List of BrainBread entities
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This is a list of all BrainBread entities that can be placed through Hammer or J.A.C.K..
Note:This list contains FGD entities.
aiscripted_*
ambient_*
bb_*
- bb_ammo
- bb_custommission
- bb_equipment
- bb_escapeair
- bb_escape_final
- bb_escape_radar
- bb_funk
- bb_healthkit
- bb_mapmission
- bb_mission_zone
- bb_objectives
- bb_spawn_player
- bb_spawn_zombie
- bb_tank
- bb_waypoint
- bb_zombie_player
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
info_*
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
light_*
mapobject_*
momentary_*
monster_*
- monster_barney_dead
- monster_barney
- monster_cockroach
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_human_grunt
- monster_rat
- monster_scientist_dead
multi_*
path_*
pe_*
trigger_*
- trigger_auto
- trigger_camera
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleporter2
- trigger_teleport
- trigger_transition
world_*
xen_*
Unincluded