2.0f | client | Cursor speed of joystick when used in targeting mode |
| joy_deadzone_mode | 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. | |
| joy_diagonalpov | 0 | client | POV manipulator operates on diagonal axes, too. |
| joy_disable_movement_in_ui | 1 | client | Disables joystick character movement when UI is active. |
| joy_display_input | 0 | client | |
| joy_forwardsensitivity | -1 | client | |
| joy_forwardthreshold | 0.15 | client | |
| joy_inverty | 0 | client | Whether to invert the Y axis of the joystick for looking. |
| joy_lock_firing_angle | 0 | client | If enabled, your facing direction will be locked while firing instead of aiming to movement |
| joy_lookspin_default | 0.35 | client | |
| joy_lowend | 1 | client | |
| joy_lowmap | 1 | client | |
| joy_movement_stick | 0 | client | Which stick controls movement (0 is left stick) |
| joy_name | joystick | client | |
| joy_pan_camera | 0 | client | |
| joy_pegged | 0.75 | client | |
| joy_pitchsensitivity | 1 | client | |
| joy_pitchsensitivity_default | -1.0 | client | |
| joy_pitchthreshold | 0.15 | client | |
| joy_radius_snap_factor | 2.0f | client | Rate at which joystick targeting radius tracks the current cursor radius |
| joy_response_look | 0 | client | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
| joy_response_move | 1 | client | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage |
| joy_response_move_vehicle | 6 | client | |
| joy_sensitive_step0 | 0.1 | client | |
| joy_sensitive_step1 | 0.4 | client | |
| joy_sensitive_step2 | 0.90 | client | |
| joy_sidesensitivity | 1 | client | |
| joy_sidethreshold | 0.15 | client | |
| joy_tilted_view | 0 | client | Set to 1 when using maps with tilted view to rotate player movement. |
| joy_variable_frametime | 1 | client | |
| joy_vehicle_turn_lowend | 0.7 | client | |
| joy_vehicle_turn_lowmap | 0.4 | client | |
| joy_virtual_peg | 0 | client | |
| joy_wingmanwarrior_centerhack | 0 | Wingman warrior centering hack. | |
| joy_wingmanwarrior_turnhack | 0 | client | Wingman warrior hack related to turn axes. |
| joy_xcontroller_cfg_loaded | 0 | client | If 0, the 360controller.cfg file will be executed on startup & option changes. |
| joy_xcontroller_found | 1 | Automatically set to 1 if an xcontroller has been detected. | |
| joy_yawsensitivity | -1 | client | |
| joy_yawsensitivity_default | -1.25 | client | |
| joy_yawthreshold | 0.15 | client | |
| jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
| jpeg_quality | 90 | jpeg screenshot quality. | |
| jump_jet_forward | 320 | cheat, replicated, client | |
| jump_jet_height | 150 | cheat, replicated, client |
K
| Command | Default Value | Flags | Description |
|---|---|---|---|
| kdtree_test | cmd | Tests spatial partition for entities queries. | |
| key_findbinding | cmd | Find key bound to specified command string. | |
| key_listboundkeys | cmd | List bound keys with bindings. | |
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
| kick | cmd | Kick a player by name. | |
| kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
| kill | cmd | Kills your current marine | |
| killserver | cmd | Shutdown the server. | |
| kv_editor | cmd |
L
| Command | Default Value | Flags | Description |
|---|---|---|---|
| lastinv | cmd | ||
| lightcache_maxmiss | 2 | cheat | |
| lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. | |
| light_crosshair | cmd | Show texture color at crosshair | |
| linefile | cmd | Parses map leak data from .lin file | |
| listdemo | cmd | List demo file contents. | |
| listid | cmd | Lists banned users. | |
| listip | cmd | List IP addresses on the ban list. | |
| listmarineresources | cmd | Shows contents of the marine resource array | |
| listmarineresources_server | cmd | Shows contents of the marine resources array | |
| listmodels | cmd | List loaded models. | |
| listobjectives | cmd | Shows names of objectives in the objectives array | |
| listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
| listroster | cmd | Shows which marines in the roster are selected | |
| listroster_server | cmd | Shows which marines in the roster are selected | |
| load | cmd | Load a saved game. | |
| loader_defer_non_critical_jobs | 0 | ||
| loader_dump_table | cmd | ||
| loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | |
| loader_throttle_io | 1 | ||
| locator_background_border_color | 30 30 30 128 | client | The default color for the border. |
| locator_background_border_thickness | 2 | client | How many pixels the background borders the left and right. |
| locator_background_color | 0 0 0 128 | client | The default color for the background. |
| locator_background_shift_x | 3 | client | How many pixels the background is shifted right. |
| locator_background_shift_y | 1 | client | How many pixels the background is shifted down. |
| locator_background_style | 1 | client | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
| locator_background_thickness_x | 4 | client | How many pixels the background borders the left and right. |
| locator_background_thickness_y | 0 | client | How many pixels the background borders the top and bottom. |
| locator_fade_time | 0.3 | client | Number of seconds it takes for a lesson to fully fade in/out. |
| locator_icon_max_size_non_ss | 1.5 | client | Maximum scale of the icon on the screen |
| locator_icon_min_size_non_ss | 0.85 | client | Minimum scale of the icon on the screen |
| locator_lerp_rest | 0.0 | client | Number of seconds before moving from the center. |
| locator_lerp_speed | 5.0 | client | Speed that static lessons move along the Y axis. |
| locator_lerp_time | 1.75 | client | Number of seconds to lerp before reaching final destination |
| locator_pulse_time | 1.0 | client | Number of seconds to pulse after changing icon or position |
| locator_split_len | 0.5f | cheat, client | |
| locator_split_maxwide_percent | 0.80f | cheat, client | |
| locator_start_at_crosshair | 0 | client | Start position at the crosshair instead of the top middle of the screen. |
| locator_target_offset_x | -75 | client | How many pixels to offset the locator from the target position. |
| locator_target_offset_y | -110 | client | How many pixels to offset the locator from the target position. |
| locator_text_drop_shadow | 0 | client | If enabled, a drop shadow is drawn behind caption text. PC only. |
| locator_text_glow | 1 | client | If enabled, a glow is drawn behind caption text |
| locator_text_glow_color | 35 214 250 128 | client | Color of text glow |
| locator_topdown_style | 1 | client | Topdown games set this to handle distance and offscreen location differently. |
| log | cmd | off >. | |
| logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
| logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
| logaddress_delall | cmd | Remove all udp addresses being logged to | |
| logaddress_list | cmd | List all addresses currently being used by logaddress. | |
| log_color | cmd | Set the color of a logging channel. | |
| log_dumpchannels | cmd | Dumps information about all logging channels. | |
| log_flags | cmd | Set the flags on a logging channel. | |
| log_level | cmd | Set the spew level of a logging channel. | |
| lookspring | 0 | client | |
| lookstrafe | 0 | client | |
| lservercfgfile | listenserver.cfg | server |
M
| Command | Default Value | Flags | Description |
|---|---|---|---|
| make_game_friends_only | cmd | Changes access for the current game to friends only. | |
| make_game_public | cmd | Changes access for the current game to public. | |
| map | cmd | Start playing on specified map. | |
| mapcyclefile | mapcycle.txt | server | Name of the .txt file used to cycle the maps on multiplayer servers |
| maps | cmd | Displays list of maps. | |
| map_background | cmd | Runs a map as the background to the main menu. | |
| map_commentary | cmd | Start playing, with commentary, on a specified map. | |
| map_edit | cmd | ||
| map_noareas | 0 | Disable area to area connection testing. | |
| MarineHealths | cmd | List health of all marines | |
| marinephysicsshadowupdate_render | 0 | server | |
| marine_dispcoll_drawplane | 0 | server | |
| mat_aaquality | 0 | ||
| mat_accelerate_adjust_exposure_down | 3.0 | cheat, client | |
| mat_allow_parallax_cubemaps | 1 | ||
| mat_allow_parallax_textures | 1 | ||
| mat_ambient_light_b | 0.0 | cheat | |
| mat_ambient_light_b_forced | -1.0 | client | |
| mat_ambient_light_g | 0.0 | cheat | |
| mat_ambient_light_g_forced | -1.0 | client | |
| mat_ambient_light_r | 0.0 | cheat | |
| mat_ambient_light_r_forced | -1.0 | client | |
| mat_antialias | 0 | ||
| mat_autoexposure_max | 2 | client | |
| mat_autoexposure_min | 0.5 | client | |
| mat_bloomamount_rate | 0.05f | cheat, client | |
| mat_bloomscale | 2 | client | |
| mat_bloom_scalefactor_scalar | 1.0 | client | |
| mat_bufferprimitives | 1 | ||
| mat_bumpbasis | 0 | cheat | |
| mat_bumpmap | 1 | ||
| mat_camerarendertargetoverlaysize | 128 | cheat, client | |
| mat_clipz | 1 | client | |
| mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |
| mat_colcorrection_editor | 0 | ||
| mat_colcorrection_forceentitiesclientside | 0 | cheat, client | Forces color correction entities to be updated on the client |
| mat_compressedtextures | 1 | ||
| mat_configcurrent | cmd | show the current video control panel config for the material system | |
| mat_crosshair | cmd | Display the name of the material under the crosshair | |
| mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
| mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
| mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
| mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
| mat_debug | cmd | Activates debugging spew for a specific material. | |
| mat_debugalttab | 0 | cheat | |
| mat_debugdepth | 0 | ||
| mat_debugdepthmode | 0 | ||
| mat_debugdepthval | 128.0f | ||
| mat_debugdepthvalmax | 256.0f | ||
| mat_debug_bloom | 0 | cheat, client | |
| mat_debug_postprocessing_effects | 0 | client | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
| mat_defaultlightmap | 1 | Default brightness for lightmaps where none have been created in the level. | |
| mat_depthbias_normal | 0 | cheat | |
| mat_depthbias_shadowmap | 0.0005 | ||
| mat_depth_blur_focal_distance_override | -1.0 | ||
| mat_depth_blur_strength_override | -1.0 | ||
| mat_dest_alpha_range | 3000 | client | Amount to scale depth values before writing into destination alpha ([0,1] range). |
| mat_diffuse | 1 | ||
| mat_disable_bloom | 0 | client | |
| mat_disable_fancy_blending | 0 | ||
| mat_disable_lightwarp | 0 | ||
| mat_displacementmap | 1 | cheat | |
| mat_dof_enabled | 1 | client | |
| mat_dof_far_blur_depth | 1000.0 | client | |
| mat_dof_far_blur_radius | 5.0 | client | |
| mat_dof_far_focus_depth | 250.0 | client | |
| mat_dof_max_blur_radius | 10 | ||
| mat_dof_near_blur_depth | 20.0 | client | |
| mat_dof_near_blur_radius | 10.0 | client | |
| mat_dof_near_focus_depth | 100.0 | client | |
| mat_dof_override | 0 | client | |
| mat_dof_quality | 0 | ||
| mat_do_not_shrink_dynamic_vb | 0 | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. | |
| mat_drawflat | 0 | cheat | |
| mat_drawTexture | client | Enable debug view texture | |
| mat_drawTextureScale | 1.0 | client | Debug view texture scale |
| mat_drawTitleSafe | 0 | Enable title safe overlay | |
| mat_drawwater | 1 | client | |
| mat_dynamiclightmaps | 0 | cheat | |
| mat_dynamic_tonemapping | 1 | cheat | |
| mat_edit | cmd | Bring up the material under the crosshair in the editor | |
| mat_envmapsize | 128 | ||
| mat_envmaptgasize | 32.0 | ||
| mat_excludetextures | 0 | ||
| mat_exposure_center_region_x | 0.9 | cheat, client | |
| mat_exposure_center_region_y | 0.85 | cheat, client | |
| mat_fastclip | 0 | cheat | |
| mat_fastnobump | 0 | cheat | |
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
| mat_fillrate | 0 | cheat | |
| mat_filterlightmaps | 1 | ||
| mat_filtertextures | 1 | ||
| mat_flesh_flashlight | 0 | ||
| mat_forceaniso | 1 | ||
| mat_forcedynamic | 0 | cheat | |
| mat_forcehardwaresync | 0 | ||
| mat_force_alpha_to_coverage | 1 | make the default value of $allowalphatocoverage 1 if $alphatest is set | |
| mat_force_bloom | 0 | cheat, client | |
| mat_force_tonemap_scale | 0.0 | cheat | |
| mat_framebuffercopyoverlaysize | 128 | client | |
| mat_frame_sync_enable | 1 | cheat | |
| mat_frame_sync_force_texture | 0 | cheat | Force frame syncing to lock a managed texture. |
| mat_freeze_leafvis | 0 | If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera movement. | |
| mat_fullbright | 0 | cheat | |
| mat_grain_enable | 1 | client | |
| mat_grain_scale_override | -1.0 | ||
| mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
| mat_hdr_level | 2 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
| mat_hdr_manual_tonemap_rate | 1.0 | client | |
| mat_hdr_tonemapscale | 1.0 | cheat, server | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
| mat_hdr_uncapexposure | 0 | cheat, client | |
| mat_hsv | 0 | cheat, client | |
| mat_info | cmd | Shows material system info | |
| mat_leafvis | 0 | cheat | Draw wireframe of current leaf |
| mat_leafvis_draw_mask | -1 | A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds. | |
| mat_levelflush | 1 | ||
| mat_lightmappedgeneric_ps30 | 1 | ||
| mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
| mat_loadtextures | 1 | cheat | |
| mat_local_contrast_edge_scale_override | -1000.0 | ||
| mat_local_contrast_enable | 1 | client | |
| mat_local_contrast_midtone_mask_override | -1.0 | ||
| mat_local_contrast_scale_override | 0.0 | ||
| mat_local_contrast_vignette_end_override | -1.0 | ||
| mat_local_contrast_vignette_start_override | -1.0 | ||
| mat_lpreview_mode | -1 | cheat, client | |
| mat_luxels | 0 | cheat | |
| mat_maxframelatency | 1 | ||
| mat_max_worldmesh_vertices | 65536 | ||
| mat_measurefillrate | 0 | cheat | |
| mat_mipmaptextures | 1 | ||
| mat_monitorgamma | 2.2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
| mat_monitorgamma_tv_enabled | 0 | ||
| mat_monitorgamma_tv_exp | 2.5 | ||
| mat_monitorgamma_tv_range_max | 255 | ||
| mat_monitorgamma_tv_range_min | 16 | ||
| mat_morphstats | 0 | cheat | |
| mat_motion_blur_enabled | 0 | cheat | |
| mat_motion_blur_falling_intensity | 1.0 | client | |
| mat_motion_blur_falling_max | 20.0 | client | |
| mat_motion_blur_falling_min | 10.0 | client | |
| mat_motion_blur_forward_enabled | 0 | client | |
| mat_motion_blur_percent_of_screen_max | 4.0 | ||
| mat_motion_blur_rotation_intensity | 1.0 | client | |
| mat_motion_blur_strength | 1.0 | client | |
| mat_non_hdr_bloom_scalefactor | .3 | client | |
| mat_norendering | 0 | cheat | |
| mat_normalmaps | 0 | cheat | |
| mat_normals | 0 | cheat | |
| mat_object_motion_blur_enable | 0 | client | |
| mat_object_motion_blur_model_scale | 1.2 | client | |
| mat_paint_enabled | 0 | ||
| mat_parallaxmap | 1 | ||
| mat_parallaxmapsamplesmax | 50 | ||
| mat_parallaxmapsamplesmin | 12 | ||
| mat_pbr_force_20b | 0 | cheat | |
| mat_pbr_parallaxmap | 1 | ||
| mat_pbr_parallaxmap_quality | 3 | ||
| mat_pbr_parallax_dither_amount | 1 | The level to which pbr parallax dithering can increase steps. Higher numbers are more performance-heavy. | |
| mat_phong | 1 | ||
| mat_picmip | 0 | ||
| mat_postprocess_enable | 1 | client | |
| mat_postprocess_x | 4 | client | |
| mat_postprocess_y | 1 | client | |
| mat_processtoolvars | 0 | ||
| mat_proxy | 0 | cheat | |
| mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded | |
| mat_queue_priority | 1 | ||
| mat_reloadallmaterials | cmd | Reloads all materials | |
| mat_reloadmaterial | cmd | Reloads a single material | |
| mat_reloadtextures | cmd | Reloads all textures | |
| mat_remoteshadercompile | 0 | cheat | |
| mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
| mat_report_queue_status | 0 | ||
| mat_reversedepth | 0 | cheat | |
| mat_savechanges | cmd | saves current video configuration to the registry | |
| mat_screen_blur_override | -1.0 | ||
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
| mat_shadercount | cmd | display count of all shaders and reset that count | |
| mat_shadowstate | 1 | ||
| mat_showcamerarendertarget | 0 | cheat, client | |
| mat_showenvmapmask | 0 | ||
| mat_showframebuffertexture | 0 | cheat, client | |
| mat_showlightmappage | -1 | client | |
| mat_showlowresimage | 0 | ||
| mat_showmaterials | cmd | Show materials. | |
| mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
| mat_showmiplevels | 0 | cheat | color-code miplevels 2: normalmaps, 1: everything else |
| mat_showtextures | cmd | Show used textures. | |
| mat_showwatertextures | 0 | cheat, client | |
| mat_show_histogram | 0 | client | |
| mat_show_texture_memory_usage | 0 | cheat | Display the texture memory usage on the HUD. |
| mat_slopescaledepthbias_shadowmap | 4 | ||
| mat_softwarelighting | 0 | ||
| mat_softwareskin | 0 | cheat | |
| mat_software_aa_blur_one_pixel_lines | 0.5 | client | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
| mat_software_aa_debug | 0 | client | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) |
| mat_software_aa_edge_threshold | 1.0 | client | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) |
| mat_software_aa_quality | 0 | client | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
| mat_software_aa_strength | -1.0 | client | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
| mat_software_aa_strength_vgui | -1.0 | client | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
| mat_software_aa_tap_offset | 1.0 | client | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) |
| mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
| mat_spewalloc | 0 | ||
| mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
| mat_spew_long_frames | 0 | warn about frames that go over 66ms for CERT purposes. | |
| mat_stub | 0 | cheat, client | |
| mat_suppress | cmd | Supress a material from drawing | |
| mat_surfaceid | 0 | cheat | |
| mat_surfacemat | 0 | cheat | |
| mat_tessellationlevel | 6 | cheat | |
| mat_tessellation_accgeometrytangents | 0 | cheat | |
| mat_tessellation_cornertangents | 1 | cheat | |
| mat_tessellation_update_buffers | 1 | cheat | |
| mat_texture_limit | -1 | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |
| mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
| mat_texture_list_all | 0 | If this is nonzero, then the texture list panel will show all currently-loaded textures. | |
| mat_texture_list_all_frames | 2 | How many frames to sample texture memory for all textures. | |
| mat_texture_list_exclude | cmd | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
| mat_texture_list_exclude_editing | 0 | ||
| mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
| mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
| mat_texture_list_view | 1 | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |
| mat_tonemapping_occlusion_use_stencil | 0 | client | |
| mat_tonemap_algorithm | 1 | cheat, client | 0 = Original Algorithm 1 = New Algorithm |
| mat_tonemap_min_avglum | 3.0 | cheat, client | |
| mat_tonemap_percent_bright_pixels | 2.0 | cheat, client | |
| mat_tonemap_percent_target | 60.0 | cheat, client | |
| mat_triplebuffered | 0 | This means we want triple buffering if we are fullscreen and vsync'd | |
| mat_use_compressed_hdr_textures | 1 | ||
| mat_viewportscale | 1.0 | cheat, client | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
| mat_vignette_enable | 0 | client | |
| mat_vsync | 0 | Force sync to vertical retrace | |
| mat_wateroverlaysize | 128 | client | |
| mat_wireframe | 0 | cheat | |
| mat_yuv | 0 | cheat, client | |
| maxplayers | cmd | Change the maximum number of players allowed on this server. | |
| memory | cmd | Print memory stats. | |
| memory_diff | cmd | show memory stats relative to snapshot | |
| memory_list | cmd | dump memory list (linux only) | |
| memory_mark | cmd | snapshot current allocation status | |
| memory_status | cmd | show memory stats (linux only) | |
| mem_compact | cmd | ||
| mem_dump | cmd | Dump memory stats to text file. | |
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
| mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
| mem_eat | cmd | ||
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
| mem_force_flush_section | Cache section to restrict mem_force_flush | ||
| mem_incremental_compact | cmd | ||
| mem_incremental_compact_rate | .5 | cheat | Rate at which to attempt internal heap compation |
| mem_level | 2 | Memory Level - Default: High | |
| mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
| mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
| mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
| mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |
| mem_test | cmd | ||
| mem_test_each_frame | 0 | Run heap check at end of every frame | |
| mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
| mem_test_quiet | 0 | Don't print stats when memtesting | |
| mem_vcollide | cmd | Dumps the memory used by vcollides | |
| mem_verify | cmd | Verify the validity of the heap | |
| menuselect | cmd | menuselect | |
| miniprofiler_dump | 0 | ||
| minisave | cmd | Saves game (for current level only!) | |
| mission_reload | cmd | Reload mission metadata | |
| mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
| mm_debugprint | cmd | Show debug information about current matchmaking session | |
| mm_dedicated_force_servers | privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected. | ||
| mm_dedicated_search_maxping | 150 | Longest preferred ping to dedicated servers for games | |
| mm_dlcs_mask_extras | |||
| mm_dlcs_mask_fake | |||
| mm_heartbeat_seconds | 300 | ||
| mm_heartbeat_seconds_xlsp | 60 | ||
| mm_heartbeat_timeout | 10 | ||
| mm_heartbeat_timeout_legacy | 15 | ||
| mm_matchmaking_dlcsquery | 2 | ||
| mm_matchmaking_version | 9 | ||
| mm_max_players | 32 | replicated, client | Max players for matchmaking system |
| mm_server_search_lan_ports | 27015,27016,27017,27018,27019,27020 | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. | |
| mm_tu_string | 00000000 | ||
| mod_check_vcollide | 0 | Check all vcollides on load | |
| mod_dont_load_vertices | 0 | For the dedicated server, supress loading model vertex data | |
| mod_forcedata | 1 | Forces all model file data into cache on model load. | |
| mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |
| mod_load_anims_async | 0 | ||
| mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | |
| mod_load_mesh_async | 0 | ||
| mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | |
| mod_load_vcollide_async | 0 | ||
| mod_lock_mdls_on_load | 1 | ||
| mod_lock_meshes_on_load | 1 | ||
| mod_test_mesh_not_available | 0 | ||
| mod_test_not_available | 0 | ||
| mod_test_verts_not_available | 0 | ||
| mod_touchalldata | 1 | Touch model data during level startup | |
| mod_trace_load | 0 | ||
| morph_debug | 0 | ||
| morph_path | 7 | ||
| motdfile | motd.txt | server | The MOTD file to load. |
| movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
| mp_allowNPCs | 1 | server | |
| mp_allowspectators | 1.0 | replicated, client | toggles whether the server allows spectator mode or not |
| mp_autocrosshair | 1 | server | |
| mp_bonusroundtime | 15 | replicated, client | Time after round win until round restarts |
| mp_chattime | 10 | replicated, client | amount of time players can chat after the game is over |
| mp_clan_readyrestart | 0 | server | If non-zero, game will restart once someone from each team gives the ready signal |
| mp_clan_ready_signal | ready | server | Text that team leader from each team must speak for the match to begin |
| mp_defaultteam | 0 | server | |
| mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
| mp_disable_respawn_times | 0 | replicated, client | |
| mp_fadetoblack | 0 | replicated, client | fade a player's screen to black when he dies |
| mp_falldamage | 0 | server | |
| mp_flashlight | 0 | server | |
| mp_footsteps | 1 | server | |
| mp_forcecamera | 1 | replicated, client | Restricts spectator modes for dead players |
| mp_forcerespawn | 1 | server | |
| mp_fraglimit | 0 | server | |
| mp_friendlyfire | 1 | replicated, client | Allows team members to injure other members of their team |
| mp_maxrounds | 0 | replicated, client | max number of rounds to play before server changes maps |
| mp_respawnwavetime | 10.0 | replicated, client | Time between respawn waves. |
