This article's documentation is for the "GoldSrc" engine. Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

BSP Decompiler 005

From Valve Developer Community
Jump to: navigation, search
English (en)Русский (ru)Translate (Translate)


005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.
  • Runs natively in Windows Windows

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External links

Stub

This article or section is a stub. You can help by adding to it.