Sven Co-op.fgd/xen plantlight switch.fgd
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From: Sven Co-op (sp_portal)
xen_plantlight_switch.fgd
Forge Game Data
@PointClass size(-48 -48 0, 48 48 32 ) studio("models/light.mdl") = xen_plantlight_switch : "AS Custom Xen Plant Light"
[
targetname(target_source) : "Name"
target(target_destination) : "Target"
HullMin(string) : "Minimum Hull Size (X Y Z)" : "-80 -80 0"
HullMax(string) : "Maximum Hull Size (X Y Z)" : "80 80 32"
htime(string) : "Hide Time" : "3"
triggermode(choices) : "Trigger Mode" : 0 =
[
0:"After Hiding (Default)"
1:"Before Hiding"
]
usetypemode(choices) : "useType Mode" : 0 =
[
0 : "Off when retracting (Default)"
1 : "On when retracting"
]
retractsnd(sound) : "Retracting Sound"
retractvol(string) : "Retract Sound Volume(0-1.0)" : "1.0"
deploysnd(sound) : "Deploy Sound"
deployvol(string) : "Deploy Sound Volume (0-1.0)" : "1.0"
originEnt(string) : "Sound playback target entity"
sndattn(string) : "Attenuation (0 - 4.0)" : "2.5"
model(studio) : "Model" : "models/light.mdl"
renderfx(choices) : "Model Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
rendermode(choices) : "Model Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "Model FX Amount (1 - 255)"
rendercolor(color255) : "Model FX Color (R G B)" : "0 0 0"
angles(string) : "Model Pitch Yaw Roll (X Y Z)" : "0 0 0"
sprite_model(sprite) : "Sprite" : "sprites/flare3.spr"
sprite_renderfx(choices) : "Sprite Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
sprite_rendermode(choices) : "Sprite Render Mode" : 3 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
sprite_renderamt(integer) : "Sprite FX Amount (1 - 255)" : 128
sprite_rendercolor(color255) : "Sprite FX Color (R G B)" : "0 0 0"
sprite_scale(string) : "Sprite Scale" : "0.5"
sprite_togglemode(choices) : "Toggle Sprite off" : 0 =
[
0 : "when retracting (Default)"
1 : "when deploying"
]
spawnflags(flags) =
[
1: "Do not use Sprite" : 0
2: "Sprite is animated" : 0
4: "No trigger on Retract" : 0
8: "No trigger on Deploy" : 0
]
]