| mp_restartgame | 0 | server | If non-zero, game will restart in the specified number of seconds |
| mp_teamlist | hgrunt;scientist | server | |
| mp_teamoverride | 1 | server | |
| mp_teamplay | 0 | server | |
| mp_teams_unbalance_limit | 1 | replicated, client | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
| mp_timelimit | 0 | replicated, client | game time per map in minutes |
| mp_tournament | 0 | replicated, client | |
| mp_usehwmmodels | 0 | client | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
| mp_usehwmvcds | 0 | client | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
| mp_waitingforplayers_cancel | 0 | server | Set to 1 to end the WaitingForPlayers period. |
| mp_waitingforplayers_restart | 0 | server | Set to 1 to start or restart the WaitingForPlayers period. |
| mp_waitingforplayers_time | 0 | server | WaitingForPlayers time length in seconds |
| mp_weaponstay | 0 | server | |
| mp_winlimit | 0 | replicated, client | Max score one team can reach before server changes maps |
| multvar | cmd | Multiply specified convar value. | |
| muzzleflash_light | 1 | client | |
| m_customaccel | 0 | client | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. |
| m_customaccel_exponent | 1 | client | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | client | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0.04 | client | Custom mouse acceleration value. |
| m_filter | 0 | client | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | 1 | client | Mouse forward factor. |
| m_mouseaccel1 | 0 | client | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | client | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | client | Windows mouse speed factor (range 1 to 20). |
| m_pitch | 0.022 | client | Mouse pitch factor. |
| m_side | 0.8 | client | Mouse side factor. |
| m_yaw | 0.022 | client | Mouse yaw factor. |
N
| Command | Default Value | Flags | Description |
|---|---|---|---|
| name | unnamed | Current user name | |
| nav_add_to_selected_set | cmd | Add current area to the selected set. | |
| nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
| nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
| nav_area_bgcolor | 0 0 0 30 | cheat, server | RGBA color to draw as the background color for nav areas while editing. |
| nav_area_max_size | 50 | cheat, server | Max area size created in nav generation |
| nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
| nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
| nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
| nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
| nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
| nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
| nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
| nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
| nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
| nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
| nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
| nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
| nav_clear_selected_set | cmd | Clear the selected set. | |
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
| nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
| nav_coplanar_slope_limit | 0.99 | cheat, server | |
| nav_coplanar_slope_limit_displacement | 0.7 | cheat, server | |
| nav_corner_adjust_adjacent | 18 | cheat, server | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
| nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
| nav_create_area_at_feet | 0 | cheat, server | Anchor nav_begin_area Z to editing player's feet |
| nav_create_place_on_ground | 0 | cheat, server | If true, nav areas will be placed flush with the ground when created by hand. |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
| nav_debug_blocked | 0 | cheat, server | |
| nav_delete | cmd | Deletes the currently highlighted Area. | |
| nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
| nav_displacement_test | 10000 | cheat, server | Checks for nodes embedded in displacements (useful for in-development maps) |
| nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
| nav_drag_selection_volume_zmax_offset | 32 | replicated, server | The offset of the nav drag volume top from center |
| nav_drag_selection_volume_zmin_offset | 32 | replicated, server | The offset of the nav drag volume bottom from center |
| nav_draw_limit | 500 | cheat, server | The maximum number of areas to draw in edit mode |
| nav_edit | 0 | cheat, server | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
| nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
| nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
| nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
| nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
| nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
| nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
| nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_fencetops | 1 | cheat, server | Autogenerate nav areas on fence and obstacle tops |
| nav_generate_fixup_jump_areas | 1 | cheat, server | Convert obsolete jump areas into 2-way connections |
| nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_incremental_range | 2000 | cheat, server | |
| nav_generate_incremental_tolerance | 0 | cheat, server | Z tolerance for adding new nav areas. |
| nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
| nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
| nav_load | cmd | Loads the Navigation Mesh for the current map. | |
| nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
| nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
| nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
| nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
| nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
| nav_max_view_distance | 0 | cheat, server | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
| nav_max_vis_delta_list_length | 64 | cheat, server | |
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
| nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
| nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |
| nav_place_list | cmd | Lists all place names used in the map. | |
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
| nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
| nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
| nav_potentially_visible_dot_tolerance | 0.98 | cheat, server | |
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
| nav_quicksave | 1 | cheat, server | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
| nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
| nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
| nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
| nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
| nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
| nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
| nav_save | cmd | Saves the current Navigation Mesh to disk. | |
| nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
| nav_selected_set_border_color | 100 100 0 255 | cheat, server | Color used to draw the selected set borders while editing. |
| nav_selected_set_color | 255 255 200 96 | cheat, server | Color used to draw the selected set background while editing. |
| nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
| nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
| nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
| nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
| nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
| nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
| nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
| nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
| nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_shift | cmd | Shifts the selected areas by the specified amount | |
| nav_show_approach_points | 0 | cheat, server | Show Approach Points in the Navigation Mesh. |
| nav_show_area_info | 0.5 | cheat, server | Duration in seconds to show nav area ID and attributes while editing |
| nav_show_compass | 0 | cheat, server | |
| nav_show_continguous | 0 | cheat, server | Highlight non-contiguous connections |
| nav_show_danger | 0 | cheat, server | Show current 'danger' levels. |
| nav_show_light_intensity | 0 | cheat, server | |
| nav_show_nodes | 0 | cheat, server | |
| nav_show_node_grid | 0 | cheat, server | |
| nav_show_node_id | 0 | cheat, server | |
| nav_show_player_counts | 0 | cheat, server | Show current player counts in each area. |
| nav_show_potentially_visible | 0 | cheat, server | Show areas that are potentially visible from the current nav area |
| nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
| nav_slope_limit | 0.7 | cheat, server | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
| nav_slope_tolerance | 0.1 | cheat, server | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
| nav_snap_to_grid | 0 | cheat, server | Snap to the nav generation grid when creating new nav areas |
| nav_solid_props | 0 | cheat, server | Make props solid to nav generation/editing |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
| nav_split_place_on_ground | 0 | cheat, server | If true, nav areas will be placed flush with the ground when split. |
| nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
| nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
| nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
| nav_subdivide | cmd | Subdivides all selected areas. | |
| nav_test_node | 0 | cheat, server | |
| nav_test_node_crouch | 0 | cheat, server | |
| nav_test_node_crouch_dir | 4 | cheat, server | |
| nav_test_stairs | cmd | Test the selected set for being on stairs | |
| nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
| nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
| nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
| nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
| nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
| nav_unmark | cmd | Clears the marked Area or Ladder. | |
| nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_update_lighting | cmd | Recomputes lighting values | |
| nav_update_visibility_on_edit | 0 | cheat, server | If nonzero editing the mesh will incrementally recompue visibility |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
| nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
| nav_warp_to_mark | cmd | Warps the player to the marked area. | |
| nav_world_center | cmd | Centers the nav mesh in the world | |
| net_allow_multicast | 1 | ||
| net_blockmsg | none | cheat | 1|name> |
| net_channels | cmd | Shows net channel info | |
| net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
| net_drawslider | 0 | Draw completion slider during signon | |
| net_droppackets | 0 | cheat | Drops next n packets on client |
| net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
| net_dumptest | 0 | ||
| net_fakejitter | 0 | cheat | Jitter fakelag packet time |
| net_fakelag | 0 | cheat | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_graph | 0 | client | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
| net_graphheight | 64 | client | Height of netgraph panel |
| net_graphmsecs | 400 | client | The latency graph represents this many milliseconds. |
| net_graphpos | 1 | client | |
| net_graphproportionalfont | 1 | client | Determines whether netgraph font is proportional or not |
| net_graphshowinterp | 1 | client | Draw the interpolation graph. |
| net_graphshowlatency | 1 | client | Draw the ping/packet loss graph. |
| net_graphsolid | 1 | client | |
| net_graphtext | 1 | client | Draw text fields |
| net_maxcleartime | 4.0 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
| net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
| net_maxfragments | 1200 | Max fragment bytes per packet | |
| net_maxroutable | 1200 | Requested max packet size before packets are 'split'. | |
| net_megasnapshot | 1 | ||
| net_paranoid | 1 | ||
| net_public_adr | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) | ||
| net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
| net_queue_trace | 0 | ||
| net_scale | 5 | client | |
| net_showeventlisteners | 0 | Show listening addition/removals | |
| net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
| net_showfragments | 0 | Show netchannel fragments | |
| net_showpeaks | 0 | Show messages for large packets only: <size> | |
| net_showreliablesounds | 0 | cheat | |
| net_showsplits | 0 | Show info about packet splits | |
| net_showtcp | 0 | Dump TCP stream summary to console | |
| net_showudp | 0 | Dump UDP packets summary to console | |
| net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
| net_showusercmd | 0 | client | Show user command encoding |
| net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
| net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
| net_start | cmd | Inits multiplayer network sockets | |
| net_status | cmd | Shows current network status | |
| net_steamcnx_allowrelay | 1 | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1) | |
| net_steamcnx_debug | 1 | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. | |
| net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
| net_steamcnx_status | cmd | Print status of steam connection sockets. | |
| net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
| next | 0 | cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | cmd | Play next demo in sequence. | |
| nextlevel | server | If set to a valid map name, will change to this map during the next changelevel | |
| noclip_fixup | 1 | cheat, server | |
| npc_ally_deathmessage | 1 | cheat, server | |
| npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
| npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | |
| npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] | |
| npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} | |
| npc_create_equipment | cheat, server | ||
| npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
| npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- | |
| npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
| npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
| npc_go_do_run | 1 | cheat, server | Set whether should run on NPC go |
| npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
| npc_heal | cmd | Heals the target back to full health | |
| npc_height_adjust | 1 | cheat, server | Enable test mode for ik height adjustment |
| npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
| npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_sentences | 0 | server | |
| npc_set_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- | |
| npc_set_freeze_unselected | cmd | Freeze all NPCs not selected | |
| npc_speakall | cmd | Force the npc to try and speak all their responses | |
| npc_squads | cmd | Obsolete. Replaced by npc_combat | |
| npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
| npc_strider_height_adj | 0 | cheat, server | |
| npc_strider_shake_ropes_magnitude | 150 | cheat, server | |
| npc_strider_shake_ropes_radius | 1200 | cheat, server | |
| npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
| npc_thinknow | cmd | Trigger NPC to think | |
| npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_vphysics | 0 | server |
O
| Command | Default Value | Flags | Description |
|---|---|---|---|
| old_radiusdamage | 0.0 | cheat, replicated, client | |
| openserverbrowser | cmd | Opens server browser | |
| option_duck_method | 1 | replicated, client | |
| overview_alpha | 1.0 | client | Overview map translucency. |
| overview_health | 1 | client | Show player's health in map overview. |
| overview_locked | 1 | client | Locks map angle, doesn't follow view angle. |
| overview_mode | cmd | 1|2> | |
| overview_names | 1 | client | Show player's names in map overview. |
| overview_tracks | 1 | client | Show player's tracks in map overview. |
| overview_zoom | cmd | Sets overview map zoom: <zoom> [ |
P
| Command | Default Value | Flags | Description |
|---|---|---|---|
| paintmap_scale | 1 | cheat, replicated | |
| paint_sample_size | 4 | cheat, replicated | |
| panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation |
| particle_simulateoverflow | 0 | cheat, client | Used for stress-testing particle systems. Randomly denies creation of particles. |
| particle_sim_alt_cores | 2 | client | |
| particle_test_attach_attachment | 0 | cheat, server | Attachment index for attachment mode |
| particle_test_attach_mode | follow_attachment | cheat, server | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
| particle_test_file | cheat, server | Name of the particle system to dynamically spawn | |
| particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| password | Current server access password | ||
| path | cmd | Show the engine filesystem path. | |
| pause | cmd | Toggle the server pause state. | |
| perfui | cmd | Show/hide the level performance tools UI. | |
| perfvisualbenchmark | cmd | ||
| perfvisualbenchmark_abort | cmd | ||
| phonemedelay | 0 | client | Phoneme delay to account for sound system latency. |
| phonemefilter | 0.08 | client | Time duration of box filter to pass over phonemes. |
| phonemesnap | 2 | client | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
| physicsshadowupdate_render | 0 | server | |
| physics_budget | cmd | Times the cost of each active object | |
| physics_constraints | cmd | Highlights constraint system graph for an entity | |
| physics_debug_entity | cmd | Dumps debug info for an entity | |
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
| physics_report_active | cmd | Lists all active physics objects | |
| physics_select | cmd | Dumps debug info for an entity | |
| PhysPMC | 0 | ||
| phys_enable_query_cache | 1 | ||
| phys_impactforcescale | 1.0 | server | |
| phys_penetration_error_time | 10 | server | Controls the duration of vphysics penetration error boxes. |
| phys_pushscale | 1 | replicated, client | |
| phys_speeds | 0 | server | |
| phys_stressbodyweights | 5.0 | server | |
| phys_timescale | 1 | cheat, server | Scale time for physics |
| phys_upimpactforcescale | 0.375 | server | |
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
| ping | cmd | Display ping to server. | |
| pingserver | cmd | Ping a server for info | |
| ping_max_green | 70 | client | |
| ping_max_red | 250 | client | |
| ping_max_yellow | 140 | client | |
| pipeline_static_props | 1 | ||
| pixelvis_debug | cmd | Dump debug info | |
| play | cmd | Play a sound. | |
| playdemo | cmd | Play a recorded demo file (.dem ). | |
| playerlist | cmd | Shows the player list and allows voting | |
| player_debug_print_damage | 0 | cheat, server | When true, print amount and type of all damage received by player to console. |
| player_old_armor | 0 | server | |
| playflush | cmd | Play a sound, reloading from disk in case of changes. | |
| playgamesound | cmd | Play a sound from the game sounds txt file | |
| playsoundscape | cmd | Forces a soundscape to play | |
| playvideo | cmd | Plays a video: <filename> [width height] | |
| playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_exitcommand_nointerrupt | cmd | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_nointerrupt | cmd | Plays a video without ability to skip: <filename> [width height] | |
| playvol | cmd | Play a sound at a specified volume. | |
| plugin_load | cmd | plugin_load <filename> : loads a plugin | |
| plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
| plugin_pause_all | cmd | pauses all loaded plugins | |
| plugin_print | cmd | Prints details about loaded plugins | |
| plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
| plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
| plugin_unpause_all | cmd | unpauses all disabled plugins | |
| print_colorcorrection | cmd | Display the color correction layer information. | |
| progress_enable | cmd | ||
| props_break_max_pieces | -1 | replicated, client | Maximum prop breakable piece count (-1 = model default) |
| props_break_max_pieces_perframe | -1 | replicated, client | Maximum prop breakable piece count per frame (-1 = model default) |
| prop_active_gib_limit | 999999 | server | |
| prop_active_gib_max_fade_time | 999999 | server | |
| prop_crosshair | cmd | Shows name for prop looking at | |
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
| prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
| prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
| pwatchent | -1 | cheat, client | Entity to watch for prediction system changes. |
| pwatchvar | cheat, client | Entity variable to watch in prediction system for changes. |
Q
| Command | Default Value | Flags | Description |
|---|---|---|---|
| quit | cmd | Exit the engine. |
R
| Command | Default Value | Flags | Description |
|---|---|---|---|
| radialmenu | cmd | Opens a radial menu | |
| ragdoll_sleepaftertime | 5 | client | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
| rate | 100000 | Max bytes/sec the host can receive data | |
| rcon | cmd | Issue an rcon command. | |
| rcon_address | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | ||
| rcon_password | remote console password. | ||
| rda_faster_radialmenu | 1 | client | Radial menu disappears faster and does not delay weapon's fire |
| rda_faster_wire_hack_close | 1 | client | Wire hack closes faster |
| rda_grenade_allow_electro_amped | 0 | cheat, server | Make grenades benefit from tesla additions |
| rda_grenade_electrostun_duration | 0.5 | cheat, server | Electrostun duration time of amped grenades. |
| rda_grenade_electrostun_range_multiplier | 1 | cheat, server | Electrostun range of amped grenades. (Multiple of the damage range.) |
| rda_grenade_launcher_grenade_ricochet | 0 | cheat, server | If set to 1 GL grenades ricochet after world collision |
| rda_grenade_max_ricochets | 1 | cheat, server | Set to change how many times GL grenade can bouncy, 0 = unlim till timer |
| rda_grenade_post_ricochet_velocity_multiplier | 2 | cheat, server | Set to change GL grenade post ricochet velocity. |
| rda_grenade_reflector_radius | 72 | cheat, server | If grenade hit something while reflector alien is this nearby grenade will be reflected |
| rda_laser_mine_ownerless_alien_friendly | 0 | cheat, server | Mines unrelated to marines (VScript created) are alien friendly |
| rda_marine_allow_strafe | 0 | cheat, server | Allow marines to use strafe command |
| rda_marine_strafe_allow_air | 0 | cheat, server | If set to 1 marine able to strafe jump once in the air |
| rda_marine_strafe_push_hor_velocity | 520 | cheat, server | Horizontal velocity for strafe push |
| rda_marine_strafe_push_vert_velocity | 260 | cheat, server | Vertical velocity for strafe push |
| rda_mortarbug_shells_by_alien_sizescale | 0 | cheat, server | Adjust number of shells fired by mortarbug model size |
| rda_print_chat_objective_completion_time | 0 | client | Print objective completion time to the chat |
| rda_print_console_objective_completion_time | 0 | client | Print objective completion time to the console |
| rda_strafepush | cmd | Strafe push current marine | |
| rd_add_bots | 0 | cheat, replicated, client | 1 add bots to fill free slots, 0 don't add |
| rd_add_index_to_name | 0 | replicated, client | |
| rd_adjust_mod_dont_load_vertices | 1 | server | Automatically disables loading of vertex data. |
| rd_adjust_sv_maxrate | 1 | server | If 1 for 8 slot listen server sv_maxrate will be set to 60000 |
| rd_aim_marines | 0 | cheat, replicated, client | If 1 marines can aim at marines that are on different Z level |
| rd_alien_instagib | 0 | server | If 1 forces aliens to instantly gib upon death, without any fancy animations |
| rd_alien_num_max_players | 8 | cheat, replicated, client | with this many or more players, alien number scale will use the maximum value |
| rd_alien_num_max_scale | 2 | cheat, replicated, client | the maximum alien number scale for co-op |
| rd_alien_num_min_players | 4 | cheat, replicated, client | with this many or fewer players, alien number scale will use the minimum value |
| rd_alien_num_min_scale | 1 | cheat, replicated, client | the minimum alien number scale for co-op |
| rd_alien_speed_scale | 1.0 | cheat, replicated, client | the factor used to scale aliens' speed |
| rd_alien_vertical_shadow_distance | 4096 | client | max distance below a jumping or flying alien to render a shadow |
