List of Spirit of Half-Life entities
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This is a complete list of all entities found in Spirit of Half-Life 1.9
Note:This list contains FGD entities.
aiscripted_*
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
calc_*
- calc_angles
- calc_fallback
- calc_numfromcvar
- calc_numfroment
- calc_numfromnum
- calc_numfromvec
- calc_posfroment
- calc_subratio
- calc_vecfroment
- calc_vecfrompos
- calc_vecfromvec
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_customize
- env_decal
- env_dlight
- env_elight
- env_explosion
- env_fade
- env_fog
- env_footsteps
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_mirror
- env_model
- env_particle
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sky
- env_sound
- env_spark
- env_sprite
- env_state
- env_warpball
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_shine
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
- traindoor
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
hud_*
info_*
- info_alias
- info_bigmomma
- info_compile_parameters
- info_group
- info_intermission
- info_landmark
- info_movewith
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
item_*
- item_airtank
- item_antidote
- item_battery
- item_camera
- item_flare
- item_flashlight
- item_healthkit
- item_longjump
- item_medicalkit
- item_security
- item_suit
light_*
locus_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic_dead
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_target
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
motion_*
multi_*
path_*
player_*
rain_*
scripted_*
train_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_bounce
- trigger_camera
- trigger_cdaudio
- trigger_changealias
- trigger_changecvar
- trigger_changelevel
- trigger_changetarget
- trigger_changevalue
- trigger_command
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hevcharge
- trigger_hurt
- trigger_inout
- trigger_lightstyle
- trigger_monsterjump
- trigger_motion
- trigger_multiple
- trigger_once
- trigger_onsight
- trigger_push
- trigger_relay
- trigger_rottest
- trigger_sound
- trigger_startpatrol
- trigger_teleport
- trigger_transition
watcher_*
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_debug
- weapon_eagle
- weapon_egon
- weapon_gauss
- weapon_glock
- weapon_handgrenade
- weapon_hornetgun
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
world_*
xen_*
Unincluded