List of Paranoia entities
		
		
		
		
		
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Note:This list contains only FGD entities.
		
	
 This is a list of all Paranoia entities that can be placed through 
 Hammer or 
 J.A.C.K..
aiscripted_*
ammo_*
- ammo_aks
 - ammo_aksbox
 - ammo_ak74
 - ammo_ARgrenades
 - ammo_aps
 - ammo_apsbox
 - ammo_buckshot
 - ammo_glock
 - ammo_glockbox
 - ammo_groza
 - ammo_grozabox
 - ammo_mp5
 - ammo_mp5box
 - ammo_rpk
 - ammo_rpkbox
 - ammo_val
 - ammo_valbox
 
ambient_*
button_*
calc_*
cycler_*
env_*
- env_beam
 - env_beamtrail
 - env_beverage
 - env_blood
 - env_bubbles
 - env_customize
 - env_dlight
 - env_dynlight
 - env_elight
 - env_explosion
 - env_fade
 - env_fog
 - env_footsteps
 - env_funnel
 - env_global
 - env_glow
 - env_grass_sprite
 - env_laser
 - env_model
 - env_particle
 - env_quakefx
 - env_rain
 - env_render
 - env_shake
 - env_shockwave
 - env_shooter
 - env_sound
 - env_spark
 - env_sprite
 - env_state
 - env_static_decal
 - env_warpball
 - envpos_sky
 - envpos_world
 
func_*
- func_breakable
 - func_button
 - func_conveyor
 - func_door
 - func_door_rotating
 - func_friction
 - func_guntarget
 - func_healthcharger
 - func_illusionary
 - func_ladder
 - func_machinegun
 - func_mortar_field
 - func_monsterclip
 - func_plat
 - func_platrot
 - func_pushable
 - func_recharge
 - func_rot_button
 - func_rotating
 - func_shine
 - func_tank
 - func_tankcontrols
 - func_tanklaser
 - func_tankmortar
 - func_tankrocket
 - func_trackautochange
 - func_trackchange
 - func_tracktrain
 - func_train
 - func_traincontrols
 - func_wall
 - func_wall_toggle
 - func_water
 
game_*
- game_counter
 - game_counter_set
 - game_end
 - game_player_equip
 - game_player_hurt
 - game_player_team
 - game_score
 - game_team_master
 - game_team_set
 - game_text
 - game_zone_player
 
info_*
- info_alias
 - info_bigmomma
 - info_compile_parameters
 - info_group
 - info_intermission
 - info_landmark
 - info_movewith
 - info_node
 - info_node_air
 - info_null
 - info_player_deathmatch
 - info_player_start
 - info_target
 - info_teleport_destination
 - info_texlights
 
item_*
- item_airtank
 - item_antidote
 - item_armour
 - item_battery
 - item_bighealthkit
 - item_gasmask
 - item_healthkit
 - item_headshield
 - item_longjump
 - item_painkiller
 - item_security
 - item_suit
 
light_*
locus_*
monster_*
- monster_alien_controller
 - monster_alien_grunt
 - monster_alien_slave
 - monster_alpha_pistol
 - monster_apache
 - monster_babycrab
 - monster_barnacle
 - monster_barney
 - monster_barney_dead
 - monster_bigmomma
 - monster_bloater
 - monster_bullchicken
 - monster_cockroach
 - monster_diversant
 - monster_diversant_pistol
 - monster_flyer_flock
 - monster_furniture
 - monster_gargantua
 - monster_generic
 - monster_generic_dead
 - monster_gman
 - monster_grunt_repel
 - monster_military_repel
 - monster_handgrenade
 - monster_headcrab
 - monster_hgrunt_dead
 - monster_houndeye
 - monster_human_assassin
 - monster_human_military
 - monster_human_alpha
 - monster_human_mirror
 - monster_humanrerolled
 - monster_human_soldier
 - monster_human_terror
 - monster_soldier_clone
 - monster_soldier_clone_heavy
 - monster_human_military
 - monster_ichthyosaurus
 - monster_leech
 - monster_miniturret
 - monster_nihilanth
 - monster_osprey
 - monster_rat
 - monster_satchelcharge
 - monster_scientist
 - monster_sentry
 - monster_sitting_scientist
 - monster_snark
 - monster_target
 - monster_tentacle
 - monster_tripmine
 - monster_turret
 - monster_zombie
 - monstermaker
 
multi_*
path_*
player_*
rain_*
scripted_*
target_*
trigger_*
- trigger_auto
 - trigger_autosave
 - trigger_bounce
 - trigger_camera
 - trigger_changealias
 - trigger_changecvar
 - trigger_changelevel
 - trigger_changetarget
 - trigger_changevalue
 - trigger_command
 - trigger_counter
 - trigger_endsection
 - trigger_followme
 - trigger_goal
 - trigger_gravity
 - trigger_hevcharge
 - trigger_hurt
 - trigger_inout
 - trigger_monsterjump
 - trigger_motion
 - trigger_multiple
 - trigger_onsight
 - trigger_push
 - trigger_lightstyle
 - trigger_relay
 - trigger_rottest
 - trigger_sound
 - trigger_startpatrol
 - trigger_teleport
 - trigger_transition
 - trigger_textwindow
 
watcher_*
weapon_*
- weapon_9mmAR
 - weapon_9mmhandgun
 - weapon_aks
 - weapon_aps
 - weapon_val
 - weapon_rpk
 - weapon_ak74
 - weapon_groza
 - weapon_crowbar
 - weapon_glock
 - weapon_handgrenade
 - weapon_mp5
 - weapon_shotgun
 
world_*
xen_*
Unincluded
- radio_sentence
 - motion_manager
 - multisource
 - momentary_door
 - light
 - gibshooter
 - hud_sprite
 - infodecal
 - speaker
 - watcher
 - weaponbox