| rd_alien_vertical_shadow_flying | 0 | client | force flying aliens to have vertical shadows |
| rd_alien_vertical_shadow_jumping | 1 | client | force jumping aliens to have vertical shadows |
| rd_allow_afk | 1 | replicated, client | If set to 0 players cannot use asw_afk command or Esc - Take a Break |
| rd_allow_chat_in_singleplayer | 1 | client | Allow opening the chat panel when maxplayers is set to 1. |
| rd_allow_flashlight | 0 | cheat, server | If set to 0 players cannot use asw_flashlight command |
| rd_allow_revive | 0 | cheat, replicated, client | |
| rd_ammo_bonus | 0 | cheat, replicated, client | |
| rd_ammo_counter_under_marine | 0 | client | Draw an ammo counter of the marine's active weapon under the marine? |
| rd_ammo_counter_under_marine_alignment | 1 | client | Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right |
| rd_ammo_counter_under_marine_show_max_ammo | 0 | client | Should the ammo counter under the marine also show max ammo? |
| rd_ammo_under_marine | 0 | client | Draw the marine's current ammo under the marine? |
| rd_anniversary_week_debug | -1 | cheat, replicated, client | Set to 1 to force anniversary week logic (requires sv_cheats); 0 to force off |
| rd_antlionguardian_poison | 0 | cheat, server | If 1, antlion guardians poison marines down to 12 HP (it will slowly heal) |
| rd_antlionguard_incavern | 1 | cheat, server | If 1 antlionguard behavior changes, more agile for tight places |
| rd_ar2_dmg_base | 0 | cheat, replicated, client | Base damage of AR2 |
| rd_autogun_dmg_base | 0 | cheat, replicated, client | Base damage of shotgun |
| rd_auto_fast_restart | 0 | server | Set to 1 to restart mission on fail automatically |
| rd_auto_hide_mission_icon_loading | 1 | client | hide the mission icon if the mission has a custom loading background |
| rd_auto_kick_high_ping_player | 0 | cheat, server | Server auto kick players with pings higher than this cvar. |
| rd_auto_kick_low_level_player | 0 | cheat, server | Server auto kicks players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use dedicated server browser to join games, since Public Games window already restricts filters to max Hard difficulty and challenge being disabled |
| rd_auto_kick_low_level_player_if_brutal_or_asbi | 0 | server | Server auto kicks players below level 30 if difficulty is brutal or official asbi is active |
| rd_auto_kick_low_level_player_if_brutal_or_challenge | 0 | cheat, server | Server auto kicks players below level 30 if difficulty is brutal or a challenge is active |
| rd_auto_record_auto_fix_times | 1 | client | If a demo has a negative duration, automatically fix the file's header. |
| rd_auto_record_debug | 0 | client | |
| rd_auto_record_delay_start_frames | 50 | client | Auto record will wait this number of client frames after an instant restart or the initial connection to a server to start a recording. |
| rd_auto_record_demo_search_paths | *.dem recordings/*.dem | client | Space-separated list of wildcards used to find demo files. |
| rd_auto_record_fix_time | cmd | Recompute the duration of a demo file. | |
| rd_auto_record_force_clean | cmd | Force a cleanup of the recordings directory | |
| rd_auto_record_lobbies | 0 | client | Automatically keep this many lobby recordings. Executes the record and stop commands automatically. |
| rd_auto_record_stop_on_retry | 1 | client | Treat an instant restart the same way as a loading screen for auto recordings. |
| rd_auto_record_ui | cmd | Displays demo list. | |
| rd_biomass_damage_from_explosions | 0 | cheat, server | If 1, biomass will take damage from explosions |
| rd_biomass_ignite_from_explosions | 0 | cheat, replicated, client | If 1, biomass will ignite from blast damage |
| rd_biomass_ignite_from_flares | 0 | cheat, replicated, server | If 1, biomass will ignite from a flare |
| rd_boomer_blob_punch_force_multiplier | 1.0 | cheat, server | Multiplier for the force at which boomer blobs get pushed by marine's melee attacks |
| rd_boomer_blob_pushed_by_everything | 0 | cheat, server | If set, boomer blobs get pushed by anything that does damage to them |
| rd_boomer_blob_push_force_multiplier | 0.6 | cheat, server | General force multiplier at which boomer blobs get pushed |
| rd_botadd | cmd | Adds a bot by index from 1 to 8, where index is the character of bot (leader only) | |
| rd_botadd_sv | cmd | Adds a bot by index from 1 to 8 (server-side) | |
| rd_bots_avoid_bombs | 1 | server | If 1 AI marines will try to find a safe place when they see alien explosives or some types of live grenades |
| rd_bots_avoid_fire | 1 | server | If 1 AI marines will try to avoid standing near fires |
| rd_bots_avoid_gas | 1 | server | If 1 AI marines will try to find a safe place when they see gas grenades or ruptured radioactive barrels |
| rd_bots_flank_shieldbug | 1 | server | If 1 AI marines will try to get behind shieldbugs |
| rd_bots_kick | cmd | Kicks all bots you added, currently deselects your marine too | |
| rd_bot_melee_combo | 1 | server | can bots do melee combo attacks |
| rd_bot_melee_losblocked | 1 | server | should bots melee if there is a friend between them and their enemy |
| rd_bot_melee_mobbed | 0 | server | should bots melee if they are mobbed by enemies |
| rd_bot_melee_noammo | 1 | server | should bots melee if they are out of ammo |
| rd_bot_melee_object | 1 | server | should bots melee attack crates that are in their way |
| rd_bot_strong | 1 | cheat, server | If 1, bots take only 25% of damage in a co-op game |
| rd_briefing_item_details_color1 | 221 238 255 255 | client | |
| rd_briefing_item_details_color2 | 170 204 238 255 | client | |
| rd_briefing_item_details_delay | 3.0 | client | |
| rd_briefing_item_details_displaytype | 170 170 170 255 | client | |
| rd_buff_grenade_attach_sw | 1 | cheat, replicated, client | if set, special weapons can pick up amp grenades |
| rd_buff_grenade_attach_sw_auto | 1 | client | automatically pick up amp grenade after deploying if possible |
| rd_burning_alien_damage | 15 | cheat, server | damage per second caused by afterburn to non-humanoid targets |
| rd_burning_biomass_damage | 5 | cheat, server | damage per second caused by afterburn to biomass |
| rd_burning_humanoid_damage | 30 | cheat, server | damage per second caused by afterburn to non-marine humanoid targets |
| rd_burning_interval | 0.4 | cheat, server | time between afterburn damage ticks |
| rd_burning_marine_damage | 10 | cheat, server | damage per second caused by afterburn to marines |
| rd_burning_rampup | 1 | cheat, server | bias for damage ramp-up for non-friendly fire afterburn (0.5 = linear) |
| rd_burning_rampup_ff | 0.5 | cheat, server | bias for damage ramp-up for friendly fire afterburn (0.5 = linear) |
| rd_burning_rampup_hcff | 1 | cheat, server | bias for damage ramp-up for hardcore friendly fire afterburn (0.5 = linear) |
| rd_burning_rampup_time | 0 | cheat, server | number of seconds for ramp-up for non-friendly fire afterburn |
| rd_burning_rampup_time_ff | 3 | cheat, server | number of seconds for ramp-up for friendly fire afterburn |
| rd_burning_rampup_time_hcff | 0 | cheat, server | number of seconds for ramp-up for hardcore friendly fire afterburn |
| rd_camera_shake | 2 | client | Enable camera shakes (2=all, 1=only forced, 0=none) |
| rd_cam_marine_yaw_desired | 90 | cheat, client | The desired value of yaw. Camera yaw will linearly blend to the desired value |
| rd_cam_marine_yaw_rate | 0.1 | cheat, replicated, client | Time in seconds needed to change camera yaw |
| rd_carnage_scale | 1 | cheat, replicated, client | the factor used to scale the amount of aliens in each drone spawner |
| rd_chainsaw_dmg_base | 0 | cheat, replicated, client | Base damage of chainsaw |
| rd_chainsaw_idle_sound | 1 | cheat, replicated, client | If 0, the chainsaw will not play an idle sound loop. |
| rd_chainsaw_slows_down | 1 | cheat, replicated, client | If 0 chainsaw doesn't slow down when firing |
| rd_challenge | 0 | replicated, client | Activates a challenge by ID |
| rd_chatter_about_ff | 1 | replicated, server | If 1 marines will shout about friendly fire done to them |
| rd_chatter_about_marine_death | 1 | replicated, server | If 1 marines will shout Marine Down if marine dies |
| rd_chatwipe | 0 | client | Set this to 0 to prevent chat wiping between missions |
| rd_chatwipe_mainmenu | 1 | client | Set this to 0 to prevent chat wiping between games |
| rd_chat_colorful_player_names | 1 | client | If set 1, the player name in the chat box will become colorful |
| rd_chat_item_messages | 1 | client | Display a message in chat when a player obtains an inventory item. |
| rd_check_clientdll_consistency | 1 | server | If 1, client.dll must match on the client and server. Default is 0 on beta, 1 on other branches. |
| rd_clearhouse_on_mission_complete | 0 | server | If 1 all NPCs will be removed from map on round end |
| rd_client_marine_backpacks | -1 | client | Show marine's un-equipped weapon on their back (0 = disabled, 1 = enabled, -1 = let the server pick) |
| rd_collections | cmd | open collections view | |
| rd_collections_last_tab | 0 | client | Remembers last accessed tab index of the collections screen. |
| rd_combat_rifle_dmg_base | 0 | cheat, replicated, client | Base damage of combat rifle |
| rd_combine_ball_first_hit_bonus | 10 | cheat, server | |
| rd_commander_cam | 1 | client | If 0 disables the commander camera. |
| rd_console_debug_xp | 0 | client | Show client-sided xp award messages in console |
| rd_controller_analog_radius | 1 | client | |
| rd_controller_analog_radius_min | 0.5 | client | The minimum crosshair stop position when rd_controller_analog_radius is active. |
| rd_controller_focus_deadzone | 2048 | client | minimum joystick deflection before controller focus changes |
| rd_controller_focus_repeat_fast | 0.5 | client | time in seconds between controller focus change repeats at maximum deflection |
| rd_controller_focus_repeat_first | 1.0 | client | minimum delay in seconds before first controller focus change repeat |
| rd_controller_focus_repeat_slow | 1.5 | client | time in seconds between controller focus change repeats at edge of dead zone |
| rd_controller_radius_adjust | 0 | client | Number of pixels to add to crosshair distance from marine, when using controller. Can be negative |
| rd_crafting_material_beta_phase2_ignore_already_in | 0 | client | |
| rd_crafting_material_beta_phase2_show_promo | 1 | client | |
| rd_crafting_material_pickups | 1 | client | if set to 0, the game will pretend that no crafting material locations are available |
| rd_cryo_cannon_dmg_base | 0 | cheat, replicated, client | Base damage of cryo cannon |
| rd_damage_buff_scale | 2.0 | cheat, server | Damage amplifier's damage factor. 2.0 by default |
| rd_deagle_bigalien_dmg_scale | 0.5 | cheat, replicated, client | Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen |
| rd_deagle_dmg_base | 0 | cheat, replicated, client | Base damage of deagle |
| rd_Deathmatch_enable | cmd | Enables Deathmatch game mode | |
| rd_deathmatch_ending_time | 10.0 | replicated, client | Period of time after which the round ends after somebody has won |
| rd_deathmatch_gungame_equipment_order | 8,16,12,0,4,1,3,2,21,22,23,15,10,20,18 | cheat, server | |
| rd_deathmatch_last_game_mode | 0 | server | |
| rd_deathmatch_loadout_allowed | 0 | replicated, client | If set to 1 players can choose weapons they spawn with |
| rd_deathmatch_respawn_hints | 1 | client | Show keybind hints for spawning in Deathmatch mode. |
| rd_deathmatch_spawn_bots_in_singleplayer | 1 | server | Causes Deathmatch mode to add random bots when a player marine is selected and maxplayers is 1. |
| rd_deathmatch_team_colors | 2 | client | 1: allies blue enemies red / 2: ALPHA yellow BETA blue |
| rd_deathmatch_team_color_highlight | 1 | client | 0 = use tinting instead |
| rd_debrief_timelines | 1 | replicated, client | Send friendly fire, kills, health, ammo, position, score timelines at end of mission. |
| rd_debug_amd_shadow_crash | cmd | Forces the game to set exact conditions to test the AMD shadow crash. Debug only | |
| rd_debug_amd_shadow_workaround | -1 | client | Disables some video crashes on specific AMD GPUs [0 = disable (possibly crash), 1 = enable, -1 auto detect] |
| rd_debug_controller_focus | 0 | client | |
| rd_debug_equipment_button | 0 | replicated, client | |
| rd_debug_inspect_entire_inventory | cmd | inspect every item in your inventory | |
| rd_debug_inspect_own_item | cmd | inspect an item you own by ID | |
| rd_debug_material_spawns | 0 | cheat, server | |
| rd_debug_material_spawn_locations | cmd | Generate and display crafting material spawn locations (requires developer and listen server). | |
| rd_debug_print_inventory | cmd | ||
| rd_debug_quick_report_local_player | 0 | client | Allow opening the quick-report dialog for the local player for testing UI layout. |
| rd_debug_sentry_placement | 0 | cheat, replicated, client | |
| rd_debug_status_fx | 0 | cheat, client | bitfield: 1=fire, 2=ice, 4=shock, 8=nightvision. for testing RDCharacter shader. |
| rd_debug_string_tables | 0 | server | log the creation of string tables for the mission chooser |
| rd_debug_wine_version | cmd | ||
| rd_dedicated_high_resolution_timer_ms | 0.01 | server | Acquire timer with specified resolution in ms |
| rd_dedicated_server_language | english | server | translation language to load on dedicated server |
| rd_default_weapon | 0 | cheat, replicated, client | Index of the weapon that is given to marine after he spawns |
| rd_devastator_bullet_spread_duck | 14 | cheat, replicated, client | Devastator's bullet spread when ducking (crouching) |
| rd_devastator_dmg_base | 0 | cheat, replicated, client | Base damage of devastator |
| rd_devastator_dynamic_bullet_spread | 1 | cheat, replicated, client | Controls if crouching decreases bullet spread for devastator |
| rd_devastator_lockmode_enabled | 1 | cheat, replicated, client | Enables lock-mode secondary attack. Marine is locked in place but weapon fire rate and penetration gets higher |
| rd_devastator_lockmode_firerate | 1.3 | cheat, replicated, client | Scale factor of the fire rate in lock-mode |
| rd_difficulty_tier | 0 | cheat, replicated, client | Used to make difficulties higher than Brutal. 0 - default difficulties, 1 - Easy is as hard as Brutal + 1, 2 - Easy is as hard as Brutal + 6 |
| rd_director_max_awake_aliens_for_horde | 25 | cheat, server | If there are more awake aliens than this number director will not spawn new hordes |
| rd_director_max_awake_aliens_for_wanderers | 20 | cheat, server | If there are more awake aliens than this number director will not spawn new wanderers |
| rd_director_spawner_bias | 0.9 | cheat, server | 0 (search from the node) to 1 (search from the nearest marine) |
| rd_director_spawner_range | 600 | cheat, server | Radius around expected spawn point that the director can look for spawners |
| rd_disable_briefing_camera | 0 | client | always render video backgrounds for briefing |
| rd_door_force_closed | 1 | cheat, server | |
| rd_door_melee_damage | 0 | cheat, server | Allow doors to take melee damage from marines. |
| rd_download_workshop_previews | 1 | client | If 0 game will not download preview images for workshop add-ons, improving performance at startup |
| rd_draw_avatars_with_frags | 1 | client | If 1 In PvP modes a panel with avatars and frags will be shown at top of the screen |
| rd_draw_briefing_ui | 1 | cheat, client | |
| rd_draw_marine_health_counter | 0 | client | Display a numeric counter for marine health on the HUD |
| rd_draw_minimap | 1 | client | |
| rd_draw_portraits | 1 | client | |
| rd_draw_restricted_borders | 1 | client | Display the restricted cursor area when using ultra-wide resolution |
| rd_draw_restricted_borders_color | 128 128 128 128 | client | Color of the restricted cursor area borders |
| rd_draw_restricted_rectangles_coop | 0 | replicated, client | Fill extra side FOVs with black on ultra-wide resolution in coop mode. |
| rd_draw_restricted_rectangles_dm | 0 | replicated, client | Fill extra side FOVs with black on ultra-wide resolution in deathmatch mode. |
| rd_draw_timer | 0 | client | Display the current mission time at the top of the screen |
| rd_draw_timer_color | 255 255 255 255 | client | The color of the current mission time |
| rd_drones_attack_sentry | cmd | Makes drones attack sentry gun | |
| rd_drones_attack_sentry1 | cmd | Makes drones attack sentry gun base | |
| rd_drone_uber_knockdown | 0 | cheat, server | Set to 1 to make uber drones knock down marines like shieldbugs do |
| rd_drone_uber_knockdown_force | 10 | cheat, server | Magnitude of knockdown force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1 |
| rd_drone_uber_knockdown_lift | 10 | cheat, server | Upwards force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1 |
| rd_drone_uber_model_scale | 1.3 | cheat, server | Scales uber drone model size |
| rd_drop_magazine | 1 | client | Drop a magazine model when reloading weapons |
| rd_drop_magazine_force | 50 | client | Amount of random force to apply to dropped magazine |
| rd_drop_magazine_force_up | 50 | client | Amount of upward force to apply to the dropped magazine |
| rd_drop_magazine_lifetime | 4 | client | Time before a dropped magazine fades |
| rd_drop_magazine_spin | 1000 | client | Amount of random angular velocity to apply to dropped magazine |
| rd_dump_alien_selection_set | cmd | ||
| rd_dump_workshop_conflicts_client | cmd | ||
| rd_dump_workshop_conflicts_server | cmd | ||
| rd_dump_workshop_mapping_client | cmd | ||
| rd_dump_workshop_mapping_server | cmd | ||
| rd_econ_item_preview | cmd | inspect an item using a code from the Steam Community backpack | |
| rd_electrified_armor_fx | 1 | client | should the ECA appear to be shocked when it is active? |
| rd_enable_workshop_item | cmd | (dedicated servers only) enable a workshop addon by ID | |
| rd_env_projectedtexture_enabled | 1 | client | If 0 all projected textures are disabled(to improve performance) |
| rd_equipped_medal | 0 | client | Steam inventory item ID of equipped medal. |
| rd_equipped_medal1 | 0 | client | Steam inventory item ID of equipped medal. |
| rd_equipped_medal2 | 0 | client | Steam inventory item ID of equipped medal. |
| rd_explosive_autogun_bullets | 0 | cheat, server | |
| rd_explosive_bullets | 0 | cheat, server | |
| rd_explosive_bullets_dmg | 50 | cheat, server | |
| rd_explosive_bullets_radius | 200 | cheat, server | |
| rd_explosive_minigun_bullets | 0 | cheat, server | |
| rd_explosive_railgun_bullets | 0 | cheat, server | |
| rd_explosive_shotgun_pellets | 0 | cheat, server | |
| rd_explosive_vindicator_pellets | 0 | cheat, server | |
| rd_extinguisher_dmg_amount | 0.0 | cheat, replicated, server | The amount of damage the extinguisher does to entities |
| rd_extinguisher_dmg_force | 1.0 | cheat, replicated, server | The amount of force being hit by a damaging extinguisher particle applies |
| rd_extinguisher_freeze_amount | 0.0 | cheat, replicated, server | The amount of freezing to apply to the extinguisher |
| rd_extinguisher_hull_scale_huge | 0.2 | cheat, server | Cryo Cannon freeze rate scale for Queen |
| rd_extinguisher_hull_scale_human | 1 | cheat, server | Cryo Cannon freeze rate scale for y'know ;) |
| rd_extinguisher_hull_scale_large | 0.4 | cheat, server | Cryo Cannon freeze rate scale for Boomer, Antlion Guard |
| rd_extinguisher_hull_scale_large_centered | 0 | cheat, server | Cryo Cannon freeze rate scale for Strider / Dropship / Gunship / Helicopter |
| rd_extinguisher_hull_scale_medium | 1 | cheat, server | Cryo Cannon freeze rate scale for Antlion, Mender |
| rd_extinguisher_hull_scale_mediumbig | 1 | cheat, server | Cryo Cannon freeze rate scale for Drone, Ranger |
| rd_extinguisher_hull_scale_medium_tall | 0.4 | cheat, server | Cryo Cannon freeze rate scale for Hunter |
| rd_extinguisher_hull_scale_small_centered | 5 | cheat, server | Cryo Cannon freeze rate scale for (unused, was scanner in HL2) |
| rd_extinguisher_hull_scale_tiny | 5 | cheat, server | Cryo Cannon freeze rate scale for Headcrab, Zombie Torso, Birds, Parasite, Grub, Xenomite |
| rd_extinguisher_hull_scale_tiny_centered | 5 | cheat, server | Cryo Cannon freeze rate scale for Buzzer, Scanner |
| rd_extinguisher_hull_scale_tiny_fluid | 0 | cheat, server | Cryo Cannon freeze rate scale for EP3 Blob (unused) |
| rd_extinguisher_hull_scale_wide_human | 1 | cheat, server | Cryo Cannon freeze rate scale for Vortigaunt (unused) |
| rd_extinguisher_hull_scale_wide_short | 0.4 | cheat, server | Cryo Cannon freeze rate scale for Harvester, Mortarbug, Shieldbug |
| rd_fail_advice | 1 | client | Show advice on mission failed. |
| rd_fast_reload_explode_chance | 0.0f | cheat, server | 0-1 chance for marine to explode on failed fast reload |
| rd_fast_reload_explode_damage | 50.0f | cheat, server | Damage of the fast reload fail explosion |
| rd_fast_reload_explode_radius | 50.0f | cheat, server | Radius of the fast reload fail explosion |
| rd_fast_reload_under_marine_height_scale | 0 | client | Scales the original Fast Reload Bar. 0 to use the same rd_fast_reload_under_marine_scale |
| rd_fast_reload_under_marine_scale | 3.5 | client | Scales the original Fast Reload Bar |
| rd_firemine_target_marine | 0 | cheat, replicated, server | If 1 Incendiary(fire) Mines explode when marine is near them |
| rd_fire_extinguisher_force_temporary | 1 | cheat, replicated, client | Fire extinguishers are always temporary weapons (can be equipped even with two other weapons). |
| rd_fire_extinguisher_infinite | 0 | cheat, replicated, client | If 1 the fire extinguisher has infinite ammo |
| rd_first_person_aim_correction | 1 | client | Make the gun point where the player is looking rather than straight forward. |
| rd_first_person_aim_correction_weapon_length | 35 | client | Scale down aim angle correction linearly when distance is below this. |
| rd_flamer_dmg_base | 0 | cheat, replicated, client | Base damage of flamer |
| rd_flamer_infinite_extinguisher | 0 | cheat, replicated, client | If 1 the flamer's extinguisher has infinite ammo |
| rd_flashlightshadows | 0 | client | If 1 marine's flashlight will cast high quality shadows |
| rd_flashlight_dlight_enable | 1 | client | If 1 adds additional dynamic light(ambient) to ordinary flashlight |
| rd_flashlight_enable | 1 | client | If 1 an ordinary flashlight beam is used |
| rd_flechette_speed | 2000 | cheat, server | |
| rd_follow_hint_delay | 5 | server | The number of seconds marines will ignore follow hints after being told to follow |
| rd_follow_hint_max_path_bloat | 450 | cheat, server | Maximum additional pathing distance where a bot can try to pick a hint (due to non-optimal node connection choices) |
| rd_follow_hint_max_search_range | 300 | cheat, server | A range around leader used to search for a hint to move bot to |
| rd_follow_hint_max_search_range_danger | 400 | cheat, server | A range around leader used to search for a hint to move bot to |
| rd_follow_hint_pathfind | 1 | cheat, server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. |
| rd_follow_hint_pathfind_bad | 2.5 | server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember bad hints for this many seconds. |
| rd_follow_hint_pathfind_good | 30.0 | server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember good hints for this many seconds. |
| rd_force_all_marines_in_pvs | 3 | server | Send information about objects near all marines to all players. Helps record more complete demos, but increases memory and bandwidth usage. 2=only for spectators, 3=only for players with rd_auto_record_lobbies enabled |
| rd_force_controller_glyph_set | -1 | client | Use a specific controller button set for UI hints. 3=xbox, 10=switch, 13=ps5, 14=steam deck |
| rd_force_spectate_marine | -1 | client | spectate this marine resource index if it exists |
| rd_frags_limit | 20 | replicated, server | Number of frags a player must reach to win the round |
| rd_func_precipitation_enable | 1 | client | If 0 disables all func_precipitation drawing |
| rd_gamepad_player_color | 1 | client | Set controller LED color to player color when controlling a marine. |
| rd_gamepad_soft_keyboard | 1 | client | Automatically open Steam Deck style keyboard when focusing a text field. |
| rd_gas_grenade_ff_dmg | 10 | cheat, server | Fixed friendly fire damage of gas grenade, marine to marine, done in asw_gas_grenade_damage_interval. |
| rd_givemeweapon | cmd | Gives a specified weapon to me | |
| rd_grenades_dmg_base | 0 | cheat, replicated, client | Base damage of hand grenades |
| rd_grenade_collision_fix | 1 | cheat, server | Set to 1 to not impact on dropped weapons & items |
| rd_grenade_launcher_arm_time | 0 | cheat, server | Time in seconds until grenade launcher grenade is armed and can explode |
| rd_grenade_launcher_direct_hit_damage_mult | 2 | cheat, replicated, client | Damage multiplier for direct hits with grenade launcher grenades. |
| rd_grenade_launcher_dmg_base | 0 | cheat, replicated, client | Base damage of grenade launcher |
| rd_grenade_launcher_explode_on_contact | 1 | cheat, server | If set to 0 grenade will not explode on contact with rigid world |
| rd_grenade_launcher_far_below_arc_modifier | 1.5 | cheat, replicated, client | A time value to force grenades launched 'far below' to use while calculating the arc. |
| rd_grenade_launcher_far_below_distance | 512 | cheat, replicated, client | How far below the grenade's starting position the target has to be to use the arc modifier. |
| rd_grenade_launcher_far_below_require_hit_world | 128 | cheat, replicated, client | Only use the 'far below' logic if the grenade would hit a static part of the world more than this many units away from the target. |
| rd_grenade_launcher_grenade_preview | 0 | cheat, replicated, client | Draw a predictive arc for a grenade launcher |
| rd_grenade_launcher_num_clusters | 0 | cheat, replicated, client | Number of clusters to spawn on grenade explosion |
| rd_grenade_launcher_projectile_direct_dmg | 256 | cheat, server | The direct damage caused by non exploded grenade from GL |
| rd_ground_shooting | 0 | cheat, replicated, client | 1 enable ground shooting, 0 disabled |
| rd_grub_health | 1 | cheat, server | |
| rd_gungame_enable | cmd | Enables GunGame game mode | |
| rd_hackall | 0 | cheat, replicated, client | If 1 all marines can hack doors and computers |
| rd_harvester_always_release_xenomites | 0 | cheat, server | If set, harvesters will always release xenomites after death |
| rd_harvester_health | 200 | cheat, server | Health of the harvester |
| rd_headcrab_waterproof | 0 | cheat, server | Headcrabs don't drown in water. |
| rd_health_counter_under_marine | 0 | client | Draw a counter of the marine's current health under the marine? |
| rd_health_counter_under_marine_alignment | 1 | client | Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right |
| rd_health_counter_under_marine_show_max_health | 0 | client | Should the health counter under the marine also show max health? |
| rd_health_decrease_interval | 5 | server | Interval between health decrease when incapacitated |
| rd_health_effect | 1 | client | If 0 disables the red blinking low health effect |
| rd_hearbeat | 1 | client | If 0 disables heartbeat low health effect |
| rd_heavy_rifle_bigalien_dmg_scale | 1.3 | cheat, replicated, client | Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen |
| rd_heavy_rifle_dmg_base | 0 | cheat, replicated, client | Base damage of heavy rifle |
| rd_heavy_rifle_fastfire_dmg_scale | 2.0 | cheat, replicated, client | Used to scale up heavy rifle's damage during fast fire mode |
| rd_heavy_rifle_fastfire_duration | 3.0 | cheat, replicated, client | Number of seconds fast fire lasts |
| rd_heavy_rifle_fastfire_fire_rate_multiplier | 0.7 | cheat, replicated, client | A multiplier which is applied to rifle's fire rate during fast fire mode |
| rd_heavy_scale | 1.0 | cheat, replicated, client | the factor used to scale aliens' health |
| rd_highlight_active_character | 0 | client | |
| rd_highlight_allies | 0 | client | |
| rd_highlight_allies_color | 100 100 255 | client | |
| rd_highlight_enemies | 0 | client | |
| rd_highlight_enemies_color | 255 10 10 | client | |
| rd_highlight_ignore_class | client | advanced option. comma-separated list of integers. any integer that is a Class_T from C++ will block that Class_T from using ally/enemy/team glow colors. not guaranteed to keep working between updates. examples: drone = 27, marine = 40 | |
| rd_hit_confirms_to_recorders | 1 | server | Send hit confirm user messages to players who are recording, not just players who are spectating the relevant character. |
| rd_hoiaf_leaderboard_friends_only | 0 | client | Only show friends on the main menu HoIAF leaderboard? |
| rd_hoiaf_leaderboard_on_main_menu | 1 | client | Should we download HoIAF stats for the current season on the main menu? |
| rd_horde_from_exit | 1 | cheat, server | If 0 hordes and wanderers cannot spawn in map exit zone. 1 by default |
| rd_horde_ignore_north_door | 0 | cheat, server | If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors. |
| rd_horde_retry_on_fail | 1 | cheat, server | When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed. |
| rd_horde_two_sided | 0 | cheat, server | If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south |
| rd_hp_regen | 0 | cheat, replicated, client | 0 disable marines' health regeneration |
| rd_hud_hide_clips | 0 | cheat, replicated, client | |
| rd_hud_minimap_drawing | 1 | client | Allow drawing on the minimap. |
| rd_increase_difficulty_by_number_of_marines | 0 | cheat, server | If enabled, difficulty will be increased when there are more than 4 marines. |
| rd_infinite_ammo | 0 | cheat, server | Marine's active weapon will never run out of ammo |
| rd_infinite_healgrenade | 0 | cheat, replicated, client | Set to 1 to enable infinite heal beacons |
| rd_infinite_spawners | 0 | cheat, replicated, client | If 1 all spawners will be set to infinitely spawn aliens |
| rd_info_particle_system_enabled | 1 | client | If 0 all info_particle_system entities are disabled |
| rd_input_controller_mode_keyboard | -1 | client | |
| rd_input_controller_mode_mouse | -1 | client | |
| rd_instagib_enable | cmd | Enables InstaGib game mode | |
| rd_interpenetrating_entities_warning | 0 | server | |
| rd_jumpjet_knockdown_marines | 0 | cheat, replicated, client | If 1 Jump Jet knock down marines |
| rd_kick_inactive_players | 0 | server | If positive, kick players who are inactive for this many seconds. |
| rd_kick_inactive_players_warning | 0.8 | server | Warn players that they will be kicked after this fraction of the inactive time. |
| rd_killingspree_time_limit | 3 | replicated, client | Time in seconds. If player doesn't kill anybody during this time his killing spree is ended |
| rd_laser_mine_dmg | 100 | cheat, server | Damage of laser mines |
| rd_laser_mine_dmg_radius | 256 | cheat, server | Damage radius of laser mines |
| rd_laser_mine_takes_damage | 0 | cheat, server | If 1 laser mines can be destroyed by weapons |
| rd_laser_mine_targets_everything | 0 | cheat, server | If 1 laser mines explode under marines and aliens |
| rd_last_addons_page | installed | client | |
| rd_last_game_access | public | client | Remembers the last game access setting (public or friends) for a lobby created from the main menu. |
| rd_last_game_challenge | 0 | client | Remembers the last game challenge ID (0 for none) for a lobby created from the main menu. |
| rd_last_game_difficulty | normal | client | Remembers the last game difficulty setting (easy/normal/hard/insane/imba) for a lobby created from the main menu. |
| rd_last_game_hardcoreff | 0 | client | Remembers the last game hardcore friendly fire setting for a lobby created from the main menu. |
| rd_last_game_maxplayers | 4 | client | Remembers the last game max players setting for a lobby created from the main menu. |
| rd_last_game_onslaught | 0 | client | Remembers the last game onslaught setting for a lobby created from the main menu. |
| rd_leaderboard_enabled | 1 | replicated, client | If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers. |
| rd_leaderboard_enabled_client | 1 | client | If 0 player leaderboard scores will not be set or updated on mission complete. Client only. |
| rd_legacy_ui | client | Set to 2004, 2010, or 2017 to use simulated versions of previous user interfaces. | |
| rd_loading_image_per_map | 1 | client | If set to 1 each map can have its own background image during loading screen, 0 means same image for every map |
| rd_loading_status_text_visible | 1 | client | If set to 1 status text is visible on the loading screen. |
| rd_loadout_auto_update | 1 | client | Should the current loadout be updated when an item is selected during briefing? |
| rd_loadout_delete | cmd | Remove a saved loadout with the specified name. | |
| rd_loadout_load | cmd | Restore a loadout with the specified name. | |
| rd_loadout_save | cmd | Save the current loadout with the specified name. | |
| rd_loadout_temp_animation | run_aiming_all | client | |
| rd_lobby_debug_clear | cmd | ||
| rd_lobby_debug_current | cmd | ||
| rd_lobby_debug_filter_distance | cmd | 1: close, 2: default, 3: far, 4: worldwide | |
| rd_lobby_debug_filter_numerical | cmd | rd_lobby_debug_filter_numerical 'key' value compare | |
| rd_lobby_debug_filter_string | cmd | rd_lobby_debug_filter_string 'key' 'value' compare | |
| rd_lobby_debug_search | cmd | ||
| rd_lobby_filter_always_friends | 1 | client | always show lobbies with Steam friends in them |
| rd_lobby_filter_challenge | -1 | client | challenge preference for searched lobbies. -1=don't care, 0=only off, 1=only on |
| rd_lobby_filter_dedicated | -1 | client | dedicated server preference for searched lobbies. -1=don't care, 0=only listen, 1=only dedicated |
| rd_lobby_filter_difficulty_max | 5 | client | maximum difficulty for searched lobbies. 1=easy,2=normal,3=hard,4=insane,5=brutal |
| rd_lobby_filter_difficulty_min | 1 | client | minimum difficulty for searched lobbies. 1=easy,2=normal,3=hard,4=insane,5=brutal |
| rd_lobby_filter_distance | 3 | client | maximum distance for player-hosted lobbies. does not affect lobbies on dedicated servers. 0=only own region, 1=nearby regions, 2=about half of the world, 3=return all lobbies |
| rd_lobby_filter_hardcoreff | -1 | client | hardcore friendly fire preference for searched lobbies. -1=don't care, 0=only off, 1=only on |
| rd_lobby_filter_installed | -1 | client | installed mission preference for searched lobbies. -1=don't care, 0=only non-installed or version mismatch, 1=only installed |
| rd_lobby_filter_onslaught | -1 | client | onslaught preference for searched lobbies. -1=don't care, 0=only off, 1=only on |
| rd_lobby_hostname | client | Sets the hostname of a lobby when creating a listen server. If empty, your Steam display name will be used. | |
| rd_lobby_name_mode | 2 | client | 0=show mission, 1=show hostname, 2=show both |
| rd_lobby_ping_high | 250 | client | lobbies with an estimated ping above this many milliseconds are considered 'high ping'. |
| rd_lobby_ping_low | 120 | client | lobbies with an estimated ping below this many milliseconds are considered 'low ping'. |
| rd_lobby_query_servers | 0 | client | |
| rd_lobby_search_debug | 0 | client | |
| rd_lock_challenge | 0 | replicated, client | If 1, the lobby leader cannot change the challenge. |
| rd_lock_difficulty | 0 | replicated, client | If 1, the lobby leader cannot change the difficulty level. |
| rd_lock_hardcoreff | 0 | replicated, client | If 1, the lobby leader cannot change the hardcore friendly fire setting. |
| rd_lock_onslaught | 0 | replicated, client | If 1, the lobby leader cannot change the onslaught setting. |
| rd_loc_reload | cmd | reload localization files | |
| rd_loc_reload_server | cmd | reload localization files (dedicated server) | |
| rd_main_menu_glow_max | 255 | client | Full glow intensity. |
| rd_main_menu_glow_min | 192 | client | Fade out glow intensity. |
| rd_main_menu_glow_period | 3 | client | How many seconds does it take a focused button on the main menu to fade in or out while remaining focused? |
| rd_main_menu_glow_rampdown | 0.25 | client | How many seconds does it take a focused button on the main menu to become unfocused? |
| rd_main_menu_glow_rampup | 0.1 | client | How many seconds does it take an unfocused button on the main menu to become focused? |
| rd_main_menu_idle_timeout | 90 | client | |
| rd_main_menu_slide_in_time | 0.75 | client | |
| rd_main_menu_slide_out_time | 2.5 | client | |
| rd_mapcycle_bonus | 1 | server | Automatically select the next Bonus mission. |
| rd_mapcycle_deathmatch | 1 | server | Automatically select the next Deathmatch mission. |
| rd_mapcycle_endless | 0 | server | Automatically select the next Endless mission. |
| rd_mapcycle_ignore | server | Comma-separated list of map filenames (no .bsp) that cannot be selected by map cycle. | |
| rd_marine_chatter_enabled | 1 | server | If 0 marines will not speak anything |
| rd_marine_explodes_into_gibs | 1 | client | |
| rd_marine_ff_fist | 0 | cheat, replicated, client | If set to 1, enables friendly fire for fist attacks. |
| rd_marine_ff_fist_scale | 1 | cheat, server | Scale CLUB type damage done to marines (requires rd_ff_marine_fist) |
| rd_marine_gear | 1 | client | Draw model overlays for marine gear items |
| rd_marine_gear_hide_backpack | 1 | client | Disable body group 1 on the marine model when rendering certain model overlays |
| rd_marine_gib_lifetime | 36000.0 | client | number of seconds before marine gibs fade |
| rd_marine_gib_lifetime_dm | 15.0 | client | number of seconds before marine gibs fade in deathmatch mode |
| rd_marine_gib_spin | 500 | client | how much do marine gibs spin? |
| rd_marine_heal_range_max | 1536 | cheat, server | Maximum distance the AI medic will run to heal |
| rd_marine_ignite_immediately | 0 | cheat, replicated, server | If 1 marines will will be ignited by flamer from single puff (see also the asw_marine_time_until_ignite convars) |
| rd_marine_jump_height | 70.0 | cheat, replicated, client | Sets marine jump height. |
| rd_marine_passive_armor_layers_amount | 5 | cheat, replicated, client | heavy armor has this many exta layers of nanites |
| rd_marine_passive_armor_layers_enabled | 1 | cheat, replicated, client | heavy armor can restore protection level |
| rd_marine_passive_armor_layer_protection_value | 0.04 | cheat, replicated, client | proportion of damage one layer of heavy armor absorbs |
| rd_marine_passive_armor_layer_update_interval | 2 | cheat, replicated, client | how much time it takes each subsequent layer of heavy armor to restore |
| rd_marine_passive_armor_layer_update_interval_initial | 4 | cheat, replicated, client | how much time it takes one layer of heavy armor to restore after damage |
| rd_marine_poison_recover_delay | 2 | cheat, server | time after being poisoned before suit antitoxin begins to act |
| rd_marine_poison_recover_tick | 0.5 | cheat, server | time between hitpoints restored by antitoxin |
| rd_marine_spawn_zombine_on_death_chance | 0.0 | cheat, server | Chance to spawn a zombine when a marine dies from an alien |
| rd_marine_stuck_in_extinguisher_pellets | 0 | cheat, replicated, client | If set, marines get stuck in extinguisher pellets and slightly teleport up. |
| rd_marine_take_damage_from_ai_grenade | 1 | cheat, server | Players take damage from bots' grenade launchers |
| rd_max_depth_texture_highres_shadows | 0 | client | |
| rd_max_depth_texture_shadows | 1 | client | Specifies the maximum number of high quality shadows to render. Watch out for perfomance issues |
| rd_max_drone_death_particles | 25 | client | Maximum number of drone blood particle being created per 1 frame |
| rd_max_marines | -1 | server | Sets how many marines can be selected |
| rd_medgun_infinite_ammo | 0 | cheat, replicated, client | If 1 the medgun have infinite ammo |
| rd_medgun_medkit_refill_amount | 0 | cheat, server | Amount of ammo given to refill a healgun from a medkit |
| rd_medkit_overheal | 0 | cheat, replicated, client | If marine health is at max level medkit is used for additional small health boost |
| rd_medkit_overheal_divider | 2 | cheat, replicated, client | Divider for medkit overhealth amount from base healing value. Bigger divider lesser health it adds |
| rd_medrifle_dmg_base | 0 | cheat, replicated, client | Base damage of medical rifle |
| rd_minigun_additional_piercing_chance | 0.2 | cheat, replicated, client | Additional piercing chance after rd_minigun_additional_piercing_delay of continuous shooting |
| rd_minigun_additional_piercing_delay | 3.0 | cheat, replicated, client | After this time piercing chance increased |
| rd_minigun_dmg_base | 0 | cheat, replicated, client | Base damage of minigun |
| rd_mininglaser_dmg_base | 0 | cheat, replicated, client | Base damage of mining laser |
| rd_mininglaser_slows_down | 1 | cheat, replicated, client | If 0 mining laser doesn't slow down when firing |
| rd_mission_chooser_scroll_speed | 30 | client | Scroll speed in the mission chooser window in pixels. |
| rd_mission_chooser_workshop_icon | 1 | client | Show an icon on workshop missions and campaigns. |
| rd_mixer_volume_combat_damage | 1 | client | Mixer volume multiplier for damage sound effects. |
| rd_mixer_volume_combat_weapons | 1 | client | Mixer volume multiplier for weapon sounds. |
| rd_mixer_volume_environment_ambient | 1 | client | Mixer volume multiplier for ambient sounds. |
| rd_mixer_volume_environment_physics | 1 | client | Mixer volume multiplier for physics/impact sound effects. |
| rd_mixer_volume_explosions | 1 | client | Mixer volume multiplier for explosions. |
| rd_mixer_volume_interface | 1 | client | Mixer volume multiplier for UI sounds. |
| rd_mixer_volume_music_ingame | 1 | client | Mixer volume multiplier for music played during missions. |
| rd_mixer_volume_music_menus | 1 | client | Mixer volume multiplier for music played on menus. |
| rd_mixer_volume_other | 1 | client | Mixer volume multiplier for sounds not matched by another mixer category. |
| rd_mixer_volume_voice_aliens | 1 | client | Mixer volume multiplier for alien vocalizations. |
| rd_mixer_volume_voice_dialogue | 1 | client | Mixer volume multiplier for NPC and marine dialogue. |
| rd_mixer_volume_voice_players | 1 | client | Mixer volume multiplier for player voice chat. |
| rd_mortarbug_health | 350 | cheat, server | Health of the mortarbug |
| rd_movement_relative_to_aim | 0 | client | In top-down view, makes commands like '+forward' move relative to the marine's facing rather than the camera position. |
| rd_muted_color | 255 66 66 | client | Color of the speaker icon in Player List window (F9) while muted |
| rd_noclip | cmd | Toggle. Marine becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
| rd_notification_debug_fake | 0 | client | |
| rd_notification_filter_crafting | 1 | client | Should we show crafting-related notifications? |
| rd_notification_filter_hoiaf | 1 | client | Should we show HoIAF-related notifications? |
| rd_notification_filter_reports | 1 | client | Should we show non-critical report-related notifications? |
| rd_notify_about_out_of_ammo | 1 | cheat, server | Chatter and print a yellow message when marine is out of ammo |
| rd_option_dropdown_repeat_accel | 0.5 | client | For each repeat, subtract this amount from the time between future repeats. |
| rd_option_dropdown_repeat_max_accel | 1 | client | Limit to the number of times rd_option_dropdown_repeat_accel can be applied. |
| rd_option_dropdown_repeat_speed | 0.75 | client | Time between up/down key repeats on dropdown settings. |
| rd_option_radio_repeat_accel | 0.5 | client | For each repeat, subtract this amount from the time between future repeats. |
| rd_option_radio_repeat_max_accel | 1 | client | Limit to the number of times rd_option_radio_repeat_accel can be applied. |
| rd_option_radio_repeat_speed | 0.75 | client | Time between left/right key repeats on radio button settings. |
| rd_option_slider_recommended_magnetism | 3 | client | How sticky the recommended value for a slider option is. |
| rd_option_slider_repeat_accel | 0.0625 | client | For each repeat, subtract this amount from the time between future repeats. |
| rd_option_slider_repeat_max_accel | 7 | client | Limit to the number of times rd_option_slider_repeat_accel can be applied. |
| rd_option_slider_repeat_speed | 0.5 | client | Time between left/right key repeats on slider settings. |
| rd_override_alien_selection_challenge | cheat, server | ||
| rd_override_allow_rotate_camera | -1 | server | -1(default)-uses asw_gamerules setting, 0-disable rotation, 1-enable rotation |
| rd_override_commander_level | -1 | replicated, client | |
| rd_override_commander_promotion | -1 | replicated, client | |
| rd_override_fps_max | -1 | server | overrides fps_max, this option sticks across map changes without touching newmapsettings |
| rd_paint_boss_bars | 1 | client | Draw boss bars on the HUD when rd_boss_bar entities are active |
| rd_paint_marine_blips | 1 | cheat, replicated, client | If 1 marines' position and facing is shown on minimap |
| rd_paint_scanner_blips | 1 | cheat, replicated, client | If 1 scanner blips are shown on minimap |
| rd_parasite_defanged_health | 10 | cheat, server | Health of the defanged parasite |
| rd_parasite_health | 25 | cheat, server | Health of the parasite |
| rd_pdw_dmg_base | 0 | cheat, replicated, client | Base damage of PDW |
| rd_pistols_drone_dualshot_health_bound | 105 | cheat, server | Drones below this health guaranteed to die in two (or one) pistol shots |
| rd_pistols_min_delay | 0.1 | cheat, replicated, client | If more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended |
| rd_pistols_uber_drone_additional_damage_health_percent | 12 | cheat, server | Special pistol bullets provide additional damage over heavy drones |
| rd_pistol_dmg_base | 0 | cheat, replicated, client | Base damage of twin pistols |
| rd_plasma_thrower_dmg_base | 0 | cheat, replicated, client | Base damage of plasma thrower |
| rd_player_bots_allowed | 1 | replicated, client | If 0 will prevent players from adding bots |
| rd_points_decay | 0.97 | replicated, client | Amount that score change decays by per tick. |
| rd_points_decay_tick | 0.01 | replicated, client | Number of seconds between score decay ticks. |
| rd_points_delay | 1.5 | replicated, client | Number of seconds after the score changes before it starts decaying. |
| rd_points_delay_max | 5 | replicated, client | Maximum number of seconds that the score can remain still without decaying. |
| rd_points_report_to_chat | 1 | server | If 1 then all points errors will be printed in chat with yellow color. |
| rd_prespawn_antlionguard | 0 | cheat, server | If 1 and Onslaught is enabled an npc_antlionguard will be prespawned somewhere on map |
| rd_prespawn_scale | 0 | cheat, server | Director: will populate map with aliens at random positions |
| rd_prifle_dmg_base | 0 | cheat, replicated, client | Base damage of prototype rifle |
| rd_projected_texture_min_z | -64 | cheat, replicated, client | Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visible. |
| rd_pushables_damage_aliens | 1 | cheat, server | |
| rd_pushables_damage_aliens_per_tick | 10 | cheat, server | |
| rd_pvp_marine_take_damage_from_bots | 1 | cheat, server | If 0 players will not take damage from bots in PvP |
| rd_quake_sounds | 2 | replicated, client | Enable or disable quake sounds like doublekill, monsterkill |
| rd_queen_hud_suppress_time | -1.0 | cheat, replicated, client | Hides the Swarm Queen's health HUD if not damaged for this long (-1 to always show) |
| rd_radial_damage_no_falloff_distance | 16 | cheat, server | Distance from an explosion where damage starts to decrease based on distance. |
| rd_railgun_dmg_base | 0 | cheat, replicated, client | Base damage of railgun |
| rd_ray_trace_distance | 3000 | cheat, replicated, client | Increase this parameter for huge maps for grenade launcher to properly aim to far away distances |
| rd_ready_mark_override | 0 | server | If set to 1 all players will be auto ready, the green ready mark will be set to checked state |
| rd_reassign_marines | 1 | server | For dev, if 1 ReassignMarines function will be called |
| rd_reduce_motion | 0 | client | reduce ambient motion in menus |
| rd_refill_secondary | 0 | cheat, replicated, client | 0 = false, 1 = true. If true the secondary ammo is picked up too |
| rd_report_voted_players | 0 | client | Automatically send a report when voting or muting a player on the player list. |
| rd_represented_country | client | If empty, this will be automatically set to your country based on your IP. Set to XX to not represent a country. | |
| rd_respawn_time | 0.2 | replicated, client | Number of seconds after you can respawn in Deathmatch |
| rd_restart_mission_countdown | 1 | server | If set to 0 there will be no 5 seconds countdown timer if leader chooses to restart mission |
| rd_restrict_aspect_width | -1 | replicated, client | Limit aspect ratio width-to-height ratio by clamping the mouse position and optionally blocking vision of the sides of the screen. Zero or negative means no restriction. 1.7777777 is 16:9. |
| rd_revert_convars | 1 | client | Resets FCVAR_REPLICATED variables to their default values when opening the main menu. |
| rd_revive_duration | 2.0 | cheat, replicated, client | How long it takes to revive an incapacitated marine |
| rd_revive_health | 10 | cheat, replicated, client | How much health a revived marine gets |
| rd_ricochet_bounces | 3 | cheat, replicated, client | |
| rd_ricochet_bounce_horiz | 0 | cheat, replicated, client | |
| rd_ricochet_bounce_world_only | 0 | cheat, replicated, client | |
| rd_ricochet_max_distance | 3.0 | cheat, replicated, client | |
| rd_ricochet_shotgun_bounces | 1 | cheat, replicated, client | |
| rd_ricochet_shotgun_damage_scale | 0.3 | cheat, replicated, client | |
| rd_ricochet_shotgun_fire_rate | 10.0 | cheat, replicated, client | |
| rd_ricochet_shotgun_pellets | 7 | cheat, replicated, client | |
| rd_ricochet_shotgun_spread | 20 | cheat, replicated, client | |
| rd_rifle_dmg_base | 0 | cheat, replicated, client | Base damage of rifle |
| rd_rocket_target_marine | 0 | cheat, replicated, server | If 1 rockets from hornet barrage will be targeting enemy marines |
| rd_scale_rates | 1 | client | Automatically change cl_updaterate and cl_cmdrate during slow motion. |
| rd_scene_extend_caption_to_sound | 1 | server | Force closed caption duration in VCD scenes to be at least the duration of the associated sound. Uses sound length from host. |
| rd_sentry_anti_build_progress | 0.00666 | cheat, server | When a sentry is awaiting assembly but not currently being assembled, alien attacks make anti-build progress of this fraction times the damage they deal. If the anti-build progress exceeds the build progress, the sentry disassembles. |
| rd_sentry_block_aliens | 1 | cheat, server | If 0 sentries don't collide with aliens |
| rd_sentry_dismantle_when_killed | 1 | cheat, server | If set to 1, sentries with remaining ammo are destroyed into their boxes rather than into nothing. If set to 2, skips the ammo check. |
| rd_sentry_explosion_damage | 150 | cheat, server | Damage a destroyed sentry does in a radius |
| rd_sentry_explosion_radius | 400.0 | cheat, server | Destroyed sentry explosion radius |
| rd_sentry_explosion_when_killed | 1 | cheat, server | If set to 1, sentries with NO remaining ammo explode when their health reaches zero. If set to 2, skips the ammo check. |
| rd_sentry_gib | 1 | client | should destroyed sentries create gibs? (if not, they just disappear) |
| rd_sentry_gib_force | 150 | client | amount of random force to apply to sentry gibs |
| rd_sentry_gib_lifetime | 30 | client | time in seconds before sentry gibs fade out |
| rd_sentry_gib_lifetime_jitter | 1 | client | random time to add to lifetime to avoid all gibs fading at the same instant |
| rd_sentry_gib_spin | 30 | client | amount of random spin to apply to sentry gibs |
| rd_sentry_health_bar | 1 | client | Should damaged sentries show a health bar? |
| rd_sentry_invincible | 0 | cheat, server | If set to 1 sentries will not take damage from anything |
| rd_sentry_is_attacked_by_aliens | 1 | cheat, replicated, client | If set to 0 aliens will not try to damage sentries. |
| rd_sentry_refilled_by_dismantling | 0 | cheat, server | If set to 1 marine will refill sentry ammo by dismantling it. |
| rd_sentry_rotates_aim_instantly | 1 | cheat, server | If 1, rotating a sentry will instantly change its enemy acquisition arc. Otherwise, the arc changes as the sentry turns while idle. |
| rd_sentry_take_damage_from_marine | 0 | cheat, replicated, server | If set to 1, players can destroy sentry by shooting at it. |
| rd_server_marine_backpacks | 0 | replicated, client | Attach unactive weapon model to marine's back |
| rd_server_restart_on_update | 1 | server | Automatically shut down dedicated server at the end of the level if an update is available. |
| rd_server_shutdown_after_num_secs | 3600 | server | Server will shutdown after being online for this number of seconds. |
| rd_server_shutdown_when_empty | 0 | server | Server will shutdown after last player left. |
| rd_settings | cmd | Opens the settings screen. | |
| rd_settings_last_tab | controls | client | Remembers the last-used tab on the settings window. |
| rd_shaman_healing_speed | 0 | cheat, server | Number of health Mender gives per second. 0 means heal ~40% of maxhealth in 1 second |
| rd_shieldbug_health | 1000 | cheat, server | Health of the shieldbug |
| rd_shield_rifle_dmg_base | 0 | cheat, replicated, client | Base damage of shield rifle |
| rd_shoot_from_face | 1 | cheat, replicated, client | In first person, the gun fires out of our eyes instead of from where the gun is being held. |
| rd_shotgun_dmg_base | 0 | cheat, replicated, client | Base damage of shotgun |
| rd_shotgun_fire_rate | 0 | cheat, replicated, client | Fire rate of shotgun |
| rd_shotgun_secondary_delay | 0.1 | cheat, replicated, client | |
| rd_show_arrow_to_marine | 1 | cheat, replicated, client | If 1 then arrows show where marines are |
| rd_show_leaderboard_debrief | 0 | client | Show leaderboard during debriefing |
| rd_show_leaderboard_loading | 1 | client | show friends' leaderboard entries on the loading screen |
| rd_show_mission_icon_loading | 1 | client | show mission icon on the loading screen |
| rd_show_others_laser_pointer | 1 | cheat, replicated, client | Allows to show laser pointers of other marines, not my marine |
| rd_simple_beacons | 0 | client | If 1 heal beacon and damage amplifier will be rendered simple to improve performance |
| rd_skip_all_dialogue | 0 | client | Tell the server not to send audio from asw_voiceover_dialogue. |
| rd_slowmo | 1 | server | If 0 env_slomo will be deleted from map on round start(if present) |
| rd_sniper_dmg_base | 0 | cheat, replicated, client | Base damage of sniper rifle |
| rd_sniper_hear_other_scope | 1 | client | |
| rd_sniper_rifle_dmg_zoomed_bonus | 186 | cheat, replicated, client | Damage value added to sniper rifle in zoom mode |
| rd_sniper_scope_weapon_switch | 0 | client | |
| rd_sound_pitch_scale | 1.0 | cheat, replicated, client | Global audio pitch modifier. |
| rd_spawning_start_at_randomized_intervals | 0 | cheat, server | If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn |
| rd_spawn_ammo | 0 | cheat, replicated, client | Will spawn an ammo box from 51st killed alien if set to 51 |
| rd_spawn_medkits | 0 | cheat, replicated, client | Will spawn a med kit from 31st killed alien is set to 31 |
| rd_speaking_color | 0 240 240 | client | Color of the speaker icon in Player List window (F9) while talking |
| rd_steam_input_disable | cmd | ||
| rd_steam_input_enable | cmd | ||
| rd_strange_device_fake_notification | cmd | Show a fake tier-up notification (for testing layout or making example screenshots) | |
| rd_strange_device_model | 0 | client | Should items with strange devices attached display them in the world? |
| rd_strange_device_tier_notifications | 1 | client | Should strange device rank-up notifications be shown? (2 = only my own) |
| rd_strange_notification_fade_y_distance | 6 | client | How far the notification text moves while fading. Scales with screen size. |
| rd_strange_notification_line_color_exponent | 1.5 | client | Affects how the speed of the line changing from orange to yellow changes over time. |
| rd_strange_notification_line_grow_exponent | 0.3 | client | Affects how the speed of the line's growth changes over time. |
| rd_strange_notification_line_max_width | 69 | client | How wide should the line in the notification be once it is fully visible? Scales with screen size. |
| rd_strange_notification_line_padding | 2 | client | How much space should there be around the line in the notification? Scales with screen size. |
| rd_strange_notification_line_thickness | 1 | client | How thick should the line in the notification be? Scales with screen size. |
| rd_strange_notification_screen_y_offset | -16 | client | Additional screen-space offset for the bottom of the notification. Positive is down. Scales with screen size. |
| rd_strange_notification_text_fade_exponent | 1.5 | client | Affects how the speed of the text fading in/out changes over time. |
| rd_strange_notification_timing_0 | 10 | client | Total lifetime of notification |
| rd_strange_notification_timing_1 | 1.25 | client | Counter spin-up time |
| rd_strange_notification_timing_2 | 0.5 | client | Line grow time |
| rd_strange_notification_timing_3 | 1 | client | Fade-in time |
| rd_strange_notification_timing_4 | 0.4 | client | Glow flare time |
| rd_strange_notification_timing_5 | 0.5 | client | Fade-out time |
| rd_strange_notification_world_z_offset | 4 | client | How far above the character's eyes should the bottom of the notification be? |
| rd_stuck_bot_teleport | 1 | cheat, server | Teleport stuck bots |
| rd_stuck_bot_teleport_max_range | 400 | cheat, server | Teleport stuck bots to a node within this range of the squad leader. -1 for unlimited. |
| rd_stuck_bot_teleport_required_failures | 16 | cheat, server | Teleport stuck bots only after they've failed this many move attempts in the same number of seconds |
| rd_stuck_bot_teleport_to_marine | 0 | cheat, server | Teleport stuck bots directly to a marine instead of to the nearest node |
| rd_stuck_teleport_distance | 256 | cheat, server | Maximum distance to teleport a stuck marine to a node |
| rd_suggest_difficulty | 1 | client | Suggest increasing or decreasing difficulty. |
| rd_swarmopedia_global_stat_window_days | 30 | client | Number of days to sum for global stats in the Swarmopedia. 0 for all time. |
| rd_swarmopedia_grid | 0 | client | Draw a grid in the Swarmopedia model viewer |
| rd_swarmopedia_last_tab | 0 | client | Remembers last accessed tab index of the Swarmopedia screen. |
| rd_swarmopedia_reload | cmd | clear swarmopedia.txt cache | |
| rd_swarmopedia_timescale | 0.3 | client | Speed for Swarmopedia specimen animations |
| rd_swarmopedia_units_per_foot | 16 | client | recommended: 12 to 16 |
| rd_swarmopedia_units_per_meter | 52.49 | client | recommended: 39.37 to 52.49 |
| rd_swarmopedia_units_preference | 1 | client | 0=hammer, 1=metric, 2=imperial |
| rd_TeamDeathmatch_enable | cmd | Enables TeamDeathmatch game mode | |
| rd_team_change | cmd | Change your current team to another | |
| rd_team_color_ally | 100 100 255 | client | |
| rd_team_color_alpha | 255 240 150 | client | |
| rd_team_color_beta | 20 100 255 | client | |
| rd_team_color_enemy | 255 10 10 | client | |
| rd_team_create | cmd | Create a new team, testing command | |
| rd_team_report | cmd | Outputs debug team information | |
| rd_team_report_client | cmd | Outputs debug team information | |
| rd_techreq | 1 | cheat, replicated, client | If 0 tech will be not required to start a mission. Mission will not restart if tech dies. 1 is default |
| rd_tesla_trap_ammo | 30 | cheat, server | |
| rd_tesla_trap_area_damage | 0 | cheat, server | If 1 then tesla traps will cause area damage to all aliens near it |
| rd_tesla_trap_area_damage_interval | 1 | cheat, server | |
| rd_tesla_trap_dmg | 5 | cheat, server | |
| rd_test_marine_gib | cmd | spawn marine gibs at the currently targeted point | |
| rd_test_sentry_gib | cmd | spawn sentry gibs at the currently targeted point | |
| rd_text_filtering | 1 | client | Filter text for content using the Steam API. |
| rd_text_filtering_debug_no_steamid | 0 | client | (for testing) Fail all SteamID lookups for text filtering, causing 'friends' and 'self' special cases to not fire. |
| rd_throttle_inventory_counter_updates | 60 | server | Only update inventory item counters once every this many seconds to save bandwidth. Staggered per player. |
| rd_tilegen_seal_height | 2048 | ||
| rd_tilegen_seal_lightmap | 256 | ||
| rd_tilegen_seal_material | TOOLS/TOOLSSKYBOX | ||
| rd_tilegen_seal_padding | 32 | ||
| rd_tilegen_seal_texscale | 4 | ||
| rd_tracer_tint_other | 255 255 255 | client | Tint tracers and muzzle flashes from other marines |
| rd_tracer_tint_self | 255 255 255 | client | Tint tracers and muzzle flashes from own marine |
| rd_trending_workshop_tags | Campaign,Bonus,Endless,Challenge | client | Trending addons must have at least one of these tags to appear on the main menu. |
| rd_unmuted_color | 190 190 190 | client | Color of the speaker icon in Player List window (F9) while silent |
| rd_use_full_lag_compensation | 1 | cheat, server | use lag compensation that handles animations (0 = only positions) |
| rd_use_info_nodes | 0 | server | If there are no info_marine_hint nodes, info_node will be used instead |
| rd_use_new_prediction_strategy | 1 | client | use a prediction error resolution strategy that handles moving platforms better |
| rd_vindicator_dmg_base | 0 | cheat, replicated, client | Base damage of vindicator |
| rd_vindicator_fire_rate | 0 | cheat, replicated, client | Fire rate of vindicator (0 = use shotgun) |
| rd_vindicator_grenade_pushed_by_explosions | 0 | cheat, server | If set, vindicator grenade gets pushed by explosions |
| rd_waste_cpu_in_briefing | 0 | client | Waste CPU cycles in briefing to try to keep the CPU out of low power mode. |
| rd_weapons_extra_allowed | -1 | cheat, replicated, client | Space separated array of allowed extra items IDs: 1 2 7 12. See asw_list_equipment |
| rd_weapons_extra_allowed_inverted | 0 | cheat, replicated, client | If 1 inverts the allowed weapons for rd_weapons_extra_allowed |
| rd_weapons_extra_class_unrestricted | -1 | cheat, replicated, client | Space separated array of unrestricted class weapon IDs: 11 17. See asw_list_equipment. -2 value will un-restrict all extra weapons |
| rd_weapons_regular_allowed | -1 | cheat, replicated, client | Space separated array of allowed weapon IDs: 0 6 9 15. See asw_list_equipment |
| rd_weapons_regular_allowed_inverted | 0 | cheat, replicated, client | If 1 inverts the allowed weapons for rd_weapons_regular_allowed |
| rd_weapons_regular_class_unrestricted | -1 | cheat, replicated, client | Space separated array of unrestricted class weapon IDs: 1 3 16. See asw_list_equipment. -2 value will un-restrict all regular weapons |
| rd_weapons_show_all_basic | 0 | client | show basic weapons like 'Assault Rifle' even if upgraded weapons like 'Strange Assault Rifle' are available |
| rd_weapons_show_hidden | 0 | cheat, replicated, client | If 1 will show the hidden weapons and extra items at briefing |
| rd_weapon_on_ground_time | 600.0 | replicated, server | Time in seconds, how much the dropped weapon will lay on the ground until it disappears |
| rd_weapon_requirement_override | 0 | cheat, replicated, client | 0 = asw_equip_req wins, 1 = rd_weapons_<slot>_allowed wins |
| rd_wire_tile_alternate | 1 | client | 1 = right click rotates counter-clockwise, 2 = right click rotates clockwise |
| rd_wire_tile_charge | 1 | client | |
| rd_workshop_allow_item_creation | 0 | client | If set to 1 then you can create new workshop items. |
| rd_workshop_list_vpk_paths | cmd | ||
| rd_workshop_official_addons | 2 | server | 0 = load workshop.cfg on official dedicated servers, 1 = load official addon list, 2 = load both |
| rd_workshop_query_cache | 0 | server | If set, caches all calls to SteamUGC for given seconds. Can reduce SteamUGC network calls. |
| rd_workshop_temp_subscribe | 3 | client | Should the client download and load workshop addons the server needs? |
| rd_workshop_unconditional_download_item | 0 | server | Dedicated server only. If nonzero, call ISteamUGC::DownloadItem every [number] map loads, even if the API reports it being up-to-date. |
| rd_workshop_use_reactivedrop_folder | 1 | server | If 1, use the reactivedrop folder. If 0, use the folder steam assigns by default |
| rd_write_config_on_mission_start | 1 | client | Update config.cfg when entering the in-game mission state. Useful for saving loadouts. |
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
| record | cmd | Record a demo. | |
| record_tga_interval | 1 | How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other frame and so on. | |
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| reload_materials | 0 | ||
| remote_bug | cmd | Starts a bug report with data from the currently connected rcon machine | |
| removeid | cmd | Remove a user ID from the ban list. | |
| removeip | cmd | Remove an IP address from the ban list. | |
| report_cliententitysim | 0 | cheat, client | List all clientside simulations and time - will report and turn itself off. |
| report_clientthinklist | 0 | cheat, client | List all clientside entities thinking and time - will report and turn itself off. |
| report_entities | cmd | Lists all entities | |
| report_simthinklist | cmd | Lists all simulating/thinking entities | |
| report_soundpatch | cmd | reports sound patch count | |
| report_touchlinks | cmd | Lists all touchlinks | |
| reset_gameconvars | cmd | Reset a bunch of game convars to default values | |
| respawn_entities | cmd | Respawn all the entities in the map. | |
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| res_restrict_access | 0 | ||
| retry | cmd | Retry connection to last server. | |
| rm_destroy_empty_weapon | 1 | server | If 1 the weapon with 0 clips will be destroyed, e.g. medkit |
| rm_health_decrease_amount | 7 | server | Amount of health decreasing during incapacitation |
| rm_health_regen_amount | 5 | server | Amount of health regenerating |
| rm_health_regen_interval | 5 | server | Interval between health regeneration |
| rm_item_regen_interval | 60 | server | Interval between item regeneration |
| rm_prespawn_num_biomass | 3 | cheat, server | Num biomass to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_boomers | 3 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_buzzers | 1 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_drones | 15 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_harvesters | 4 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_mortars | 2 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_parasites | 7 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_rangers | 5 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_shamans | 5 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_shieldbugs | 1 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_prespawn_num_uber_drones | 2 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
| rm_welcome_message | server | This message is displayed to a player after they join the game | |
| rm_welcome_message_delay | 10 | server | The number of seconds the welcome message is delayed. |
| room_type | 0 | ||
| rope_averagelight | 1 | client | Makes ropes use average of cubemap lighting instead of max intensity. |
| rope_collide | 1 | client | Collide rope with the world |
| rope_min_pixel_diameter | 2.0 | cheat | |
| rope_rendersolid | 1 | client | |
| rope_shake | 0 | client | |
| rope_smooth | 1 | client | Do an antialiasing effect on ropes |
| rope_smooth_enlarge | 1.4 | client | How much to enlarge ropes in screen space for antialiasing effect |
| rope_smooth_maxalpha | 0.5 | client | Alpha for rope antialiasing effect |
| rope_smooth_maxalphawidth | 1.75 | client | |
| rope_smooth_minalpha | 0.2 | client | Alpha for rope antialiasing effect |
| rope_smooth_minwidth | 0.3 | client | When using smoothing, this is the min screenspace width it lets a rope shrink to |
| rope_solid_maxalpha | 1 | client | |
| rope_solid_maxwidth | 1 | client | |
| rope_solid_minalpha | 0.0 | client | |
| rope_solid_minwidth | 0.3 | client | |
| rope_subdiv | 2 | client | Rope subdivision amount |
| rope_wind_dist | 1000 | client | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
| rotatecameraexact | cmd | Rotates marine camera to exact yaw angle | |
| rotatecameraleft | cmd | Rotates marine camera by 90 degrees | |
| rotatecameraright | cmd | Rotates marine camera by -90 degrees | |
| rr_debugresponseconcept | client | If set, rr_debugresponses will print only responses testing for the specified concept | |
| rr_debugresponseconcept_exclude | cmd | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset. | |
| rr_debugresponses | 0 | client | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. |
| rr_debugrule | client | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |
| rr_debug_qa | 0 | server | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
| rr_dumpresponses | 0 | client | Dump all response_rules.txt and rules (requires restart) |
| rr_followup_maxdist | 1800 | cheat, server | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
| rr_forceconcept | cmd | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional. | |
| rr_reloadresponsesystems | cmd | Reload all response system scripts. | |
| rr_reloadresponsesystems_client | cmd | Reload all response system scripts. | |
| rr_remarkables_enabled | 0 | cheat, server | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
| rr_remarkable_max_distance | 1200 | cheat, server | AIs will not even consider remarkarbles that are more than this many units away. |
| rr_remarkable_world_entities_replay_limit | 1 | cheat, server | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
| rr_thenany_score_slop | 0.0 | cheat, server | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
| r_3dsky | 1 | client | Enable the rendering of 3d sky boxes |
| r_AirboatViewDampenDamp | 1.0 | cheat, replicated, client | |
| r_AirboatViewDampenFreq | 7.0 | cheat, replicated, client | |
| r_AirboatViewZHeight | 0.0 | cheat, replicated, client | |
| r_ambientboost | 1 | Set to boost ambient term if it is totally swamped by local lights | |
| r_ambientfactor | 5 | Boost ambient cube by no more than this factor | |
| r_ambientfraction | 0.2 | cheat | Fraction of direct lighting used to boost lighting when model requests |
| r_ambientlightingonly | 0 | cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_ambientmin | 0.3 | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
| r_aspectratio | 0 | ||
| r_asw_vehicleBrakeRate | 1.5 | cheat, client | |
| r_asw_vehicleDrawDebug | 0 | cheat, client | |
| r_avglight | 1 | cheat | |
| r_avglightmap | 0 | cheat | |
| r_bloomtintb | 0.11 | ||
| r_bloomtintexponent | 2.2 | ||
| r_bloomtintg | 0.59 | ||
| r_bloomtintr | 0.3 | ||
| r_cheapwaterend | cmd | ||
| r_cheapwaterstart | cmd | ||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
| r_ClipAreaPortals | 1 | cheat | |
| r_colorstaticprops | 0 | cheat | |
| r_debugcheapwater | 0 | cheat, client | |
| r_debugrandomstaticlighting | 0 | cheat | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
| r_debug_sequencesets | -2 | client | |
| r_decals | 2048 | ||
| r_decalstaticprops | 1 | Decal static props test | |
| r_decal_cover_count | 4 | ||
| r_decal_overlap_area | 0.4 | ||
| r_decal_overlap_count | 3 | ||
| r_depthoverlay | 0 | cheat, client | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
| r_DispBuildable | 0 | cheat | |
| r_DispWalkable | 0 | cheat | |
| r_dopixelvisibility | 1 | client | |
| r_drawallrenderables | 0 | cheat, client | Draw all renderables, even ones inside solid leaves. |
| r_drawbatchdecals | 1 | Render decals batched. | |
| r_DrawBeams | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
| r_drawbrushmodels | 1 | cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
| r_drawclipbrushes | 0 | cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
| r_drawdecals | 1 | cheat | Render decals. |
| r_DrawDetailProps | 1 | client | 0=Off, 1=Normal, 2=Wireframe |
| r_DrawDisp | 1 | cheat | Toggles rendering of displacment maps |
| r_drawentities | 1 | cheat | |
| r_drawflecks | 1 | client | |
| r_drawfuncdetail | 1 | cheat | Render func_detail |
| r_drawleaf | -1 | cheat | Draw the specified leaf. |
| r_drawlightcache | 0 | cheat | 0: off 1: draw light cache entries 2: draw rays |
| r_drawlightinfo | 0 | cheat | |
| r_drawlights | 0 | cheat | |
| r_drawmodeldecals | 1 | ||
| r_DrawModelLightOrigin | 0 | cheat | |
| r_drawmodelstatsoverlay | 0 | cheat | |
| r_drawmodelstatsoverlaydistance | 500 | cheat | |
| r_drawmodelstatsoverlaymax | 1.5 | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
| r_drawmodelstatsoverlaymin | 0.1 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
| r_drawopaquerenderables | 1 | cheat, client | |
| r_drawopaqueworld | 1 | cheat, client | |
| r_drawothermodels | 1 | cheat, client | 0=Off, 1=Normal, 2=Wireframe |
| r_drawparticles | 1 | cheat, client | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | client | Show the occlusion proxies |
| r_DrawPortals | 0 | cheat | |
| r_DrawRain | 1 | cheat, client | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | cheat, client | |
| r_drawropes | 1 | client | |
| r_drawskybox | 1 | cheat | |
| r_DrawSpecificStaticProp | -1 | ||
| r_drawsprites | 1 | client | |
| r_drawstaticprops | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
| r_drawtracers | 1 | cheat, client | |
| r_drawtracers_firstperson | 1 | client | |
| r_drawtranslucentrenderables | 1 | cheat, client | |
| r_drawtranslucentworld | 1 | cheat | |
| r_drawvgui | 1 | cheat | Enable the rendering of vgui panels |
| r_drawviewmodel | 1 | cheat, client | |
| r_drawworld | 1 | cheat | Render the world. |
| r_dscale_basefov | 90 | cheat | |
| r_dscale_fardist | 2000 | cheat | |
| r_dscale_farscale | 4 | cheat | |
| r_dscale_neardist | 100 | cheat | |
| r_dscale_nearscale | 1 | cheat | |
| r_dynamic | 1 | ||
| r_dynamiclighting | 1 | cheat | |
| r_emulategl | 0 | ||
| r_entityclips | 1 | client | |
| r_eyeglintlodpixels | 20.0 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
| r_eyegloss | 1 | client | |
| r_eyemove | 1 | ||
| r_eyes | 1 | ||
| r_eyeshift_x | 0 | ||
| r_eyeshift_y | 0 | ||
| r_eyeshift_z | 0 | ||
| r_eyesize | 0 | ||
| r_eyewaterepsilon | 7.0f | cheat, client | |
| r_fade360style | 1 | client | |
| r_farz | -1 | cheat, client | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
| r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
| r_flashlightambient | 0.0 | cheat, client | |
| r_flashlightbacktraceoffset | 0.4 | cheat, client | |
| r_flashlightbrightness | 0.25 | cheat | |
| r_flashlightclip | 0 | cheat | |
| r_flashlightconstant | 0.0 | cheat, client | |
| r_flashlightculldepth | 1 | ||
| r_flashlightdepthres | 1024 | client | |
| r_flashlightdepthreshigh | 2048 | client | |
| r_flashlightdepthtexture | 1 | ||
| r_flashlightdepth_drawtranslucents | 0 | client | |
| r_FlashlightDetailProps | 1 | client | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
| r_flashlightdrawclip | 0 | cheat | |
| r_flashlightdrawdepth | 0 | ||
| r_flashlightdrawfrustum | 0 | client | |
| r_flashlightdrawfrustumbbox | 0 | client | |
| r_flashlightdrawsweptbbox | 0 | ||
| r_flashlightfar | 750.0 | cheat, client | |
| r_flashlightfov | 53.0 | cheat, client | |
| r_flashlightladderdist | 40.0 | cheat, client | |
| r_flashlightlinear | 100.0 | cheat, client | |
| r_flashlightlockposition | 0 | cheat, client | |
| r_flashlightmodels | 1 | client | |
| r_flashlightmuzzleflashfov | 120 | cheat, client | |
| r_flashlightnear | 4.0 | cheat, client | |
| r_flashlightnearoffsetscale | 1.0 | cheat, client | |
| r_flashlightnodraw | 0 | ||
| r_flashlightoffsetforward | 0.0 | cheat, client | |
| r_flashlightoffsetright | 5.0 | cheat, client | |
| r_flashlightoffsetup | -5.0 | cheat, client | |
| r_flashlightquadratic | 0.0 | cheat, client | |
| r_flashlightrender | 1 | ||
| r_flashlightrendermodels | 1 | ||
| r_flashlightrenderworld | 1 | ||
| r_flashlightscissor | 1 | ||
| r_flashlightshadowatten | 0.35 | cheat, client | |
| r_flashlighttracedistcutoff | 128 | client | |
| r_flashlightupdatedepth | 1 | ||
| r_flashlightvisualizetrace | 0 | cheat, client | |
| r_flashlightvolumetrics | 1 | client | |
| r_flashlight_topdown | 1 | client | |
| r_flex | 1 | ||
| r_flushlod | cmd | Flush and reload LODs. | |
| r_ForceRestore | 0 | ||
| r_ForceWaterLeaf | 1 | client | Enable for optimization to water - considers view in leaf under water for purposes of culling |
| r_frustumcullworld | 1 | ||
| r_glint_alwaysdraw | 0 | ||
| r_glint_procedural | 0 | ||
| r_hunkalloclightmaps | 1 | ||
| r_hwmorph | 0 | cheat | |
| r_impacts_alt_orientation | 1 | client | |
| r_itemblinkmax | .3 | cheat | |
| r_itemblinkrate | 4.5 | cheat | |
| r_JeepFOV | 82 | cheat, replicated, server | |
| r_JeepViewBlendTo | 1 | cheat, client | |
| r_JeepViewBlendToScale | 0.03 | cheat, client | |
| r_JeepViewBlendToTime | 1.5 | cheat, client | |
| r_JeepViewDampenDamp | 1.0 | cheat, replicated, client | |
| r_JeepViewDampenFreq | 7.0 | cheat, replicated, client | |
| r_JeepViewZHeight | 10.0 | cheat, replicated, client | |
| r_jiggle_bones | 1 | client | |
| r_lightaverage | 1 | Activates/deactivate light averaging | |
| r_lightcachecenter | 1 | cheat | |
| r_lightcachemodel | -1 | cheat | |
| r_lightcache_invalidate | cmd | ||
| r_lightcache_numambientsamples | 162 | cheat | number of random directions to fire rays when computing ambient lighting |
| r_lightcache_radiusfactor | 1000 | cheat | Allow lights to influence lightcaches beyond the lights' radii |
| r_lightcache_zbuffercache | 0 | ||
| r_lightinterp | 5 | cheat | Controls the speed of light interpolation, 0 turns off interpolation |
| r_lightmap | -1 | cheat | |
| r_lightstyle | -1 | cheat | |
| r_lightwarpidentity | 0 | cheat | |
| r_lockpvs | 0 | cheat | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | ||
| r_mapextents | 16384 | cheat, client | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | ||
| r_maxmodeldecal | 50 | ||
| r_maxnewsamples | 6 | ||
| r_maxsampledist | 128 | ||
| r_minnewsamples | 3 | ||
| r_modelwireframedecal | 0 | cheat | |
| r_nohw | 0 | cheat | |
| r_norefresh | 0 | ||
| r_nosw | 0 | cheat | |
| r_novis | 0 | cheat | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
| r_occlusion | 1 | Activate/deactivate the occlusion system. | |
| r_occlusionspew | 0 | cheat | Activate/deactivates spew about what the occlusion system is doing. |
| r_oldlightselection | 0 | cheat | Set this to revert to HL2's method of selecting lights |
| r_overlayfadeenable | 0 | ||
| r_overlayfademax | 2000 | ||
| r_overlayfademin | 1750 | ||
| r_overlaywireframe | 0 | ||
| r_particle_sim_spike_threshold_ms | 5 | client | |
| r_particle_timescale | 1.0 | client | |
| r_partition_level | -1 | cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. |
| r_PhysPropStaticLighting | 1 | client | |
| r_pixelfog | 1 | ||
| r_pixelvisibility_partial | 1 | client | |
| r_pixelvisibility_spew | 0 | client | |
| r_pix_recordframes | 0 | ||
| r_pix_start | 0 | ||
| r_portalscloseall | 0 | ||
| r_portalsopenall | 0 | cheat | Open all portals |
| r_PortalTestEnts | 1 | cheat, client | Clip entities against portal frustums. |
| r_printdecalinfo | cmd | ||
| r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | |
| r_proplightingpooling | -1.0 | cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) |
| r_propsmaxdist | 1200 | client | Maximum visible distance |
| r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
| r_queued_post_processing | 0 | client | |
| r_queued_ropes | 1 | client | |
| r_radiosity | 4 | cheat | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else |
| r_RainAllowInSplitScreen | 0 | client | Allows rain in splitscreen |
| r_rainalpha | 0.4 | cheat, client | |
| r_rainalphapow | 0.8 | cheat, client | |
| r_RainCheck | 0 | cheat, client | Enable/disable IsInAir() check for rain drops? |
| r_RainDebugDuration | 0 | cheat, client | Shows rain tracelines for this many seconds (0 disables) |
| r_raindensity | 0.001 | cheat, client | |
| r_RainHack | 0 | cheat, client | |
| r_rainlength | 0.1f | cheat, client | |
| r_RainParticleDensity | 1 | client | Density of Particle Rain 0-1 |
| r_RainProfile | 0 | cheat, client | Enable/disable rain profiling. |
| r_RainRadius | 1500 | cheat, client | |
| r_RainSideVel | 130 | cheat, client | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | cheat, client | Enable/disable rain simulation. |
| r_rainspeed | 600.0f | cheat, client | |
| r_RainSplashPercentage | 20 | cheat, client | |
| r_rainwidth | 0.5 | cheat, client | |
| r_randomflex | 0 | cheat | |
| r_renderoverlayfragment | 1 | ||
| r_rimlight | 1 | cheat | |
| r_rootlod | 0 | Root LOD | |
| r_ropetranslucent | 1 | client | |
| r_screenoverlay | cmd | Draw specified material as an overlay | |
| r_sequence_debug | client | ||
| r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |
| r_shadowangles | cmd | Set shadow angles | |
| r_shadowblobbycutoff | cmd | some shadow stuff | |
| r_shadowcolor | cmd | Set shadow color | |
| r_shadowdir | cmd | Set shadow direction | |
| r_shadowdist | cmd | Set shadow distance | |
| r_shadowfromanyworldlight | 0 | cheat, client | |
| r_shadowfromworldlights | 1 | client | Enable shadowing from world lights |
| r_shadowfromworldlights_debug | 0 | cheat, client | |
| r_shadowids | 0 | cheat | |
| r_shadowmaxrendered | 32 | client | |
| r_shadowrendertotexture | 0 | ||
| r_shadows | 1 | ||
| r_shadows_gamecontrol | -1 | cheat | |
| r_shadows_on_renderables_enable | 0 | client | Support casting RTT shadows onto other renderables |
| r_shadowwireframe | 0 | cheat | |
| r_shadow_debug_spew | 0 | cheat, client | |
| r_shadow_deferred | 0 | cheat | Toggle deferred shadow rendering |
| r_shadow_deferred_downsample | 0 | client | Toggle low-res deferred shadow rendering |
| r_shadow_deferred_simd | 0 | client | |
| r_shadow_half_update_rate | 0 | client | Updates shadows at half the framerate |
| r_shadow_lightpos_lerptime | 0.5 | client | |
| r_shadow_shortenfactor | 2 | client | Makes shadows cast from local lights shorter |
| r_showenvcubemap | 0 | cheat | |
| r_ShowViewerArea | 0 | ||
| r_showz_power | 1.0f | cheat | |
| r_skin | 0 | cheat | |
| r_skybox | 1 | cheat, client | Enable the rendering of sky boxes |
| r_slowpathwireframe | 0 | cheat | |
| r_snapportal | -1 | ||
| r_SnowColorBlue | 200 | cheat, client | Snow. |
| r_SnowColorGreen | 175 | cheat, client | Snow. |
| r_SnowColorRed | 150 | cheat, client | Snow. |
| r_SnowDebugBox | 0 | cheat, client | Snow Debug Boxes. |
| r_SnowEnable | 1 | cheat, client | Snow Enable |
| r_SnowEndAlpha | 255 | cheat, client | Snow. |
| r_SnowEndSize | 0 | cheat, client | Snow. |
| r_SnowFallSpeed | 1.5 | cheat, client | Snow fall speed scale. |
| r_SnowInsideRadius | 256 | cheat, client | Snow. |
| r_SnowOutsideRadius | 1024 | cheat, client | Snow. |
| r_SnowParticles | 500 | cheat, client | Snow. |
| r_SnowPosScale | 1 | cheat, client | Snow. |
| r_SnowRayEnable | 1 | cheat, client | Snow. |
| r_SnowRayLength | 8192.0f | cheat, client | Snow. |
| r_SnowRayRadius | 256 | cheat, client | Snow. |
| r_SnowSpeedScale | 1 | cheat, client | Snow. |
| r_SnowStartAlpha | 25 | cheat, client | Snow. |
| r_SnowStartSize | 1 | cheat, client | Snow. |
| r_SnowWindScale | 0.0035 | cheat, client | Snow. |
| r_SnowZoomOffset | 384.0f | cheat, client | Snow. |
| r_SnowZoomRadius | 512.0f | cheat, client | Snow. |
| r_spray_lifetime | 10 | Number of rounds player sprays are visible | |
| r_sse_s | 1 | client | sse ins for particle sphere create |
| r_staticlight_streams | 1 | ||
| r_staticpropinfo | 0 | ||
| r_staticprop_lod | -1 | ||
| r_swingflashlight | 1 | cheat, client | |
| r_teeth | 1 | ||
| r_threadeddetailprops | 1 | client | enable threading of detail prop drawing |
| r_threaded_particles | 1 | client | |
| r_threaded_shadow_clip | 0 | ||
| r_twopasspaint | 1 | HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this convar | |
| r_unlimitedrefract | 0 | client | |
| r_unloadlightmaps | 0 | ||
| r_updaterefracttexture | 1 | cheat, client | |
| r_vehicleBrakeRate | 1.5 | cheat, server | |
| r_VehicleViewClamp | 1 | cheat, client | |
| r_VehicleViewDampen | 1 | cheat, replicated, client | |
| r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
| r_visocclusion | 0 | cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
| r_visualizelighttraces | 0 | cheat | |
| r_visualizelighttracesshowfulltrace | 0 | cheat | |
| r_visualizeproplightcaching | 0 | client | |
| r_visualizetraces | 0 | cheat | |
| r_WaterDrawReflection | 1 | client | Enable water reflection |
| r_WaterDrawRefraction | 1 | client | Enable water refraction |
| r_waterforceexpensive | 1 | cheat, client | |
| r_waterforcereflectentities | 0 | client | |
| r_worldlightmin | 0.0002 | ||
| r_worldlights | 3 | number of world lights to use per vertex | |
| r_worldlistcache | 1 | client |
S
| Command | Default Value | Flags | Description |
|---|---|---|---|
| save | cmd | Saves current game. | |
| save_async | 1 | ||
| save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | |
| save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |
| save_disable | 0 | ||
| save_finish_async | cmd | ||
| save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |
| save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |
| save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
| save_noxsave | 0 | ||
| save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | |
| save_spew | 0 | ||
| say | cmd | Display player message | |
| say_team | cmd | Display player message to team | |
| scene_async_prefetch_spew | 0 | server | Display async .ani file loading info. |
| scene_clamplookat | 1 | server | Clamp head turns to a MAX of 20 degrees per think. |
| scene_clientflex | 1 | replicated, client | Do client side flex animation. |
| scene_clientplayback | 1 | server | Play all vcds on the clients. |
| scene_flatturn | 1 | server | |
| scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
| scene_forcecombined | 0 | server | When playing back, force use of combined .wav files even in english. |
| scene_maxcaptionradius | 1200 | server | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
| scene_playvcd | cmd | Play the given VCD as an instanced scripted scene. | |
| scene_print | 0 | replicated, client | When playing back a scene, print timing and event info to console. |
| scene_showfaceto | 0 | server | When playing back, show the directions of faceto events. |
| scene_showlook | 0 | server | When playing back, show the directions of look events. |
| scene_showmoveto | 0 | server | When moving, show the end location. |
| scene_showunlock | 0 | server | Show when a vcd is playing but normal AI is running. |
| scene_vcdautosave | 0 | client | Create a savegame before VCD playback |
| screenshot | cmd | Take a screenshot. | |
| script | cmd | Run the text as a script | |
| scripted_user_func | cmd | Call script from this user, with the value | |
| script_client | cmd | Run the text as a script | |
| script_debug | cmd | Connect the vscript VM to the script debugger | |
| script_debug_client | cmd | Connect the vscript VM to the script debugger | |
| script_dump_all | cmd | Dump the state of the VM to the console | |
| script_dump_all_client | cmd | Dump the state of the VM to the console | |
| script_execute | cmd | Run a vscript file | |
| script_execute_client | cmd | Run a vscript file | |
| script_help | cmd | Output help for script functions, optionally with a search string | |
| script_help_client | cmd | Output help for script functions, optionally with a search string | |
| script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
| script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
| script_reload_think | cmd | Execute an activation script, replacing existing functions with the functions in the run script | |
| scr_centertime | 2 | client | |
| sdr_spew_level | 5 | client | Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug |
| sdr_spew_level_server | 5 | server | Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug |
| sensitivity | 3 | client | Mouse sensitivity. |
| servercfgfile | server.cfg | server | |
| server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
| setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setinfo | cmd | Adds a new user info value | |
| setmaster | cmd | add/remove/enable/disable master servers | |
| setmodel | cmd | Changes's player's model | |
| setpause | cmd | Set the pause state of the server. | |
| setpos | cmd | Move player to specified origin (must have sv_cheats). | |
| setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
| setpos_player | cmd | Move specified player to specified origin (must have sv_cheats). | |
| sfm_record_hz | 30 | client | |
| shake | cmd | Shake the screen. | |
| shake_show | 0 | client | Displays a list of the active screen shakes. |
| shake_stop | cmd | Stops all active screen shakes. | |
| shake_testpunch | cmd | Test a punch-style screen shake. | |
| ShootMe | cmd | Does DMG_BULLET to marine | |
| showbudget_texture | 0 | Enable the texture budget panel. | |
| showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
| showbudget_texture_global_sum | 0.0f | ||
| showcompletemessage | cmd | Shows the mission complete message again | |
| showconsole | cmd | Show the console. | |
| showGameSettings | cmd | ||
| showhitlocation | 0 | server | |
| showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |
| showpanel | cmd | Shows a viewport panel <name> | |
| showparticlecounts | 0 | client | Display number of particles drawn per frame |
| showtriggers | 0 | cheat, server | Shows trigger brushes |
| showtriggers_toggle | cmd | Toggle show triggers | |
| singlestep | 0 | cheat | Run engine in single step mode ( set next to 1 to advance a frame ) |
| skill | 1 | Game skill level (1-3). | |
| sk_ally_regen_time | 0.3003 | cheat, server | Time taken for an ally to regenerate a point of health. |
| sk_antlionguard_dmg_charge | 20 | cheat, server | |
| sk_antlionguard_dmg_shove | 10 | cheat, server | |
| sk_antlionguard_health | 500 | cheat, server | |
| sk_antlion_air_attack_dmg | 10 | cheat, server | |
| sk_antlion_health | 24 | cheat, server | |
| sk_antlion_jump_damage | 15 | cheat, server | |
| sk_antlion_swipe_damage | 10 | cheat, server | |
| sk_antlion_worker_burst_damage | 50 | cheat, server | How much damage is inflicted by an antlion worker's death explosion. |
| sk_antlion_worker_burst_radius | 160 | cheat, server | Effect radius of an antlion worker's death explosion. |
| sk_antlion_worker_health | 24 | cheat, server | Hitpoints of an antlion worker. |
| sk_antlion_worker_spit_grenade_dmg | 10 | cheat, server | Total damage done by an individual antlion worker loogie. |
| sk_antlion_worker_spit_grenade_poison_ratio | 0.3 | cheat, server | Percentage of an antlion worker's spit damage done as poison (which regenerates) |
| sk_antlion_worker_spit_grenade_radius | 40 | cheat, server | Radius of effect for an antlion worker spit grenade. |
| sk_antlion_worker_spit_speed | 600 | cheat, server | Speed at which an antlion spit grenade travels. |
| sk_asw_boomer_bomb_damage | 55 | cheat, server | |
| sk_asw_boomer_melee_damage_max | 6 | cheat, server | |
| sk_asw_boomer_melee_damage_min | 4 | cheat, server | |
| sk_asw_buzzer_health | 30 | cheat, server | Health of the buzzer |
| sk_asw_buzzer_melee_dmg | 15 | cheat, server | Damage caused by buzzer |
| sk_asw_buzzer_melee_interval | 1.5 | cheat, server | Min time between causing damage to marines |
| sk_asw_buzzer_v2 | 1 | cheat, server | |
| sk_asw_drone_damage | 15.0 | cheat, server | Damage per swipe from the Drone |
| sk_asw_mortarbug_shell_damage | 50 | cheat, server | |
| sk_asw_parasite_infest_dmg_brutal | 280 | cheat, replicated, client | Total damage from parasite infestation |
| sk_asw_parasite_infest_dmg_easy | 175 | cheat, replicated, client | Total damage from parasite infestation |
| sk_asw_parasite_infest_dmg_hard | 270 | cheat, replicated, client | Total damage from parasite infestation |
| sk_asw_parasite_infest_dmg_insane | 280 | cheat, replicated, client | Total damage from parasite infestation |
| sk_asw_parasite_infest_dmg_normal | 225 | cheat, replicated, client | Total damage from parasite infestation |
| sk_asw_ranger_volley_damage_direct | 6 | cheat, server | |
| sk_asw_ranger_volley_damage_splash | 0 | cheat, server | |
| sk_asw_shieldbug_damage | 25.0 | cheat, server | Damage per swipe from the shieldbug |
| sk_autoaim_mode | 1 | replicated, client | |
| sk_bullseye_health | 35 | cheat, server | |
| sk_combineball_guidefactor | 1.0 | cheat, server | |
| sk_combineball_seek_angle | 15 | cheat, server | |
| sk_combineball_seek_kill | 0 | cheat, server | |
| sk_combine_ball_search_radius | 512 | cheat, server | |
| sk_combine_guard_health | 70 | cheat, server | |
| sk_combine_guard_kick | 15 | cheat, server | |
| sk_combine_s_health | 50 | cheat, server | |
| sk_combine_s_kick | 10 | cheat, server | |
| sk_dropship_container_health | 750 | cheat, server | |
| sk_env_headcrabcanister_shake_amplitude | 50 | cheat, server | |
| sk_env_headcrabcanister_shake_radius | 1024 | cheat, server | |
| sk_env_headcrabcanister_shake_radius_vehicle | 2500 | cheat, server | |
| sk_fraggrenade_radius | 250 | cheat, server | |
| sk_gunship_burst_dist | 768 | cheat, server | |
| sk_gunship_burst_min | 800 | cheat, server | |
| sk_gunship_burst_size | 15 | cheat, server | |
| sk_gunship_health_increments | 5 | cheat, server | |
| sk_headcrab_fast_health | 10 | cheat, server | |
| sk_headcrab_health | 10 | cheat, server | |
| sk_headcrab_melee_dmg | 5 | cheat, server | |
| sk_headcrab_poison_health | 35 | cheat, server | |
| sk_headcrab_poison_npc_damage | 20 | cheat, server | |
| sk_helicopter_burstcount | 12 | cheat, server | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
| sk_helicopter_drone_speed | 450.0 | cheat, server | How fast does the zapper drone move? |
| sk_helicopter_firingcone | 20.0 | cheat, server | The angle in degrees of the cone in which the shots will be fired |
| sk_helicopter_grenadedamage | 30 | cheat, server | The amount of damage the helicopter grenade deals. |
| sk_helicopter_grenadeforce | 55000 | cheat, server | The physics force that the helicopter grenade exerts. |
| sk_helicopter_grenaderadius | 275 | cheat, server | The damage radius of the helicopter grenade. |
| sk_helicopter_grenade_puntscale | 1.5 | cheat, server | When physpunting a chopper's grenade, scale its velocity by this much. |
| sk_helicopter_health | 5600 | cheat, server | |
| sk_helicopter_num_bombs1 | 3 | cheat, server | |
| sk_helicopter_num_bombs2 | 5 | cheat, server | |
| sk_helicopter_num_bombs3 | 5 | cheat, server | |
| sk_helicopter_roundsperburst | 5 | cheat, server | How many shots to fire in a single burst |
| sk_hunter_buckshot_damage_scale | 0.5 | cheat, server | |
| sk_hunter_bullet_damage_scale | 0.6 | cheat, server | |
| sk_hunter_charge_damage_scale | 2.0 | cheat, server | |
| sk_hunter_citizen_damage_scale | 0.3 | cheat, server | |
| sk_hunter_dmg_charge | 20 | cheat, server | |
| sk_hunter_dmg_charge_npc | 250 | cheat, server | |
| sk_hunter_dmg_flechette | 4.0 | cheat, server | |
| sk_hunter_dmg_from_striderbuster | 150 | cheat, server | |
| sk_hunter_dmg_one_slash | 20 | cheat, server | |
| sk_hunter_flechette_explode_dmg | 12.0 | cheat, server | |
| sk_hunter_flechette_explode_radius | 128.0 | cheat, server | |
| sk_hunter_health | 210 | cheat, server | |
| sk_hunter_vehicle_damage_scale | 2.2 | cheat, server | |
| sk_max_ar2 | 180 | cheat, replicated, client | |
| sk_max_ar2_altfire | 3 | cheat, replicated, client | |
| sk_max_asw_50calmg | 0 | cheat, replicated, client | |
| sk_max_asw_ag | 250 | cheat, replicated, client | |
| sk_max_asw_asg | 70 | cheat, replicated, client | |
| sk_max_asw_cryo | 300 | cheat, replicated, client | |
| sk_max_asw_cs | 1111 | cheat, replicated, client | |
| sk_max_asw_deagle | 63 | cheat, replicated, client | |
| sk_max_asw_devastator | 70 | cheat, replicated, client | |
| sk_max_asw_eshield | 8 | cheat, replicated, client | |
| sk_max_asw_ext | 0 | cheat, replicated, client | |
| sk_max_asw_f | 400 | cheat, replicated, client | |
| sk_max_asw_flares | 0 | cheat, replicated, client | |
| sk_max_asw_flechette | 420 | cheat, replicated, client | |
| sk_max_asw_gas_grenades | 0 | cheat, replicated, client | |
| sk_max_asw_gl | 18 | cheat, replicated, client | |
| sk_max_asw_hg | 0 | cheat, replicated, client | |
| sk_max_asw_hr | 490 | cheat, replicated, client | |
| sk_max_asw_hr_g | 5 | cheat, replicated, client | |
| sk_max_asw_medkit | 0 | cheat, replicated, client | |
| sk_max_asw_medrifle | 504 | cheat, replicated, client | |
| sk_max_asw_medsat | 0 | cheat, replicated, client | |
| sk_max_asw_medself | 0 | cheat, replicated, client | |
| sk_max_asw_mines | 0 | cheat, replicated, client | |
| sk_max_asw_ml | 250 | cheat, replicated, client | |
| sk_max_asw_p | 240 | cheat, replicated, client | |
| sk_max_asw_pdw | 480 | cheat, replicated, client | |
| sk_max_asw_plasma | 400 | cheat, replicated, client | |
| sk_max_asw_r | 490 | cheat, replicated, client | |
| sk_max_asw_rg | 72 | cheat, replicated, client | |
| sk_max_asw_r_burst | 495 | cheat, replicated, client | |
| sk_max_asw_r_g | 8 | cheat, replicated, client | |
| sk_max_asw_sg | 48 | cheat, replicated, client | |
| sk_max_asw_sg_g | 0 | cheat, replicated, client | |
| sk_max_asw_sniper | 60 | cheat, replicated, client | |
| sk_max_asw_stim | 0 | cheat, replicated, client | |
| sk_max_asw_tg | 260 | cheat, replicated, client | |
| sk_max_asw_welder | 0 | cheat, replicated, client | |
| sk_npc_arm | 1 | cheat, server | |
| sk_npc_chest | 1 | cheat, server | |
| sk_npc_dmg_ar2 | 5 | cheat, replicated, client | |
| sk_npc_dmg_asw_50calmg | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_ag | 9 | cheat, replicated, client | |
| sk_npc_dmg_asw_asg | 10 | cheat, replicated, client | |
| sk_npc_dmg_asw_cryo | 2 | cheat, replicated, client | |
| sk_npc_dmg_asw_cs | 8 | cheat, replicated, client | |
| sk_npc_dmg_asw_deagle | 75 | cheat, replicated, client | |
| sk_npc_dmg_asw_devastator | 10 | cheat, replicated, client | |
| sk_npc_dmg_asw_eshield | 10 | cheat, replicated, client | |
| sk_npc_dmg_asw_ext | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_f | 5 | cheat, replicated, client | |
| sk_npc_dmg_asw_flares | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_flechette | 7 | cheat, replicated, client | |
| sk_npc_dmg_asw_gas_grenades | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_gl | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_hg | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_hr | 7 | cheat, replicated, client | |
| sk_npc_dmg_asw_hr_g | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_medkit | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_medrifle | 7 | cheat, replicated, client | |
| sk_npc_dmg_asw_medsat | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_medself | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_mines | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_ml | 50 | cheat, replicated, client | |
| sk_npc_dmg_asw_p | 22 | cheat, replicated, client | |
| sk_npc_dmg_asw_pdw | 4 | cheat, replicated, client | |
| sk_npc_dmg_asw_plasma | 2 | cheat, replicated, client | |
| sk_npc_dmg_asw_r | 7 | cheat, replicated, client | |
| sk_npc_dmg_asw_rg | 45 | cheat, replicated, client | |
| sk_npc_dmg_asw_r_burst | 7 | cheat, replicated, client | |
| sk_npc_dmg_asw_r_g | 100 | cheat, replicated, client | |
| sk_npc_dmg_asw_sg | 10 | cheat, replicated, client | |
| sk_npc_dmg_asw_sg_g | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_sniper | 0 | cheat, replicated, client | |
| sk_npc_dmg_asw_stim | 1 | cheat, replicated, client | |
| sk_npc_dmg_asw_tg | 50 | cheat, replicated, client | |
| sk_npc_dmg_asw_welder | 0 | cheat, replicated, client | |
| sk_npc_dmg_buckshot | 3 | cheat, server | |
| sk_npc_dmg_combineball | 45 | cheat, server | |
| sk_npc_dmg_dropship | 2 | cheat, server | Dropship container cannon damage. |
| sk_npc_dmg_fraggrenade | 75 | cheat, server | |
| sk_npc_dmg_helicopter | 6 | cheat, server | Damage helicopter shots deal to everything but the player |
| sk_npc_dmg_helicopter_to_plr | 3 | cheat, server | Damage helicopter shots deal to the player |
| sk_npc_dmg_smg1 | 3 | cheat, server | |
| sk_npc_head | 3 | cheat, server | |
| sk_npc_leg | 1 | cheat, server | |
| sk_npc_stomach | 1 | cheat, server | |
| sk_player_arm | 1 | cheat, server | |
| sk_player_chest | 1 | cheat, server | |
| sk_player_head | 3 | cheat, server | |
| sk_player_leg | 1 | cheat, server | |
| sk_player_stomach | 1 | cheat, server | |
| sk_plr_dmg_ar2 | 15 | cheat, replicated, client | |
| sk_plr_dmg_asw_50calmg | 0 | cheat, replicated, client | |
| sk_plr_dmg_asw_ag | 9 | cheat, replicated, client | |
| sk_plr_dmg_asw_asg | 10 | cheat, replicated, client | |
| sk_plr_dmg_asw_cryo | 2 | cheat, replicated, client | |
| sk_plr_dmg_asw_cs | 8 | cheat, replicated, client | |
| sk_plr_dmg_asw_deagle | 75 | cheat, replicated, client | |
| sk_plr_dmg_asw_devastator | 10 | cheat, replicated, client | |
| sk_plr_dmg_asw_eshield | 10 | cheat, replicated, client | |
| sk_plr_dmg_asw_ext | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_f | 5 | cheat, replicated, client | |
| sk_plr_dmg_asw_flares | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_flechette | 7 | cheat, replicated, client | |
| sk_plr_dmg_asw_gas_grenades | 0 | cheat, replicated, client | |
| sk_plr_dmg_asw_hr | 7 | cheat, replicated, client | |
| sk_plr_dmg_asw_hr_g | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_medkit | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_medrifle | 7 | cheat, replicated, client | |
| sk_plr_dmg_asw_medsat | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_medself | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_mines | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_ml | 50 | cheat, replicated, client | |
| sk_plr_dmg_asw_p | 22 | cheat, replicated, client | |
| sk_plr_dmg_asw_pdw | 4 | cheat, replicated, client | |
| sk_plr_dmg_asw_plasma | 2 | cheat, replicated, client | |
| sk_plr_dmg_asw_r | 7 | cheat, replicated, client | |
| sk_plr_dmg_asw_rg | 45 | cheat, replicated, client | |
| sk_plr_dmg_asw_r_burst | 7 | cheat, replicated, client | |
| sk_plr_dmg_asw_r_g | 100 | cheat, replicated, client | |
| sk_plr_dmg_asw_sg | 10 | cheat, replicated, client | |
| sk_plr_dmg_asw_sg_g | 0 | cheat, replicated, client | |
| sk_plr_dmg_asw_stim | 1 | cheat, replicated, client | |
| sk_plr_dmg_asw_tg | 50 | cheat, replicated, client | |
| sk_plr_dmg_asw_welder | 0 | cheat, replicated, client | |
| sk_plr_dmg_fraggrenade | 125 | cheat, server | |
| sk_scanner_dmg_dive | 25 | cheat, server | |
| sk_scanner_health | 30 | cheat, server | |
| sk_strider_health | 350 | cheat, server | |
| sk_strider_num_missiles1 | 5 | cheat, server | |
| sk_strider_num_missiles2 | 7 | cheat, server | |
| sk_strider_num_missiles3 | 7 | cheat, server | |
| sk_weapon_ar2_alt_fire_duration | 2 | cheat, server | |
| sk_weapon_ar2_alt_fire_mass | 150 | cheat, server | |
| sk_weapon_ar2_alt_fire_radius | 10 | cheat, server | |
| sk_zombie_dmg_both_slash | 25 | cheat, server | |
| sk_zombie_dmg_one_slash | 10 | cheat, server | |
| sk_zombie_fast_health | 50 | cheat, server | |
| sk_zombie_health | 50 | cheat, server | |
| sk_zombie_poison_dmg_spit | 20 | cheat, server | |
| sk_zombie_poison_health | 175 | cheat, server | |
| sk_zombie_soldier_health | 100 | cheat, server | |
| slot0 | cmd | ||
| slot1 | cmd | ||
| slot2 | cmd | ||
| slot3 | cmd | ||
| slot4 | cmd | ||
| slot5 | cmd | ||
| slot6 | cmd | ||
| slot7 | cmd | ||
| slot8 | cmd | ||
| slot9 | cmd | ||
| slot10 | cmd | ||
| smoothstairs | 1 | replicated, client | Smooth player eye z coordinate when traversing stairs. |
| snapto | cmd | ||
| sndplaydelay | cmd | ||
| snd_async_flush | cmd | Flush all unlocked async audio data | |
| snd_async_fullyasync | 1 | All playback is fully async (sound doesn't play until data arrives). | |
| snd_async_minsize | 262144 | ||
| snd_async_showmem | cmd | Show async memory stats | |
| snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
| snd_async_showmem_summary | cmd | Show brief async memory stats | |
| snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
| snd_async_stream_fail | 0 | Spew stream pool failures. | |
| snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
| snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. | |
| snd_debug_gaincurve | 0 | Visualize sound gain fall off | |
| snd_debug_gaincurvevol | 1.0 | Visualize sound gain fall off | |
| snd_defer_trace | 1 | ||
| snd_delay_sound_shift | 0.03 | ||
| snd_disable_mixer_duck | 0 | ||
| snd_disable_mixer_solo | 0 | ||
| snd_duckerattacktime | 0.5 | ||
| snd_duckerreleasetime | 2.5 | ||
| snd_duckerthreshold | 0.15 | ||
| snd_ducktovolume | 0.55 | ||
| snd_dumpclientsounds | cmd | Dump sounds to console | |
| snd_dump_filepaths | cmd | ||
| snd_dvar_dist_max | 1320 | Play full 'far' sound at this distance | |
| snd_dvar_dist_min | 240 | Play full 'near' sound at this distance | |
| snd_filter | cheat | ||
| snd_foliage_db_loss | 4 | cheat | foliage dB loss per 1200 units |
| snd_gain | 1 | cheat | |
| snd_gain_max | 1 | cheat | |
| snd_gain_min | 0.01 | cheat | |
| snd_getmixer | cmd | Get data related to mix group matching string | |
| snd_legacy_surround | 0 | ||
| snd_list | |||
| snd_list_mixers | cmd | List all mixers to dev console. | |
| snd_list_mix_groups | cmd | List all mix groups to dev console. | |
| snd_lockpartial | 1 | ||
| snd_max_same_sounds | 4 | ||
| snd_max_same_weapon_sounds | 3 | ||
| snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
| snd_mixahead | 0.1 | ||
| snd_mixer_master_dsp | 1.0 | ||
| snd_mixer_master_level | 1.0 | ||
| snd_mix_async | 0 | ||
| snd_mix_minframetime | 0.010 | ||
| snd_moviefix | 1 | Defer sound recording until next tick when laying off movies. | |
| snd_musicvolume | 1.0 | Music volume | |
| snd_noextraupdate | 0 | ||
| snd_obscured_gain_dB | -2.70 | cheat | |
| snd_pitchquality | 1 | ||
| snd_playsounds | cmd | Play sounds from the game sounds txt file at a given location | |
| snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
| snd_pre_gain_dist_falloff | 1 | cheat | |
| snd_profile | 0 | ||
| snd_rebuildaudiocache | cmd | rebuild audio cache for current language | |
| snd_refdb | 60 | cheat | Reference dB at snd_refdist |
| snd_refdist | 36 | cheat | Reference distance for snd_refdb |
| snd_restart | cmd | Restart sound system. | |
| snd_setmixer | cmd | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
| snd_setmixlayer | cmd | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
| snd_setmixlayer_amount | cmd | Set named mix layer mix amount. | |
| snd_setsoundparam | cmd | Set a sound paramater | |
| snd_show | 0 | Show sounds info | |
| snd_showclassname | 0 | ||
| snd_showmixer | 0 | ||
| snd_showstart | 0 | cheat | |
| snd_ShowThreadFrameTime | 0 | ||
| snd_soundmixer | Default_Mix | ||
| snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
| snd_soundmixer_parse_debug | 0 | ||
| snd_soundmixer_version | 2 | ||
| snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. | |
| snd_store_filepaths | 0 | ||
| snd_surround_speakers | -1 | ||
| snd_updateaudiocache | cmd | checks _master.cache based on file sizes and rebuilds any change/new entries | |
| snd_visualize | 0 | cheat | Show sounds location in world |
| snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
| snd_vox_globaltimeout | 300 | ||
| snd_vox_sectimetout | 300 | ||
| snd_vox_seqtimetout | 300 | ||
| snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
| soundfade | cmd | Fade client volume. | |
| soundinfo | cmd | Describe the current sound device. | |
| soundlist | cmd | List all known sounds. | |
| soundpatch_captionlength | 2.0 | replicated, client | How long looping soundpatch captions should display for. |
| soundscape_debug | 0 | cheat, server | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
| soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
| soundscape_fadetime | 3.0 | cheat, client | Time to crossfade sound effects between soundscapes |
| soundscape_flush | cmd | Flushes the server & client side soundscapes | |
| soundscape_message | 0 | client | |
| soundscape_radius_debug | 0 | cheat, client | Prints current volume of radius sounds |
| speak | cmd | Play a constructed sentence. | |
| spec_autodirector | 1 | client | Auto-director chooses best view modes while spectating |
| spec_freeze_distance_max | 200 | cheat, client | Maximum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_distance_min | 96 | cheat, client | Minimum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_time | 4.0 | cheat, replicated, client | Time spend frozen in observer freeze cam. |
| spec_freeze_traveltime | 0.4 | cheat, replicated, client | Time taken to zoom in to frame a target in observer freeze cam. |
| spec_mode | cmd | Set spectator mode | |
| spec_next | cmd | Spectate next player | |
| spec_player | cmd | Spectate player by name | |
| spec_pos | cmd | dump position and angles to the console | |
| spec_prev | cmd | Spectate previous player | |
| spec_scoreboard | 0 | client | |
| spec_track | 0 | client | Tracks an entity in spec mode |
| spike | cmd | generates a fake spike | |
| ss_enable | 0 | client | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
| ss_map | cmd | Start playing on specified map with max allowed splitscreen players. | |
| ss_splitmode | 0 | client | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) |
| ss_verticalsplit | 0 | client | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
| ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. | |
| startdemos | cmd | Play demos in demo sequence. | |
| startmovie | cmd | Start recording movie frames. | |
| startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | |
| star_memory | cmd | Dump memory stats | |
| stats | cmd | Prints server performance variables | |
| status | cmd | Display map and connection status. | |
| step_spline | 0 | server | |
| stop | cmd | Finish recording demo. | |
| stopdemo | cmd | Stop playing back a demo. | |
| stopsound | cmd | ||
| stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
| stopvideos | cmd | Stops all videos playing to the screen | |
| strider_always_use_procedural_height | 0 | cheat, server | |
| strider_ar2_altfire_dmg | 25 | cheat, server | |
| strider_distributed_fire | 1 | cheat, server | |
| strider_eyepositions | 0 | cheat, server | |
| strider_free_knowledge | 0.5 | cheat, server | |
| strider_free_pass_after_escorts_dead | 2.5 | cheat, server | |
| strider_free_pass_cover_dist | 120 | cheat, server | |
| strider_free_pass_duration | 2 | cheat, server | |
| strider_free_pass_move_tolerance | 320 | cheat, server | |
| strider_free_pass_refill_rate | 0.5 | cheat, server | |
| strider_free_pass_start_time | 3 | cheat, server | |
| strider_free_pass_tolerance_after_escorts_dead | 600 | cheat, server | |
| strider_idle_test | 0 | cheat, server | |
| strider_immolate | 0 | cheat, server | |
| strider_missile_suppress_dist | 240 | cheat, server | |
| strider_missile_suppress_time | 3 | cheat, server | |
| strider_pct_height_no_crouch_move | 90 | cheat, server | |
| strider_peek_eye_dist | 1.75 | cheat, server | |
| strider_peek_eye_dist_z | 4.0 | cheat, server | |
| strider_peek_time | 0.75 | cheat, server | |
| strider_peek_time_after_damage | 4.0 | cheat, server | |
| strider_show_cannonlos | 0 | cheat, server | |
| strider_show_focus | 0 | cheat, server | |
| strider_show_weapon_los_condition | 0 | cheat, server | |
| strider_show_weapon_los_z | 0 | cheat, server | |
| strider_test_height | 0 | cheat, server | |
| stringtabledictionary | cmd | Create dictionary for current strings. | |
| stringtable_alwaysrebuilddictionaries | 0 | Rebuild dictionary file on every level load | |
| stringtable_usedictionaries | 1 | Use dictionaries for string table networking | |
| stuck | cmd | Teleports marine to the nearest free node | |
| studio_queue_mode | 1 | ||
| stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
| suitvolume | 0.25 | server | |
| surfaceprop | cmd | Reports the surface properties at the cursor | |
| sv_accelerate | 10 | cheat, replicated, client | |
| sv_airaccelerate | 10 | cheat, replicated, client | |
| sv_allchat | 1 | server | Players can receive all other players' text chat, no death restrictions |
| sv_allowdownload | 1 | Allow clients to download files | |
| sv_allowupload | 1 | Allow clients to upload customizations files | |
| sv_allow_lobby_connect_only | 1 | If set, players may only join this server from matchmaking lobby, may not connect directly. | |
| sv_allow_wait_command | 1 | replicated | Allow or disallow the wait command on clients connected to this server. |
| sv_alltalk | 0 | server | Players can hear all other players, no team restrictions |
| sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. | |
| sv_always_full_flush | 0 | cheat | |
| sv_autobunnyhopping | 0 | cheat, replicated, client | Marines automatically re-jump while holding jump button |
| sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
| sv_benchmark_autovprofrecord | 0 | server | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. |
| sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
| sv_benchmark_numticks | 3300 | server | If > 0, then it only runs the benchmark for this # of ticks. |
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
| sv_cheats | 0 | replicated | Allow cheats on server |
| sv_clamp_unsafe_velocities | 1 | cheat, replicated, client | Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. |
| sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
| sv_client_cmdrate_difference | 20 | replicated | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
| sv_client_max_interp_ratio | 5 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
| sv_client_min_interp_ratio | 1 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
| sv_client_predict | -1 | replicated | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
| sv_clockcorrection_msecs | 60 | server | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
| sv_consistency | 1 | replicated | Whether the server enforces file consistency for critical files |
| sv_contact | Contact email for server sysop | ||
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
| sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
| sv_debug_inventory | 0 | server | print debugging messages about inventory service calls |
| sv_debug_player_use | 0 | replicated, client | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
| sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
| sv_downloadurl | replicated | Location from which clients can download missing files | |
| sv_draw_debug_overlays_release | 1 | server | To Allow drawing debug overlays in release builds |
| sv_dumpstringtables | 0 | cheat | |
| sv_enablebunnyhopping | 0 | cheat, replicated, client | Allow marine speed to exceed maximum running speed |
| sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
| sv_extra_client_connect_time | 15.0 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
| sv_filterban | 1 | Set packet filtering by IP mode | |
| sv_findsoundname | cmd | Find sound names which reference the specified wave files. | |
| sv_forcepreload | 0 | Force server side preloading. | |
| sv_frametime_limit | 3.0 | cheat, server | When exceed this number of frames, switch to more efficient ai |
| sv_gameinstructor_disable | 0 | replicated, client | Force all clients to disable their game instructors. |
| sv_gametypes | campaign,bonus_mission,endless,deathmatch | replicated, client | Game modes that can be selected on this server. |
| sv_gravity | 800 | cheat, replicated, client | World gravity. |
| sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
| sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
| sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
| sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
| sv_lagcompensationforcerestore | 1 | cheat, server | Don't test validity of a lag comp restore, just do it. |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
| sv_logbans | 0 | Log server bans in the server logs. | |
| sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
| sv_logdownloadlist | 0 | ||
| sv_logecho | 1 | Echo log information to the console. | |
| sv_logfile | 1 | Log server information in the log file. | |
| sv_logflush | 0 | Flush the log file to disk on each write (slow). | |
| sv_logsdir | logs | Folder in the game directory where server logs will be stored. | |
| sv_log_onefile | 0 | Log server information to only one file. | |
| sv_mapspawn_nut_exec | 0 | server | If set to 1, server will execute scripts/vscripts/mapspawn.nut file |
| sv_massreport | 0 | server | |
| sv_master_legacy_mode | 0 | Use (outside-of-Steam) code to communicate with master servers. | |
| sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. | |
| sv_maxclientframes | 128 | ||
| sv_maxcmdrate | 40 | replicated | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | 30000 | replicated | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxreplay | 0 | Maximum replay time in seconds | |
| sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. | |
| sv_maxupdaterate | 60 | replicated | Maximum updates per second that the server will allow |
| sv_max_queries_sec | 3.0 | Maximum queries per second to respond to from a single IP address. | |
| sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
| sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
| sv_max_usercmd_future_ticks | 8 | server | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
| sv_max_usercmd_past_ticks | 240 | server | Prevents clients from running usercmds too far in the past. |
| sv_memlimit | 0 | cheat | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
| sv_mincmdrate | 0 | replicated | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | 5000 | replicated | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_minupdaterate | 10 | replicated | Minimum updates per second that the server will allow |
| sv_multiplayer_maxtempentities | 32 | ||
| sv_multiplayer_sounds | 20 | ||
| sv_new_delta_bits | 1 | ||
| sv_noclipaccelerate | 5 | replicated, client | |
| sv_noclipduringpause | 0 | cheat, replicated, client | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | replicated, client | |
| sv_npc_talker_maxdist | 1024 | server | NPCs over this distance from the player won't attempt to speak. |
| sv_parallel_packentities | 1 | ||
| sv_parallel_sendsnapshot | 1 | ||
| sv_password | Server password for entry into multiplayer games | ||
| sv_pausable | 0 | Is the server pausable. | |
| sv_playerperfhistorycount | 20 | server | Number of samples to maintain in player perf history |
| sv_precacheinfo | cmd | Show precache info. | |
| sv_pure | cmd | Show user data. | |
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
| sv_pvsskipanimation | 1 | server | Skips SetupBones when npc's are outside the PVS |
| sv_querycache_stats | cmd | Display status of the query cache (client only) | |
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
| sv_rcon_log | 1 | Enable/disable rcon logging. | |
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
| sv_region | -1 | The region of the world to report this server in. | |
| sv_reservation_grace | 5 | Time in seconds given for a lobby reservation. | |
| sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
| sv_script_think_interval | 0.1 | server | |
| sv_search_key | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | ||
| sv_search_team_key | public | When initiating team search, set this key to match with known opponents team | |
| sv_showhitboxes | -1 | cheat, server | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
| sv_showimpacts | 0 | replicated, client | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
| sv_showladders | 0 | server | Show bbox and dismount points for all ladders (must be set before level load.) |
| sv_showlagcompensation | 0 | cheat, server | Show lag compensated hitboxes whenever a player is lag compensated. |
| sv_showtags | cmd | Describe current gametags. | |
| sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
| sv_skip_velocities_warnings | 1 | cheat, replicated, client | Do not show console warnings for unsafe velocities |
| sv_skyname | sky_urb01 | replicated, client | Current name of the skybox texture |
| sv_soundemitter_filecheck | cmd | Report missing wave files for sounds and game_sounds files. | |
| sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
| sv_soundemitter_spew | cmd | Print details about a sound. | |
| sv_soundemitter_trace | -1 | replicated, client | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) |
| sv_soundscape_printdebuginfo | cmd | print soundscapes | |
| sv_sound_discardextraunreliable | 1 | ||
| sv_specaccelerate | 5 | replicated, client | |
| sv_specnoclip | 1 | replicated, client | |
| sv_specspeed | 3 | replicated, client | |
| sv_stats | 1 | Collect CPU usage stats | |
| sv_steamgroup | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | ||
| sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | |
| sv_stickysprint_default | 0 | client | |
| sv_strict_notarget | 0 | server | If set, notarget will cause entities to never think they are in the pvs |
| sv_sync_client_updates | 0 | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. | |
| sv_tags | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | ||
| sv_teststepsimulation | 1 | server | |
| sv_test_scripted_sequences | 0 | server | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. |
| sv_thinktimecheck | 0 | server | Check for thinktimes all on same timestamp. |
| sv_threaded_init | 0 | server | |
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
| sv_timeout_when_fully_connected | 30 | server | Once fully connected, player will be kicked if he doesn't send a network message within this interval. |
| sv_turbophysics | 0 | cheat, replicated, client | Turns on turbo physics |
| sv_unlag_alien_projectiles | 1 | server | If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. |
| sv_unlockedchapters | 1 | Highest unlocked game chapter. | |
| sv_vehicle_autoaim_scale | 8 | server | |
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
| sv_voicecodec | vaudio_speex | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
| sv_voiceenable | 1 | ||
| sv_vote_kick_ban_duration | 5 | server | How long should a kick vote ban someone from the server? (in minutes) |
| sv_workshop_debug | 0 | server | If 1 workshop debugging messages will be printed in console |
| sys_minidumpexpandedspew | 0 | ||
| sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. |
T
| Command | Default Value | Flags | Description |
|---|---|---|---|
| template_debug | 0 | server | |
| testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
| testscript_debug | 0 | Debug test scripts. | |
| Test_CreateEntity | cmd | ||
| test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |
| Test_EHandle | cmd | ||
| test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
| test_freezeframe | cmd | Test the freeze frame code. | |
| Test_InitRandomEntitySpawner | cmd | ||
| Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
| Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
| Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |
| test_outtro_stats | cmd | ||
| Test_ProxyToggle_EnableProxy | cmd | ||
| Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |
| Test_ProxyToggle_SetValue | cmd | ||
| Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | |
| Test_RandomizeInPVS | cmd | ||
| Test_RandomPlayerPosition | cmd | ||
| Test_RemoveAllRandomEntities | cmd | ||
| Test_RunFrame | cmd | ||
| Test_SendKey | cmd | ||
| Test_SpawnRandomEntities | cmd | ||
| Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
| Test_StartScript | cmd | Start a test script running.. | |
| Test_Wait | cmd | ||
| Test_WaitForCheckPoint | cmd | ||
| texture_budget_background_alpha | 128 | how translucent the budget panel is | |
| texture_budget_panel_bottom_of_history_fraction | .25 | number between 0 and 1 | |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
| texture_budget_panel_height | 284 | height in pixels of the budget panel | |
| texture_budget_panel_width | 512 | width in pixels of the budget panel | |
| texture_budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
| texture_budget_panel_y | 450 | number of pixels from the top side of the game screen to draw the budget panel | |
| tf_arena_max_streak | 5 | replicated, client | Teams will be scrambled if one team reaches this streak |
| tf_arena_preround_time | 10 | replicated, client | Length of the Pre-Round time |
| tf_dingalingaling | 0 | client | If set to 1, play a sound every time you injure an enemy.The sound can be customized by replacing the 'sound/ui/hitsound.wav' file. |
| tf_dingalingaling_effect | 0 | client | Which Dingalingaling sound is used |
| tf_dingalingaling_lasthit | 0 | client | If set to 1, play a sound whenever one of your attacks kills an enemy.The sound can be customized by replacing the 'sound/ui/killsound.wav' file. |
| tf_dingalingaling_last_effect | 0 | client | Which final hit sound to play when the target expires. |
| tf_dingalingaling_repeat_delay | 0.0 | client | Desired repeat delay of the hit sound.Set to 0 to play a sound for every instance of damage dealt. |
| tf_dingaling_lasthit_pitchmaxdmg | 100 | client | Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done. |
| tf_dingaling_lasthit_pitchmindmg | 100 | client | Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done. |
| tf_dingaling_lasthit_pitch_override | -1 | client | If set, pitch for last hit sounds. |
| tf_dingaling_lasthit_volume | 0.75 | client | Desired volume of the last hit sound. |
| tf_dingaling_pitchmaxdmg | 100 | client | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. |
| tf_dingaling_pitchmindmg | 100 | client | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. |
| tf_dingaling_pitch_override | -1 | client | If set, pitch for all hit sounds. |
| tf_dingaling_volume | 0.75 | client | Desired volume of the hit sound. |
| tf_escort_score_rate | 1 | cheat, server | Score for escorting the train, in points per second |
| think_limit | 10 | replicated, client | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| thirdperson | cmd | Switch to thirdperson camera. | |
| thirdpersonshoulder | cmd | Switch to thirdperson-shoulder camera. | |
| thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
| thirdperson_platformer | 0 | client | Player will aim in the direction they are moving. |
| thirdperson_screenspace | 0 | client | Movement will be relative to the camera, eg: left means screen-left |
| threadpool_affinity | 1 | Enable setting affinity | |
| threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
| threadpool_reserve | 0 | Consume the specified number of threads in the thread pool | |
| threadpool_run_tests | cmd | ||
| thread_test_tslist | cmd | ||
| thread_test_tsqueue | cmd | ||
| tilegen_break_on_iteration | -1 | cheat | If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached. |
| tilegen_preprocess_mission | 0 | cheat | If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt. |
| tilegen_retry_count | 20 | cheat | The number of level generation retries to attempt after which tilegen will give up. |
| timedemo | cmd | Play a demo and report performance info. | |
| timedemoquit | cmd | Play a demo, report performance info, and then exit | |
| timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
| timerefresh | cmd | Profile the renderer. | |
| tir_maxpitch | 15 | cheat, client | TrackIR Max Pitch |
| tir_maxroll | 90 | cheat, client | TrackIR Max Roll |
| tir_maxx | 4 | cheat, client | TrackIR Max X |
| tir_maxy | 6 | cheat, client | TrackIR Max Y |
| tir_maxyaw | 90 | cheat, client | TrackIR Max Yaw |
| tir_maxz | 1 | cheat, client | TrackIR Max Z |
| tir_start | 0 | client | TrackIR Start |
| tir_stop | 0 | client | TrackIR Stop |
| toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
| toggleconsole | cmd | Show/hide the console. | |
| toolload | cmd | Load a tool. | |
| toolunload | cmd | Unload a tool. | |
| tracer_extra | 1 | client | |
| trace_report | 0 | server | |
| tv_allow_camera_man | 1 | server | Auto director allows spectators to become camera man |
| tv_allow_static_shots | 1 | server | Auto director uses fixed level cameras for shots |
| tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
| tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
| tv_chatgroupsize | 0 | Set the default chat group size | |
| tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
| tv_clients | cmd | Shows list of connected SourceTV clients. | |
| tv_debug | 0 | SourceTV debug info. | |
| tv_delay | 30 | server | SourceTV broadcast delay in seconds |
| tv_delaymapchange | 0 | server | Delays map change until broadcast is complete |
| tv_deltacache | 2 | Enable delta entity bit stream cache | |
| tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
| tv_enable | 0 | Activates SourceTV on server. | |
| tv_maxclients | 128 | Maximum client number on SourceTV server. | |
| tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
| tv_msg | cmd | Send a screen message to all clients. | |
| tv_name | SourceTV | SourceTV host name | |
| tv_nochat | 0 | Don't receive chat messages from other SourceTV spectators | |
| tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
| tv_password | SourceTV password for all clients | ||
| tv_port | 27020 | Host SourceTV port | |
| tv_record | cmd | Starts SourceTV demo recording. | |
| tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
| tv_relaypassword | SourceTV password for relay proxies | ||
| tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
| tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
| tv_snapshotrate | 16 | Snapshots broadcasted per second | |
| tv_status | cmd | Show SourceTV server status. | |
| tv_stop | cmd | Stops the SourceTV broadcast. | |
| tv_stoprecord | cmd | Stops SourceTV demo recording. | |
| tv_timeout | 30 | SourceTV connection timeout in seconds. | |
| tv_title | SourceTV | Set title for SourceTV spectator UI | |
| tv_transmitall | 0 | replicated | Transmit all entities (not only director view) |
U
| Command | Default Value | Flags | Description |
|---|---|---|---|
| ugc_create | cmd | Usage: ugc_create 'C:\Path\to\content.vpk' 'C:\Path\to\preview\image.jpeg' 'Title' 'Description' 'Tag1' 'Tag2' ... Campaign, Challenge, and Deathmatch will automatically be added as tags if applicable. | |
| ugc_update | cmd | Usage: ugc_update 826481632 'C:\Path\to\content.vpk' 'C:\Path\to\preview.jpg' 'Description of changes line 1' 'Description of changes line 2' ... (the number should be the number in the address of your workshop item after http://steamcommunity.com/sharedfiles/filedetails/?id=) If the preview image should not be updated, use instead of a path. | |
| ugc_updatetags | cmd | Usage: ugc_updatetags 826481632 'Tag1' 'Tag2' ... (the number should be the number in the address of your workshop item after http://steamcommunity.com/sharedfiles/filedetails/?id=) Some tags are automatically determined from the contents of your addon and cannot be added or removed using this command. | |
| ui_gameui_debug | 0 | client | |
| ui_gameui_modal | 1 | client | If set, the game UI pages will take modal input focus. |
| ui_play_online_browser | 1 | client | Whether play online displays a browser or plain search dialog. |
| ui_posedebug_fade_in_time | 0.2 | cheat, client | Time during which a new pose activity layer is shown in green in +posedebug UI |
| ui_posedebug_fade_out_time | 0.8 | cheat, client | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
| ui_reloadscheme | cmd | Reloads the resource files for the active UI window | |
| ui_start_dlc_time_corrupt | 300 | client | |
| ui_start_dlc_time_loaded | 150 | client | |
| ui_start_dlc_time_pump | 30 | client | |
| ui_volume_max | 1.0 | ||
| unbind | cmd | Unbind a key. | |
| unbindall | cmd | Unbind all keys. | |
| unload_all_addons | cmd | Reloads the search paths for game addons. | |
| unpause | cmd | Unpause the game. | |
| update_addon_paths | cmd | Reloads the search paths for game addons. | |
| use | cmd | Use a particular weapon Arguments: <weapon_name> | |
| user | cmd | Show user data. | |
| users | cmd | Show user info for players on server. |
V
| Command | Default Value | Flags | Description |
|---|---|---|---|
| vcollide_wireframe | 0 | cheat, client | Render physics collision models in wireframe |
| vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
| version | cmd | Print version info string. | |
| vgui_drawfocus | 0 | Report which panel is under the mouse. | |
| vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. | |
| vgui_drawtree | 0 | cheat | Draws the vgui panel hiearchy to the specified depth level. |
| vgui_drawtree_bounds | 0 | Show panel bounds. | |
| vgui_drawtree_clear | cmd | ||
| vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
| vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
| vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
| vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
| vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
| vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
| vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
| vgui_drawtree_scheme | 0 | Show scheme file for each panel | |
| vgui_drawtree_visible | 1 | Draw the visible panels. | |
| vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
| vgui_spew_fonts | cmd | ||
| vgui_togglepanel | cmd | show/hide vgui panel by name. | |
| viewanim_addkeyframe | cmd | ||
| viewanim_create | cmd | viewanim_create | |
| viewanim_load | cmd | load animation from file | |
| viewanim_reset | cmd | reset view angles! | |
| viewanim_save | cmd | Save current animation to file | |
| viewanim_test | cmd | test view animation | |
| viewmodel_fov | 54 | cheat, client | |
| viewmodel_offset_x | 0.0 | client | |
| viewmodel_offset_y | 0.0 | client | |
| viewmodel_offset_z | 0.0 | client | |
| violence_ablood | 1 | Draw alien blood | |
| violence_agibs | 1 | Show alien gib entities | |
| violence_hblood | 1 | Draw human blood | |
| violence_hgibs | 1 | Show human gib entities | |
| vismon_poll_frequency | .5 | cheat, server | |
| vismon_trace_limit | 12 | cheat, server | |
| vis_force | 0 | cheat, server | |
| vm_debug | 0 | cheat, client | |
| vm_draw_always | 0 | client | |
| voicerecord_toggle | cmd | ||
| voice_all_icons | 0 | client | Draw all players' voice icons |
| voice_avggain | 0.5 | ||
| voice_clientdebug | 0 | client | |
| voice_debugfeedback | 0 | ||
| voice_debugfeedbackfrom | 0 | ||
| voice_enable | 1 | Toggle voice transmit and receive. | |
| voice_fadeouttime | 0.1 | ||
| voice_forcemicrecord | 1 | ||
| voice_head_icon_height | 20 | client | Voice icons are this many inches over player eye positions |
| voice_head_icon_size | 6 | client | Size of voice icon over player heads in inches |
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
| voice_local_icon | 0 | client | Draw local player's voice icon |
| voice_loopback | 0 | ||
| voice_maxgain | 10 | ||
| voice_menu_1 | cmd | Opens voice menu 1 | |
| voice_menu_2 | cmd | Opens voice menu 2 | |
| voice_menu_3 | cmd | Opens voice menu 3 | |
| voice_minimum_gain | 0.5 | ||
| voice_mixer_boost | 0 | ||
| voice_mixer_mute | 0 | ||
| voice_mixer_volume | 1.0 | ||
| voice_modenable | 1 | client | Enable/disable voice in this mod. |
| voice_mute | cmd | Mute a specific Steam user | |
| voice_overdrive | 2 | ||
| voice_overdrivefadetime | 0.4 | ||
| voice_player_speaking_delay_threshold | 0.5f | cheat, server | |
| voice_profile | 0 | ||
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
| voice_reset_mutelist | cmd | Reset all mute information for all players who were ever muted. | |
| voice_scale | 1 | ||
| voice_serverdebug | 0 | server | |
| voice_showchannels | 0 | ||
| voice_showincoming | 0 | ||
| voice_show_mute | cmd | Show whether current players are muted. | |
| voice_steal | 2 | ||
| voice_threshold | 2000 | ||
| voice_thresold_delay | 0.5 | ||
| voice_unmute | cmd | Unmute a specific Steam user, or `all` to unmute all connected players. | |
| voice_vox | 0 | client | Voice chat uses a vox-style always on |
| voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | |
| voice_xsend_debug | 0 | ||
| volume | 1.0 | Sound volume | |
| voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
| voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
| voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
| voxeltree_view | cmd | View entities in the voxel-tree. | |
| vox_reload | cmd | Reload sentences.txt file | |
| vphysics_threadmode | 1 | ||
| vphys_sleep_timeout | cmd | set sleep timeout: large values mean stuff won't ever sleep | |
| vpk_download | cmd | Download a VPK file. Usage: vpk_download [url] | |
| vprof | cmd | Toggle VProf profiler | |
| vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
| vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
| vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
| vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
| vprof_child | cmd | ||
| vprof_collapse_all | cmd | Collapse the whole vprof tree | |
| vprof_counters | 0 | ||
| vprof_counters_show_minmax | 0 | ||
| vprof_dump_counters | cmd | Dump vprof counters to the console | |
| vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
| vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
| vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
| vprof_dump_spikes_budget_group | Budget gtNode to start report from when doing a dump spikes | ||
| vprof_dump_spikes_hiearchy | 0 | Set to 1 to get a hierarchy report whith vprof_dump_spikes | |
| vprof_dump_spikes_node | Node to start report from when doing a dump spikes | ||
| vprof_dump_spikes_terse | 0 | Whether to use most terse output | |
| vprof_expand_all | cmd | Expand the whole vprof tree | |
| vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
| vprof_generate_report | cmd | Generate a report to the console. | |
| vprof_generate_report_AI | cmd | Generate a report to the console. | |
| vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
| vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
| vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
| vprof_generate_report_hierarchy_per_frame_and_count_only | cmd | Generate a minimal hiearchical report to the console. | |
| vprof_generate_report_map_load | cmd | Generate a report to the console. | |
| vprof_graph | 0 | Draw the vprof graph. | |
| vprof_graphheight | 256 | ||
| vprof_graphwidth | 512 | ||
| vprof_nextsibling | cmd | ||
| vprof_off | cmd | Turn off VProf profiler | |
| vprof_on | cmd | Turn on VProf profiler | |
| vprof_parent | cmd | ||
| vprof_playback_average | cmd | Average the next N frames. | |
| vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
| vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
| vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
| vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
| vprof_prevsibling | cmd | ||
| vprof_record_start | cmd | Start recording vprof data for playback later. | |
| vprof_record_stop | cmd | Stop recording vprof data | |
| vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
| vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
| vprof_reset | cmd | Reset the stats in VProf profiler | |
| vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
| vprof_scope | Set a specific scope to start showing vprof tree | ||
| vprof_scope_entity_gamephys | 0 | server | |
| vprof_scope_entity_thinks | 0 | server | |
| vprof_server_spike_threshold | 999.0 | ||
| vprof_server_thread | 0 | ||
| vprof_think_limit | 0 | server | |
| vprof_to_csv | cmd | Convert a recorded .vprof file to .csv. | |
| vprof_unaccounted_limit | 0.3 | number of milliseconds that a node must exceed to turn red in the vprof panel | |
| vprof_verbose | 1 | Set to one to show average and peak times | |
| vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
| vprof_warningmsec | 10 | Above this many milliseconds render the label red to indicate slow code. | |
| vtune | cmd | Controls VTune's sampling. | |
| v_centermove | 0.15 | client | |
| v_centerspeed | 500 | client |
W
| Command | Default Value | Flags | Description |
|---|---|---|---|
| wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | |
| wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
| wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
| wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | |
| wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
| wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
| wc_edit_emitter | cmd | When in WC edit mode, this lets you modify a generic particle emitter | |
| wc_link_edit | cmd | ||
| weapon_showproficiency | 0 | server | |
| windows_speaker_config | -1 | ||
| wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
| writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
| writeip | cmd | Save the ban list to banned_ip.cfg. |
X
| Command | Default Value | Flags | Description |
|---|---|---|---|
| x360_audio_english | 0 | client | Keeps track of whether we're forcing english in a localized language. |
| xbox_autothrottle | 1 | server | |
| xbox_steering_deadzone | 0.0 | server | |
| xbox_throttlebias | 100 | server | |
| xbox_throttlespoof | 200 | server | |
| xc_crouch_debounce | 0 | server | |
| xload | cmd | Load a saved game from a 360 storage device. | |
| xlook | cmd | ||
| xmove | cmd | ||
| xsave | cmd | Saves current game to a 360 storage device. |
Z
| Command | Default Value | Flags | Description |
|---|---|---|---|
| zombie_ambushdist | 16000 | server | |
| zombie_basemax | 100 | server | |
| zombie_basemin | 100 | server | |
| zombie_changemax | 0 | server | |
| zombie_changemin | 0 | server | |
| zombie_decaymax | 0.4 | server | |
| zombie_decaymin | 0.1 | server | |
| zombie_moanfreq | 1 | server | |
| zombie_stepfreq | 4 | server | |
| zoom_sensitivity_ratio | 1.0 | client | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
| z_ragdoll_impact_strength | 500 | client |
-
| Command | Default Value | Flags | Description |
|---|---|---|---|
| -alt1 | cmd | ||
| -alt2 | cmd | ||
| -attack | cmd | ||
| -attack2 | cmd | ||
| -back | cmd | ||
| -break | cmd | ||
| -camdistance | cmd | ||
| -camin | cmd | ||
| -cammousemove | cmd | ||
| -camout | cmd | ||
| -campitchdown | cmd | ||
| -campitchup | cmd | ||
| -camyawleft | cmd | ||
| -camyawright | cmd | ||
| -commandermousemove | cmd | ||
| -demoui2 | cmd | Send the advanced demo player UI (demoui2) to background. | |
| -duck | cmd | ||
| -forward | cmd | ||
| -graph | cmd | ||
| -grenade1 | cmd | ||
| -grenade2 | cmd | ||
| -holdorder | cmd | ||
| -jlook | cmd | ||
| -jump | cmd | ||
| -klook | cmd | ||
| -left | cmd | ||
| -lookdown | cmd | ||
| -lookspin | cmd | ||
| -lookup | cmd | ||
| -mat_texture_list | cmd | ||
| -mouse_menu | cmd | Executes the highlighted button on the radial menu (if cl_fastradial is 1) | |
| -movedown | cmd | ||
| -moveleft | cmd | ||
| -moveright | cmd | ||
| -moveup | cmd | ||
| -posedebug | cmd | Turn off pose debugger or hide ents from pose debugger UI | |
| -reload | cmd | ||
| -right | cmd | ||
| -score | cmd | ||
| -secondary | cmd | ||
| -selectmarine1 | cmd | ||
| -selectmarine2 | cmd | ||
| -selectmarine3 | cmd | ||
| -selectmarine4 | cmd | ||
| -selectmarine5 | cmd | ||
| -selectmarine6 | cmd | ||
| -selectmarine7 | cmd | ||
| -selectmarine8 | cmd | ||
| -showbudget | cmd | ||
| -showbudget_texture | cmd | ||
| -showbudget_texture_global | cmd | ||
| -showscores | cmd | ||
| -showvprof | cmd | ||
| -speed | cmd | ||
| -strafe | cmd | ||
| -use | cmd | ||
| -vgui_drawtree | cmd | ||
| -voicerecord | cmd | ||
| -walk | cmd | ||
| -zoom | cmd |
+
| Command | Default Value | Flags | Description |
|---|---|---|---|
| +alt1 | cmd | ||
| +alt2 | cmd | ||
| +attack | cmd | ||
| +attack2 | cmd | ||
| +back | cmd | ||
| +break | cmd | ||
| +camdistance | cmd | ||
| +camin | cmd | ||
| +cammousemove | cmd | ||
| +camout | cmd | ||
| +campitchdown | cmd | ||
| +campitchup | cmd | ||
| +camyawleft | cmd | ||
| +camyawright | cmd | ||
| +commandermousemove | cmd | ||
| +demoui2 | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
| +duck | cmd | ||
| +forward | cmd | ||
| +graph | cmd | ||
| +grenade1 | cmd | ||
| +grenade2 | cmd | ||
| +holdorder | cmd | ||
| +jlook | cmd | ||
| +jump | cmd | ||
| +klook | cmd | ||
| +left | cmd | ||
| +lookdown | cmd | ||
| +lookspin | cmd | ||
| +lookup | cmd | ||
| +mat_texture_list | cmd | ||
| +mouse_menu | cmd | Opens a menu while held | |
| +movedown | cmd | ||
| +moveleft | cmd | ||
| +moveright | cmd | ||
| +moveup | cmd | ||
| +posedebug | cmd | Turn on pose debugger or add ents to pose debugger UI | |
| +reload | cmd | ||
| +right | cmd | ||
| +score | cmd | ||
| +secondary | cmd | ||
| +selectmarine1 | cmd | ||
| +selectmarine2 | cmd | ||
| +selectmarine3 | cmd | ||
| +selectmarine4 | cmd | ||
| +selectmarine5 | cmd | ||
| +selectmarine6 | cmd | ||
| +selectmarine7 | cmd | ||
| +selectmarine8 | cmd | ||
| +showbudget | cmd | ||
| +showbudget_texture | cmd | ||
| +showbudget_texture_global | cmd | ||
| +showscores | cmd | ||
| +showvprof | cmd | ||
| +speed | cmd | ||
| +strafe | cmd | ||
| +use | cmd | ||
| +vgui_drawtree | cmd | ||
| +voicerecord | cmd | ||
| +walk | cmd | ||
| +zoom | cmd |